JAIN COMPUTER CLASSES
Java Solutions
Shishav jain
2012
C-78 SAMTA NAGAR BIKANER 8290280309
Indexing
Chapter 1 .
1.1 Java Byte code power
1.2 Java features
1.3 Language Building Blocks
1.4 Comments
1.5 Primitive Data Types
1.6 Default values for primitive data types
1.7 Operators in java
1.8 Arrays
1.9 Anonymous Array
1.10 Multi Dimensional Array
Chapter 2 : Control Statements , Objects and classes
2.1 Selection Statements
2.2 Iteration Statements
2.3 Transfer Statements
2.4 Classes
2.5 Objects
2.6 Static and Non Static Members
2.7 Accessing Class members
2.8 Method Overloading
2.9 Constructors
2.10 Nested and Inner class
2.11 Inheritance
2.12 Method Overriding
2.13 Difference between Method overloading and overriding
2.14 Final with Inheritance
2.15 Abstract
Chapter 3 : Packages and Interfaces , String handling
3.1 Packages
3.2 Concept of CLASSPATH
3.3 Access Modifier or Visibility control
3.4 Using other package in class
3.5 Interfaces
3.6 String Handling
3.7 Constructors defined in the String class
3.8 Special String Operations
3.9 String Buffer
Chapter 4 : Exception Handling and File Handling
4.1 Exceptions
4.2 Exception Hierarchy
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4.3 Exception Handling
4.4 Try, catch and finally
4.5 Throw Statements
4.6 throws Clause
Difference between final, finally and finalize
Difference between throw and throws
4.7 Java I/O
4.8 Java file handling
Chapter 5 : Concurrency and Applet
5.1 Multitasking (process and thread)
5.2 Threads
5.3 Creating Threads
5.4 Synchronization
5.5 Thread States (Thread life cycle).
5.6 Thread Priorities
5.7 Applets
5.8 Difference between remote and local applet
5.9 Applet Life Cycle
Chapter 6 : Java and Database
6.1 Drivers
6.2 Steps for Connectivity between java program and database
6.3 Select Query Program
6.4 Insert Query Program
6.5 Delete Query Program
6.6 Update Query Program
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Chapter 1: language fundamental and operators
Note : Don’t compare java with c++ . This freak question is always a
part of university exams , but there is no point while learning java to
compare it with c++.
1.1 Java byte code power : As java compiler internally convert the java
source code into byte code , and this byte code is platform independent
means byte code generated by java compiler can be accessible in every
platform that install java virtual machine.
What we will do in java – Programmer writes java source file using note pad
or some java editors and save this source file with .java extension. This .java
file is compiled using javac compiler which removes all the syntax errors in
your code and if it satisfied , it creates a file with .class extension which
contains the byte code as shown in below diagram.
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This byte code is accessible on any platform , that’s why java is called
platform independent.
1.2 Java Features
1.Simple:
Java is easy to learn when compared to other languages , because it adapted
the structure from c and c++. This makes java leaning easy .All the features
which is adapted from c have the same syntax in java as in c.
2. OO (object orientedness) implementation
In java, if we don’t know Object Oriented concepts, we cannot even write a
hello world program also. Because in java , main is also kept in class , so
even to run the hello world program , we have to write the class .
3. Dynamic
In java, All the user defined things are stored on heap memory , and heap
memory is dynamic memory . In java , we cant define user defined objects
on stack.All the user defined objects are created using the new operator,
which is used to allocate memory on heap.
Dynamic, that means java has got pointers.
java has got pointers, but pointers cannot misbehave in a freak way and in
all java, Becuase they can’t ptr++ or ptr--.Internally java compiler controls
the pointer working.
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4. Robust
Memory leaks cannot happen, pointer cannot freak around in the memory.
This happenes because java itself have the responsibily of garbage collection
, we can allocate memory using new operator in java , but java itself
collected back this memory when object are not reachable .
And exception handling is much more powerful in java as compared to
previous languages , thats make the java robust.
5. java is platform independent
What is the meaning of platform independence ?
Platform independence technically means We don’t need to recompile our
application across platforms. For Example , it we write a c code and save it
as A.c , the after compiling this c code we get A.exe. A.c and A.exe both are
not portable across operating system .
now in java world.
If we write A.java and compiled it using javac compiler , then it creates
A.class , A.java and A.class both are same for windows and unix or for that
matter any platform. but windows and unix don’t understand A.class.to
make windows and unix understand A.class , we need to use something
called JVM. JVM is not same for windows and unix.jvm is platform
dependant we don’t need to think about it, because we don’t build jvm's.
JVM is compulsorily required to run java programs. JVM is like an
intermediary between Os and the java program. so we got a intermediary, so
we got slowness. So java is slow.
6. Type casting rules
Data type enforcement is very strict, and we don’t have this kind of a scrap
called sizeof. In java , if we try to convert one datatype to another data type
intentionally or mistakenly , then java don’t allowed us to do so .Refer the
type casting topic for further assistant.
7. Multithreaded enviouement :
Java supports multithreading , through which we can do multitasking in
our program , so that we can utilize our processor more effectively.
1.3 Language Building Blocks:
Like any other programming languages , java programming languages is
defined by grammar rules that specify how the syntactically legal constructs
can be formed using languages elements.
1.3.1 Lexical tokens/ tokens
Low level languages elements are called lexical tokens which are used to
constructs complex element of the language. Identifiers , keyword and
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special symbols are tokens in java which is used to constructs expression,
statements , methods and classes.
Identifiers
A name in a program is called identifiers . Identifiers can be used to denote
classes , methods and variables.
In java identifiers is composed as a sequence of characters where each letter
can be either a digit, a letter , a currency symbol like $ or can be underscore
(_).
Note:
• Java identifiers cannot start with the digit .
• Java is case sensitive languages e.g price and Price are different in
java
Keywords
Keywords are the reserved identifiers that are predefined in the languages
and cannot be used to denote other entities.
Keywords in Java
abstract default implements protected throw
assert do import public throws
boolean double instanceof return transient
break else int short try
byte extends interface static void
case final long strictfp volatile
catch finally native super while
char float new switch
class for package synchronized
continue if private this
Reserved Literals in Java
null true false
Reserved Keywords not Currently in Use
Const goto
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1.4 Comments
A program can be documented by inserting comments at relevant places .
these comments are ignored by the compiler. It is not considered as a coding
part of a project .
Java provides three types of comments
• Single Line comment
• Multi line comments or Block Comment
• A documentation (or Javadoc) Comment
Single line comments
Single line Comments is used to comment a single line in a program . Single
line comment syntax is
// this comments ends at the end of this line.
MultiLine Comments
A multiline comments can span several lines . Such a comments starts with
/* and ends with */.Multiline comments are also called block comment.
/* A comment
On several lines
*/
Documentation Comment
A documentation comment is a special-purpose comment that when placed
before class or class member declarations can be extracted and used by the
javadoc tool to generate HTML documentation for the program.
Documentation comments are usually placed in front of classes, interfaces,
methods and field definitions. Groups of special tags can be used inside a
documentation comment to provide more specific information. Such a
comment starts with /** and ends with */:
1.5 Primitive Datatypes
Primitive data types in java is divided into three main categories
• Integral types consisting of integers and char.
• Floating Point types includes float and double.
• Boolean Type
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• Integral datatypes : As shown in above diagram , integral datatypes
are divided in integers types and character types in java .
Integer types : in java integers types are divided in four sub types
Range of Integer Values
Data Width Minimum value Maximum value
Type (bits) MIN_VALUE MAX_VALUE
byte 8 -27 (-128) 27-1 (+127)
short 16 -215 (-32768) 215-1 (+32767)
int 32 -231 (-2147483648) 231-1 (+2147483647)
long 64 -263 (- 263-1
9223372036854775808L) (+9223372036854775807L)
Note:
• Range of datatype specifies the range of value that a variable can hold.
For Example range of byte is -128 to 127 . so we can represent
number between -128 to 127 by using byte datatype. If value is
greater then 127 or less then -128 , then it is not possible with byte.
• Primitive data values are atomic values and are not objects. Atomic
means they can’t be further divided.
• Each Primitive data type has a corresponding wrapper class that can
be used to represent a primitive data type as an object.
Character type
Character datatype is used to hold the character value , it is represented
using the char keyword in java.
Range of Character Values
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Data Type Width (bits) Minimum Unicode Maximum Unicode value
value
char 16 0x0 (\u0000) 0xffff (\uffff)
Note : java supports Unicode character set to represent the characters and
other special symbols .
2.Floating Point Numbers
Floating points numbers are used to represents the numbers that have
fractional values like 10.10 .There are two ways to represent floating
number is java described in below table.
Range of Floating-point Values
Data Width Minimum Positive Value Maximum Positive Value
Type (bits) MIN_VALUE MAX_VALUE
float 32 1.401298464324817E-45f 3.402823476638528860e+38f
double 64 4.94065645841246544e- 1.79769313486231570e+308
324
3.Booleans Datatypes
Boolean data types is used to represent logical values that can be either true
or false . Width is not applicable for Boolean types variables.
Note :
• In java , all the relational , conditional and Boolean logical operators
returns Boolean values. All the control statements in java depends on
the Boolean value.
• In java , Booleans values cannot be converted to other primitive data
types and vice versa is also true.
Summary of Primitive Data Types
Data Width Minimum Value, Maximum Value Wrapper
Type (bits) Class
boolean not true, false (no ordering implied) Boolean
applicable
byte 8 -27, 27-1 Byte
short 16 -215, 215-1 Short
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char 16 0x0, 0xffff Character
int 32 -231, 231-1 Integer
long 64 -263, 263-1 Long
float 32 ±1.40129846432481707e-45f, Float
±3.402823476638528860e+38f
double 64 \'b14.94065645841246544e-324, Double
\'b11.79769313486231570e+308
1.6 Default values for primitive data types
Default values of primitive data types are used when we are not initialize the
non local variables in java . Non local variables in java are initialized by its
default values. For Example , if we initialize the non local int variable , it its
initializes with 0. Variables for a function/methods are called local variables
, all other variables are called non local variables.
Default Values
Data Type Default Value
Boolean false
Char '\u0000'
Integer (byte, short, int, long) 0L for long, 0 for others
Floating-point (float, double) 0.0F or 0.0D
Reference types null
1.7 Operators in java
A symbol that represents a specific action is called operators . For Example
plus sign (+) is an operator that represents the addition of two numbers.
Precedence and Associativity Rules for operators : Precedence and
Associativity rules are necessary for the deterministic evaluation of the
expression . For example if we have the below expression
int a = 5+4*5;
it can be understand as (5+4) * 5 or 5 + (4*5). In both cases the value for the
variable a is different , so to avoid such type of undeterministic result , java
provides the Associativity and precedence (priority) rules on operators.
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Precedence rules are used to determine which operator should be applied
first if there are two operators with difference precedence. Operator with the
highest precedence is applied first . Precedence for each operators is study
during the explanation of operator in this chapter later.
Associativity rules are used to determine which operator should be applied
first if there are two operators with the same precedence.
Left Associativity implies grouping from left to right.
e.g. 1+2-3 if it applies left Associativity then it is considered as
((1+2)-3)
Right Associativity implies grouping from right to left.
e.g. 1+2-3 if it applies right Associativity then it is considered as
(1+(2-3))
1.7.1 Simple Assignment Operator (=)
Assignment operators assign the right hand side value(expression) of = to
the left hand side of variable. Assignment operator has the following syntax
<variable>=<expression>
Note:
• Expression value is calculated first, then the result of expression is
assign to variable.
• Assignment operators = writes over the previous value of the
destination variable
For Ex: suppose if we have int i=5;
In the next line ,Let we write i=5+4;
Then i becomes 9 , overwrites the 5.
• The destination variable and source expression must be type
compatible.
For Ex :
int i=5; //fine
int j=5.5;//not fine because 5.5 is a flaot value, integer datatye
is not able to take float values , so we need type casting.
• Precedence of Assignment operator is minimum in all operators.
• Associativity of Assignment operator is right to left.
Ex : int i,j;
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i=j=10; //(i=(j=10))
so Associtivity is right to left , so first 10 is assign to j , then j value is
assign to i .
i=j=10; //Mutiple Assignment in same line.
1.7.2 Arithmetic operators
Arithmetic operators are used to constructs the mathematical expression as
in algebra.
Ex: int a =5;
int b =10;
int c = a+b;
In above Example + operator is used to add two operand . if any one of
two is of string type then it concatenates the two operands.
Arithmetic Operators
Binary * Multiplication / Division % Remainder
+ Addition - Subtraction
Note:
• All the arithmetic operators are binary operators. They require two
operands as shown in diagram.
• All arithmethic operators have left to right associativity.
• Precedence of arithmetic operators are shown in operators diagram
above.Multiplication , division and Remainder( modulus) operator
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have higher precedence then addition and subtraction. Operators in
the same row hava equal precedence in above diagram.
• If there are different precedence operators in an expression , then we
applied the precedence rules for avoiding undeterministic behaviour .
• If there are same precedence operators in an expression , then we
applied the associativity rules for avoiding underministic behaviour.
Multiplication Operator: *
Multiplication operator * multiplies two numbers.
int sameSigns = -4 * -8; // result: 32
double oppositeSigns = 4.0 * -8.0; // result: -32.0
int zero = 0 * -0; // result: 0
Division Operator: /
The division operator / is overloaded. If its operands are integral, the
operation results in integer division.
int i1 = 4 / 5; // result: 0
int i2 = 8 / 8; // result: 1
double d1 = 12 / 8; // result: 1 by integer division. d1 gets the value 1.0.
Integer division always returns the quotient as an integer value, i.e. the
result is truncated toward zero. Note that the division performed is integer
division if the operands have integral values, even if the result will be stored
in a floating-point type.
If any of the operands is a floating-point type, the operation performs
floating-point division.
double d2 = 4.0 / 8; // result: 0.5
double d3 = 8 / 8.0; // result: 1.0
double d4 = 12.0F / 8; // result: 1.5F
double result1 = 12.0 / 4.0 * 3.0; // ((12.0 / 4.0) * 3.0) which is 9
double result2 = 12.0 * 3.0 / 4.0; // ((12.0 * 3.0) / 4.0) which is 9
Remainder Operator: %
In mathematics, when we divide a number (the dividend) by a another
number (the divisor), the result can be expressed in terms of a quotient and
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a remainder. For example, dividing 7 by 5, the quotient is 1 and the
remainder is 2. The remainder operator % returns the remainder of the
division performed on the operands.
int quotient = 7 / 5; // Integer division operation: 1
int remainder = 7 % 5; // Integer remainder operation: 2
1.7.3 Relational operators
Relational Operators
a<b a less than b?
a <= b a less than or equal to b?
a>b a greater than b?
a >= b a greater than or equal to b?
• Relational operators are used to compare(relate) the two operands, All
the relational operators returns Boolean value in java.
• Relational operators are binary operators means they require two
operands . and there operands are numeric expressions.
• Relational operators are non associative.
• Relational operators have precedence lower then the arithmetic
operators but higher than assignment operator.
1.7.4 Equality Operator(==)
Equality Operators
a == b a and b are equal? That is, have the same primitive value?
(Equality)
a != b a and b are not equal? That is, do not have the same primitive
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value? (Inequality)
The equality operator == and the inequality operator != can be used to
compare primitive data values, including boolean values.
Note:
1.Equality operators have precedence less then the relational operators but
greater then the assignment operator.
2. Associativity for equality operators are left to right.
Ex:
double hours = 45.5;
boolean overtime = hours >= 35.0; // true.
boolean order = 'A' < 'a'; // true. It compares the integer value for A
and a . A = 65 and a=97 , so condition is true.
1.7.5 Boolean Logical Operators: !, ^, &, |
Boolean logical operators include the unary operator ! (logical complement)
and the binary operators & (logical AND), | (logical inclusive OR), and ^
(logical exclusive OR, a.k.a. logical XOR). Boolean logical operators can be
applied to boolean operands, returning a boolean value. The operators &, |,
and ^ can also be applied to integral operands to perform bitwise logical
operations
Boolean Logical Operators
Logical !x Returns the complement of the truth-value of x.
complement
Logical AND x & y true if both operands are true; otherwise, false.
Logical OR x | y true if either or both operands are true; otherwise,
false.
Logical XOR x ^ y true if and only if one operand is true; otherwise,
false.
Truth-values for Boolean Logical Operators
x y !x x&y x|y x^y
true true false true true false
true false false false true true
false true true false true true
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false false true false false false
Note:
• Boolean logical operators have precedence less then arithmetic and
relational operator but greater then assignment and Conditional AND
and OR operator.
• In evaluation of boolean expressions involving boolean logical AND,
XOR, and OR operators, both the operands are evaluated. The order of
operand evaluation is always from left to right.
