Variables in Java: - : Unit 2
Variables in Java: - : Unit 2
Variables in Java: - : Unit 2
Variables in Java: -
A variable is a name given to a memory location. It is the basic unit of storage in a program.
The value stored in a variable can be changed during program execution.
A variable is only a name given to a memory location, all the operations done on the
variable effects that memory location.
In Java, all the variables must be declared before use.
Variable Initialization
Assigning value by taking input
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datatype: Type of data that can be stored in this variable.
variable_name: Name given to the variable.
value: It is the initial value stored in the variable.
Examples:
Types of variables: -
There are three types of variables in Java:
Local Variables
Instance Variables
Static Variables
2. Instance Variables: Instance variables are non-static variables and are declared in a class
outside any method, constructor or block.
As instance variables are declared in a class, these variables are created when an
object of the class is created and destroyed when the object is destroyed.
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Unlike local variables, we may use access specifiers for instance variables. If we do
not specify any access specifier then the default access specifier will be used.
Initilisation of Instance Variable is not Mandatory. Its default value is 0
Instance Variable can be accessed only by creating objects.
Class Example
{
static int a; //static variable
int b; //instance variable
}
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There are majorly two types of languages.
First, one is statically typed language where each variable and expression type is already known
at compile time. Once a variable is declared to be of a certain data type, it cannot hold values of
other data types.
Example: C, C++, Java.
The other is Dynamically typed languages. These languages can receive different data types
over time.
Example: Ruby, Python
Java is statically typed and also a strongly typed language because, in Java, each type of data
(such as integer, character, hexadecimal, packed decimal, and so forth) is predefined as part of the
programming language and all constants or variables defined for a given program must be described
with one of the data types.
Primitive Data Type: such as boolean, char, int, short, byte, long, float, and double
Non-Primitive Data Type or Object Data type: such as String, Array, etc.
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Primitive Data Type:
Primitive data are only single values and have no special capabilities.
There are 8 primitive data types:
1. Boolean: Boolean data type represents only one bit of information either true or false, but the
size of the boolean data type is virtual machine-dependent. Values of type boolean are not
converted implicitly or explicitly (with casts) to any other type. But the programmer can easily write
conversion code.
Syntax:
boolean booleanVar;
Size:
true, false
Default Value:
false
class hello
{
public static void main(String args[])
{
boolean b = true;
if (b == true)
System.out.println("Hello Students");
}
}
Output:
5
Hello Students
2. byte: The byte data type is an 8-bit signed two’s complement integer. The byte data type is useful
for saving memory in large arrays.
Syntax:
byte byteVar;
Size:
1 byte ( 8 bits )
Values:
-128 to 127
Default Value:
0
class Students {
public static void main(String args[])
{
byte a = 126;
a++;
System.out.println(a);
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-127
3. short: The short data type is a 16-bit signed two’s complement integer. Similar to byte, use a
short to save memory in large arrays, in situations where the memory savings actually matters.
Syntax:
short shortVar;
Size:
2 byte ( 16 bits )
Values:
-32, 768 to 32, 767 (inclusive)
Default Value:
0
Syntax:
int intVar;
Size:
4 byte ( 32 bits )
Values:
0
Note: In Java SE 8 and later, we can use the int data type to represent an unsigned 32-bit
integer, which has value in the range [0, 232-1]. Use the Integer class to use int data type as an
unsigned integer.
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Syntax:
long longVar;
Size:
8 byte ( 64 bits )
Values:
-9, 223, 372, 036, 854, 775, 808
to
9, 223, 372, 036, 854, 775, 807
(inclusive)
Default Value:
0
Note: In Java SE 8 and later, you can use the long data type to represent an unsigned 64-bit
long, which has a minimum value of 0 and a maximum value of 264-1. The Long class also
contains methods like comparing Unsigned, divide Unsigned, etc to support arithmetic
operations for unsigned long.
6. float: The float data type is a single-precision 32-bit IEEE 754 floating-point. Use a float
(instead of double) if you need to save memory in large arrays of floating-point numbers.
