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Review of Vectors. The Dot and Cross Products

1. The document reviews vectors in two and three dimensions, including their representations using coordinates and geometrically. Vector addition and scalar multiplication are defined using coordinates. 2. The dot product of two vectors is defined as the sum of the coordinate-wise products, and can be used to determine the angle between vectors and test for orthogonality. 3. The cross product of two vectors results in another vector that is perpendicular to the plane containing the two vectors. Its magnitude is related to the area of the parallelogram determined by the vectors.

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0% found this document useful (0 votes)
49 views5 pages

Review of Vectors. The Dot and Cross Products

1. The document reviews vectors in two and three dimensions, including their representations using coordinates and geometrically. Vector addition and scalar multiplication are defined using coordinates. 2. The dot product of two vectors is defined as the sum of the coordinate-wise products, and can be used to determine the angle between vectors and test for orthogonality. 3. The cross product of two vectors results in another vector that is perpendicular to the plane containing the two vectors. Its magnitude is related to the area of the parallelogram determined by the vectors.

Uploaded by

Elvis Kadagi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Calculus 3

Lia Vas

Review of vectors. The dot and cross products


Review of vectors in two and three dimensions. A two-dimensional vector is an ordered
pair ~a = ha1 , a2 i of real numbers. The coordinate representation of the vector q~
a corresponds to the
arrow from the origin (0, 0) to the point (a1 , a2 ). Thus, the length of ~a is |~a| = a21 + a22 . Analogously,
we have the following.

A three-dimensional vector is an ordered


triple
~a = ha1 , a2 , a3 i
of real numbers. The coordinate representation
of the vector ~a corresponds to the arrow from the
origin (0, 0, 0) to the point (a1 , a2 , a3 ).
The length of ~a is
q
|~a| = a21 + a22 + a23 .

Using the coordinate representation the vector addition and scalar multiplication can be realized
as follows.

Vector Addition - by coordinates ha1 , a2 , a3 i + hb1 , b2 , b3 i = ha1 + b1 , a2 + b2 , a3 + b3 i

Scalar multiplication - by coordinates kha1 , a2 , a3 i = hka1 , ka2 , ka3 i

This corresponds to the geometrical representation illustrated in the figure below.

Using its coordinates, a vector ~a = ha1 , a2 i in


xy-plane can be represented as a linear combina-
tion of vectors ~i = h1, 0i and ~j = h0, 1i as follows.
~a = a1~i + a2~j
The coordinates of a vector and geometrical
representation have analogous relation in three
dimensional space.

1
If ~i = h1, 0, 0i, ~j = h0, 1, 0i, and ~k = h0, 0, 1i and a vector ~a can be represented as ~a = ha1 , a2 , a3 i,
then
~a = a1~i + a2~j + a3~k.
In the next section, it will be relevant to determine the coordinates of the vector from one point
to the other. Let P = (a1 , a2 , a3 ) and Q = (b1 , b2 , b3 ), be two points in space. If O denotes the origin
−→ −→
(0, 0, 0), then the vector OP can be represented as ha1 , a2 , a3 i, and the vector OQ as hb1 , b2 , b3 i.
−→ −→ −→
Since OP + P Q = OQ we have that
−→ −→ −→
P Q = OQ − OP = hb1 , b2 , b3 i − ha1 , a2 , a3 i = hb1 − a1 , b2 − a2 , b3 − a3 i.

In some cases, we may need to find the vector


with same direction and sense as a nonzero vec-
tor ~a but of length 1. Such vector is called the
normalization of ~a.

The normalization of ~a is
the vector of length 1 in the direction of ~a,
â = |~~aa| .

Practice problems.

