List of Useful Old-School/Osr Intro Modules V1.6: Here Here
List of Useful Old-School/Osr Intro Modules V1.6: Here Here
List of Useful Old-School/Osr Intro Modules V1.6: Here Here
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lol definition wars lol
These are adventure adhering to some sort of old-school mindset that were intended to be faced by 1st-level characters.
Bear in mind that authors’ ideas of what constitutes an appropriate low-level challenge varies. Also bear in mind that the
assumed party size varies, so that some of these adventures were only intended to be tackled at 1st level if the party was
quite large and/or supplemented with 2nd-level characters (e.g. B2 was intended for 6-9 players; B4 for 6-10 players).
THE CLASSICS
Caverns of Thracia
AD&D 1st ed (Judges Guild). Technically level 1, but tough at that level. The Greek-themed module that made
“Jaquaying the dungeon” a thing and helped make Judges Guild a beloved name. A faction-heavy, very open dungeon
that’s a good way to see non-linear mapping and exploration in action. Somewhat rough in terms of keying / room
descriptions, though, so it requires more work than usual for a DM to prep.
MAGAZINE MATERIAL
The Lichway
White Dwarf #9. Short crypt adventure with a great gimmick later borrowed by LotFP’s Death Frost Doom.