FM 5-71-2 Appendix A Engineer Estimate

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APPENDIX A

ENGINEER ESTIMATE

The engineer estimate is an extension of the military decision-making process (see FMs 5-100, 5-71-3, 71-2, and 90-
7). It is a logical thought process conducted by the engineer concurrently with the supported maneuver force's
tactical planning process. The engineer-estimate process generates early integration of the engineer plan into the
combined-arms planning process. It drives the coordination between the engineer, the supported commander, and
other staff officers and the development of detailed engineer plans, orders, and annexes.

Each step of the engineer-estimate process corresponds to a step of the decision-making process. Like the decision-
making process, the engineer estimate is continuously refined. Table A-1 shows the relationship between these two
processes. A more detailed discussion of each step of the engineer-estimate process is found below.

Table A-1. Relationship between the military decision-making


process and the engineer estimate
Military Decision-Making Process Engineer Estimate
Receive the mission Receive the mission

Develop facts and assumptions Conduct the IPB/EBA

Analyze the mission Analyze the mission

Issue the commander's guidance Develop the SOEO

Develop COAs War-game and refine the engineer plan

Analyze COAs Recommend a COA

Decide on COAs Finalize the engineer plan

Issue orders Issue orders

RECEIVE THE MISSION


The engineer quickly focuses on several essential components of the basic order and engineer annex when he
receives the mission. These components are the enemy situation, the mission paragraph, the task organization, the
logistics paragraph, and the engineer annex. From these components, he determines the-

Type of operation (offensive or defensive).


Current intelligence picture.
Assets available.
Time available (estimated).

CONDUCT AN INTELLIGENCE PREPARATION OF THE


BATTLEFIELD/ENGINEER BATTLEFIELD ASSESSMENT
Developing facts and assumptions is a detailed and sometimes lengthy process. The engineer must maintain his focus
on the information required by the maneuver commander and his battle staff to make decisions. Facts and assumptions
pertain to the enemy as well as the friendly situation. The engineer uses the EBA as the framework for developing facts
and assumptions. The EBA consists of three parts (seeTable A-2). They are-

The terrain analysis.


Enemy mission and mobility/
survivability (M/S) capabilities.
Friendly mission and M/S capabilities.

Table A-2. EBA


Component Description

Terrain analysis Analyze the terrain's impact on the battle using the OCOKA framework:

Observation and fields of fire.


Cover and concealment.
Obstacles.
Key terrain.
Avenues of approach.
Analyze the advantages/disadvantages that the terrain offers the enemy and
friendly forces.

Analyze the conclusions on the terrain's impact on accomplishing the mission.

Enemy mission and M/S Anticipate enemy engineer operations and their impact on the battle.
capabilities
Consider the enemy's mission and doctrinal employment of engineers in
battle.

Estimate the enemy engineer capability based on-


The S2's order of battle.
Threat engineer organizations.
Manpower/equipment capabilities.
Recent activities.
Plot the enemy engineer effort based on-

The S2's situational template.


Doctrinal engineer employment.

Friendly mission and M/S Evaluate the friendly engineer capability and its impact on accomplishing the
capabilities mission.

Consider the friendly mission.


Estimate the engineer assets available based on task organization of-

Maneuver forces.
Engineer forces.
Higher engineer HQ.
Adjacent engineer units.
Consider the availability of critical resources.

Estimate the total engineer capability based on engineer planning factors.

To analyze the terrain and the enemy, the engineer commander uses the IPB and the EBA. The engineer XO uses
the same process to assist in developing the TF's SITEMP and the engineer estimate. The IPB is a tool used to see
the terrain and the enemy. The first two steps of the EBA do the same, but with an engineer focus. For example, the
EBA will detail how the enemy engineers will modify terrain and develop EAs. This is critical information needed to
complete the TF's SITEMP. However, the IPB process is used by the engineer to develop his "engineer-specific" IPB.
The IPB is only two-thirds of the EBA process. The friendly engineer capability must be analyzed to complete the
EBA. The TF engineer must use all assets and resources available-the TF S2, the brigade engineer, and the
engineer battalion staff-during the IPB/EBA process.

The EBA is a continuous process that is continually refined as the situation becomes clearer. Each time new
information is collected or the conditions change, the engineer must evaluate its impact on the mission and refine the
facts and assumptions as necessary.

