Game Manager Script
Game Manager Script
using Photon.Pun;
using Photon.Realtime;
using UnityEngine;
using UnityEngine.SceneManagement;
[SerializeField]
[SerializeField]
int i = 0;
int n;
if (instance != null)
Destroy(this.gameObject);
1
}
else
instance = this;
void Start()
if (PhotonNetwork.IsConnected)
if (playerPrefab != null)
PhotonNetwork.Instantiate(playerPrefab.name,
playerBases[spawnPoint].position + new Vector3(0f, 50f, 1f),
Quaternion.identity);
playerBases[spawnPoint].GetComponentInChildren<Light>
().gameObject.SetActive(true);
else
2
}
void Update()
SceneManager.LoadScene(0);
3
public void LeaveRoom()
PhotonNetwork.LeaveRoom();