1.7.6 Conditional Operators: &&, ||
Conditional operators && and || are similar to their counterpart logical
operators & and |, except that their evaluation is short-circuited. Given that
x and y represent values of boolean expressions, the conditional operators
are defined in below table. In the table, the operators are listed in decreasing
precedence order.
Conditional Operators
Conditional AND x && y true if both operands are true; otherwise, false.
Conditional OR x || y true if either or both operands are true; otherwise,
false.
Unlike their logical counterparts & and |, which can also be applied to
integral operands for bitwise operations, the conditional operators && and
|| can only be applied to boolean operands. Their evaluation results in a
boolean value. Truth-values for conditional operators are shown in Table.
Not surprisingly, they have the same truth-values as their counterpart
logical operators.
Truth-values for Conditional Operators
x y x && y x || y
true true true true
true false false true
false true false true
false false false false
Short-circuit Evaluation
In evaluation of boolean expressions involving conditional AND and OR, the
left-hand operand is evaluated before the right one, and the evaluation is
short-circuited (i.e., if the result of the boolean expression can be
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determined from the left-hand operand, the right-hand operand is not
evaluated). In other words, the right-hand operand is evaluated
conditionally.
The binary conditional operators have precedence lower than either
arithmetic, relational, or logical operators, but higher than assignment
operators. The following examples illustrate usage of conditional operators:
boolean b1 = 4 == 2 && 1 < 4; // false, short-circuit evaluated as
// (b1 = ((4 == 2) && (1 < 4)))
boolean b2 = !b1 || 2.5 > 8; // true, short-circuit evaluated as
// (b2 = ((!b1) || (2.5 > 8)))
boolean b3 = !(b1 && b2); // true
boolean b4 = b1 || !b3 && b2; // false, short-circuit evaluated as
// (b4 = (b1 || ((!b3) && b2)))
1.7.7 Increment(++) and decrement(--) operators
Increment operators and decrement operators are used to increment and
decrement the value by 1.Increment and decrement operators comes in two
flavours: postfix and prefix.
Postfix increment operator: post increment operator have the below syntax
i++ uses the current value of i as the value of expression first , then it is
incremented by 1.
Below diagram explains the postIncrement operator.
PreIncrement operator : pre increment operator have the below syntax
++i add 1 to i first , then uses the new value of i as the value for the
expression .
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Same story is applicable for the postdecrement and predecrement except it
decrements the value by 1.
1.8 Arrays:
An array is a data structure that defines an indexed collection of a fixed
number of homogeneous data elements. This means that all elements in the
array have the same data type. A position in the array is indicated by a non-
negative integer value called the index. An element at a given position in the
array is accessed using the index. The size of an array is fixed and cannot
increase to accommodate more elements.
In Java, arrays are objects. Arrays can be of primitive data types or
reference types. In the former case, all elements in the array are of a specific
primitive data type. In the latter case, all elements are references of a
specific reference type. References in the array can then denote objects of
this reference type or its subtypes. Each array object has a final field called
length, which specifies the array size, that is, the number of elements the
array can accommodate. The first element is always at index 0 and the last
element at index n-1, where n is the value of the length field in the array.
Simple arrays are one-dimensional arrays, that is, a simple sequence of
values. Since arrays can store object references, the objects referenced can
also be array objects. This allows implementation of array of arrays.
Declaring Array Variables
An array variable declaration has either the following syntax:
<element type>[] <array name>;
Or
<element type> <array name>[];
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where <element type> can be a primitive data type or a reference type. The
array variable <array name> has the type <element type>[]. Note that the
array size is not specified. This means that the array variable <array name>
can be assigned an array of any length, as long as its elements have
<element type>.
It is important to understand that the declaration does not actually create
an array. It only declares a reference that can denote an array object.
int anIntArray[], oneInteger;
Pizza[] mediumPizzas, largePizzas;
These two declarations declare anIntArray and mediumPizzas to be reference
variables that can denote arrays of int values and arrays of Pizza objects,
respectively. The variable largePizzas can denote an array of pizzas, but the
variable oneInteger cannot denote an array of int values—it is simply an int
variable.
When the [] notation follows the type, all variables in the declaration are
arrays. Otherwise the [] notation must follow each individual array name in
the declaration.
An array variable that is declared as a member of a class, but is not
initialized to denote an array, will be initialized to the default reference value
null. This default initialization does not apply to local reference variables
and, therefore, does not apply to local array variables .
Constructing an Array
An array can be constructed for a specific number of elements of the
element type, using the new operator. The resulting array reference can be
assigned to an array variable of the corresponding type.
<array name> = new <element type> [<array size>];
The minimum value of <array size> is 0 (i.e., arrays with zero elements can
be constructed in Java). If the array size is negative, a
NegativeArraySizeException is thrown.
Given the following array declarations:
int anIntArray[], oneInteger;
Pizza[] mediumPizzas, largePizzas;
the arrays can be constructed as follows:
anIntArray = new int[10]; // array for 10 integers
mediumPizzas = new Pizza[5]; // array of 5 pizzas
largePizzas = new Pizza[3]; // array of 3 pizzas
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The array declaration and construction can be combined.
<element type1>[] <array name> = new <element type2>[<array size>];
However, here array type <element type2>[] must be assignable to array type
<element type1>[] .When the array is constructed, all its elements are
initialized to the default value for <element type2>. This is true for both
member and local arrays when they are constructed.
In all the examples below, the code constructs the array and the array
elements are implicitly initialized to their default value. For example, the
element at index 2 in array anIntArray gets the value 0, and the element at
index 3 in array mediumPizzas gets the value null when the arrays are
constructed.
int[] anIntArray = new int[10]; // Default element value: 0.
Pizza[] mediumPizzas = new Pizza[5]; // Default element value: null.
// Pizza class extends Object class
Object objArray = new Pizza[3]; // Default element value: null.
// Pizza class implements Eatable interface
Eatable[] eatables = new Pizza[2]; // Default element value: null.
The value of the field length in each array is set to the number of elements
specified during the construction of the array; for example, medium
Pizzas.length has the value 5.
Once an array has been constructed, its elements can also be explicitly
initialized individually; for example, in a loop. Examples in the rest of this
section make heavy use of a loop to traverse through the elements of an
array for various purposes.
Initializing an Array
Java provides the means of declaring, constructing, and explicitly initializing
an array in one declaration statement:
<element type>[] <array name> = { <array initialize list> };
This form of initialization applies to member as well as local arrays. The
<array initialize list> is a comma-separated list of zero or more expressions.
Such an array initialization block results in the construction and
initialization of the array.
int[] anIntArray = {1, 3, 49, 2, 6, 7, 15, 2, 1, 5};
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The array anIntArray is declared as an array of ints. It is constructed to hold
10 elements (equal to the length of the list of expressions in the block),
where the first element is initialized to the value of the first expression (1),
the second element to the value of the second expression (3), and so on.
// Pizza class extends Object class
Object[] objArray = { new Pizza(), new Pizza(), null };
The array objArray is declared as an array of the Object class, constructed
to hold three elements. The initialization code sets the first two elements of
the array to refer to two Pizza objects, while the last element is initialized to
the null reference. Note that the number of objects created in the above
declaration statement is actually three: the array object with three
references and the two Pizza objects.
The expressions in the <array initialize list> are evaluated from left to right,
and the array name obviously cannot occur in any of the expressions in the
list. In the examples above, the <array initialize list> is terminated by the
right curly bracket , }, of the block. The list can also be legally terminated by
a comma. The following array has length two, not three:
Topping[] pizzaToppings = { new Topping("cheese"), new Topping("tomato"), };
Using an Array
The whole array is referenced by the array name, but individual array
elements are accessed by specifying an index with the [] operator. The array
element access expression has the following syntax:
<array name> [<index expression>]
Each individual element is treated as a simple variable of the element type.
The index is specified by the <index expression>, which can be any
expression that evaluates to an non-negative int value. Since the lower
bound of an array is always 0, the upper bound is one less than the array
size, that is, (<array name>.length-1). The ith element in the array has index
(i-1). At runtime, the index value is automatically checked to ensure that it
is within the array index bounds. If the index value is less than 0 or greater
than or equal to <array name>.length in an array element access expression,
an ArrayIndexOutOfBoundsException is thrown.
1.9 Anonymous Arrays
As shown earlier in this section, the following declaration statement
<element type1>[] <array name> = new <element type2>[<array size>]; // (1)
int[] intArray = new int[5];
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can be used to construct arrays using an array creation expression. The size
of the array is specified in the array creation expression, which creates the
array and initializes the array elements to their default values. On the other
hand, the following declaration statement
<element type>[] <array name> = { <array initialize list> }; // (2)
int[] intArray = {3, 5, 2, 8, 6};
both creates the array and initializes the array elements to specific values
given in the array initializer block. However, the array initialization block is
not an expression.
Java has another array creation expression, called anonymous array, which
allows the concept of the array creation expression from (1) and the array
initializer block from (2) to be combined, to create and initialize an array
object:
new <element type>[] { <array initialize list> }
new int[] {3, 5, 2, 8, 6}
The construct has enough information to create a nameless array of a
specific type. Neither the name of the array nor the size of the array is
specified. The construct returns an array reference that can be assigned and
passed as parameter. In particular, the following two examples of
declaration statements are equivalent.
int[] intArray = {3, 5, 2, 8, 6}; // (1)
int[] intArray = new int[] {3, 5, 2, 8, 6}; // (2)
In (1), an array initializer block is used to create and initialize the elements.
In (2), an anonymous array expression is used. It is tempting to use the
array initialization block as an expression; for example, in an assignment
statement as a short cut for assigning values to array elements in one go.
However, this is illegal—instead, an anonymous array expression should be
used.
int[] daysInMonth;
daysInMonth = {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31}; // Not ok.
daysInMonth = new int[] {31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31}; //
ok.
1.10 Multidimensional Arrays
Since an array element can be an object reference and arrays are objects,
array elements can themselves reference other arrays. In Java, an array of
arrays can be defined as follows:
<element type>[][]...[] <array name>;or
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<element type> <array name>[][]...[];
In fact, the sequence of square bracket pairs, [], indicating the number of
dimensions, can be distributed as a postfix to both the element type and the
array name. Arrays of arrays are also sometimes called multidimensional
arrays.
The following declarations are all equivalent:
int[][] mXnArray; // 2-dimensional array
int[] mXnArray[]; // 2-dimensional array
int mXnArray[][]; // 2-dimensional array
It is customary to combine the declaration with the construction of the
multidimensional array.
int[][] mXnArray = new int[4][5]; // 4 x 5 matrix of ints
The previous declaration constructs an array mXnArray of four elements,
where each element is an array (row) of 5 int values. The concept of rows
and columns is often used to describe the dimensions of a 2-dimensional
array, which is often called a matrix. However, such an interpretation is not
dictated by the Java language.
Multidimensional arrays can also be constructed and explicitly initialized
using array initializer blocks discussed for simple arrays. Note that each row
is an array which uses an array initializer block to specify its values:
double[][] identityMatrix = {
{1.0, 0.0, 0.0, 0.0 }, // 1. row
{0.0, 1.0, 0.0, 0.0 }, // 2. row
{0.0, 0.0, 1.0, 0.0 }, // 3. row
{0.0, 0.0, 0.0, 1.0 } // 4. row
}; // 4 x 4 Floating-point matrix
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Chapter 2 : Control Statements , Objects and classes
2.1 Selection Statements
Java provides selection statements that allow the program to choose
between alternative actions during execution. The choice is based on criteria
specified in the selection statement. These selection statements are
simple if Statement
if-else Statement
switch Statement
Simple if Statement
The simple if statement has the following syntax:
if (<conditional expression>)
<statement>
It is used to decide whether an action is to be performed or not, based on a
condition. The condition is specified by <conditional expression> and the
action to be performed is specified by <statement>.
The semantics of the simple if statement are straightforward. The
<conditional expression> is evaluated first. If its value is true, then
<statement> (called the if block) is executed and execution continues with
the rest of the program. If the value is false, then the if block is skipped and
execution continues with the rest of the program.
In the following examples of the if statement, it is assumed that the
variables and the methods have been defined appropriately:
if (emergency) // emergency is a boolean variable
operate(); // single statement in if , no need to mention curley braces
if (temperature > critical)
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soundAlarm();
if (isLeapYear() && endOfCentury())
celebrate();
if (catIsAway()) { // Block , we have to mention curley braces
getFishingRod();
goFishing();
}
Note that <statement> can be a block, and the block notation is necessary if
more that one statement is to be executed when the <conditional
expression> is true.
Since the <conditional expression> must be a boolean expression, it avoids
a common programming error: using an expression of the form (a=b) as the
condition, where inadvertently an assignment operator is used instead of a
relational operator. The compiler will flag this as an error, unless both a and
b are boolean.
Note that the if block can be any valid statement. In particular, it can be the
empty statement (;) or the empty block ({}). A common programming error is
an inadvertent use of the empty statement.
if (emergency); // Empty if block
operate(); // Executed regardless of whether it was an emergency or
not.
if-else Statement
The if-else statement has the following syntax:
if (<conditional expression>)
<statement1>
else
<statement2>
It is used to decide between two actions, based on a condition.
The <conditional expression> is evaluated first. If its value is true, then
<statement1> (the if block) is executed and execution continues with the rest
of the program. If the value is false, then <statement2> (the else block) is
executed and execution continues with the rest of the program. In other
words, one of two mutually exclusive actions is performed. The else clause is
optional; if omitted, the construct reduces to the simple if statement.
In the following examples of the if-else statement, it is assumed that all
variables and methods have been defined appropriately:
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Ex 1: if (emergency)
operate();
else
joinQueue();
Ex 2 if (temperature > critical)
soundAlarm();
else
businessAsUsual();
The rule for matching an else clause is that an else clause always refers to
the nearest if that is not already associated with another else clause. Block
notation and proper indentation can be used to make the meaning obvious.
switch Statement
Conceptually the switch statement can be used to choose one among many
alternative actions, based on the value of an expression. Its general form is
as follows:
switch (<non-long integral expression>) {
case label1: <statement1>
case label2: <statement2>
...
case labeln: <statementn>
default: <statement>
} // end switch
The syntax of the switch statement comprises a switch expression followed
by the switch body, which is a block of statements. The type of the switch
expression is non-long integral (i.e., char, byte, short, or int). The
statements in the switch body can be labeled, defining entry points in the
switch body where control can be transferred depending on the value of the
switch expression. The semantics of the switch statement are as follows:
The switch expression is evaluated first.
The value of the switch expression is compared with the case labels.
Control is transferred to the <statementi> associated with the case
label that is equal to the value of the switch expression. After
execution of the associated statement, control falls through to the
next statement unless appropriate action is taken.
If no case label is equal to the value of the switch expression, the
statement associated with the default label is executed.
All labels (including the default label) are optional and can be defined in any
order in the switch body. There can be at most one default label in a switch
statement. If it is left out and no valid case labels are found, the whole
switch statement is skipped.
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The case labels are constant expressions whose values must be unique,
meaning no duplicate values are allowed. The case label values must be
assignable to the type of the switch expression . In particular, the case label
values must be in the range of the type of the switch expression. Note that
the type of the case label cannot be boolean, long, or floating-point.
Example 5.2 Using break in switch Statement
public class Digits {
public static void main(String[] args) {
System.out.println(digitToString('7') + " " + digitToString('8') + " "
+digitToString('6'));
}
public static String digitToString(char digit) {
String str = "";
switch(digit) {
case '1': str = "one"; break;
case '2': str = "two"; break;
case '3': str = "three"; break;
case '4': str = "four"; break;
case '5': str = "five"; break;
case '6': str = "six"; break;
case '7': str = "seven"; break;
case '8': str = "eight"; break;
case '9': str = "nine"; break;
case '0': str = "zero"; break;
default: System.out.println(digit + " is not a digit!");
}
return str;
}
}
Output from the program:
seven eight six
2.2 Iteration Statements
Loops allow a block of statements to be executed repeatedly (i.e., iterated). A
boolean condition (called the loop condition) is commonly used to determine
when to terminate the loop. The statements executed in the loop constitute
the loop body. The loop body can be a single statement or a block.
Java provides three language constructs for constructing loops:
while statement
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do-while statement
for statement
These loops differ in the order in which they execute the loop body and test
the loop condition. The while and the for loops test the loop condition before
executing the loop body, while the do-while loop tests the loop condition
after execution of the loop body.
while Statement
The syntax of the while loop is
while (<loop condition>)
<loop body>
The loop condition is evaluated before executing the loop body. The while
statement executes the loop body as long as the loop condition is true. When
the loop condition becomes false, the loop is terminated and execution
continues with the statement immediately following the loop. If the loop
condition is false to begin with, the loop body is not executed at all. In other
words, a while loop can execute zero or more times. The loop condition must
be a boolean expression.
