HCI aims to build products that are useful, usable, and used. It ensures interactions and systems are accessible according to international standards. HCI addresses questions about intuitiveness, rewards, accessibility, and standardization of computer interactions. It provides principles for suitable GUI design to make systems more usable. HCI methods help evaluate system performance and alternatives. It considers the affordability, actual and perceived properties, constraints, and improved quality of life due to more accessible computing. Application of HCI theories aids the growth of computer and communication industries.
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HCI Lect. 2
HCI aims to build products that are useful, usable, and used. It ensures interactions and systems are accessible according to international standards. HCI addresses questions about intuitiveness, rewards, accessibility, and standardization of computer interactions. It provides principles for suitable GUI design to make systems more usable. HCI methods help evaluate system performance and alternatives. It considers the affordability, actual and perceived properties, constraints, and improved quality of life due to more accessible computing. Application of HCI theories aids the growth of computer and communication industries.
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Lecture # 2
HCI can assist in building products/systems that
are: Useful, accomplish what’s required Usable, do it easily and naturally Used, make people want to use them For a product to be successful, the above three “use” must be true. Increases participation HCI Ensures that interactions and systems are more accessible. International Directives and Standards (EC Directive 90/270/EEC; ISO 9241) place directions/requirements on systems in terms of usability: which make system more useable and useful. HCI tackles important questions like: Are computers intuitive or complicated? Are computers rewarding or frustrating? How can computers be made accessible to everybody? To what level can computer interaction be standardized? Are computers “user-friendly”? What does it mean to be “user-friendly”? For building suitable GUI’s for computing systems HCI principles guide the developers to design suitable and useable GUI;s. A good GUI design leads to a really useable computing system. To evaluate performance & the alternatives of computing systems HCI methods helps to evaluate the system performance and also consider the alternatives choices for the underlying system. Determine affordance (cost) of computing systems HCI also take the costs of computing systems into account. And it determines that what are affordable systems and how it can built upon the principles of HCI? Describes the perceived and actual properties of an object The study of HCI explores the complete actual properties of the objects and it gives a sketch between the actual characteristics and the its perceived (interpretable as a developed system object) properties. HCI determines the constraints of computing systems The study of HCI considers the limitation and restraints to build and operate the developed computing systems in terms of interactions Major shift in computing systems 50 years ago the cost of a computer was equal to the salaries of 200 programmers but now in the salary of one programmer will buy 200 computers, each more powerful than the early machines, this phenomenon needs more serious attentions in terms of their interactions Improved Quality of Life HCI application also improves the quality of human life as more computing machines are being made more accessible, easy and useful for human beings. Growth of the computer and communications industries Application of HCI theories and principles are useful for the growth of computer and communication industries. Goals of HCI • Safety • Utility • Effectiveness • Efficiency • Usability • Safety of Users—think of • Air traffic control • Hospital intensive care
• Safety of Data—think of • Protection of files from tampering • Privacy and security •Utility: what services a system provides e.g. Ability to print documents
•Effectiveness: user’s ability to achieve goals, e.g.
•How to enter the desired information •How to print a report Utility and effectiveness are distinct. A system might provide all necessary services, but if users can’t find the services items, the system lacks effectiveness A measure of how quickly users can accomplish their goals or finish their work using the system “a measure of the ease with which a system can be learned and used, its safety, effectiveness and efficiency, and attitude of its users towards it” (Preece et al., 1994) “the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use” (ISO 9241-11) Usability concerned with making systems easy to learn and use. A system is useable if it is: •easy to learn (the system & its usage components) •easy to remember how to use •effective to use •efficient to use •safe to use •comfortable to use End Lecture