Tortuga 1667 P&P Rules

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ark Cities

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Vol. I

Welcome to Tortuga!
The year is 1667 and you are a pirate sailing
the waters of the Caribbean. A Spanish Galleon
floats nearby, and you’ve talked your crewmates
into working together to steal all of its treasure.
What you haven’t told your fellow pirates is
that you have no intention to share the treasure
once you have it. You are still loyal to your
native country, and keeping the treasure for
yourself will finally buy you some respect back
home. Some of your crewmates have told you
that they share your loyalty and that they’ll
help you maroon the greedy pirates on your
ship to the rocky island of Tortuga. But you’ve
seen your friends’ loaded pistols and heard their
whisperings of a mutiny. You know that nobody can
be trusted...

www.facadegames.com
2 - 9 Players • 20 - 40 Minutes • Ages 13+ SET UP
1. Lay out the playing mat in the center of the table.
Place the orange explosion token aside.
2. Pull out the needed Loyalty cards based on the
table below. Shuffle and deal one to each player,
face-down. Secretly view your Loyalty card and place
it face-down. This is your team. You may not reveal
your Loyalty card until the game is over.
RULES OVERVIEW

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layers will be divided into teams of British and
French pirates. In games with an odd number of
players, there will also be a Dutch pirate. You will
begin the game on either the Flying Dutchman or the
Jolly Roger, but the other players on your ship will not
necessarily be on your team. During the game you will use
Vote cards to participate in Attacks to get treasure from the
Spanish Galleon, in Mutinies to maroon selfish captains,
and in Brawls to control the two pieces of treasure on
Tortuga. You will also view, reveal, and force other players
to reveal Event cards in order to help your friends and
harm your enemies. When the Spanish Armada Event
card is revealed, the team (French or British) with the
most treasure wins the game. Treasure in both ships’
holds and in the French and British areas on Tortuga 3. Shuffle the Vote cards and deal 3 to each player
are added together. In games with an odd number of face-down. You may view these cards at anytime, but
players, if teams are tied when the Spanish Armada card you may not show them to other players. Place the
is revealed, the Dutch player wins. remaining Vote cards in a face-down stack on the
table to form the Vote deck.
4. The Event cards have the Tortuga 1667 logo on their
backs. Prepare the Event deck by first choosing 3 of
the starred Event cards, either randomly or through
group consensus. Place the other starred Event cards
back in the game box, as they will not be used during
the game.
Note: If you are playing with 2 or 3 players, also remove all
Albatross cards from the Event deck. It is also recommended
that you do not use the Facade or Cabin Fever starred cards.
Place the Spanish Armada card aside. Shuffle all
other Event cards (including the 3 chosen starred
cards) and place them in a face-down deck on the
In this example, if the Spanish Armada was revealed the
table. Place the Spanish Armada card at the bottom
French would win since they have 5 total treasures (3 on the
Jolly Roger, and 2 on Tortuga), and the British only have 3
of this deck. Place the top 5 Event cards of the
(2 on the Flying Dutchman, and 1 on the Jolly Roger. completed deck face-down in a row next to the 1-5
spots on the playing mat.
1 2
5. Each player selects a Brethren of the Coast card HOW TO PLAY

