LATTICE ABEL Reference Manual
LATTICE ABEL Reference Manual
Manual
Version 8.0
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Preface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
What is in this Manual . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Where to Look for Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Documentation Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Related Documentation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Documentation Conventions
This user manual follows the typographic conventions listed here:
Related Documentation
In addition to this manual, you might find the following reference material helpful:
■ Schematic Entry User Manual
■ ispLSI Macro Library Reference Manual
■ ispLSI 5K/8K Macro Library Supplement
■ ABEL Design Manual
■ ispDesignExpert User Manual
■ Design Verification Tools User Manual
■ ispDesignExpert Tutorial
■ VHDL and Verilog Simulation User Manual
These books provide technical specifications for ispDesignExpert and ispLSI device
families for Lattice Semiconductor Corp. (LSC). They give helpful information on
device use and design development.
This chapter provides the basic syntax and structure of a design description in
ABEL-HDL. For information on specific elements, refer to Chapter 5, “Language
Reference.” You can write a source file using any editor that produces ASCII files;
you are not limited to the ABEL or ispEXPERT System Text Editor.
Summary
This chapter contains information on the following topics:
■ Introduction to ABEL-HDL and to the idea of architecture-independent and
architecture-specific logic descriptions.
■ Basic syntax of a source file, including
• Supported ASCII characters
• Identifiers and keywords
• Constants
• Blocks
• Comments
• Numbers
• Strings
• Operators, expressions and equations
• Sets and set operation
• Arguments and argument substitution
■ Basic Structure of a design description, including
• Header
• Declarations
• Logic description
• Test vectors
• End
Introduction to ABEL-HDL
ABEL-HDL is a hardware description language that supports a variety of behavioral
input forms, including high-level equations, state diagrams, and truth tables. The
ABEL and the ABEL-HDL compiler (and supporting software) functionally verify
ABEL-HDL designs through simulation. The compilers then implements the designs
in PLDs or CPLDs.
You can enter designs in ABEL-HDL and verify them with little or no concern for the
architecture of the target device.
Basic Syntax
Each line in an ABEL-HDL source file must conform to the following syntax rules and
restrictions:
■ A line can be up to 150 characters long.
■ Lines are ended by a line feed (hex 0A), by a vertical tab (hex 0B), or by a form
feed (hex 0C). Carriage returns in a line are ignored, so common end-of-line
sequences, such as carriage return/line feed, are interpreted as line feeds. In
most cases, you can end a line by pressing Return.
■ Keywords, identifiers, and numbers must be separated by at least one space.
Exceptions to this rule are lists of identifiers separated by commas, expressions
where identifiers or numbers are separated by operators, or where parentheses
provide the separation.
■ Neither spaces nor periods can be imbedded in the middle of keywords, numbers,
operators, or identifiers. Spaces can appear in strings, comments, blocks, and
actual arguments. For example, if the keyword MODULE is entered as MOD ULE,
it is interpreted as two identifiers, MOD and ULE. Similarly, if you enter 102 05
(instead of 10205), it is interpreted as two numbers, 102 and 5.
■ Keywords can be uppercase, lowercase or mixed-case.
■ Identifiers (user-supplied names and labels) can be uppercase, lowercase, or
mixed-case, but they are case sensitive. The identifier, output, typed in all
lowercase letters, is not the same as the identifier, Output.
a - z (lowercase alphabet)
A - Z (uppercase alphabet)
0 - 9 (digits)
<space>
<tab>
! @ # $ ? + & * ( ) -
_ = + [ ] { } ; : ' "
` \ | , < > . / ^ %
Identifiers
Identifiers are names that identify the following items:
■ devices
■ device pins or nodes
■ functional blocks
■ sets
■ input or output signals
■ constants
■ macros
■ dummy arguments
All of these items are discussed later in this chapter. The rules and restrictions for
identifiers are the same regardless of what the identifier describes.
Choosing Identifiers
Choosing the right identifiers can make a source file easy to read and understand.
The following suggestions can help make your logic descriptions self-explanatory,
eliminating the need for extensive documentation.
■ Choose identifiers that match their function. For example, the pin you are going to
use as the carry-in on an adder could be named Carry_in. For a simple OR gate,
the two input pins might be given the identifiers IN1 and IN2, and the output might
be named OR.
■ Avoid large numbers of similar identifiers. For example, do not name the outputs
of a 16 bit adder: ADDER_OUTPUT_BIT_1, ADDER_OUTPUT_BIT_2, and so
on.
■ Use underscores or mixed-case characters to separate words in your identifier.
THIS_IS_AN_IDENTIFIER
ThisIsAnIdentifier
is much easier to read than
THISISANIDENTIFIER
Constants
You can use constant values in assignment statements, truth tables, and test vectors.
You can assign a constant to an identifier, and then use the identifier to specify that
value throughout a module (see Declarations and Module later in this chapter).
Constant values can be either numeric or one of the non-numeric special constant
values. The special constant values are listed in Table 1-1.
Constant Description
.C. Clocked input (low-high-low transition)
.D. Clock down edge (high-low transition)
.F. Floating input or output signal
.K. Clocked input (high-low-high transition)
.P. Register preload
.SVn. n = 2 through 9. Drive the input to super voltage 2
through 9
.U. Clock up edge (low-high transition)
.X. Don't care condition
.Z. Tri-state value
When you use a special constant, it must be entered as shown in Table 1-1. Without
the periods, .C. is an identifier named C. You can enter special constants in upper-
or lowercase.
Blocks
Blocks are sections of text enclosed in braces, { and }. Blocks are used in equations,
state diagrams, macros, and directives. The text in a block can be on one line or it can
span many lines. Some examples of blocks are shown below:
{ this is a block }
{ this is also a block, and it
spans more than one line. }
{ A = B # C;
D = [0, 1] + [1, 0];
}
Blocks can be nested within other blocks, as shown below, where the block { D = A }
is nested within a larger block:
{ A = B $ C;
{ D = A; }
E = C; }
Blocks and nested blocks can be useful in macros and when used with directives.
(See “Macro Declarations” on page 53 and in Chapter 5, “Language
Reference.”)
Blocks are supported anywhere a single equation is supported. You can use blocks in
simple equations, WHEN-THEN-ELSE, IF-THEN-ELSE, CASE, and WITH
statements.
When you use equation blocks within a conditional expression (such as If-then, Case,
or When-then), the logic functions are logically ANDed with the conditional
expression.
Blocks in Equations
The following expressions, written without blocks, are limited by the inability to specify
more than one output in a When-then expression without using set notation:
Without Blocks:
WHEN (Mode == S_Data) THEN Out_data := S_in;
ELSE WHEN (Mode == T_Data) THEN Out_data := T_in;
WHEN (Mode == S_Data) THEN S_Valid := 1;
ELSE WHEN (Mode == T_Data) THEN T_Valid := 1;
With blocks (delimited with braces), the syntax above can be simplified. The logic
specified for Out_data is logically ANDed with the WHEN clause:
With Blocks:
WHEN (Mode == S_Data) THEN { Out_data := S_in;
S_Valid := 1; }
ELSE WHEN (Mode == T_Data) THEN { Out_data := T_in;
T_Valid := 1; }
Without Blocks:
IF (Hold) THEN State1 WITH o1 := o1.fb; o2 := o2.fb;
ENDWITH
ELSE State2;
With Blocks:
IF (Hold) THEN State1 WITH {o1 := o1.fb; o2 := o2.fb;}
ELSE State2;
With Blocks:
If (Hold) THEN
{ IF (!Reset) THEN State1;
IF (Error) THEN State2; }
ELSE State3;
Comments
Comments are another way to make a source file easy to understand. Comments
explain what is not readily apparent from the source code itself, and do not affect the
code. Comments cannot be imbedded within keywords.
The information inside single quotation marks (apostrophes) are required strings, not
comments, and are part of the statement.
Numbers
All numeric operations in ABEL-HDL are performed to 128-bit accuracy, which means
the supported numeric values are in the range 0 to 2128 minus 1. Numbers are
represented in any of five forms. The four most common forms represent numbers in
different bases. The fifth form uses alphabetic characters to represent a numeric
value.
When one of the four bases other than the default base is chosen to represent a
number, the base used is indicated by a symbol preceding the number. Table 1-2 lists
the four bases supported by ABEL-HDL and their accompanying symbols. The base
symbols can be upper- or lowercase.
You can change the default number base. See “@Radix — Default Base
Numbering Directive” on page 194 for more information. Examples of supported
number specifications are shown below. The default base is base ten (decimal).
You can also specify numbers by strings of one or more alphabetic characters, using
the numeric ASCII code of the letter as the value. For example, the character “a” is
decimal 97 and hexadecimal 61 in ASCII coding. The decimal value 97 is used if “a”
is specified as a number.
Sequences of alphabetic characters are first converted to their binary ASCII values
and then concatenated to form numbers. Some examples are shown below:
Strings
Strings are series of ASCII characters, including spaces, enclosed by apostrophes.
Strings are used in the TITLE, MODULE, and OPTIONS statements, and in pin,
node, and attribute declarations, as shown below:
'Hello'
' Text with a space in front'
' '
'The preceding line is an empty string'
'Punctuation? is allowed!!'
You can include a single quote in a string by preceding the quote with a backslash, (\).
'It\'s easy to use ABEL'
✍ NOTE The grave accent (`) is also accepted as a string delimiter and
can be used interchangeably with the apostrophe (').
You can use the set operator (..) in expressions and equations.
ABEL-HDL operators are divided into four basic types: logical, arithmetic, relational,
and assignment. Each of these types are discussed separately, followed by a
description of how they are combined into expressions. Following the descriptions is
a summary of all the operators and the rules governing them and an explanation of
how equations use expressions.
Logical Operators
Logical operators are used in expressions. ABEL-HDL incorporates the standard
logical operators listed in Table 1-3. Logical operations are performed bit by bit. For
alternate operators, refer to the “@Alternate — Alternate Operator Set” on
page 174.
Operator Description
! NOT: ones complement
& AND
# OR
$ XOR: exclusive OR
!$ XNOR: exclusive NOR
Arithmetic Operators
Arithmetic operators define arithmetic relationships between items in an expression.
The shift operators are included in this class because each left shift of one bit is
equivalent to multiplication by 2 and a right shift of one bit is the same as division
by 2. Table 1-4 lists the arithmetic operators.
Division is unsigned integer division: the result of division is a positive integer. Use
the modulus operator (%) to get the remainder of a division. The shift operators
perform logical unsigned shifts. Zeros are shifted in from the left during right shifts
and in from the right during left shifts.
Relational Operators
Relational operators compare two items in an expression. Expressions formed with
relational operators produce a Boolean true or false value. Table 1-5 lists the
relational operators.
Operators Description
== equal
!= not equal
< less than
<= less than or equal
> greater than
>= greater than or equal
All relational operations are unsigned. For example, the expression !0 > 4 is true
since the complement of !0 is 1111 (assuming 4 bits of data), which is 15 in unsigned
binary, and 15 is greater than 4. In this example, a four-bit representation was
assumed; in actual use, !0, the complement of 0, is 128 bits all set to 1.
Expression Value
2 == 3 False
2 != 3 True
3<5 True
-1 > 2 True
The logical values true and false are represented by numbers. Logical true is -1 in
twos complement, so all 128 bits are set to 1. Logical false is 0 in twos complement,
so all 128 bits are set to 0. This means that an expression producing a true or false
value (a relational expression) can be used anywhere a number or numeric
expression could be used and -1 or 0 will be substituted in the expression depending
on the logical result.
For example,
A = D $ (B == C);
means that
■ A equals the complement of D if B equals C
■ A equals D if B does not equal C.
When using relational operators, always use parentheses to ensure the expression is
evaluated in the order you expect. The logical operators & and # have a higher priority
than the relational operators (see the priority table later in this chapter).
Without the parentheses, the equation would have the default grouping
Select = [A15..A0] == (^hD000 # [A15..A0]) == ^h1000;
Assignment Operators
Assignment operators are used in equations rather than in expressions. Equations
assign the value of an expression to output signals. For more information, see the
“Equations” on page 31.
There are four assignment operators (two combinational and two registered).
Combinational or immediate assignment occurs, without any delay, as soon as the
equation is evaluated. Registered assignment occurs at the next clock pulse from the
clock associated with the output. Refer to Chapter 2, “Design Considerations.”
Table 1-6 shows the assignment operators.
▲ CAUTION The := and ?:= assignment operators are used only when
writing pin-to-pin registered equations. Use the = and ?=
assignment operators for registered equations using
detailed dot extensions.
These assignment operators allow you to fully specify outputs in equations. For
example, in the following truth table, the output F is fully specified:
TRUTH_TABLE ([A,B]->[F]);
[1,1]-> 0 ; "off-set
[1,0]-> 1 ; "on-set
[0,1]-> 1 ;"on-set
✍ NOTE Specifying both the on-set and the don't-care set conditions
enhances optimization.
Expressions
Expressions are combinations of identifiers and operators that produce one result
when evaluated. Any logical, arithmetic, or relational operators may be used in
expressions.
Operations of the same priority are performed from left to right. Use parentheses to
change the order in which operations are performed. The operation in the innermost
set of parentheses is performed first. The following examples of supported
expressions show how the order of operations and the use of parentheses affect the
evaluated result.
Equations
Equations assign the value of an expression to a signal or set of signals in a logic
description. The identifier and expression must follow the rules for those elements
You can use the complement operator (!) to express negative logic. The complement
operator precedes the signal name and implies that the expression on the right of the
equation is to be complemented before it is assigned to the signal. Use of the
complement operator on the left side of equations is provided as an option; equations
for negative logic parts can just as easily be expressed by complementing the
expression on the right side of the equation.
Equation Blocks
Equation blocks let you specify more complex functions and improve the readability of
your equations. An equation block is enclosed in braces { }, and is supported
wherever a single equation is supported. When used within a conditional expression,
such as IF-THEN, CASE, or WHEN-THEN, the logic functions are logically ANDed
with the conditional expression that is in effect.
Sets
A set is a collection of signals and constants. Any operation applied to a set is applied
to each element in the set. Sets simplify ABEL-HDL logic descriptions and test
vectors by allowing groups of signals to be referenced with one name.
For example, you could collect the outputs (B0-B7) of an eight-bit multiplexer into a
set named MULTOUT, and the three selection lines into a set named SELECT. You
could then define the multiplexer in terms of MULTOUT and SELECT rather than
individual input and output bits.
The above sets could also be expressed by using the range operator; for example,
MULTOUT = [B0..B7]
SELECT = [S2..S0]
Identifiers used to delimit a range must have compatible names: they must begin with
the same alphabetical prefix and have a numerical suffix. Range identifiers can also
delimit a decrementing range or a range which appears as one element of a larger
set as shown below:
[A7..A0] "decrementing range
[Q1,Q2,.X.,A10..A7] "range within a larger set
The brackets are required to delimit the set. ABEL-HDL source file sets are not
mathematical sets.
Set Indexing
Set indexing allows you to access elements within a set. The following example uses
set indexing to assign four elements of a 16-bit set to a smaller set.
declarations
Set1 = [f15..f0];
Set2 = [q3..q0];
equations
Set2 := Set1[7..4];
The numeric values used for defining a set index refer to the bit positions of the set,
with 0 being the least significant (left-most) element in the set. So Set1[7..4] is Set1,
values f8 to f11.
If you are indexing into a set to access a single element, then you can use the
following syntax:
declarations
out1 pin istype 'com';
Set1 = [f15..f0];
equations
out1 = Set1[4] == 1;
In this example, a comparator operator (==) was used to convert the single-element
set (Set1[4]) into a bit value (equivalent to f4).
Set Operations
Most operators can be applied to sets, with the operation performed on each element
of the set, sometimes individually and sometimes according to the rules of Boolean
algebra. Table 1-8 lists the operators you can use with sets. This section describes
how these operators are applied to sets.
Two-set Operations
For operations involving two or more sets, the sets must have the same number of
elements. The expression “[a,b]+[c,d,e]” is not supported because the sets have
different numbers of elements.
represents an address decoder where A15, A14 and A13 are the three high-order bits
of a 16-bit address. The decoder can easily be implemented with set operations.
First, a constant set that holds the address lines is defined so the set can be
referenced by name. This definition is done in the constant declaration section of a
module.
The declaration is
Addr = [A15,A14,A13];
is functionally equivalent to
Chip_Sel = A15 & !A14 & A13;
If Addr is equal to [1,0,1], meaning that A15 = 1, A14 = 0 and A13 = 1, then Chip_Sel
is set to true. The set equation could also have been written as
Chip_Sel = Addr == 5;
In the example above, a special set with the high-order bits of the 16-bit address was
declared and used in the set operation. The full address could be used and the same
function arrived at in other ways, as shown below:
Example 1
" declare some constants in declaration section
Addr = [a15..a0];
X = .X.; "simplify notation for don't care constant
Chip_Sel = Addr == [1,0,1,X,X,X,X,X,X,X,X,X,X,X,X];
Example 2
" declare some constants in declaration section
Addr = [a15..a0];
X =.X.;
Chip_Sel = (Addr >= ^HA000) & (Addr <= ^HBFFF);
Both solutions presented in these two examples are functionally equivalent to the
original Boolean equation and to the first solution in which only the high order bits are
specified as elements of the set (Addr = [a15, a14, a13]).
results in sigset being assigned the value, [0,1,0]. The set assignment
[a,b] = c & d;
When numbers are used for set assignment or comparison, the number is converted
to its binary representation and the following rules apply:
■ the number of significant bits in the binary representation of a number is greater
than the number of elements in a set, the bits are truncated on the left.
■ If the number of significant bits in the binary representation of a number is less
than the number of elements in a set, the number is padded on the left with
leading zeroes.
Set Evaluation
How an operator is performed with a set may depend on the types of arguments the
operator uses. When a set is written [a , b , c , d ], “a” is the MOST significant
bit and “d” is the LEAST significant bit.
The result, when most operators are applied to a set, is another set. The result of the
relational operators (==, !=, >, >=, <, <=) is a value: TRUE (all ones) or FALSE (all
zeros), which is truncated or padded to as many bits as needed. The width of the
result is determined by the context of the relational operator, not by the width of the
arguments.
The different contexts of the AND (&) operator and the semantics of each usage are
described below.
signal & signal This is the most straightforward use. The expression is
a&b TRUE if both signals are TRUE.
signal & number The number is converted to binary and the least
a&4 significant bit is used. The expression becomes a & 0,
then is reduced to 0 (FALSE).
signal & set The signal is distributed over the elements of the set to
a & [x, y, z] become [a & x, a & y, a & z]
set & set The sets are ANDed bit-wise resulting in: [a & x, b & y].
[a, b] & [x, y] An error is displayed if the set widths do not match.
set & number The number is converted to binary and truncated or
[a, b, c] & 5 padded with zeros to match the width of the set. The
sequence of transformations is
[a, b, c] & [1, 0, 1]
[a & 1, b & 0, c & 1]
[a, 0, c]
number & number The numbers are converted to binary, ANDed together,
9&5 then truncated or padded.
Example Equations
select = [a15..a0] == ^H80FF
select (signal) is TRUE when the 16-bit address bus has the hex value 80FF.
Relational operators always result in a single bit.
[sel1, sel0] = [a3..a0] > 2
The width of sel and a are different, so the 2 is expanded to four bits (of binary) to
match the size of the a set. Both sel1 and sel2 are true when the value of the four a
lines (taken as a binary number) is greater than 2.
If enab is TRUE, then the values on in0 through in3 are seen on the out0 through
out3 outputs. If enab is FALSE, then the outputs are all FALSE.
is equivalent to
A1 = 0
A2 = 0
A3 = 1
which may not be the intended result. If you want 1 assigned to each member of the
set, you would need binary 111 or decimal 7.
Equation 1:
The first operation is [a, b] & 1, so 1 is converted to a set [0, 1].
