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MAPAS y Server

The document contains configuration settings for a Movie Battles II multiplayer server, including server settings, gameplay settings, anti-teamkill settings, and a map rotation of 3 maps: mb2_dotf, mb2_cmp_echobase, and mb2_lunarbase.
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0% found this document useful (0 votes)
64 views3 pages

MAPAS y Server

The document contains configuration settings for a Movie Battles II multiplayer server, including server settings, gameplay settings, anti-teamkill settings, and a map rotation of 3 maps: mb2_dotf, mb2_cmp_echobase, and mb2_lunarbase.
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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MAPAS

mb2_duel_RCBridge

mb2_tatooine

mb2_jeditemple

mb2_korriban

mb2_jeditemple

mb2_duel_votj

mb2_jeditemple

mb2_duel_revan

mb2_rc_hangarc

mb2_mygeeto

mb2_enclave

mb2_duel_yavin4

mb2_Coruscant_chase

mb2_jeditemple

mb2_dotf

mb2_lunarbase

mb2_duel_RCBridge

mb2_duel_starforge

mb2_duel_yavin4

mb2_duel_votj
// Movie Battles II
// Sample Server Config
// By: CerberuS && Emiel Regis
// Build Date: Aug 01, 2006

// Server Config:
seta sv_hostname "ServerName" // Name of your server
seta g_motd "MOTD!" // Message of the Day

// Additional master servers to report to


seta sv_master1 "masterjk3.ravensoft.com" // Master servers - do not alter unless you know what you are
doing.
seta sv_master2 "master0.gamespy.com"

// Administration:

seta rconpassword "changethis" // Rcon admin password - CHANGE THIS


seta g_smodAdminPassword "changethis" // SMOD admin password - CHANGE THIS
seta g_smodSubAdminPassword "changethis" // SMOD sub-admin password - CHANGE
THIS
seta g_smodConfig "4161407" // Sets allowed SMOD commands

// Logging
seta g_log "log.rtf" // Filename to record logging
information to. ex: "serverlog.txt" If left blank, do not log.
seta g_logClientInfo "0" // Logs client information changes if set to 1
(More detailed logging, useful in matching clients to IPs.)
seta g_logSync "0" // Use synchronous appending in log writes. (May
impact server performance if set to 1(Not generally recommended), but may provide more detailed logs if a
crash occurs.)

// Server Settings:

seta sv_maxclients "12" // Number of your server's player slots


seta sv_privateClients "0" // Number of private slots
seta sv_privatePassword "" // Password for using the private slots
seta sv_pure "0" // Pure setting - 0 = off, 1 = on. If enabled,
clients can only use pk3s which are also present on the server.
seta sv_maxRate "25000" // Server-side cap for /rate. Settings
higher than 25000 do not improve the client's ping.
seta sv_maxPing "350" // Only players with a ping below this can connect
to your server. "0" = disabled.
seta sv_timeout "400" // Timeout - do not alter unless you know what you
are doing.
seta sv_minSnaps "10" // Sets minimum snaps client can have.
seta sv_minRate "1500" // Sets minimum rate client can have.
seta sv_maxConnections "2" // Maximum number of connections from one IP
(prevents many crash scripts).

// Movie Battles II Settings:

seta g_gametype "7" // Gametype - 3 = Duel, 4 = Power Duel, 7 =


MovieBattles Mode.
seta fraglimit "20" // If a team reaches this amount of won rounds, it
wins the map.
seta roundlimit "50" // When the total rounds reaches this amount, the
map ends. Ties may happen.
seta timelimit "0"

seta g_MinMBPoints "80" // Amount of MB points players start


out with.
seta g_MBPointsPerRound "3" // Amount of MB points players gain every round.
seta g_Authenticity "0" // MB Mode setting - 0 = Open mode, 1 =
Semi-Authentic, 2 = Full-Authentic.
seta g_allowedHeroClasses "0" // Limit classes on Hero team in Open mode. See
Readme for details.
seta g_allowedVillainClasses "0" // Limit classes on Villain team in Open mode. See Readme for
details.
seta g_TimePeriod "0" // Set time period in Open mode. See Readme for
details.
seta g_EUAllowed "1" // Allow / disallow Expanded Universe models in
Open Mode. 0 = disallowed, 1 = allowed.
// Anti-Teamkill System:

seta g_TKPointsMinorFriendly "1" // Ignore damage amounts below 5 for purposes of applying
g_TKPointsSpecCount (Stray very minor splash damage is permissible.)
seta g_TKPointsSpecCount "500" // Player will be forced to spectate if he/she has
accrued this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsKickCount "750" // Player will be kicked and temp-banned from the
server if a player has gotten this many TKPoints for team kills or hurting teammates. 0 = disabled.
seta g_TKPointsForgiveAfterRounds "2" // How many rounds must pass without any TKing by
the player before g_TKPointsRemovedPerRound applies. 0 = always.
seta g_TKPointsRemovedPerRound "50" // Each round that passes without the player
having done any TKing, this many TKPoints will be removed from their total. 0 = disabled.
seta g_TKPointsTempBanForRounds "4" // Number of rounds player gets banned for after
exceeding g_TKPointsKickCount count.

// Misc:

seta g_FullSpecTalkToPlayers "0" // Allow / disallow spectators talk to 'living' players


(ghosting).
seta g_chatProtectTime "1000" // Ammount of time that has to pass between two
chat messages sent by player for them to be valid.
seta g_password "" // Password players need in order to be able to
join your server.
seta g_needpass "0" // Set to "1" if you have set g_password.
seta g_allowVote "45" // Allow votes - 0 = all votes disabled, 127 = all
votes allowed. See readme for details.
seta g_automapcycle "0" // Use automapcycle instead of a custom
one. 0 = disabled, 1 = enabled.

seta g_dismember "100" // Dismemberment probability. This is a


percentage, i.e. 100 is the maximun setting. Clients have to adjust the cg_dismember cvar accordingly in
order to see dismemberment.
seta g_allowNPC "1" // Do not alter.
seta g_noSpecMove "0" // Allow / disallow spectator movement. 0 =
spectators can move, 1 = they cannot move.

seta g_inactivity "240" // Time in seconds until an inactive


(i.e. not moving etc) client is kicked.

seta g_AllowEntity_target_level_change "0" // Whether or not to permit the target_level_change map


entity to function. (Maps which utilize this feature can break map rotations.) 1 = enabled. 0 = disabled.

// Map rotation:

set d1 "set g_gametype 7; map mb2_dotf; set nextmap vstr d2"


set d2 "set g_gametype 7; map mb2_cmp_echobase; set nextmap vstr d3"
set d3 "set g_gametype 7; map mb2_lunarbase; set nextmap vstr d1"

// start the first map


vstr d1

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