3e - Rigger 3 To Rigger 3 Revised Conversion Guide
3e - Rigger 3 To Rigger 3 Revised Conversion Guide
2.0
10/01/2003
All changes are reflected in the recently released Rigger 3 Revised book which is
the first reprint by FanPro or the original material published by FASA. To
determine which printing you have, consult the notation on p. 5 in the second
column after the Art Staff credits. No indication means first printing. If it says
FASA anywhere on it, you have the first, uncorrected printing.
p. 25 Datajacks
In the second paragraph, add the following line to the end of the first sentence:
" ... and receives a -1 target number modifier for Driving Tests (see p. 134,
SR3)."
" ... (-3 per meter for beam weapons and railguns).
p. 58 Damage Control
The time required for the damage-control repair in the third sentence of the second
paragraph should be: "Repair time � Build/Repair Test successes".
p. 61 Body
Add the following paragraph to the end of this section:
Some extremely large vehicles are so heavy and structurally reinforced that their
Body ratings may be higher than 10, but these vehicles should always be considered
military grade and should rarely fall into the hands of player characters.
p. 62 Idle Economy
Add the following line to the second paragraph, between the second and third lines:
Balthazar is racing his Saab Dynamit (Body 3) away from the site of a shadowrun
turned sour. Before he gets away, a security guard hits the Saab with a burst of
gunfire from an assault rifle, nailing it for 4D damage. Balthazar rolls the car's
3 Body dice to resist the damage, rolling 1, 4 and 4. That's enough to stage the
Damage Level down to Serious, but not enough to avoid subsystem damage.
p. 86 New Toys
Delete the term "and drones and robots" from the end of the first sentence of the
second paragraph.
Piranha mini-torpedo launchers use medium launch control systems and internal
missile mounts, which must be purchased in addition to the system.
Capable of being fired from a standard torpedo tube or an antiship missile silo,
the missile rises to the surface and then launches into the air.
Also change the last paragraph under the Game Effects subsection to read as
follows:
Kingfishers are normally stored in medium internal missile mounts, but they can
also be launched from torpedo tubes and heavy internal missile mounts, both of
which normally carry antiship missiles. Two Kingfisher missiles may be stored in a
torpedo tube or heavy missile mount.
p. 93 Torpedo Probe
Replace the first paragraph under Game Effects with the following:
The torpedo probe trails an optical cable that allows it to transmit reconnaissance
data during its travel journey, up to its maximum range of 15 kilometers (for a
total recon time of 100 Combat Turns, or 5 minutes). The probe can be controlled
remotely by a rigger and has a maximum depth of 750 meters.
p. 104 Water Scooters
Remove the last line ("They are exclusively ... ").
"Large walkers are roughly the size of a subcompact car, and ... "
Rich also wants to keep things simple and also chooses a gasoline power plant.
For luxury, security and military vehicles, add the following modifiers to both the
Availability and base time: +4 (luxury), +6 (security) or +10 (military).
Modify the beginning of the second paragraph to read:
Any vehicle with an availability over 30 is simply not within the players'
reach ...
Partial amenities are not subject to the specification increase for large numbers
of people.
For every 6 full points of concealed armor added, increase the Handling of the
vehicle by 1.
This modification is available only to customized gasoline, methane, diesel and jet
engines for all chassis except motorcycles (see Engine Modifications, p. 125).
p. 141 Turrets
Under Design Specifications, the CF cost for Large and Extra-large turrets should
be 60 and 120, respectively.
Under Customization Specifications, the CF cost for Large and Extra-large turrets
should be 72 and 144, respectively.
Under Parts Availability, the text should read as follows:
Calculate parts availability for mini and small turrets with the following formula:
Turret Cost � 400 = Availability Target Number. Turret Cost � 180 = days required
to obtain parts.
The number of patients and medtechs a mobile medical clinic can hold is dictated by
the amount of People Space in the vehicle (see p. 120). A clinic with enough space
for full operation can handle full medical care, healing and even surgery. If the
clinic only has enough space for ambulance operations, the medtech can only use
Biotech to perform first aid (p. 129, SR3) and to stabilize the patient. In this
case, the patient is considered to be in good conditions and treatment time is
considered uninterrupted while the vehicle is moving (barring a crash or something
serious). If there is not enough People Space available for ambulance operations,
patients can still be worked on, but the Bad or Terrible conditions modifier will
apply.
Under Design Specs, the CF Consumed was changed to 52 and Load Reduction to 250 kg.
