New Roster (Warhammer 40,000 7th Edition) (4002pts) : Formation Detachment (Chaos Space Marines: Codex (2012) ) (4002pts)

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New Roster (Warhammer 40,000 7th Edition) [4002pts]

Formation Detachment (Chaos Space Marines: Codex (2012)) [4002pts]

Uncategorised

Force Options (Supplement options here)


Blessing of Tzeentch, Blood Feud, Fear
Thousand Sons

Formation [4002pts]

Ahriman's Exiles [950pts]


Cabal of the Rubric, Favoured of Tzeentch

Ahriman [260pts]
Champion of Chaos, Fearless, Independent Character, Mark of Tzeentch, Master of Sorcery, Psyker: ML4, Veterans of the
Long War, Warlord Traits: Master of Deception
Disc of Tzeetch [30pts]

Exalted Sorcerer [240pts]


Fearless, Independent Character, Lance, Lord of the Silver Tower, Mark of Tzeentch, Veterans of the Long War
Astral Grimoire [30pts], Gift of Mutation [10pts], Mastery Level 3 [25pts], Spell familiar [15pts]

Exalted Sorcerer [230pts]


Fearless, Independent Character, Lance, Lord of the Silver Tower, Mark of Tzeentch, Veterans of the Long War
Gift of Mutation [10pts], Helm of the Third Eye [20pts], Mastery Level 3 [25pts], Spell familiar [15pts]

Exalted Sorcerer [220pts]


Fearless, Independent Character, Lance, Lord of the Silver Tower, Mark of Tzeentch, Murder, Veterans of the Long War
Mastery Level 3 [25pts], The Murder Sword [35pts]

Mastery
Name Disciplines Ref
Level

Exalted Biomancy, Daemonology (Malefic), Divination, Ectomancy, Geomortis, Heretech,


3
Sorcerer ML3 Pyromancy, Sinistrum, Telekinesis, Telepathy, and Tzeentch

Name Unit Type WS BS S T W I A Ld Save Ref

Ahriman the Exiled


Infantry 5 5 4 4 3 5 3 10 3+/4+
One

Exalted Sorcerer Infantry (Character) 5 5 4 4 3 5 3 10 3+

Name Description Ref

Astral At the start of the Movement phase, pick the bearer or a single friendly Infantry unit within 12" of the
Grimoire bearer. For the duration of the phase, that unit has the Jump unit type.

Aura of Dark
5+ Invunerable save
Glory

Disc of
+1 Attack and becomes Jetbike
Tzeentch

Gift of
Before deployment, roll on the Chaos Boon table. Ignore Spawnhood and Dark Apotheosis results.
Mutation

Helm of the The wearer and any unit he joins can fire Overwatch even if they have the Slow and Purposeful special
Third Eye rule. Units that do not have the Slow and Purposeful special rule can instead fire Overwatch at BS2.

Spell Familiar The bearer may re-roll failed Psychic tests.

Name Range Strength AP Type Ref

Assault Grenades 8" 3 - Assault 1, Blast BRB


Coruscating Beam Unlimited 9 2 Heavy 1, Blast, Lance, One Use Only

Force Stave - +2 4 Melee, Force, Concussive BRB

Inferno Bolt Pistol 12" 4 3 Pistol

Krak Grenades 8" 6 4 Assault 1 BRB

The Black Staff of


- +2 4 Melee, Force
Ahriman

The Murder Sword - User 3 Melee, Murder

Chaos Warband [1015pts]


Favoured Scions, Objective Secured

Chaos Lord [180pts]


Champion of Chaos, Fearless, Independent Character, Mark of Tzeentch, Soul Blaze, Veterans of the Long War
Combat familiar [15pts], Coruscator [20pts], Gift of Mutation [10pts], Jump Pack [15pts], Mark of Tzeentch [15pts], Power
Armour, Power Sword [15pts], Sigil of corruption [25pts], Veterans of the Long War

Chaos Space Marines [90pts]


Mark of Tzeentch, Veterans of the Long War
4x Chaos Marine with Boltgun [52pts], Flamer [5pts], Mark of Tzeentch [10pts], Veterans of the Long War

Aspiring Champion [23pts]


Champion of Chaos
Boltgun

Chaos Space Marines [95pts]


Mark of Tzeentch, Veterans of the Long War
4x Chaos Marine with Boltgun [52pts], Mark of Tzeentch [10pts], Meltagun [10pts], Veterans of the Long War

Aspiring Champion [23pts]


Champion of Chaos
Boltgun

Chaos Terminators [240pts]


