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Class Overview 2021/2022: Curriculums

This document outlines the curriculum and classroom policies for an introductory computer science and game design class. The main curriculums used are Code.org and Games for Change, through which students will learn coding, programming, and game design. Students will complete projects using tools like Scratch, Gamestar Mechanics, and Google Sites. The class focuses on project-based learning and mastery of skills aligned with ISTE standards. Grades are based on mastery learning and weighted between projects, lessons, tests, typing skills, and more.

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0% found this document useful (0 votes)
3K views3 pages

Class Overview 2021/2022: Curriculums

This document outlines the curriculum and classroom policies for an introductory computer science and game design class. The main curriculums used are Code.org and Games for Change, through which students will learn coding, programming, and game design. Students will complete projects using tools like Scratch, Gamestar Mechanics, and Google Sites. The class focuses on project-based learning and mastery of skills aligned with ISTE standards. Grades are based on mastery learning and weighted between projects, lessons, tests, typing skills, and more.

Uploaded by

chh2373
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Curriculums

Entering Class
Students should enter our classroom quietly and
on time; ready to work.
Introduction to Computers:
During Class The main curriculum we will use is Code.org. Through Game Design and Computing
Our goal is to use our time together productively this curriculum, students will learn to problem solve,
which results in more learning. Our typical day code, program, and evaluate data.
includes: Mr. Hopkins
1. Type for 5-10 Minutes
2. Review Our Agenda
3. Begin Our lesson Class Overview
4. Work on Our Projects
Students will learn the basics of game design using 2021/2022
Ending Class both Gamestar Mechanic and Scratch. Student’s
Students should be respectful and orderly when Scratch projects will be submitted for a competition that Introduction to Computers: Game Design
ending class. A typical class ending includes: involves creating games with a purpose. and Computing is an introductory elective
to the basics of computing, game design,
1. A 5 - 10 Minute Warning
coding, and programming with reading,
2. Review of Learning
3. Answer Questions writing, and math support through
4. Review Projects technology. Our main curriculum will be
Code.org and Games for Change.
Classroom Rules Learning to touch type is a crucial skill for students to
The rules of the class are learn. Efficient typists do better on writing assignments We will learn to type using home row keys;
simple and designed to keep and digital assessments and prepare them for high
students safe and focused. the basics of Google Docs, Google Slides,
school, college and beyond.
Google Sites and Google Sheets; game
1. Be in your seat and ready to work when design basics through Gamestar
the bell rings. Mechanics along with block coding using
2. Eyes on the teacher or speaker when Scratch and Code.org; simple website
they are talking and quietly listening.
3. Raise your hand before talking during
development using HTML; and general
instruction. digital literacy proficiency through
4. Be a first time listener which means Common Sense Media.
following instructions quickly and quietly. Students will be publishing projects to their personal
5. No bullying, teasing, or bad language. Google Site. This will serve as a portfolio for student’s
6. No eating or chewing gum in class. digital projects
Learning Targets

Authentic Learning through Semester 2 Standards


Project Based Learning
● Games for Change The class is organized around the ISTE
Our curriculum is project based. Computer and Scratch Coding (International Society of Technology in
skills are taught and students demonstrate (Games for Change): I Education) standards. ISTE inspires educators
understanding through will learn how to worldwide to use technology to innovate
authentic projects. design my own game teaching and learning, accelerate good
by block coding. practice and solve tough problems in
Learning Targets ● Digital Art Contest education by providing community, knowledge
(Local District Art and the ISTE Standards, a framework for
Semester 1 Contest): I will show creativity and rethinking education and empowering
understanding of figurative language. learners.
● Problem Solving Process (Code.org, ● New York City Game Review (Games for
Unit 1): I will learn the problem Change): I will review my favorite game
● App Design and The Design Process Mastery Learning and Grading
solving process through puzzles and
games. (Code.org, Unit 4): I will design an App
● Physical Game Design (Games for prototype that helps Grades are based on mastery of skills, typing
Change): I will build a physical board ● Data and Society (Code.org, Unit 5): I will progress, project completion, and quizzes or
game to understand the basics of understand digital citizenship and how data tests. (See Mastery Learning and Grading)
game design. is used.
● Digital Citizenship (Code.org, Unit 2): ● Keys to Great Presentations: I will use what Grades are weighted as follows:
I will learn how to stay safe online. I’ve learned from my game design research
● Google Docs: I will learn some basics and use of data to understand how to Projects and Writing Assignments 40%
of Google Docs. construct a great presentation. Code.org and G4C Lessons 20%
● Google Sites: I will learn how the use ● Physical Computing (Code.org, Unit 6): I Tests and Quizzes 20%
of Google Sites can highlight my will use Adafruit’s Circuit Playground for Typing 20%
progress. understanding hardware inputs and
● Game Design with Gamestar outputs.
Mechanic (Games for Change): I will ● Final Google Signatures
build an online game demonstrating Sites: I will
my understanding of game design. highlight my Student Name:
● Google Slides and Storytelling completed _________________________
(Reflections): I will understand projects as a
Google Slides through storytelling. way to show Parent Name:
● HTML Web Design (Code.org, Unit my mastery __________________________
2): I will learn HTML Programming in of computer science concepts.
order to build my own website. Parent Signature:
_______________________
Phone Number: ________________________

Mastery Learning and Grading

Mastery Learning and Grading is a way to allow students multiple opportunities to master concepts and skills around learning
targets. As a result, we will be using a simplified 4-point grading system for projects, tests, quizzes and assignments. The 4-point
system will be translated into traditional A through F grades for report cards.

Assessment Score Proficiency Score Proficiency Definition Traditional Grade

4 Demonstrates Proficiency Shows a complete understanding of concepts A


and skills around the learning target.

3 Approaching Proficiency Demonstrates a near complete understanding of B


concepts and skills around the learning target.

2 Developing Proficiency Shows some understanding of learning target C


concepts and skills.

1 Minimal or Little Proficiency Very little understanding of concepts and skills D


around the learning target.

0 No Evidence of Proficiency Shows no understanding of learning target F


concepts and skills.

Student Name: _________________________________ Student Signature: _________________________________________

Parent Name: __________________________________ Parent Signature: ____________________________________________

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