ID Kit
ID Kit
KIT
ANDRA ARSENE | ID KIT | 2021
Intro
The most important 8 words for a newbie ID
The difference between the instructional designer and other learning creators’ roles
The connection between the instructional designer and other key players in the
course development: SMEs, TW, LMS specialist, QA, IT etc.
Adult Learning Theory and its importance in Instructional Design
The type of learners
ID development
The most popular instructional design models: ADDIE, SAM, Blooms Taxonomy,
Gagne’s Nine Events of Instructions
The ID process: Needs Analysis, Timeline, Course Outline, Course transcript,
Course design, Feedback/Review.
Writing Effective Learning Objectives
Bonus
10 Books That Every eLearning Professional Must Read
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INTRO
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The most important 8 words for
a Newbie ID
Expanding your eLearning vocabulary can help increase productivity and avoid any
confusion with your team and clients. Whether you are an instructional designer or
an eLearning developer, you should commit these 8 key basic eLearning terms to
memory…
1. Instructional Design
Instructional Design (ID) is the systemic process of identifying learning gaps, and
then designing and developing content to close those learning gaps.
2. Blended Learning
The eLearning term, Blending Learning, also called hybrid, mixed or integrative
learning, is an approach to education that combines two main learning methods: (1)
online learning and (2) traditional classroom-based learning (CBT).
It is a software package that features asset libraries and design tools that allow
Instructional Designers to create online training materials that are engaging and
interactive for learners.
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5. SCORM
SCORM, another eLearning term, which stands for Shareable Content Object
Reference Model, has become so widely used, it is often referred to as the default
standard of eLearning.
6. SME
The SME, which stands for Subject Matter Expert, is the person who has extensive
knowledge about the subject matter you are creating eLearning for. This person
involves himself throughout the development of the content and the eLearning
course development to validate and ensure content is accurate.
7. Storyboarding
8. Gamification
ADDIE - the five phases in its approach to design, which are (1) Analysis, (2) Design,
(3) Develop, (4) Implement and (5) Evaluate. This is traditionally considered a linear
model in which one phase would be finished, before moving on to the next.
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The difference between
Instructional Designer and Other
eLearning Roles
We all see in the eLearning industry different roles having or which tend to have the
same focus - developing eLearning courses: instructional designer, eLearning
developer, curriculum developer, content developer, but do all these roles the
same thing?
A Course Developer role is about tools, programming, and how to make visions
come to life. It’s about knowing how variables work and putting them to use. It’s
about the best way to make navigation accessible for those with mobility, hearing,
vision, or cognitive disabilities. It’s about making sure that no matter how many
inconvenient things a learner does, when they pass the assessment, they are recorded
as passing the assessment.
An Instructional Developer has a big-picture idea of how the final cut should look
and offer guidance from the start. The designer takes cues from the developer while
the developer keeps the strategy on track. Instructional development usually
happens via the ADDIE or the SAM model. Each model has its pros and cons, but
both help the developer create an overall picture and execute the perfect take.
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Learning Experience Design is a synthesis of Instructional Design, educational
pedagogy, neuroscience, social sciences, design thinking, and User Experience
Design.
Current curriculum types can be broken down into two broad categories: the product
model and the process model.
A Content Writer focuses on writing the text that goes into the course. At times,
this can be tricky. For example, if the subject matter has multiple steps the content
writer must present the information clearly. Regardless of the learner or subject, a
content writer finds an engaging approach that encourages the learner to interact
with the text.
Educational technologists work with faculty, staff, and students to identify, analyze,
and explore the university's teaching and learning technology needs and identify
instructional gaps and proactively collaborate with them to implement pilot
technologies using research methodologies.
So, I think that's clear in my head. Instructional design is that whole process from
start to finish and eLearning design is just designing one possible solution that has
been identified within that whole instructional design process.
A learning Architect possesses the requisite design knowhow but is also a strategic
partner dedicated to helping the L&D leader develop and execute a sound, cost-
effective plan. The learning architect is a problem solver, with strong consulting and
project management skills.
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The connection between
Instructional Designers and
other Key Players on Course
Development
At the macro level, L&D is about understanding the organization strategy and its
future capability needs to identify learning priorities across the organization. To
achieve this, however, you need a carefully selected eLearning team on your side.
Each professional must play their part in the process to deliver an eLearning
course that exceeds expectations.
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eLearning Project Manager (10 h) will discuss possible solutions with the team
or takes it upon themselves to remedy the situation, depending on the nature of the
obstacle. This is the individual who propels the eLearning project forward and keeps
everyone on track and focused on the common goal.
Subject Matter Expert (30 h) the individual who is in-the-know about what needs
to be included in the eLearning course. They will typically work closely with
the Instructional Designer or Technical Writer to determine the key takeaways,
learning objectives of the course, as well as how the content should be conveyed.
