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Assignment Questions Branch:-Cse Subject:-Cg Semester:-6

The document contains 57 questions related to computer graphics topics including: 1. RGB and indexed color models, the difference between emissive and non-emissive displays, and techniques for producing color with CRTs. 2. Graphics architectures, applications of graphics programming, physical and synthetic graphics systems, and programmable pipeline architecture. 3. Major groups of graphics functions in OpenGL, polygon basics in OpenGL, and drawing various primitives like rectangles, lines, and line strips. 4. Additional OpenGL topics like drawing lines, the glOrtho2D function, and handling events like keyboard, mouse, and menus. 5. Transformations, coordinates systems, and applying operations like

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0% found this document useful (0 votes)
87 views4 pages

Assignment Questions Branch:-Cse Subject:-Cg Semester:-6

The document contains 57 questions related to computer graphics topics including: 1. RGB and indexed color models, the difference between emissive and non-emissive displays, and techniques for producing color with CRTs. 2. Graphics architectures, applications of graphics programming, physical and synthetic graphics systems, and programmable pipeline architecture. 3. Major groups of graphics functions in OpenGL, polygon basics in OpenGL, and drawing various primitives like rectangles, lines, and line strips. 4. Additional OpenGL topics like drawing lines, the glOrtho2D function, and handling events like keyboard, mouse, and menus. 5. Transformations, coordinates systems, and applying operations like

Uploaded by

Welly Manuel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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ASSIGNMENT QUESTIONS

BRANCH:- CSE SUBJECT:-CG

SEMESTER:-6TH

1. How Color is handled in RGB color model? Explain the use of indexed color for setting color attribute

2. Write explanatory note on :- i. RGB color model ii. Indexed color model

3. Differentiate between emissive and non -emissive display.


4. Name the techniques for producing color display with CRT
5.Explain sierpinski gasket modelin detail?

6.Explain GraphicsArchitecturesin details?

7.Explain various application of Graphics programming?

8.Explain in details Physical and Synthetic graphics system?

9.Explain in detail programmable pipeline architecture?

10.Classify the major groups of graphics function in open GL .Explain in detail with suitable example.

11.Explain polygon basics and different types of polygons in OpenGL.

12.Write a program in open GL to display a rectangle.

13.Write Open GL code to draw the following primitives a]. Line-loop b]. Polygon c]. Line d]. Line Strip

14.How to draw lines using OpenGL?

15.Explain glOrtho2D function.

16.Write OpenGL program for keyboard event handling.

17.Write an OpenGL program to implement Menu driven event handling using programming.
18.Write an OpenGL program to implement mouse event handling.

19.Write short note on scalar, point, vectors?

20.Explain different types of input devices.

21.Write short notes on co-ordinate systems and frames.

22..Explain in details affine transformation.

23.Explain scaling rotation and translation with example.

24.How display list is generated? Give suitable example.

26.Explain transformation in homogenous co-ordinate system?

27.Explain concatenation of transformation with example?

28.Consider on object ABC with co-ordinates A (1,1) ,B (10,1) ,C (5,5) Rotate the object by 90 Degree
in counter clockwise direction and give co-ordinates of transformed object.

29.What is pipeline processor architecture? How does it increase processing speed? What are the
core performance issues?

30.Explain Why homogeneous coordinates are used for handing geometric


transformation. A triangle is defined by [ 2 4 4][2 2 4]

Find the transformed coordinates after the following transformation -: i. 90 rotation about origin. ii.
Reflection about line y =-x.
31.Apply following transformations on polygon A(10,10) ,B(10,40),C(30,10) D(20,50)and
E(30,40). i. Translation 10, 20 units along X&Y directions. ii. Rotate 45 degrees about the
origin. iii. Scale with scaling factor .

32.Write short notes on Quaternion’s?

33.. Explain object space and image space techniques.


34..Define pivot point for rotation. ,Scaling factor ,Rotation about fixed point

35..Explain phong lighting model .Indicate the advantages and disadvantages.

36..Differentiate between window port and view port

37.Compare COP and DOP.

38.Explain object space and image space techniques

.39aspect ratio

34.List differences between parallel and perspective projection along with their OpenGL functions

35.Explain the various types of parallel and perspective projection.

36.What are the different methods available for shading a polygon? Briefly discuss any two of them.

37.Describe the different types of light sources in detail.

38.Explain in details shading of sphere model.

39.Explain global illumination in detail.

40.Explain back face detection method and depth buffer method.

41..Distinguish between Gouraud and phong shading methods.

42.Define look A+ ().Explain different parameters used in the look A+ () function.


43. Define following terms

a].Vanishing point b]. Classical viewing c]. Axonometric projection

d]. What is diffuse reflectivity? e]. What is illumination model? f] ambient refection

44. What are different classical perspective views?

45. Explain the function used for parallel viewing in open GL.
46.What is line clipping? Explain cohen-Sutherland line clipping algorithm with suitable example.

47.Explain polygon clipping with suitable example.

48.Use Bresenhams line drawing algorithm to rasterize the line with end points (4,2)and (10,5).

49.Explain Bresenhams line drawing algorithm with example.

50.Explain DDA line drawing algorithm with example.

51.Explain in detail the four major tasks for sending a geometric entity.

52.Explain Hidden surface removal in detail.

53. Write short note on

54.What is Aliasing and antialising?

55.rasterization.

56.Lambertian surface

57.What is animation?

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