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and places it in front of them. Place the pawns that awns will move around during the game. Whenever
match the selected Brethren of the Coast cards into your pawn is at the front of a ship, you are that
the pouch and place any unused pawns back in ship’s Captain. Whenever your pawn is the
the box. Shake the pawns in the pouch and draw second in line on a ship, you are that ship’s First Mate.
them out one at a time at random, placing them on Whenever your pawn is at the back of the line on a ship,
alternating ships (Flying Dutchman and Jolly Roger) regardless of the number of pawns on that ship, you are
from top to bottom. The first pawn drawn will be that ship’s Cabin Boy. It is possible to be the First Mate
the captain of the Flying Dutchman, the second and the Cabin Boy simultaneously (if you are second in
will be captain of the Jolly Roger, the third will be line on a ship with only two pawns) or to be the Captain
First Mate on the Flying Dutchman, etc. If there is and the Cabin Boy simultaneously (if you are alone on
an odd number of pawns, the last pawn drawn will your ship). There may never be more than 5 pawns on a
be the last pawn in line on the Flying Dutchman. ship. Whenever your pawn is the highest-ranking pawn on
Your pawn is the one that matches the color of your Tortuga, you are the Governor of Tortuga.
Brethren of the Coast card.
6. Place 4 treasure tokens on the Spanish Galleon.
Place 1 token in each team’s treasure area on Tortuga.
Give 1 treasure token to each captain. The captain
of the Flying Dutchman should place their treasure
token in either treasure hold on their ship. Next, the
captain of the Jolly Roger should place their treasure
token in either treasure hold on their ship. During
the game, treasure will be added to the treasure
holds. There is no limit to the amount of treasure
that can be stored in either of the ships’ holds.
7. Play Begins with the Captain of the Jolly Roger
selecting an action. Proceed Clockwise.

O
n your turn, you must perform any 1 action listed
on the page 5-6. You must state which action you
are going to use before using it. Players only get 1
total action per turn, but if you are a Captain, First Mate,
Cabin Boy, or the Governor of Tortuga you may choose
your action from the “All Players” potential actions list or
from your position’s potential actions list. These actions
are also listed on the back of your Brethren of the Coast
cards. (Note: In 2-player games, each player gets to per-
form 2 actions on each turn.)
Game set up is now complete!

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POTENTIAL ACTIONS

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layers can choose one of the following actions to
complete on their turn.
Captains
Successful Attacks let you take treasure
All Players from the Spanish Galleon. If the
Call for an Spanish Galleon is out of treasure,
Attack successful Attacks let you take treasure
Secretly view the front of any 2 of from the other pirate ship. See “Vote
View 2 Event the 5 face-down Event cards. After Cards” section for details.
cards viewing, place them both back in
their same positions face-down.
Maroon any Maroon any other pawn on your ship
crewmate to to Tortuga. You may not maroon
Flip over any 1 of the 5 face-down Tortuga yourself.
Event cards. Reveal this card to all
Reveal 1 Event players and resolve the consequences
card listed on the card. Replace the
revealed card with the top card from First Mates
the Event deck face-down.
Successful Mutinies maroon your
Call for a
captain to Tortuga. See “Vote Cards”
Mutiny
Point to any 2 of the 5 face-down section for details.
Event cards and choose any other
player. The player you chose selects
Force another
player to
either of those 2 face-down Event
cards without viewing it first, reveals
Cabin Boys
choose
it to all players, and resolves. The Move 1
between 2
Event cards
other Event card remains in its treasure on Move 1 treasure token already on your
position unseen. Replace the revealed your ship from ship from the British treasure hold to
card with the top card from the Event one hold to the French treasure hold, or vice versa.
deck face-down. the other

Move your pawn from either ship or


Governor of Tortuga
Tortuga to an adjoining Rowboat. Or,
Move to
move your pawn from a Rowboat to Brawls move the 2 pieces of treasure
or from a
the back of the line on Tortuga or to Call for a already on Tortuga to one or both
Rowboat
the back of the line on the adjoining Brawl treasure areas on Tortuga. See “Vote
ship. Cards” section for details.