Course Authoring Specialist puts all the pieces of the puzzle together to create an
immersive and engaging eLearning course. They may integrate the content to the
eLearning course layout, but make sure the eLearning course is compatible with the
LMS and add the finishing touches.
Graphic Designer (20 h) produce the eLearning videos and scenarios, as well as
any other highly interactive elements within the eLearning course design. The
graphic designer will also take care of the design of the branding logos that are
featured throughout the eLearning course.
IT Specialist (1 h) make sure that everything runs smoothly and manages the
networks and tech tools. They may also be responsible for helping learners who
cannot login to the eLearning course or encounter a technical issue.
QA Tester (3 h) runs numerous quality assurance tests to verify that every aspect
of the eLearning course is on-point, from the text to the interactive scenarios
and images.
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Adult Learning Theory
There are many different theories of adult learning, including:
• Andragogy
• Transformative learning
• Experiential learning
• Project-based learning
• Self-directed learning
But the following ones are the most important theories every e-learning designer
must know!
All these theories have one goal: they help you create effective learning
experiences for the adult corporate learner!
Characteristics
❖ Need for Knowledge: Adults need to know “why” they should learn.
❖ Willingness: For adults, the willingness or readiness to learn comes from perceiving the
relevance of the knowledge.
❖ Foundation or Experience: Adults bring with them rich reserves of experiences that
form the foundation of their learning.
❖ Self-Direction: Adults are self-directed individuals who want to take charge of the
learning journey.
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Jack Mezirow developed Transformational Learning Theory in the 1970’s.
Characteristics
❖ Identification of a Dilemma or a Crisis: The realization that we had all along been
holding on to wrong beliefs or that we don’t know what we should know is often a trigger
to dig in and unearth information or review our mindsets and thought patterns.
❖ Establishment of Personal Relevance: This is the context or the answer to the eternal
“what’s-in-it-for-me” question that inspires people and drives learning.
❖ Critical Thinking: Your learners are sensible, rational people with minds of their own.
Characteristics
❖ Concrete Experience (CE): Adults learn best when the learning experience goes beyond
the chalk-and-talk routine.
❖ Reflective Observation (RO): Adults need to engage with and reflect on their
experiences to glean insights and acquire knowledge.
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The Type of Learners
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ID
DEVELOPMENT
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The most popular Instructional
Designer Models
ADDIE
The ADDIE model of instructional design is probably the most well-known approach
for crafting learning solutions. ADDIE stands for Analyze, Design, Development,
Implement, and Evaluate.
But at the same time most of the current instructional design models are spin-
offs or variations of the ADDIE model.
❖ The first and arguably most important phase in the ADDIE model is the
analysis phase. The ADDIE model analysis phase is where you will gather all
the information you have at the outset of the project to define your approach.
❖ The design phase of A DDIE is where you will take all the information you
accumulated above and start using it to define an approach to teaching the
desired materials to learners.
❖ The AD DIE model development phase builds on the design step in several
ways. Developers will build out the prototype, creating actual materials as
planned in the previous phase.
I
❖ ADD E implementation is the phase in which learners receive the
instruction and materials prepared for them throughout the previous three
steps of the ADDIE model.
❖ ADDI E model evaluation happens in many ways throughout the course of
this model, and formative evaluation happens in every step.
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SAM
Unlike ADDIE’s five big sequential steps, the Successive Approximation Model (SAM)
is a more cyclical process which can be scaled from basic (SAM1) to extended (SAM2), to
suit your needs.
There are three phases or development stages of SAM, and each is cycled to be
closer to ideal.
Preparation phase
SAM starts with the preparation phase, but not the same preparation as in ADDIE or
ASSURE. The preparation and information gathering in SAM is quick. SAVVY
Start means the development focus is to ensure an alignment between the learners’
performance needs and the learning solution.
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Bloom’s Taxonomy
Bloom's taxonomy is a set of three hierarchical models used to classify educational
learning objectives into levels of complexity and specificity. The three lists cover the
learning objectives in cognitive, affective, and sensory domains.
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GAGNE 9 EVENTS
1. Gain the student’s attention. Emotional buy-in is the first step in laying
the foundation for learning retention. This can be done by telling a story or
asking a thought-provoking question.
2. Inform students of the objectives. Establishes expectations for the
course and criteria for measuring success or failure.
3. Stimulate recall of prior learning. Leverages existing knowledge as a
scaffold to incorporate new knowledge.
4. Present the content. Use chunking for easy consumption of the content.
5. Provide learner guidance. Supplement the content with case studies,
activities, discussion questions and other instructional support materials.
6. Elicit performance. Challenge learner’s activities that recall, utilize, and
evaluate knowledge.
7. Provide feedback. Use immediate feedback to reinforce knowledge.
8. Assess performance. Test learner knowledge against established criteria
9. Enhance retention and transfer to job. Use content retention strategies
to appropriate job aids to retain new knowledge.