[x1, y1] = [a, b] & 1 & d
= ([a, b] & 1 ) & d
= ([a, b] & [0, 1]) & d
= ([a & 0, b & 1]) & d
= [ 0 , b ] & d
= [0 & d, b & d]
= [0, b & d]
x1 = 0
y1 = b & d
Equation 2:
The first operation is 1 & d, so 1 is treated as a single bit.
[x2,y2] = 1 & d & [a, b]
= (1 & d) & [a, b]
= d & [a, b]
= [d & a, d & b]
x2 = a & d
y2 = b & d
If you are unsure about the interpretation of an equation, try the following:
■ Fully parenthesize your equation. Errors can occur if you are not familiar with the
precedence rules in Table 1-7.
■ Write out numbers as sets of 1s and 0s instead of as decimal numbers. If the
width is not what you expected, you will get an error message.
Dummy arguments are specified in macro declarations and in the bodies of macros,
modules, and directives. The dummy argument is preceded by a question mark in the
places where an actual argument is to be substituted. The question mark
distinguishes the dummy arguments from other ABEL-HDL identifiers occurring in the
source file.
Take for example, the following macro declaration arguments (see “Macro
Declarations” on page 53):
OR_EM MACRO (a,b,c) { ?a # ?b # ?c };
This defines a macro named OR_EM that is the logical OR of three arguments.
These arguments are represented in the definition of the macro by the dummy
arguments, a, b, and c. In the body of the macro, which is surrounded by braces, the
dummy arguments are preceded by question marks to indicate that an actual
argument is substituted.
The equation
D = OR_EM (x,y,z&1);
invokes the OR_EM macro with the actual arguments, x, y, and z&1. This results in
the equation:
D = x # y # z&1;
Arguments are substituted into the source file before checking syntax and logic, so if
an actual argument contains unsupported syntax or logic, the compiler detects and
reports the error only after the substitution.
Spaces in Arguments
Actual arguments are substituted exactly as they appear, so any spaces (blanks) in
actual arguments are passed to the expression. In most cases, spaces do not affect
the interpretation of the macro. The exception is in functions that compare character
strings, such as @IFIDEN and IFNIDEN. For example, the macro
iden macro(a,b) {@ifiden(?a,?b)
{@message 'they are the same';};};
compares the actual arguments and prints the message if they are identical. If you
enter the macro with spaces in the actual arguments:
iden(Q1, Q1);
Argument Guidelines
■ Dummy arguments are place holders for actual arguments.
■ A question mark preceding the dummy argument indicates that an actual
argument is to be substituted.
■ Actual arguments replace dummy arguments before the source file is checked for
correctness.
■ Spaces in actual arguments are retained.
Basic Structure
ABEL-HDL source files can contain independent modules. Each module contains a
complete logic description of a circuit or subcircuit. Any number of modules can be
combined into one source file and processed at the same time.
This section covers the basic elements that make up an ABEL-HDL source file
module. A module can be divided into five sections:
■ Header
■ Declarations
■ Logic Description
■ Test Vectors
■ End
The elements of the source file are shown in the template in Figure 1-1. There are
also directives that can be included in any of the middle three sections. The sections
are presented briefly, then each element is introduced. You can find complete
information in Chapter 5, “Language Reference”
Header
■ The Header Section can consist of the following elements:
■ Module (required)
■ Interface (lower level, optional)
■ Title
Declarations
A Declarations Section can consist of the following elements:
■ Declarations Keyword
■ Interface and Functional Block Declarations
■ Signal Declarations (pin and node numbers optional)
■ Constant Declarations
■ Macro Declarations
■ Library Declarations
■ Device Declaration (one per module)
MODULE
The module statement names the module and
indicates if dummy arguments are used.
In lower-level modules, it can be
followed by an interface declaration.
Equations
out.clk = clk; EQUATIONS
Logic
all := in1 & in2 & in3; You can use Equations, State
none := !in1 & !in2 & !in3; Diagrams or Truth Tables to
other := (!in1 # !in2 # !in3) & describe your logic design.
( in1 # in2 # in3)
Test_Vectors TEST_VECTORS
Vectors
End source3
The end statement ends the
module.
Bold denotes ABEL-HDL keywords
Logic Description
You can use one or more of the following elements to describe your design.
■ Equations
■ Truth Tables
■ State Diagrams
■ Fuses
■ XOR Factors
End Statement
A module is closed with the end statement:
■ End Statement
Other Elements
Directives can be placed anywhere you need them:
■ Directives
Header
Module
Keyword: module
The MODULE statement is required. It defines the beginning of the module and must
be paired with an END statement. The MODULE statement also indicates whether
any module arguments are used.
Interface
Keyword: interface
Title
Keyword: title
The title is optional. The title appears as a header in some output files.
Declarations
The declarations section of a module specifies the names and attributes of signals
used in the design, defines constants macros and states, declares lower-level
modules and schematics, and optionally declares a device. Each module must have
at least one declarations section, and declarations affect only the module in which
they are defined. There are several types of declaration statements:
■ Constant (see =)
■ Device
■ Hierarchy
■ Library
■ Macro
■ Signal (see Pin, Node and Istype)
■ State
■ State register
The syntax and use of each of these types is presented in Chapter 5, “Language
Reference.” Some are discussed briefly below.
Declarations Keyword
Keyword: declarations
This keyword allows declarations (such as sets or other constants) in any part of the
source file.
Device Declaration
Keyword: device
device_id Device real_device ;
The DEVICE declaration is optional, and only one can be made per module. It
associates a device identifier with a specific programmable logic device.
Hierarchy Declarations
Interface Declarations
Top-level Interface Declarations
Keyword: interface
low-level module_name Interface (inputs[=value] -> outputs :>
bidirs ...)
The INTERFACE keyword declares lower-level modules that are used by the current
module. This declaration is used in conjunction with a FUNCTIONAL_BLOCK
declaration for each instantiation of a module.
When you instantiate a functional block, you must map port names to signal names
with equations. See “Functional_block” on page 208 for more information.
Keyword: interface
Module module_name
Interface (input/set=value. . . -> output/set :> bidir/set ) ;
Use the INTERFACE declaration in lower-level modules to assign a default port list
and input values for the module when instantiated in higher-level ABEL-HDL sources.
In the higher-level source, you must declare signals and sets in the same order and
grouping as given in the interface statement in the instantiated module.
The -> and :> delimiters are used to indicate the direction of each port of a functional
block.
Functional_block Statement
Keyword: functional_block
Declarations
instance_name Functional_block module_name ;
Equations
instance_name.port_name = signal_name;
Equations
O = B.o1;
B.i1 = A.o1;
A.i1 = I;
end Func
I i1 o1 i1 o1 O
See Also_________________________________________________________
Signal Declarations
The PIN and NODE declarations are made to declare signals used in the design, and
optionally to associate pin and/or node numbers with those signals. Actual pin and
node numbers do not have to be assigned until you want to map the design into a
device. Attributes can be assigned to signals within pin and node declarations with
the ISTYPE statement. Dot extensions can also be used in equations to precisely
describe the signals; see “Dot Extensions” on page 53.
Pin Declarations
Keyword: pin
[ ! ]pin_id [,[ ! ]pin_id...] Pin [pin# [,pin# ] ]
[ISTYPE 'attributes' ] ;
Node Declarations
Keyword: node
[ ! ]node_id [, [ ! ]node_id...] Node [node# [,node# ] ]
[ISTYPE 'attributes' ] ;
Attribute Assignment
Keyword: istype
signal [,signal]... Istype 'attributes';
The ISTYPE statement defines attributes (characteristics) of signals for devices with
programmable characteristics or when no device and pin/node number has been
specified for a signal. Even when a device has been specified, using attributes will
make it more likely that the design operates consistently if the device is changed later.
ISTYPE can be used after pin or node declarations.
Table 1-9 summarizes the attributes. Each attribute is discussed in more detail in
Chapter 5, “Language Reference” under Istype.
Arch.
Dot Ext. Indep. Description
'buffer' No Inverter in Target Device.
'collapse' Collapse (remove) this signal. 1
'com' ✓ Combinational output.
'dc' ✓ Unspecified logic is don't care. 2
'invert' Inverter in Target Device.
'keep' Do not collapse this signal from equations. 1
'neg' ✓ Unspecified logic is 1. 2
'pos' ✓ Unspecified logic is 0. 2
'retain' ✓ Do not minimize this output. Preserve
redundant product terms. 3
'reg' ✓ Clocked Memory Element.
'reg_d' D Flip-flop Clocked Memory Element.
'reg_g' D Flip-flop Gated Clock Memory Element.
'reg_jk' JK Flip-flop Clocked Memory Element.
'reg_sr' SR Flip-flop Clocked Memory Element.
'reg_t' T Flip-flop Clocked Memory Element.
'xor' XOR Gate in Target Device.
1. If neither 'keep' nor 'collapse' is specified, the compiler program can keep or
collapse the signal, as needed, to optimize the circuit.
2. The 'dc,' 'neg,' and 'pos' attributes are mutually exclusive.
3. The 'retain' attribute only controls optimization performed by ABEL-HDL Compile
Logic. To preserve redundant product terms, you must also specify no reduction
for the Reduce Logic and fitting (place and route) programs.
Constant Declarations
Keyword: =
id [, id]... = expr [, expr]... ;
“Constants” on page 19
State_register Declarations
Keyword: state_register
statereg_id State_register [Istype 'attributes'];
State Declarations
Keyword: state
state_id [, state_id...] State [state_value
[, state_value...]];
Macro Declarations
Keyword: macro
macro_id Macro [(dummy_arg [,dummy_arg]... )] {block} ;
The MACRO declaration statement defines a macro. Use macros to include functions
in a source file without repeating the code.
Library Declaration
Keyword: library
Library 'name' ;
The LIBRARY statement extracts the contents of the indicated file from the
ABEL-HDL library and inserts it into your file.
Logic Description
One or more of the following elements can be used to describe your design.
■ Equations
■ Truth Tables
■ State Descriptions
■ Fuses
■ XOR Factors
In addition, dot extensions (like Istype attributes in the Declarations section) enable
you to more precisely describe the behavior of a circuit in a logic description that may
be targeted to a variety of different devices.
Dot Extensions
Syntax signal_name.ext
Dot extensions can be specific for certain devices (device-specific) or generalized for
all devices (architecture-independent). Device-specific dot extensions are used with
detailed syntax; architecture-independent dot extensions are used with pin-to-pin
syntax. Detailed and pin-to-pin syntax is described in more detail in Chapter 2,
“Design Considerations.” Dot extensions can be applied in complex language
constructs such as nested sets or complex expressions.
Equations
Keyword: equations
Equations
[ WHEN condition THEN ] [ ! ] element=expression;
[ ELSE equation ];
or
[ WHEN condition THEN ] equation; [ ELSE equation];
inst_name LSC_macro_name (port_definition);
Truth Tables
Keyword: truth_table
Truth_table (inputs -> outputs )
inputs -> outputs ;
:
or
Truth_table (inputs [:> registered outputs] [-> outputs ] )
State Descriptions
Keyword: state_diagram
State_diagram state_reg
[-> state_out]
[STATE state_exp : [equation]
[equation]
:
:
:
trans_stmt ...]
The STATE_DIAGRAM section contains state descriptions that describe the logic
design.
Fuse Declarations
Keyword: fuses
Fuses
fuse_number = fuse value ;
or
fuse_number_set = fuse value ;
The FUSES section explicitly declares the state of fuses in the associated device. A
device must be declared before a fuses declaration.
XOR Factors
Keyword: XOR_Factors
XOR_factors
signal name = xor_factors
Keyword: test_vector
Test_vectors [note ]
(inputs -> outputs)
[invalues -> outvalues ; ] ...
Test vectors specify the expected operation of a logic device by defining its outputs as
a function of its inputs.
Trace Statement
Keyword: trace
Trace (inputs -> outputs) ;
The TRACE statement limits which inputs and outputs are displayed in the simulation
report.
End Statement
Keyword: end
End module_name
Other Elements
Directives
Keyword: @directive
@directive [options]
Directives provide options that control the contents or processing of a source file.
Sections of ABEL-HDL source code can be included conditionally, code can be
brought in from another file, and messages can be printed during processing.
Some directives take arguments that determine how the directive is processed.
These arguments can be actual arguments or dummy arguments preceded by a
question mark. The rules applying to actual and dummy arguments are presented
under “Arguments and Argument Substitution” on page 41.
@ALTERNATE
@CARRY
@CONST
@DCSET
@DCSTATE
@EXPR
@EXIT
@IF
@IFB
@IFDEF
@IFIDEN
@IFNB
@IFNDEF
@IFNIDEN
@INCLUDE
@IRP
@IRPC
@MESSAGE
@ONSET
@PAGE
@RADIX
@REPEAT
@SETSIZE
@STANDARD
This chapter discusses issues you need to consider when you create a design with
ABEL-HDL. The topics covered are listed below:
■ Hierarchy in ABEL-HDL
■ Pin-to-Pin Architecture-independent Language Features
■ Pin-to-Pin vs. Detailed Descriptions for Registered Designs
■ Using Active-low Declarations
■ Polarity Control
■ Istypes and Attributes
■ Flip-flop Equations
■ Feedback Considerations — Using Dot Extensions
■ @Dcset Considerations and Precautions
■ Exclusive OR Equations
■ State Machines
■ Using Complement Arrays
■ Accessing Device-specific and Complex Architectural Elements
Hierarchy in ABEL-HDL
You use hierarchy declarations in an upper-level ABEL-HDL source to refer to
(instantiate) an ABEL-HDL module.
You must declare all input pins in the ABEL-HDL module as ports, and you can
specify default values of 0, 1, or Don't-care.
You do not have to declare all output pins as ports. Any undeclared outputs become
No Connects or redundant nodes. Redundant nodes can later be removed from the
designs during post-link optimization.
This statement identifies input a, d3, d2, d1 and d0 with default values, and outputs
z0 through z7. For more information, see “Interface (lower-level)” on page 219.
Buried Nodes
Buried nodes in lower-level sources are handled as follows:
You could specify different default values if you want to override the values given in
the instantiated module, otherwise the instantiated module must exactly match the
lower-level interface statement. See “Interface (top-level)” on page 217 for more
information.
To instantiate the module declared above, add an interface declaration and signal
declarations to your top-level declarations, and add port connection equations to your
top-level equations, as shown in the source fragment below:
DECLARATIONS
low1 FUNCTIONAL_BLOCK lower ;
zed0..zed7 pin ; "upper-level inputs
atop pin istype 'reg,buffer'; "upper-level output
d3..d0 pin istype 'reg,buffer';"upper-level outputs
EQUATIONS
atop = low1.a; "wire this source's outputs
[d3..d0] = low1.[d3..d0] ; "to lower-level inputs
low1.[z0..z7] = [zed0..zed7]; "wire this source's inputs to
"lower-level outputs
Redundant Nodes
When you link multiple sources, some unreferenced nodes may be generated. These
nodes usually originate from lower-level outputs that are not being used in the top-
level source. For example, when you use a 4-bit counter as a 3-bit counter. The most
significant bit of the counter is unused and can be removed from the design to save
device resources. This step also removes trivial connections. In the following
example, if out1 is a pin and t1 is a node:
out1 = t1;
t1 = a86;
would be mapped to
out1 = a86;
Merging Feedbacks
Linking multiple modules can produce signals with one or more feedback types, such
as .FB and .Q. You can tell the optimizer to combine these feedbacks to help the
fitting process.
Post-linked Optimization
If your design has a constant tied to an input, you can re-optimize the design. Re-
optimizing may further reduce the product terms count.
Node Collapsing
All combinational nodes are collapsible by default. Nodes that are to be collapsed (or
nodes that are to be preserved) are flagged through the use of signal attributes in the
language. The signal attributes are:
Selective Collapsing
In some instances you may want to prevent the collapsing of certain nodes. For
example, some nodes may help in the simulation process. You can specify nodes you
do not want collapsed as Istype 'keep' and the optimizer will not collapse them.
Because the language is device-independent, the ABEL-HDL compiler does not have
predetermined device attributes to imply signal attributes. If you do not specify signal
attributes or other information (such as the dot extensions, which are described later),
your design might not operate consistently if you later transfer it to a different target
device.
Attributes and dot extensions help you refine your design to work consistently when
moving from one class of device architecture to another; for example from devices
having inverted outputs to those with a particular kind of reset/preset circuitry.
However, the more you refine your design, using these language features, the more
restrictive your design becomes in terms of the number of device architectures for
which it is appropriate.
Signal Attributes
Signal attributes remove ambiguities that occur when no specific device architecture
is declared. If your design does not use device-related attributes (either implied by a
DEVICE statement or expressed in an ISTYPE statement), it may not operate the
same way when targeted to different device architectures. See “Pin” on page 235,
“Node” on page 233, and “Istype _ Attribute Declarations” on page 222.
implies that Q1 will hold its current value until the memory element associated with
that signal is clocked (or unlatched, depending on the register type). This equation is
a pin-to-pin description of the output signal Q1. The equation describes the signal's
behavior in terms of desired output pin values for various input conditions. Pin-to-pin
descriptions are useful when describing a circuit that is completely architecture-
independent.
Language elements that are useful for pin-to-pin descriptions are the ":=" assignment
operator, and the .CLK, .OE, .FB, .CLR, .ACLR, .SET, .ASET, and .COM dot
extensions described in Chapter 5, “Language Reference.” These dot extensions
help resolve circuit ambiguities when describing architecture-independent circuits.
Resolving Ambiguities
In the equation above (Q1 := !Q1 # Preset;), there is an ambiguous feedback
condition. The signal Q1 appears on the right side of the equation, but there is no
indication of whether that fed-back signal should originate at the register, come
directly from the combinational logic that forms the input to the register, or come from
the I/O pin associated with Q1. There is also no indication of what type of register
should be used (although register synthesis algorithms could, theoretically, map this
equation into virtually any register type). The equation could be more completely
specified in the following manner:
Q1.CLK = Clock; "Register clocked from input
Q1 := !Q1.FB # Preset; "Reg. feedback normalized to pin value
This set of equations describes the circuit completely and specifies enough
information that the circuit will operate identically in virtually any device in which you
can fit it. The feedback path is specified to be from the register itself, and the .CLK
equation specifies that the memory element is clocked, rather than latched.
In this form of the design, specifying the D input to a D-type flip-flop and specifying
feedback directly from the register restricts the device architectures in which the
design can be implemented. Furthermore, the equations describe only the inputs to,
and feedback from, the flip-flop and do not provide any information regarding the
configuration of the actual output pin. This means the design will operate quite
differently when implemented in a device with inverted outputs, versus a device with
non-inverting outputs.
To maintain the correct pin behavior, using detailed equations, one additional
language element is required: a 'buffer' attribute (or its complement, an 'invert'
attribute). The 'buffer' attribute ensures that the final implementation in a device has
no inversion between the specified D-type flip-flop and the output pin associated with
Q1. For example, add the following to the declarations section:
Q1 pin istype 'buffer';
Detailed descriptions are written for the various input ports of the macrocell (shown in
Figure 2-1 with dot extension labels). Note that the macrocell features a configurable
inversion between the Q output of the flip-flop and the output pin labeled Q1. If you
use this inverter (or select a device that features a fixed inversion), the behavior you
observe on the Q1 output pin will be inverted from the logic applied to (or observed
on) the various macrocell ports, including the feedback port Q1.q.
Q1.ap
Q1.oe
AP
Q1.d D Q O Q1
Fuse
Mux
1
Q1.clk CLK
AR
Q1.ar
Q1.q
Q1.pin
!Q1.pin
Pin-to-pin descriptions, on the other hand, allow you to describe your circuit in terms
of the expected behavior on an actual output pin, regardless of the architecture of the
underlying macrocell. Figure 2-2 illustrates the pin-to-pin concept:
The first description can be targeted into virtually any device (if register synthesis and
device fitting features are available), while the second description can be targeted
only to devices featuring D-type flip-flops and non-inverting outputs.