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VOTE CARDS Brawl

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ttacks, Mutinies, and Brawls are all types of Votes. The Governor of Tortuga may call for a Brawl as their
When a Vote is called for, all players participating action. If the Governor is the only player on Tortuga,
in the Vote will put 1 of their Vote cards face-down he may still call for a Brawl. Only players on Tortuga
into the middle. For each type of Vote, the top Vote participate in the Vote.
card from the Vote deck is also placed face-down in Only the middle section of the Vote card matters in
the middle. All cards in the middle are then shuffled and a Brawl and contains either a British flag or a French
revealed, and the result of the Vote is carried out. flag. If a majority of the revealed cards are British flags,
After the Vote is complete, mix and place all played place both pieces of treasure on Tortuga in the British
Vote cards face-down at the bottom of the Vote deck. Each treasure area. If a majority are French flags, place both
player who participated in the Vote draws a new Vote card pieces of treasure on Tortuga in the French treasure
from the top of the Vote deck. area. If there is a tie, place 1 piece of treasure in each
area. The two pieces of treasure on Tortuga always
Attack remain on Tortuga, but they may be moved to either of
The Captain of a ship may call for an Attack as their
the areas on Tortuga in future Brawls.
action. If the Captain is the only player on the ship, he
may still call for an Attack. Only players on the attack-
ing Captain’s ship participate in the Vote.
Only the top section of the Vote card matters in
an Attack and contains a Cannon, a Torch, or Water.
Every 1 Water cancels out 1 Torch. If there is at least 1
Cannon, and at least 1 “successful” Torch played in the Mutiny
Vote, the Captain may take 1 piece of treasure from the The First Mate of a ship may call for a Mutiny as
Spanish Galleon and place it in either hold on his ship. their action. Only players on that ship, except for the
If the Spanish Galleon is out of treasure the Captain captain, participate in the Vote.
may take 1 piece of treasure from either treasure hold Only the bottom section of the Vote card matters in
on the other pirate ship (Flying Dutchman or Jolly a Mutiny and contains either a Skull or a Helm. If a
Roger), even if the other ship has no pawns on it, and majority of the revealed cards have a Skull, then the
place it in either hold on his ship. captain on the mutinying ship is marooned to Tortuga.
If a majority have a Helm or there is a tie, nothing
Example: If 2 Cannons, 1 Torch, and 1 Water were played, the happens.
attack would fail since the Water cancelled the Torch and there
were no “successful” Torches.
Example: If 1 Cannon, 2 Torches, and 1 Water were played,
the attack would succeed since there is 1 Cannon and only 1 of
the Torches was cancelled by water, thus leaving 1 “successful”
Torch.
Example: If 2 Cannons and 2 Torches were played, the attack Two Vote cards in the game have two symbols in each
would succeed. However, you still only take 1 piece of treasure. section. Each symbol is counted towards the Vote total.

Example: Two Vote cards are revealed in a Brawl. One card has 1
British flag and the other special Vote card has 2 French flags. The
French team would win the Brawl since it is 2 flags to 1.

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GETTING MAROONED & TORTUGA ENDING & WINNING THE GAME

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f a pawn on a ship gets marooned to Tortuga, pawns s soon as the Event deck runs out and the only
ranked behind it on the same ship will move up to unrevealed Event cards left are the 5 in the row,
fill in the empty pawn position. If the Captain is shuffle those 5 cards and lay them out in a new
marooned, the First Mate becomes Captain. If everyone row. The Spanish Armada card will be one of those final
on a ship has been marooned, the treasure that is on that 5 cards and revealed cards will no longer be replaced.
ship remains on that ship in the same treasure holds. That Immediately when the Spanish Armada is
treasure still counts towards a team’s total treasure unless revealed, the team with the most treasure wins the game.
it is moved later in the game. If a player boards an empty You can win with your team regardless of where your
ship, they become Captain of that ship. pawn is when the game ends.
If you are marooned to Tortuga, your pawn is In games with an odd number of players, if teams
placed at the back of the line on Tortuga. For example, if are tied when the Spanish Armada card is revealed, the
Tortuga is currently empty then the “back of the line” is Dutch player wins.
the Governor’s position. For another example, if Tortuga In games with an even number of players, if teams
already has 2 pawns on it, the “back of the line” is the “3” are tied when the Spanish Armada card is revealed,
position. While on Tortuga you still get turns and you may remove the Spanish Armada card from the game and
still perform player actions as normal. shuffle all discarded and unrevealed Event cards into a
If you are already on Tortuga and you get new Event deck. Do not shuffle in cards that are currently
marooned again, two things happen to you. First, your in front of a player, such as an Albatross, Letter of
pawn is moved to the back of the line on Tortuga and Marque, or a Treasure Map. Lay out 5 new Event cards in
pawns that were ranked behind you move up. (If you are the row and continue playing where you left off. The first
alone on Tortuga your position does not change). Second, team to take the lead wins the game.
one of your Vote cards is chosen at random by another
player and placed unseen at the bottom of the Vote card
deck. You will play with fewer Vote cards for the rest of IMPORTANT GAMEPLAY INFO

