Ship Building Computer Aids
Ship Building Computer Aids
'Rendering' is also used to describe the process of calculating effects in a video editing
program to produce final video output. Rendering has uses in architecture, video
games, simulators, movie or TV visual effects, and design visualization, each employing
a different balance of features and techniques.
There are two categories of rendering: pre-rendering and real-time rendering. The
striking difference between the two lies in the speed at which the computation and
finalization of images takes place.
For these rendering types,the three major computational techniques used are:
Scanline
Raytracing
Radiosity
Machining cannot take place where the raw material is clamped into place;
Some machines can access only half of the material at a particular time; the machine
automatically flips the sheet over to allow the remaining half to be accessed;
When punching, the width of the punch tool must be considered;
Shearing may be permitted only in certain areas of the sheet due to limitations of the
machinery;
Nesting software may also have to take into account material characteristics, such as: [2][3]
Floating horizon
Image space
List priority
Object space
Ray tracing
Roberts Warnock