The teaching plan outlines a semester-long course on gamification in e-learning that will cover topics such as using CSS, HTML5 and JavaScript to create interactive elements, capturing user data, creating maps and animations, adding multimedia elements, tracking user activity and scores, and using JavaScript and the Captivate software together to build timed activities and games. The course will be taught over 14 weeks with 3 hours of instruction per week and will provide students 3 credits upon completion. Reference books on gamification, e-learning concepts, and the Adobe Captivate software are also listed.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
0 ratings0% found this document useful (0 votes)
40 views2 pages
Gamification in E-Learning
The teaching plan outlines a semester-long course on gamification in e-learning that will cover topics such as using CSS, HTML5 and JavaScript to create interactive elements, capturing user data, creating maps and animations, adding multimedia elements, tracking user activity and scores, and using JavaScript and the Captivate software together to build timed activities and games. The course will be taught over 14 weeks with 3 hours of instruction per week and will provide students 3 credits upon completion. Reference books on gamification, e-learning concepts, and the Adobe Captivate software are also listed.
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
You are on page 1/ 2
Government College for Men (Autonomous): Kadapa
Department of Computer Science
Teaching Plan GAMIFICATION IN E-LEARNING Year: 2020 - 2021 Semester: VI No. of hour per week: 3 Total hours/credits: 42/3
S. Month & No. of Topic Curricular Co-curricular Rema
No. Week hours Activity Activity rks 1 April & I 03 Working with CSS, HTML5, and JavaScript 2 April & II 03 Using regular expressions, Creating forms with JavaScript, including shopping carts 3 April & III 03 Using JavaScript to track dates and time, Creating to maps with the Google Maps API. 4 April & 03 Gamification using Captivate: Edit object styles, Adding and IV editing images, characters, and other assets 5 April & V 03 Adding external animations ,Creating and saving custom effects, text management – text to speech 6 May & I 03 Closed captions, slide notes, Using VTML tags 7 May & II 03 Working with PowerPoint presentations – importing and exporting 8 May & III 03 Object level audio management- adding and editing audio to buttons, text captions, slides etc. 9 May & IV 03 Adding an element of chance with a random number generator, Using random question slides 10 June & I 03 Tracking activity and score with advanced actions 11 June & II 03 Using JavaScript and Captivate together- Creating timed activities 12 June & III 03 Creating alert box, Working with publishing settings. 13 June & IV 03 Revision 14 July & V 03 Revision Reference Books: 1. How gamification reshapes learning, a free ebook. 2. E-learning 101 concepts, trends, applications, a free ebook.
3. Adobe Captivate 8 (E-Learning Uncovered) Paperback – Import, 11 Jun 2014, by Diane Elkins .
4. Java script the definitive guide, David Flanagan.
Appcelerator Titanium Smartphone App Development Cookbook Second Edition: Over 100 recipes to help you develop cross-platform, native applications in JavaScript