1. Let P be the point (2, −1) and Q be the point (1, 3). Determine and sketch the vector P~Q.

2. Let ~a = h2, −1i and ~b = h1, 3i. Sketch ~a + ~b, ~a − ~b, 2~a, 2~a − 3~b.

3. Let ~a = h3, 4, 0i and ~b = h−1, 4, 2i. Determine |~a|, 2~a + 3~b, 3~a − 2~b.

4. Let ~a = ~i + 4~j − 8~k and ~b = −2~i + ~j + 2~k. Determine |~a|, ~a + ~b, 2~a − 3~b.

5. Find the normalization of the vector ~a = ~i + 4~j + 8~k.

6. Find the normalization of the vector ~a = h3, 4, 0i.

Solutions. 1. P~Q = h−1, 4i 3. |~a| = 5, 2~a + 3~b = h3, 20, 6i, 3~a − 2~b = h11, 4,√−4i
~ ~ 2 2
√ 4. |~a| = 9, ~a +1 b =4h−1,85, −6i, 2~a − 3b = h8, 5, −22i 5. √ The length of ~a√is |~a| = 1 + 4 3+ 48 =
81 = 9 so â = 9~i + 9~j + 9 ~k 6. The length of ~a is |~a| = 32 + 42 + 02 = 25 = 5 so â = h 5 , 5 , 0i.

The Dot Product

If one is to define a meaningful product of two vectors, ~a = ha1 , a2 , a3 i and ~b = hb1 , b2 , b3 i,


the first idea that comes to mind would probably be to consider coordinate-wise multiplication
ha1 b1 , a2 b2 , a3 b3 i. However, since this type of product is geometrically not very meaningful nor appli-
cable, one consider two other types of multiplication, the dot and the cross product.

2
The dot product of vectors ~a = ha1 , a2 , a3 i and ~b = hb1 , b2 , b3 i is defined to be the scalar obtained
by adding the coordinates of our first attempt to define the product, ha1 b1 , a2 b2 , a3 b3 i. The notation
used for such product is ~a · ~b. Thus

~a · ~b = a1 b1 + a2 b2 + a3 b3 .

This product can be used to determine the angle between the vectors and, in particular, to test
whether two vectors are perpendicular to each other. If θ is the angle between two nonzero vectors
~a and ~b, then

~a · ~b = |~a||~b| cos θ

As a consequence, ~a and ~b are perpendicular


(or orthogonal) exactly when cos θ = 0 which, in
turn, happens exactly when ~a · ~b = 0. Thus,

~a and ~b are perpendicular if and only if ~a·~b = 0.

In case when ~a = ~b, θ = 0 and cos θ = 1, and the formula ~a · ~b = |~a||~b| cos θ becomes

~a · ~a = |~a|2

which relates the dot product and the length of a vector ~a.
Projection of one vector to another. In many physics applications, it is relevant to determine
the coordinates of a projection of one vector onto the other.
Let proj~b~a denote the projection of ~a onto ~b for given nonzero vectors ~a and ~b. The projection
of ~a onto ~b has the same direction and sense as vector ~b. The length of proj~b~a satisfies

|proj~b~a| = |a| cos θ.


Thus, proj~b~a can be obtained by multiplying its
length with the normalization of ~b.

~a · ~b ~b
proj~b~a = |proj~b~a| b̂ = |~a| cos θ b̂ = |~a| ⇒
|~a||~b| |~b|

~a · ~b ~
proj~b~a = b.
|~b|2
Practice problems.
1. Find the dot product of the vectors ~a = h1, 3, −4i and ~b = h−2, 3, 1i.

2. Find the angle between the vectors ~a = h3, 4i and ~b = h5, 12i.

3
3. Find the angle between the vectors ~a = h3, −1, 2i and ~b = h2, 4, −1i.