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The Instructional Design
Process
The ID process is a roadmap outlining the essential steps the Instructional Designer
must take to complete the main task, creating courses. The following chart
summarizes the entire process:
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The ID must always keep in mind these 7 milestones check points of each project:
1. Needs analysis. The purpose of this first phase (analysis) of instructional design
is to understand the nature of the problem you are trying to solve and learn more
about the target audience so you can build an appropriate technical training
solution.
2. Timeline. At the beginning of the project, once the ID has analyzed the
materials offered by the SME and the deadline was given, a timeline must be
created. The timeline must have a check point for each task.
For example, a specialist certification where the ID will deliver ten courses,
labs, and assessments, will need to be documented in a detailed transcript.
6. The design tool pages. Each team and project will have a dedicated tool
to use when creating the courses. The ID will adhere to the internal best
practices of the team or of the project to ensure consistency and
professionalism.
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Templates and standards
As many organizations are designing and developing eLearning solutions and
tools, it is imperative to have a standard. This can be implemented in each
organization, or team or project. Without standards it’s impossible to compare
courses objectively.
When deciding upon the standard there are four main areas to implement it:
1. The interface of the course
2. The compatibility of the tools used with the information provided.
3. The quality of the production
4. The instructional design model agreed.
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Needs analysis template.
Project Name: [title]
❖ Project Overview.
❖ Performance & Impact.
❖ Requirement and Needs.
❖ Audience Overview.
❖ Project Roles.
Timeline template.
Each course development process has 4 phases/milestones:
❖ phase,
❖ task,
❖ owner and
❖ dates to deliver the service.
Outline template.
Course development Outline
Each outline should include: the modules, the topic, delivery method or tool, resources,
and comments.
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Transcript template.
Course title
Welcome to …………course. This course is part of the overall program designed to…………
❖ pre-requisites,
❖ estimated time,
❖ learning objectives (always created based on Bloom’s taxonomy method),
❖ the modules (including: overview, objectives, sections and resources) and
❖ summary and review of the course.
Review template.
Subject: [Action required] - "Course title ….." ready for review
"Hi everyone,
Course details:
Audience:
Duration: We estimate that it will take you ......minutes to complete this course.
DEADLINE: .....................
Thank you,
Signature "
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Writing effective Learning
Objectives
Learning objectives are statements that define the expected goal of a curriculum,
course, lesson, or activity in terms of demonstrable skills or knowledge that will be
acquired by a student because of instruction.
❖ cognitive (mental)
❖ affective (emotional)
❖ psychomotor (physical)
To create effective learning objectives there are 3 important steps which we will
discover now:
• condition: the condition under which the learner can perform the task given.
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Ask yourself: "Is this what I want the learners to be able to do after
completing the course?"
Every activity and assessment should relate to the learning objectives, as this will
ensure the achievement of the learning objectives.
There are specific action verbs which should be used for the 6 levels of Blooms
Taxonomy:
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ID
TOOLS &
TECHNIQUES
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The most important Tools to
develop courses.
Authoring tools
❖ iSpring Suite
❖ Articulate 360
❖ Adobe captivate.
❖ Canva
❖ Camtasia
❖ Educrations
❖ Soft Chalk
❖ SCORM Cloud
❖ Plickers
❖ Flippity
❖ Jeopardy Labs
❖ Kahoot
❖ Vocabulary.com
❖ Quizlet
❖ educaplay
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The most important ID
Techniques
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8 Top Activities for your
eLearning courses
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The most important Video
Editing Tools
The best video editing software options enable you to produce the highest quality
videos in a reasonable amount of time.
There are plenty of different editing programs available that include different
features and price tags. With so many options, comes the challenge of finding the
best software for you that’s within your budget.
Camtasia
❖ Very easy to learn / Amazing screen capture feature
❖ Impressive cursor effects / Interactivity features
❖ Good asset library / Mobile version
❖ Great customer service / Low cost
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Adobe Premiere Rush
❖ User-friendly interface that is snappy and responsive
❖ Exporting files are seamless compared to its counterparts.
❖ Good color and title tools as opposed to most of its competition.
❖ The finished files can be easily uploaded to different social media.
❖ platforms like YouTube, Facebook, Vimeo.
❖ It synchronizes projects between desktop and mobile.
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Top Design Fonts when
developing eLearning Courses
Despite the utility of multimedia in eLearning, images and even videos can
only go so far: the core source of information remains text. Accordingly, a
basic knowledge of typography is a must for any eLearning designer.
Before starting with the newest ones let’s see the most classic ones:
❖ Helvetica
❖ Garamond
❖ Futura
❖ Gill Sans
❖ Rockwell
❖ Open Sans
❖ Roboto
❖ Lato
❖ Century Gothic
❖ Railway.
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BONUS!!
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10 BOOKS every learning
professional should read
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THANK YOU!
By Andra Arsene
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