To implement the second (detailed) module in a device with inverting outputs, the
source file would need to be modified in the following manner:
[ .c. , 0 ] -> 0;
[ .c. , 1 ] -> 1;
[ .c. , 1 ] -> 1;
end
In this version of the module, the existence of an inverter between the output of the
D-type flip-flop and the output pin (specified with the 'invert' attribute) has
necessitated a change in the equation for Q1.D.
If, for example, a built-in register preset feature is used in a simple design, the target
architectures are limited. Consider this version of the design:
module Q1_5
Q1 pin istype 'reg,buffer';
Clock,Preset pin;
equations
Q1.CLK = Clock;
Q1.AP = Preset;
Q1 := !Q1.fb ;
test_vectors ([Clock,Preset] -> Q1)
[ .c. , 1 ] -> 1;
[ .c. , 0 ] -> 0;
[ .c. , 0 ] -> 1;
[ .c. , 0 ] -> 0;
[ .c. , 1 ] -> 1;
[ .c. , 1 ] -> 1;
end
The equation for Q1 still uses the := assignment operator and .FB for a pin-to-pin
description of Q1's behavior, but the use of .AP to describe the reset function
requires consideration of different device architectures. The .AP extension, like the
.D and .Q extensions, is associated with a flip-flop input, not with a device output pin.
If the target device has inverted outputs, the design will not reset properly, so this
ambiguous reset behavior is removed by using the 'buffer' attribute, which reduces
the range of target devices to those with non-inverted outputs.
Versions 5 and 7 of the design above and below are unambiguous, but each is
restricted to certain device classes:
module Q1_7
Q1 pin istype 'reg,invert';
Clock,Preset pin;
equations
Q1.CLK = Clock;
Q1.AR = Preset;
Q1 := !Q1.fb ;
test_vectors ([Clock,Preset] -> Q1)
[ .c. , 1 ] -> 1;
[ .c. , 0 ] -> 0;
[ .c. , 0 ] -> 1;
[ .c. , 0 ] -> 0;
[ .c. , 1 ] -> 1;
[ .c. , 1 ] -> 1;
end
In ABEL-HDL you can specify a variety of flip-flop types using attributes such as
istype 'reg_D' and 'reg_JK'. However, these attributes do not enforce the use of a
specific type of flip-flop when a device is selected, and they do not affect the meaning
of the := assignment operator.
You can think of the := assignment operator as a memory operator. The type of
register that most closely matches the := assignment operator's behavior is the
D-type flip-flop.
The primary use for attributes such as istype 'reg_D', 'reg_JK' and 'reg_SR' is to
control the generation of logic. Specifying one of the 'reg_' attributes (for example,
istype 'reg_D') instructs the AHDL compiler to generate equations using the .D
extension regardless of whether the design was written using .D, := or some other
method (for example, state diagrams).
✍ NOTE You also need to specify istype 'invert' or 'buffer' when you use
detailed syntax.
Using := for flip-flop types other than D-type is only possible if register synthesis
features are available to convert the generated equations into equations appropriate
for the alternative flip-flop type specified. Since the use of register synthesis to
convert D-type flip-flop stimulus into JK or SR-type stimulus usually results in
inefficient circuitry, the use of := for these flip-flop types is discouraged. Instead, you
should use the .J and .K extensions (for JK-type flip-flops) or the .S and .R
extensions (for SR-type flip-flops) and use a detailed description method (including
'invert' or 'buffer' attributes) to describe designs for these register types.
There is no provision in the language for directly writing pin-to-pin equations for
registers other than D-type. State diagrams, however, may be used to describe
pin-to-pin behavior for any register type.
equations
[q1,q0].clk = clock;
[q1,q0] := ([q1,q0].FB + 1) & !reset;
Both of these designs describe an up counter with active-low outputs. The first
example inverts the signals explicitly (in the equations and in the test vector header),
while the second example uses an active-low declaration to accomplish the same
thing.
Polarity Control
Automatic polarity control is a powerful feature in ABEL-HDL where a logic function is
converted for both non-inverting and inverting devices.
A single logic function may be expressed with many different equations. For example,
all three equations below for F1 are equivalent.
(1) F1 = (A & B);
(2)!F1 = !(A & B);
(3)!F1 = !A # !B;
In the example above, equation (3) uses two product terms, while equation (1)
requires only one. This logic function will use fewer product terms in a non-inverting
device than in an inverting device. The logic function performed from input pins to
output pins will be the same for both polarities.
Not all logic functions are best optimized to positive polarity. For example, the
inverted form of F2, equation (3), uses fewer product terms than equation (2).
(1) F2 = (A # B) & (C # D);
(2) F2 = (A & C) # (A & D) # (B & C) # (B & D);
(3)!F2 = (!A & !B) # (!C & !D);
Programmable polarity devices are popular because they can provide a mix of
non-inverting and inverting outputs to achieve the best fit.
Using Istype 'neg', 'pos', and 'dc' to Control Equation and Device Polarity
The 'neg', 'pos', and 'dc' attributes specify types of optimization for the polarity as
follows:
'neg' Istype 'neg' optimizes the circuit for negative polarity. Unspecified
logic in truth tables and state diagrams becomes a 0.
'pos' Istype 'pos' optimizes the circuit for positive polarity. Unspecified
logic in truth tables and state diagrams becomes a 1.
'dc' Istype 'dc' uses polarity for best optimization. Unspecified logic in
truth tables and state diagrams becomes don't care (X).
These attributes are particularly useful for devices, where the reset and preset
behavior is affected by the programmable inverter.
✍ NOTE The 'invert' and 'buffer' attributes do not actually control device
or equation polarity — they only enforce the existence or
nonexistence of an inverter between a flip-flop and its output
pin.
The polarity of devices that feature a fixed inverter in this location and a
programmable inverter before the register cannot be specified using 'invert' and
'buffer'.
Flip-flop Equations
Pin-to-pin equations (using the := assignment operator) are only supported for D
flip-flops. ABEL-HDL does not support the := assignment operator for T, SR or JK
flip-flops and has no provision for specifying a particular output pin value for these
types.
Q1 := 1;
and the output, Q1, has been declared as a T-type flip-flop, the ABEL-HDL compiler
will give a warning and convert the equation to
Q1.T = 1;
Since the T input to a T-type flip-flop does not directly correspond to the value you
observed on the associated output pin, this equation will not result in the pin-to-pin
behavior you want.
To produce specific pin-to-pin behavior for alternate flip-flop types, you must consider
the behavior of the flip-flop you used and write detailed equations that stimulate the
inputs of that flip-flop. A detailed equation to set and hold a T-type flip-flop is shown
below:
Q1.T = !Q1.Q;
The following rules should be kept in mind when you are using feedback:
■ No Dot Extension — A feedback signal with no dot extension (for example, count
:= count+1;) results in pin feedback if it exists in the target device. If there is no pin
feedback, register feedback is used, with the value of the register contents
complemented (normalized) if needed to match the value observed on the pin.
■ .FB Extension — A signal specified with the .FB extension (for example, count
:= count.fb+1;) results in register feedback normalized to the pin value if a register
feedback path exists. If no register feedback is available, pin feedback is used,
and the fuse mapper checks that the output enable does not conflict with the pin
feedback path. If there is a conflict, an error is generated if the output enable is not
constantly enabled.
■ .COM Extension — A signal specified with the .COM extension (for example,
count := count.com+1;) results in OR-array (pre-register) feedback, normalized to
the pin value if an OR-array feedback path exists. If no OR-array feedback is
available, pin feedback is used and the fuse mapper checks that the output enable
does not conflict with the pin feedback path. If there is a conflict, an error is
generated if the output enable is not constantly enabled.
■ .PIN Extension — If a signal is specified with the .PIN extension (for example,
count := count.pin+1;), the pin feedback path will be used. If the specified device
does not feature pin feedback, an error will be generated. Output enables
frequently affect the operation of fed-back signals that originate at a pin.
■ .Q Extension — Signals specified with the .Q extension (for example, count.d =
count.q + 1;) will originate at the Q output of the associated flip-flop. The fed-back
value may or may not correspond to the value you observe on the associated
output pin; if an inverter is located between the Q output of the flip-flop and the
output pin (as is the case in most registered PAL-type devices), the value of the
fed-back signal will be the complement of the value you observe on the pin.
■ .D Extension — Some devices allow feedback of the input to the register. To
select this feedback, use the .D extension. Some device kits also support .COM
for this feedback.
For example, consider the simple circuit shown in Figure 2-3. This circuit toggles high
when the Toggle input is forced high, and low when the Toggle is low. The circuit also
contains a three-state output enable that is controlled by the active-low Enable input.
Ena
D Q Qout
Toggle
Clk
The following simple ABEL-HDL design (Figure 2-4) describes this simple one-bit
synchronous circuit. The design description uses architecture-independent dot
extensions to describe the circuit in terms of its behavior, as observed on the output
pin of the target device. Since this design is architecture-independent, it will operate
the same (disregarding initial powerup state), irrespective of the device type.
module pin2pin
Clk pin 1;
Toggle pin 2;
Ena pin 11;
Qout pin 19 istype 'reg';
equations
Qout := !Qout.FB & Toggle;
Qout.CLK = Clk;
Qout.OE = !Ena;
If you implement this design in a device with a different architecture, the resulting
circuit could be quite different. But, because this is a pin-to-pin design description, the
circuit behavior is the same.
module detail1
Clk pin 1;
Toggle pin 2;
Ena pin 11;
Qout pin 19 istype 'reg_D';
equations
!Qout.D = Qout.Q & Toggle;f
Qout.CLK = Clk;
Qout.OE = !Ena;
This version of the design will result in exactly the same fuse pattern as indicated in
Figure 2-5. As written, this design assumes the existence of an inverted output for the
signal Qout. This is why the Qout.D and Qout.Q signals are reversed from the
architecture-independent version of the design presented earlier.
To implement this design in a device that does not feature inverted outputs, the
design description must be modified. The following example (Figure 2-7) shows how
to write this detailed design for the device that does not feature inverted outputs:
module detail2
Clk pin 1;
Toggle pin 2;
Ena pin 11;
Qout pin 19 istype 'reg_D';
equations
Qout.D = !Qout.Q & Toggle;
Qout.CLK = Clk;
Qout.OE = !Ena;
test_vectors([Clk,Ena,Toggle] -> [Qout])
[.c., 0 , 0 ] -> 0;
[.c., 0 , 1 ] -> 1;
[.c., 0 , 1 ] -> 0;
[.c., 0 , 1 ] -> 1;
[.c., 0 , 1 ] -> 0;
[.c., 1 , 1 ] -> .Z.;
[ 0 , 0 , 1 ] -> 1;
[.c., 1 , 1 ] -> .Z.;
[ 0 , 0 , 1 ] -> 0;
end
This truth table has four inputs, and therefore sixteen (24) possible input
combinations. The function specified, however, only indicates eight significant input
combinations. For each of the design outputs (f3 through f0) the truth table specifies
whether the resulting value should be 1 or 0. For each output, then, each of the eight
individual truth table entries can be either a member of a set of true functions called
the on-set, or a set of false functions called the off-set.
Using output f3, for example, the eight input conditions can be listed as on-sets and
off-sets as follows (maintaining the ordering of inputs as specified in the truth table
above):
on-set of f3 off-set of f3
0 1 1 1 0 0 0 0
1 1 1 1 0 0 0 1
1 1 1 0 0 0 1 1
1 1 0 0 1 0 0 0
The remaining eight input conditions that do not appear in either the on-set or off-set
are said to be members of the dc-set, as follows for f3:
dc-set of f3
0 0 1 0
0 1 0 0
0 1 0 1
0 1 1 0
1 0 0 1
1 0 1 0
1 0 1 1
1 1 0 1
Expressed as a Karnaugh map, the on-set, off-set and dc-set would appear as
follows (with ones indicating the on-set, zeroes indicating the off-set, and dashes
indicating the dc-set):
If the don't-care entries in the Karnaugh map are used for optimization, the function
for f3 can be reduced to a single product term (f3 = i2) instead of the two (f3 = i3 & i2
& !i0 # i2 & i1 & i0) otherwise required.
The ABEL-HDL compiler uses this level of optimization if the @Dcset directive or
Istype 'dc' is included in the ABEL-HDL source file, as shown in Figure 2-8.
module dc
i3,i2,i1,i0 pin;
f3,f2,f1,f0 pin istype 'dc,com';
truth_table ([i3,i2,i1,i0]->[f3,f2,f1,f0])
[ 0, 0, 0, 0]->[ 0, 0, 0, 1];
[ 0, 0, 0, 1]->[ 0, 0, 1, 1];
[ 0, 0, 1, 1]->[ 0, 1, 1, 1];
[ 0, 1, 1, 1]->[ 1, 1, 1, 1];
[ 1, 1, 1, 1]->[ 1, 1, 1, 0];
[ 1, 1, 1, 0]->[ 1, 1, 0, 0];
[ 1, 1, 0, 0]->[ 1, 0, 0, 0];
[ 1, 0, 0, 0]->[ 0, 0, 0, 0];
end
This example results in a total of four single-literal product terms, one for each output.
The same example (with no istype 'dc') results in a total of twelve product terms.
For truth tables, Don't Care optimization is almost always the best method. For state
machines, however, you may not want undefined transition conditions to result in
unknown states, or you may want to use a default state (determined by the type of
flip-flops used for the state register) for state diagram simplification.
When using don't care optimization, be careful not to specify overlapping conditions
(specifying both the on-set and dc-set for the same conditions) in your truth tables
and state diagrams. Overlapping conditions result in an error message.
For state diagrams, you can perform additional optimization for design outputs if you
specify the @Dcstate attribute. If you enter @Dcstate in the source file, all state
diagram transition conditions are collected during state diagram processing. These
transitions are then complemented and applied to the design outputs as don't-cares.
You must use @Dcstate in combination with @Dcset or the 'dc' attribute.
Exclusive OR Equations
Designs written for exclusive-OR (XOR) devices should contain the 'xor' attribute for
architecture-independence.
Also, when writing equations for XOR PALs, you should use parentheses to group
those parts of the equation that go on either side of the XOR. This is because the
XOR operator ($) and the OR operator (#) have the same priority in ABEL-HDL.
This design describes a simple four-bit counter. Since the addition operator results in
XOR operators for the four outputs, the 'xor' attribute can reduce the amount of
circuitry generated.
JK Flip-Flop Emulation
You can emulate JK flip-flops using a variety of circuitry found in programmable
devices. When a T-type flip-flop is available, you can emulate JK flip-flops by ANDing
the Q output of the flip-flop with the K input. The !Q output is then ANDed with the J
input.
AND2 Preset
1 Clear
3 T FF
K 2
1 5 Q
S Q
OR2 2
1 C
AND2 3 3
J 1 2 T
2 4 6
Q
Clock
You can emulate a JK flip-flop with a D flip-flop and an XOR gate. The circuitry and
Boolean expression is shown below in Figure 2-10.
Preset
Clear D FF
1 5 Q
S Q
XOR 2
1 C
3 3
T 2 D
4 6
Q
Clock
Q:=T$Q
Finally, you can also emulate a JK flip-flop by combining the D flip-flop emulation of a
T flip-flop, in Figure 2-9, with the circuitry of Figure 2-10. Figure 2-11 illustrates this
concept.
Preset
AND2 Clear
1 D FF
3
K 2
1 5 Q
S Q
XOR 2
OR2 1 C
1 3 3
AND2 3 2
J 1 2 4 6
3 D
2 Q
Clock
State Machines
A state machine is a digital device that traverses a predetermined sequence of states.
State-machines are typically used for sequential control logic. In each state, the
circuit stores its past history and uses that history to determine what to do next.
This section provides some guidelines to help you make state diagrams easy to read
and maintain and to help you avoid problems. State machines often have many
different states and complex state transitions that contribute to the most common
problem, which is too many product terms being created for the chosen device. The
topics discussed in the following subsections help you avoid this problem by reducing
the number of required product terms.
As you develop a state diagram, you need to label the various states and state
transitions. If you label the states with identifiers that have been assigned constant
values, rather than labeling the states directly with numbers, you can easily change
the state transitions or register values associated with each state.
When you write a state diagram, you should first describe the state machine with
names for the states, and then assign state register bit values to the state names.
For an example, see Figure 2-12, which lists the source file for a state machine
named "sequence." (This state machine is also discussed in the design examples.)
Identifiers (A, B, and C) specify the states. These identifiers are assigned a constant
decimal value in the declaration section that identifies the bit values in the state
register for each state. A, B, and C are only identifiers: they do not indicate the bit
pattern of the state machine. Their declared values define the value of the state
register (sreg) for each state. The declared values are 0, 1, and 2.
module Sequence
title 'State machine example';
q1,q0 pin 14,15 istype 'reg';
clock,enab,start,hold,reset pin 1,11,4,2,3;
halt pin 17 istype 'reg';
in_B,in_C pin 12,13 istype 'com';
sreg = [q1,q0];
"State Values...
A = 0; B = 1; C = 2;
equations
[q1,q0,halt].clk = clock;
[q1,q0,halt].oe = !enab;
state_diagram sreg;
State A: " Hold in state A until start is active.
in_B = 0;
in_C = 0;
IF (start & !reset) THEN B WITH halt := 0;
ELSE A WITH halt := halt.fb;
State B: " Advance to state C unless reset is active
in_B = 1; " or hold is active. Turn on halt indicator
in_C = 0; " if reset.
IF (reset) THEN A WITH halt := 1;
ELSE IF (hold) THEN B WITH halt := 0;
ELSE C WITH halt := 0;
State C: " Go back to A unless hold is active
in_B = 0; " Reset overrides hold.
in_C = 1;
IF (hold & !reset) THEN C WITH halt := 0;
ELSE A WITH halt := 0;
test_vectors([clock,enab,start,reset,hold]->[sreg,halt,in_B,in_C])
[ .p. , 0 , 0 , 0 , 0 ]->[ A , 0 , 0 , 0 ];
[ .c. , 0 , 0 , 0 , 0 ]->[ A , 0 , 0 , 0 ];
[ .c. , 0 , 1 , 0 , 0 ]->[ B , 0 , 1 , 0 ];
[ .c. , 0 , 0 , 0 , 0 ]->[ C , 0 , 0 , 1 ];
[ .c. , 0 , 1 , 0 , 0 ]->[ A , 0 , 0 , 0 ];
[ .c. , 0 , 1 , 0 , 0 ]->[ B , 0 , 1 , 0 ];
[ .c. , 0 , 0 , 1 , 0 ]->[ A , 1 , 0 , 0 ];
[ .c. , 0 , 0 , 0 , 0 ]->[ A , 1 , 0 , 0 ];
[ .c. , 0 , 1 , 0 , 0 ]->[ B , 0 , 1 , 0 ];
[ .c. , 0 , 0 , 0 , 1 ]->[ B , 0 , 1 , 0 ];
[ .c. , 0 , 0 , 0 , 1 ]->[ B , 0 , 1 , 0 ];
[ .c. , 0 , 0 , 0 , 0 ]->[ C , 0 , 0 , 1 ];
end
D-type Flip-flops
For each state described in a state diagram, you specify the transitions to the next
state and the conditions that determine those transitions. For devices with D-type
flip-flops, if none of the stated conditions are met, the state register, shown in
Figure 2-13, is cleared to all 0s on the next clock pulse. This action causes the state
machine to go to the state that corresponds to the cleared state register. This can
either cause problems or you can use it to your advantage, depending on your
design.
NO PRODUCT TERM
NO PRODUCT TERM
NO PRODUCT TERM
NO PRODUCT TERM
LOGIC0
NO PRODUCT TERM D Q F0
NO PRODUCT TERM
NO PRODUCT TERM
NO PRODUCT TERM
Q
You can use the clearing behavior of D-type flip-flops to eliminate some conditions in
your state diagram and some product terms in the converted design by leaving the
cleared-register state transition implicit. If no specified transition condition is met, the
machine goes to the cleared-register state. This behavior can also cause problems if
the cleared-register state is undefined in the state diagram, because if the transition
conditions are not met for any state, the machine goes to an undefined state and
stays there.
