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LESSON 3: Basic Part Modelling

The document provides instructions for various modeling commands in SolidWorks including: 1. Creating planes, rectangles, boss and cut features, holes, fillets, arcs, and editing sketches and features. 2. Using the rollback bar to add features between existing ones and changing appearances. 3. Making drawings from parts by dragging and dropping views and adding center marks. 4. Importing model dimensions and annotations into drawings using the model items command.
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0% found this document useful (0 votes)
95 views

LESSON 3: Basic Part Modelling

The document provides instructions for various modeling commands in SolidWorks including: 1. Creating planes, rectangles, boss and cut features, holes, fillets, arcs, and editing sketches and features. 2. Using the rollback bar to add features between existing ones and changing appearances. 3. Making drawings from parts by dragging and dropping views and adding center marks. 4. Importing model dimensions and annotations into drawings using the model items command.
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Jane Cresthyl Lesaca BSIE 1-8

LESSON 3: Basic Part Modelling

1. Planes

This command is flat and infinite and are represented on the screen with visible edges. Planes are used
as the primary sketch surface for creating boss and cut features. There are three default planes, the
Right Plane, Top Plane and Front Plane. Each plane is infinite but has screen borders for viewing and
selection and each plane passes through the origin and is mutually perpendicular to the others. The best
way to used this command is first we consider which plane should be used, it’s appearance, orientation
in an assembly and how you want the model to appear like so that the proper views are easily generated
on the detail drawing. When you already have the solid feature, you placed it into the box to determine
which plane should be used to sketch on. This command is used in 5 exercises and in exercise 7,8 and 9
mostly begin with Top Plane.

2. Corner Rectangle

This command is used to create a rectangle in a sketch. It is sketched by indicating the locations of two
diagonal corners. This command uses a center point and corner to create a rectangle with horizontal and
vertical lines. You make sure the rectangle is locked to the origin for the vertex cursor as you begin
sketching. This command is used in exercise 7 and 8.

3. Boss Feature

This command is used to add material to the model and is always the critical initial feature. After the
first feature, you may add as many bosses as needed to complete the design. As with the base, all
bosses begin with a sketch. To use this feature, you must create a first feature by extruding a sketch into
a boss, so begin with a sketch geometry. From this lesson example, two main boss features were
completed and it merges to form a single solid. In exercise 7, 25 mm was extruded to the boss, exercise
9, the height of the boss was changed and in exercise 10, 20mm was extruded to the boss feature.

4. Cut Extrude

This feature is used to remove material from the model and opposite of the boss. Cuts begin as 2D
sketches and remove material by extrusion, revolution, or other methods you will learn about. To use
this feature, a two or more main boss features that are created must be completed to create a cut that
represent the removal of material then sketch a geometry. In this lesson example, a rectangle was made
to the desired place to cut and directions is chosen. The example use Through All cut and this type of
end condition always cut through the entire model no matter how far and no depth setting is needed.
This command is used in exercise 8 with a Through All cut type.
5. Hole Wizard

This feature is used to create specialized holes in a solid. It can create a simple, tapered, counterbored
and countersunk holes using a step by step procedure. In this lesson, the Hole Wizard is used to create a
standard hole. To use Hole Wizard, it requires a face or sketch to be selected or pre-selected and by
that, you can choose and select the face to insert the hole onto, define the hole’s dimension and locate.
This time, counterbore hole was used. This command is used in exercise 7 with drill size type and in
exercise 9 the hole was changed its position dimension to 20mm,

6. Fillets and Rounds

Fillets and Rounds are generally added to the solid, not the sketch. By nature of the faces adjacent to
the selected edge, the systems know whether to create a round (removing material) or a fillet (adding
material). Fillets are created on selected edges and those edges can be selected in several ways. Options
exist for fixed or variable radius fillets and tangent edge propagation. To use this command, you right-
click a face or edge and you can see fillet then click it and you set the radius. Edges are automatically
filtered by the fillet command. In the example of this lesson, one edge is being click and set a radius. Six
edges were then click. That six fillets are controlled by the same dimension value and the creation of
these fillets has generated new edges suitable for the next series of fillets. This command is used in
exercise 8 were it added the edges of R10mm and R8mm and in exercise 10, edges of R20mm, R25mm
and R12mm were added as well.

6. Sketch (Tangent Arc)

This time Tangent arc is used to create an arc that begins tangent to a selected endpoint on a sketch. Its
other endpoint can be placed in space or on another sketch entity. To use this command, start from the
endpoint or sketch tangent arc from the endpoint of any sketch entity then move the cursor away from
the endpoint. A preview will show what type of arc you are sketching. You can change from one to the
other by returning the cursor to the endpoint and moving away in a different direction or by pressing A
key on the keyboard. Always dimension an arc by selecting on its circumference, rather than center. This
command is used in exercise 11.

7. Edit Sketch

This command enables to access a sketch and make changes to any aspect of it such as the dimension
values, the dimension themselves and the geometry or geometry relations. During editing, the model is
rolled-back to its state at the time the sketch was created. The model will be rebuilt when the sketch is
exited. To use this command, there’s should be an existing sketched or you open an existing sketch for
editing after you click the command Edit sketch. From the example of this lesson, relations were added
as well to fully define the sketch. After you do the edit sketch, you exit the sketch by clicking the upper
right corner to exit and rebuild the part.

8. Edit Feature

This command is used to edit or changes how a feature is applied to the model. Each feature has specific
information that can be changed or added to, depending on the type of feature it is. To use this
command, click the edit feature, then an existing feature will be opened for editing using the same
Property Manager that was used to create the feature. From the example, after clicking the edit feature,
selecting the additional edges were done so that the propagation will create the fillet, a larger diameter
fillet.

9. Rollback Bar

This command used to walk-through a model showing the steps that were followed to built it or to add
features at a specific point in the part’s history. When editing large parts to limit rebuilding, it roll back
to the position just after the feature that you are editing and when the editing is completed, the part is
rebuilt only up to the rollback bar. This prevents the entire part from being rebuilt and the part can be
saved in a roll back state. To use this command, click Rollback bar and drag it upwards ad drop it
between fillet features. In the example, it is used to add a hole feature between the existing fillet
features.

10. Appearances

This command is used to change the color and optical properties of graphics. Color swatches can be
created for user defined colors. To use this command, click the Edit Appearance from heads up view
toolbar, select standard swatch and one of the colors appear. The user can customize the colors and can
select predefined color schemes.

11. Make Drawing from Part

This command takes the current part and steps through the creation of a drawing file, sheet format and
initial drawing views using that part. To use this command, you create a drawing and by using this
command, it leads you through the selection of the drawing sheet to the View Palette and drag and drop
procedure is acted. This lesson’s example, front view was drag and drop first. Front view was the view
source that means moving the front view moves all three views and the Top and Right view were aligned
to the front that means they can only move along their axes and alignment.

12. Center marks

This command is attached to circles and arc centers in the drawing view and is not inserted into the
drawing views automatically. You can turn this option on or off and can set your preference using the
Tools, Option, Document Properties and Detailing Menu. To use this command, click the large arc in the
front view

13. Model Items

This feature assists in adding dimensions to a view or all views using the dimensions that have already
been generated while creating the model. It also has the capability to select and import different types
of dimensions as well as many types of annotations and Reference Geometry that may exist within the
model.

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