Psi Corps Full
Psi Corps Full
Psi Corps Full
Best of the Best: The Psi Corps has access to highly trained crew, and by Psi Corps Fleet List
using telepathic messaging, can keep them operating at peak efficiency. All
ships in a Psi Corps fleet gain a +1 bonus to their Crew Quality scores, to a Priority Level: Patrol
maximum of 6. Black Omega Starfury Wing (2 flights) Shadowfury Wing (1 flight)
Shadowcloak Escort
Psychic Crew: Ships with Psychic Crew can use a new Special Action: Cause
Confusion. This ship may make an opposed Crew Quality test, using their Priority Level: Skirmish
Psychic Crew score instead of their Crew Quality. If successful, they may Fighter Carrier
automatically force one enemy ship within 8” to relinquish any Special
Action currently in effect. Priority Level: Raid
Fighters with Psychic Crew cannot use Special Actions, instead they are Mothership
allowed to retain a Dodge 4+ score against Anti-Fighter weapons. In
addition, if a flight with Psychic Crew is eliminated in a dogfight, on a roll of Priority Level: Battle
4+ the flight is not destroyed and left in place, (dogfight counts as a draw). Hunter-class experimental warship
Earth Force Requisition: The Psi Corps has many friends within Earth Gov Priority Level: War
and it is a relatively simple matter for telepaths to requisition Earth Alliance Shadow Omega-class destroyer
warships for their own purposes. When using a Psi Corps fleet, you may
spend 2 Fleet Allocation Points of your allowance on ships from one of the Priority Level: Armageddon
Earth Alliance fleet lists. Nemesis-class advanced destroyer
In campaign games, the Psi Corps may have a maximum of 2 Fleet Allocation
Points at Battle level spent on Earth Alliance ships and any one time. They
are not restricted in this way when choosing fleets for individual scenarios.
Black Omega Starfury Wing Initiative: +3 Uni-Pulse Cannon
Range: 2 AD: 2 Race Special Rules Psychic Crew: Fighters save
4+ vs Anti-Fighter and Dogfights, Psychic
2248+
Twin-Linked
Interrogations, EarthForce Requisition.
;
Dogfight: +3
Psi Corps
Hull: 5
Speed 14
Name
(Wing of Two Flights)
Psychic Crew
Dodge 2+
Patrol
Stealth 5+
Initiative: +3 Crew Crew
Shadowcloak Escort
Shadowcloak Escort M. Pulse Cannon Quality____ M. Pulse Cannon Quality____
2261+
(F) (F)
XP Dice____ XP Dice____
2261+
Range: 10 AD: 4 Range: 10 AD: 4
Twin-Linked Twin-Linked
Troops Troops
Hull O Hull O
Psi Corps
Scout 4 Stealth 4+ Scout 4 Stealth 4+
Psi Corps
Lumbering Lumbering
8 Damage 8 Damage
Patrol
; Dogfight: +4
Psi Corps
Hull: 5
Speed: 14
Name
Dodge 2+
(Wing of Two Flights)
Patrol
Initiative: +3 M. Pulse Cannon Crew M. Pulse Cannon Crew
2248+
2248+
(F) (F)
Fighter Carrier
Range: 10 AD: 6 Quality____ Range: 10 AD: 6 Quality____
Fighter Carrier
XP Dice____ XP Dice____
Anti-Fighter 4
Hull Anti-Fighter 4
Hull
Troops Troops
4 4
Stealth 3+ O Stealth 3+ O
Psi Corps
Psychic Crew 4 Psychic Crew 4
Name
5 5
Speed: 14 Speed: 14
Dogfight: +3 Skirmish Dogfight: +3
Dodge: 2+ Dodge: 2+
22 Damage 22 Damage
Name
weapons or an enemy craft is within 4 inches of this ship, at which time they find out that this ship is more armed then a normal freighter. At any
time when an enemy ship or fighter flight ends its movement within range of this ships weapon you may interrupt your opponents move phase to fire
any and all weapons at all enemy targets that are in range. If this ship fires during your opponents turn it cannot fire on your next turn but will now
act as a normal ship in your fleet from that point on. Launching Fighters does not revel this ship as a Fighter Carrier but your opponent might know.
