Phoenix Point Console Commands
Phoenix Point Console Commands
For a list of all known item, soldier, and teach commands, look at the Phoenix Point
Console Command Spawn List
Phoenix Point Stuff
visit_all_px_bases
give_item PX_AcidCannon_AmmoClip_ItemDef
give_item PX_AcidCannon_WeaponDef
give_item PX_Assault_Helmet_BodyPartDef
give_item PX_Assault_Legs_ItemDef
give_item PX_Assault_Torso_BodyPartDef
give_item PX_AssaultRifle_AmmoClip_ItemDef
give_item PX_AssaultRifle_WeaponDef
give_item PX_GooRepeller_Attachment_ItemDef
give_item PX_GrenadeLauncher_AmmoClip_ItemDef
give_item PX_GrenadeLauncher_WeaponDef
give_item PX_HandGrenade_WeaponDef
give_item PX_Heavy_Helmet_BodyPartDef
give_item PX_Heavy_Legs_ItemDef
give_item PX_Heavy_Torso_BodyPartDef
give_item PX_HeavyCannon_AmmoClip_ItemDef
give_item PX_HeavyCannon_WeaponDef
give_item PX_LaserArray_AmmoClip_ItemDef
give_item PX_LaserArrayPack_WeaponDef
give_item PX_LaserPDW_AmmoClip_ItemDef
give_item PX_LaserPDW_WeaponDef
give_item PX_LaserTechTurretGun_AmmoClip_ItemDef
give_item PX_LaserTechTurretItem_ItemDef
give_item PX_Neurazer_WeaponDef
give_item PX_PDW_AmmoClip_ItemDef
give_item PX_Pistol_AmmoClip_ItemDef
give_item PX_Pistol_WeaponDef
give_item PX_PsychicShield_Attachment_ItemDef
give_item PX_ShotgunRifle_AmmoClip_ItemDef
give_item PX_ShotgunRifle_WeaponDef
give_item PX_ShredderGrenade_WeaponDef
give_item PX_ShredingMissileLauncher_AmmoClip_ItemDef
give_item PX_ShredingMissileLauncherPack_WeaponDef
give_item PX_Sniper_Helmet_BodyPartDef
give_item PX_Sniper_Legs_ItemDef
give_item PX_Sniper_Torso_BodyPartDef
give_item PX_SniperRifle_AmmoClip_ItemDef
give_item PX_SniperRifle_WeaponDef
give_item PX_StunRod_WeaponDef
give_item PX_VirophageGrenade_WeaponDef
give_item PX_VirophageSniperRifle_AmmoClip_ItemDef
give_item PX_VirophageSniperRifle_WeaponDef
Synedrion Stuff
#SY-Weapons
give_item SY_Aspida_Arms_WeaponDef
give_item SY_Crossbow_WeaponDef
give_item SY_EMPGrenade_WeaponDef
give_item SY_LaserAssaultRifle_WeaponDef
give_item SY_LaserBlade_WeaponDef
give_item SY_LaserPistol_WeaponDef
give_item SY_LaserSniperRifle_WeaponDef
give_item SY_NeuralPistol_WeaponDef
give_item SY_NeuralSniperRifle_WeaponDef
give_item SY_PoisonGrenade_WeaponDef
give_item SY_SonicGrenade_WeaponDef
give_item SY_SpiderDroneLauncher_WeaponDef
give_item SY_Venombolt_WeaponDef
give_item SY_Venombolt_WeaponDef
# Armor
give_item SY_Assault_Helmet_BodyPartDef
give_item SY_Infiltrator_Torso_BodyPartDef
give_item SY_Assault_Torso_BodyPartDef
give_item SY_Infiltrator_Helmet_BodyPartDef
give_item SY_Sniper_Helmet_BodyPartDef
give_item SY_Sniper_Torso_BodyPartDef
#Items
give_item SY_Assault_Legs_ItemDef
give_item SY_Infiltrator_Legs_ItemDef
give_item SY_MistRepeller_Attachment_ItemDef
give_item SY_MotionDetector_Attachment_ItemDef
give_item SY_MultiVisualSensor_Attachment_ItemDef
give_item SY_PoisonResistanceVest_Attachment_ItemDef
give_item SY_Sniper_Legs_ItemDef
give_item SY_Venombolt_AmmoClip_ItemDef
give_item SY_Crossbow_AmmoClip_ItemDef
give_item SY_LaserAssaultRifle_AmmoClip_ItemDef
give_item SY_LaserPistol_AmmoClip_ItemDef
give_item SY_LaserSniperRifle_AmmoClip_ItemDef
give_item SY_NeuralPistol_AmmoClip_ItemDef
give_item SY_NeuralSniperRifle_AmmoClip_ItemDef
give_item SY_SpiderDroneLauncher_AmmoClip_ItemDef
give_item SY_Venombolt_AmmoClip_ItemDef
give_item NJ_Assault_Helmet_BodyPartDef