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the game. If you are marooned multiple times while on his game is about knowledge and communication.
Tortuga, you will lose multiple Vote cards. If you lose Revealing Event cards at random may hurt your
all of your Vote cards you may still call for a Vote if in a team so it’s often in your best interest to use an
position to do so but you will not be able to participate. action to view the cards first, or to rely on the knowledge
of a trusted ally. You can also use your team’s knowledge
to force an enemy to reveal harmful cards and suffer the
ROWBOATS consequences. If your team is in the lead, it may be to

M
oving to a Rowboat takes one action. Therefore, your team’s advantage to go through the deck quickly so
it takes two total actions to get from Tortuga to that you can end the game before the other team catches
a ship or from a ship to Tortuga, since you must up.
move to the Rowboat as one action, and move to the A big part of the game is managing the Vote cards
ship or Tortuga as the second action. If there is a pawn in your hand so you don’t get stuck using a card that
currently on a Rowboat, no other pawn may move onto works against your strategy. If Attacking with your team,
that Rowboat since each Rowboat holds only 1 pawn at a you can collaborate or mislead about who is going to play
time. If your pawn is on a Rowboat, you do not participate a Cannon, who is going to play a Torch, etc. In the Vote
in Votes. You are allowed to “sit” on the Rowboat and card deck there are 30% Cannons, 30% Waters, and 40%
perform other actions (e.g., viewing and revealing cards) in Torches (not counting the two special Vote cards).
order to block other pawns. If you are marooned while on Players may look through the discard pile at any
a Rowboat, you must return your pawn to the back of the time. A player may use their own paper or device to keep
line on Tortuga, but you do not lose a Vote card. track of where viewed cards are in the line of Event cards
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(Tortuga 1667 is not a memory game!). While you are of him. If anyone on that First Mate’s ship (including
encouraged to communicate verbally with others in the himself) reveals another Albatross, everyone on that
open about where certain Event cards are located, you ship (even those players without Albatross cards) are
may not pass notes, devices, whispers, or texts to share marooned to Tortuga. If you possess 2 Albatross cards
information. As soon as an action is stated, Event cards and you enter a ship, everyone on the ship (including
are pointed to, a Vote card is played, or a pawn is let go you, who just joined the ship) is immediately marooned
of, there are no take-backs (unless house rules mercifully to Tortuga. You are essentially a walking bomb. Albatross
dictate otherwise). cards have no effect on Tortuga. If more than 1 player
enters Tortuga simultaneously because they all were
Below you will find clarifications about each Event card marooned from Albatross cards, they reverse their rank
and some advanced optional rules for experienced players. If order (Cabin Boy would get best-ranked open pawn spot
you’d like, you may begin playing and read the rest as needed. on Tortuga, Captain would get worst, etc.).
Remember, when the Spanish Armada card is revealed, the
Black Spot (3)
team with the most treasure wins the game!
Revealer is marooned.