The while statement is normally used when the number of iterations is not
known a priori.
while (noSignOfLife())
keepLooking();
Since the loop body can be any valid statement, inadvertently terminating
each line with the empty statement (;) can give unintended results.
while (noSignOfLife()); // Empty statement as loop body!
keepLooking(); // Statement not in the loop body.
do-while Statement
The syntax of the do-while loop is
do
<loop body>
while (<loop condition>);
The loop condition is evaluated after executing the loop body. The do-while
statement executes the loop body until the loop condition becomes false.
When the loop condition becomes false, the loop is terminated and execution
continues with the statement immediately following the loop. Note that the
loop body is executed at least once.
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The loop body in a do-while loop is invariably a statement block. It is
instructive to compare the while and the do-while loops. In the examples
below, the mice might never get to play if the cat is not away, as in the loop
at (1). The mice do get to play at least once (at the peril of losing their life) in
the loop at (2).
while (cat.isAway()) { // (1)
mice.play();
}
do { // (2)
mice.play();
} while (cat.isAway());
for Statement
The for loop is the most general of all the loops. It is mostly used for
counter-controlled loops, that is, when the number of iterations is known
beforehand.
The syntax of the loop is as follows:
for (<initialization>; <loop condition>; <increment expression>)
<loop body>
The <initialization> usually declares and initializes a loop variable that
controls the execution of the <loop body>. The <loop condition> is a boolean
expression, usually involving the loop variable, such that if the loop
condition is true, the loop body is executed; otherwise, execution continues
with the statement following the for loop. After each iteration (i.e., execution
of the loop body), the <increment expression> is executed. This usually
modifies the value of the loop variable to ensure eventual loop termination.
The loop condition is then tested to determine if the loop body should be
executed again. Note that the <initialization> is only executed once on entry
to the loop.
<initialization>
while (<loop condition>) {
<loop body>
<increment expression>
}
The following code creates an int array and sums the elements in the array.
int sum = 0;
int[] array = {12, 23, 5, 7, 19};
for (int index = 0; index < array.length; index++) // (1)
sum += array[index];
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The loop variable index is declared and initialized in the <initialization>
section of the loop. It is incremented in the <increment expression> section.
The for loop defines a local block such that the scope of this declaration is
the for block, which comprises the <initialization>, the <loop condition>, the
<loop body> and the <increment expression> sections.
The loop at (1) showed how a declaration statement can be specified in the
<initialization> section. Such a declaration statement can also specify a
comma-separated list of variables.
for (int i = 0, j = 1, k = 2; ... ; ...) ...; // (2)
The variables i, j, and k in the declaration statement all have type int. All
variables declared in the <initialization> section are local variables in the for
block and obey the scope rules for local blocks.
For Each Statement
For each statement is an alternative to for loop which is generally used to
iterate over collections and array. Suppose if we have a linear array which is
initialized using initialize list as
int a[]={2,5,6,,8,4,9,10};
then to sum all the elements in this array , we require to traverse each
element of the array and add it, so for this, we can used loops. Check the
below diagram
2.3 Transfer Statements
Java provides six language constructs for transferring control in a program:
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break
continue
return
try-catch-finally
throw
assert.
Note that Java does not have a goto statement, although goto is a reserved
word.
break Statement
The break statement comes in two forms: the unlabeled and the labeled
form.
break; // the unlabeled form
break <label>; // the labeled form
The unlabeled break statement terminates loops (for, while, do-while) and
switch statements which contain the break statement, and transfers control
out of the current context (i.e., the closest enclosing block). The rest of the
statement body is skipped, terminating the enclosing statement, with
execution continuing after this statement.
In Below Example , the break statement at (1) is used to terminate a for
loop. Control is transferred to (2) when the value of i is equal to 4 at (1),
skipping the rest of the loop body and terminating the loop.
Example also shows that the unlabeled break statement only terminates
the innermost loop or switch statement that contains the break statement.
The break statement at (3) terminates the inner for loop when j is equal to 2,
and execution continues in the outer switch statement at (4) after the for
loop.
Example break Statement
class BreakOut {
public static void main(String[] args) {
for (int i = 1; i <= 5; ++i) {
if (i == 4) break; // (1) Terminate loop. Control to (2).
// Rest of loop body skipped when i gets the value 4.
System.out.println(i + "\t" + Math.sqrt(i));
} // end for
// (2) Continue here.
int n = 2;
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switch (n) {
case 1: System.out.println(n); break;
case 2: System.out.println("Inner for loop: ");
for (int j = 0; j < n; j++)
if (j == 2)
break; // (3) Terminate loop. Control to (4).
else
System.out.println(j);
default: System.out.println("default: " + n); // (4) Continue here.
}
}
}
Output from the program:
1 1.0
2 1.4142135623730951
3 1.7320508075688772
Inner for loop:
0
1
default: 2
A labeled break statement can be used to terminate any labeled statement
that contains the break statement. Control is then transferred to the
statement following the enclosing labeled statement. In the case of a labeled
block, the rest of the block is skipped and execution continues with the
statement following the block:
out:
{ // (1) Labeled block
// ...
if (j == 10) break out; // (2) Terminate block. Control to (3).
System.out.println(j); // Rest of the block not executed if j == 10.
// ...
}
// (3) Continue here.
continue Statement
Like the break statement, the continue statement also comes in two forms:
the unlabeled and the labeled form.
continue; // the unlabeled form
continue <label>; // the labeled form
The continue statement can only be used in a for, while, or do-while loop to
prematurely stop the current iteration of the loop body and proceed with the
next iteration, if possible. In the case of the while and do-while loops, the
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rest of the loop body is skipped, that is, stopping the current iteration, with
execution continuing with the <loop condition>. In the case of the for loop,
the rest of the loop body is skipped, with execution continuing with the
<increment expression>.
In Example , an unlabeled continue statement is used to skip an iteration in
a for loop. Control is transferred to (2) when the value of i is equal to 4 at (1),
skipping the rest of the loop body and continuing with the <increment
expression> in the for statement.
Example : continue Statement
class Skip {
public static void main(String[] args) {
for (int i = 1; i <= 5; ++i) {
if (i == 4) continue; // (1) Control to (2).
// Rest of loop body skipped when i has the value 4.
System.out.println(i + "\t" + Math.sqrt(i));
// (2). Continue with increment expression.
} // end for
}
}
Output from the program:
1 1.0
2 1.4142135623730951
3 1.7320508075688772
5 2.23606797749979
return Statement
The return statement is used to stop execution of a method and transfer
control back to the calling code (a.k.a. the caller). The usage of the two
forms of the return statement is dictated by whether it is used in a void or a
non-void method. The first form does not return any value to the calling
code, but the second form does. Note that the keyword void does not
represent any type.
The <expression> must evaluate to a primitive value or a reference value,
and its type must be assignable to the return type in the method prototype.
A void method need not have a return statement —in which case control
normally returns to the caller after the last statement in the method's body
has been executed.
return Statement
Form of return Statement In void Method In Non-void Method
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return Statement
Form of return Statement In void Method In Non-void Method
return; optional not allowed
return <expression>; not allowed mandatory
2.4 Classes
• Classes is a concept through which we can represent real world entity,
Suppose if we want to represent house then class is used to describe
the features of house
• Classes acts like a blueprint of the object. Through classes , we can
define properties and behaviours of the object which is used to
differentiate one object from other object .
In java , properties of an object of a class, also called attributes, are
defined using variables in java. Behaviours of an object of the class
also known as operations , are defined using methods /functions in
java.
• Class made the distinction between the contract and implementation
provides for its object .
Contract defines what services , and implementation defines how
these services are provided by the classes.
• Through classes , we can achieve the abstraction in java . Abstraction
is one of the fundamental way to handle the complexity . Abstraction
denotes the essential properties and behaviours of an object .
Class syntax:
class [className]
{
//Propeties of class by defining the variables in class , also called class
//variables or instance variables ;
//Behaviours of class by defining the methods in class , also called class
//methods
Ex: Suppose we want to implement the student ,so we create a student
class having student_id and student_name as properties of the class and
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methods that set the student_id and student_name and methods that
return the student_id and student_name on request.
class student
{
Private int std_id;
Private String std_name;
void setStdid(int stdid)
{
std_id=stdid;
}
int getStdid()
{
return std_id;
}
void setStdname(String stdname)
{
std_name=stdname;
}
String getStdid()
{
return std_name;
}
}
• Both class variables and methods constitutes the class Members.
• UML Notation
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2.5 Objects
• An objects is an instance of the class .
• Objects are something that have real existence . Classes without
objects are not worth creating . Objects are the handler for accessing
the class data members and member functions.
• An object must be explicitly created before it can be used in a program
• In java , objects are manipulated through object references.
• Process of creating object in java involves
1. Declaration of reference variable
[Class name] [reference variable name];
For Ex: Student st;
Here Student is a class that is used to denote the student entity and
st is the references of the student class .
2. Creating an Object:
Object creation in java involves the new operator.
Syntax: [Reference variable of class] = new [ClassName];
Ex: st=new Student();
new returns a reference to a new instance of the student class . which is
assigned to the st reference variable. Now using the st reference variable ,
we can access the student class.
Note: In general , Object provides a handlers for the class , handler is used
to access the variables and methods in a class .
We can also combine the a and b step.
For Ex: Student st = new Student();
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2.6 Static and Non Static Members:
Static Members :
1. Static members are specific for the class .
2. Static members calls either using object name or class name.
3. Static members are initializes when the class is loaded in the memory.
4. Class Static variables are initialized with their default values when
class loads in memory.
5. ―this‖ keyword is not available .
Non Static Members :
1. Non static members are specific for the object , means its number of
copies is dependent on the number of objects .
2. Non static member is called(used) by using the object of the class
3. Non static members are initialize when the constructor of the class is
called.(when object is created)
4. ―this‖ is available.
2.7 Accessing Class members :
Class members are access by using the object of the class with the dot
operator (.), followed by the variable or method name . Static variables and
methods can also be called without using object name . Static member can
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access either object name or class name followed by the variable name and
method name , concatenated using dot operator .
Non static variable and functions can be access by object of the class
followed by the variable and method name concatenate with the dot
operator.
2.8 Method Overloading :
Each method has a signature , which is comprised of the name of the
method and return type and number of the parameters in the argument list.
Method overloading allows a method with the same name with different
parameters , thus with different signature.
Method Overloading is a concept through which we can define more
then one method with the same name in a class, but these methods
must have different types of input arguments. Input arguments of methods
can be differ according to
1. Order of input arguments : Order of input arguments means that the
method should have argument that differ according to the order, in
which it appears in the function . Suppose if we create two methods
with the same name called max in a class, first method takes float as
first argument and integer as second argument, and the second
function takes integer as first argument and float as second
argument.
2. Type of input arguments : Type of input arguments means that
methods should have different type of input arguments as shown in
the diagram.
3. Number of input arguments
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Note: Methods with same name and same argument ,but different return
type in a class are not overloaded methods.
2.9 Constructors
The main purpose of constructor is to set the initial state of an object when
the object is created using the new operator
1. Constructor is a special function , special means , we never calls it ,
system calls it when we create an object of the class
2. Constructor name must be same as class name with no return
type .For Example , if our class name is student , then constructor
name is also student.
class Student
{
int studid;
Student() // constructor of student class
{
System.out.print(―This is constructor of student class‖);
}
}
3. Constructor is used to set the initial value of object with their defaults
values .
4. There are two types of constructor , default constructor and
parameterized constructor , constructor with no input arguments are
called default constructor , constructor with the input arguments are
called parameterized constructor.
5. By default , if we don’t write any constructor , then java provides us a
default constructor with empty body which initialize the state of object
with default vales.
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6. If we write any constructor, either default or parameterized then java
don’t provide us a default constructor.
7. Modifiers other than Access modifiers are not permitted .
8. Constructor can used not to create an object of the class
9. Constructor can used to create an object conditionally.
10. Constructor overloading is possible.
2.10 Nested and Inner class :
A class that is declared within another class or interface, is called a nested
class. Similarly, an interface that is declared within another class or
interface, is called a nested interface. A top-level class or a top-level interface
is one that is not nested.
In addition to the top-level classes and interfaces, there are four categories
of nested classes and one of nested interfaces, defined by the context these
classes and interfaces are declared in:
static member classes and interfaces
non-static member classes
local classes
anonymous classes
The last three categories are collectively known as inner classes. They differ
from non-inner classes in one important aspect: that an instance of an inner
class may be associated with an instance of the enclosing class. The
instance of the enclosing class is called the immediately enclosing instance.
An instance of an inner class can access the members of its immediately
enclosing instance by their simple name.
A static member class or interface is defined as a static member in a class or
an interface. Such a nested class can be instantiated like any ordinary top-
level class, using its full name. No enclosing instance is required to
instantiate a static member class. Note that there are no non-static member,
local, or anonymous interfaces. Interfaces are always defined either at the
top level or as static members.
Non-static member classes are defined as instance members of other
classes, just like fields and instance methods are defined in a class. An
instance of a non-static member class always has an enclosing instance
associated with it.
Local classes can be defined in the context of a block as in a method body or
a local block, just as local variables can be defined in a method body or a
local block.
Anonymous classes can be defined as expressions and instantiated on the
fly. An instance of a local (or an anonymous) class has an enclosing instance
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associated with it, if the local (or anonymous) class is declared in a non-
static context.
A nested class or interface cannot have the same name as any of its
enclosing classes or interfaces
2.11 Inheritance:
Inheritance is required because we need two things.
1 Extensibility
2 Substitutability.
3 Reusability.
Inheritance.
1. Inheritance in English means you should get something from the other
person.
2 . In terms of Programming , It is not about only getting something from the
other person but also getting something exclusive to you. Meaning of you in
object oriented terminology is sub class object.
in inheritance, we should never talk about parent and child, because then
there is never ending story.
class A
class B extends A // we tell B is inheriting from A
class C extends B // C is inheriting from B
class D extends C // D is inheriting from C
A is a parent (stupid word)
B is a child class ( stupid word)
why stupid, what is relationship between C and A.
A is the base class for B, C and D. and not only for B.
A is the super class for B, C and D. and not only for B.
is D a subclass of C, B and A, answer is Yes
is D a derived of C, B and A, answer is Yes
What is Extensibility
1. when we add a new feature into the super class, without making any
changes in the Sub class ,the sub class object is able to access
the new feature added in the super class.
Example
One day, customer comes tells in Employee class you need to add deptid, we
will add deptid into employee class, provide the necessary functions. Then
without making any changes in the SE class, SE object, will access the
deptid feature of Employee this is called extensibility. we can access feature
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of the super class directly by the subclass object.
when we talk about inheritance the day we forget subclass object, we are
dead in inheritance.
Substitutability
Substitute means you don’t get what you were actually told you will get.
in real life, we like generalizing things. about we have always deal with
specializations.
Generalization - super class
Specialization - subclass.
Subclasses can always be generalized through a super class. coding addicts
what is substitutability
Base class pointer can be assigned with either a base class object or a
derived class object. this is called substitutability, get it without using
Inheritance, no you won’t get it.
2.12 Method Overriding
if we want to add some functionality in the super class method or if we want
that the functionality provided by super class is not what we want in sub
class , then we override the method prototype in the sub class and add the
additional functionality in that method in the subclass .
So method overriding is a concept through which we can hide the
functionality of the super class from the sub class object .
Function calling is dependent on the type of object , not on the type of
references. So we create an object of the sub class , and through this object
, if we call the overrided method, then its sub class method that is called ,
not super class method.
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In the diagram , arrow 1 shows that the display function of the sub class is
called when we access it by declaring object as :
Sub s = new Sub();
In above object creation , object of Sub class is created and this object are
handled by the Sub class reference . Class left to the = sign , shows the type
of reference and class afer the = shows the type of the object.
Arrow 2 in the diagram shows that display function of super class will call if
we create object as :
Super s1 = new Super();
As object is of type super class it calls the super class display function .
Arrow 3 shows that display function of the sub class is called , because the
object is of type sub , which is handled by super class reference , thanks to
substitutability feature of inheritance , because a sub class object can be
assigned either super class reference or sub class reference.
Super s2= new Sub();
2.13 Difference between Method overloading and overriding
Method Overloading Method Overriding
1 If we create more than one function If we create a function in sub
with the same name in a class then class that is similar in the super
this concept is called method class , then this concept is
overloading , but compiler can called method overriding.
differentiate through these functions Compiler is not able to
according to differentiate these functions
a. Number of input arguments while calling
b. Type of inputs arguments
c. Order of input arguments
2 Method overloading is done within Method overriding is done in
the single class , means if we create inheritance scenario only
two functions with the same name in .means there should be super –
different class , then it is not method sub relationship between
overloading classes.
3 There is no dependency on the return Dependency on the return value
value of the function also , means return value also
same in super and sub class
methods.
4. Function overloading is a concept Function overriding is a concept
through which we avoid different through which we can change
names for functions that works or add the functionality in the
similarly , but operate on different super class method
type of data
5. It is also called compile time It is also called run time
polymorphism polymorphism
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2.14 Final with Inheritance :
A final variable is a constant, despite being called a variable. Its value
cannot be changed once it has been initialized. This applies to instance,
static and local variables, including parameters that are declared final.