give_item NJ_Assault_Legs_ItemDef
give_item NJ_Assault_Torso_BodyPartDef
give_item NJ_FireResistanceVest_Attachment_ItemDef
give_item NJ_Flamethrower_AmmoClip_ItemDef
give_item NJ_FlameThrower_WeaponDef
give_item NJ_Gauss_AssaultRifle_AmmoClip_ItemDef
give_item NJ_Gauss_AssaultRifle_WeaponDef
give_item NJ_Gauss_HandGun_AmmoClip_ItemDef
give_item NJ_Gauss_HandGun_WeaponDef
give_item NJ_Gauss_MachineGun_AmmoClip_ItemDef
give_item NJ_Gauss_MachineGun_WeaponDef
give_item NJ_Gauss_PDW_AmmoClip_ItemDef
give_item NJ_Gauss_PDW_WeaponDef
give_item NJ_Gauss_SniperRifle_AmmoClip_ItemDef
give_item NJ_Gauss_SniperRifle_WeaponDef
give_item NJ_GuidedMissileLauncher_AmmoClip_ItemDef
give_item NJ_GuidedMissileLauncherPack_WeaponDef
give_item NJ_Heavy_Helmet_BodyPartDef
give_item NJ_Heavy_Legs_ItemDef
give_item NJ_Heavy_Torso_BodyPartDef
give_item NJ_HeavyRocketLauncher_AmmoClip_ItemDef
give_item NJ_HeavyRocketLauncher_WeaponDef
give_item NJ_IncindieryGrenade_WeaponDef
give_item NJ_PRCR_AssaultRifle_AmmoClip_ItemDef
give_item NJ_PRCR_AssaultRifle_WeaponDef
give_item NJ_PRCR_PDW_AmmoClip_ItemDef
give_item NJ_PRCR_PDW_WeaponDef
give_item NJ_PRCR_SniperRifle_AmmoClip_ItemDef
give_item NJ_PRCR_SniperRifle_WeaponDef
give_item NJ_PRCRTechTurretGun_AmmoClip_ItemDef
give_item NJ_PRCRTechTurretItem_ItemDef
give_item NJ_RocketLauncher_AmmoClip_ItemDef
give_item NJ_RocketLauncherPack_WeaponDef
give_item NJ_Sniper_Helmet_BodyPartDef
give_item NJ_Sniper_Legs_ItemDef
give_item NJ_Sniper_Torso_BodyPartDef
give_item NJ_Technician_Helmet_BodyPartDef
give_item NJ_Technician_Legs_ItemDef
give_item NJ_Technician_MechArms_WeaponDef
give_item NJ_Technician_Torso_BodyPartDef
give_item NJ_TechTurretGun_AmmoClip_ItemDef
give_item NJ_TechTurretItem_ItemDef
Anu Stuff
give_item AN_AcidHandGun_AmmoClip_ItemDef
give_item AN_HandCannon_AmmoClip_ItemDef
give_item AN_Redemptor_AmmoClip_ItemDef
give_item AN_Shotgun_AmmoClip_ItemDef
give_item AN_ShreddingShotgun_AmmoClip_ItemDef
give_item AN_Subjector_AmmoClip_ItemDef
give_item AN_AcidGrenade_WeaponDef
give_item AN_AcidHandGun_WeaponDef
give_item AN_Blade_WeaponDef
give_item AN_Hammer_WeaponDef
give_item AN_HandCannon_WeaponDef
give_item AN_Mace_WeaponDef
give_item AN_Redemptor_WeaponDef
give_item AN_Shotgun_WeaponDef
give_item AN_ShreddingShotgun_WeaponDef
give_item AN_Subjector_WeaponDef
give_item AN_Assault_Helmet_BodyPartDef
give_item AN_Assault_Legs_ItemDef
give_item AN_Assault_Torso_BodyPartDef
give_item AN_Berserker_Helmet_BodyPartDef
give_item AN_Berserker_Legs_ItemDef
give_item AN_Berserker_Torso_BodyPartDef
give_item AN_Priest_Legs_ItemDef
give_item AN_Priest_Torso_BodyPartDef
give_item NE_AssaultRifle_AmmoClip_ItemDef
give_item NE_MachineGun_AmmoClip_ItemDef
give_item NE_Pistol_AmmoClip_ItemDef
give_item NE_SniperRifle_AmmoClip_ItemDef
give_item NE_AssaultRifle_WeaponDef
give_item NE_MachineGun_WeaponDef
give_item NE_SniperRifle_WeaponDef
give_item NE_Pistol_WeaponDef
AC_CrystalCrossbow_WeaponDef
AC_Mattock_WeaponDef
AC_Rebuke_WeaponDef
AC_Scorpion_WeaponDef
AC_Scyther_WeaponDef
AC_ShardGun_WeaponDef
Other Items
give_item VirophageMedkit_EquipmentDef
give_item MechArms_AmmoClip_ItemDef
give_item Stimpack_EquipmentDef
give_item Medkit_EquipmentDef
-mouseover the soldier that should get the item placed in it's inventory:
give px_acidassaultrifle_weapondef
