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Meshmixer Log

The document logs the initialization process of a 3D modeling application called MeshMixer as it starts up, including initializing resources, creating the main window and menu, loading libraries and part files, compiling shaders, and starting background threads for tasks like autosaving and live analysis. It also logs information about the machine's operating system and graphics hardware. The application is then started and begins its main event loop before the main window is deleted upon shutdown.
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0% found this document useful (0 votes)
69 views2 pages

Meshmixer Log

The document logs the initialization process of a 3D modeling application called MeshMixer as it starts up, including initializing resources, creating the main window and menu, loading libraries and part files, compiling shaders, and starting background threads for tasks like autosaving and live analysis. It also logs information about the machine's operating system and graphics hardware. The application is then started and begins its main event loop before the main window is deleted upon shutdown.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[Begin Log]

[Is Devel is 0 ]
[calling ResourceManager::InitializeInMainThread]
[OK]
[Creating Main Window]
[MainWindow] [Creating Menu]
[MainWindow] setting thread count to 11
[MainWindow] [Initializing Actions]
[MainWindow] [Updating Action Bar]
[MainWindow] [Initializing 3D View]
[MainWindow::Initialize3DView] [Creating 3D View]
[MainWindow::Initialize3DView] [Creating GraphicsView]
[LMMBackgroundReadThread] Thread Starting...
[LMMBackgroundReadThread] Thread Starting...
[MainWindow::Initialize3DView] [Creating ToolHelpWidget]
[AppendPrintersFromXML] reading printers from
C:/Users/migue/Documents/meshmixer/printers\printers.xml
[QPrinterSelectionWidget::MatchPrintersToSoftware] Getting print software
[MainWindow::Initialize3DView] Got print software, now assigning printers to
software
[MainWindow::Initialize3DView] Saved printer configs to disk
[MainWindow] [Initializing Connections]
[MainWindow] [Restoring Application State]
[Initializing]
[MainWindow] [Initializing the UI]
[LibraryManager::InitializeFromPath] path
C:/Users/migue/Documents/meshmixer/libraries\
[RemoteStoredCommandServer::Initialize] initializing Server
[RemoteStoredCommandServer] TCP Server: listening
[RemoteStoredCommandServer] UDP Server: listening
[Initializing spacemouse]
[Showing]
[Setting up global event filter]
[Importing file for cmd line]
[GraphicsViewScene3D::Initialize] drawFboId: 1
[System Information] Machine OS:Windows; Platform: x64; Graphics Card Vendor :
NVIDIA Corporation; GLVersion : 4.6.0 NVIDIA 466.77; Graphics Renderer : NVIDIA
GeForce RTX 2060/PCIe/SSE2;
[GraphicsViewScene3D::initializeGL] Creating Camera
[GraphicsViewScene3D::initializeGL] Creating Renderer
[GraphicsViewScene3D] [HaveGLBlit 1 HaveGLFBO 1]
[Renderer::InitializeShaders] Has Shader Support: 1
[Shader::ValidateShade] Trying to compile shader //PHONG
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //TEXTURED
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //TEXTURED_UNLIT
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //TEXTURED_TILED
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //OVERHANG
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //XRAY
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //UVCHECKER
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Shader::ValidateShade] Trying to compile shader //IMAGELIGHT
[Shader Vertex Compile Log]
[Shader Fragment Compile Log]
[Shader LinkLog]
[Renderer::InitializeShaders] All shaders compiled!
[Renderer::InitializeShaders] completed
[GraphicsViewScene3D::initializeGL] Initializing OpenGL State
[GraphicsViewScene3D::initializeGL] done SetupState()
[GraphicsViewScene3D::initializeGL] done configuring Advanced OpenGL
[GraphicsViewScene3D::initializeFrameCache] Trying to create FBO with type
CombinedDepthStencil...
[GraphicsViewScene3D::initializeFrameCache] framebuffer created.
[PartLibraryLoader] Thread Starting...
[PartLibraryLoader] Thread Starting...
[ShaderLibraryLoader] Thread Starting...
[BrushTextureLibraryLoader] Thread Starting...
[PolygonLibraryLoader] Thread Starting...
[MainWindow::Import] reading file C:\Users\migue\Documents\KEYCHAIN MASTER
SWORKD2.STL
[MainWindow::Import] discarding Materials/UVs for object 0, as some parts were
missing (read 0 materials, 0 uv layers)
[MainWindow::Import] done reading objects
[Checking if user has set analytics preferences]
[Calling Application.exec()]
[GraphicsViewScene3D::initializeFrameCache] Trying to create FBO with type
CombinedDepthStencil...
[GraphicsViewScene3D::initializeFrameCache] framebuffer created.
[LiveAnalysisThread] Thread Starting...
[AutoSaveWriterThread] Thread Starting...
[Deleting Main Window]
[Result is 0]

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