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Chapter 4

Games are created for entertainment and have grown tremendously online with the development of computers and the internet. Online video games provide a more immersive experience for many consumers in the modern era of technology. Over 1.2 billion people play games worldwide with 700 million playing online games, representing 44% of the global online population. 81% of people under 18 play online games regularly. However, some children are becoming addicted to online video games, causing anxiety for parents and ethical concerns about balancing advantages and disadvantages like addiction. Moderation in gaming can provide enjoyment and learning benefits, while complete abstinence or limiting sessions may help prevent addiction. Seeking help from an addiction specialist is recommended if trying to stop or reduce gaming fails

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0% found this document useful (0 votes)
96 views1 page

Chapter 4

Games are created for entertainment and have grown tremendously online with the development of computers and the internet. Online video games provide a more immersive experience for many consumers in the modern era of technology. Over 1.2 billion people play games worldwide with 700 million playing online games, representing 44% of the global online population. 81% of people under 18 play online games regularly. However, some children are becoming addicted to online video games, causing anxiety for parents and ethical concerns about balancing advantages and disadvantages like addiction. Moderation in gaming can provide enjoyment and learning benefits, while complete abstinence or limiting sessions may help prevent addiction. Seeking help from an addiction specialist is recommended if trying to stop or reduce gaming fails

Uploaded by

saimen acmad
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Chapter 4

Games are created to serve as entertainment to mankind. And when computers are created. The
world of internet gaming has grown tremendously in just a few decades. Online video games
provide a more immersive experience for consumers in the modern era of computer gadgets. And
due to an easy access to online games more and more people are engaged to online games.
Online video games provide a more immersive experience for consumers in the modern era of
computer gadgets. And due to an easy access to online games more and more people are engaged
to online games. Over 1.2 billion individuals play games worldwide and around 700 million of
them play video games online and this represents 44 percent of the global online population. 81
percent of people under the age of 18 play online games on a regular basis, and in moderation,
gaming can be enjoyable, social, and interactive, providing chances for children and teenagers to
learn and solve problems
Before technology, there were toys and playgrounds. In city life, the outdoor activities of
children have become limited because of huge shopping malls and small, restricted playgrounds.
With the developments in the digital gaming industry, children have started excessively using
technology as a pastime. Many children are addicted to these online video games, and their
parents are anxious and attempting to keep the away from it. And because of addiction many
ethical concerns have emerged concerning on how would we measure the advantages against the
possible disadvantages of gaming, such as addiction.

RECOMENDATION
the only way anyone can be absolutely certain of not developing a gaming addiction is never to
play video games at all. However, such complete abstinence in those who have not developed an
addiction may be overcautious: as mentioned earlier, as part of a balanced life gaming can be a
harmless recreation providing a great deal of enjoyment and a good (and cost-effective) way of
relaxing. Indeed, some studies show that some games enjoyed in moderation can actually be
beneficial in terms of their impact upon problem-solving skills, coordination and even general
knowledge
POSSIBLE SOLUTION
For those who would like to participate in video gaming, but wish to take some steps to prevent
the possibility of addiction developing, all you have to do are Limit the length of any given
gaming session, do not play every day, nor more than say two days in succession, and If you
notice any of the signs and symptoms, and/or have tried to stop gaming or even cut down on the
amount of time you spend gaming and have failed, contact an addiction specialist immediately.

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