Deep Strike, Mark of Tzeentch, Veterans of the Long War
Mark of Tzeentch [25pts], Veterans of the Long War

Chaos Terminator [43pts]


Chainfist [12pts], Combi-Bolter

Chaos Terminator [38pts]


Lightning Claw [3pts], Lightning Claw [4pts]

Chaos Terminator [38pts]


Combi-Bolter, Powerfist [7pts]

Terminator Champion [48pts]


Champion of Chaos
Combi Bolter, Gift of Mutation [10pts], Lightning Claw [5pts]

Terminator with Heavy Weapon [48pts]


Heavy Flamer [10pts], Powerfist [7pts]

Havocs [175pts]
Mark of Tzeentch, Veterans of the Long War
5x Havoc [65pts], 3x Lascannon [60pts], Mark of Tzeentch [12pts], Missile Launcher [15pts], Veterans of the Long War

Aspiring Champion [23pts]


Champion of Chaos
Boltgun

Raptors [110pts]
Fear, Mark of Tzeentch, Veterans of the Long War
Flamer [5pts], Mark of Tzeentch [10pts], 4x Raptor [68pts], Veterans of the Long War
Raptor Champion [27pts]
Champion of Chaos
Bolt Pistol, Close Combat Weapon

Sorcerer [125pts]
Champion of Chaos, Independent Character, Mark of Tzeentch, Psyker, Veterans of the Long War
2x Additional Mastery Level [50pts], Force Sword, Mark of Tzeentch [15pts], Power Armour, Veterans of the Long War

Name Unit Type WS BS S T W I A Ld Save Ref

Aspiring Champion (Veterans of the Long War) Infantry (Character) 4 4 4 4 1 4 2 10 3+

Jump Infantry
Chaos Lord (Mark of Tzeentch, Jump Pack) 6 5 4 4 3 5 3 10 3+ /6++
(Character)

Chaos Space Marine (Veterans of the Long


Infantry 4 4 4 4 1 4 1 9 3+
War)

Chaos Terminator (Veterans of the Long War) Infantry 4 4 4 4 1 4 2 10 2+/5++

Havoc (Veterans of the Long War) Infantry 4 4 4 4 1 4 1 9 3+

Raptor (Veterans of the Long War) Jump Infantry 4 4 4 4 1 4 1 9 3+

Jump Infantry
Raptor Champion (Veterans of the Long War) 4 4 4 4 1 4 2 10 3+
(Character)

Sorcerer (Mark of Tzeentch) Infantry (Character) 5 4 4 4 2 4 2 10 3+ /6++

Terminator Champion (Veterans of the Long


Infantry (Character) 4 4 4 4 1 4 2 10 2+/5++
War)

Name Description Ref

Combat Familiar Provides two extra Strength 4 AP - attacks.

Gift of Mutation Before deployment, roll on the Chaos Boon table. Ignore Spawnhood and Dark Apotheosis results.

Jump Packs Changes unit type to Jump

Sigil of
Confers a 4+ Invulnerable Save
Corruption

Name Range Strength AP Type Ref

Assault Grenades 8" 3 - Assault 1, Blast BRB

Bolt Pistol 12" 4 5 Pistol BRB

Boltgun 24 4 5 Rapid Fire BRB

Chainfist - x2 2 Melee, Armourbane, Specialist Weapon, Unwieldy BRB

Close Combat
- User - Melee BRB
Weapon

Combi-Bolter 24" 4 5 Rapid Fire, Twin Linked

Coruscator 12" 4 3 Pistol, Blast, Soul Blaze

Flamer Template 4 5 Assault 1 BRB

Force Sword - User 3 Melee, Force BRB

Frag Missiles 48" 4 6 Heavy 1, Blast BRB

Heavy Flamer Template 5 4 Assault 1 BRB

Krak Grenades 8" 6 4 Assault 1 BRB

Krak Missiles 48" 8 3 Heavy 1 BRB

Lascannon 48" 9 2 Heavy 1 BRB

Lightning Claw - User 3 Melee, Shred, Specialist Weapon BRB

Meltagun 12" 8 1 Assault 1, Melta BRB

Power Fist - x2 2 Melee, Specialist Weapon, Unwieldy BRB

Power Sword - User 3 Melee BRB


The Lost and the Damned [482pts]
A Tide of Traitors, Prophet of the Gods

Chaos Cultists [73pts]


Mark of Tzeentch
Cultist Champion [14pts], 9x Cultists [36pts], Heavy Stubber [5pts], Mark of Tzeentch [10pts], 8x Replace Autopistol with
Autogun [8pts]