EVENT CARDS TREASURE MAPS (3)

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n the descriptions below, “any player” includes Revealer gives the Treasure Map to another player. When
yourself. “Another player” does not include yourself. the player given the card (“the owner”) uses a Treasure
All card resolutions are mandatory when revealed. Map, it does not count as an action. A player may be
given and possess multiple Treasure Maps. In 2 and
HELPFUL CARDS (6) 3-player games, players still must give revealed Treasure
Letter of Marque (3) Maps to another player.
Revealer moves any player currently on Tortuga or a Atlantis (1)
Rowboat to the back of the line of either ship. Revealer Owner may move from one ship to the back of the line
may also save this card and use it as a future action. on the other ship immediately before any player’s turn
Using it as a future action costs that entire future (including their own). As soon as a player states which
turn. In 2-player games (where you get 2 actions each action they will use for their turn, it is too late for the
turn instead of 1), if you reveal a Letter of Marque and owner of Atlantis to use Atlantis before that turn. Using
immediately use it, that counts as 1 action. If you reveal Atlantis does not count as an action. Owner may not
and save a Letter of Marque, that counts as 1 action. If use this card to move from Tortuga or a Rowboat to a
you play a Letter of Marque that was saved in an earlier ship. Discard after use.
turn, that also counts as 1 action.
El Dorado (1)
Pistol (3) Owner immediately draws 1 extra Vote card. In any one
Revealer points to another player. That player is future Vote, owner may play two Vote cards instead of
marooned. Pistols can not be saved to use as a later the usual one. Players given El Dorado (including those
action. playing down Vote cards from being marooned while on
Tortuga) may keep the El Dorado card and not use its
HURTFUL CARDS (6) ability in order to keep more Vote cards in their hand.
Albatross (3) Discard the El Dorado card after using two cards in a
Revealer keeps this card face-up in front of them for Vote.
the rest of the game. If at any point a ship has 2
total Albatross’ on board, all players on that ship are Fountain of Youth (1)
marooned to Tortuga. Example: The First Mate revealed Owner may choose to not be marooned after revealing a
an Albatross earlier in the game and has it in front Black Spot, getting shot with a Pistol, being marooned
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by their captain, or being marooned from a successful Scurvy
Mutiny. If they use this card to prevent being marooned All players on the same ship or island as the revealer,
by their captain, that counts as the captain’s action. including the revealer, lose their next turn. Those players
Discard after use. still lose their next turn even if they are moved off of
the Scurvy revealer’s ship or island. Players losing their
STARRED CARDS (add 3 into each game) turn may still participate in relevant Brawls, Mutinies,
Black Powder or Attacks called for by non-skipped players. In 2-player
Revealer places the explosion token on either Rowboat. games, skipped players miss both actions for their next
That Rowboat may not be used for the rest of the turn.
game. If a player is currently on that Rowboat they are
Stormy Seas
marooned to the back of the line on Tortuga. The only
All treasure on the revealer’s ship is returned to the
way to move to a ship without its Rowboat is to use a
Spanish Galleon (if on a ship) or the Tortuga treasures
Letter of Marque or Atlantis.
are returned to their original starting areas (if on
Cabin Fever Tortuga). Remember, if there is treasure on the Spanish
Revealer chooses 1 other player. Revealer and the chosen Galleon, captains can not attack each other’s ships until
player’s Loyalty cards are shuffled and redistributed to the treasure on the Galleon is gone. There is no effect
each of them. They each secretly view their new Loyalty if the revealer is on a ship with no treasure or is on a
card. Rowboat.
Crow’s Nest
GAME-ENDER (1)
Revealer places any one player’s hand of Vote cards face-
Spanish Armada
down in the Vote deck. Revealer then privately searches
The game ends when the Spanish Armada card is
the entire Vote deck for any Vote cards to replace the
revealed. If the Spanish Armada card is the last card left,
cards that were in that player’s hand. Shuffle the Vote
players may not use an action to view cards or to force
deck after completing. Be sure to replace that player’s
other players to reveal cards.
hand with the same number of Vote cards they had when
Crow’s Nest was revealed.
Eight Bells OPTIONAL ADVANCED RULES
All pawns on the revealer’s boat or island are put into For a longer, more chaotic game, groups may place
the pouch and drawn out randomly back onto that boat 4-8 starred Event cards in the Event deck during set-up
or island. There is no effect if the revealer is alone or is instead of the usual 3.
on a Rowboat.
For a shorter game, after you’ve built the Event deck
Facade remove any number of Event cards from the top of the
Revealer swaps pawn positions with the player sitting on deck and place them back in the box without viewing
their right. them. The more Event cards you remove, the shorter the
game will be. You also won’t know how many of each
Pirate Code
card is available in the game. Another way to shorten
Revealer keeps. Revealer may not participate in the next
the game is to use a 30-second timer. If a player does
two Votes (Attack, Mutiny, or Brawl) that they would
not choose their action by the time the timer ends, they
have been a part of. They may still call for a Vote if in a
must immediately view 2 Event cards for their action. If a
position to do so. If they are alone for a Vote, a Vote card
player is forced to reveal a card, they may have 30 seconds
is still added from the deck. Turn this card sideways after
to decide which card to reveal. If they have not chosen
missing the first Vote to help you keep track. Discard
when the timer ends, the forcer chooses which card they
after not participating in the second Vote.
will reveal.
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For a more strategic, less deceptive game, all players THE FLYING DUTCHMAN & THE JOLLY ROGER
can play with their Loyalty cards face-up. A variation of Since the pirate crews in this game are an assembly of
this is to pass out 1 British Loyalty card face-up, 1 French All-Star pirates, we decided to give them fictional All-Star
Loyalty card face-up, and the other Loyalty cards face- ships. The Flying Dutchman is a legendary ghost ship,
down. glowing with eerie light and full of the dead. For 400 years
pirates and sailors have claimed to see it haunting the
For a speedy, insane, and somewhat hilarious “crazy- ocean. The Jolly Roger is actually the name of the famous
person” game, put all 8 game-changer cards in the Event smiling skull and crossbones that we have come to use
deck during set-up. During gameplay, players are not to represent pirates. Pirate ships began flying flags using
allowed to view Event cards as an action, meaning that variations of the Jolly Roger in the late 1600s.
each card revealed will be a surprise. Let the madness
begin! HENRY MORGAN
Henry Morgan was one of the most successful privateers
For the mind games to begin right away, during set-up to ever live, launching many of his attacks out of Tortuga.
place 1 treasure in each treasure area on Tortuga, place Morgan sacked dozens of Spanish towns and ships.
3 treasures in the British hold on the Flying Dutchman, Unlike most privateers, Morgan stayed loyal to his British
and place 3 treasures in the French hold on the Jolly homeland, lived to enjoy his treasure, was knighted by
Roger. After passing out Loyalty cards, randomly draw out King Charles II, and was even appointed Lieutenant
the pawns one at a time. Each player may choose their Governor of Jamaica.
starting ship and pawn position when their pawn is drawn
out. Players may also choose to begin on Tortuga. Ships CHARLOTTE DE BERRY
may begin unevenly. After all pawns have been placed, the Charlotte was kidnapped and forced to marry a merchant
pawn closest to the front of each ship is the captain. Move ship captain. She persuaded the crew to mutiny,
pawns up to fill any empty spaces on the ships. decapitated her husband, and became captain of the ship.
Some say that she was a fictional character popularized by
Edward Lloyd’s “History of the Pirates,” while others say
she was the fiercest female pirate to sail the Caribbean.
TORTUGA HISTORY

