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Project 01 Ballistics

This document provides instructions for a projectile motion simulation using Maple. Students are asked to: 1) Enter code into Maple to define equations for the projectile's position s(t) and velocity v(t) over time t, and graph/analyze the results. This includes finding the time of maximum height and impact. 2) Label the s(t) graph axes and plot important time points. 3) Label the v(t) graph axes and plot the same time points. The goal is to illustrate the application of calculus to model the vertical motion of an object over time, considering its position, velocity and maximum height. Students will produce labeled graphs to analyze the projectile

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0% found this document useful (0 votes)
30 views2 pages

Project 01 Ballistics

This document provides instructions for a projectile motion simulation using Maple. Students are asked to: 1) Enter code into Maple to define equations for the projectile's position s(t) and velocity v(t) over time t, and graph/analyze the results. This includes finding the time of maximum height and impact. 2) Label the s(t) graph axes and plot important time points. 3) Label the v(t) graph axes and plot the same time points. The goal is to illustrate the application of calculus to model the vertical motion of an object over time, considering its position, velocity and maximum height. Students will produce labeled graphs to analyze the projectile

Uploaded by

Lê Hà Sơn
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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MATH 1003, HK201 Due Date: Group (Names):

Project 1: Ballistics

Objective
To illustrate an important application of differentiation to ballistics.

Narrative
If a projectile is fired vertically upward with an initial velocity of
v0 m/sec from an initial position s0 meters above the ground (see
the figure to the right), then (neglecting air resistance) after t sec
the projectile is
1
s = s(t) = − gt2 + v0 t + s0
2
2
meters above the ground, where g = 9.8 m/sec is acceleration due
to gravity, and the velocity of the projectile, after tseconds, is

v = v(t) = Dt (s(t)) = −gt + v0

meters per second. (If s is measured in feet ft and v is measured in


2
ft/sec, then g = 32 ft/sec .)

Tasks

a) Type the command lines in the left-hand column below into Maple in the order in which they are listed.

# Project: Ballistics
> restart; Clear Maple’s memory.
Let g = 9.8, t0 = 0, s0 = 100, and v0 = 128.
> g := 9.8; t0 := 0; s0 := 100; v0 := 128;
(In this project we’ll be using metric units.)
1
> s := t -> -0.5*g*t2̂+v0*t+s0; Let the distance s(t) = − gt2 + v0 t + s0 .
2
Graph s(t) for t ∈ [t0 , 20]. Observe that after 20
> plot(s(t),t=t0..20); sec, the projectile is still in the air.
Let’s find when the projectile hits the ground.
Find when s(t) = 0. You should get two values:
one negative and one positive. The positive
> solve(s(t)=0,t);
value is the time at which the projectile hits the
ground.
Let t1 be the the positive value. (We’re
assuming here that the second value is positive;
> t1 :=%[2];
if it’s the first value that’s positive, type t1
:=%[1]; instead.)
> plot(s(t),t=t0..t1); Graph s(t) for t ∈ [t0 , t1 ].
> v := D(s); Let the velocity v(t) = Dt(s(t)).
Find the velocity of the projectile when it hits
> v(t1);
the ground.
Find the time tsmax at which the velocity of the
projectile is 0; tsmax is the time it takes the
> t_smax := solve(v(t)=0,t);
projectile to reach its maximum altitude
s(tsmax ).
2

This just checks Maple’s work: the result should


> v(t_smax);
be zero (or close to zero).
Find the maximum altitude s(tsmax ) of the
> s(t_smax);
projectile.
> plot(v(t),t=t0..t1); Plot v as a function of t for t ∈ [t0 , t1 ].

At this point, make a hard-copy of your typed input and Maple’s responses. Then ...

b) Label by hand the coordinate axes in the second graphic you produced. (One should be a t-axis, and the other an
s-axis.) Plot and label the points (t, s(t)) for t = t0 , t = t1 , and t = tsmax in this graphic.

c) Label by hand the coordinate axes in the third graphic you produced. (One should be a t-axis, and the other a v-axis.)
Plot and label the points (t, v(t)) for t = t0 , t = t1 , and t = tsmax in this graphic.
Your lab report will be a hard copy of your typed input and Maple’s responses (both text and hand-labeled graphics).

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