give px_poisonmachinegun_weapondef
PX_Chitin_Helmet_ItemDef
PX_Chitin_Torso_ItemDef
PX_Chitin_Legs_ItemDef
You won't see the item in the inventory but you see the added weight
After completing the mission you have the items available for use
Deal Damage:
give_soldier ANU_Berserker
give_soldier ANU_Priest
give_soldier SY_Infiltrator
give_soldier NJ_Technician
give_soldier PX_Assault
give_soldier PX_Heavy
give_soldier PX_Sniper
vehicles
give_soldier NJ_Armadillo
give_soldier SY_Aspida
give_soldier AN_Mutog
give_soldier PX_Scarab
aircraft
spawn_aircraft NJ_Thunderbird
spawn_aircraft SYN_Helios
spawn_aircraft AN vars
Teleport soldiers:
TP
Teleport Vehicles:
TPV
Disable fog of war
fow 0
You can Create your own missions at geo-sites(dot on the map). You have to mouseover a
geo-site then open the console for this to work. It seems to depend on which one you want to
do. You can spawn a scavenging mission on "used" sites but you can only spawn alien attack
on havens if you hover the mouse over a haven.
super_soldiers -> Turn your soldiers into max level variant with all abilities
- base
- scavenging
- ambush
- haven
- Alien
- NewJericho
- Anu
- Synedrion
give_sp 5000 (gives 5000 PP SP, choose whatever number you want)
Money:
Change Diplomacy:
(You still have to do missions to progress through the steps and you can not get over the
"barrier" until you do)
restore 40 AP (up to the max AP):
set_ap 40
set_wp 30
heal n
toggle_god_mode
give_xp n
give_recurit x - check the available units by typing "help spawn" in the console. Replace x by the
unit ID.>> mind the typo: "recurit", not "recruit"
Ambush Protection:
ambush_protection_set X <- Prevents you from getting ambushed for the next X Explorations
cursor of death:
blast
Win
Spawning Units:
You can basically use the console for giving yourself recruits. To spawn them in, use the
"spawn" command before the unit id:
If you just use "spawn NJ_Heavy" you'll spawn a New Jericho Heavy in basic NJ equipment for
your team. If you just want some friends to cover your six, you need to add a team id. The
known ones available right now are:
aln = Aliens/Pandovirus
pp = Phoenix Point (will effectively add a new unit to your active team)
nj = New Jericho
syn = Synedrion
The complete command to spawn in allied Synedrion Snipers would be, for example:
Be advised: if you're on a mission where you're fighting Anu, New Jericho or Synedrion, and
you spawn in units into that team (env / nj / syn) you'll just be spawning more hostiles.
spawn ANU_Assault
spawn ANU_Berserker
spawn NJ_Assault
spawn NJ_Heavy
spawn NJ_Sniper
spawn NJ_Technician
Synedrion units:
spawn SY_Assault
spawn SY_Infiltrator
spawn SY_Sniper
Teach Skills:
The Command is “teach X” (X being the name of the skill you want to add. some skills are
named like they are displayed others are different here is what I discovered)
Focus = sniperist
Help = Healer
Reckless
Cautious
Stealth = Thief
Strongman
Biochemist
Proficiencies: These are the ones I tried I am assuming the rest works
Melee
Heavy
Assault
Sniper
Other skills:
AR = Stomp
Hidden Talent skill: I am assuming that these skills were removed from the game or I didn't
reach the stage to unlock them. They give a boost to the respective weapons
teach gun gives you the gunslinger skill which doesn't consume action points when you use a
proficient weapon.
