Lesson 1 - Make Your First Game - Teacher's Guide: Objective
Lesson 1 - Make Your First Game - Teacher's Guide: Objective
http://www.stencyl.com/teach/act1/
Objective
Introduce students to the fundamentals of games and creating them. Students will learn
the following concepts:
● What is a game?
● How do games work?
● Development happens iteratively (a little bit at a time).
Outcome
Alternate Plan: You may prefer to alternate between demoing and having students
complete parts of the activity.
Note: If students don’t finish, let them finish it as homework or during the next class.
Stencyl Educator’s Kit Lesson 1 1
Discussion Notes
A game is a structured form of play done for enjoyment. Games are bound by rules, goals
and interactions between the players.
Discussion Idea: Take a well-known game (physical or video) and dissect it. List out
the rules, goals and forms of interaction.
Ask this question to students and ask them what they like and don’t like about the games
they’ve mentioned.
● Gameplay
● Easy to Learn
● Challenge
● Competition / Multiplayer (playing with or against others)
● Story
Tip: Student should describe what makes a game fun by using actual examples.
Games are apps (computer programs) that are written using code (language that
computers understand). In this class, we’ll be using Stencyl, an app that lets you put
together games by clicking blocks together. Stencyl writes the code for you, so you don’t
need to know how to code to create a game.
Aside: Stencyl is similar to MIT Scratch. Mention this if students have used Scratch in the past.
Games draw graphics (visuals) to the screen, play sounds and are controlled by the player
using a keyboard, mouse and/or a game controller. The game that runs through a set of
instructions continually (at least 60 times a second) to update the game’s state.
Stencyl Educator’s Kit Lesson 1 2
How to Demo Stencyl
The explanation have you (the teacher) explain what’s happening. The actions are what you do on
the computer to demonstrate how to use Stencyl.
Explanation Stencyl is an app that lets you make games without knowing how to code. Instead of
coding, you click and drag blocks together to form your game’s “code.”
Stencyl can create any kind of two-dimensional (2D) game within reason and has been
used to create platformers, adventure games, shooters and all sorts of other games.
(Optional) If students own/bring their own computers, show them how to download
and install Stencyl from our website.
2) Show off some games made in Stencyl. Our showcase is a good place to start.
(Optional) If students own/bring their own computers, when Stencyl prompts them to
sign in, we recommend that they sign in using a shared classroom account for
simplicity.
Stencyl Educator’s Kit Lesson 1 3
Explanation The Welcome Center lists out all of your games (projects).
Explanation Running a game means telling the computer to begin the game, so that you can play it.
By default, Stencyl-made games are powered by Flash. Flash is a technology that lets you
run games in a web browser.
If you do something “wrong,” your game may not run at all, and Stencyl will ask you to
fix the problem before proceeding.
Actions 1) Click Test Game at the top-right corner of the app’s window.
2) After some time, the game will pop up in a separate window when it’s ready to play.
3) Close the game after you are finished playing with it.
● Actor Types - The “actors” in the game such as the player and the enemies.
● Backgrounds - The “wallpaper” that displays behind a level.
● Fonts - Ways of styling text
● Scenes - The “levels” in your game
● Sounds - Music and sound effects
● Tilesets - Building blocks for levels. Think of a game like Super Mario Bros
and how the terrain inside each level consists of equally-sized squares.
Actions 1) Go over the common types of assets as described above. Flip to the corresponding
page for each and open each up to give students a feel for what they are.
2) When you are finished, flip to the Scenes page and click Create New.
Stencyl Educator’s Kit Lesson 1 5
Explanation (Part 1) - What is the Scene Designer?
The Scene Designer is where a game’s scenes get built. Scenes are composed of three main elements…
Tiles The tiny, square building blocks that define a scene’s terrain.
Toolbox The thin strip of icons on the left. Click on a tool to activate it. For
this lesson, we’ll work with the Pencil and Select tools.
Palette The area on the right where you pick what game elements
(Actors, Tiles) you want to paint with.
Stencyl Educator’s Kit Lesson 1 6
Explanation (Part 3) - The Tools
Usage
The Select Tool is used for selecting and moving existing actors and tiles.
Usage
(Holding down Ctrl while doing this will append/remove to your selection)
Switching Tools Switch between the Pencil and Select tools by pressing Spacebar.
2 Place tiles by clicking and dragging your mouse, after picking a tile from the Tile palette.
4 Undo/Redo
6 Deleting Tiles - Select tiles by clicking on them (or click-dragging several in an area) and then
pressing Delete/Backspace.
Stencyl Educator’s Kit Lesson 1 7
Actions (Part 2) - Working with Actors
3 Place actors by clicking and dragging your mouse, after picking a tile from the Tile palette.
5 Undo/Redo
7 Deleting Actors - Select actors by clicking on them (or click-dragging several in an area) and then
pressing Delete/Backspace.
Iterative development means that one should build a game in small chunks rather than trying to get the
whole thing working all at once. To take an analogy, it’s like the tale of the tortoise vs. the hare.
In practice, this means making small changes, testing the game to verify, then repeating again until the game
is complete.
Discussion: Why would it be bad to complete the whole game at once and then test it?
Explanation: Games are complex. If you don’t get something correct, the game could fail to work at all
or act in very unexpected ways. The more you do between test runs, the more you have mentally sift
through to recall what went wrong. This all adds up to significantly more time spent fixing than if you
had worked iteratively.
Stencyl Educator’s Kit Lesson 1 8