A final variable of a primitive data type cannot change its value once it
has been initialized.
A final variable of a reference type cannot change its reference value
once it has been initialized, but the state of the object it denotes can
still be changed.
These variables are also known as blank final variables. Final static
variables are commonly used to define manifest constants (also called
named constants), for example Integer.MAX_VALUE, which is the maximum
int value. Variables defined in an interface are implicitly final . Note that a
final variable need not be initialized at its declaration, but it must be
initialized once before it is used.
A final method in a class is complete (i.e., has an implementation) and
cannot be overridden in any subclass. Subclasses are then restricted in
changing the behavior of the method.
Final variables ensure that values cannot be changed, and final methods
ensure that behavior cannot be changed.
A Final class is a complete class and connot be inherited in other class. So
by making a class final , we can restrict the inheritance of that class . For
Ex: String class in java.lang package is final class , in our class we can’t
inherit String class .
Final Variable : Initialized only once before its use
Final Method : cannot be overrided in the subclasses
Final Class : cannot be inherited in other class
2.15 Abstract :
Abstract method in a class means that it is not provided what the function
do in class , but the body of method is implemented in the sub class , so
declaring a method abstract means that overriding of such method is
compulsory.
Abstract Class means that it is necessary to inherit such class , if we forget
it , then it is compile time error. Abstract keyword have reverse functionality
from final keyword.
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Chapter 3 : Packages and Interfaces , String handling
3.1 Packages
1. Packages are used to group related classes, interfaces and sub
packages.
2. Packages are used to avoid naming collision.
3. Defining package
package [package name ];
4. Dot operator is used to uniquely identify packages members .
Suppose if we declare package as
package com.practice.demoprograms ;
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then it creates a folder demoprograms which is inside the practice
folder , which is inside com folder.
5. If we want to use functions from others packages then we have two
ways for using it
a. Import that package in our class using import keyword .
import [package name which we want to import];
b. Use full qualified name for the class
Suppose we want to acces Date class from java.util package ,
then we have to write java.util.Date d = new java.util.Date();
It will create the object of date class and by this object , we
access the Date class functions.
6. All java inbuild packages names start with either java or javax.
So it is advisable not to start a package name with the java or
javax.
7. Access modifiers plays an important role while importing a
function\class from package , means if our class/ function is
declared private in other class , then it is not possible to use it .
Refer to access modifiers topic for more discussion.
3.2 Concept of CLASSPATH
Where to look? The Java runtime system needs to know where to find
programs that you want to run and libraries that are needed. It knows
where the predefined Java packages are, but if you are using additional
packages, you must tell specify where they are located.
Classpath is environment variable which is used to specify the path where
from the java interpreter searches for the file whose name is specified with
java keyword.
For example
C:/>set classpath=d:
After writing it press ―ENTER‖. Now if we write following command.
C:/>java Hello
Now the interpreter will search this file ―Hello‖ in directory D:/
Advantages of Classpath:-
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1. Using classpath variable largest path can be written once but can be
used multiple times.
2. Using classpath we can clearly specify where from to search the
required file in computer.
3. Classpath is much useful in Packages.
Setting classpath in windows
The CLASSPATH variable can be set on Windows XP with the following
steps.
Click the Start button in the lower left of the screen.
Select Control Panel from the pop-up menu.
Choose System from the submenu.
Click the Advanced tab.
Click the Environment Variables button near the bottom and you will
see two lists of variables.
Look in the System variables list for a variable named CLASSPATH. If
you find it, click Edit. If you don't find it, click New and
enter CLASSPATH in the Variable name field.
The Variable value field is a list of file paths of directories or jar files.
The first thing in this list should be the current directory, which is
represented in windows just as it is in Unix, as a single period. If
there's more than one thing in this list, separate items with a
semicolon. For example, my CLASSPATH variable starts with these
three items (there are a couple more, but this should be enough to
give you the idea). The only part you need is the first "dot".
3.3 Access Modifier or Visibility control :Java has four access levels and
three access modifiers. There are only three modifiers because the default
(what you get when you don't use any access modifier) is one of the four
access levels.
Access Levels (in order of how restrictive they are, from least to most
restrictive)
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public
Use public for classes, constants (static final variables) , and methods that
you're exposing to other code (for example getters and setters) and most
constructors.
private
Use private for virtually all instance variables, and for methods that you
don't want outside code to call (in other words, methods used by the public
methods of your class). But although you might not use the other two
(protected and default), you still need to know what they do because you'll
see them in other code.
default
Both protected and default access levels are tied to packages. Default access
is simple-it means that only code within the samepackage can access code
with default access. So a default class, for example can be accessed by only
classes within the same package as the default class.
protected
Protected access is almost identical to default access, with one exception: it
allows subclasses to inherit the protected thing, even if those subclasses are
outside the package of the super-class they extend: That's it. That's all
protected buys you-the ability to let your subclasses be outside your
superclass package, yet still inherit pieces of the class, including methods
and constructors.
3.4 Using other package in class :
There are two ways to used different classes from different package in our
class .
a. By using the fully qualified name : Using fully qualified name is a
tedious thing to do if we want to used a class from different package
many times . In fully qualified name , before using the class from
different package , we have to mention the name of the package before
the class and each subfolder is differentiate through dot(.) operator .
For Example , if we want to use JOptionPane class in our class , then
we have to write like :
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String s = javax.swing.JOptionPane.showInputDialog(“enter the
string value”);
this is tedious activity to used package because writing such a big
package name always makes our code more errorous and more typing
effort we have to put while coding .
b. Import the required package : class from different Package which we
want to used in our class , requires to import the package in our
class . By importing a required class , we can used such class without
its fully qualified name . There are two formats for importing classes
for importing whole package
import javax.swing.*;
for importing specific class
import javax.swing.JOptionPane;
Note : import statements should be the after package declaration
statement , or if there is no package declaration statements then it
should comes before class declaration .
3.5 Interfaces
Extending classes using single implementation inheritance creates new
class types. A super class reference can denote objects of its own type and
its subclasses strictly according to the inheritance hierarchy. Because this
relationship is linear, it rules out multiple implementation inheritance, that
is, a subclass inheriting from more than one super class. Instead Java
provides interfaces, which not only allow new named reference types to be
introduced, but also permit multiple interface inheritance.
Defining Interfaces
A top-level interface has the following general syntax:
<accessibility modifier> interface <interface name>
<extends interface clause> // Interface header
{ // Interface body
<constant declarations>
<method prototype declarations>
<nested class declarations>
<nested interface declarations>
}
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In the interface header, the name of the interface is preceded by the keyword
interface. In addition, the interface header can specify the following
information:
scope or accessibility modifier
any interfaces it extends
The interface body can contain member declarations which comprise
constant declarations
method prototype declarations
An interface does not provide any implementation and is, therefore, abstract
by definition. This means that it cannot be instantiated, but classes can
implement it by providing implementations for its method prototypes.
Declaring an interface abstract is superfluous and seldom done.
The member declarations can appear in any order in the interface body.
Since interfaces are meant to be implemented by classes, interface members
implicitly have public accessibility and the public modifier is omitted.
Interfaces with empty bodies are often used as markers to tag classes as
having a certain property or behavior. Such interfaces are also called ability
interfaces. Java APIs provide several examples of such marker interfaces:
java.lang.Cloneable, java.io.Serializable, java.util.EventListener.
Method Prototype Declarations
An interface defines a contract by specifying a set of method prototypes, but
no implementation. The methods in an interface are all implicitly abstract
and public by virtue of their definition. A method prototype has the same
syntax as an abstract method . However, only the modifiers abstract and
public are allowed, but these are invariably omitted.
<return type> <method name> (<parameter list>) <throws clause>;
Implementing Interfaces
Any class can elect to implement, wholly or partially, zero or more
interfaces. A class specifies the interfaces it implements as a comma-
separated list of unique interface names in an implements clause in the
class header. The interface methods must all have public accessibility
when implemented in the class (or its subclasses). A class can neither
narrow the accessibility of an interface method nor specify new exceptions in
the method's throws clause, as attempting to do so would amount to altering
the interface's contract, which is illegal. The criteria for overriding methods
also apply when implementing interface methods.
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A class can provide implementations of methods declared in an interface,
but it does not reap the benefits of interfaces unless the interface name is
explicitly specified in its implements clause.
Extending Interfaces
An interface can extend other interfaces, using the extends clause. Unlike
extending classes, an interface can extend several interfaces. The interfaces
extended by an interface (directly or indirectly), are called superinterfaces.
Conversely, the interface is a subinterface of its superinterfaces. Since
interfaces define new reference types, superinterfaces and subinterfaces are
also supertypes and subtypes, respectively.
A subinterface inherits all methods from its superinterfaces, as their method
declarations are all implicitly public. A subinterface can override method
prototype declarations from its superinterfaces. Overridden methods are not
inherited. Method prototype declarations can also be overloaded, analogous
to method overloading in classes.
Constants in Interfaces
An interface can also define named constants. Such constants are defined
by field declarations and are considered to be public, static and final. These
modifiers are usually omitted from the declaration. Such a constant must be
initialized with an initializer expression .
An interface constant can be accessed by any client (a class or interface)
using its fully qualified name, regardless of whether the client extends or
implements its interface. However, if a client is a class that implements this
interface or an interface that extends this interface, then the client can also
access such constants directly without using the fully qualified name. Such
a client inherits the interface constants.
Extending an interface that has constants is analogous to extending a class
having static variables. In particular, these constants can be hidden by the
subinterfaces. In the case of multiple inheritance of interface constants, any
name conflicts can be resolved using fully qualified names for the constants
involved.
Example 6.10 Variables in Interfaces
interface Constants {
double PI_APPROXIMATION = 3.14;
String AREA_UNITS = " sq.cm.";
String LENGTH_UNITS = " cm.";
}
public class Client implements Constants {
public static void main(String[] args) {
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double radius = 1.5;
System.out.println("Area of circle is " +
(PI_APPROXIMATION*radius*radius) +
AREA_UNITS); // (1) Direct access.
System.out.println("Circumference of circle is " +
(2*Constants.PI_APPROXIMATION*radius) +
Constants.LENGTH_UNITS); // (2) Fully qualified name.
}
}
Output from the program:
Area of circle is 7.0649999999999995 sq.cm.
Circumference of circle is 9.42 cm.
3.6 String Handling
The String class is defined in the java.lang package and hence is implicitly
available to all the programs in Java. The String class is declared as final,
which means that it cannot be subclassed. It extends the Object class and
implements the Serializable, Comparable, and CharSequence interfaces.
Java implements strings as objects of type String. A string is a sequence of
characters. Unlike most of the other languages, Java treats a string as a
single value rather than as an array of characters.
The String objects are immutable, i.e., once an object of the String class is
created, the string it contains cannot be changed. In other words, once a
String object is created, the characters that comprise the string cannot be
changed. Whenever any operation is performed on a String object, a new
String object will be created while the original contents of the object will
remain unchanged. However, at any time, a variable declared as a String
reference can be changed to point to some other String object.
3.7 Constructors defined in the String class
The String class defines several constructors. The most common constructor
of the String class is the one given below:
public String(String value)
This constructor constructs a new String object initialized with the same
sequence of the characters passed as the argument. In other words, the
newly created String object is the copy of the string passed as an argument
to the constructor.
Other constructors defined in the String class are as follows:
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public String()
This constructor creates an empty String object. However, the use of this
constructor is unnecessary because String objects are immutable.
public String(char[] value)
This constructor creates a new String object initialized with the same
sequence of characters currently contained in the array that is passed as
the argument to it.
public String(char[] value, int startindex, int len)
This constructor creates a new String object initialized with the same
sequence of characters currently contained in the subarray. This subarray is
derived from the character array and the two integer values that are passed
as arguments to the constructor. The int variable startindex represents the
index value of the starting character of the subarray, and the int variable len
represents the number of characters to be used to form the new String
object.
public String(StringBuffer sbf)
This constructor creates a new String object that contains the same
sequence of characters currently contained in the string buffer argument.
public String(byte[] asciichars)
The array of bytes that is passed as an argument to the constructor
contains the ASCII character set. Therefore, this array of bytes is first
decoded using the default charset of the platform. Then the constructor
creates a new String object initialized with same sequence of characters
obtained after decoding the array.
public String(byte[] asciiChars, int startindex, int len)
This constructor creates the String object after decoding the array of bytes
and by using the subarray of bytes.
3.8 Special String Operations
Finding the length of string
The String class defines the length() method that determines the length of a
string. The length of a string is the number of characters contained in the
string. The signature of the length() method is given below:
public int length()
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String Concatenation using the + operator
The + operator is used to concatenate two strings, producing a new String
object as the result. For example,
String sale = "500";
String s = "Our daily sale is" + sale + "dollars";
System.out.println(s);
This code will display the string "Our daily sale is 500 dollars".
The + operator may also be used to concatenate a string with other data
types. For example,
int sale = 500;
String s = "Our daily sale is" + sale + "dollars";
System.out.println(s);
This code will display the string "Our daily sale is 500 dollars". In this case,
the variable sale is declared as int rather than String, but the output
produced is the same. This is because the int value
contained in the variable sale is automatically converted to String type, and
then the + operator concatenates the two strings.
Character Extraction Functions
The String class provides a number of ways in which characters can be
extracted from a String object. Each is examined here. Although the
characters that comprise a string within a String object cannot be indexed
as if they were a character array, many of the String methods employ an
index (or offset) into the string for their operation. Like arrays, the string
indexes begin at zero.
charAt( )
To extract a single character from a String, you can refer directly to an
individual character via the charAt( ) method. It has this general form:
char charAt(int where)
Here, where is the index of the character that you want to obtain. The value
of where must be nonnegative and specify a location within the string.
charAt( ) returns the character at the specified location. For example,
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char ch;
String s=”java solutions”;
ch= s.charAt(3);
assigns the value "a" to ch.
getChars( )
If you need to extract more than one character at a time, you can use the
getChars( ) method. It has this general form:
void getChars(int sourceStart, int sourceEnd, char target[ ], int targetStart)
Here, sourceStart specifies the index of the beginning of the substring, and
sourceEnd specifies an index that is one past the end of the desired
substring. Thus, the substring contains the characters from sourceStart
through sourceEnd–1. The array that will receive the characters is specified
by target. The index within target at which the substring will be copied is
passed in targetStart. Care must be taken to assure that the target array is
large enough to hold the number of characters in the specified substring.
The following program demonstrates getChars( ):
class getCharsDemo {
public static void main(String args[]) {
String s = "This is a demo of the getChars method.";
int start = 10;
int end = 14;
char buf[] = new char[end - start];
s.getChars(start, end, buf, 0);
System.out.println(buf);
}
}
Here is the output of this program:
demo
getBytes( )
There is an alternative to getChars( ) that stores the characters in an array
of bytes. This method is called getBytes( ), and it uses the default character-
to-byte conversions provided by the platform. Here is its simplest form:
byte[ ] getBytes( )
Other forms of getBytes( ) are also available. getBytes( ) is most useful when
you are exporting a String value into an environment that does not support
16-bit Unicode characters. For example, most Internet protocols and text file
formats use 8-bit ASCII for all text interchange.
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toCharArray( )
If you want to convert all the characters in a String object into a character
array, the easiest way is to call toCharArray( ). It returns an array of
characters for the entire string. It has this general form:
char[ ] toCharArray( )
This function is provided as a convenience, since it is possible to use
getChars( ) to achieve the same result.
String Comparison
The String class defines various methods that are used to compare strings
or substrings within strings. Each of them is discussed in the following
sections:
equals()
The equals() method is used to check whether the Object that is passed as
the argument to the method is equal to the String object that invokes the
method. It returns true if and only if the argument is a String object that
represents the same sequence of characters as represented by the invoking
object. The signature of the equals() method is as follows:
public boolean equals(Object str)
equalsIgnoreCase()
The equalsIgnoreCase() method is used to check the equality of the two
String objects without taking into consideration the case of the characters
contained in the two strings. It returns true if the two strings are of the
same length and if the corresponding characters in the two strings are the
same ignoring case. The signature of the equalsIgnoreCase() method is:
public boolean equalsIgnoreCase(Object str)
compareTo()
The compareTo() method is used in conditions where a Programmer wants to
sort a list of strings in a predetermined order. The compareTo() method
checks whether the string passed as an argument to the method is less
than, greater than, or equal to the invoking string. A string is considered
less than another string if it comes before it in alphabetical order. The
signature of the compareTo() method is as follows:
public int compareTo(String str)
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where, str is the String being compared to the invoking String. The
compareTo() method returns an int value as the result of String comparison.
The meaning of these values are given in the following table:
Value Meaning
Less than zero The invoking string is less than the argument string.
Zero The invoking string and the argument string are same.
Greater than zero The invoking string is greater than the argument string.