To avoid problems caused by this clearing behavior, always have a state assigned to
the cleared-register state. Or, if you do not assign a state to the cleared-register state,
define every possible condition so some condition is always met for each state. You
can also use the automatic transition to the cleared-register state by eliminating
product terms and explicit definitions of transitions. You can also use the cleared-
register state to satisfy illegal conditions.
Other Flip-flops
If none of the state conditions is met in a state machine that employs JK, RS, and
T-type flip-flops, the state machine does not advance to the next state, but holds its
present state due to the low input to the register from the OR array output. In such a
case, the state machine can get stuck in a state. You can use this holding behavior to
your advantage in some designs.
If you want to prevent the hold, you can use the complement array provided in some
devices to detect a "no conditions met" situation and reset the state machine to a
known state.
module TRAFFIC
title 'Traffic Signal Controller'
Clk,SenA,SenB pin 1, 8, 7;
PR pin 16; "Preset control
GA,YA,RA pin 15..13;
GB,YB,RB pin 11..9;
"Node numbers are not required if fitter is used
S3..S0 node 31..34 istype 'reg_sr,buffer';
COMP node 43;
H,L,Ck,X = 1, 0, .C., .X.;
Count = [S3..S0];
"Define Set and Reset inputs to traffic light flip-flops
GreenA = [GA.S,GA.R];
YellowA = [YA.S,YA.R];
RedA = [RA.S,RA.R];
GreenB = [GB.S,GB.R];
YellowB = [YB.S,YB.R];
RedB = [RB.S,RB.R];
On = [ 1 , 0 ];
Off = [ 0 , 1 ];
" test_vectors edited
equations
[GB,YB,RB].AP = PR;
[GA,YA,RA].AP = PR;
[GB,YB,RB].CLK = Clk;
[GA,YA,RA].CLK = Clk;
[S3..S0].AP = PR;
[S3..S0].CLK = Clk;
"Use Complement Array to initialize or restart
[S3..S0].R = (!COMP & [1,1,1,1]);
[GreenA,YellowA,RedA] = (!COMP & [On ,Off,Off]);
[GreenB,YellowB,RedB] = (!COMP & [Off,Off,On ]);
state_diagram Count
State 0: if ( SenA & !SenB ) then 0 with COMP = 1;
if (!SenA & SenB ) then 4 with COMP = 1;
if ( SenA == SenB ) then 1 with COMP = 1;
State 1: goto 2 with COMP = 1;
State 2: goto 3 with COMP = 1;
State 3: goto 4 with COMP = 1;
State 4: GreenA = Off;
YellowA = On ;
goto 5 with COMP = 1;
State 5: YellowA = Off;
RedA = On ;
RedB = Off;
GreenB = On ;
goto 8 with COMP = 1;
State 8: if (!SenA & SenB ) then 8 with COMP = 1;
if ( SenA & !SenB ) then 12 with COMP = 1;
if ( SenA == SenB ) then 9 with COMP = 1;
State 9: goto 10 with COMP = 1;
State 10: goto 11 with COMP = 1;
State 11: goto 12 with COMP = 1;
State 12: GreenB = Off;
YellowB = On ;
goto 13 with COMP = 1;
State 13: YellowB = Off;
RedB = On ;
RedA = Off;
GreenA = On ;
goto 0 with COMP = 1;
end
If you use the @Dcset directive, the equation that specifies this transition
[S3,S2,S1,S0].R = (!COMP & [1,1,1,1]);
Figure 2-15 @Dcset-compatible State Machine Description will conflict with the dc-
set generated by the state diagram for S3.R, S2.R, S1.R, and S0.R. If equations are
defined for state bits, the @Dcset directive is incompatible. This conflict would result
in an error and failure when the logic for this design is optimized.
To correct the problem, you must remove the @Dcset directive so the implied dc-set
equations are folded into the off-set for the resulting logic function. Another option is
to rewrite the module as shown in Figure 2-15.
module TRAFFIC1
title 'Traffic Signal Controller'
Clk,SenA,SenB pin 1, 8, 7;
PR pin 16; "Preset control
GA,YA,RA pin 15..13;
GB,YB,RB pin 11..9;
S3..S0 node 31..34 istype 'reg_sr,buffer';
H,L,Ck,X = 1, 0, .C., .X.;
Count = [S3..S0];
"Define Set and Reset inputs to traffic light flip flops
GreenA = [GA.S,GA.R];
YellowA = [YA.S,YA.R];
RedA = [RA.S,RA.R];
GreenB = [GB.S,GB.R];
YellowB = [YB.S,YB.R];
RedB = [RB.S,RB.R];
On = [ 1 , 0 ];
Off = [ 0 , 1 ];
" test_vectors edited
equations
[GB,YB,RB].AP = PR;
[GA,YA,RA].AP = PR;
[GB,YB,RB].CLK = Clk;
[GA,YA,RA].CLK = Clk;
[S3..S0].AP = PR;
[S3..S0].CLK = Clk;
@Dcset
state_diagram Count
State 0: if ( SenA & !SenB ) then 0;
if (!SenA & SenB ) then 4;
if ( SenA == SenB ) then 1;
State 1: goto 2;
State 2: goto 3;
State 3: goto 4;
As an example, take the states A, B, C, and D, which go from one state to the other in
alphabetical order. The simplest choice of bit values for the state register is a numeric
sequence, but this is not the most efficient method. To see why, examine the following
bit value assignments. The preferred bit values cause a one-bit change as the
machine moves from state B to C, whereas the simple bit values cause a change in
both bit values for the same transition. The preferred bit values produce fewer product
terms.
Simple Preferred
State Bit Values Bit Values
A 00 00
B 01 01
C 10 11
D 11 10
If one of your state register bits uses too many product terms, try reorganizing the bit
values so that state register bit changes in value as few times as possible as the state
machine moves from state to state.
Obviously, the choice of optimum bit values for specific states can require some
tradeoffs; you may have to optimize for one bit and, in the process, increase the value
changes for another. The object should be to eliminate as many product terms as
necessary to fit the design into the device.
State Name Q3 Q2 Q1
A 0 0 0
B 0 0 1
C1 1 0 1
C2 1 1 1
C3 1 1 0
D 0 1 0
This choice of state register bit values allows you to use Q3 as a flag to indicate when
the machine is in any of the Cn states. When Q3 is high, the machine is in one of the
Cn states. Q3 can be assigned directly to an output pin on the device. Notice also that
these bit values change by only one bit as the machine cycles through the states, as
is recommended in the section above.
module SM
a,b,clock pin; " inputs
a_reset,s_reset pin; " reset inputs
x,y pin istype 'com'; " simple outputs
sreg1 state_register;
S0..S3 state;
equations
sreg1.clk = clock;
state_diagram sreg1
state S0:
goto S1 with {x = a & b;
y = 0; }
state S1: if (a & b)
then S2 with {x = 0;
y = 1; }
state S2: x = a & b;
y = 1;
if (a) then S1 else S2;
state S3:
goto S0 with {x = 1;
y = 0; }
Symbolic state descriptions use the same syntax as non-symbolic state descriptions;
the only difference is the addition of the State_register and State declarations, and
the addition of symbolic synchronous and asynchronous reset statements.
ABEL-HDL allows you to generate source files with efficient logic for CPLDs,
including ispLSI devices.
Declaring Signals
The first step in creating a logic module for a CPLD is to declare the signals in your
design. In ABEL-HDL, you do this with PIN and NODE statements.
For example, Figure 3-1 shows a state machine as a functional block. State bits S1
through S7 are completely internal; all other signals are external.
Figure 3-2 shows the corresponding signal declarations. The CLOCK, RESET, input,
and output signals must connect with circuitry outside the functional block, so they
are declared as pins. The state bits are not used outside the functional block, so they
are declared as nodes.
S7,S6,S5,S4,S3,S2,S1 Node;
Figure 3-3 shows the ABEL-HDL declarations and equations that would generate the
logic shown in Figure 3-4.
"declarations
A, B, C, D, E pin;
X, Y pin;
equations
X = (A&B&C) # (B$C);
Y = (A&D) # (A&E) # (A&B&C);
Figure 3-6 shows the same logic using an intermediate signal, M, which is declared
as a node and named, but is used only inside the subcircuit as a component of other,
more complex signals.
Figure 3-5 shows the declarations and equations that would generate the logic shown
in Figure 3-6.
"declarations
A, B, C, D, E pin;
X, Y pin;
M node;
equations
"intermediate signal equations
M = A&B&C;
X = M # (B$C);
Y = (A&D) # (A&E) # M;
Both design descriptions are functionally the same. Without the intermediate signal,
compilation generates the AND gate associated with A&B&C twice, and the device
compiler must filter out the common term. With the intermediate signal, this
sub-signal is generated only once as the intermediate signal, M, and the compiler has
less to do.
Using intermediate signals in a large design, targeted for a complex PLD, can save
compiler optimization effort and time. It also makes the design description easier to
interpret. As another example, compare the state machine descriptions in Figure 3-7
and Figure 3-8. Note that Figure 3-8 is easier to read.
CASE
which_code_enter==from_disarmed_ready:
CASE
(sens_code==sens_off) & (key_code!=key_pound)
& (key_code!=key_star)
& (key_code!=key_none):
code_entry_?X WITH {
which_code_enter := which_code_enter; }
which_code_enter==from_armed:
CASE
(key_code!=key_pound)
& (key_code!=key_star)
& (key_code!=key_none):
code_entry_?X WITH {
which_code_enter := which_code_enter;
((key_code==key_pound) # (key_code==key_star)):
armed WITH {
which_code_enter := which_code_enter; }
(key_code==key_none):
code_entry_?Y WITH {
which_code_enter := which_code_enter; }
ENDCASE
ENDCASE
CASE
enter_from_disarmed_ready:
CASE
!sensors_off:
error;
ENDCASE
enter_from_armed:
CASE
key_numeric:
code_entry_?X WITH {
which_code_enter := which_code_enter; }
key_pound_star:
armed WITH {
which_code_enter := which_code_enter; }
key_none:
code_entry_?Y WITH {
which_code_enter := which_code_enter; }
ENDCASE
ENDCASE
The declarations and equations required to create the intermediate signals used in
Figure 3-8 are shown in Figure 3-9.
key_code_0, key_code_1,
key_code_2, key_code_3 pin;
which_code_enter_0,
which_code_enter_1,
which_code_enter_2 node istype 'reg';
"set declarations
which_code_enter = which_code_enter_0..which_code_enter_2];
sens_code = [sens_code_0..sens_code_3];
key_code = [key_code_0 ..key_code_3];
"code-entry sub-states
from_disarmed_ready = [1, 0, 0];
from_armed = [0, 0, 0];
sens_off = [0, 0, 0, 0];
"key encoding
key_pnd = [1, 1, 0, 0];
key_str = [1, 0, 1, 1];
key_non = [0, 0, 0, 0];
"intermediate signals
enter_from_disarmed_ready node;
enter_from_armed node;
sensors_off node;
key_numeric node;
key_none node;
key_pound_star node;
equations
"intermediate equations
enter_from_disarmed_ready =
(which_code_enter==from_disarmed_ready);
enter_from_armed = (which_code_enter==from_armed);
sensors_off = (sens_code==sens_off);
key_numeric = (key_code!=key_pnd)
& (key_code!=key_str)
& (key_code!=key_non);
key_none = (key_code==key_non);
key_pound_star = (key_code==key_pnd)
# (key_code==key_str);
For large designs, using intermediate signals can be essential. An expression such
as
IF (input==code_1) . . .
generates a product term (AND gate). If the input is 8 bits wide, so is the AND gate. If
the expression above is used 10 times, the amount of logic generated will cause long
run times during compilation and fitting, or may cause fitting to fail.
equations
code_1_found = (input==code_1);
you can use the intermediate signal many times without creating an excessive
amount of circuitry.
IF code_1_found . . .
Another way to create intermediate equations is to use the @Carry directive. The
@Carry directive causes comparators and adders to be generated using intermediate
equations for carry logic. This results in an efficient multilevel implementation.
All the examples in this section are installed with your software, and you can use
them without making any changes, or modify them in your designs.
The examples are divided into sections that demonstrate how to use the following
programmable logic applications:
■ Equations
■ State Diagrams
■ Truth Tables
■ Combined Logic Descriptions
■ Hierarchy
■ ABEL or ispDesignExpert Projects
Equations
Memory Address Decoder
Address decoding is a typical application of programmable logic devices, and the
following describes the ABEL-HDL implementation of such a design.
Design Specification
Figure 4-1 shows the block diagram for this design and a continuous block of memory
divided into sections containing dynamic RAM (DRAM), I/O (IO), and two sections of
ROM (ROM1 and ROM2). The purpose of this decoder is to monitor the 6 high-order
bits (A15-A10) of a sixteen-bit address bus and select the correct section of memory
based on the value of these address bits. To perform this function, a simple decoder
with six inputs and four outputs is designed for implementation in a simple PLD.
The address ranges associated with each section of memory are shown below.
These address ranges can also be seen in the source file in Figure 4-3.
Design Method
Figure 4-2 shows a simplified block diagram for the address decoder. The decoder is
implemented with equations employing relational and logical operators as shown in
Figure 4-3.
Significant simplification is achieved by grouping the address bits into a set named
Address. The ten address bits that are not used for the address decode are given no-
connect values in the set, indicating that the address in the overall design (that
beyond the decoder) contains 16 bits, but that bits 0 to 9 do not affect the decode of
that address and are not monitored. In contrast, defining the set as
Address = [A15,A14,A13,A12,A11,A10]
ignores the existence of the lower-order bits. Specifying all 16 address lines as
members of the address set allows full 16-bit comparisons of the address value
against the ranges shown above.
ROM1
ROM2
Address
IO
DRAM
module decode
title 'memory decode'
A15,A14,A13,A12,A11,A10 pin;
ROM1,IO,ROM2,DRAM pin istype 'com';
H,L,X = 1,0,.X.;
Address = [A15,A14,A13,A12, A11,A10,X,X, X,X,X,X, X,X,X,X];
equations
!DRAM = (Address <= ^hDFFF);
!IO = (Address >= ^hE000) & (Address <= ^hE7FF);
!ROM2 = (Address >= ^hF000) & (Address <= ^hF7FF);
!ROM1 = (Address >= ^hF800);
test_vectors
(Address -> [ROM1,ROM2,IO,DRAM])
^h0000 -> [ H, H, H, L ];
^h4000 -> [ H, H, H, L ];
^h8000 -> [ H, H, H, L ];
^hC000 -> [ H, H, H, L ];
^hE000 -> [ H, H, L, H ];
^hE800 -> [ H, H, H, H ];
^hF000 -> [ H, L, H, H ];
^hF800 -> [ L, H, H, H ];
end
Test Vectors
In this design, the test vectors are a straightforward listing of the values that must
appear on the output lines for specific address values. The address values are
specified in hexadecimal notation.
12-to-4 Multiplexer
The following describes the implementation of a 12-input to 4-output multiplexer using
high level equations.
Design Specification
Figure 4-4 shows the block diagram for this design. The multiplexer selects one of the
four inputs and routes that set to the output. The inputs are a0-a3, b0-b3, and c0-c3.
The outputs are y0-y3. The routing of inputs to outputs is straightforward: a0 or b0 or
c0 is routed to the output y0, a1 or b1 or c1 is routed to the output y1, and so on with
the remaining outputs. The select lines, s0 and s1, control the decoding that
determines which set is routed to the output.
Design Method
Figure 4-5 shows a block diagram for the same multiplexer after sets have been used
to group the signals. All of the inputs have been grouped into the sets a, b, and c. The
outputs and select lines are grouped into the sets, y and select, respectively. This
grouping of signals into sets takes place in the declaration section of the source file
listed in Figure 4-6.
When the sets have been declared, specification of the design is made with the
following four equations that use WHEN-THEN statements.
when (select == 0) then y = a;
when (select == 1) then y = b;
when (select == 2) then y = c;
when (select == 3) then y = c;
The relational expression (==) inside the parentheses produces an expression that
evaluates to true or false value, depending on the values of s0 and s1.
In the first equation, this expression is then ANDed with the set a which contains the
four bits, a0-a3, and could be written as
y = (select == 0) & a
Assume select is equal to 0 (s1 = 0 and s0 = 0), so a true value is produced. The true
is then ANDed with the set a on a bit by bit basis, which in effect sets the product term
to a. If select were not equal to 0, the relational expression inside the parentheses
would produce a false value. This value, when ANDed with anything, would give all
zeroes.
The other product terms in the equation work in the same manner. Because select
takes on only one value at a time, only one of the product terms pass the value of an
input set along to the output set. The others contribute 0 bits to the ORs.
Test Vectors
The test vectors for this design are specified in terms of the input, output, and select
sets. Note that the values for a set can be specified by decimal numbers and by other
sets. The constants H and L, used in the test vectors, were declared as four bit sets
containing all ones or all zeroes.
module Mux12T4
title '12 to 4 multiplexer'
a0..a3 pin 1..4;
b0..b3 pin 5..8;
c0..c3 pin 9, 11, 12, 13;
s1,s0 pin 18,19;
y0..y3 pin 14..17;
H = [1,1,1,1];
L = [0,0,0,0];
X = .x.;
select = [s1, s0];
y = [y3..y0];
a = [a3..a0];
b = [b3..b0];
c = [c3..c0];
equations
when (select == 0) then y = a;
when (select == 1) then y = b;
when (select == 2) then y = c;
when (select == 3) then y = c;
UNICNT
d3
d2
d1
q3
d0
clk q2
rst
q1
cnten
q0
ld
u_d
I25
The outputs q3, q2, q1, and q0 contain the current count. The least significant bit
(LSB) is q0 the most significant bit (MSB) is q3.
The Load mode has the highest priority. If the ld input is high, then the q outputs
reflect the value on the d inputs after the next clock edge.
The Hold mode has the next highest priority. Provided ld is low, then when the cnten
input is low, the q outputs maintain their current values upon subsequent clock edges,
ignoring any other inputs.
The Up and Down modes have the same priority, and by definition are mutually
exclusive. Provided cnten is high and ld is low, then when u_d is high, the counter
counts up and when u_d is low, the counter counts down.
Counter Reset
The counter is reset asynchronously by assertion of the input rst.
Design Description
Hierarchical Interface Declaration
Directly after the module name, the design contains a hierarchical interface
declaration which is used by the ABEL-HDL compiler and linker if another ABEL-HDL
source instantiates this source. The interface list shows all of the input, output, and
bidirectional signals (if any) in the design.
Declarations
The declarations contain sections that make the design easier to interpret. The
sections are as follows:
Equations
The design of the counter equations enables you to easily define modes and your
actual register equations will be easily readable. The counter equation uses
WHEN-THEN-ELSE syntax. The first line
when LOAD then count := data
uses the symbolic name LOAD, defined earlier in the source file as
LOAD = (MODE == [X, 1, X])
The first line of the equation could have been written as follows
when ((cnten == X) & (ld == 1) & (u_d == X)) then count := data
which is functionally the same, but the intermediate definitions used instead makes
the source file more readable and easier to modify.
module unicnt
interface (d3..d0, clk,rst,ld, u_d -> q3..q0) ;
title '4 bit universal counter with parallel load' ;
"constants
X,C,Z = .X., .C., .Z. ;
"inputs
d3..d0 pin ; "Data inputs, 4 bits wide
clk pin ; "Clock input
rst pin ; "Asynchronous reset
cnten pin ; "Count enable
ld pin ; "Load counter with input data value
u_d pin ; "Up/Down selector: HIGH selects up
"outputs
q3..q0 pin istype 'reg'; "Counter outputs
"sets
data = [d3..d0]; "Data set
count = [q3..q0]; "Counter set
"mode equations
MODE = [cnten,ld,u_d]; "Mode set composed of control pins.
LOAD = (MODE == [ X , 1, X ]);"Various modes are defined by
HOLD = (MODE == [ 0 , 0, X ]);"values applied to control pins.
