Class Overview 2021/2022: Curriculums
Class Overview 2021/2022: Curriculums
Entering Class
Students should enter our classroom quietly and
on time; ready to work.
Introduction to Computers:
During Class The main curriculum we will use is Code.org. Through Game Design and Computing
Our goal is to use our time together productively this curriculum, students will learn to problem solve,
which results in more learning. Our typical day code, program, and evaluate data.
includes: Mr. Hopkins
1. Type for 5-10 Minutes
2. Review Our Agenda
3. Begin Our lesson Class Overview
4. Work on Our Projects
Students will learn the basics of game design using 2021/2022
Ending Class both Gamestar Mechanic and Scratch. Student’s
Students should be respectful and orderly when Scratch projects will be submitted for a competition that Introduction to Computers: Game Design
ending class. A typical class ending includes: involves creating games with a purpose. and Computing is an introductory elective
to the basics of computing, game design,
1. A 5 - 10 Minute Warning
coding, and programming with reading,
2. Review of Learning
3. Answer Questions writing, and math support through
4. Review Projects technology. Our main curriculum will be
Code.org and Games for Change.
Classroom Rules Learning to touch type is a crucial skill for students to
The rules of the class are learn. Efficient typists do better on writing assignments We will learn to type using home row keys;
simple and designed to keep and digital assessments and prepare them for high
students safe and focused. the basics of Google Docs, Google Slides,
school, college and beyond.
Google Sites and Google Sheets; game
1. Be in your seat and ready to work when design basics through Gamestar
the bell rings. Mechanics along with block coding using
2. Eyes on the teacher or speaker when Scratch and Code.org; simple website
they are talking and quietly listening.
3. Raise your hand before talking during
development using HTML; and general
instruction. digital literacy proficiency through
4. Be a first time listener which means Common Sense Media.
following instructions quickly and quietly. Students will be publishing projects to their personal
5. No bullying, teasing, or bad language. Google Site. This will serve as a portfolio for student’s
6. No eating or chewing gum in class. digital projects
Learning Targets
Mastery Learning and Grading is a way to allow students multiple opportunities to master concepts and skills around learning
targets. As a result, we will be using a simplified 4-point grading system for projects, tests, quizzes and assignments. The 4-point
system will be translated into traditional A through F grades for report cards.