The String class also has the compareToIgnoreCase() method that compares
two strings without taking into consideration their case difference. The
signature of the method is given below:
public int compareToIgnoreCase(String str)
regionMatches()
The regionMatches() method is used to check the equality of two string
regions where the two string regions belong to two different strings. The
signature of the method is given below:
public boolean regionMatches(int startindex, String str2, int startindex2, int
len)
There is also an overloaded version of the method that tests the equality of
the substring ignoring the case of characters in the substring. Its signature
is given below:
public boolean regionMatches(boolean ignoreCase, int startindex, String
str2, int startindex2, int len)
In both signatures of the method, startindex specifies the starting index of
the substring within the invoking string. The str2 argument specifies the
string to be compared. The startindex2 specifies the starting index of the
substring within the string to be compared. The len argument specifies the
length of the substring being compared. However, in the latter signature of
the method, the comparison is done ignoring the case of the characters in
the substring only if the ignoreCase argument is true.
startsWith()
The startsWith() method is used to check whether the invoking string starts
with the same sequence of characters as the substring passed as an
argument to the method. The signature of the method is given below:
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public boolean startsWith(String prefix)
There is also an overloaded version of the startsWith() method with the
following signature:
public boolean startsWith(String prefix, int startindex)
In both signatures of the method given above, the prefix denotes the
substring to be matched within the invoking string. However, in the second
version, the startindex denotes the starting index into the invoking string at
which the search operation will commence.
endsWith()
The endsWith() method is used to check whether the invoking string ends
with the same sequence of characters as the substring passed as an
argument to the method. The signature of the method is given below:
public boolean endsWith(String prefix)
Modifying a String
The String objects are immutable. Therefore, it is not possible to change the
original contents of a string. However, the following String methods can be
used to create a new copy of the string with the required modification:
substring()
The substring() method creates a new string that is the substring of the
string that invokes the method. The method has two forms:
public String substring(int startindex)
public String substring(int startindex, int endindex)
where, startindex specifies the index at which the substring will begin and
endindex specifies the index at which the substring will end. In the first
form where the endindex is not present, the substring begins at startindex
and runs till the end of the invoking string.
Concat()
The concat() method creates a new string after concatenating the argument
string to the end of the invoking string. The signature of the method is given
below:
public String concat(String str)
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replace()
The replace() method creates a new string after replacing all the occurrences
of a particular character in the string with another character. The string
that invokes this method remains unchanged. The general form of the
method is given below:
public String replace(char old_char, char new_char)
trim()
The trim() method creates a new copy of the string after removing any
leading and trailing whitespace. The signature of the method is given below:
public String trim(String str)
toUpperCase()
The toUpperCase() method creates a new copy of a string after converting all
the lowercase letters in the invoking string to uppercase. The signature of
the method is given below:
public String toUpperCase()
toLowerCase()
The toLowerCase() method creates a new copy of a string after converting all
the uppercase letters in the invoking string to lowercase. The signature of
the method is given below:
public String toLowerCase()
split()
this method can split the string into the given format and will return the
string in the form of string array. Actually, it is based on regex expression
with some characters which have a special meaning in a regex expression.
Searching Strings
The String class defines two methods that facilitate in searching a particular
character or sequence of characters in a string. They are as follows:
IndexOf()
The indexOf() method searches for the first occurrence of a character or a
substring in the invoking string. If a match is found, then the method
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returns the index at which the character or the substring first appears.
Otherwise, it returns -1. The indexOf() method has the following signatures:
public int indexOf(int ch)
public int indexOf(int ch, int startindex)
public int indexOf(String str)
public int indexOf(String str, int startindex)
lastIndexOf()
3.9 String Buffer
A string buffer implements a mutable sequence of characters. A string buffer
is like a String, but can be modified. At any point in time it contains some
particular sequence of characters, but the length and content of the
sequence can be changed through certain method calls.
String buffers are safe for use by multiple threads. The methods are
synchronized where necessary so that all the operations on any particular
instance behave as if they occur in some serial order that is consistent with
the order of the method calls made by each of the individual threads
involved.
String buffers are used by the compiler to implement the binary string
concatenation operator +. For example, the code:
x = "a" + 4 + "c"
is compiled to the equivalent of:
x = new StringBuffer().append("a").append(4).append("c")
.toString()
which creates a new string buffer (initially empty), appends the string
representation of each operand to the string buffer in turn, and then
converts the contents of the string buffer to a string. Overall, this avoids
creating many temporary strings.
The principal operations on a StringBuffer are
the append and insert methods, which are overloaded so as to accept data
of any type. Each effectively converts a given datum to a string and then
appends or inserts the characters of that string to the string buffer.
The append method always adds these characters at the end of the buffer;
the insert method adds the characters at a specified point.
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For example, if z refers to a string buffer object whose current contents are
"start", then the method call z.append("le") would cause the string buffer to
contain "startle", whereas z.insert(4, "le") would alter the string buffer to
contain "starlet".
In general, if sb refers to an instance of a StringBuffer,
then sb.append(x) has the same effect as sb.insert(sb.length(), x).
Every string buffer has a capacity. As long as the length of the character
sequence contained in the string buffer does not exceed the capacity, it is
not necessary to allocate a new internal buffer array. If the internal buffer
overflows, it is automatically made larger.
Chapter 4 : Exception Handling and File Handling
4.1 Exceptions :
An exception in Java is a signal that indicates the occurrence of some
important or unexpected condition during execution. For example, a
requested file cannot be found, or an array index is out of bounds, or a
network link failed. Explicit checks in the code for such conditions can
easily result in incomprehensible code. Java provides an exception handling
mechanism for systematically dealing with such error conditions.
The exception mechanism is built around the throw-and-catch paradigm. To
throw an exception is to signal that an unexpected error condition has
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occurred. To catch an exception is to take appropriate action to deal with
the exception. An exception is caught by an exception handler. The throw-
and-catch principle is embedded in the trycatch- finally construct.
4.2 Exception Hierarchy
Exceptions in Java are objects. All exceptions are derived from the java.lang.
Throwable class. The two main subclasses Exception and Error constitute
the main categories of throwables, the term used to refer to both exceptions
and errors.
4.3 Exception Handling :
Exception handling through which we can separate the normal flow of code
from error rectification code . Exceptions are the run time errors in java .
There are three types of errors in programming.
1. Compile time error : if we have any syntax error , then this errors are
rectified during compilation of code , and your code is aborted until all the
compile time errors are removed . for example , if during the code designing ,
instead of while(condition) , we make a spell mistake for while , then it is
compile time error.
2. Run Time Error : If error occurs while running your application code ,
then it is called run time error , all the exception are run time errors .
3. Logical Error : if we have some logic problem then such types of errors are
called logical errors.
There are two types of Exceptions :
1. System Defined Exception
2. User Defined Exception
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1. System defined Exceptions : System defined exceptions are those
exceptions whose occurance are already known by the jvm means such type
of exception occurrence is already defined in pre build java classes . All the
inbuild exceptions are classes in java which are subclasses of the exception
class , which is subclass of the Throwable class .
In system defined exceptions
1. System knows that something is an Exception
2. It also knows when it is happening or occurring during 2, system creates
the object of the exception throws.
3. Only thing it does not know what needs to be done. so we mention only
3, forget 1 and 2.
4.4 Try, catch and finally
The mechanism for handling exceptions is embedded in the try-catch-finally
construct, which has the following general form:
try {
// try block <statements>
} catch (<exception type1> <parameter1>) {
// catch block <statements>
}
...
catch (<exception typen> <parametern>)
{
// catch block <statements>
} finally {
// finally block<statements>
}
Exceptions thrown during execution of the try block can be caught and
handled in a catch block. A finally block is guaranteed to be executed,
regardless of the cause of exit from the try block, or whether any catch block
was executed.
A few aspects about the syntax of this construct should be noted. The block
notation is mandatory. For each try block there can be zero or more catch
blocks, but only one finally block. The catch blocks and finally block must
always appear in conjunction with a try block, and in the above order. A try
block must be followed by either at least one catch block or one finally
block. Each catch block defines an exception handler. The header of the
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catch block takes exactly one argument, which is the exception its block is
willing to handle. The exception must be of the Throwable class or one of its
subclasses.
Each block (try, catch, or finally) of a try-catch-finally construct can contain
arbitrary code, which means that a try-catch-finally construct can also be
nested in any such block. However, such nesting can easily make the code
difficult to read and is best avoided.
try Block
The try block establishes a context that wants its termination to be handled.
Termination occurs as a result of encountering an exception, or from
successful execution of the code in the try block.
For all exits from the try block, except those due to exceptions, the catch
blocks are skipped and control is transferred to the finally block, if one is
specified . For all exits from the try block resulting from exceptions, control
is transferred to the catch blocks—if any such blocks are specified—to find a
matching catch block .If no catch block matches the thrown exception,
control is transferred to the finally block, if one is specified .
catch Block
Only an exit from a try block resulting from an exception can transfer
control to a catch block. A catch block can only catch the thrown exception
if the exception is assignable to the parameter in the catch block .The code
of the first such catch block is executed and all other catch blocks are
ignored.
After a catch block has been executed, control is always transferred to the
finally block, if one is specified. This is always true as long as there is a
finally block, regardless of whether the catch block itself throws an
exception.
In Example the method printAverage() calls the method
computeAverage() in a try catch construct at (4). The catch block is declared
to catch exceptions of type ArithmeticException. The catch block handles
the exception by printing the stack trace and some additional information at
(7) and (8), respectively.
public class Average2 {
public static void main(String[] args) {
printAverage(100, 0); // (1)
System.out.println("Exit main()."); // (2)
}
public static void printAverage(int totalSum, int totalNumber) {
try { // (3)
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int average = computeAverage(totalSum, totalNumber); // (4)
System.out.println("Average = " + // (5)
totalSum + " / " + totalNumber + " = " + average);
} catch (ArithmeticException ae) { // (6)
ae.printStackTrace(); // (7)
System.out.println("Exception handled in " +
"printAverage()."); // (8)
}
System.out.println("Exit printAverage()."); // (9)
}
public static int computeAverage(int sum, int number) {
System.out.println("Computing average."); // (10)
return sum/number; // (11)
}
}
Output from the program, with call printAverage(100, 20) at (1):
Computing average.
Average = 100 / 20 = 5
Exit printAverage().
Exit main().
Output from the program, with call printAverage(100, 0) at (1):
Computing average.
java.lang.ArithmeticException: / by zero
at Average2.computeAverage(Average2.java:24)
at Average2.printAverage(Average2.java:11)
at Average2.main(Average2.java:5)
Exception handled in printAverage().
Exit printAverage().
Exit main().
Important note :
1. We can mention more then one catch for a try block . each catch can
handle exception .
2. We can mention super class reference in the catch block . Super reference
can handle any exception of its type or of its sub class type.
3. Any line of code in try block, if we get exception , then execution of try is
aborted at that place and control moves to the catch block.
4. If exception thrown by try is not matched with any reference in catch
block , then program will terminate due to exception in your code.
finally Block
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If the try block is executed, then the finally block is guaranteed to be
executed, regardless of whether any catch block was executed. Since the
finally block is always executed before control transfers to its final
destination, it can be used to specify any clean-up code (for example, to free
resources such as, files, net connections).
A try-finally construct can be used to control the interplay between two
actions that must be executed in the right order, possibly with other
intervening actions.
int sum = -1;
try {
sum = sumNumbers();
// other actions
} finally {
if (sum >= 0) calculateAverage();
}
The code above guarantees that if the try block is entered sumNumbers() will
be executed first and then later calculateAverage() will be executed in the
finally block, regardless of how execution proceeds in the try block. As the
operation in calculateAverage() is dependent on the success of
sumNumbers(), this is checked by the value of the sum variable before
calling calculateAverage(). catch blocks can, of course, be included to handle
any exceptions.
If the finally block neither throws an exception nor executes a control
transfer statement like a return or a labeled break, then the execution of the
try block or any catch block determines how execution proceeds after the
finally block.If there is no exception thrown during execution of the try block
or the exception has been handled in a catch block, then normal execution
continues after the finally block.
4.5 Throw Statements
System defined exception is thrown implicitly during execution. A program
can explicitly throw an exception using the throw statement. The general
format of the throw statement is as follows:
throw <object reference expression>;
The compiler ensures that the <object reference expression> is of type
Throwable class or one of its subclasses. At runtime a NullPointerException
is thrown if the <object reference expression> is null. This ensure that a
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Throwable will always be propagated. A detail message is often passed to the
constructor when the exception object is created.
throw new ArithmeticException("Integer division by 0");
When an exception is thrown, normal execution is suspended. The runtime
system proceeds to find a catch block that can handle the exception. The
search starts in the context of the current try block, propagating to any
enclosing try blocks and through the runtime stack to find a handler for the
exception. Any associated finally block of a try block encountered along the
search path is executed. If no handler is found, then the exception is dealt
with by the default exception handler at the top level. If a handler is found,
execution resumes with the code in its catch block.
public class Average7 {
public static void main(String[] args) {
try { // (1)
printAverage(100, 0); // (2)
} catch (ArithmeticException ae) { // (3)
ae.printStackTrace(); // (4)
System.out.println("Exception handled in " + // (5)
"main().");
} finally {
System.out.println("Finally in main()."); // (6)
}
System.out.println("Exit main()."); // (7)
}
public static void printAverage(int totalSum, int totalNumber) {
try { // (8)
int average = computeAverage(totalSum, totalNumber); // (9)
System.out.println("Average = " + // (10)
totalSum + " / " + totalNumber + " = " + average);
} catch (IllegalArgumentException iae) { // (11)
iae.printStackTrace(); // (12)
System.out.println("Exception handled in " + // (13)
"printAverage().");
} finally {
System.out.println("Finally in printAverage()."); // (14)
}
System.out.println("Exit printAverage()."); // (15)
}
public static int computeAverage(int sum, int number) {
System.out.println("Computing average.");
if (number == 0) // (16)
throw new ArithmeticException("Integer division by 0");// (17)
return sum/number; // (18)
}
}
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Output from the program:
Computing average.
Finally in printAverage().
java.lang.ArithmeticException: Integer division by 0
at Average7.computeAverage(Average7.java:35)
at Average7.printAverage(Average7.java:19)
at Average7.main(Average7.java:6)
Exception handled in main().
Finally in main().
Exit main().
4.6 throws Clause
A throws clause can be specified in the method protoype.
... someMethod(...)
throws <ExceptionType1>, <ExceptionType2>,..., <ExceptionTypen> { ... }
Each <ExceptionTypei> declares a checked exception (Exception that are not
subclasses of RunTimeException class ). The compiler enforces that the
checked exceptions thrown by a method are limited to those specified in its
throws clause. Of course, the method can throw exceptions that are
subclasses of the checked exceptions in the throws clause. This is
permissable since exceptions are objects, and a subclass object can
polymorphically act as an object of its superclass. The throws clause can
have unchecked exceptions specified, but this is seldom used and the
compiler does not check them.
Any method that can cause a checked exception to be thrown, either directly
by using the throw statement or indirectly by invoking other methods that
can throw such an exception, must deal with the exception in one of three
ways. It can
use a try block and catch the exception in a handler and deal with it
use a try block and catch the exception in a handler, but throw
another exception that is either unchecked or declared in its throws
clause
explicitly allow propagation of the exception to its caller by declaring it
in the throws clause of its method protoype
throws Clause
public class Average8 {
public static void main(String[] args) {
try { // (1)
printAverage(100, 0); // (2)
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} catch (IntegerDivisionByZero idbze) { // (3)
idbze.printStackTrace();
System.out.println("Exception handled in " +
"main().");
} finally { // (4)
System.out.println("Finally done in main().");
}
System.out.println("Exit main()."); // (5)
}
public static void printAverage(int totalSum, int totalNumber)
throws IntegerDivisionByZero { // (6)
int average = computeAverage(totalSum, totalNumber);
System.out.println("Average = " +
totalSum + " / " + totalNumber + " = " + average);
System.out.println("Exit printAverage()."); // (7)
}
public static int computeAverage(int sum, int number)
throws IntegerDivisionByZero { // (8)
System.out.println("Computing average.");
if (number == 0) // (9)
throw new IntegerDivisionByZero("Integer Division By Zero");
return sum/number; // (10)
}
}
class IntegerDivisionByZero extends Exception { // (11)
IntegerDivisionByZero(String str) { super(str); } // (12)
}
Output from the program:
Computing average.
IntegerDivisionByZero: Integer Division By Zero
at Average8.computeAverage(Average8.java:33)
at Average8.printAverage(Average8.java:22)
at Average8.main(Average8.java:7)
Exception handled in main().
Finally done in main().
Exit main().