Chaos Cultists [73pts]


Mark of Tzeentch
Cultist Champion [14pts], 9x Cultists [36pts], Heavy Stubber [5pts], Mark of Tzeentch [10pts], 8x Replace Autopistol with
Autogun [8pts]

Chaos Cultists [73pts]


Mark of Tzeentch
Cultist Champion [14pts], 9x Cultists [36pts], Heavy Stubber [5pts], Mark of Tzeentch [10pts], 8x Replace Autopistol with
Autogun [8pts]

Chaos Cultists [73pts]


Mark of Tzeentch
Cultist Champion [14pts], 9x Cultists [36pts], Heavy Stubber [5pts], Mark of Tzeentch [10pts], 8x Replace Autopistol with
Autogun [8pts]

Dark Apostle [190pts]


Champion of Chaos, Demagogue, Independent Character, Mark of Tzeentch, Veterans of the Long War, Zealot
Bolt Pistol, Gift of Mutation [10pts], Mark of Tzeentch [15pts], Power Maul, Scrolls of Magnus [45pts], Spell familiar [15pts],
Veterans of the Long War

Name Unit Type WS BS S T W I A Ld Save Ref

Chaos Cultist (Mark of Tzeentch) Infantry 3 3 3 3 1 3 1 7 6+ /6++

Cultist Champion (Mark of


Infantry (Character) 3 3 3 3 1 3 1 8 6+ /6++
Tzeentch)

Dark Apostle Infantry (Character) 5 4 4 4 2 4 2 10 3+/4++

Name Description Ref

Gift of
Before deployment, roll on the Chaos Boon table. Ignore Spawnhood and Dark Apotheosis results.
Mutation

At the beginning of each of the bearers turns, the bearer may choose to gain an extra power for the rest
Scrolls of of the game. Roll a D6 (and consult the chart in Codex:CSM under its profile) and then randomly
Magnus generate a power from the selected discipline. Each time the bearer uses the scrolls (including re-rolls),
it must take a Str 3, AP,1 Ignores Cover hit.

Sigil of
Confers a 4+ Invulnerable Save
Corruption

Spell
The bearer may re-roll failed Psychic tests.
Familiar

Name Range Strength AP Type Ref

Assault Grenades 8" 3 - Assault 1, Blast BRB

Autogun 24" 3 - Rapid Fire BRB

Autopistol 12" 3 - Pistol BRB

Bolt Pistol 12" 4 5 Pistol BRB

Close Combat
- User - Melee BRB
Weapon

Heavy Stubber 36" 4 6 Heavy 3

Krak Grenades 8" 6 4 Assault 1 BRB

Power Maul - +2 4 Melee, Concussive BRB


War Cabal [1555pts]
Favoured of Tzeentch, Oracular Guidance

Rubric Marines [367pts]


Fearless, Mark of Tzeentch, Slow and Purposeful, Veterans of the Long War
3x Replace Inferno Boltgun with Warpflamer [21pts], 11x Rubric Marine [253pts], Soulreaper Cannon [25pts]

Aspiring Sorcerer [68pts]


Champion of Chaos, Psyker
Force Sword, Gift of Mutation [10pts], Inferno Bolt Pistol

Scarab Occult Terminators [510pts]


Deep Strike, Fearless, Mark of Tzeentch, Veterans of the Long War
Hellfyre Missile Rack [20pts], 9x Scarab Occult Terminator [360pts], Soulreaper Cannon [30pts]

Scarab Occult Sorcerer [100pts]


Champion of Chaos, Psyker: ML2
Gift of Mutation [10pts], Inferno Combi-bolter

Sorcerer [200pts]
Bulky, Champion of Chaos, Independent Character, Mark of Tzeentch, Psyker, Relentless, Veterans of the Long War
2x Additional Mastery Level [50pts], Combi-bolter, Force Axe, Gift of Mutation [10pts], Mark of Tzeentch [15pts], Sigil of
corruption [25pts], Spell familiar [15pts], Terminator Armour [25pts], Veterans of the Long War

Sorcerer [175pts]
Champion of Chaos, Concussive, Force, Independent Character, Mark of Tzeentch, Psyker, Repelling Sweep, Veterans of
the Long War
2x Additional Mastery Level [50pts], Gift of Mutation [10pts], Jump Pack [15pts], Mark of Tzeentch [15pts], Power Armour,
Spell familiar [15pts], Staff of Arcane Compulsion [10pts], Veterans of the Long War