UP = (MODE == [ 1 , 0, 1 ]);"Symbolic name may be defined as
DOWN = (MODE == [ 1 , 0, 0 ]);"a set equated to a value.
equations
when LOAD then count := data "Load counter with data
else when UP then count := count + 1 "Count up
else when DOWN then count := count - 1 "Count down
else when HOLD then count := count ; "Hold count
count.clk = clk; "Counter clock input
count.ar = rst; "Counter reset input
"test_vectors edited...
end
✍ NOTE You can also see the advantages of set notation in the test
vector section (which has been edited in this manual, but can
be seen in the actual .abl file). In the test vectors, the input
data is applied as a decimal value, and the output count is a
decimal value rather than a set of binary bits.
Design Specification
Figure 4-9 shows a block diagram for this four-bit buffer. Signals A0-A3 and B0-B3
function both as inputs and outputs, depending on the value on the select lines, S0-
S1. When the select value (the value on the select lines) is 1, A0-A3 are enabled as
outputs. When the select value is 2, B0-B3 are enabled as outputs. (The choice of 1
and 2 for select values is arbitrary.) For any other values of the select lines, both the
A and B outputs are at high impedance. Output polarity for this design is positive.
Design Method
A simplified block diagram for the buffer is shown in Figure 4-10. The A and B
inputs/outputs are grouped into two sets, A and B. The select lines are grouped into
the select set. Figure 4-11 shows the source file that describes the design.
High-impedance and don't-care values are declared to simplify notation in the source
file. The equations section describes the full function of the design. What appear to
be unresolvable equations are written for A and B, with both sets appearing as inputs
and outputs. The enable equations, however, enable only one set at a time as
outputs; the other set functions as inputs to the buffer.
Test vectors are written to test the buffer when either set is selected as the output set,
and for the case when neither is selected. The test vectors are written in terms of the
previously declared sets so the element values do not need to be listed separately.
module tsbuffer
title 'bidirectional 3-state buffer'
S1,S0 Pin 1,2; Select = [S1,S0];
A3,A2,A1,A0 Pin 12,13,14,15; A = [A3,A2,A1,A0];
B3,B2,B1,B0 Pin 16,17,18,19; B = [B3,B2,B1,B0];
[ 1 , X, 5]-> [ 5, X];
[ 1 , X, 10]-> [ 10, X];
[ 2 , 5, X]-> [ X, 5];
[ 2 , 10, X]-> [ X, 10];
[ 3 , 0, 0]-> [ Z, Z];
[ 3 , 15, 15]-> [ Z, Z];
end
4-Bit Comparator
This is a design for a 4-bit comparator that provides an output for “equal to,” “less
than,” “not equal to,” and “greater than” (as well as intermediate outputs). The design
is implemented with high level equations.
Design Specification
The comparator, as shown in Figure 4-12, compares the values of two four-bit inputs
(A0-A3 and B0-B3) and determines whether A is equal to, not equal to, less than, or
greater than B. The result of the comparison is shown on the output lines, EQ, GT,
NE, and LT.
Design Method
Figure 4-13 and Figure 4-14 show the simplified block diagram and source file listing
for the comparator. The inputs A0-A3 and B0-B3 are grouped into the sets A and B.
YES and NO are defined as 1 and 0, to be used in the test vectors.
The equations section of the source file contains the following equations:
EQ = A == B;
NE = !(A == B);
GT = A > B;
LT = !((A > B) # (A == B));
You could also use the following equations for the design of this comparator.
However, many more product terms are used:
EQ = A == B;
NE = A != B;
GT = A > B;
LT = A < B;
The first set of equations takes advantage of product term sharing, while the latter set
requires a different set of product terms for each equation. For example, the equation
NE = !(A == B);
thereby reducing the number of product terms. In a similar manner, the equation
LT = !((A > B) # (A == B));
(in the second set of equations) requires the use of additional product terms. Sharing
product terms in devices that allow this type of design architecture can serve to fit
designs into smaller and less expensive logic devices.
module comp4a
title '4-bit look-ahead comparator'
No,Yes = 0,1;
equations
EQ = A == B;
NE = !(A == B);
GT = A > B;
LT = !((A > B) # (A == B));
end
Test Vectors
Three separate test vectors sections are written to test three of the four possible
conditions. (The fourth and untested condition of NOT EQUAL TO is simply the
inverse of EQUAL TO.) Each test vectors table includes a test vector message that
helps make report output from the compiler and the simulators easier to read.
The three tested conditions are not mutually exclusive, so one or more of them can
be met by a given A and B. In the test vectors table, the constants YES and NO
(rather than 1 and 0) are used for ease of reading. YES and NO are declared in the
declaration section of the source file.
Design Specification
Figure 4-15 shows a block diagram for the design of a seven-segment display
decoder and a drawing of the display with each of the seven segments labeled to
correspond to the decoder outputs. To light a segment, the corresponding line must
be driven low. Four input lines D0-D3 are decoded to drive the correct output lines.
The outputs are named a, b, c, d, e, f, and g corresponding to the display segments.
All outputs are active low. An enable, ena, is provided. When ena is low, the decoder
is enabled; when ena is high, all outputs are driven to high impedance.
Design Method
Figure 4-16 and Figure 4-17 show the simplified block diagram and the source file for
the ABEL-HDL implementation of the display decoder. The binary inputs and the
decoded outputs are grouped into the sets bcd and led. The constants ON and OFF
are declared so the design can be described in terms of turning a segment on or off.
To turn a segment on, the appropriate line must be driven low, thus we declare ON as
0 and OFF as 1.
The design is described in two sections, an equations section and a truth table
section. The decoding function is described with a truth table that specifies the
outputs required for each combination of inputs. The truth table header names the
inputs and outputs. In this example, the inputs are contained in the set named bcd
and the outputs are in led. The body of the truth table defines the input to output
function.
Because the design decodes a number to a seven segment display, values for bcd
are expressed as decimal numbers, and values for led are expressed with the
constants ON and OFF that were defined in the declarations section of the source
file. This makes the truth table easy to read and understand; the incoming value is a
number and the outputs are on and off signals to the LED.
The input and output values could have just as easily been described in another form.
Take for example the line in the truth table:
5 -> [ ON, OFF, ON , ON, OFF, ON, ON]
In this second form, 5 was simply expressed as a set containing binary values, and
the LED set was converted to decimal. (Remember that ON was defined as 0 and
OFF was defined as 1.) Either form is supported, but the first is more appropriate for
this design. The first form can be read as, “the number five turns on the first segment,
turns off the second, . . .” whereas the second form cannot be so easily translated
into meaningful terms.
module bcd7
title 'seven segment display decoder'
" a
" --- BCD-to-seven-segment decoder similar to the 7449
" f| g |b
" --- segment identification
" e| d |c
" ---
Test Vectors
The test vectors for this design test the decoder outputs for the ten valid combinations
of input bits. The enable is also tested by setting ena high for the different
combinations. All outputs should be at high impedance whenever ena is high.
Design Specification
Figure 4-18 shows the sequencer design with a state diagram that shows the
transitions and desired outputs. The state machine starts in state A and remains in
that state until the 'start' input becomes high. It then sequences from state A to state
B, from state B to state C, and back to state A. It remains in state A until the 'start'
input is high again. If the 'reset' input is high, the state machine returns to state A at
the next clock cycle. If this reset to state A occurs during state B, a 'halt' synchronous
output goes high, and remains high until the machine is again started.
During states B and C, asynchronous outputs 'in_B' and 'in_C' go high to indicate the
current state. Activation of the 'hold' input will cause the machine to hold in state B or
C until 'hold' is no longer high, or 'reset' goes high.
Design Method
The sequencer is described by using a STATE_DIAGRAM section in the source file.
Figure 4-19 shows the source file for the sequencer. In the source file, the design is
given a title, the device type is specified, and pin declarations are made. Constants
are declared to simplify the state diagram notation. The two state registers are
grouped into a set called 'sreg' and the three states (A, B, and C) are declared, with
appropriate values specified for each.
The state values chosen for this design allow the use of register preload to ensure
that the machine starts in state A. For larger state machines with more state bits,
careful numbering of states can dramatically reduce the logic required to implement
the design. Using constant declarations to specify state values saves time when you
make changes to these values.
The state diagram begins with the STATE_DIAGRAM statement that names the set of
signals to use for the state register. In this example, 'sreg' is the set of signals to use.
This means that if the machine is in state A, and start is high but reset is low, it
advances to state B. In any other input condition, it remains in state A.
The equations for in_B and in_C indicate those outputs should remain low while the
machine is in state A. The equations for halt, specified with the with keyword,
indicate that halt should go low if the machine transitions to state B, but should
remain at its previous value if the machine stays in state A.
Test Vectors
The specification of the test vectors for this design is similar to other synchronous
designs. The first vector is a preload vector, to put the machine into a known state
(state A), and the following vectors exercise the functions of the machine. The A, B,
and C constants are used in the vectors to indicate the value of the current state,
improving the readability of the vectors.
module sequence
title 'State machine example';
q1,q0 pin 14,15 istype 'reg,invert';
clock,enab,start,hold,reset pin 1,11,4,2,3;
halt pin 17;
in_B,in_C pin 12,13;
sreg = [q1,q0];
"State Values...
A = 0; B = 1; C = 2;
equations
[q1,q0,halt].clk = clock;
[q1,q0,halt].oe = !enab;
state_diagram sreg;
State A: " Hold in state A until start is active.
in_B = 0;
in_C = 0;
IF (start & !reset) THEN B WITH halt := 0;
ELSE A WITH halt := halt.fb;
State B: " Advance to state C unless reset is active
in_B = 1; " or hold is active. Turn on halt indicator
in_C = 0; " if reset.
IF (reset) THEN A WITH halt := 1;
ELSE IF (hold) THEN B WITH halt := 0;
ELSE C WITH halt := 0;
The blackjack machine consists of these functions: a card reader that reads each
card as it is drawn, control logic that tells it how to play each hand (based on the total
point value of the cards currently held), and display logic that displays scores and
status on the machine's four LEDs. For this example, we are assuming that the two
digital display devices used to display the score have built-in seven-segment
decoders.
To operate the machine, insert the dealer's card into the card reader. The machine
reads the value and, in the case of later card draws, adds it to the values of previously
read cards for that hand. (Face cards are valued at 10 points, non-face cards are
worth their face value, and aces are counted as either 1 or 11, whichever count yields
the best hand.) If the point total is 16 or less, the GT16 line will be asserted (active
low) and the Hit LED will light up. This indicates that the dealer should draw another
card. If the point total is greater than 16 but less than 22, no LEDs will light up
(indicating that the dealer should draw no new cards). If the point total is 22 or higher,
LT22 will be asserted (active low) and the Bust LED will light (indicating that the
dealer has lost the hand).
Circuits that are a straightforward function of a set of inputs and outputs are often
most easily expressed in equations; the adder is such a circuit. The subdesign
MUXADD for the adder function includes three elements: a multiplexer, the adder
itself, and a comparator.
The multiplexer selects either the value of the newly dealt card or one of the two fixed
values used for the ace (ADD10 or SUB10). The adder adds the value selected by
the multiplexer to the previous score when triggered by the clock signal, ADDCLK.
The comparator detects when an ace is present and passes this information on to the
blackjack controller, BJACK.
Outputs that do not follow a specific pattern are most easily expressed as truth tables.
This is the case with the binary-to-BCD converter that is identified in the schematic as
BINBCD. This subdesign converts five bits of binary input to BCD output for two
digital display elements.
The following text describes the internal logic design necessary to keep the card
count, to control the play sequence, and to show the count on the digital display (or
the state on the Hit and Bust LEDs). Neither the card reader nor the physical design
is discussed here. Assume that the card reader provides a binary value that is
representative of the card read.
The design has eight inputs (four of which are the binary encoded card values, V0-
V3). The remaining four inputs are signals that indicate the following:
■ Restart (the machine is to be restarted)
■ CardIn (a card is in the reader)
■ CardOut (no card is in the reader)
■ CLK (a clock signal to synchronize the design to the card reader)
CardIn, CardOut, and Clk are provided by the card reader. Restart is provided by a
switch on the exterior of the machine.
The inputs Add10 and Sub10 from the controller (state machine) BJACK determine
which of the three values the multiplexer selects for application to the adder. Card is
applied to the adder when Add10 and Sub10 are active high, as generated by the
BJACK controller. When Add10 becomes active low, 10 is added to the current score
(to count an ace as 11 instead of 1), and when Sub10 is active low, -10 is added to
the current score (to count an ace as 1 instead of 11).
The adder provides an output named Score (S0-S4) which is the sum of the current
adder contents and the value selected by the input multiplexer (the card reader
contents, +10, or -10). The comparator monitors the contents of the external card
reader (Card) and generates an output, is_Ace, to the BJACK controller that signifies
that an ace is present in the card reader.
The adder (MUXADD) is a five-bit binary ripple adder that adds the current input from
the multiplexer to the current score, with carry. The adder is clocked by a signal
(AddClk) from the BJACK controller and is described with the following equations:
Score := Data $ Score.FB $ CarryIn;
CarryOut = Data & Score.FB # (Data # Score.FB) & CarryIn;
Reset = !Clr;
In the above equations, Score is the sum of Data (the card reader output, value of
ten, or value of minus ten), Score (the current or last calculated score), and CarryIn
(the shifted value of CarryOut, described below). The new value of Score appears at
the S0 through S4 outputs of MUXADD at the time of the AddClk pulse generated by
the BJACK controller (state machine).
Before the occurrence of the AddClk clock pulse, an intermediate adder output
appears at combinatorial outputs, labeled C0 through C4 and defined as the set
named CarryOut (shown below). A second set named CarryIn defines the same
combinatorial outputs as CarryOut, but the outputs are shifted one bit to the left, as
shown below.
CarryIn = [C4..C1, 0];
CarryOut = [ X,C4..C1];
The set declarations define CarryIn as CarryOut with the required shift to the left for
application back to adder input. At the time of the AddClk pulse from the BJACK
controller, CarryIn is added to Score and Data by an exclusive-or operation.
which provides an input to the BJACK controller whenever the value provided by the
card reader is 1.
module MuxAdd
title '5-bit ripple adder with input multiplex'
BINBCD also provides a pair of outputs to light the Bust and Hit LEDs. Bust is lit
whenever Score is 22 or greater; while Hit is lit whenever Score is 16 or less.
The truth table represents a method of expressing the design “manually.” You could
use a macro to create a truth table in the following manner:
clear(binary);
@repeat 32 { binary - [binary/10,binary%10]; inc(binary);}
As indicated in Figure 4-21 (and described in “Test Vectors — BINBCD”), this macro
is used to generate the test vectors for the converter. The generated *.lst file shows
the truth table created from the macro.
The BINBCD design also provides the outputs LT22 and GT16 to control the Bust and
Hit LEDs. A pair of equations generate an active-high LT22 signal to turn off the Bust
LED when Score is less than 22, and an active-high GT16 signal to turn off the Hit
LED when Score is greater than 16.
The test vectors for the binary to bcd converter are defined by means of the following
macro:
test_vectors ( score - [bcd2,bcd1])
clear(binary);
@repeat 32 { binary - [binary/10,binary%10]; inc(binary);}
This macro generates a test vector with the variable binary set to 0 by the macro (a)
{@const ?a=0}; (in the binbcd.abl source file shown in Figure 4-21), followed by 31
vectors provided by the @repeat directive. The 31 vectors are generated by
incrementing the value of the variable binary by a factor of 1 for each vector. Refer to
the inc macro (a) {@const ?a=?a+1;}; line in Figure 4-22. On the output side of the
test vectors, division is used to create the output for bcd2 (tens display digit), while
the remainder (modulus) operator is used to create the output for bcd1 (units display
digit).
module BINBCD
title 'comparator and binary to bcd decoder for Blackjack Machine'
" The 5 -bit binary (0 - 31) score is converted into two BCD outputs.
" The integer division '/' and the modulus operator '%' are used to
" extract the individual digits from the two digit score.
" 'Score % 10' will yield the 'units' and
" 'Score / 10' will yield the 'tens'
"
" The 'GT16' and 'LT22' outputs are for the state machine controller.
S4..S0 pin;
score = [S4..S0];
LT22,GT16 pin istype 'com';
D5,D4 pin istype 'com';
bcd2 = [D5,D4];
D3..D0 pin istype 'com';
bcd1 = [D3..D0];
" Digit separation macros
binary = 0; "scratch variable
clear macro (a) {@const ?a=0};
inc macro (a) {@const ?a=?a+1;};
equations
LT22 = (score < 22); "Bust
GT16 = (score > 16); "Hit / Stand
" test_vectors edited...
truth_table ( score -> [bcd2,bcd1])
0 -> [ 0 , 0 ];
1 -> [ 0 , 1 ];
2 -> [ 0 , 2 ];
3 -> [ 0 , 3 ];
4 -> [ 0 , 4 ];
5 -> [ 0 , 5 ];
6 -> [ 0 , 6 ];
7 -> [ 0 , 7 ];
8 -> [ 0 , 8 ];
9 -> [ 0 , 9 ];
10 -> [ 1 , 0 ];
11 -> [ 1 , 1 ];
12 -> [ 1 , 2 ];
13 -> [ 1 , 3 ];
14 -> [ 1 , 4 ];
15 -> [ 1 , 5 ];
16 -> [ 1 , 6 ];
17 -> [ 1 , 7 ];
18 -> [ 1 , 8 ];
19 -> [ 1 , 9 ];
20 -> [ 2 , 0 ];
21 -> [ 2 , 1 ];
22 -> [ 2 , 2 ];
23 -> [ 2 , 3 ];
24 -> [ 2 , 4 ];
25 -> [ 2 , 5 ];
26 -> [ 2 , 6 ];
27 -> [ 2 , 7 ];
28 -> [ 2 , 8 ];
29 -> [ 2 , 9 ];
30 -> [ 3 , 0 ];
31 -> [ 3 , 1 ];
" This truth table could be replaced with the following macro.
" clear(binary);
" @repeat 32 {
" binary -> [binary/10,binary%10]; inc(binary);}
"
" The test vectors will demonstrate the use of the macro.
test_vectors ( score -> [bcd2,bcd1])
clear(binary);
@repeat 32 {
binary -> [binary/10,binary%10]; inc(binary);}
end
Figure 4-21. Source File: 4-bit Counter with 2-input Mux (Continued)
In the case of the controller, the state machine stores states that reflect the following
blackjack machine conditions:
■ The value of Score in one of the decimal value ranges (0 to 16, 17 to 21, or 22+).
■ The status of the card reader (card in or card out).
■ The presence of an ace in the card reader.
On the basis of these stored states (and input from each new card), the controller
decides whether or not a +10 or -10 value is sent to the adder.
You must express the bubble diagram in the form shown in the state_diagram in
Figure 4-23. There is a one-to-one correlation between the bubble diagram and the
state diagram described in the source file (Figure 4-23). The table below describes
the state identifiers (state machine states) illustrated in the bubble diagram and listed
in the source file.
State
Identifier Description
Clear Clear the state machine, adder, and displays.
ShowHit Indicate that another card is needed. Hit indicator is lit.
AddCard Add the value at the adder input to the current count.
Add10 Add the fixed value 10 to the current count, effectively
giving an ace a value of 11.
Wt Wait until a card is taken out of the reader.
Test17 Test the current count for a value less than 17.
Test22 Test the current count for a value less than 22.
Sub10 Add the fixed value -10 to the current count, effectively
subtracting 10 and restoring an ace to 1.
ShowBust Indicate that no more cards are needed. Bust indicator
is lit.
ShowStand Indicate that no more cards are needed. Neither Hit nor
Bust indicators are lit.
Note that in Figure 4-23, each of the state identifiers (for example, ShowHit) is
defined as sets having binary values. These values were chosen to minimize the
number of product terms.