The exception type specified in the throws clause in the method protoype
can be a superclass type of the actual exceptions thrown, that is, the
exceptions thrown must be assignable to the type of the exceptions specified
in the throws clause. If a method can throw exceptions of the type A, B, and
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C where these are subclasses of type D, then the throws clause can either
specify A, B, and C or just specify D. In the printAverage() method, the
method protoype could specify the superclass Exception of the subclass
IntegerDivisionByZero in a throws clause.
public static void printAverage(int totalSum, int totalNumber)
throws Exception { /* ... */ }
It is generally a bad programming style to specify exception superclasses in
the throws clause of the method protoype, when the actual exceptions
thrown in the method are instances of their subclasses. Programmers will be
deprived of information about which specific subclass exceptions can be
thrown, unless they have access to the source code.
Important Points About Throws:
1. Don’t know whether to put try and catch or throws then better put throws.
2. Throw is used to indicate the person who is using out function that some
trouble has occurred in our function, the person who is using it, can deal with
it programmatically.
3. In a single function we can put try and catch also and also throws.
4. What is most important thing a person who is using only try and catch
when they are supposed throws, this will create a lot of mess
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Difference between final, finally and finalize
final:
It is the modifier applicable for classes methods and variables. For
final classes we can’t create child classes i.e inheritance is not possible.
final() methods can’t be override in child classes for final variables
reassignments is not possible because they are constants.
finally:
It is a block associated with try catch the main objective of finally
block is to maintain cleanup code which should execute always.
finalize:
It is a method should be executed by the ―Garbage Collector‖ just before
destroying an object. The main objective of finalize method is to maintain
cleanup code.
Note:
when compared with finalize, finally is always recommended to
maintain cleanup code because there is no guarantee for the exact behavior
of ―Garbage Collector‖ it is Virtual Machine Dependent.
Difference between throw and throws keyword
throw and throws are two Java keyword related to Exception feature of Java
programming language. If you are writing Java program and familiar with
What is Exception in Java, its good chance that you are aware of What is
throw and throws in Java. In this Session we will compare throw vs throws
and see some worth noting difference between throw and throws in Java.
Exception handling is an important part of Java programming language which
enables you to write robust programs. There are five keywords related to
Exception handling in Java e.g. try, catch, finally, throw and throws.
1) throw keyword is used to throw Exception from any method or static block
in Java while throws keyword, used in method declaration, denoted which
Exception can possible be thrown by this method.
2) If any method throws checked Exception as shown in below Example, than
caller can either handle this exception by catching it or can re throw it by
declaring another throws clause in method declaration.
public void read() throws IOException{
throw new IOException();
}
failure to either catch or declaring throws in method signature will result in
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compile time error.
3) throw keyword can be used in switch case in Java but throws keyword can
not be used anywhere except on method declaration line.
4) As per Rules of overriding in Java, overriding method can not throw
Checked Exception higher in hierarchy than overridden method . This is rules
for throws clause while overriding method in Java.
5) throw transfers control to caller, while throws is suggest for information and
compiler checking.
6) Both Checked and Unchecked Exception can be declared to be thrown using
throws clause in Java.
4.7 Java I/O
The Java Input/Output (I/O) is a part of java.io package.
The java.io package contains a relatively large number of classes that
support input and output operations. The classes in the package are
primarily abstract classes and stream-oriented that define methods and
subclasses which allow bytes to be read from and written to files or other
input and output sources. The InputStream andOutputStream are central
classes in the package which are used for reading from and writing to byte
streams, respectively.
The java.io package can be categories along with its stream classes in a
hierarchy structure shown below:
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InputStream:
The InputStream class is used for reading the data such as a byte and
array of bytes from an input source. An input source can be a file, a string,
or memory that may contain the data. It is an abstract class that defines
the programming interface for all input streams that are inherited from it.
An input stream is automatically opened when you create it. You cans
explicitly close a stream with the close( )method, or let it be closed implicitly
when the object is found as a garbage.
The subclasses inherited from the InputStream class can be seen in a
hierarchy manner shown below:
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InputStream is inherited from the Object class. Each class of the
InputStreams provided by the java.io package is intended for a different
purpose.
OutputStream:
The OutputStream class is a sibling to InputStream that is used for writing
byte and array of bytes to an output source. Similar to input sources, an
output source can be anything such as a file, a string, or memory containing
the data. Like an input stream, an output stream is automatically opened
when you create it. You can explicitly close an output stream with the close(
) method, or let it be closed implicitly when the object is garbage collected.
The classes inherited from the OutputStream class can be seen in a
hierarchy structure shown below:
OutputStream is also inherited from the Object class. Each class of the
OutputStreams provided by the java.io package is intended for a different
purpose.
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How Files and Streams Work:
Java uses streams to handle I/O operations through which the data is
flowed from one location to another. For example, an InputStream can flow
the data from a disk file to the internal memory and anOutputStream can
flow the data from the internal memory to a disk file. The disk-file may be a
text file or a binary file. When we work with a text file, we use
a character stream where one character is treated as per byte on disk.
When we work with a binary file, we use a binary stream.
The working process of the I/O streams can be shown in the given diagram.
4.8 Java file handling
One of the most frequently used task in programming is writing to and
reading from a file. To do this in Java there are more possibilities. At this
time only the most frequently used text file handling solutions will be
presented.
Java is one of the most popular programming languages that people use. It
is so popular because it can be used so widely from application software to
web applications. As a language it is class-based, concurrent, general
purpose and object-orientated. This allows it to have as few implementation
dependencies as possible.
Filename handling
To write anything to a file first of all we need a file name we want to use.
The file name is a simple string like like this:
String fileName = "test.txt";
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If you want to write in a file which is located elsewhere you need to define
the
complete file name and path in your fileName variable:
String fileName = "c:\\filedemo\\test.txt";
However if you define a path in your file name then you have to take care
the path separator. On windows system the '\' is used and you need to
backslash it so you need to write '\\', in Unix,Linux systems
the separator is a simple slash '/'.
To make your code OS independent you can get the separator character as
follows:
String separator = File.separator;
Open a file
To open a file for writing use the FileWriter class and create an instance
from it.
The file name is passed in the constructor like this:
FileWriter writer = new FileWriter(fileName);
This code opens the file in overwrite mode. If you want to append to the file
then
you need to use an other constructor like this:
FileWriter writer = new FileWriter(fileName,true);
Besides this the constructor can throw an IOException so we put all of the
code inside
a try-catch block.
Write to file
At this point we have a writer object and we can send real content to the
file. You can do this using the write() method, which has more variant but
the most commonly used requires a string as input parameter.
Calling the write() method doesn't mean that it immediately writes the data
into the file. The output is maybe cached so if you want to send your data
immediately to the file you need to call the flush() method.
As last step you should close the file with the close() method and you are
done.
The basic write method looks like this:
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Code:
1. public void writeFile() {
2. String fileName = "c:\\test.txt";
3.
4. try {
5. FileWriter writer = new FileWriter(fileName,true);
6. writer.write("Test text.");
7. writer.close();
8. } catch (IOException e) {
9. e.printStackTrace();
10. }
11. }
12.
However in a real world situation the FileWriter usually not used directly.
Instead of FileWriter the BufferedWriter or from Java 1.5 the PrintWriter are
used. These writer objects gives you more flexibility to handle your IO. Here
is a simple BufferedWriter example:
Code:
1. public void writeFile() {
2. String fileName = "c:\\test.txt";
3.
4. try {
5. BufferedWriter writer = new BufferedWriter(new
FileWriter(fileName,true));
6. writer.write("Test text.");
7. writer.newLine();
8. writer.write("Line2");
9. writer.close();
10. } catch (IOException e) {
11. e.printStackTrace();
12. }
13. }
Step 2 - Reading from a file
If everything is alright, you have successfully written some basic text into a
file. Now it's time to read the file content back. Not surprisingly reading from
a file is very similar to writing. We only need to use *Reader objects instead
of *Writer objects. It means that you can use FileReader or BufferedReader.
As a simple FileReader can handle only a single character or a character
array it is more convenient to use the BufferedReader which can read a
complete line from a file as a string. So using a BufferedReader we can read
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a text file line by line with the readln() method as you can see in this
example:
Code:
1. public String readFile() {
2. String fileName = "c:\\test.txt";
3.
4. StringBuffer fileContent = new StringBuffer();
5.
6. try {
7. FileReader fr = new FileReader(fileName);
8. BufferedReader reader = new BufferedReader(new
FileReader(fileName));
9.
10. String line;
11. while ((line = reader.readLine()) != null) {
12. fileContent.append(line).append(LS);
13. }
14.
15. } catch (IOException e) {
16. e.printStackTrace();
17. }
18.
19. return fileContent.toString();
20. }
Copy Paste Program
import java.io.*;
class copypaste
{
public static void main(String args[])
{
FileReader fr= null;
BufferedReader br= null;
FileWriter fw= null;
BufferedWriter bw= null;
try
{
fr= new FileReader("arr.txt");
br= new BufferedReader(fr);
fw= new FileWriter("b.txt");
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bw= new BufferedWriter(fw);
String text=null;
while((text=br.readLine())!=null)
{
bw.write(text);
bw.newLine();
System.out.println("pasting done");
}catch(FileNotFoundException e)
{
System.out.println("file name is not valid");
}catch(IOException e)
{
System.out.println("some probem occurs");
}
finally
{
bw.close();
br.close();
}
}
}
Summary for Java I/O
1. Java I/O operations can done in two modes , character based
mode and binary based mode
2. In Binary based , we can’t read file contents and binary
recognizes data types.
3. Want to store objects in File , then our class must implements
Serializable interface.
4. Serailizable is an empty interface (also called marker and tag
interface) , means it don’t provide any methods , but it is
indicate to JVM that object of class is serialize in files.
5. During serialization , object instance is stored in file with
information about the class , so when we deserialize it , it can
be restored as a class attributes on heap.
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Chapter Summary :
1. Exception means some unwanted event occurs while execution
(during run time ) which we can handle .
2. Exception Handling is a way to separate normal flow of code from
error rectification code.
3. All the exceptions in java are subclass of Exception class , which is
subclass of Throwable .(see Exception hierarchy)
4. Exception can be handled by using try,catah , finally mechanism or by
using throws keyword.
5. Normal flow of code is put in the try block ,if any exception occurs in
try block, then execution moves to catch block.
6. There can be more then one catch block , each catch block is used to
handled specific type error.
7. In catch block , we can mention the reference of exception type or its
superclass reference.
8. Finally is a piece of code which is guaranteed to execute regardless
exception occurs or not.
9. Throws indicates that the function can have the exception and all
these exceptions are handled by the function which calls this
function.
10. Throws keyword is used in the function prototype and if there
are more then one exception , then it is separated by comma
11. Generally throws is used to throw Checked exeception(which is
not subclass of rum time exception) ,
12. Throw keyword is used to throw the exception from try block to
catch block .
13. If the exception is not handled in the function where it is raised,
then exception is swanned to the function from where this function is
called , if no function handled the exception , then finally JVM stops
the exection of your code due to exception.
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Chapter 5 : Concurrency and Applet
5.1 Multitasking :
Multitasking allows us to perform more than one activities concurrently.
We can acheive multitasking by using
Multiprocessing
MultiThreading
At the coarse grain , there is MultiProcessing (process based multitasking)
which allows process to run concurrently on the computer , where each
process has its own memory , and in a single processor enviourment ,
switching between processes requires the current running process to save
its state in its process table , this switching is called context switching . So
Multi processing exists between two application .
At the fine grain level , there is multithreading which allows part of the same
program to run concurrently on the computer , a separate path of execution
is used to run different parts of the same application , these separate path
of execution in process is called threads which are independent of each
others . For Example , in a word processor , during printing of some pages ,
printing and formatting are done simuntenouly.
Java supports multithreading .
5.2 Threads :
Threads is a path of execution within a program that shares code and data
among other threads , that’s why threads are called light weighted process
.In java , there are two types of threads
Daemon threads or system defined threads
User defined threads
Threads which is created by the system is called daemon threads which are
used to create user defined threads means all the user defined threads are
spawned from Daemon threads . whenever all the user defined threads are
executing in a program , your program didn’t terminate .
We can set the state of threads by defining it as daemon or user defined
threads , setDaemon(Boolean value) is used to change the status of the
thread.
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5.3 Creating Threads
Threads can be created using
Implements the java.lang.Runnable interface
Extending the java.lang.Thread class
Implementing the Runnable interface :
Runable interface have the following specification.
public interface Runable
{
public void run();
}
Procedure for creating threads based on the runnable interface is as follows:
1. A class implements the Runnable interface provides the run() method
which will be executed by the threads.
2. An Object of the thread class is created. An object of a class
implementing the RUnnable interface is passed as an argument to a
constructor of the thread class.
3. The start() method is invoked on the thread object created in the
previous step.
Creation of thread using Runnable interface
The following is a summary of important constructors and methods from the
java.lang.Thread class:
Thread(Runnable threadTarget)
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Thread(Runnable threadTarget, String threadName)
The argument threadTarget is the object whose run() method will be
executed when the thread is started. The argument threadName can be
specified to give an explicit name for the thread, rather than an
automatically generated one. A thread's name can be retrieved by using the
getName() method.
static Thread currentThread()
This method returns a reference to the Thread object of the currently
executing thread.
final String getName()
final void setName(String name)
The first method returns the name of the thread. The second one sets the
thread's name to the argument.
Implementing the Runnable Interface Example
class Counter implements Runnable {
// variables declaration
private int currentValue;
private Thread worker;
// constructor of the counter class
public Counter(String threadName) {
currentValue = 0;
worker = new Thread(this, threadName); // (1) Create a new thread.
System.out.println(worker);
worker.start(); // (2) Start the thread.
}
public int getValue()
{
return currentValue;
}
public void run() { // (3) Thread entry point
try {
while (currentValue < 5) {
System.out.println(worker.getName() + ": " + (currentValue++));
Thread.sleep(250); // (4) Current thread sleeps.
}
} catch (InterruptedException e) {
System.out.println(worker.getName() + " interrupted.");
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}
System.out.println("Exit from thread: " + worker.getName());
}
}
public class Client {
public static void main(String[] args) {
Counter counterA = new Counter("Counter A"); // (5) Create a thread.
try {
int val;
do {
val = counterA.getValue(); // (6) Access the counter value.
System.out.println("Counter value read by main thread: " + val);
Thread.sleep(1000); // (7) Current thread sleeps.
} while (val < 5);
} catch (InterruptedException e) {
System.out.println("main thread interrupted.");
}
System.out.println("Exit from main() method.");
}
}
Possible output from the program:
Thread[Counter A,5,main]
Counter value read by main thread: 0
Counter A: 0
Counter A: 1
Counter A: 2
Counter A: 3
Counter value read by main thread: 4
Counter A: 4
Exit from thread: Counter A
Counter value read by main thread: 5
Exit from main() method.
The Client class uses the Counter class. It creates an object of class Counter
at (5) and retrieves its value in a loop at (6). After each retrieval, it sleeps for
1,000 milliseconds at (7), allowing other threads to run.
Extending the Thread Class
A class can also extend the Thread class to create a thread. A typical
procedure for doing this is as follows :
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1. A class extending the Thread class overrides the run() method from
the Thread class to define the code executed by the thread.
2. This subclass may call a Thread constructor explicitly in its
constructors to initialize the thread, using the super() call.
3. The start() method inherited from the Thread class is invoked on the
object of the class to make the thread eligible for running.
the Counter class from Example has been modified to illustrate extending
the Thread class. Note the call to the constructor of the superclass Thread at
(1) and the invocation of the inherited start() method at (2) in the
constructor of the Counter class. The program output shows that the Client
class creates two threads and exits, but the program continues running
until the child threads have completed. The two child threads are
independent, each having its own counter and executing its own run()
method.
Extending the Thread Class
class Counter extends Thread {
private int currentValue;
public Counter(String threadName) {
super(threadName); // (1) Initialize thread.
currentValue = 0;
System.out.println(this);
start(); // (2) Start this thread.
}
public int getValue() { return currentValue; }
public void run() { // (3) Override from superclass.
try {
while (currentValue < 5)
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{
System.out.println(getName() + ": " + (currentValue++));
Thread.sleep(250); // (4) Current thread sleeps.
}
} catch (InterruptedException e) {
System.out.println(getName() + " interrupted.");
}
System.out.println("Exit from thread: " + getName());
}
}
public class Client {
public static void main(String[] args) {
System.out.println("Method main() runs in thread " +
Thread.currentThread().getName()); // (5) Current thread
Counter counterA = new Counter("Counter A"); // (6) Create a
thread.
Counter counterB = new Counter("Counter B"); // (7) Create a
thread.
System.out.println("Exit from main() method.");
}
}
Possible output from the program:
Method main() runs in thread main
Thread[Counter A,5,main]
Thread[Counter B,5,main]
Exit from main() method.