Under Customization Specs, the CF Consumed was changed to 75 and Load Reduction to
400 kg.
p. 153 Seats
Under bench seats, the Load adjustment for removing bench seats was changed to 150
kg.
p. 154 Seats
Under both Design and Customization Specifications, the Load Reduction for standard
bucket seats should be 100 kg.
p. 154 Tires
Add the following new paragraph after the second paragraph:
"Tires are destroyed when they are targeted with a called shot in vehicle combat
and take Moderate or higher damage. Standard and performance tires have a Body of 4
for resisting damage; off-road, dual-purpose and runflat tires have Body 5. When a
tire is destroyed, a moving vehicle must immediately make a Crash Test. Vehicles
suffer a +2 modifier to Handling Tests per flat tire (only +1 if the tire is a
runflat tire). The speed of vehicles with flat tires may not exceed their Speed
rating; vehicles with flat runflat tires may exceed their Speed ratings but suffer
an additional +1 Handling Test modifier."
Dual-purpose tires are designed for both improved and off-road suspensions,
allowing vehicles to operate both off-road and on-road without penalty.
p. 163 MT Dolphin II
Raise Availability to 11/11 days.
p. 163 APCs
The Street Index of each APC was changed to 3 and the Availability to "-" (Ferrari
Light Scout), 23/23 days (LAV-93) and 26/26 days (LAV-103).
p. 164 Kodiak
Street Index raised to 2.
p. 164 Limousines
Availability was changed to 13/13 days for the Nightsky and to 15/15 days for the
Phaeton.
p. 166 LS Americar
Change Availability to 8/8 days.
p. 168 VW Elektro
Change Cost to 10,000�.
p. 170 DW CRT
Change Cargo to 348 [336 PS], Load to 1750 [800 PS], Availability to 27/27 days and
Cost to 537,000�. Alo added this description: It carries 4 patient/medtech pairs (2
in full operation) and 2 other personnel.
p. 171 DW SRT
Change Cargo to 100 [84 PS], Load to 250 [200 PS], Availability to 18/18 days and
Cost to 341,250�..
For the electric minibus, change Speed to 90, Acceleration to 5, Cargo to 64, Load
to 130, Seating to 2 + 3b, Fuel to EC (500 PF), Economy to 1 PF/km and Cost to
52,000�.
p. 174 C. Brouillard
Change Fuel to 40 liters, Cost to 10,000�.
p. 174 Mini-Blimps
Under Other Features, add remote-control interface and rigger adaptation.
For the Passenger variant, change Cargo to 12, Economy to 0.8 km/l and Cost to
57,000�.
For the Wasp 42B, change the Load to 72, Availability to 9/9 days and Cost to
54,000�.
For the Wasp 42F, change the Load to 32, Availability to 10/10 days and Cost to
72,000�.
For the Yellowjacket 44B, change the Load to 52, Availability to 9/9 days and Cost
to 52,000�.
For the Yellowjacket 44F, change the Load to 27, Availability to 10/10 days and
Cost to 76,000�.
p. 184 DW Osprey II
Change Crgo to 12 (168 PS), Load to 300 (400 PS), Availability to "-" and Cost to
935,000�.
For the security model change Availability to "-". pp. 185-186 DW SRT
Changed Cargo to 5 (84 PS), Load to 500 (200 PS), Availability to "-" and Cost to
773,750�.
Added the following description: It carries one patient, one medtech and the pilot.
p. 186 DW WK-2
Changed Cargo to 4 (84 PS), Load to 200 (200 PS), Availability to "-" and Cost to
828,750�.
p. 191 Thunderbirds
The Handling stats for these vehicles should be: Lobo 6, GMC Banshee 6, GMC Harpy
Scout 5.
p. 192 L. LA zeppelins
Change the Fuel Code to JP (Jet Propeller).
p. 192 Locomotives
Change the N-C Bergen Tractor's Chassis to "locomotive, non-rail" and the N-C
Bergen Trailer's Signature to 3.
p. 192 Semiballistics
The vehicle titles for the two semiballistics listed are flip-flopped (both on the
descriptions and on the stat lines). The first model listed should be the General
Dynamics SV250, while the second should be the Aerospatiale/Saeder-Krupp "Grande
Concorde." pp. 194-201 Power Plant Table
Under each instance of "Starting Fuel Code," replace "in km/PF" with "in PF," "in
km/l" with "in liters" and "in km/bar" with "in bars."
For limousines, Start Load should be 100, Max Load 600 and design Points 80.
For sedans, Start Load should be 75, Max Load 450 and design Points 60.
The Starting and Maximum Speed for the Ultralight entry should be 10/15 and 10/60
respectively.
The Design Point cost for the Extra-large Walker chassis should be 1,000 points.
p. 202 Chassis Table
Change the L/T Profile for autogyros to VSTOL.
p. 204 Drones
Change "radio-controlled" to "remote control."