Readme
Readme
README FILE
Introduction
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Thank you for purchasing Delta Force - Black Hawk Down.
This README contains updated game and manual information and technical FAQ's.
This enters their PCID number in the banlist.txt file. The "banlist.txt" file is
created the first time you host a game and the PCID numbers are generated when a
player logs into NovaWorld and is linked to their CD Key.
To remove someone from your banned list, you must manually delete their entry. You
may also manually add entries (so hosts can share banned player ID's).
Once a player is banned, you will need to "punt" them from the game. You do this by
simply opening a command line with the ~ key and typing "punt" and the player's
#ID. It looks like: "punt 02". Whether you have banned them or not, this will
immediately eject them from the game.
oneshotonekill = 0 - Changing this to 1 will allow one hit from any weapon to kill
the player.
fatbullets = 1 - Changing this to 0 will change ammunition to a much smaller size,
making it harder to hit opponants.
Keyboard Changes
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Added Keys:
The A key, when viewing the Multiplayer end-game stat screen, will display
additional stats.
Known Issues
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Bitdepth
DF-BHD requires a high-resolution Z-buffer, which some video cards can only access
when in 32-bit color mode. If your video card supports 16-bit color with high-
resolution Z, then this option will be enabled, otherwise the game will only run in
32-bit color. Performance tests with DF:BHD have shown little difference in
performance between 16 and 32 bit for many modern video cards, so setting the
bitdepth to 16 is provided only for consumer convenience. Any further problems
related to bitdepth settings may be directed to Novalogic Technical Support.
Technical FAQs
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What is "Ping Time"?
Throughout Delta Force Black Hawk Down, you will see references to what is known as
"Ping Time". A "Ping" is when one computer sends a message to another computer and
that computer sends a reply back to the first computer. The "Ping Time" is the
time it takes for the ping process to occur. Ping times are used to determine how
well your computer, their computer, and the network are operating. Ping Time's are
usually measured in milliseconds. Low ping times means you, the network between
you and the other computer, and the other computer are all relatively fast, and,
generally, yield the best possible playing environment. Large ping times means
some or all the components involved in the Ping process are slow, and, generally,
yield a poor playing environment.
Generally, there are 3 components that affect ping times, and they are (1) your
computer, (2) the network, and (3) the computer you are pinging.
1. Your computer
Your computer is responsible for generating the ping message, and for placing the
ping message on the network. Then, some time later, is responsible for retrieving
the ping time from the network, and then, finally, processing the ping message and
calculating the ping time. If your computer is underpowered and is taking time
doing things other than managing the ping time, you can introduce lag into the
system. Having a slower speed CPU, insufficient RAM, a fragmented hard drive, or
low-end video card all contribute to higher ping times. If you have joined a game
server, options such as render detail, screen resolution, etc. all contribute to
ping times. Having a faster render rate will usually help decrease ping times. If
you serving a game, then using the dedicated server option over using a serve-n-
play option will help decrease ping times.
2. The network
Most of the time the only control you have over the network is your ability to
select what ISP you use and what type of connection you are using (i.e., DSL, Cable
Modem, dialup, etc). Broadband networks yield in higher throughput and usually
handle load much better than, say, dial up connections. "Time of day" plays a
factor in the performance of a network....morning, evenings and weekends tend to be
the busiest times and therefore cause more load on the network, which yields in
higher ping times. The distance between you and the other computer plays a big
factor as well. Connecting to game servers that are geographically near you help
lowers ping times.
The computer you are pinging may be accepting a large amount of network traffic, or
they may be a slow computer, or they may contain low resources. The computer you
ping may be CPU or memory limited, and therefore the time it is spending doing
those things is it not spending sending your ping reply. If you are a client and
you are joining a serve-n-play server, then your ping times may increase because
the server is spending more time rendering, playing sounds, accessing RAM, hard
drives, etc., than a dedicated server would.
There are 3 places in the game where Ping Times are displayed: in the game server
list, on the Hud, and in the Player Kill List.
When you click on "Play on NovaWorld", and you see a game list, the ping times are
listed next to each game servers. These ping times represent the time from the
game to their machine and back. Usually, this time is the lowest out of all the
ping times listed because, in this instance, the game server you are pinging uses
the operating system to handle retrieving the ping request and sending the ping
reply.
In the upper left corner of the hud (Heads Up Display), you'll see the ping time.
In this case, this ping time represents the round trip time from your computer to
the server and back to your computers. This Ping Time will usually be higher than
that listed in the game server list because this ping time represents the time from
when your game decides to send out the ping, the game running on the server
computer retrieving it, processing it, sending a reply back to you, and finally
your game getting the response and processing it.