Initiative: +3 Crew Quality____
2250+
M. Pulse Cannon Heavy Laser
Race Special Rules (F) (B) XP Dice____
Best of the Best: +1 Crew Quality,
Range: 10 AD: 8 Range: 30 AD: 4 Troops
max 6
Twin-Linked Beam, X2 Damage
Mothership
Psychic Crew: Make opposed crew
quality check vs one enemy ship
OOOO
within 8” to have no Special Actions Hull
this turn. Fighters save 4+ vs Anti-
Fighter and Dogfights. 4 Uni-Pulse
Stealth 4+
Anti-Fighter 6
2D6 Random Trait
2-3 Interceptors
Speed: 4 4-6 Stealth
Name
Critical Hits
Turns: 1/45o
7-8 Anti-Fighter
9-10 Psychic Crew ____________________________
Advanced Jump Engine Lumbering
11-12 Jump Engine
____________________________
____________________________
____________________________
38 Damage
Raid
Hunter Experimental Warship
Initiative: +3 Molecular Slicer Beam Crew Quality____
2259+ Race Special Rules (F)
Best of the Best: +1 Crew Quality, max 6 Range: 15 AD: 5 XP Dice____
EarthForce Requisition. Beam, Precise, X3 Damage
Polarity Cannon
Redundancy Hull
Shadowfury Fighters
Range: 2 AD: 1
6 AP, X2 Damage
Psi Corps
Hull
; 5
Anti-Fighter 4
Speed: 14
Dogfight: +4
Dodge: 2+
Stealth 3+
Critical Hits
Name
Speed: 12 ____________________________
____________________________
Turns: 2/45o ____________________________
Advanced Jump Engine ____________________________
40 Damage
Battle
Initiative: +3 Crew Quality____
Molecular Slicer Beam L. Multi-Phased Cutter
2261 only Race Special Rules (B) (F) XP Dice____
Best of the Best: +1 Crew Quality, Range: 24 AD: 6 Range: 10 AD: 8 Troops
Shadow Omega Destroyer
Missile Rack
Redundancy ; Range: 2 AD: 2
L. Multi-Phased L. Multi-Phased AP
Cutter Cutter
(P) (S)
Hull
; 5
Range: 10 AD: 12 Range: 10 AD: 12
Mini-Beam, Mini-Beam,
Self-Repairing 1D6 Twin-Linked Twin-Linked
Speed: 12
Dogfight: +1
Dodge: 3+
D6 Random Trait Atmospheric
Shields 20/5 Flight Computer 1 Shields
2 Interceptors
OOOOOOO 3
4
Self-Repairing
Anti-Fighter
OOOOOOO Advanced Jump Speed: 8 5 Computer Critical Hits
Turns: 1/45o 6 Jump Engine _______________________
OOOOOO Engine _______________________
Lumbering _______________________
Molecular Slicer Beam L. Multi-Phased Cutter
Name
75 Damage
War
Initiative: +3 Molecular Slicer
Nemesis Advanced Destroyer Advanced Heavy Phasing Crew Quality____
2268+
Race Special Rules Missile Rack Beam Pulse
(B) XP Dice____
Best of the Best: +1 Crew (F) (F)
Quality, max 6 Range: 30 AD: 6 Range: 30 AD: 8 Range: 12 AD: 12 Troops
Beam, X3 Damage
Psychic Interrogations: Psi Slow Loading**, AP, X2 Damage OOO
Corps win initiative after they Super AP
** This weapon ignores the Hull
capture a ship with boarding. Slow-Loading trait unless the Anti-Fighter 8
EarthForce Requisition. Nemesis is crippled. 6
D6 Random Trait
Ship Special Rules
Psi Corps
1 Shields
2 Interceptors Polarity Cannon
The Nemesis has a HEL track 3 Self-Repairing
array, granting it a +1 to break 4 Anti-Fighter Range: 2 AD: 1
Shadowfury Fighters
any target’s Stealth. Interceptors 6 5 Computer AP, X2 Damage
6 Jump Engine
Redundancy Hull
; 5
L. Multi-Phased L. Multi-Phased
Cutter Cutter
(P) (S)
Range: 10 AD: 8 Range: 10 AD: 8
Speed: 14
Flight Computer Mini-Beam, Mini-Beam,
Dogfight: +4
Twin-Linked Twin-Linked
Dodge: 2+
Self-Repairing 2D6
Speed: 9
Turns: 1/45o Advanced Jump Engine
Shields 20/2D6
L. Multi-Phased Cutter Critical Hits
OOOOOOOOOO
Armageddon Name
(A) _________________________________________
OOOOOOOOOO Range: 10 AD: 8 _________________________________________
Mini-Beam, Twin-Linked _________________________________________
95 Damage