Sorcerer [153pts]
Champion of Chaos, Independent Character, Mark of Tzeentch, Psyker, Veterans of the Long War
2x Additional Mastery Level [50pts], Combi-bolter [3pts], Force Sword, Gift of Mutation [10pts], Mark of Tzeentch [15pts],
Power Armour, Spell familiar [15pts], Veterans of the Long War

Sorcerer [150pts]
Champion of Chaos, Independent Character, Mark of Tzeentch, Psyker, Veterans of the Long War
2x Additional Mastery Level [50pts], Bolt Pistol, Force Stave, Gift of Mutation [10pts], Mark of Tzeentch [15pts], Power
Armour, Spell familiar [15pts], Veterans of the Long War

Mastery
Name Disciplines Ref
Level

Aspiring
1 Tzeentch
Sorcerer

Scarab Occult Biomancy, Daemonolory (Malefic), Divination, Ectomancy, Geomortis, Heretech,


2
Sorcerer Pyromancy, Sinistrum, Tlekinesis, Telepathy, Tzeentch

Name Unit Type WS BS S T W I A Ld Save Ref

Infantry (Character), Psyker


Aspiring Sorcerer 4 4 4 4 1 4 2 10 3+
Level 1

Scarab Occult Sorcerer Infantry (Character) 5 4 4 4 2 4 2 10 2+

Scarab Occult Terminator Infantry 4 4 4 4 1 4 2 10 2+

Sorcerer (Mark of Tzeentch) Infantry (Character) 5 4 4 4 2 4 2 10 3+ /6++

Sorcerer (Mark of Tzeentch, Jump Pack) Jump Infantry (Character) 5 4 4 4 2 4 2 10 3+ /6++

Sorcerer (Terminator Armour, Mark of


Infantry (Character) 5 4 4 4 2 4 2 10 2+/4++
Tzeentch)

Thousand Son Infantry 4 4 4 4 1 4 1 10 3+

Name Description Ref

Aura of Dark Glory 5+ Invunerable save


Gift of Mutation Before deployment, roll on the Chaos Boon table. Ignore Spawnhood and Dark Apotheosis results.

Jump Packs Changes unit type to Jump

Sigil of Corruption Confers a 4+ Invulnerable Save

Spell Familiar The bearer may re-roll failed Psychic tests.

Terminator 2+/5++, have the Bulky, Deep Strike, Relentless special rules, and may not make sweeping
Armour advances.

Name Range Strength AP Type Ref

Assault Grenades 8" 3 - Assault 1, Blast BRB

Bolt Pistol 12" 4 5 Pistol BRB

Combi-Bolter 24" 4 5 Rapid Fire, Twin Linked

Force Axe - +1 2 Melee, Force, Unwieldy BRB

Force Stave - +2 4 Melee, Force, Concussive BRB

Force Sword - User 3 Melee, Force BRB

Hellfyre Missile Rack 24" 8 3 Heavy 2

Inferno Bolt Pistol 12" 4 3 Pistol

Inferno Bolter 24" 4 3 Rapid Fire

Inferno Combi-bolter 24" 4 3 Rapid Fire, Twin-linked

Krak Grenades 8" 6 4 Assault 1 BRB

Soulreaper Cannon 24" 5 3 Heavy 4, Rending

Staff of Arcane
- +2 4 Melee, Concussive, Force, Repelling Sweep
Compulsion

Warpflamer Template 4 4 Assault 1, Warpflame

Selection Rules
A Tide of Traitors: Each time a unit of Chaos Cultists from the Lost and the Damned is completely destroyed, roll a D6. On a 4+, you can
immediately place a new, identical unit into Ongoing Reserve. These new units gain the Outflank special rule, but otherwise count as being part
of the original Formation, so roll a D6 as described above if they are subsequently destroyed as well. Victory points are awarded as normal for
new units in this Formation that have been completely destroyed.
Blessing of Tzeentch: If a unit with the Veterans of the Long War special rule is affected by a blessing, their invulnerable save is improved by
1 until the start of your next Psychic phase.
Blood Feud: All units with the Veterans of the Long War special rule re-roll failed To Hit rolls in every round of close combat when attacking
Space Wolves units. However, all Space Wolves units have the Hatred (Thousand Sons) special rule.
Bulky: Bulky models count as two models for the purposes of Transport Capacity. (BRB)
Cabal of the Rubric: Ahriman, and models from this Formation that are within 18" of him, harness Warp Charge points on a result of 3+ when
attempting to manifest psychic powers.
Champion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the controlling
player may decide.
Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of the game.
Concussive: A model that suffers one or more unsaved Wounds from a weapon with this special rule is reduced to Initiative 1 until the end of
the following Assault phase. (BRB)
Deep Strike: Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of
course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a
misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves. (BRB)