4. Find the projection of ~a onto ~b if ~a = h1, −1, 0i and ~b = h1, 0, 1i.

Solutions. 1. ~a · ~b = −2 + 9 − 4 = 3. 2. If θ denotes the angle between the vectors, then


~a·~b 15+48 63 −1
cos θ = |~a||~b| = (5)(13) = 65 = 969. θ = cos (.969) = .249 radians or 14.25 degrees.
~a·~b
3. cos θ = |~a||~b|
= |~a0||~b| = 0. So, θ = 90 degrees and the vectors are perpendicular.
~
4. proj~b~a = |~a~b|·b2 ~b = (√12)2 h1, 0, 1i = 21 h1, 0, 1i = h 12 , 0, 21 i.

The Cross Product


As opposed to the dot product which results in a scalar, the cross product of two vectors is again
a vector. If ~a and ~b are two vectors, their cross product is denoted by ~a × ~b.
The vector ~a × ~b is perpendicular to the plane determined by ~a and ~b. This determines the
direction of ~a × ~b. The sense of ~a × ~b is determined by the right hand rule: if ~a and is the thumb
and ~b the middle finger, the index finger has the same sense as ~a × ~b. Using the right hand rule, you
can see that the cross product is not not commutative, ~a × ~b 6= ~b × ~a in general, and that
~b × ~a = −~a × ~b.

The length of ~a × ~b is the same as the area of the parallelogram determined by ~a and ~b. If
θ is the angle between ~a and ~b, then

|~a × ~b| = |~a||~b| sin θ.

The cross product of ~a = ha1 , a2 , a3 i and ~b = hb1 , b2 , b3 i can be computed using the coordinates
as follows.
~i ~j ~k


~a × ~b = ha2 b3 − a3 b2 , a3 b1 − a1 b3 , a1 b2 − a2 b1 i = a1 a2 a3

b1 b2 b3

Since |~a ×~b| = |~a||~b| sin θ, ~a and ~b are parallel exactly when sin θ = 0 which happens exactly when
~a × ~b = ~0. Thus,
~a and ~b are parallel if and only if ~a × ~b = ~0.

4
Another way to check if the two vectors are parallel is to check if one is a scalar multiple of the other
(i.e. if ~a = k~b for some k). In this case, for ~b 6= ~0, the coordinates are such that ab11 = ab22 = ab33 .

Practice Problems.

1. Let ~a = h1, 2, 0i and ~b = h0, 3, 1i. Find ~a × ~b.

2. Do the same for ~a = 2~i + ~j − ~k and ~b = ~j + 2~k.

3. Let ~a = h−5, 3, 7i and ~b = h6, −8, 2i. Determine if the vectors are parallel, perpendicular or
neither.

4. Do the same for ~a = −~i + 2~j + 5~k and ~b = 3~i + 4~j − ~k.

5. Find a vector perpendicular to the plane through the points P (1, 0, 0), Q(0, 2, 0) and R(0, 0, 3)
and find the area of the triangle P QR.

6. Do the same for P (0, 0, 0), Q(1, −1, 1) and R(4, 3, 7).

Solutions. 1. h2, −1, 3i 2. 3~i − 4~j + 2~k


3. ~a ·~b = −40 6= 0 so the vectors are not perpendicular. Also, the coordinates are not proportional
−5 3
( 6 6= −8 6= 72 ) so the vectors are not parallel either. Alternatively, find that the cross product is

− →

a × b = h62, 52, 22i = 6 h0, 0, 0i so the vectors are not parallel.
~
4. ~a · b = 0, thus the vectors are perpendicular.
5. Since vectors P~Q and P~R are in the plane, their cross product P~Q × P~R is perpendicular to
the plane. Calculate P~Q = h−1, 2, 0i and P~R = h−1, 0, 3i, P~Q × P~R = h6, 3, 2i. The area of the
triangle determined by P, Q, and R is half of the area of the parallelogram determined √ by the vectors
P~Q and P~R which is the magnitude of P~Q × P~R. Thus the triangle area is 21 36 + 9 + 4 = 72 .
6. Similarly to previous problem, √ find a vector perpendicular to the plane to be h−10, −3, 7i and
the area of the triangle to be 158/2 = 6.28.

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