To do a proper EBA, the engineer company planner must understand the IPB process. The following paragraphs
detail the IPB process and the engineer contribution to the completed product. For more information on the IPB, see
FM 34-130.

INTELLIGENCE PREPARATION OF THE BATTLEFIELD


The IPB has four steps: define the battlefield environment, describe the battlefield's effects, evaluate the threat, and
determine threat COAs.

Define The Battlefield Environment


Step one is the analysis of the AO, the battle space, and the area of interest. The TF engineer and company XO
analyze the entire TF area, but focus in more detail on the AO. Additionally, the engineer company commander looks at
the area directly affecting the engineer company. This step allows the engineers to focus their analysis efforts to a
particular area.

Describe The Battlefield's Effects


Step two evaluates the effects of the environment with which both sides must contend. This environmental assessment
always includes an examination of terrain and weather. It also includes an engineer-specific study of the area's
infrastructure, facilities, equipment, and the framework needed for functioning systems, cities, or regions.

Specifically, weather analysis determines the effect of the weather on the mission. Weather affects terrain,
equipment, visibility, and soldiers. Snow, dust, humidity, and temperature extremes all have an impact on soldier
efficiency and limit the potential of weapons and equipment. Poor visibility affects obstacle placement. Normally,
inclement weather will favor an attacker but will degrade his mobility and C2. Defenders are less likely to be alert and
weapons less effective. The attacker can close with the defender with greater ease in limited visibility conditions.
Table A-3 summarizes the effects of weather.

Table A-3. Weather effects


Weather Condition Element Affected

Temperature Soldiers, gunnery, and equipment

Humidity Soldiers and equipment

Precipitation Soldiers, trafficability, and equipment

Visibility Observation and obstacle placement

Light data Observation and obstacle construction rate

Terrain analysis is a major component of the IPB. The objective of the terrain analysis is to determine the impact that
the terrain (including weather) will have on mission accomplishment. The engineer supports the intelligence officer in
this process. Using the OCOKA framework (see Table A-4), the engineer determines what advantages or
disadvantages the terrain and anticipated weather offer to both enemy and friendly forces. This process has a direct
impact on planning engineer operations. Table A-4 shows examples of how the components of OCOKA may impact
engineer support.

Table A-4. OCOKA and sample M/S effects on planning


OCOKA Examples of Effects on Engineer Support

Observation Offense Planning the obscuration/location of the support force for breaching operations.
and fields of
fire Defense Obstacle distance from direct-fire systems (might also affect obstacle composition with
reduced standoff). Limited fields of fire might limit certain obstacle effects (for example, fix
and block).

Cover and Offense Planning obscuration/assault positions for breaching operations. Impacts feasibility of
concealment conducting a covert breach.

Defense Required effort for survivability and deception operations.

Obstacles Offense Task-organizing special engineer mobility assets (such as AVLBs and ACEs). Plotting enemy
countermobility effort, tying into existing obstacles.

Defense Tying in a reinforcing obstacle to existing obstacles might require an increased


countermobility effort.

Key terrain Offense Targeting indirect-fire suppression and obscuration for breaching operations.

Defense Obstacle intents tied to how valuable the key terrain is for retention.

Avenues of Offense Capability to conduct in-stride, deliberate, and covert breaching operations. Focusing
approach countermobility effort in a transition to a hasty defense. The need for flank protection.

Defense Focusing specific obstacle effects in a specific location in an AA. Size of AA impacts on
required countermobility effort.

Observation and Fields of Fire. Terrain and vegetation affect the friendly and enemy forces' capabilities to observe
one another and engage each other with direct-fire weapons. Dead space is normally covered by indirect fire or
sensors. Observation and fields of fire are used to identify potential EAs, defensible terrain, and specific system
positions and to identify where maneuvering forces are most vulnerable to observation and fires.

In the defense, a potential mission for the engineer company is to improve fields of fire by cutting down trees, power
lines, and vegetation. Intervisibility and unobstructed view from one point to another are other factors of observation
and fields of fire. The analysis of both are critical to obstacle siting.

Cover and Concealment. Cover is protection from enemy fire. Concealment is protection from enemy observation.
Both describe the viability of key terrain and the AA. Advances in technology, such as thermal sights, have affected
the availability of concealment. The evaluation of concealment and cover aids in identifying defensible terrain,
possible approach routes for breaching, assembly areas, and deployment and dispersal areas.

