Strongman
Strongman
com/raw/CkyR8ePz", true))
()
local w = library:CreateWindow('Strongman Simulator')
local Workout_Mul = 1
-- GUI SECTION
w:Section('Created by HamstaGang, unpatched by OREZAKung')
-- GUI Toggles
local FarmHydra = w:Toggle('Farm Hydra', {flag = "FarmHydra"})
local FarmStrength = w:Toggle('Farm Strength', {flag = "FarmStrength"})
function FarmHydra()
--clear
-- Local Player
local Plr = game:GetService("Players").LocalPlayer
local Char = Plr.Character
local RootPart = Char.HumanoidRootPart
local LowerTorso = Char.LowerTorso
-- Game Stuff
-- local Loader = game:GetService("Workspace").BadgeColliders.FarmBadge
local Hydra_Item =
game:GetService("Workspace").Areas["Area9_Space"].DraggableItems:FindFirstChildOfCl
ass("MeshPart")
-- Teleport us to the finish (I have some nasty hard coded stuff in here.)
repeat
for i,v in
pairs(game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId
]:GetChildren()) do
v.Anchored = true
v.CFrame = game:GetService("Workspace").Areas["Area9_Space"].Goal.CFrame
wait()
v.Anchored = false
end
wait()
until
#game:GetService("Workspace").PlayerDraggables[game.Players.LocalPlayer.UserId]:Get
Children() < 1
end
function FarmStrength()
-- Local Player
local Plr = game:GetService("Players").LocalPlayer
local Char = Plr.Character
local RootPart = Char.HumanoidRootPart
-- Game Stuff
local Gym = Best_WorkOut
local Proximity = Gym.ProximityPrompt
-- Teleport to Weights
RootPart.CFrame = Gym.CFrame
wait(0.1)
-- Start Workout
Proximity:InputHoldBegin()
wait(0.3)
Proximity:InputHoldEnd()
while w.flags.FarmStrength do
wait(0.1)
game:GetService("ReplicatedStorage")
["StrongMan_UpgradeStrength"]:InvokeServer(Workout_Mul)
end
-- [[ GUI LISTENERS ]] --
-- Farm Hydra
spawn(function()
while wait() do
if w.flags.FarmHydra then
FarmHydra()
end
end
end)
-- Farm Strength
spawn(function()
while wait() do
if w.flags.FarmStrength then
FarmStrength()
end
end
end)