Python Final Micro Project
Python Final Micro Project
Prof.G.K.Gaikwad
Affiliated to
Maharashtra State
Board of Technical Education
Certificate
This is to certify that Mr. Siddhesh Jagdish Shelar with Roll No- 12 has successfully completed Micro-
project in course Programming with Python(22616) for the academic year 2020-21 as prescribed in the
'Assessment Manual' during his/her tenure of completing Sixth Semester of Diploma Programme in
Computer Engineering from institute, Sandip Polytechnic with institute code 1167.
The main objective for each player is to move all his/her tokens or pieces to the finish before his/her opponents. Of
course, en-route there are some more obstacles that the player has to overcome. Go through these step-by-step
instructions to get a better perspective on how to master this easy game.
Player : This is modelled by a node type. Players can have an identifier or colour to
distinguish them. The cyclic order of players is typically modelled explicitly (through
edges).
Pawn : This is modelled by a node type. Each pawn belongs to a certain player; this is
typically modelled by an edge, or in some cases by an attribute.
Field : This is modelled by a node type. Entry and goal fields are special kinds of fields,
typically modelled by subtypes, or in some cases marked by special self-loops. The same
may be done for home fields, although these are not essential for the game (we left them
out of Fig. 2). Entry and goal (and home) fields belong to a player; this is typically
modelled by an edge. The position of a pawn (on a field) is likewise modelled by an
edge.
Board : This consists of all the fields and their interconnections, i.e., the next fields and
the junctions to the goal fields. The interconnections may be turned into nodes, but
typically will be modelled by edges. The board itself does not necessarily need a special
node, since all fields already implicitly belong to it.
Die : This is modelled by a (singleton) node, possibly of a special type but optionally
integrated with some existing node. The outcome of a die roll is then typically an
attribute of the die node.
Strategy : This is modeled by a node or an attribute value; a player can then be assigned
a strategy by adding an edge or attribute.
Sr Name of
Specification Qty. Remarks
No Resource/Material
Desktop with Intel Core 2 Duo -
1 Hardware Resource 2.93 GHz, RAM 2GB, HDD 1
160 GB
Software Resource Python IDE -
2 1
3 Any Other Resource Internet - -
Name of Team Members with Roll Nos:
This is a Ludo game which is very easy to understand and use. Talking about the
gameplay, all the playing rules are the same just like we play in real time ludo. Here at first,
the user has to select players i.e. either human or computer. After selecting human, the player
has to enter details such as name and select colour (red, green, yellow and blue). the player
can also start the game within two players if he/she wants.After starting the game, a console
based ludo board appears, other rules are the same. First, the computer or the player has to
The main thing in this console based game is that the player just has to press “Enter
Key” to roll the dice. At the top of the board, it displays a dice with the number. The system
keeps on rolling until there’s a possible pawn to move. All the game movements are
performed automatically. Whenever the player tries to end the game, there’s an option
available to save the unfinished game so that he/she can continue it later. A simple console
GUI is provided for the easy gameplay. The gameplay design is so simple that user won’t
How to Play
1. Ludo player path.
2. Ludo Home.
3. Start area.
5. No resting squares.
Game Rules
1. Four pieces are placed in the start area of their colour.
8. No doubling rules.
Figure shows the spiral model of software development. This model is combination of well-
known waterfall model and iterative prototyping. It yields rapid development of more complete
version of software. Using spiral model software is developed as series of
Evolutionary releases. During the initial releases, it may just paperwork or prototype. But during
later releases the version goes towards more completed stage.
The spiral model can be adopted to apply throughout entire lifecycle of the application from
concept development to maintenance. The spiral model is divided into set of framework activities
defined by software engineer team. The initial activity is shown from center of circle and
developed in clockwise direction. Each spiral of the model includes following four stages:
Planning Phase: This stage includes requirement gathering, cost estimation, resource allocation.
Risk Analysis Phase: This stage involves strengths and weaknesses of the project. Design Phase:
This stage includes coding, internal testing and deployment.