Obstacles. Obstacles are classified as both existing and reinforcing. Existing obstacles are further broken down into
natural and cultural classes. Reinforcing obstacles include tactical and protective obstacles emplaced by soldiers to
multiply combat power through terrain reinforcement.

The obstacles analyzed during the IPB/EBA process include both existing and reinforcing, but focus on existing
obstacles. However, any reinforcing obstacles in the battlefield environment are included in the analysis. Obstacles
define the AAs. They create cross compartments in the AA and can turn, fix, block, or disrupt maneuver. The
following are examples of natural obstacles:

Swamps.
Dense forests.
Deep, steep-sloped ravines.
Rivers and streams.
Hills or mountains with excessive slopes.
The following are examples of cultural obstacles:

Urban areas.
Quarries.
Railroad beds.
Built-up or elevated roads.
Reinforcing obstacles are those constructed, emplaced, or detonated to enhance existing obstacles or the terrain.
Some examples of reinforcing obstacles are-

Minefields.
Tank ditches.
Abatis.
Tank walls.
Road craters.
Wire entanglements.
Built-up areas, rivers, steep elevation, and old friendly or enemy obstacle systems are normally analyzed for their effect
on the AAs. A technique used to display the cumulative effects of obstacles is a graphical product that depicts areas of
terrain as unrestricted, restricted, and severely restricted in terms of their effects on mobility.

Unrestricted terrain is fairly open and presents no hinderance to ground movement. Nothing needs to be done to
enhance the force's mobility. Unrestricted terrain is a function of the type of unit moving on the terrain. Table A-5
depicts the terrain that is considered to be unrestricted (favorable).

Table A-5. Unrestricted terrain


Terrain Unrestricted Criteria

Built-up areas None


Hydrology Rivers and streams are fordable along their length

Slope 30% or less

Vegetation Trees less than 2" thick with 20 ft or more between them

Elevation Variations from 0 to 100 meters per kilometer

Obstacles None

Roads and trails 2 or more hard-surfaced roads per kilometer*

* Slope has priority over roads. Roads negate vegetation unless obstacles are used.

Restricted terrain hinders ground movement. Little effort is needed to enhance mobility. Restricted terrain is also a
function of the type of unit traversing the terrain. Table A-6, depicts terrain that is considered to be restricted and
Table A-7 depicts terrain that is considered to be severely restricted (unfavorable).

Table A-6. Restricted terrain


Terrain Restricted Criteria

Built-up areas None

Hydrology Rivers, streams, lakes, and flooded areas that can be forded at several places

Slope 30% to 45% uphill

Vegetation Trees 2" thick with less than 20-ft intervals (mounted forces only)

Elevation Variations from 100 to 200 meters per kilometer

Obstacles None

Roads and trails 1 hard-surfaced road or 2 trails per kilometer*

* Except in open areas. Mounted forces only. Roads negate vegetation unless obstacles are used.

Table A-7. Severely restricted terrain


Terrain Severely Restricted Criteria

Built-up Wider than 500 meters or cannot be easily bypassed by mounted forces
areas

Hydrology Rivers, streams, lakes, swamps, and bogs that cannot be forded or spanned by an AVLB and that are not
frozen. Hard, vertical banks higher than 4 feet will stop tanks as will streams more that 4 feet deep.

Slope Slopes of 45% or greater uphill.


Vegetation Trees, 6 to 8" thick and with less that 20-foot intervals (mounted forces only).

Elevation Terrain with elevation variation of 200 to 400 meters per kilometer.

Obstacles Minefields, tank ditches, tree blow down, and barriers (may be directional).

Roads One trail per kilometer and no hard-surfaced roads except in open area (mechanized or armored forces
and trails only).

Key Terrain. Key terrain is any locality or area that affords a marked advantage to whichever combatant seizes,
retains, or controls it. It is not necessarily the highest hill in the area. It could be a piece of high ground where a force
can overlook low ground, a major road junction, or even a river or stream crossing site. Key terrain can be controlled
by fire, obstacles, or the relative positioning of friendly forces. It is often selected for battle positions or objectives.
Some examples of key terrain are-

Terrain which gives good observation over AAs.