Counter A: 0
Counter B: 0
Counter A: 1
Counter B: 1
Counter A: 2
Counter B: 2
Counter A: 3
Counter B: 3
Counter A: 4
Counter B: 4
Exit from thread: Counter A
Exit from thread: Counter B
When creating threads, there are two reasons why implementing the
Runnable interface may be preferable to extending the Thread class:
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Extending the Thread class means that the subclass cannot extend
any other class, whereas a class implementing the Runnable interface
has this option.
A class might only be interested in being runnable, and therefore,
inheriting the full overhead of the Thread class would be excessive.
5.4 Synchronization :
Threads shares the same memory and resources . However, there are
situations where it is desirable that only one thread at a time to access the
shared resources. Foe Example, creditng and debiting a shared bank
account concurrently amongst several users without proper discipline will
endanger the integrity of data , so in that scenario , we are forcing that only
one thread have access the shared resources . This synchronization can be
achieved by using
1. Synchronized Methods
2. Synchronized Blocks
Synchronized Methods :
If the method of an object should be executed by one thread at a time , then
the definitions of such methods should be modified with the keyword
synchronied.
While a thread is in the synchronized method of an object , all other threads
that wish to execute this synchronized method or any other synchronized
method of the object will have to wait. This restriction doesn’t apply to the
thread that already in the synchronized method of the object and such a
method can invoke other synchronized methods of the object without being
blocked.
Synchronized blocks
Whereas synchronized Methods of a class are synchronized on the monitor
of an object of the class , the synchronized blocks allows the arbitrary code
to be synchronizes on the monitor of an arbitrary objects. The general form
of synchronized blocks are
Synchronized (<Object reference>)
{
// code block
}
5.5 Thread States
Understanding the life cycle of a thread is valuable when programming with
threads. Threads can exist in different states. Just because a thread's start()
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method has been called, it does not mean that the thread has access to the
CPU and can start executing straight away. Several factors determine how it
will proceed.
Figure shows the states and the transitions in the life cycle of a thread.
Ready-to-run state : A thread starts life in the Ready-to-run state
Running state : If a thread is in the Running state, it means that the
thread is currently executing
Dead state : Once in this state, the thread cannot ever run again
Non-runnable states : A running thread can transit to one of the non-
runnable states, depending on the circumstances. A thread remains
in a non-runnable state until a special transition occurs. A thread
does not go directly to the Running state from a non-runnable state,
but transits first to the Ready-to-run state.
The non-runnable states can be characterized as follows:
o Sleeping: The thread sleeps for a specified amount of time .
o Blocked for I/O: The thread waits for a blocking operation to
complete.
o Blocked for join completion: The thread awaits completion of
another thread Waiting for notification: The thread awaits
notification from another thread).
o Blocked for lock acquisition: The thread waits to acquire the
lock of an object
Various methods from the Thread class are presented next. Examples of
their usage are presented in subsequent sections.
final boolean isAlive()
This method can be used to find out if a thread is alive or dead. A thread is
alive if it has been started but not yet terminated, that is, it is not in the
Dead state.
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final int getPriority()
final void setPriority(int newPriority)
The first method returns the priority of the current thread. The second
method changes its priority. The priority set will be the minimum of the two
values: the specified newPriority and the maximum priority permitted for
this thread.
static void yield()
This method causes the current thread to temporarily pause its execution
and, thereby, allow other threads to execute.
static void sleep (long millisec) throws InterruptedException
The current thread sleeps for the specified time before it takes its turn at
running again.
final void join() throws InterruptedException
final void join(long millisec) throws InterruptedException
A call to any of these two methods invoked on a thread will wait and not
return until either the thread has completed or it is timed out after the
specified time, respectively.
void interrupt()
The method interrupts the thread on which it is invoked. In the Waiting-for-
notification, Sleeping, or Blocked-for-join-completion states, the thread will
receive an InterruptedException.
5.6 Thread Priorities
Threads are assigned priorities that the thread scheduler can use to
determine how the threads will be scheduled. The thread scheduler can use
thread priorities to determine which thread gets to run. The thread
scheduler favors giving CPU time to the thread with the highest priority in
the Ready-to-run state. This is not necessarily the thread that has been the
longest time in the Ready-to-run state. Heavy reliance on thread priorities
for the behavior of a program can make the program unportable across
platforms, as thread scheduling is host platform–dependent.
Priorities are integer values from 1 (lowest priority given by the constant
Thread. MIN_PRIORITY) to 10 (highest priority given by the constant
Thread.MAX_PRIORITY). The default priority is 5 (Thread.NORM_PRIORITY).
A thread inherits the priority of its parent thread. Priority of a thread can be
set using the setPriority() method and read using the getPriority() method,
both of which are defined in the Thread class. The following code sets the
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priority of the thread myThread to the minimum of two values: maximum
priority and current priority incremented to the next level:
myThread.setPriority(Math.min(Thread.MAX_PRIORITY,
myThread.getPriority()+1));
Thread Scheduler
Schedulers in JVM implementations usually employ one of the two following
strategies:
Preemptive scheduling.
If a thread with a higher priority than the current running thread
moves to the Ready-to-run state, then the current running thread can
be preempted (moved to the Ready-to-run state) to let the higher
priority thread execute.
Time-Sliced or Round-Robin scheduling.
A running thread is allowed to execute for a fixed length of time, after
which it moves to the Ready-to-run state to await its turn to run
again.
It should be pointed out that thread schedulers are implementation- and
platform-dependent; therefore, how threads will be scheduled is
unpredictable, at least from platform to platform.
Running and Yielding
After its start() method has been called, the thread starts life in the Ready-
to-run state. Once in the Ready-to-run state, the thread is eligible for
running, that is, it waits for its turn to get CPU time. The thread scheduler
decides which thread gets to run and for how long. Figure illustrates the
transitions between the Ready-to-Run and Running states. A call to the
static method yield(), defined in the Thread class, will cause the current
thread in the Running state to transit to the Ready-to-run state, this
relinquishing the CPU. The thread is
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then at the mercy of the thread scheduler as to when it will run again. If
there are no threads waiting in the Ready-to-run state, this thread
continues execution. If there are other threads in the Ready-to-run state,
their priorities determine which thread gets to execute.
By calling the static method yield(), the running thread gives other threads
in the Ready-to-run state a chance to run. A typical example where this can
be useful is when a user has given some command to start a CPU-intensive
computation, and has the option of canceling it by clicking on a Cancel
button. If the computation thread hogs the CPU and the user clicks the
Cancel button, chances are that it might take a while before the thread
monitoring the user input gets a chance to run and take appropriate action
to stop the computation. A thread running such a computation should do
the computation in increments, yielding between increments to allow other
threads to run. This is illustrated by the following run() method:
public void run() {
try {
while (!done()) {
doLittleBitMore();
Thread.yield(); // Current thread yields
}
} catch (InterruptedException e) {
doCleaningUp();
}
}
Sleeping and Waking up
A call to the static method sleep() in the Thread class will cause the
currently running thread to pause its execution and transit to the Sleeping
state. The method does not relinquish any lock that the thread might have.
The thread will sleep for at least the time specified in its argument, before
transitioning to the Ready-to-run state where it takes its turn to run again.
If a thread is interrupted while sleeping, it will throw an
InterruptedException when it awakes and gets to execute.
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There are serveral overloaded versions of the sleep() method in the Thread
class.
Waiting and Notifying
Waiting and notifying provide means of communication between threads
that synchronize on the same object. The threads execute wait() and notify()
(or notifyAll()) methods on the shared object for this purpose. These final
methods are defined in the Object class, and therefore, inherited by all
objects.
These methods can only be executed on an object whose lock the thread
holds, otherwise, the call will result in an IllegalMonitorStateException.
final void wait(long timeout) throws InterruptedException
final void wait(long timeout, int nanos) throws InterruptedException
final void wait() throws InterruptedException
A thread invokes the wait() method on the object whose lock it holds. The
thread is added to the wait set of the object.
final void notify()
final void notifyAll()
A thread invokes a notification method on the object whose lock it holds to
notify thread(s) that are in the wait set of the object
5.7 Applets : An Applet is a program written in the Java programming
language that can be included in an HTML page, much in the same way an
image is included in a page. When you use a Java technology-enabled
browser to view a page that contains an Applet, the applet's code is
transferred to your system and executed by the browser's Java Virtual
Machine (JVM). In java , there are two types of applet.
The first are those based directly on the applet class , use the Abstract
window toolkit components for graphical user interface
The second type of applets care based on the swing class called
JApplet . Swing applets uses the swing components for graphic user
interface .
JApplets inherits from Applets , All the features of Applet are also available
in JApplet.
5.8 Difference between remote and local applet:
Local Applet are written in local system and stored in the file structure of
the local system , when this applets are included in the java enabled
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browser , there is no requirement for the internet connectivity . Browser
search for the Applet in the local system path as defined in the HTML page
code.
Remote Applets are stored on remote system , whenever browser is
requested for Remote Applets , then it queries for the applet from remote
system , so internet connectivity is an essential while executing the remote
Applets. For Remote Applets , web page should have an address of the
remote system , and to run this remote applet , these are downloaded in
local system from the remote path.
5.9 Applet Life Cycle
Applet runs in the browser and its lifecycle method are called by JVM when
it is loaded and destroyed. Here are the lifecycle methods of an Applet:
init(): This method is called to initialized an applet
start(): This method is called after the initialization of the applet.
stop(): This method can be called multiple times in the life cycle of an
Applet.
destroy(): This method is called only once in the life cycle of the applet
when applet is destroyed.
init () method: The life cycle of an applet is begin on that time when the
applet is first loaded into the browser and called the init() method. The init()
method is called only one time in the life cycle on an applet. The init()
method is basically called to read the PARAM tag in the html file. The init ()
method retrieve the passed parameter through the PARAM tag of html file
using get Parameter() method All the initialization such as initialization of
variables and the objects like image, sound file are loaded in the init ()
method .After the initialization of the init() method user can interact with
the Applet and mostly applet contains the init() method.
Start () method: The start method of an applet is called after the
initialization method init(). This method may be called multiples time when
the Applet needs to be started or restarted.
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For Example if the user wants to return to the Applet, in this situation the
start Method() of an Applet will be called by the web browser and the user
will be back on the applet. In the start method user can interact within the
applet.
Stop () method: The stop() method can be called multiple times in the life
cycle of applet like the start () method. Or should be called at least one time.
There is only miner difference between the start() method and stop ()
method. For example the stop() method is called by the web browser on that
time When the user leaves one applet to go another applet and the start()
method is called on that time when the user wants to go back into the first
program or Applet.
destroy() method: The destroy() method is called only one time in the life
cycle of Applet like init() method. This method is called only on that time
when the browser needs to Shut down.
Demo Applet Program
import java.applet.Applet;
import java.awt.Graphics;
public class AppletProgram extends Applet{
String s = "Applet example" + "\n";
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public void destroy() {
s= s+ "I am in destroy() function"+ "\n";
}
public void init() {
s= s+ "I am in init() function \n";
public void start() {
s= s+ "I am in start() function \n ";
}
public void stop() {
s= s+ "I am in stop() function \n";
}
public void paint(Graphics g) {
g.drawString(s, 50, 50);
}
HTML and Applet
When you put an applet on your page you will need to save the applet on your
server as well as the HTML page the applet is embedded in. When the page is
loaded by a visitor the applet will be loaded and inserted on the page where you
embedded it.
Applets have the file extension "class". An example would be "myapplet.class".
Some applets consist of more than just one class file, and often other files need to
be present for the applet to run (such as JPG or GIF images used by the applet).
Make sure to check the documentation for the applet to see if you have all files for
it to run.
Before embedding an applet on your page you need to upload the required files to
your server.
Below is a short example showing how simple it is to embed an applet on a page.
<Html>
<Head>
<Title>Java Example</Title>
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</Head>
<Body>
This is my page<br>
Below you see an applet<br>
<br>
<Applet Code="MyApplet.class" width=200 Height=100>
</Applet>
</Body>
</Html>
Two HTML tags are relevant according to applets: <Applet> and <Param>.
The <Applet> tag embeds the applet in your HTML page.
The <Param> tag is used to enter parameters for the applet.
The following attributes can be set for the <Applet> tag:
Attribute Explanation Example
Code Name of class file Code="myapplet.class"
Width=n n=Width of applet Width=200
Height=n n=Height of applet Height=100
Library where the applet is
stored.
If the applet is in same
Codebase Codebase="applets/"
directory as
your page this can be
omitted.
Text that will be shown in
browsers where the ability to
Alt="Text" alt="Menu Applet"
show applets has been
turned off.
Assigning a name to an
applet can
Name=Name be used when applets should Name="starter"
communicate with each
other.
Align=
Left
Justifies the applet
Right
according to the
Top
text and images surrounding
Texttop
it. Align=Right
Middle
A full explanation of the
Absmiddle
individual
Baseline
parameters is given here.
Bottom
Absbottom
Space over and under the
Vspace=n Vspace=20
applet.
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Space to the left and right of
Hspace=n Hspace=40
applet.
The <Param> tag has the general syntax:
<Param Name=NameOfParameter
Value="ValueOfParameter">
Each applet has different parameters that should be set.
Typical parameters for an applet would be:
color used by the applet
font and font size to be used on text in the applet
name of an image file to be inserted in the applet
Chapter 6 : Java and Database
6.1 Drivers : Drivers are used to connect database and the java application.
Request generated by any language is not DBMS specific calls , so it is
required to convert these calls according to specific database and vice versa
is applicable to process the result. So there are different types of Driver like:
Type 1 JDBC Driver : JDBC-ODBC Bridge driver
The Type 1 driver translates all JDBC calls into ODBC calls and sends them
to the ODBC driver. ODBC is a generic API. The JDBC-ODBC Bridge driver
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is recommended only for experimental use or when no other alternative is
available.
Type 1: JDBC-ODBC Bridge
Advantage
The JDBC-ODBC Bridge allows access to almost any database, since the
database's ODBC drivers are already available.
Disadvantages
1. Since the Bridge driver is not written fully in Java, Type 1 drivers are not
portable.
2. A performance issue is seen as a JDBC call goes through the bridge to the
ODBC driver, then to the database, and this applies even in the reverse
process. They are the slowest of all driver types.
3. The client system requires the ODBC Installation to use the driver.
4. Not good for the Web.
Type 2 JDBC Driver : Native-API/partly Java driver
The distinctive characteristic of type 2 jdbc drivers are that Type 2 drivers
convert JDBC calls into database-specific calls i.e. this driver is specific to a
particular database. Some distinctive characteristic of type 2 jdbc drivers
are shown below. Example: Oracle will have oracle native api.
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Type 2: Native api/ Partly Java Driver
Advantage
The distinctive characteristic of type 2 jdbc drivers are that they are typically
offer better performance than the JDBC-ODBC Bridge as the layers of
communication (tiers) are less than that of Type
1 and also it uses Native api which is Database specific.
Disadvantage
1. Native API must be installed in the Client System and hence type 2
drivers cannot be used for the Internet.
2. Like Type 1 drivers, it’s not written in Java Language which forms a
portability issue.
3. If we change the Database we have to change the native api as it is
specific to a database
4. Mostly obsolete now
5. Usually not thread safe.
Type 3 JDBC Driver : All Java/Net-protocol driver
Type 3 database requests are passed through the network to the middle-tier
server. The middle-tier then translates the request to the database. If the
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middle-tier server can in turn use Type1, Type 2 or Type 4 drivers.
Type 3: All Java/ Net-Protocol Driver
Advantage
1. This driver is server-based, so there is no need for any vendor database
library to be present on client machines.
2. This driver is fully written in Java and hence Portable. It is suitable for
the web.
3. There are many opportunities to optimize portability, performance, and
scalability.
4. The net protocol can be designed to make the client JDBC driver very
small and fast to load.
5. The type 3 driver typically provides support for features such as caching
(connections, query results, and so on), load balancing, and advanced
system administration such as logging and auditing.
6. This driver is very flexible allows access to multiple databases using one
driver.
7. They are the most efficient amongst all driver types.
Disadvantage
It requires another server application to install and maintain. Traversing the
recordset may take longer, since the data comes through the backend
server.
Type 4 JDBC Driver : Native-protocol/all-Java driver
The Type 4 uses java networking libraries to communicate directly with the
database server.
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Type 4: Native-protocol/all-Java driver
Advantage
1. The major benefit of using a type 4 jdbc drivers are that they are
completely written in Java to achieve platform independence and eliminate
deployment administration issues. It is most suitable for the web.
2. Number of translation layers is very less i.e. type 4 JDBC drivers don't
have to translate database requests to ODBC or a native connectivity
interface or to pass the request on to another server, performance is
typically quite good.
3. You don’t need to install special software on the client or server. Further,
these drivers can be downloaded dynamically.
Disadvantage
With type 4 drivers, the user needs a different driver for each database.
6.2 Steps for Connectivity between java program and database
There are seven standard steps in querying databases:
1. Import the required classes
2. Load the JDBC driver.
3. Establish the connection.
4. Create a statement object.
5. Execute a query or update.
6. Process the results.
7. Close the connection.
1. Importing required classes : The very first step that is required while
connecting java code to database is that we have to import the required
class for connection . As an example , for connection mysql , the required
classes are present inside java.sql package .