Evaluation Phase: Last stage involves client evaluation (client side testing) to get the feedback.
Various activities which are performed according to the spiral model phases are shownTab.
5.0 Actual Resources Used:
Sr
Name of Resource/Material Specification Qty. Remarks
No
Processor i3/HDD-
1 Hardware Resource 1
1TB/RAM-8GB
Python IDE
2 Software Resource 1
it (self):
self.prompt_end = "> "
self.game = Game() #
used for nicer print
self.prompted_for_pawn = False #
saving game data
self.record_maker = MakeRecord() #
getting game data self.record_runner =
None
def get_user_initial_choice(self):
text = linesep.join(["choose option",
"0 - start new game", "1
- continue game",
"2 - run (review) recorded game"])
choice = self.validate_input(text, int, (0, 1, 2)) return
choice
def does_user_want_save_game(self):
'''return True if user want to save game
or False
'''
text = linesep.join(["Save game?", "0
- No",
"1 - Yes"])
choice = self.validate_input(text, int, (0, 1))
return choice == 1
def prompt_for_player(self):
''' get player attributes from input,
if choice == 1:
name = self.validate_input("Enter name for player",
str, str_len=(1, 30))
available_options = range(len(available_colours)) if
len(available_options) > 1:
# show available colours
options = ["{} - {}".format(index, colour) for
index, colour in zip(available_options,
available_colours)]
text = "choose colour" + linesep
text += linesep.join(options)
choice = self.validate_input(text, int, available_options)
colour = available_colours.pop(choice)
else:
# only one colour left
colour = available_colours.pop()
player = Player(colour, name, self.prompt_choose_pawn)
elif choice == 0:
# automatically assign colours
colour = available_colours.pop()
player = Player(colour)
self.game.add_palyer(player)
def print_info_after_turn(self):
'''it used game attributes to print info'''
pawns_id = [pawn.id for pawn in self.game.allowed_pawns] #
nicer print of dice
message = present_6_die_name(self.game.rolled_value,
str(self.game.curr_player)) message
+= linesep
if self.game.allowed_pawns: message_moved =
"{} is moved. ".format(
self.game.picked_pawn.id) if
self.prompted_for_pawn:
self.prompted_for_pawn = False
print(message_moved)
return
message += "{} possible pawns to move.".format( "
".join(pawns_id))
message += " " + message_moved if
self.game.jog_pawns:
message += "Jog pawn "
message += " ".join([pawn.id for pawn in self.game.jog_pawns])
else:
message += "No possible pawns to move."
print(message)
def print_standing(self):
standing_list = ["{} - {}".format(index + 1, player)
for index, player in enumerate(self.game.standing)]
message = "Standing:" + linesep + linesep.join(standing_list)
print(message)
def print_board(self):
print(self.game.get_board_pic())
def run_recorded_game(self):
'''get history of game (rolled_value
and index's allowed pawn) from
record_runner in order to replay game'''
self.load_recorded_players()
self.print_players_info()
self.prompt_to_continue()
for rolled_value, index in self.record_runner:
self.game.play_turn(index, rolled_value)
self.print_info_after_turn() self.print_board()
self.prompt_to_continue() self.print_board()
def continue_recorded_game(self):
'''move forward the game by calling
play_turn method to the moment where
game was interrupted.
