Ulfhednar: Ulfhednar Ulfhednar Ulfhednar Ulfhednar
Ulfhednar: Ulfhednar Ulfhednar Ulfhednar Ulfhednar
Ulfhednar: Ulfhednar Ulfhednar Ulfhednar Ulfhednar
crowd of gnolls and her comrades. She did not care if she
would make it out alive, the only thing that mattered to her
was to keep her pack safe. She smirked after they were out of
eminent danger, starting to transform. With her new bestial
form, she turned the tides of battle to her favor and won.
against a hill giant. With every swing from its claw, the giant
began to despair. Fear growing ever so large until the giant
took its last breath. After the battle was over the beast turned
into a human and continued his journey like nothing
happened at all.
Knowing full well that the young dwarf could use some
nature the most and would never willing harm a weaker
creature unleased provoked or needing to protect their
When creating an ulfhednar character, think about where
companions. They thrive in nature: forests, swamps, or
your character comes from and his or her place in a group.
grasslands are their natural habitat and the places where
Talk with your DM about an appropriate origin for your
they hunt the most.
ulfhednar. Did you grow up with likeminded people forming a
During a ulfhednar lives they become connected to one of the their home? What feat did they accomplish to let a legendary
beasts of legends, either through their lifestyle or some feats creature give them, their power?
their strength and experience with them. suggestions. First, put your highest ability score in Strength,
become, drawing upon the characteristic of their inner beast. Ability Score Minimum. As a multiclass character, you
here are the proficiencies you gain when you take your first
level as a savant: one skill from the ulfhednar skill list and
light armor.
As a ulfhednar, you gain the following class features Ulfhednar
Proficiency Beast
Hit Dice: 1d12 per ulfhednar level
Level Bonus Features Form Claws Bite
Hit Points at 1st Level: 12 + your Constitution modifier Beast Form,
1st +2 2 1d6 1d8
Hit Points at Higher Levels: ld12 (or 7) + your Constitution Natural Senses
modifier per ulfhednar level after 1st
2nd +2 Hunting Urge 2 1d6 1d8
3rd +2 Beast Lineage 3 1d6 1d8
Armor: Light armor, medium armor
Ability Score
Weapons: Simple weapons, martial weapons 4th +2 3 1d6 1d8
Tools: None
Improvement
Saving Throws: Strength, Constitution 5th +3 Extra Attack 3 1d8 1d10
Skills: Choose two from Animal Handling, Athletics
6th +3 Hateful Strikes 4 1d8 1d10
Intimidation, Nature, Perception and Survival
Beast Lineage
7th +3
feature
4 1d8 1d10
You start with the following equipment, in addition to the
Ability Score
equipment granted by your background: 8th +3 4 1d8 1d10
Improvement
(a) a Greatsword or (b) any martial melee weapon
9th +4 Thick Hide 5 1d8 1d10
(a) a Greatclub or (b) any simple melee weapons
When you attack with your claw using the Attack action,
same action.
+ your Strength modifier. At 1st level, your connection with a legendary beast allows
You have superior vision in dark and dim conditions. You you to experience the world through its eyes, hears and nose.
can see in dim light within 60 feet of you as if it were You have advantage on Wisdom (Perception) checks that rely
bright light, and in darkness as if it were dim light. You on hearing or smell. Furthermore you gain proficiency in the
can’t discern color in darkness, only shades of gray. Perception skill. If you are already proficient in the skill, you
Long Rest before you can use Beast Form again. You may
By 2nd level, your inner beast longs for a good hunts and Beginning at 11th level, when you hit a creature with your
takes every opportunity to take part in them. When a creature claw attack, the target must make a Constitution saving
ends its turn within your walking speed, you can use your throw with a DC equal to 8 + your proficiency bonus + your
reaction to move up to half your speed to a space closer to the Strength modifier. If the creature fails its saving throw, it
creature. This movement doesn't provoke opportunity must take 1d6 necrotic damage at the start of each of its
Starting at 14th level, the smell of a fresh wound gets your
When you reach 4th level, and again at 8th, 12th, 16th, and
senses tingling. Whenever a creature within 10 feet of you is
19th level, you can increase one ability score of your choice
attacked it becomes marked. You gain advantage on marked
by 2, or you can increase two ability scores of your choice by
creatures on your next attack roll made against them. After
1. As normal, you can't increase an ability score above 20
you attacked the creature it loses it's mark. You can mark half
using this feature.
your proficiency modifier creatures simultaneously.
