Paladin of Auril: (The Goddess of Winter, NE)
Paladin of Auril: (The Goddess of Winter, NE)
Paladin of Auril: (The Goddess of Winter, NE)
PALADIN OATHS 1
Aura of Rime
Beginning at 7th level, the cold you emanate has
become so persistent that you and friendly creatures
within 10 feet have resistance to fire damage, and are
immune to the negative effects of cold weather. At 18th
level, the range of this aura increases to 30 feet.
Auril’s Embrace
At 20th level, as an action you can cause your 30-foot
aura to include the characteristics of a punishing
blizzard, blinding snow, freezing rain, and pummeling
hail stones. These effects are centered on you, move
with you, and last for the duration of one minute. All
creatures, excluding yourself, count the area within the
aura as heavily obscured and difficult terrain. All
creatures, excluding yourself, that spend any part of
their movement within the aura must make a DEX
check of DC 10, with failure causing them to fall prone.
All enemy creatures that start or end their turn within
the aura automatically take 1d6 bludgeoning damage
and 1d6 cold damage. Once you summon this aura, you
can’t do so again until you finish a long rest.
PALADIN OATHS 2