'''
self.load_recorded_players()
self.record_players()
for rolled_value, index in self.record_runner:
self.game.play_turn(index, rolled_value)
self.record_maker.add_game_turn(
self.game.rolled_value, self.game.index)
self.print_players_info()
self.print_info_after_turn()
self.print_board()
file_descr.close()
for player in self.record_runner.get_players(
self.prompt_choose_pawn):
self.game.add_palyer(player)
def load_players_for_new_game(self):
self.prompt_for_players()
self.print_players_info()
self.record_players()
def offer_save_game(self):
'''offer user save game'''
if self.does_user_want_save_game():
file_descr = self.prompt_for_file(mode="wb")
self.record_maker.save(file_descr)
file_descr.close()
print("Game is saved")
def start(self):
'''main method, starting cli'''
print()
try:
choice = self.get_user_initial_choice() if
choice == 0: # start new game
self.load_players_for_new_game()
self.play_game()
elif choice == 1: # continue game
self.continue_recorded_game() if
self.game.finished:
print("Could not continue.",
"Game is already finished",
linesep + "Exit")
else:
self.prompt_to_continue()
self.play_game()
elif choice == 2: # review played game
self.run_recorded_game()
except (KeyboardInterrupt, EOFError):
print(linesep + "Exit Game")
if name == ' main ':
CLIGame().start()
def offer_save_game(self):
'''offer user save game'''
if self.does_user_want_save_game():
file_descr = self.prompt_for_file(mode="wb")
self.record_maker.save(file_descr)
file_descr.close()
print("Game is saved") def
start(self):
Outputs
1.
2.
3.
4.
7.1 Skilled Developed/Learning Outcome of
this Micro-Project:
a) Practical Outcomes:
CONCLUSION
Ludo is a simple board game, for two to four players, in which the
players race their four coins from start to finish according to dice rolls, and enjoy
game, all the playing regulations coincide similar to we play in real time ludo. Below
initially, the individual needs to select players.
Annexure – IV
(A) (B)
Total Marks
Process and Product Assessment Individual Presentation/Viva
(10 Marks)
(6 Marks) (4 Marks)
Dated Signature:
Annexure – IV
(A) (B)
Total Marks
Process and Product Assessment Individual Presentation/Viva
(10 Marks)
(6 Marks) (4 Marks)
Dated Signature:
Annexure – IV
Micro Project Evaluation Sheet
Name of Student: Shreyash Kiran Dahale Enrollment No: 1711670155
Name of Programme: Computer Engineering Semester: V
Course Title: Programming with Python Course Code: 22616
Title of Micro Project: The Ludo Game
(A) (B)
Total Marks
Process and Product Assessment Individual Presentation/Viva
(10 Marks)
(6 Marks) (4 Marks)
…………………………………..……………………………………………………………………………
Dated Signature:
Annexure – IV
Micro Project Evaluation Sheet
Name of Student: Ojas Yogesh Joshi Enrollment No: 1811670507
Name of Programme: Computer Engineering Semester: V
Course Title: Programming with Python Course Code: 22616
Title of Micro Project: The Ludo Game
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(B) Individual Presentation/Viva (4 Marks)
7 Presentation
8 Viva
(A) (B)
Total Marks
Process and Product Assessment Individual Presentation/Viva
(10 Marks)
(6 Marks) (4 Marks)
Dated Signature:
Maharashtra State
Board of Technical Education
Certificate
This is to certify that Mr. Jainul Jignesh Dave with Roll No- 01 has successfully completed Micro-project
in course Programming with Python(22616) for the academic year 2021-22 as prescribed in the
'Assessment Manual' during his/her tenure of completing Fifth Semester of Diploma Program in Computer
Engineering from institute, Sandip Polytechnic with institute code 1167.
Maharashtra State
Board of Technical Education
Certificate
This is to certify that Mr. Shreyash Kiran Dahale with Roll No- 08 has successfully completed Micro-
project in course Programming with Python(22616) for the academic year 2021-22 as prescribed in the
'Assessment Manual' during his/her tenure of completing Fifth Semester of Diploma Program in Computer
Engineering from institute, Sandip Polytechnic with institute code 1167.
Maharashtra State
Board of Technical Education
Certificate
This is to certify that Mr. Ojas Yogesh Joshi with Roll No- 57 has successfully completed Micro-project in
course Programming with Python(22616) for the academic year 2021-22 as prescribed in the 'Assessment
Manual' during his/her tenure of completing Fifth Semester of Diploma Program in Computer Engineering
from institute, Sandip Polytechnic with institute code 1167.