Operation of the state machine when an ace is drawn is essentially the same. A card
is drawn and the score is added. If the card is an ace and no ace has been drawn
previously, the state machine goes to state Add10, and ten is added to the count (in
effect making the ace an 11). Transitions to and from Test17 and Test22 proceed as
before. However, if the score exceeds 21 and an ace has been set to 11, the state
machine goes to state Sub10, 10 is subtracted from the score, and the state machine
goes to state Test17.
module bjack
title 'BlackJack state machine controller'
"Inputs
Clk,ClkIN pin; "System clock
GT16,LT22 pin; "Score less than 17 and 22
is_Ace pin; "Card is ace
Restart pin; "Restart game
CardIn,CardOut pin; "Card present switches
Ena pin;
Sensor = [CardIn,CardOut];
_In = [ 0 , 1 ];
InOut = [ 1 , 1 ];
Out = [ 1 , 0 ];
"Outputs
AddClk pin istype 'com'; "Adder clock
Add10 pin istype 'reg_D,invert'; "Input Mux control
Sub10 pin istype 'reg_D,invert'; "Input Mux control
Q2,Q1,Q0 pin istype 'reg_D,invert';
Ace pin istype 'reg_D,invert'; "Ace Memory
High,Low = 1,0;
H,L,C,X = 1,0,.C.,.X.; "test vector characters
Qstate = [Add10,Sub10,Q2,Q1,Q0];
Clear = [ 1 , 1 , 1, 1, 1]; "31
ShowHit = [ 1 , 1 , 1, 1, 0]; "30
AddCard = [ 1 , 1 , 0, 0, 0]; "24
Add_10 = [ 0 , 1 , 0, 0, 0]; "16
Wt = [ 1 , 1 , 0, 0, 1]; "25
Test_17 = [ 1 , 1 , 0, 1, 0]; "26
Test_22 = [ 1 , 1 , 0, 1, 1]; "27
ShowStand = [ 1 , 1 , 1, 0, 0]; "28
ShowBust = [ 1 , 1 , 1, 0, 1]; "29
Sub_10 = [ 1 , 0 , 0, 0, 1]; "17
Zero = [ 0 , 0 , 0, 0, 0]; "0
equations
[Qstate,Ace].c = Clk;
[Qstate,Ace].oe = !Ena;
@dcset
state_diagram Qstate
State Clear: AddClk = !ClkIN;
Ace := Low;
if (Restart==Low) then Clear else ShowHit;
State ShowHit: AddClk = Low;
Ace := Ace;
if (CardIn==Low) then AddCard else ShowHit;
Hierarchy Examples
The following ABEL-HDL source files show how to combine the three blackjack
examples into one top-level source for implementation in a larger device.
The three lower-level modules are unchanged from the non-hierarchical versions.
module bjack ;
title 'BlackJack state machine controller'
"Inputs
Clk,ClkIN pin; "System clock
GT16,LT22 pin; "Score less than 17 and 22
is_Ace pin; "Card is ace
Restart pin; "Restart game
CardIn,CardOut pin; "Card present switches
Ena pin;
Sensor = [CardIn,CardOut];
_In = [ 0 , 1 ];
InOut = [ 1 , 1 ];
Out = [ 1 , 0 ];
"Outputs
AddClk pin; "Adder clock
Add10 pin; "Input Mux control
Sub10 pin; "Input Mux control
Q2,Q1,Q0 pin;
Ace pin; "Ace Memory
High,Low = 1,0;
H,L,C,X = 1,0,.C.,.X.; "test vector charactors
AddClk istype ’com’;
Ace istype ’reg_D, invert’;
Add10,Sub10,Q2,Q1,Q0 istype ’reg_D, invert’;
Qstate = [Add10,Sub10,Q2,Q1,Q0];
Clear = [ 1 , 1 , 1, 1, 1]; "31
ShowHit = [ 1 , 1 , 1, 1, 0]; "30
AddCard = [ 1 , 1 , 0, 0, 0]; "24
Add_10 = [ 0 , 1 , 0, 0, 0]; "16
Wt = [ 1 , 1 , 0, 0, 1]; "25
Test_17 = [ 1 , 1 , 0, 1, 0]; "26
Test_22 = [ 1 , 1 , 0, 1, 1]; "27
ShowStand = [ 1 , 1 , 1, 0, 0]; "28
ShowBust = [ 1 , 1 , 1, 0, 1]; "29
Sub_10 = [ 1 , 0 , 0, 0, 1]; "17
Zero = [ 0 , 0 , 0, 0, 0]; "0
equations
[Qstate,Ace].c = Clk;
[Qstate,Ace].oe = !Ena;
@dcset
state_diagram Qstate
State Clear: AddClk = !ClkIN;
Ace := Low;
if (Restart==Low) then Clear else ShowHit;
State ShowHit: AddClk = Low;
Ace := Ace;
if (CardIn==Low) then AddCard else ShowHit;
State AddCard: AddClk = !ClkIN;
Ace := Ace;
if (is_Ace & !Ace) then Add_10 else Wt;
State Add_10: AddClk = !ClkIN;
Ace := High;
goto Wt;
State Wt: AddClk = Low;
Ace := Ace;
if (CardOut==Low) then Test_17 else Wt;
State Test_17: AddClk = Low;
Ace := Ace;
if !GT16 then ShowHit else Test_22;
State Test_22: AddClk = Low;
Ace := Ace;
case LT22 : ShowStand;
!LT22 & !Ace : ShowBust;
!LT22 & Ace : Sub_10;
endcase;
State Sub_10: AddClk = !ClkIN;
Ace := Low;
goto Test_17;
State ShowBust: AddClk = Low;
Ace := Ace;
if (Restart==Low) then Clear else ShowBust;
State ShowStand: AddClk = Low;
Ace := Ace;
if (Restart==Low) then Clear else ShowStand;
State Zero: goto Clear;
end
module muxadd ;
title '5-bit ripple adder with input multiplex'
AddClk,Clr,Add10,Sub10,is_Ace pin;
V4,V3,V2,V1,V0 pin;
S4,S3,S2,S1,S0 pin;
C4,C3,C2,C1 pin;
X,C,L,H = .X., .C., 0, 1;
Card = [V4,V3,V2,V1,V0];
Score = [S4,S3,S2,S1,S0];
CarryIn = [C4,C3,C2,C1, 0];
CarryOut = [ X,C4,C3,C2,C1];
ten = [ 0, 1, 0, 1, 0];
minus_ten = [ 1, 0, 1, 1, 0];
S4,S3,S2,S1,S0 istype 'reg' ;
" Input Multiplexer
Data = Add10 & Sub10 & Card
# !Add10 & Sub10 & ten
# Add10 & !Sub10 & minus_ten;
equations
Score := Data $ Score $ CarryIn;
CarryOut = Data & Score # (Data # Score) & CarryIn;
Score.ar = !Clr;
Score.c = AddClk;
is_Ace = Card == 1;
end;
module binbcd;
title 'comparator and binary to bcd decoder for Blackjack Machine'
" The 5 -bit binary (0 - 31) score is converted into two BCD outputs.
" The interger division '/' and the modulus operator '%' are used to
" extract the individual digits from the two digit score.
" 'Score % 10' will yield the 'units' and
" 'Score / 10' will yield the 'tens'
"
" The 'GT16' and 'LT22' outputs are for the state machine controller.
S4,S3,S2,S1,S0 pin;
score = [S4,S3,S2,S1,S0];
LT22,GT16 pin istype 'com';
D5,D4 pin istype 'com';
bcd2 = [D5,D4];
D3,D2,D1,D0 pin istype 'com';
bcd1 = [D3,D2,D1,D0];
" Digit separation macros
binary = 0; "scratch variable
clear macro (a) {@const ?a=0};
inc macro (a) {@const ?a=?a+1;};
equations
LT22 = (score < 22); "Bust
GT16 = (score > 16); "Hit / Stand
test_vectors ( score -> [GT16,LT22])
1 -> [ 0 , 1 ];
6 -> [ 0 , 1 ];
8 -> [ 0 , 1 ];
16 -> [ 0 , 1 ];
17 -> [ 1 , 1 ];
18 -> [ 1 , 1 ];
20 -> [ 1 , 1 ];
21 -> [ 1 , 1 ];
22 -> [ 1 , 0 ];
23 -> [ 1 , 0 ];
24 -> [ 1 , 0 ];
truth_table ( score -> [bcd2,bcd1])
0 -> [ 0 , 0 ];
1 -> [ 0 , 1 ];
2 -> [ 0 , 2 ];
3 -> [ 0 , 3 ];
4 -> [ 0 , 4 ];
5 -> [ 0 , 5 ];
6 -> [ 0 , 6 ];
7 -> [ 0 , 7 ];
8 -> [ 0 , 8 ];
9 -> [ 0 , 9 ];
10 -> [ 1 , 0 ];
11 -> [ 1 , 1 ];
12 -> [ 1 , 2 ];
13 -> [ 1 , 3 ];
14 -> [ 1 , 4 ];
15 -> [ 1 , 5 ];
16 -> [ 1 , 6 ];
17 -> [ 1 , 7 ];
18 -> [ 1 , 8 ];
19 -> [ 1 , 9 ];
20 -> [ 2 , 0 ];
21 -> [ 2 , 1 ];
22 -> [ 2 , 2 ];
23 -> [ 2 , 3 ];
24 -> [ 2 , 4 ];
25 -> [ 2 , 5 ];
26 -> [ 2 , 6 ];
27 -> [ 2 , 7 ];
28 -> [ 2 , 8 ];
29 -> [ 2 , 9 ];
30 -> [ 3 , 0 ];
31 -> [ 3 , 1 ];
" This truth table could be replaced with the following macro.
" clear(binary);
" @repeat 32 {
" binary -> [binary/10,binary%10]; inc(binary);}
"
"
" The test vectors will demonstrate the use of the macro.
"
test_vectors ( score -> [bcd2,bcd1])
clear(binary);
@repeat 32 {
binary -> [binary/10,binary%10]; inc(binary);}
end
Lower-level Sources
Figure 4-25 shows the lower-level ABEL-HDL file instantiated by p6top.abl. This file
does not contain an interface statement, which is optional in lower-level files.
module prep6
D15..D0 pin;
Q15..Q0 pin istype ‘reg’;
Clk, Rst pin;
Q = [Q15..Q0];
D = [D15..D0];
@carry 2;
equations
Q := D + Q;
Q.C = Clk;
Q.AR = Rst;
end
This chapter provides detailed information about each of the language elements in
ABEL-HDL. It assumes you are familiar with the basic syntax discussed in Chapter 1,
“Language Structure.” Each entry contains the following sections (if applicable):
■ Syntax — is the required syntax for the element.
■ Purpose — is a brief description of the intended use of the element.
■ Use — is a discussion of the potential uses of the element, including any special
considerations.
■ Examples — are examples of the element as it is used in a design description.
■ See Also — refers to other elements and discussions, and to design examples
that demonstrate the use of an element.
Basic syntax information (on subjects such as blocks, strings, sets and arguments) is
provided in Chapter 1, “Language Structure.”
Extension Supported
Register Type Required Extensions Definition
combinational (no register) .oe output enable
.pin pin feedback
.com combinational feedback
D-type flip-flop ✓ .clk clock
✓ .d data input
.fc flip-flop mode control
.oe output enable
.q flip-flop feedback
.sp synchronous preset
.sr synchronous reset
.ap asynchronous preset
.ar asynchronous reset
.pin pin
JK-type flip-flop ✓ .clk clock
✓ .j j input
✓ .k k input
.fc flip-flop mode control
.oe output enable
.q flip-flop feedback
.sp synchronous reset
.sr synchronous reset
.ap asynchronous preset
.ar asynchronous reset
.pin pin feedback
SR-type flip-flop ✓ .clk clock
✓ .s set input
✓ .r reset input
.oe output enable
.q flip-flop feedback
.sp synchronous preset
.sr synchronous reset
.ap asynchronous preset
.ar asynchronous preset
.pin pin feedback
Extension Supported
Register Type Required Extensions Definition
T-type flip-flop ✓ .clk clock
✓ .t toggle input
.oe output enable
.q flip-flop feedback
.sp synchronous preset
.sr synchronous reset
.ap asynchronous preset
.ar asynchronous reset
.pin pin feedback
L-type latch ✓ .d data input
✓ .le latch enable input to a latch
.lh latch enable (high) input to
.oe a latch
.q output enable
.pin flip-flop feedback
pin feedback
Gated clock D flip-flop ✓ .clk or .ce clock or clock enable
✓ .d data input
.oe output enable
.q flip-flop feedback
.pin pin feedback
Allowable
Register Type Required Extensions Definition
combinational (no register) none output
.oe output enable
.pin pin feedback
registered logic .clr synchronous preset
.aclr asynchronous preset
.set synchronous set
.aset asynchronous set
✓ .clk clock
.com combinational feedback
.fb registered feedback
.pin pin feedback
Figure 5-1 through Figure 5-8 show the effect of each dot extension. The actual
source of the feedback may vary from that shown.
Figure 5-7. Detailed Dot extensions for a Latch with active High Latch
Enable
Figure 5-8. Detailed Dot Extensions for a Latch with Active Low Latch
Enable
Examples
These equations precisely describe the desired circuit as a toggling D-type
flip-flop that is clocked by the input Clock, assuming ISTYPE 'reg_D,buffer':
Q1.clk = Clock;
Q1.D = !Q1.Q # Preset;
Register preset:
Q2.PR = S & !T;
Register reset:
Q2.RE = R & !T;
The same circuit can be described without ISTYPE 'buffer' as:
Q1.clk = Clock;
Q1 := !Q1.FB # Preset;
Q2.SET = S & !T; Q2.CLR = R & !T;
3-state Output Enables
Output enables are described in ABEL-HDL with the .oe dot extension
applied to an output signal name. For example,
Q1.oe = !enab;
The equation specifies that the input signal enab controls the output enable for
an output signal named Q1.
✍ NOTE If you explicitly state the value of a fixed output enable, you
restrict the device fitters' ability to map the indicated signal to a
simple input pin instead of a three-state I/O pin.
= — Constant Declarations
Syntax
id [,id ]... = expr [,expr ]... ;
Purpose
A constant declaration that defines constants used in a module.
Use
✍ NOTE The equal sign (=) used for constant declarations in the
Declarations section is also used for equations in the
Equations section. See “Operators, Expressions, and
Equations” in Chapter 1, “Language Structure.”
Examples
ABC = 3 * 17; " ABC is assigned the value 51
Y = 'Bc' ; " Y = ^h4263 ;
X =.X.; " X means 'don't care'
ADDR = [1,0,15]; " ADDR is a set with 3 elements
A,B,C = 5,[1,0],6; " 3 constants declared here
D pin 6; " see next line
E = [5 * 7,D]; " signal names can be included
G = [1,2]+[3,4]; " set operations are legal
A = B & C; " operations on identifiers are valid
A = [!B,C]; " set and identifiers on right
In contrast, if you move the constant declarations into the equations section:
Declarations
TMP1,TMP2 pin 18,19
Equations
TMP1 = [A3..A0] == [B3..B0];
TMP2 = [A7..A4] == [B7..B4];
F = TMP1 & TMP2;
the compiler implements the equations as three discrete product terms, with the
result
TMP1 =(A3 !$ B3) & (A2 !$ B2) & (A1 !$ B1) & (A0 !$ B0);
TMP2 =(A7 !$ B7) & (A6 !$ B6) & (A5 !$ B5) & (A4 !$ B4);
F = TMP1 & TMP2;
The first example (using intermediate expressions) requires one output with 16
product terms, the second example (using equations) requires three outputs with less
than 8 product terms per output. In some cases, the number of product terms
required for both methods can be reduced during optimization.
@Directive — Directives
Purpose
Directives control the contents or processing of a source file. You can use
directives to conditionally include sections of ABEL-HDL source code, bring
code in from another file, and print messages during processing. The
available directives are given on the following pages.
Use
Some of the directives use arguments to determine how the directive is
processed. The arguments can be actual arguments, or dummy arguments
preceded by question marks (?). The rules applying to actual and dummy
arguments are presented in Chapter 1, “Language Structure.”
Alternate
ABEL-HDL Operator Operator Description
! / NOT
& * AND
# + OR
$ :+: XOR
!$ :*: XNOR
Truth_table
“Precautions for Using Don't Care Optimization” in
Chapter 2, Design Considerations”
@If — If Directive
Syntax
@IF expression {block }
Use
expression An expression.
block A block of text.
@If includes or excludes sections of code based on the value of an
expression. If the expression is non-zero (logical true), the block of code is
included.
Dummy argument substitution is supported in the expression.
Examples
@if (A > 17) { C = D $ F ; }
@Irp causes the block to be repeated in the source file n times, where n
equals the number of arguments contained in the parentheses. Each time the
block is repeated, the dummy argument takes on the value of the next
successive argument.
Examples
@IRP A (1, ^H0A,0)
{B = ?A ; }
results in:
B = 1 ;
B = ^H0A ;
B = 0 ;
which is inserted into the source file at the location of the @Irp directive.
Note that multiple assignments to the same identifier result in an implicit OR.
Note that if the directive is specified like this:
@IRP A (1,^H0A,0)
{B = ?A ; }
the resulting text would be:
B = 1 ; B = ^H0A ; B = 0 ;
The text appears all on one line because the block in the @Irp definition
contains no end-of-lines. Remember that end-of-lines and spaces are
significant in blocks.
@Irpc causes the block to be repeated in the source file n times, where n
equals the number of characters contained in arg. Each time the block is
repeated, the dummy argument takes on the value of the next character.
Examples
@IRPC A (Cat)
{B = ?A ;
}
results in:
B = C ;
B = a ;
B = t ;
which is inserted into the source file at the location of the @Irpc directive.
The @Radix directive changes the default base. The default is base 10
(decimal). This directive is useful when you need to specify many numbers in
a base other than 10. All numbers that do not have their base explicitly stated
are assumed to be in the new base. (See “Numbers” in
Chapter 1, “Language Structure.”)
The new-specified default base stays in effect until another @Radix directive
is issued or until the end of the module is reached. Note that when a new
@Radix is issued, the specification of the new base must be in the current
base format.
When the default base is set to 16, all numbers in that base that begin with an
alphabetic character must begin with leading zeroes.
Examples
@radix 2 ; "change default base to binary
@radix 1010 ; "change from binary to decimal
Case
Syntax
CASE expression : state_exp;
[ expression : state_exp; ] ...
ENDCASE ;
Purpose
Use the CASE statement in a state_diagram to indicate transitions of a state
machine when multiple conditions affect the state transitions.
Use
expression An expression.
state_exp An expression identifying the next state, optionally
followed by WITH transition equations.
You can nest CASE statements with If-Then-Else, GOTO, and other CASE
statements, and you can use equation blocks.
The state machine advances to the state indicated by state_exp (following the
expression that produces a true value). If no expression is true, the result is
undefined, and the resulting action depends on the device being used. (For
devices with D flip-flops, the next state is the cleared register state.) For this
reason, you should be sure to cover all possible conditions in the CASE
statement expressions. If the expression produces a numeric rather than a
logical value, 0 is false and any non-zero value is true. The expressions
contained within the CASE-ENDCASE keywords must be mutually exclusive
(only one of the expressions can be true at any given time). If two or more
expressions within the same CASE statement are true, the resulting equations
are undefined.
Examples
"Mutually exclusive Case statement
case a == 0 : 1 ;
a == 1 : 2 ;
a == 2 : 3 ;
a == 3 : 0 ;
endcase ;
Cycle
Syntax
CYCLE signal_name (logic_value, integer)
(logic_value, integer)
[(logic_value), integer)];
Use
logic_value The logic 1fsvalue can be either 0 or 1.
This keyword specifies the signal to repeat until the end of simulation. The
default time unit is nano-second.
Example
cycle clk1 (0,3ns) (1,5ns);
See Also ___________________________________________________________
Test_vectors
Wait
flicker.abl
Constant Declarations
See = (Constant Declarations).
Declarations
Syntax
DECLARATIONS declarations
Purpose
The declarations keyword allows you to declare declarations (such as sets or
other constants) in any part of the ABEL-HDL source file.