Terrain which permits the defenders to cover obstacles by fire.
Important road junctions which affect the use of reserves, sustainment, or LOC.
AAs. Understanding AAs is the basis of military terrain analysis. The engineer should identify enemy battalion and
regimental avenues and friendly company- and platoon-sized AAs. These approaches contain mobility corridors and
cross compartments. AA analysis also offers potential EAs. The intersection of two or more AAs delineates a potential
EA.

Mobility corridors are areas within AAs that permit movement and maneuver. These are mostly open areas with good
routes for rapid movement and mutual support. When existing or tactical obstacles cross an AA, they form lines of
resistance called cross compartments. Table A-8 depicts the frontages that determine the size of the unit that can
deploy along each mobility corridor.

Table A-8. Frontage


Unit Size Frontage

Regiment/brigade 2,000 to 3,000 meters

Battalion 1,000 to 1,500 meters

Company 500 to 1,000 meters

Platoon 100 to 200 meters

Evaluate the Threat


Threat evaluation is the doctrinal capability of the enemy. The engineer analyzes the enemy's capability to fight as well
as his engineer-specific capability. The enemy's capability to build obstacles and fortifications and how he doctrinally
employs these capabilities are detailed and included in the intelligence estimate. Enemy weapons capability and how
the enemy integrates obstacles into his defenses, fortifies defensive positions, and breaches obstacles are examples of
engineer threat evaluation. The goal of threat evaluation is the development of a doctrinal enemy engineer template
that shows how the engineer forces will be used and their capability in an unconstrained manner. Figure A-1
shows an
example of an MRC doctrinal template with obstacles. Figure A-2
shows a typical MRB march formation.

Engineer threat evaluation should provide the TF S2 with the number of obstacles that the enemy can build (by type),
the amount of fortification he is capable of, and how many breaches the enemy can complete given his equipment
and doctrine. The engineer must ensure that these analyses are incorporated into the TF's SITEMP.

Determine Threat Courses of Action


The engineer, along with the TF S2, combines the doctrinal enemy template, the terrain analysis, and the other
battlefield effects to gain an appreciation of how the enemy will use the terrain to fight. During this process, the enemy
engineer capability (obstacles and fortifications) is graphically portrayed on the SITEMP. The engineer analyzes where
the enemy has fortified positions, obstacles, potential counterattack routes, and so forth. The ultimate outcome of the
threat integration is the SITEMP.

Threat analysis and integration are also major components of the IPB. Enemy mission and engineer capability are
subcomponents of the threat-analysis and -integration process. The engineer supports the intelligence officer during
the threat evaluation by focusing on the enemy's mission as it relates to enemy engineer capability. When executing
this component of the EBA, the engineer must first understand the enemy's anticipated mission (attack or defend)
and consider how enemy engineers will be doctrinally employed. He then develops an estimate of the enemy
engineer capabilities. To do this, he uses the S2's order of battle and knowledge of enemy engineer organizations
and other assets (such as combat vehicle self-entrenching capabilities) that may impact engineer operations. The
engineer must also consider confirmed intelligence pertaining to recent enemy engineer activities.

The engineer then uses the S2's SITEMP and the enemy-capability estimate to plot the enemy's engineer effort and
its location. Coordinating with the S2, the engineer recommends PIR and the engineer force necessary to augment
the reconnaissance effort. Enemy engineer activities must be organic to the total combined-arms R&S plan. Table A-
2 contains a quick summary on enemy mission and engineer-capability analysis.

In the defense, the engineer plots the-

Enemy's mobility capabilities and location in the enemy's formation.


Enemy's use of SCATMINEs.
Enemy engineers that support the reconnaissance effort.
HVT recommendations (such as bridging assets, breaching assets, and SCATMINE delivery systems).
Enemy's countermobility and survivability capabilities in a transition to a defense.
In the offense, the engineer plots the enemy's-

Tactical and protective obstacle effort.


Use of SCATMINEs.
Survivability and fortification efforts.

ENGINEER BATTLEFIELD ASSESSMENT


At this point, the engineer has completed his IPB. He can now finish the EBA by analyzing the capability of the
engineer company to support the TF.

The third component of the EBA estimates the friendly engineer capability and its impact on mission
accomplishment. To perform this function, the engineer uses the information he developed in the first step of the
engineer estimate (receive the mission).

