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10 Preface 4

The document discusses issues around representation in virtual space and how it inhabits the history of representation from the start, particularly the representation of perspective. It also discusses how the interface stands as a representation into a system of codes that is more complex than a sheer indexical image and is an algorithmic display rendered into visibility.

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Rodrigo Santos
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0% found this document useful (0 votes)
18 views1 page

10 Preface 4

The document discusses issues around representation in virtual space and how it inhabits the history of representation from the start, particularly the representation of perspective. It also discusses how the interface stands as a representation into a system of codes that is more complex than a sheer indexical image and is an algorithmic display rendered into visibility.

Uploaded by

Rodrigo Santos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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But neither Lucas’ immaculate conception or Lanier’s intentional fallacy can begin to

account for the breadth of issues raised by the substantive questions about
representation. Namely: the apparatuses of representation, the techniques of
representation, or even the ideologies of representation, that remain largely
unresolved in much thinking about the so-called ‘space’, now coming to pervade
discussions of an electronic system, whose claims as ‘spatial’ are metaphoric at best.

Virtual space inhabits the history of representation - and particularly the


representation of perspective- right from the start. Emerging as much from the
‘rationality’ of urban Renaissance culture, as from the integration of theologised
ideologies of infinity in the representation of space, perspective poses a meddlesome
problem for a technological world-picture in which infinity has no fixed (perhaps
calculable is better) position; in which the urban is more transactional than material,
and in which sight is temporalised in the interface, rather than spatialised through
the window. But the interface is more than just a portal into an illusion; it stands as
the representation into a system of codes not only more complex than a sheer
indexical image, but also as an algorithmic display rendered into ‘visibility’. Indeed,
the now vast literature on the so-called ‘architecture’ of cyberspace invokes
immateriality, event-scenes, information atmospheres, trans-localities, forms of
transitional or experiential ‘space’, and what might be called ‘haptic’ rather than
‘optic’ perspectives, an architecture that will, in Virilio’s wonderful phrase, ‘take
place’.

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