Use
Equations
Out2 = Temp1 # Temp2;
end;
Device
Syntax
device_id DEVICE real_device ;
Purpose
The device declaration statement associates the device name used in a
module with an actual programmable logic device on which designs are
implemented.
Use
End
Syntax
END module_name
Purpose
The end statement denotes the end of the module.
Use
The end statement can be followed by the module name. For multi-module
source files, the module name is required.
Equations
Syntax
EQUATIONS
element [?]= condition ;
element [?]:= condition ;
when-then-else_statement ;
<inst_name> <macro_name> ([<mcr_port>]{,[<mcr_port>]}*);
Purpose
The equations statement defines the beginning of a group of equations
associated with a device.
Use
condition An expression.
element An identifier naming a signal, set of signals, or
actual set to which the value of the expression is
assigned.
expression An expression.
=, :=, ?= and ?:= Combinational and registered (pin-to-pin) on-set
and dc-set assignment operators.
when-then-else When-then-else statements.
inst_name Identifier.
macro_name Identifier; Lattice system macro name.
mcr_port Signal(s), signal set, or boolean expressions.
▲ CAUTION Use the := and ?:= operators only when writing pin-to-pin
registered equations. Use the = and ?= assignment
operators for registered equations with detailed dot
extensions.
Examples
A sample equations section follows:
equations
A = B & C # A ;
[W,Y] = 3 ;
!F = (B == C) ;
Output.D = In1 # In2
b1 cbu14 ([q0..q3], , ci, clk, cd); // Lattice system macro
// cbu14 used
See Also ___________________________________________________________
When-then-else
Module
State_diagram
Truth_table
“Operators, Expressions, and Equations” in
Chapter 1, Language Structure”
Functional_block
Syntax
DECLARATIONS
instance_name FUNCTIONAL_BLOCK source_name ;
EQUATIONS
instance_name.port_name = signal_name;
Purpose
You can use a FUNCTIONAL_BLOCK declaration in an upper-level
ABEL-HDL source to instantiate a declared lower-level module and make the
ports of the lower-level module accessible in the upper-level source. You must
declare modules with an interface declaration before you can instantiate them
with a FUNCTIONAL_BLOCK statement.
Use
Examples
module counter;
equations
CNT0.[clk, ar, ce] = [Clk; AR, CE];
// Connecting to Clk, AR, and CE inputs.
[Q0..Q3] = CNT0.[q0..q3]; // Connecting to Q0..Q3 outputs.
end
Figure 5-10 shows how the above ABEL-HDL file wires the upper-level
source's signals to the lower-level module's ports. Note that the above file
instantiates four instances of cnt4, but only one (CNT0) is wired.
Fuses
Syntax
FUSES
fuse_number = fuse_value ;
or
FUSES
[ fuse_number_set ] = fuse_value ;
Purpose
The FUSES section explicitly declares the state of any fuse in the targeted
device.
Use
▲ CAUTION When fuse states are specified using the fuses section,
the resulting fuse values supersede the fuse values
obtained through the use of equations, truth tables and
state diagrams, and affect device simulation accordingly.
ABEL-HDL has a limit of 128 fuses per statement, due to the set size
limitations.
Examples
FUSES
3552 = 1 ;
[3478...3491] = ^Hff;
Goto
Syntax
GOTO state_exp ;
Purpose
The GOTO statement is used in the state_diagram section to cause an
unconditional transition to the state indicated by state_exp.
Use
If-Then-Else
Syntax
IF exp THEN state_exp
[ ELSE state_exp ] ;
Chained IF-THEN-ELSE:
IF expr THEN state_exp
ELSE IF exp THEN state_exp
ELSE state_exp ;
Nested IF-THEN-ELSE:
IF exp THEN state_exp
ELSE IF exp THEN
IF exp THEN state_exp
ELSE state_exp
ELSE state_exp ;
Nested IF-THEN-ELSE with Blocks:
IF exp THEN
{ IF exp THEN state_exp
IF exp THEN state_exp
}
ELSE state_exp ;
Purpose
The if-then-else statements are used in the state_diagram section to
describe the progression from one state to another.
Use
exp An expression.
state_exp An expression or block identifying the next state,
optionally followed by WITH transition equations.
The expression following the IF keyword is evaluated, and if the result is true,
the machine goes to the state indicated by the state_exp, following the THEN
keyword. If the result of the expression is false, the machine jumps to the state
indicated by the ELSE keyword.
Any number of IF statements may be used in a given state, and the ELSE
clause is optional. The indenting and formatting of an IF-THEN-ELSE
statement is not significant: breaking a complex transition statement across
many lines (and indenting) improves readability.
IF-THEN-ELSE statements can be nested with GOTO, CASE, and WITH
statements. IF-THEN-ELSE and CASE statements can also be combined and
nested.
Chained IF-THEN-ELSE Statements:
Any number of IF-THEN-ELSE statements can be chained, but the final
statement must end with a semicolon. The chained IF-THEN-ELSE statement
is intended for situations where the conditions are not mutually exclusive. The
CASE statement more clearly expresses the same function as chained
mutually-exclusive IF-THEN-ELSE statements.
Chained IF-THEN-ELSE statements can provide multiway branching transition
logic. For example, multiple IF-THEN-ELSE statements can be chained to
describe a three-way branch in the following manner:
STATE S0:
IF (address < ^h0400)
THEN S0
ELSE
IF (address <= ^hE100)
THEN S2
ELSE
S1;
Examples
if A==B then 2 ; "if A equals B goto state 2
if x-y then j else k; "if x-y is not 0 goto j, else goto k
if A then b*c; "if A is true (non-zero) goto state b*c
Chained IF-THEN-ELSE
if a then 1
else
if b then 2
else
if c then 3
else 0 ;
Nested IF-THEN-ELSE with Blocks
IF (Hold) THEN
{ IF (!RESET) THEN State1 ;
IF (Error) THEN State2 ;
}
ELSE State3 ;
Nested IF-THEN-ELSE Statements
A complex state transition could be written with nested transitions in the
following manner:
STATE S0:
CASE (select == 1): IF (address == ^h0100)
THEN S16
ELSE
IF (address > ^hE100)
THEN S17
ELSE
S0;
(select == 2): S2;
(select == 3): IF (address <= ^hE100)
THEN IF (reset)
THEN S3
ELSE S0;
ELSE S17;
(select == 0): S0;
ENDCASE;
See Also ___________________________________________________________
State_diagram
Case
Goto
With
Interface (top-level)
Syntax
module_name INTERFACE (input/set[=value] -> output/set :>
bidir/set);
Purpose
The INTERFACE keyword declares lower-level modules and their ports
(signals) that are used in the current source. This declaration is used in
conjunction with a FUNCTIONAL_BLOCK declaration for each instantiation of
the module.
Use
If the lower-level module uses the INTERFACE keyword to declare signals, the
upper-level source interface statement must exactly match the signal listing.
Examples
module top;
cnt4 interface (ce,ar,clk -> [q3..q0])
Map port names to signal names with equations. See “Functional_block.”
See Also ___________________________________________________________
Functional_block
“Hierarchy in ABEL-HDL” in Chapter 2, Design Considerations”
Interface (lower-level)
Syntax
MODULE module_name
INTERFACE (input/set[=port_value] -> output/set [:>
bidir/set]);
Purpose
The INTERFACE declaration is optional for lower-level modules. Use the
INTERFACE declaration in lower-level modules to assign a default port list and
input values for the module when instantiated in higher-level ABEL-HDL
sources. If you use the interface statement in an instantiated module, you
must declare the signals and sets in the upper-level source in the same order
and grouping as given in the INTERFACE statement in the lower-level module.
Interface (lower-level source).
Declaring signals in the lower-level module, although optional, does allow the
compiler to check for signal declaration mismatches and therefore reduces the
possibility of wiring errors.
Use
Declared Signals
Declared signals can be a list of lower-level pins, sets, or a combination of
both. The following constraints apply to the different signal types:
Unlisted Signals
If you do not list some signals of the lower-level module in the interface
statement, the following rules apply:
Examples
The following interface statement declares inputs ce, ar, and clk (giving default
values for two of them) and outputs q3 through q0.
module cnt4 interface (ce=1,ar=1,clk -> [q3..q0]) ;
Specifying default values allows you to instantiate cnt4 without declaring the
ce and ar inputs in the upper-level source. If you do not declare these inputs,
they are replaced with the constants 1 and 0, respectively. Since these
constants may affect optimization, you may need to re-optimize the lower-level
module with the constants.
Signal attributes are specified with the ISTYPE statement, which can be
combined with pin or node declarations in a single declaration. The attributes
defined with ISTYPE specify the architectural constraints for signals that have
not been assigned to a specific device, pin, or node number, or a specified
device (and/or pin number) that has programmable characteristics.
All attributes listed on the right side of the ISTYPE statement are applied to
each signal specified on the left side.
Declarations of the pin and node names used in the ISTYPE statement must
be made before or with the ISTYPE statement.
Table 5-5 summarizes the available attributes.
'buffer' The target architecture does not have an inverter between the
associated flip-flop (if any) and the actual output pin.
'invert' The target architecture has an inverter between the associated flip-
flop (if any) and the actual output pin.
module coll_b
a,c,d,e pin ;
b node istype 'collapse'
equations
a = b & e;
b = c & d;
end
a = c & d & e ;
'retain' Do not minimize this output. Preserve redundant product terms for
the signal.
'xor' The signal specified will be implemented using an XOR gate fed by
two sum-of-products logic circuits. If you use XOR operators in the
design equations for this output (or if you use high-level operators
that result in XOR operations), then one XOR operator is retained
through optimization. Use this attribute if you are implementing your
design in an architecture featuring XOR gates.
Examples
F0, A istype 'invert, reg' ;
This declaration statement defines F0 and A as inverted registered outputs.
You must define both F0 and A earlier in the module. The following signal
declarations are all supported:
q3,q2,q1,q0 NODE ISTYPE 'reg_SR';
Clk,a,b,c PIN 1,2,3,4;
reset PIN;
reset ISTYPE 'com';
Output PIN 15 ISTYPE 'reg,invert';
See Also ___________________________________________________________
.ext
Pin
Node
“Dot Extensions” , “Attribute Assignment” , and “XOR Factors” in
Chapter 1, Language Structure”
Library
Syntax
LIBRARY 'name' ;
Purpose
The LIBRARY statement causes the contents of the indicated file to be
inserted in the ABEL-HDL source file. The insertion begins at the LIBRARY
statement.
Use
The file extension of '.inc' is appended to the name specified, and the
resulting file name is searched for. If no file is found, the abel5lib.inc library
file is searched.
See Also ___________________________________________________________
Module
@Include
Macro
Syntax
macro_id MACRO [ (dummy_arg [,dummy_arg ]... ) ] {block}
;
Purpose
The MACRO declaration statement defines a macro. Macros are used to
include ABEL-HDL code in a source file without typing or copying the code
everywhere it is needed.
Use
macro_id An identifier naming the macro.
dummy_arg A dummy argument.
block A block.
A macro is defined once in the declarations section of a module and then used
anywhere within the module as frequently as needed. Macros can be used
only within the module in which they are declared.
Wherever the macro_id occurs, the text in the block associated with that macro
is substituted. With the exception of dummy arguments, all text in the block
(including spaces and end-of-lines) is substituted exactly as it appears in the
block.
When debugging your source file, you can use the -list expand option to
examine macro statements. The -list expand option causes the parsed and
expanded source code (and the macros and directives that caused code to be
added to the source) to be written to the listing file.
Macros and Declared Equations
Use declared equations for constant expressions (instead of macros) for
faster processing. The file, mac.abl, in Figure 5-11 demonstrates the
difference:
module mac
title 'Demonstrates difference between MACRO and declared equations'
mac device 'P16H8';
A,B,C pin 1,2,3;
X1,X2,X3 pin 14,15,16 istype 'com';
Y1 macro {B # C};
Y2 = B # C;
equations
X1 = A & Y1;
X2 = A & (Y1);
X3 = A & Y2;
Examples
The dummy arguments used in the MACRO declaration allow different actual
arguments to be used each time the macro is referenced. Dummy arguments
are preceded by a “?” to indicate that an actual argument is substituted for the
dummy by the compiler.
The equation,
NAND3 MACRO (A,B,C) { !(?A & ?B & ?C) } ;
declares a macro named NAND3 with the dummy arguments A, B, and C. The
macro defines a three-input NAND gate. When the macro identifier occurs in
the source, actual arguments for A, B, and C are supplied.
For example, the equation
D = NAND3 (Clock,Hello,Busy) ;
brings the text in the block associated with NAND3 into the code, with Clock
substituted for ?A, Hello for ?B, and Busy for ?C.
This results in:
D = !( Clock & Hello & Busy ) ;
which is the three-input NAND.
The macro NAND3 has been specified by a Boolean equation, but it could
have been specified using another ABEL-HDL construct, such as the truth
table shown here:
NAND3 MACRO (A,B,C,Y)
{ TRUTH_TABLE ( [?A ,?B ,?C ] -> ?Y )
[ 0 ,.X.,.X.] -> 1 ;
[.X., 0 ,.X.] -> 1 ;
[.X.,.X., 0 ] -> 1 ;
[ 1 , 1 , 1 ] -> 0 ; } ;
In this case, the line,
NAND3 (Clock,Hello,Busy,D)
causes the text,
TRUTH_TABLE ( [Clock,Hello,Busy] -> D )
[ 0 , .X. ,.X. ] -> 1 ;
[ .X. , 0 ,.X. ] -> 1 ;
[ .X. , .X. , 0 ] -> 1 ;
[ 1 , 1 , 1 ] -> 0 ;
to be substituted into the code. This text is a truth table definition of D,
specified as the function of three inputs, Clock, Hello, and Busy. This is the
same function as that given by the Boolean equation above. The truth table
format is discussed under TRUTH_TABLE.
Module
Syntax
MODULE modname [ ( dummy_arg [,dummy_arg ] ... ) ]
Purpose
The MODULE statement defines the beginning of a module and must be
paired with an END statement that defines the module's end.
Use
modname An identifier naming the module.
dummy_arg Dummy arguments.
The optional dummy arguments allow actual arguments to be passed to the
module when it is processed. The dummy argument provides a name to refer
to within the module. Anywhere in the module where a dummy argument is
found preceded by a “?”, the actual argument value is substituted.
Examples
MODULE MY_EXAMPLE (A,B)
:
C = ?B + ?A
In the module named MY_EXAMPLE, C takes on the value of “A + B” where A
and B contain actual arguments passed to the module when the language
processor is invoked.
See Also ___________________________________________________________
Title
Interface (submodule)
End
“Arguments and Argument Substitution” in
Chapter 1, Language Structure”
Node
Syntax
[!]node_id [,[!]node_id...] NODE [node# [,node# ]] [ISTYPE
'attributes' ];
Purpose
The NODE keyword declares signals assigned to buried nodes.
Use
✍ NOTE Using the Node keyword does not restrict a signal to a buried
node. A signal declared with NODE can be assigned to a
device I/O pin by a device fitter.
You can use the range operator (..) to declare sets of nodes. The ending
semicolon is required after each declaration.
When lists of node_id and node # are used in one node declaration, there is a
one-to-one correspondence between the identifiers and numbers.
The following example declares three nodes A, B, and C.
A, B, C NODE ;
The node attribute string, Istype 'attributes,' should be used to specify node
attributes. Since a node declaration is only required in a detailed description,
use detailed attributes, not pin-to-pin attributes. The ISTYPE statement and
attributes are discussed under Istype.
The node declaration,
B NODE istype 'reg' ;
specifies that node B is a buried flip-flop.
Example
a0..a3 node 22..25;
assigns a0, a1, a2 and a3 to nodes 22, 23, 24 and 25, respectively.
See Also ___________________________________________________________
Istype
Pin
Module Attribute Assignment
“Attribute Assignment” in Chapter 1, Language Structure”
Pin
Syntax
[!]pin_id [,[!]pin_id...] PIN [pin# [, pin# ]] [ISTYPE
'attr' ];
Purpose
The PIN keyword declares input and output signals that must be available on a
device I/O pin.
Use
When lists of pin_ids and pin#s are used in a pin declaration statement, there
is a one-to-one correspondence between the identifiers and numbers given.
There must be one pin number associated with each identifier listed.
You can use the range operator (..) to declare sets of pins. The ending
semicolon is required after each declaration.
The ! operator in pin declarations indicates that the pin is active-low, and is
automatically negated when the source file is compiled.
The pin attribute string, Istype 'attributes,' should be used to specify pin
attributes. The ISTYPE statement and attributes are discussed under Istype.
Istype attribute statements are recommended for all pins.
Examples
Clock, !Reset, S1 PIN 1,15,3;
Clock is assigned to pin 1, Reset to pin 15, and S1 to pin 3.
a0..a3 PIN 2..5 istype 'reg,buffer';
Assigns a0, a1, a2 and a3 to pins 2, 3, 4 and 5, respectively.
See Also ___________________________________________________________
Istype
Node
Module
Property
Syntax
property_id PROPERTY 'string' ;
Purpose
The PROPERTY declaration statement allows you to specify additional design
information associated with an external processing module (such as a device
kit).
Refer to the ispDesignExpert User Manual for more information on
Properties of ispDesignExpert.
Use
Example
PLSI property 'SCP N1 PATH_1';
PLSI property 'ECP N2 PATH_1';
State (Declaration)
Syntax
state_id [, state_id ...] STATE [IN statereg_id] ;
Purpose
The STATE declaration is made to declare a symbolic state name and,
optionally, associate it with a state register.
Use
If your design includes more than one symbolic state machine, use the IN
keyword to associate each state with the corresponding state register.
Each state you declare corresponds to one flip-flop in a one-hot machine.
See Also ___________________________________________________________
Async_reset
State_register
Sync_reset
“Symbolic State Declarations” and “Using Symbolic State Descriptions”
in Chapter 2, Design Considerations”
State_diagram
Syntax
STATE_DIAGRAM state_reg
[-> state_out ]
[STATE state_exp : [equation ]
[equation ]
:
trans_stmt ; ...]
Purpose
The state description describes the operation of a sequential state machine
implemented with programmable logic.
Use
Transition Statements
Transition statements describe the conditions that cause transition from one
state to the next. Each state in a state diagram must contain at least one
transition statement. Transition statements can consist of GOTO statements,
IF-THEN-ELSE conditional statements, CASE statements, or combinations of
these different statements.
GOTO Syntax
GOTO state_exp ;
The GOTO statement unconditionally jumps to a different state. When GOTO
is used, it is the only transition for the current state. Example:
STATE S0:
GOTO S1; "unconditional branch to state S1
CASE Syntax
CASE expression : state_exp ;
[ expression : state_exp ; ] ...
ENDCASE ;
The CASE statement is used to list a sequence of mutually-exclusive transition
conditions and corresponding next states. Example:
STATE S0:
CASE (sel == 0): S0 ;
(sel == 1): S1 ;
ENDCASE
CASE statement conditions must be mutually exclusive. No two transition
conditions can be true at the same time, or the resulting next state is
unpredictable.
IF-THEN-ELSE Syntax
IF expression THEN state_exp
[ ELSE state_exp ] ;
IF-THEN-ELSE statements specify mutually-exclusive transition conditions.
Example:
STATE S0:
IF (address > ^hE100) THEN S1 ELSE S2;
You can use blocks in IF-THEN-ELSE statements, for example,
IF (Hold) THEN State1 WITH {o1 := o1.fb; o2 := o2.fb;}
ELSE State2;
The ELSE clause is optional. A sequence of IF-THEN statements with no
ELSE clauses is equivalent to a sequence of CASE statements.
IF-THEN-ELSE statements can be chained and nested. See “If-Then-Else”
for more information.