Demagogue: Friendly units within 6" must use the Dark Apostle's Ld.
Favoured of Tzeentch: If this formation contains the maximum number of units, then units from the Formation can re-roll any falied saving throw of
1.
Favoured Scions: When a model from a Chaos Warband earns a roll on the Chaos Boon table as a result of the Champion of Chaos special
rule, roll twice on the table and choose either one or both of the results.
Fear: At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test
(called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to
fear - all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear
is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear. (BRB)
Fearless: Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale
checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to
Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled. (BRB)
Force: Any Psyker that has one or more weapons with this special rule knows the Force psychic power in addition to any other powers they
know.

Force - Warp Charge 1


Force is a blessing psychic power that targets the Psyker and his unit. All of the targets' weapons that have the Force special rule gain the
Instant Death special rule until the start of your next Psychic phase. (BRB)
Independent Character: Independent characters can join other units. They cannot, however, join units that contain vehicles or Monstrous
Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit! Independent Characters pass Look
Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25%
of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim. (BRB)


Lance: Weapons with the Lance special rule count vehicle Armour Values that are higher than 12 as 12. (BRB)
Lord of the Silver Tower: Once per battle, instead of firing in the Shooting phase, an Exalted Sorcerer can call upon the deadly firepower of
his Silver Tower in the form of a coruscating beam.
Mark of Tzeentch: Improves invunerable saves by +1 (to 3++). Confers a 6+ Invunerable if no existing save is present.
Master of Sorcery: The Black Staff allows Ahriman to cast the same witchfire powers three times in a row.
Murder: Immediately before the first turn, pick an enemy character. Whilst in base contact with the selected character, the murder sword
become x2 S, AP 1 and gains Instant Death.
Objective Secured: All units in a Chaos Warband have this special rule and will control objectives even if an enemy scoring unit is within
range of the Objective Marker, unless the enemy unit also has this special rule.
Oracular Guidance: If a Psyker from a War Cabal successfully manifests a psychic power, the Psyker, and any War Cabal unit he is a part of
or has joined, can re-roll failed To Hit rolls of 1 until the start of your next Psychic phase.
Prophet of the Gods: The Dark Apostle's Zealot special rule applies to all the Lost and the Damened units within 6" of him.
Psyker: A model with this special rule is a Psyker. This rule is typically presented with a Mastery level, shown in brackets - if no Mastery Level
is shown then the model has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase
section. (BRB)
Psyker: ML2
Psyker: ML4
Relentless: Relentless models can shoot with Heavy, Salvo or Ordnance weapons, counting as stationary, even if they moved in the previous
Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo weapons. (BRB)
Repelling Sweep: Enemy units attempting ot charge the bearer or his unit must subtract 2 from their charge roll.
Slow and Purposeful: A unit that contains at least one model with this special rule cannot Run, Turbo-boost, move Flat Out, perform
Sweeping Advances or fire Overwatch. However, they can shoot with Heavy, Salvo and Ordnance weapons, counting as stationary even if they
moved in the previous Movement phase. They are also allowed to charge in the same turn they fire Heavy, Ordnance, Rapid Fire or Salvo
weapons. (BRB)
Soul Blaze: If a unit suffers one or more unsaved Wounds from an attack with this special rule, it is set ablaze and continues to burn - mark it
with a coin or counter as a reminder.

At the end of each turn, roll a D6 for each unit with a Soul Blaze counter on it. On a 3 or less, the flames die out and the unit is no longer ablaze
- remove your reminder counter. On a 4+, the unit takes D3 Strength 4 AP5 hits with the Ignores Cover special rule. These Wounds are
Randomly Allocated. A unit cannot have more than one Soul Blaze counter on it at a time. (BRB)
Veterans of the Long War: Models with this rule have +1 Ld and Hatred (Space Marines)
This Hatred applies for the following books:
Codex: Space Marines
Codex: Dark Angels
Codex: Space Wolves
Codex: Blood Angels
Codex: Grey Knights
Warlord Traits: Master of Deception
Zealot: A unit containing one or more models with the Zealot special rule automatically passes Pinning, Fear and Regroup tests and Morale
checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit gains the Zealot
special rule when it has Gone to Ground, all the effects of Go to Ground are immediately cancelled.

In addition, units containing one or more models with the Zealot special rule re-roll all failed To Hit rolls during the first round of each close
combat - they do not get to re-roll failed To Hit rolls in subsequent rounds. (BRB)

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