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Import the java.sql package
Ex: import java.sql.* ;
* indicates all classes of sql package are imported.
2. Load the JDBC driver: Once you import the required classes , next step
is to load the driver for connectivity to database. Java provides a class with
the name ―Class‖ which is used to load the driver by using its static method
forName . So we load the driver by calling Class.forName() method.
try {
Class.forName( "com.mysql.jdbc.Driver" );
}
catch (Exception e)
{
System.out.println( “Unable to establish the connection” );
}
• A client can connect to Database server by JDBC driver. Connector/j
driver is commonly used driver for mysql database.
• The newInstance() method is used to create new instance of driver class.
3. Establish the connection
• Driver Manager Class defines object which is used to create connection
between database and application.
• The getConnection() method uses user name, password and URL to
establish connection.
• With this connection we can execute SQL, PL/SQL statement.
Java provides Connection interface which hold the connection reference for
executing different queries .
Connection ref= DriverManger.getConnection(―url‖,‖username‖,‖password‖);
4. Create a statement object.
• Once establish the connection with database server we can interact with
database using statement object.
• Statement object is instantiated from connection object by calling
createStatement() method.
• Statement object is to send and execute sql statements to database.
Three kinds of statements objects are available
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• Statement – create simple SQL statement without parameters.
Interface provides basic functionality for executing and retrieving results.
• Prepared statement – which inherits from Statement, Object used to
executes precompiled sql statements with or without parameter. This
interface adds method to deal with IN parameter.
5. Executing statement object
Statement interface defines method to interact with database by executing
sql quires.
• Statement has three method
executeQuery() is used for SELECT statement.
executeUpdate() is used for create, alter or drop table.
execute() is used when sql statement written as string object.
String query = "SELECT col1, col2, col3 FROM sometable";
ResultSet resultSet = statement.executeQuery(query);
6. Process the result :
The simplest way to handle the results is to process them one row at a time,
using the ResultSet’s next method to move through the table a row at a
time. Within a row, ResultSet provides various getXxx methods that take a
column index or column name as an argument and return the result as a
variety of different Java types. For instance, use getInt if the value should be
an integer, getString for a String, and so on for most other data types. If you
just want to display the results, you can use getString regardless of the
actual column type. However, if you use the version that takes a column
index, note that columns are indexed starting at 1 (following the SQL
convention), not at 0 as with arrays, vectors, and most other data structures
in the Java programming language.
Note that the first column in a ResultSet row has index 1, not 0. Here is an
example that prints the values of the first three columns in all rows of a
ResultSet.
while(resultSet.next()) {
System.out.println(results.getString(1) + " " +
results.getString(2) + " " +
results.getString(3));
}
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7.Close the Connection
To close the connection explicitly, you should do:
connection.close();
6.3 Select Query Program
This session is used to for selection the particular rows according to DBMS
select query .
// Import the required Drivers
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
public class SelectQuery {
public static void main(String[] args) {
// Create the reference of Connection Interface
Connection con =null;
try {
// load the drivers, com.mysql.jdbc.Driver is DriverClass name
Class.forName("com.mysql.jdbc.Driver");
// jdbc:mysql://ip of database machine:port number/databasename
String url= "jdbc:mysql://127.0.0.1:3306/shopping";
// Establish the connection
con = DriverManager.getConnection(url,"root","shishav");
String query="select * from login_table where username=?";
// Pass the query
PreparedStatement ps = con.prepareStatement(query);
ps.setString(1, "adi");
//Execute the select query using ExecuteQuery() method
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ResultSet rs = ps.executeQuery();
// Process the result
if(rs.next())
{
// fetch the rows until the empty row , rs.next() returns false if row
//don’t have any data , else it returns true
do
{
// USERNAME and PASS are the column names in table of Database
// we can also used the number of column starting from 1.
String username= rs.getString("USERNAME");
String pass= rs.getString("PASS");
// print the username and password in console window
System.out.println("username is :" + username + ": password
is :" + pass + "\n");
}while(rs.next());
}
else
{
System.out.println("no row selected");
}
} catch (SQLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} finally
{
try {
//Close the connection
con.close();
} catch (SQLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
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}
6.4 Insert Query Program
This session is used for learning the insertion of data from java program to
dbms table.
// Import the required Drivers
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
public class SelectQuery {
public static void main(String[] args) {
// Create the reference of Connection Interface
Connection con =null;
try {
// load the drivers, com.mysql.jdbc.Driver is DriverClass name
Class.forName("com.mysql.jdbc.Driver");
// jdbc:mysql://ip of database machine:port number/databasename
String url= "jdbc:mysql://127.0.0.1:3306/shopping";
// Establish the connection
con = DriverManager.getConnection(url,"root","shishav");
String query="insert into [table name] [columns name comma separated]
values (values for the columns in comma separated ) ";
// Pass the query
PreparedStatement ps = con.prepareStatement(query);
// if we want to insert the values according to some class attributes or some
//variable , then we can add ? in the query and fill the ? like this , 1st ? in
// the query have 1 number as shown below
// insert into emp(empid) values(?);
// above query have single ? . so its value is filled by adi as shown in below
//line
ps.setString(1, "adi");
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//Execute the select query using ExecuteUpdate() method
int rs = ps.executeUpdate();
if(rs >0)
{
System.out.println(―rows successfully inserted‖);
}
}
} catch (SQLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} finally
{
try {
//Close the connection
con.close();
} catch (SQLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
6.5 Delete Query Program
This session is used for learning the deletion of data from Database table
using java program .
// Import the required Drivers
import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.sql.SQLException;
public class SelectQuery {
public static void main(String[] args) {
// Create the reference of Connection Interface
Connection con =null;
try {
// load the drivers, com.mysql.jdbc.Driver is DriverClass name
Class.forName("com.mysql.jdbc.Driver");
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// jdbc:mysql://ip of database machine:port number/databasename
String url= "jdbc:mysql://127.0.0.1:3306/shopping";
// Establish the connection
con = DriverManager.getConnection(url,"root","shishav");
String query="delete from [tablename] where [condition] ";
// Pass the query
PreparedStatement ps = con.prepareStatement(query);
// if we want to insert the values according to some class attributes or some
//variable , then we can add ? in the query and fill the ? like this , 1st ? in
// the query have 1 number as shown below
// delete from emp where empid=?
// above query have single ? . so its value is filled by adi as shown in below
//line
ps.setString(1, "adi");
//Execute the select query using ExecuteUpdate() method
int rs = ps.executeUpdate();
if(rs >0)
{
// in case of deletion , number of rows deleted is returned by
//executeUpdate(),if value is less then 0, then no deletion
System.out.println(―rows successfullydeleted‖);
}
}
} catch (SQLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}catch (ClassNotFoundException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} finally
{
try {
//Close the connection
con.close();
} catch (SQLException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
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6.6 Update Query Program :
Updation in the database table is similar like insertion and deletion , only
the query syntax is changed according to requirement . In case of updation ,
query will be
Update [tablename] set columnname=[value which we want] where
[condition];
Summary :
1. We require Drivers to convert the Java specific calls to DBMS
specific calls .
2. Class.forName() ,static method of the class Class is used to load
the driver class. Each database has specific Drivers Class
3. We have to pass the username ,password and ip and port while
establishing a connection with database.
4. We used executeUpdate() method for insertion,deletion and
updation query . This method returns the int value which is the
number of rows that are affected from query.
5. We used executeQuery() method for select query , which returns
the table accoding to our condition in the query and this result
is hold by the ResultSet Interface.
Chapter 7: Collections
Collection is used to create group of object that can be treated like a single
unit. Objects can be stored , manipulated or deleted in the group of objects ,
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means collection is used as a data structure on which we can perform
different data operations like adding an object , retrieval and deletion etc.
The collections framework presents as a set of standard utility classes for
managing such collections. This framework is provided in the java.util
package and comprises three main parts
The core interfaces that allow collections to be manipulated
independently of their implementation .These interfaces define the
common functionality exhibited by collections and facilitate data
exchange between collections.
A small set of implementations , that are specific implementations of
the core interfaces, providing data structures that a program can use
readily.
An assortment of static utility methods that can be used to perform
various operations on collections, such as sorting and searching, or
creating customized collections
Core Interfaces
The Collection interface is a generalized interface for maintaining collections,
and is the top of the interface inheritance hierarchy for collections shown in
above Figure . These interfaces are summarized in below Table .
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Table . Core Interfaces in the Collections Framework
Interface Description Concrete
Classes
Collection A basic interface that defines the normal
operations that allow a collection of objects to
be maintained or handled as a single unit.
Set The Set interface extends the Collection HashSet
interface to represent its mathematical LinkedHashSet
namesake: a set of unique elements.
SortedSet The SortedSet interface extends the Set TreeSet
interface to provide the required functionality
for maintaining a set in which the elements
are stored in some sorted order.
List The List interface extends the Collection ArrayList
interface to maintain a sequence of elements Vector
that need not be unique. LinkedList
Map A basic interface that defines operations for HashMap
maintaining mappings of keys to values. Hashtable
LinkedHashMap
SortedMap Extends the Map interface for maps that TreeMap
maintain their mappings sorted in key order.
The elements in a Set must be unique, that is, no two elements in the set
can be equal. The order of elements in a List is retained, and individual
elements can be accessed according to their position in the list.
The Map interface does not extend the Collection interface because
conceptually, a map is not a collection. A map does not contain elements. It
contains mappings (also called entries) from a set of key objects to a set of
value objects. A key can, at most, be associated with one value. As the name
implies, the SortedMap interface extends the Map interface to maintain its
mappings sorted in key order.
Sets
Unlike other implementations of the Collection interface, implementations of
the Set interface do not allow duplicate elements. This also means that a set
can contain at most one null value. The Set interface does not define any
new methods, and its add() and addAll() methods will not store duplicates. If
an element is not currently in the set, two consecutive calls to the add()
method to insert the element will first return true, then false. A Set models a
mathematical set, that is, it is an unordered collection of distinct objects.
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HashSet and LinkedHashSet
The HashSet class implements the Set interface. Since this implementation
uses a hash table, it offers near constant-time performance for most
operations. A HashSet does not guarantee any ordering of the elements.
However, the LinkedHashSet subclass of HashSet guarantees insertion-
order. The sorted counterpart is TreeSet, which implements the SortedSet
interface and has logarithmic time complexity .
As mentioned earlier, the LinkedHashSet implementation is a subclass of
the HashSet class. It works similarly to a HashSet, except for one important
detail. Unlike a HashSet, a LinkedHashSet guarantees that the iterator will
access the elements in insertion order, that is, in the order in which they
were inserted into the LinkedHashSet.
The LinkedHashSet class offers constructors analogous to the ones in the
HashSet class. The initial capacity (i.e., the number of buckets in the hash
table) and its load factor (i.e., the ratio of number of elements stored to its
current capacity) can be tuned when the set is created. The default values
for these parameters will under most circumstances provide acceptable
performance.
HashSet()
Constructs a new, empty set.
HashSet(Collection c)
Constructs a new set containing the elements in the specified collection. The
new set will not contain any duplicates. This offers a convenient way to
remove duplicates from a collection.
HashSet(int initialCapacity)
Constructs a new, empty set with the specified initial capacity.
HashSet(int initialCapacity, float loadFactor)
Constructs a new, empty set with the specified initial capacity and the
specified load factor.
Lists
Lists are collections that maintain their elements in order, and can contain
duplicates. The elements in a list are ordered. Each element, therefore, has
a position in the list. A zero-based index can be used to access the element
at the position designated by the index value. The position of an element can
change as elements are inserted or deleted from the list.
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In addition to the operations inherited from the Collection interface, the List
interface also defines operations that work specifically on lists: position-
based access of the list elements, searching in a list, creation of customized
iterators, and operations on parts of a list (called open range-view
operations). This additional functionality is provided by the following
methods in the List interface:
ArrayList, LinkedList, and Vector
Methods Specified for the List Interface
// Element Access by Index
Object get(int index)
Returns the element at the specified index.
Object set(int index, Object element) Optional
Replaces the element at the specified index with the specified element. It
returns the previous element at the specified index.
void add(int index, Object element) Optional
Inserts the specified element at the specified index. If necessary, it shifts the
element previously at this index and any subsequent elements one position
toward the end of the list. The inherited method add(Object) from the
Collection interface will append the specified element to the end of the list.
Object remove(int index) Optional
Deletes and returns the element at the specified index, contracting the list
accordingly. The inherited method remove(Object) from the Collection
interface will remove the first occurrence of the element from the list.
boolean addAll(int index, Collection c) Optional
Inserts the elements from the specified collection at the specified index,
using the iterator of the specified collection. The method returns true if any
elements were added.
In a non-empty list, the first element is at index 0 and the last element is at
size()-1. As might be expected, all methods throw an
IndexOutOfBoundsException if an illegal index is specified.
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// Element Search
int indexOf(Object o)
int lastIndexOf(Object o)
These methods respectively return the index of the first and the last
occurrence of the element in the list if the element is found; otherwise, the
value –1 is returned.
// List Iterators
ListIterator listIterator()
ListIterator listIterator(int index)
The iterator from the first method traverses the elements consecutively,
starting with the first element of the list, whereas the iterator from the
second method starts traversing the list from the element indicated by the
specified index.
interface ListIterator extends Iterator {
boolean hasNext();
boolean hasPrevious();
Object next(); // Element after the cursor
Object previous(); // Element before the cursor
int nextIndex(); // Index of element after the cursor
int previousIndex(); // Index of element before the cursor
void remove(); // Optional
void set(Object o); // Optional
void add(Object o); // Optional
}
The ListIterator interface is a bidirectional iterator for lists. It extends the
Iterator interface and allows the list to be traversed in either direction. When
traversing lists, it can be helpful to imagine a cursor moving forward or
backward between the elements when calls are made to the next() and the
previous() method, respectively. The element that the cursor passes over is
returned. When the remove() method is called, the element last passed over
is removed from the list.
// Open Range-View
List subList(int fromIndex, int toIndex)
This method returns a view of the list, which consists of the sublist of the
elements from the index fromIndex to the index toIndex-1. A view allows the
range it represents in the underlying list to be manipulated. Any changes in
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the view are reflected in the underlying list, and vice versa. Views can be
used to perform operations on specific ranges of a list.
ArrayList, LinkedList, and Vector
Three implementations of the List interface are provided in the java.util
package: ArrayList, LinkedList, and Vector.
The ArrayList class implements the List interface. The Vector class is a
legacy class that has been retrofitted to implement the List interface. The
Vector and ArrayList classes are implemented using dynamically resizable
arrays, providing fast random access and fast list traversal—very much like
using an ordinary array. Unlike the ArrayList class, the Vector class is
thread-safe, meaning that concurrent calls to the vector will not compromise
its integrity.
The LinkedList implementation uses a doubly-linked list. Insertions and
deletions in a doubly-linked list are very efficient—elements are not shifted,
as is the case for an array. The LinkedList class provides extra methods that
implement operations that add, get, and remove elements at either end of a
LinkedList:
void addFirst(Object obj)
void addLast(Object obj)
Object getFirst()
Object getLast()
Object removeFirst()
Object removeLast()
The ArrayList and Vector classes offer comparable performance, but Vector
objects suffer a slight performance penalty due to synchronization. Position-
based access has constant-time performance for the ArrayList and Vector
classes. However, position-based access is in linear time for a LinkedList,
owing to traversal in a doubly-linked list. When frequent insertions and
deletions occur inside a list, a LinkedList can be worth considering. In most
cases, the ArrayList implementation is the over-all best choice for
implementing lists
Map :
Map is a two column data structure , advantage of a map if we give the key,
it tells us the value.
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How to add elements in map
Map m = new HashMap();
m.put(key , value);
put method is used to insert an key-value pair in the array.
m.get(key) : it returns the value for the key , if key is not there , then it
returns null value , else it returns the value for the key.
m.remove(key) : this method is used to delete the key value pair if the key
passed is present in the Map ,
else it returns null . it returns Object type value.
Smart way to run thru the map
Map m =new HashMap();
m.put("pen",3);
m.put("pen",4);
m.put("abc", 1);
Set s = m.entrySet();
Iterator i = s.iterator();
Map.Entry x = null;
while(i.hasNext())
{
x = (Entry) i.next();
System.out.println(x.getKey() + " -- " + x.getValue());
}
Dump way to run thru the map
Map m =new HashMap();
m.put("pen",3);
m.put("pen",4);
m.put("abc", 1);
Set s = m.keySet();
Iterator i = s.iterator();
// good thing we are running thru the map
//but what is pathetic about it is
// we get the key from iterator
// and then run to the map to get the value
while(i.hasNext())
{
Object key = i.next();
Object value = m.get(key);
System.out.println(key + "---" + value);
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}
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