WITH Syntax
state_exp WITH equation ;
[equation ; ]
You can use the WITH statement in any of the above transition statements (the
GOTO, IF-THEN-ELSE, or CASE statements) in place of a simple state
expression. For example, to specify that a set of registered outputs are to
contain a specific value after one particular transition, specify the equation
using a WITH statement similar to the one shown below:
STATE S0:
IF (reset)
THEN S9 WITH {
ErrorFlag := 1;
ErrorAddress := address;
}
ELSE
IF (address <= ^hE100)
THEN S2
ELSE
S0;
The WITH statement is also useful when you describe output behavior for
registered outputs (since registered outputs written only for a current state
would lag by one clock cycle).
SYNC_RESET and ASYNC_RESET Syntax
In symbolic state descriptions the SYNC_RESET and ASYNC_RESET
statements are used to specify synchronous or asynchronous state machine
reset logic in terms of symbolic states. For example, to specify that a state
machine must asynchronously reset to state Start when the Reset input is
true, you would write
ASYNC_RESET Start : Reset ;
See “Symbolic State Declarations” on page 52 and “State Machines” on
page 90.
module statema
title 'State machine example';
clock,hold,reset pin;
P1,P0 pin istype 'reg,buffer';
C = .c.;
equations
[P1,P0].clk = clock;
[P1,P0].ar = reset;
state_diagram statema
state stateA:
goto stateB;
state stateB:
goto stateC;
state stateC:
goto stateD;
state stateD:
goto stateA;
"test_vectors edited
end
State_register
Syntax
statereg_id STATE_REGISTER ;
Purpose
For symbolic state diagrams, the STATE_REGISTER is used to declare a
symbolic state machine name.
Use
statereg_id An identifier naming the state register.
See Also ______________________________________________________________
State
State_diagram
“Symbolic State Declarations” in Chapter 1, Language Structure”
“Using Symbolic State Descriptions” in
Chapter 2, Design Considerations”
Sync_reset
See Async_reset.
Test_vectors
Syntax
TEST_VECTORS [note ]
(input [,input ]... -> output[,output ]...)
Test vectors are used for simulation of an internal model of the device and
functional testing of the design and device. The number of test vectors is
unlimited.
The format of the test vectors is determined by the header. Each vector is
specified in the format described within the parentheses in the header
statement. An optional note string can be specified in the header to describe
what the vectors test, and is included as output in the simulation output file, the
document output file, and the JEDEC programmer load file.
The table lists input combinations and their resulting outputs. All or some of
the possible input combinations can be listed. All values specified in the table
must be constants, either declared, numeric, or a special constant (for
example, .X. and .C.). Each line of the table (each input/output listing) must
end with a semicolon. Test vector output values always represent the
pin-to-pin value for the output signals.
Test vectors must be sequential for state machines. Test vectors must go
through valid state transitions.
The TRACE keyword can be used to control simulator output from within the
source file.
Functional testing of the physical device is performed by a logic programmer
after a device has been programmed. The test vectors become part of the
programmer load file.
Examples
Following is a simple test vectors section:
TEST_VECTORS
( [A,B] -> [C, D] )
0 -> 3 ;
1 -> 2 ;
2 -> 1 ;
3 -> 0 ;
If the signal identifiers in the test vector header are declared as active-low in
the declaration section, then constant values specified in the test vectors are
inverted accordingly (interpreted pin-to-pin).
See Also ___________________________________________________________
Module
Trace
Title
Syntax
TITLE 'string'
Purpose
The TITLE statement gives a module a title that appears as a header in both
the programmer load file and documentation file created by the language
processor.
Use
The title is specified in the string following the TITLE keyword. The string is
opened and closed by an apostrophe and is limited to 324 characters.
The TITLE statement is optional.
Asterisks in the title string do not appear in the programmer load file header in
order to conform with the JEDEC standard.
Examples
An example of a TITLE statement that spans two lines and describes the
logic design is shown below:
module m6809a
title '6809 memory decode
Jean Designer'
See Also ___________________________________________________________
Module
Trace
Syntax
TRACE (inputs -> outputs) ;
Purpose
The TRACE statement controls which inputs and outputs are displayed in the
simulation output.
Use
TRACE statements can be placed before a test vector section or embedded
within a sequence of test vectors.
Examples
TRACE ( [A,B] -> [C ] );
TEST_VECTORS ( [A,B] -> [C,D] )
0 -> 3 ;
1 -> 2 ;
TRACE ( [A,B] -> [D] );
2 -> 1 ;
3 -> 0 ;
See Also ___________________________________________________________
Test_vectors
Truth_table
Syntax
TRUTH_TABLE ( in_ids -> out_ids )
inputs -> outputs ;
or
TRUTH_TABLE ( in_ids :> reg_ids )
inputs :> reg_outs ;
or
TRUTH_TABLE
( in_ids :> reg_ids -> out_ids )
inputs :> reg_outs -> outputs ;
Purpose
Truth tables specify outputs as functions of input combinations, in a tabular
form.
Use
Truth tables are another way to describe logic designs with ABEL-HDL and
may be used in lieu of (or in addition to) equations and state diagrams. A truth
table is specified with a header describing the format of the table and with the
table itself.
A semicolon is required after each line in the truth table.
The truth table header can have one of the three forms shown above,
depending on whether the device has registered or combinational outputs or
both.
The inputs and outputs (both registered and combinational) of a truth table are
either single signals, or (more frequently) sets of signals. If only one signal is
used as either the input or output, its name is specified. Sets of signals used
as inputs or outputs are specified in the normal set notation with the signals
surrounded by brackets and separated by commas (see “Sets” in
Chapter 1, Language Structure”).
The syntax shown in the first form defines the format of a truth table with
simple combinational outputs. The values of the inputs determine the values
of the outputs.
The second form describes a format for a truth table with registered outputs.
The symbol “:” preceding the outputs distinguishes these outputs from the
combinational outputs. Again the values of the inputs determine the values of
the outputs, but now the outputs are registered or clocked: they will contain the
new value (as determined by the inputs) after the next clock pulse.
The third form is more complex, defining a table with both combinational and
registered outputs. It is important in this format to make sure the different
specification characters “-” and “:” are used for the different types of outputs.
Truth Table Format
The truth table is specified according to the form described within the
parentheses in the header. The truth table is a list of input combinations and
resulting outputs. All or some of the possible input combinations may be
listed.
All values specified in the table must be constants, either declared, numeric, or
the special constant .X. Each line of the table (each input/output listing) must
end with a semicolon.
The header defines the names of the inputs and outputs. The table defines
the values of inputs and the resulting output values.
Examples
This example shows a truth table description of a simple state machine with
four states and one output. The current state is described by signals A and B,
which are put into a set. The next state is described by the registered outputs
C and D, which are also collected into a set. The single combinational output
is signal E. The machine simply counts through the different states, driving the
output E low when A equals 1 and B equals 0.
TRUTH_TABLE ( [A,B] :> [C,D] -> E )
0 :> 1 -> 1 ;
1 :> 2 -> 0 ;
2 :> 3 -> 1 ;
3 :> 0 -> 1 ;
Note that the input and output combinations are specified by a single constant
value rather than by set notation. This is equivalent to:
[0,0] :> [0,1] -> 1 ;
[0,1] :> [1,0] -> 0 ;
[1,0] :> [1,1] -> 1 ;
[1,1] :> [0,0] -> 1 ;
Wait
Syntax
WAIT <integer>;
Use
This keyword presents the relative time delay which effects the test vectors
directly following the WAIT statement. It can be used in the MACRO block only
when this Macro is used in the Test_vectors block. The default time unit is
nano-second.
Example 1
TEST_VECTORS ([A,B]->[C])
[0,0]->.X.;
WAIT 20;
[1,1]->.X.;
Signal A keeps 0 for 20ns, then changes to 1.
Example 2
TEST_VECTORS ([A,B]->[C])
[0,0]->.X.;
[1,1]->.X.;
WAIT 20; [0,0]->.X.;
Signal A appears 0 and changes to 1 at 0ns, then keeps 1 until it changes to 0
at 20ns.
Example 3
TEST_VECTORS ([A,B]->[C]
[0,0]->.X.;
[1,1]->.X.;
[0,0]->.X.;
WAIT is not used in this example, the time interval is adjusted by the step size
specified in the Setup Simulator dialog box which can be accessed by
Simulate ⇒ Settings from the Simulator Control Panel. The default step size
is 1000*100ps. So signal A keeps 0 for 1000*100ps and changes to 1, then
changes to 0 after another 1000*100ps.
See Also ___________________________________________________________
Test_vectors
Cycle
flicker.abl
When-Then-Else
Syntax
[ WHEN condition THEN ] [ ! ] element=expression;
[ ELSE equation ];
or
[ WHEN condition THEN ] equation; [ ELSE equation];
Purpose
The WHEN-THEN-ELSE statement is used in equations to describe a logic
function.
Use
Examples
WHEN (Mode == S_Data) THEN { Out_data := S_in;
S_Valid := 1; }
ELSE WHEN (Mode == T_Data) THEN { Out_data := T_in;
T_Valid := 1; }
See Also ___________________________________________________________
“Equations” in Chapter 1, Language Structure”
With
Syntax
trans_stmt state_exp WITH equation
[equation ]..;
Purpose
The WITH statement is used in the STATE_DIAGRAM section. When used in
conjunction with the IF-THEN or CASE statement, it allows output equations to
be written in terms of transitions.
Use
trans_stmt The IF-THEN-ELSE, GOTO, or CASE statement.
state_exp The next state.
equation An equation for state machine outputs.
You can use the WITH statement in any transition statement, in place of a
simple state expression.
The WITH statement is also useful when you are describing output behavior
for registered outputs, since registered outputs written only for a current state
would lag by one clock cycle.
To specify that a set of registered outputs should contain a specific value after
one particular transition, specify the equation using a WITH statement similar
to the one shown below:
STATE S0:
IF (reset) THEN S9 WITH { ErrorFlag := 1;
ErrorAddress := address;}
ELSE IF (address <= ^hE100)
THEN S2
ELSE S0;
Examples
State 5 :
IF a == 1 then 1 WITH { x := 1 ;
y := 0 ;}
ELSE 2 WITH { x := 0 ;
y := 1 ;}
See Also ___________________________________________________________
State_diagram
Case
Goto
If-then-else
XOR_factors
Syntax
XOR_factors
signal name = xor_factors ;
Purpose
Use XOR_FACTORS to specify a Boolean expression to be factored out of
(and XORed with) the sum-of-products reduced equations. Factors can
dramatically reduce the reduced equations if you use a device featuring XOR
gates.
Use
XOR_FACTORS converts a sum of products (SOP) equation into an exclusive
OR (XOR) equation. The resulting equation contains the sum of product
functions that, when exclusive ORed together, have the same function as the
original. The XOR_FACTORS equation is divided into the original equation,
with the factor (or its complement) on one side of the XOR and the remainder
on the other.
After deciding the best xor_factors, remember to revise the source file to
use an XOR device for the final design.
Examples
!Q16 = A & B & !D
# A & B & !C
# !B & C & D
# !A & C & D;
Reordering the product terms indicates that (A & B) and (C & D) are good
candidate factors, as shown below:
!Q16 = A & B & (!C # !D)
# (!A # !B) & C & D;
If we process the following source file, the program reduces the equations
according to the XOR_Factors, A & B.
module xorfact
xorfact device 'P20X10';
Clk,OE pin 1,13;
A,B,C,D pin 2,3,4,5;
Q16 pin 16 istype 'reg,xor';
XOR_Factors
Q16 := A & B;
equations
!Q16 := A & B & !D
# !B & C & D
# !A & C & D
# A & B & !C;
end
Using A & B as the XOR_Factors, the reduced equations are
!Q16 := ((A & B) $ (C & D));
Example 2
The example octalf.abl uses a more complex high-level equation:
module OCTALF
title 'Octal counter with xor factoring.'
Data = [D7..D0];
Count = [Q7..Q0];
Mode = [I1,I0];
Clear = [ 0, 0];
Hold = [ 0, 1];
Load = [ 1, 0];
Inc = [ 1, 1];
xor_factor
Count.FB := Count & I0;
equations
Count := (Count.FB + 1) & (Mode == Inc) & !CarryIn
# (Count.FB ) & (Mode == Inc) & CarryIn
# (Count.FB ) & (Mode == Hold)
# (Data ) & (Mode == Load)
# (0 ) & (Mode == Clear);
Count.C = CLK;
Count.OE = !OC;
"..test vectors removed..
"..comments removed..
end OCTALF;
Symbols .SVn. 19
.ALCR 159 .T 160
.AP 159 .U. 19
.AR 159 .X. 19
.ASET 159 .Z. 19
.C. 19 @Alternate
.CE 159 directive 174
.CLK 159 disabling 197
.CLR 159 @Carry
.COM 79, 159 directive 175
.constant 19 @Const
.D 79, 159 directive 176
example 168 @Dcset
.D. 19 directive 177
.ext disabling 192
dot extension 158 example 85
.F. 19 overrides dc, net, and pos 225
.FB 79, 159 precautions 84
.FC 159 with state machines 94
.J 159 @Dcstate
.K 159 directive 178
.K. 19 @Directive 173
.LD 159 @Exit
.LE 159 directive 179
.LH 159 @Expr
.OE 159 directive 180
example 168 @If
.P. 19 directive 181
.PIN 79, 80, 159 @Ifb
assignment 235 directive 182
istype 222 @Ifdef 183
pin keyword 235 @Ifiden 184
using the range operator in 235 @Ifnb 185
.PR 159 @Ifndef 186
example 168 @Ifniden 187
.Q 79, 159 @Include 188
.R 159 @Irp 189
.RE 159 @Irpc 190
example 168 @Message 191
.S 160 @Onset 192
.SET 160 @Page 193
.SP 160 @Radix 194
.SR 160 @Repeat 195
Com detail1.abl 82
attribute 224 detail2.abl 83
Combinational nodes 62 Device
Combinatorial device, attribute for 224 keyword 204
Comments 21 Device kits, passing information to 237
comp4a.abl 127 Devices
Complement operator 31 @radix 194
Constants changing base numbering system 194
declarations 169 declaring fuse states 211
declared in macros 176 programmable polarity 76
intermediate expressions 170 Directives
Counter @alternate 174
example 118 @carry 175
counter.abl 209 @const 176
@dcset 177
D @dcstate 178
^d 22 @exit 179
D flip-flop @expr 180
clocked memory element 225 @if 181
dot extensions 161 @ifb 182
gated clocked memory element 225 @ifdef 183
unsatisfied transition condition 92 @ifiden 184
Dangling nodes 62 @ifnb 185
Dc 225 @ifndef 186
attribute 225 @ifniden 187
dc.abl 85 @include 188
Dc-set 84 @irp 189
and optimization 85 @irpc 190
Decimal 22 @message 191
Declarations @onset 192
active-low 74 @page 193
constants 169 @repeat 195
device 204 @setsize 196
fuses 211 @standard 197
keyword 203 if blank 182
macro 228 if defined 183
node 233 if identical 184
pin 235 if not blank 185
signal 50 if not defined 186
structure 46 if not identical 187
Declared equations vs. macros 228 Division 25
decode.abl 114 Don’t cares
Default values @dcset 177
for lower-level source signals 217 Dot extension example
supported values 221 detail 83
Design considerations 60 Dot extensions 158
Detail descriptions .COM 79
designing for macrocells 68 .D 79
example, dot extensions 83 .ext 158
example, inverting 70 .FB 79
example, non-inverting 70 .PIN 79
when to use 72 .Q 79
N P
Neg 225 Pin
attribute 225 assignments 235
No connects, in hierarchy declarations 210 istype 222
No dot extension 79 keyword 235
Node using the range operator in 235
collapsing 64 pin2pin.abl 81
combinational 62 Pin-to-pin descriptions 66, 67
dangling 62 example 69
istype 222 Pin-to-pin descriptions and flip-flops 78
keyword 233 Plus 25
registered 62 Polarity control 76, 77
removing redundant 63 active levels 76, 77
selective collapsing 65 istype 77
using the range operator in 233 Ports, declaring lower-level 61, 63
Non-inverting outputs Pos
attribute for 224 attribute 225
NOT 25 Post-linked optimization 64
alternate operator for 174 Powerup register states 92
Numbers 22 Powerup state 92
changing base 194 Preset
built-in, example 71
O Priority of operators 29
^o 22 Product terms
Octal 22 reducing 98
octalf.abl 259 reducing with intermediate
Off-set 84 expressions 170
One-bit changes 98 Programmable polarity, active levels for
On-set 84 devices 76
Operators Property
alternate set of 174 keyword 237
arithmetic 25
assignment 28 Q
complement 31 Q11.abl 69
logic 25 Q12.abl 70
overview 24 Q13.abl 70
priority 29, 30 Q15.abl 71
relational 26 Q17.abl 72
standard set 197
Optimization R
and @dcset 88 Range operators
of XORs 86 example 119
post-linked 64 in hierarchy declarations 208
reducing product terms 98 in node declarations 233
Optimization and @dcset 85 in pin declarations 235
Optimization of XORs 86 using 119
OR 25 Reduction, XOR_factors 258
alternate operator for 174 Redundant nodes 63
Other flip-flops 93 Redundant product terms, retaining 226
Output enables 62 Reg
Output pin 235 attribute 225
Outputs, using istype for 222
Reg_d header 46
attribute 225 logic descriptions 53
Reg_g structure of 43
attribute 225 test vectors 58
Reg_jk 226 Special constants 19
attribute 226 SR flip-flop 73
Reg_sr clocked memory element 226
attribute 226 dot extensions 161
Reg_t State
attribute 226 declarations 238
Register load input 159 in descriptions 239
Registered design descriptions 66 keyword 238
Registered nodes 62 State (in State_diagram)
Registers keyword 239
bit values in state machines 99 State machine example 91, 243
cleared state in state machines 93 @dcset 96
dot extensions 158, 161 3-state sequencer 131
powerup states 92 blackjack machine 134
Relational operators 26 no @dcset 94
Repeat State machines
@irp directive 189 and @dcset 86, 94
@irpc directive 190 case keyword 199
Reset cleared register state 93
example, inverted architecture 72 design considerations 90
example, non-inverted architecture 71 goto 213
resolving ambiguities 71 identifiers in 90
Retain identifying states 99
attribute 226 if-then-else 214
illegal states 93
S powerup register states 92
Selective collapsing 65 reducing product terms 98
sequence.abl 91, 133 state (in state_diagram) 239
Set 37 state_diagram 240
Set operations 34 test vectors for 248
Sets 33, 118 transition statements 241
assignment and comparison 35 using state register outputs 99
evaluation of 37 with 257
indexing 33 State registers 99
limitations 39 State_diagram
using to create modes 118 keyword 240
Shift 25 State_diagram, @dcstate 178
Signals State_register
nodes 233 keyword 245
pin 235 statema.abl 243
Simulation Subtraction 25
test_vectors 247 Sum-of-products, XOR_factors 258
trace keyword 250 Symbolic state descriptions 99
Source files specifying reset logic 198
beginning 232 Sync_reset
declarations 46 keyword 198
design considerations 60 Synchronous preset 160
directives 59 Syntax 15
T XOR
T flip-flop alternate operator for 174
and equations 78 attribute for 226
clocked memory element 226 XOR_Factors
dot extensions 161 example 259
Tabular truth table 251 summary 57
Test vectors XOR_factors
test_vectors keyword 247 keyword 258
trace keyword 250 xorfact.abl 259
Test_vectors XORs
keyword 247 and operator priority 87
Then equations 86
keyword 214 example 86, 87
Times 25 flip-flop emulation 87
Title implied in equations 87
keyword 249 optimization of 86
Trace
keyword 250
traffic.abl 94
traffic1.abl 96
Transferring designs 65
Transition conditions 92
Transition statements 241
Transitions
case keyword 199
if-then-else keyword 214
Truth tables
7-segment display decoder example 128
truth_table keyword 251
Truth_table
keyword 251
tsbuffer.abl 124
U
unicnt.abl 118
Unlisted pins
in hierarchy declarations 221
Unspecified logic values
istype dc|pos|neg 225
W
When-then-else 206
keyword 255
With
keyword 257
X
x1.abl 86
x2.abl 87
XNOR
alternate operator for 174