Savage Worlds - Adventurer's Guild - Hazards #1
Savage Worlds - Adventurer's Guild - Hazards #1
Savage Worlds - Adventurer's Guild - Hazards #1
Attributes: Agility d8, Smarts d4(A), Spirit d6, Kudzu2 vines have a Hardness of 8. An attack that
Strength d10, Vigor d10 exceeds that amount of damage will clear a path
Skills: Athletics d8, Fighting d8, Notice d6, Stealth through it approximately 1” high, 1” wide, and 1”
d12 long. The Kudzu2 will grow enough to cover such a
Pace: 6; Parry: 6; Toughness: 7 path in just 4 hours.
Special Abilities:
• Arboreal: Pace 8, In dense trees Kudzu2 does not attack in any conventional way but
• Constrict: +2 to Athletics and Strength rolls it seems to be attracted (like some insects) to the
made to grapple. gases created when creatures exhale. If a still,
• Crusher: +2 to damage when using the sleeping, or disabled creature is within 2” of a Kudzu2
“Crush” option on an Entangled or Bound foe. mass the vines will use a combination of movement
• Additional Action: A Chameleon Snake may and growth to envelop the creature. After one hour
grapple up to 2 adjacent targets of Size 0 or the target is Entangled; after two hours they are
less may ignore 2 points of Multi-Action Bound. Escape actions are made at -2.
penalties each turn.
The vines do no additional damage to trapped
EYE POD victims, they just hold them until thirst or hunger
takes its toll and then gather nutrients from the
This annoying plant can be found growing in dense decomposing mass. Not a pretty way to go.
woods and underbrush. They get their name from a
distinctive center hole flanked by two large blue
leaves that usually lay out flat in an oval pattern. The
KUDZU KLOWN SHOCK MONKEY
These small scavengers look almost feline. They get These small, fuzzy tree dwelling creatures don’t
their name from their odd orange with white striped normally “attack” anyone. Instead they do damage
coloring, combined with the fact that they live safely accidentally by just touching creatures and objects.
inside Kudzu2 patches somewhat like a clown fish Something in their makeup causes them to absorb
lives inside anemones on Earth. Any creature and discharge electrical energy through leathery
traveling near or through a Kudzu2 patch is patches on their hands.
vulnerable to attack by these pests.
Shock Monkeys are very curious and love to examine
Attributes: Agility d8, Smarts d4(A), Spirit d6, creatures and objects. If a one of them touches an
Strength d4, Vigor d6 object with a battery (like scientific field equipment
Skills: Athletics d8, Fighting d6, Notice d6, Stealth d8 or any energy weapon) it drains all power from the
Pace: 6; Parry: 5; Toughness: 2 object.
Special Abilities:
• Claw: Str With a simple medical procedure (a successful
• Size -3 Healing or Science check) the energy pads can be
• Environmental Resistance: Kudzu2 does not disabled. Once this is done, a Shock Monkey can be
react to, or attack, Kudzu Klowns. domesticated very easily and kept as a pet. Some
• Leaper: The Kudzu Klown can jump twice as spacers consider it bad luck to sell the little creatures
far as normal. In addition, it adds +4 to but pet stores will pay $50 each for them.
damage when leaping as part of a Wild Attack
instead of the usual +2. Attributes: Agility d8, Smarts d4(A), Spirit d6,
Strength d4, Vigor d6
SAWBILL Skills: Athletics d6, Notice d6
Pace: 5; Parry: 2; Toughness: 2
Sawbills are bad tempered, predatory birds with Special Abilities:
large, serrated beaks. The largest specimens found • Drain: A Shock Monkey drains the energy
have a wing span of about three feet. They prefer to from any battery powered item smaller than
operate as scavengers but will attack to defend their a basic car that it touches. By doing this, it
nesting area. They tend to live high up on cliff walls becomes Charged.
in extended family groups of 30 to 40 members. • Charged: The next 3 creatures or items that
the Shock Monkey touches are shocked. (For
Attributes: Agility d8, Smarts d6(A), Spirit d6, creatures, See Electricity under Hazards).
Strength d6, Vigor d8 Items with electrical circuits take 2d6
Skills: Athletics d10, Fighting d6, Notice d6 electrical damage.
Pace: 4; Parry: 5; Toughness: 5 • Size -3
Special Abilities:
• Bite: Str+d4
• Buffet: A Sawbill can make an Athletics Test Written By: Mitch A. Williams
against a target’s Agility to make the target
Distracted. Savage Worlds License Agreement
• Size -1 This game references the Savage Worlds game system, available
• Flight: Pace 12 from Pinnacle Entertainment Group at www.peginc.com. Savage
Worlds and all associated logos and trademarks are copyrights of
Pinnacle Entertainment Group. Used with permission. Pinnacle
makes no representation or warranty as to the quality, viability, or
suitability for purpose of this product.