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ortuga, a small island off of Haiti, was an JOHNSON THE TERROR
important pirate settlement and hideout during the Daniel Johnson was a merchant sailor when he was
golden age of piracy. British, French, and Dutch captured by a Spanish warship and sold as a slave. He
pirates lived together on the island in a loose alliance and escaped to Tortuga and enlisted as a privateer, attacking
formed a pirate government known as “The Brethren of Panama alongside Henry Morgan. His thirst for revenge
the Coast.” Rich from its support of piracy and protected on his Spanish enslavers earned him the nickname
by the Brethren, Tortuga was full of taverns, gambling “Johnson the Terror.” The Spanish once offered a hefty
houses, and prostitutes. reward of $25,000 for his capture.
The French and British governments, in an attempt FRANCOIS L’OLLONAIS
to weaken the mighty Spanish, would often legalize Francois, perhaps the most famous French buccaneer to
piracy by giving pirates letters of marque. These gave sail the Caribbean, based many of his pirate expeditions
pirates permission to unofficially plunder Spanish ships out of Tortuga. He came to be known as “The Bane of
and towns. Many of the pirates on Tortuga chose the the Spanish” because of his violent raids and fascination
privateering life over full-blown piracy, which was illegal. with torture. He once ate the heart of one of his captives.
Loyalty to country was fleeting, though, and pirates often Karma caught up with him when he was eaten by
walked the line between patriotism and rebellion. cannibals in Panama in 1667.
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ANNE DIEU-LE-VEUT
Anne was sent to Tortuga from France as a criminal and
was widowed twice before famous buccaneer Laurens de
Graaf proposed to her at the point of her gun. Though
it was usually bad luck to have a woman onboard, Anne
accompanied de Graaf and fought alongside him. It is
believed that after years of piracy Anne and Laurens
settled in Louisiana with their children.

