Class: Nightbreaker: Using The Hunter
Class: Nightbreaker: Using The Hunter
Class: Nightbreaker: Using The Hunter
D
arkness spans and stretches across
immeasurable distances, far beyond the sight of Lantern Spirits
man. It envelops all that lives and dies; it is While nightbreakers are given a lantern at the point of their
secret, subtle, and silent. It seeks to destroy and induction into the Nightbreaker Order, they must first
bury that which pierces through it: Light. become accustomed to the use of the device before they are
properly bonded to the lantern. This typically requires a
Creatures and Monsters of every shape and size inhabit the completing a mission from the order to hunt a specific
darkness; they hunt the weak, stalk the brave, and overpower creature, acquire a trophy from the creature, and using it as
the foolhardy. The gnashing of bones, the tearing of flesh, and part of a mysterious ritual to bond the lantern to the wielder.
the screams of people can be heard deep into the night; the Through this ritual, the lantern adopts powers and spells
witnesses are helpless against the power of darkness. based upon the nightbreaker's purpose as a hunter. In most
Then there are the warriors who throw themselves into cases, they acquire the Spirit of the Hunt. Some lanterns will
this darkness. They hunt the hunter. They stalk the vicious. take on the Spirit of Death or Spirit of Divinity, depending on
They overpower the darkness itself and bend it to their will. the strength of the wielder's hatred or altruism, respectively.
These are the Nightbreakers Ultimately, the nature and details of this final test are up to
the DM and the player.
Light Within Darkness The Rite of Bonding
Nightbreakers track, hunt, and destroy creatures who dwell This secret rite of the nightbreakers is integral to the growth
in darkness. They take a piece of light and bring it to their of a nightbreaker's power. When a new nightbreaker is ready,
quarry, using it as a weapon. Using a mixture of magic and they take the trophy they were sent to acquire, and burn it in
combat prowess, they hunt the denizens of the night, seeking their lantern, followed by an ounce of the nightbreaker's
to use the very darkness they live in against them. Some hone blood. The orange fire inside the lantern flares and changes
their powers, strengthening themselves to bring swift colour depending on the nightbreaker's spirit: Green for the
destruction to their foes. Others lead allies to fend off the Hunter, Purple for Death, and White for Divinity
darkness, bolstering their abilities through magic. Questions of Morality
Regardless of the approach that they have chosen,
nightbreakers excel at hunting and tracking their chosen Although nightbreakers hunt creatures normally seen as evil,
quarry. They possess supernatural powers to detect the this by no means dictates that all nightbeakers are paragons
dangers around them, and eventually learn how to use their of justice and light. While an idealistic warrior of light may
quarry's own territory against them. wish to join the nightbreakers to rid the world of evil
creatures, it is just as likely that a particularly vengeful or
Ensorcelled Power angry individual may want power to destroy such creatures,
or even cause them to suffer before finally granting them
The Nightbreakers are a secret order of monster hunters death.
who pass on their mysterious powers to promising
individuals. While the nightbreakers' strange practices are The Nightbreakers and Vengeance
met with fear and superstition, all recognize a nightbreaker The Order has a pragmatic view when it comes to people
by the enchanted lanterns they hold. After being inducted into who come to them seeking revenge. They find these
the Order of Nightbreakers, individuals participate in a ritual individuals to generally be quick learners and headstrong,
that binds them to a magical lantern. Through this bond, the fueled by their need for revenge. However, the order has, on
lanterns grant their wielders powerful spells to employ several occasions, hunted ex-nightbreakers who succumbed
against their prey. to their anger and became akin to the very creatures they
vowed to destroy.
Creating a Nightbreaker
All nightbreakers are members of the Order of Quick Build
Nightbreakers: a group of hunters dedicated to destroying You can make a nightbreaker quickly by following these
creatures of darkness. Therefore, there are two questions suggestions: First make Strength your highest ability score
that you should think about: How did you join the (some nightbreakers who focus on finesse or ranged
Nightbeakers, and why does your character hunt creatures of weapons might want to take Dexterity), followed by Wisdom.
the dark? Perhaps you were found by a recruiter? Maybe you Second, choose the outlander background.
feel called to rid the world of evil, but religion isn't appealing
to your character? Perhaps you've heard tales and legends of
the hunters as a child and wanted to grow up to be one?
Perhaps your want your revenge against a monster?
Nightbreaker
Level Proficiency Bonus Features Spells Known 1st 2nd 3rd 4th 5th
1st +2 Favored Quarry, Ensorcelled Lantern — — — — — —
2nd +2 Spellcasting, Lantern Spirit 2 2 — — — —
3rd +2 Fighting Style, Stalker's Ambush 3 3 — — — —
4th +2 Ability Score Improvement 3 3 — — — —
5th +3 Extra Attack 4 4 2 — — —
6th +3 Favored Quarry 4 4 2 — — —
7th +3 Hunting Ground 5 4 3 — — —
8th +3 Ability Score Improvement 5 4 3 — — —
9th +4 — 6 4 3 2 — —
10th +4 Ability Score Improvement 6 4 3 2 — —
11th +4 Lantern Adept, Favored Quarry 7 4 3 3 — —
12th +4 Ability Score Improvement 7 4 3 3 - —
13th +5 — 8 4 3 3 1 —
14th +5 Improved Hunting Ground, Adopting Darkness 8 4 3 3 1 —
15th +5 Night's Bane 9 4 3 3 2 —
16th +5 Ability Score Improvement 9 4 3 3 2 —
17th +6 — 10 4 3 3 3 1
18th +6 Shadow Cloak 10 4 3 3 3 1
19th +6 Ability Score Improvement 11 4 3 3 3 2
20th +6 Burning Spirit 11 4 3 3 3 2