Become A Mind Reader by Understanding Consumer Learning
Become A Mind Reader by Understanding Consumer Learning
Learning
1. Motivation
For example, if you’ve just visited the doctor and he has informed you that you
need to live a more active lifestyle to reduce your elevated cholesterol levels,
your unfulfilled need is to live a more active, healthy lifestyle. Therefore, you
may be motivated to learn as much as you can about local gyms in the hopes of
joining one, leading a more active lifestyle and improving your health.
2. Cues
Cues are the stimuli that suggest a specific way to satisfy your motivations.
There are often many cues competing for a customer’s attention, some of
which can be created by marketers and others that are simply part of the
external environment.
In the case of our example, in order to learn about local gyms, cues could take
the form of advertisements for gyms you see online or hear about on the radio,
conversations you have with salespeople at those gyms or even a conversation
about a local yoga studio you overhear between two friends at a coffee shop.
Some cues, like the conversation with a salesperson, are deliberately sought,
while others, like overhearing the conversation at a coffee shop, are not.
Regardless, you can learn from both the cues that are deliberately sought and
those that are incidental.
3. Response
4. Reinforcement
The reward -- the pleasure, enjoyment and benefits -- that the consumer
receives after buying and using a product or service is called reinforcement.
Reinforcement is critical to the learning process and can significantly impact
future responses, even though this element typically happens after purchase.
Returning to our gym example, if you choose to join the local gym,
reinforcement may take the form of a positive experience, where the machines
you want to use are readily available along with the occasional 10% off coupon
for the juice bar. This reinforcement may lead you to remain satisfied with the
gym and perhaps even recommend it to a friend, contributing cues to their
learning process.