BERTRAND D’OGERON
Bertrand fought in the French navy and grew tobacco
in Santo Domingo before being appointed governor
of Tortuga from 1665 until 1673. He offered high CREDITS
commissions to privateers to attack Spanish ships and Rules & Gameplay: Travis Hancock
towns. Tortuga flourished under his governorship as he Illustrations: Sarah Keele
encouraged cooperation between the French, British, and Graphic Design: Holly Hancock
Dutch against the powerful Spaniards.

ROCK BRAZILIANO THANK YOU


Rock grew up in Dutch-controlled Brazil and was active in Thank you to all of our playtesters, especially
the Caribbean from 1654 until his disappearance in 1671. Ben & Meagan Nielsen, Sam Jackson, Abigail Slaugh,
He got his start when he mutinied his captain near Port Patti Sadler, Carol Michelle Herrera, Ryan Adkins,
Royal, and made his living attacking Spanish ships and Sarah Ledingham, David and Rebecca Carlson,
towns alongside Henry Morgan and Francois L’Ollonais. Daniel and Rebekah Free, Eric Hill, Kimberly Crookston,
Rock was known to roast his prisoners alive. Devon Howard, Madyson McCook,
Jordan Michael Peterson, Jared and Clorissa Jensen,
LAWRENCE PRINCE the Board Game Designers Guild of Utah,
Lawrence was a Dutchman active in the Caribbean and our Fall 2016 and Winter 2017 BYU intern teams.
from 1659-1671 working as a British privateer. After his It was an honor to be marooned and backstabbed by each of you.
successful raid of Granada, Lawrence was recruited by
Henry Morgan to be an officer in the sacking of Panama.
Lawrence later became a wealthy landowner in Jamaica THANK YOU
before returning to England in 1715. Thank you to all of our Kickstarter backers who brought
Tortuga 1667 to life! A special thanks to Kelli Murphy,
BARTHOLOMEW PORTUGUES Julie Ennekens, Q Fortier, Jeffrey Peter Hoens, Travis
Bartholomew raided the coast of New Spain from 1666 - Beecher, and Yannick Verrydt.
1669 and was one of the first pirates to lay down a set of
guiding rules known as “The Pirate Code.” After being
captured near Cuba, Bartholomew escaped with a knife,
floated to shore using wine bottles, crossed 120 miles of
jungle, recruited a new crew, and returned to capture the
very ship that had held him prisoner.
For more information about Tortuga
1667 and the Dark Cities Series, please
visit us at www.facadegames.com
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