Beginning at 5th Level, you can Attack twice, instead of once,
Beginning at 15th level, you can use your feral abilities to heal
whenever you take the Attack action on Your Turn.
yourself. Your mouth transforms into a vicious maw. Once on
each of your turns when you damage a creature with your
Starting at 6th level, your attacks in Beast Form count as damage dealt. You can use this feature a number of times
magical for the purpose of overcoming resistance and equal to your proficiency bonus, and you regain all expended
immunity to nonmagical attacks and damage. uses when you finish a long rest
Upon reaching 9th level, while you are transformed your thick Upon reaching 18th level, all your attack rolls count as a
hides shields you from some of the basic attacks targeted at critical hit on a rolled 19 and 20.
you. You have resistance to bludgeoning, piercing, and Additionally when you roll initiative and have no uses of
slashing damage. your Beast Form left, you regain one use.
A focused Hunter is a successful Hunter, you ignore any other At 20th level, your connection with your primal soul gets even
distraction what would stop you form keeping your eye on the stronger allowing you to inherit their true strength. Your
prey. Starting at 10th level, you can’t be charmed or Strength scores increases by 4. Your maximum for this score
As a decent of Fenrir, you take your power form one of the
most daunting creatures who ever existed. Fear and Strength
are your main domains. With each attack and move you strike
doubt and fear into your enemies. As you enter battle, Fenrir’s
Beginning at 3rd level, you have advantage on Intimidation
Starting at 3rd level, you have the ability to grow to an
monstrous size to fight your enemies. You can use a bonus
action to gain the following benefits for one minute:
Large.
saving throws.
Your natural weapons also grow to match your new size.
While your claws and fangs are enlarged, you deal 1d4
extra damage when you make weapon attacks with them.
feature twice per long rest. At 10th level you regain all your
expended uses of this feature when you finish a short or long At 17th level, you can use a bonus action to consume two
larger. While you are in this form, you gain the following
benefits in place of the Monstrous Growth feature's benefits:
From 7th level on, you can forgo your movement to make
another action on your turn. Gleipnirs Binding must be Your normal size quadruples in all dimensions, and your
declared at the start of your turn. You can't use this feature weight is multiplied by sixty four.
again until you finish a long rest. Your size increases by two categories of your original. If
you were Small, now you are Large. If you were Medium,
Upon reaching 13th level, while you are in Beast Form you You have advantage on Strength checks and Strength
creatures you choose within a 20-foot radius must succeed Your natural weapons also grow to match your new size.
on a Wisdom saving throw with a DC equal to 8 + your While your claws and fangs are enlarged, you deal 2d4
proficiency bonus + your Strength modifier. If the creature extra damage when you make weapon attacks with them.
fails its saving throw, it must take 6d4 psychic damage. Your fur grows even thicker, you gain a +1 bonus to AC.
Starting at 17th level, you can choose a number of other
As a decent of Hati, the pack is you and you are the pack. willing creatures you can see within half your speed of you
Family and Companionship are your main domains. To equal to your Constitution modifier (minimum of one
protect your friends is your main purpose in life. Even if you creature). You gain d6 temporary hit points for each creature
are outnumbered you can turn the battle in your favor with that accepts this feature, the chosen creatures gain half of the
the summoning of canine allies. Every canine has a deep temporary hit points rolled. Additionally your strong presence
connection to the moon and Hati is the own, who is every give your companions hope, chosen creatures can not be
chasing the moon. frightened or charmed.
You can use this feature only once per battle. You can use
this feature a number of times equal to your proficiency
At 3rd level, Ulfhednar can now think like canines and can
bonus, and you regain all expended uses when you finish a
pick up on the subtle body language and cues they use to
long rest.
communicate. You gain advantage on Animal Handling and
demonic and magical. But it does not apply to any other type
gain expertise,
At 3rd level, you gain advantage on attack rolls against a
Beginning at 7th level, your speed increases by 10ft. Once per
turn, you can deal an extra 3d6 damage to one creature you
10ft.
Starting at 13th level, you can call the Wolves for help. You
can howl to the skies and call forth wolves. You must howl for
summoned:
d8 Creatures
1-5 5 Wolves
6-7 3 Dire Wolves
8 2 Winter Wolves
have their own turns. They obey any verbal commands that
You can use this feature once per long rest. At 10th level
you regain all your expended uses of this feature when you
finish a short or long rest. Upon reaching 13th level you can
Starting at 7th level, you can us a bonus action to cloud
You can use the shadows to help you move past any obstacle.
Starting at 17th level, you can dodge in unforeseen ways, you
As a decent of Sk öll, the shadow and betrayal are your main
domians. Lurking in the shadow awaiting the perfect chance
The shadows of the night cover your movements and
At 3rd level, during your first turn, the ulfhednar has
Starting at 3rd level, you can use a bonus action to taunt a
are not you with melee attacks for one minute. You can use
bonus, and you regain all expended uses when you finish a
long rest.
Beginning at 3rd level, your hit point maximum increases by
An imperfect offense will utterly fail to harm you. Beginning
At 13th level, your become incredibly difficult to stop, or even
against spells and effects that would reduce your speed, and
At 17th level you can us a reaction, when you are hit by a
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