Syntax:
float floatVar;
Size:
4 byte ( 32 bits )
Values:
0.0
7. double: The double data type is a double-precision 64-bit IEEE 754 floating-point. For
decimal values, this data type is generally the default choice.
Syntax:
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double doubleVar;
Size:
8 byte ( 64 bits )
Values:
0.0
Note: Both float and double data types were designed especially for scientific calculations,
where approximation errors are acceptable. If accuracy is the most prior concern then, it is
recommended not to use these data types and use BigDecimal class instead.
Syntax:
char charVar;
Size:
2 byte ( 16 bits )
Values:
'\u0000'
In other languages like C/C++ uses only ASCII characters and to represent all ASCII characters
8-bits is enough, But java uses the Unicode system not the ASCII code system and to represent
Unicode system 8 bit is not enough to represent all characters so java uses 2 bytes for characters.
Unicode defines a fully international character set that can represent most of the world’s written
languages. It is a unification of dozens of character sets, such as Latin, Greeks, Cyrillic,
Katakana, Arabic, and many more.
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// Java program to demonstrate
class GeeksforGeeks {
// declaring character
char a = 'G';
int i = 89;
// if memory is a constraint
byte b = 4;
// byte b1 = 7888888955;
short s = 56;
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// larger than short range
// short s1 = 87878787878;
// is double in java
double d = 4.355453532;
float f = 4.7333434f;
Output:
char: G
integer: 89
byte: 4
short: 56
float: 4.7333436
double: 4.355453532
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Non-Primitive Data Type or Reference Data Types:
The Reference Data Types will contain a memory address of variable value because the
reference types won’t store the variable value directly in memory.
String: Strings are defined as an array of characters. The difference between a character
array and a string in Java is, the string is designed to hold a sequence of characters in a single
variable whereas, a character array is a collection of separate char type entities.
Unlike C/C++, Java strings are not terminated with a null character.
Below is the basic syntax for declaring a string in Java programming language.
Syntax:
Example:
Class: A class is a user-defined blueprint or prototype from which objects are created. It
represents the set of properties or methods that are common to all objects of one type. In general,
class declarations can include these components, in order:
1. Modifiers: A class can be public or has default access (Refer this for details).
2. Class name: The name should begin with a initial letter (capitalized by convention).
3. Superclass(if any): The name of the class’s parent (superclass), if any, preceded by the
keyword extends. A class can only extend (subclass) one parent.
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4. Interfaces(if any): A comma-separated list of interfaces implemented by the class, if any,
preceded by the keyword implements. A class can implement more than one interface.
5. Body: The class body surrounded by braces, { }.
Object: It is a basic unit of Object-Oriented Programming and represents the real-life entities. A
typical Java program creates many objects, which as you know, interact by invoking methods.
An object consists of :
1. State: It is represented by attributes of an object. It also reflects the properties of an
object.
2. Behavior: It is represented by methods of an object. It also reflects the response of an
object with other objects.
3. Identity: It gives a unique name to an object and enables one object to interact with other
objects.
Interface: Like a class, an interface can have methods and variables, but the methods declared in
an interface are by default abstract (only method signature, nobody).
Interfaces specify what a class must do and not how. It is the blueprint of the class.
An Interface is about capabilities like a Player may be an interface and any class
implementing Player must be able to (or must implement) move(). So it specifies a set of
methods that the class has to implement.
If a class implements an interface and does not provide method bodies for all functions
specified in the interface, then the class must be declared abstract.
A Java library example is, Comparator Interface. If a class implements this interface, then
it can be used to sort a collection.
Array: An array is a group of like-typed variables that are referred to by a common name.
Arrays in Java work differently than they do in C/C++. The following are some important points
about Java arrays.
In Java, all arrays are dynamically allocated. (discussed below)
Since arrays are objects in Java, we can find their length using member length. This is
different from C/C++ where we find length using size.
A Java array variable can also be declared like other variables with [] after the data type.
The variables in the array are ordered and each has an index beginning from 0.
Java array can be also be used as a static field, a local variable or a method parameter.
The size of an array must be specified by an int value and not long or short.
The direct superclass of an array type is Object.
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