If anyone can find the 4 missing Random Skills Quarterback, Far Sighted, Trooper and
Bombardier please post them
rally (each ally within 10 tiles regains 1 ap - you need to direct it at a person within 10 tiles
otherwise the closest person to directed target will use 2 ap to give to target.)
gunslinger (use proficient weapon without spending action points, cost 2 wp)
-WEAPON TALENTS
-CLASS ABILITIES
-HEAVY
-OTHER
-STANDARD SKILLS
res (resourceful)
pitch (quarterback)
-PROFICIENCIES
tech (technician)
Inf (infiltrator)
priest (priest)
ber (berserker)
-WEAPON TALENTS
-IMMUNITY PERKS (These perks (supposedly) make the character immune to damage/effects
of the mentioned type.)
psy (psychic)
fire
poi (poison)
vir (virus)
stun (daze)
gooimmunity
-CLASS ABILITIES
-HEAVY
bra (brawler)
? (boom blast)
ins (inspire)
-ASSAULT
dash
-SNIPER
Extremefocus
Weakspot
-TECHNICIAN
fast (fast use)
Fieldmedic
-BERSERKER
blo (bloodlust)
-PRIEST
mindcontrol
mindsense
psychicward
-INFILTRATOR
van (vanish)
-ITEM/WEAPON ABILITIES (Abilities you normally only get through item use. Functionality is
iffy.)
med (medkit)
stim (stimpack)
-RACETYPE PERKS
machine (machine entity - unaffected by bio effects, 0 wp) [This is the perk
vehicles like the Scarab have.]
invulnerability
Misc Commands:
give_soldier tobiaswest
Set_infinite_ap - should set your currently hovered over target to infinite ap... seems to crash
when used on soldiers, but my armadillo was fine with it.
build_instant true
god_mode true
teach regen (restore 10 hit points to all body parts and general hit points)
give fs_biogaslauncher_ammoclip_itemdef
give nj_tobiaswestgun_weapondef (nj gauss handgun with +20 damage +6 range +20
pierce +5 shred.)
give fs_lightsniperrifle_weapondef
give fs_assaultgrenadelauncher_weapondef
give fs_slamstrikeshotgun_weapondef
heal (Medical Bay facility healing at bases increased by 50% and +20 healing bonus in
battle)
Geoscape only:
give_item all (gives 1 of every item you can manufacture, excluding vehicles?)
alien_promote_base
-More Misc:
alien_reveal_chance_stats -Display stats for all alien bases and their reveal chances
apply_status StatusName -applies a status to the actor under the cursor with value and target
slot
damage Amount -damages the actor under cursor or body part in any of his slots
end_turn_current_faction
endgame -End the tactical game, setting winning/losing factions. Positive factions will win,
negative will lose."
fow true/false -enable/disable fog of war.
give_item itemDefName -Give items with given item def's name, or get every item with all
parameter i.e give_item all
give_soldier soldiername -Add solider to current selected actor that can have soldiers
lose -End the tactical game losing the battle for the player faction
remove - removes actor under cursor (kills him and hides the body).
set_ap amount - sets action points of the actor under the cursor
set_charges amount - sets charges for the selected equipment of the actor
set_infinite_ap
set_stat statName amount - sets stat points of the actor under the cursor
set_wp amount -sets will points of the actor under the cursor
spawn_recruit SpawnId -Spawn recruit to haven. Optional parameter is class type PX_Assault,
NJ_Armadillo, etc
super_soldiers -Turn your soldiers into max level variant with all abilities
toggle_anvil_cheats
toggle_god_mode
unlock_all_stuff_suppress -Unlock all locked things for a faction without throwing events
win -End the tactical game winning the battle for the player faction
END:
All information conglomerated from the reddit thread here, and via varios reddit users over time.
Thanks to RealityMachina and the guys in that thread that posted the commands - ratakaio and
Tiryan122. Special thanks to ratakaio for continuous updates.
Lastly, I know this list is sloppy and slapdash, with some repeated information. I get a lot of
updates from people with not great formatting and that don’t necessarily speak english and I just
paste them in here to the best of my ability. If you want to clean it up you can make a new copy
of this document and link it to me on reddit, and I’ll just copy/paste the entire thing in here.
Update log:
-30JUN20: Added 6 commands under misc with no explanation of how they work or what they
do
-20JUL20: Renamed “skills” section to “teach skills”. Added a lot of commands for teach.
-05APR21: Added more commands under MISC (Thanks Plastic-Round-313 from reddit)