Knowing the type of operation, the engineer quickly prioritizes the development of capability estimates. He considers
engineer forces task-organized to his supported unit as well as the assets that other members of the combined-arms
team have (such as mine plows) to determine the assets that are available. Assets under the control of the higher
engineer headquarters and adjacent engineer units should be noted for future reference in the event a lack of assets
is identified during SOEO development.

Having determined the assets available and having already estimated and refined the time available with the S3, the
engineer uses standard planning factors or known unit work rates to determine the total engineer capability. For
example, in the offense, the engineer would focus first on the amount of breaching equipment (AVLBs, MICLICs,
ACEs, engineer platoons, and CEVs) available and translate that into breaching lanes. In the defense, the engineer
would determine the number of minefields, hull- or turret- defilade positions, and tank ditches that he could construct
with available resources. He uses the results of his capability estimates during the SOEO development. Table A-2
contains an outline of this analysis.

The engineer combines his analyses of the terrain, enemy capability, and friendly capability to form facts and
assumptions about the following:

Likely enemy engineer effort and the most probable enemy COA.
Potential enemy vulnerabilities.
Critical friendly requirements.
The impact of the above factors on the mission.
The engineers determine their capability to support the TF. The TF engineer and XO analyze the engineer company's
capability to emplace obstacles, prepare vehicle fighting positions, breach obstacles, and recommend where the terrain
best supports the above.

The availability of key breaching equipment such as the ACE, the CEV, the AVLB, and the M1A1 plows and rollers,
are tracked to keep the TF commander apprised of the breaching capability available. During the war-gaming phase
of the tactical decision-making process, the engineer normally recommends the placement of TF breaching assets as
well as the breaching technique based on the terrain and enemy obstacle threat. He also determines the number of
lanes the TF potentially can make. Table A-9 shows the TF's breaching capability.

Table A-9. Breaching capability


Capability

Vehicle lanes (1 per engineer platoon) 2

Lanes with tank plows (this assumes 3 per tank company) 3

Lanes with line charges 4

17-meter gaps 4

NOTE: The number of tank plows is determined by the number of tank companies per TF.

Likewise, the engineers provide the TF commander with details of the friendly capability to build fortifications and
obstacles. Generally, this is done by meters of minefield or the number of obstacles and the number of fighting
positions potentially available. These estimates are functions of time, equipment, troops, soil conditions, the unit
training level and materials available. Table A-10 shows the engineer company's capabilities to create obstacles as
well as planning factors for obstacle construction. Table A-11 shows the planning factors for fortification (for
comparison, all equipment is available). This table uses the following planning factors:

15 hours per day available to actually dig (remaining hours used for movement, maintenance, resupply,
reconnaissance, position siting, and coordination).
ACEs work in teams using 3.5 hours per two-tier vehicle fighting position.
Dozers work in teams using 2.5 hours per two-tier vehicle fighting position.
SEEs working individually using 1 hour per crew-served weapons position.
All crews are assumed to be trained.

Table A-10. Engineer company capabilities


Capability

Hand-emplaced obstacles 200 meters/hour


AT ditch 50 meters/hour

Volcano minefield 555 meters/15 minutes

GEMSS minefield 500 meters/15 minutes

FASCAM (artillery-
delivered) 1 or 2 to plan

NOTE: Hand-emplaced rate is 100 meters per hour per platoon. AT ditch rate with two ACEs, Volcano, and GEMSS
is for one load, blocking obstacles.

Table A-11. Planning factors for fortification


Equipment 24 hr 36 hr 48 hr 60 hr

Dozer (X2) 12 18 24 32

ACE (X7) 12 19 25 32

SEE (X2) 20 40 60 60

ANALYZE THE MISSION


The engineer participates in mission analysis by identifying engineer tasks that are mission critical and have an impact
on the overall mission. He identifies engineer tasks from the higher unit's entire OPORD (see Appendix B), not just the
engineer annex. He must look in numerous places to fully understand the total scheme of maneuver, the commander's
intent, and instructions from the higher unit's engineer. The engineer should concentrate on the following portions of the
OPORD as he receives and identifies the engineer mission:

Mission (paragraph 2).


Commander's intent (two levels up) (paragraphs 1b and 3).
Scheme of maneuver (paragraph 3).
SOEO (paragraph 3).
Subunit instructions (paragraph 3).
Coordinating instructions (paragraph 3).
Service support (paragraph 4).
Command and signal (paragraph 5).
Engineer annex.
Mission analysis has several components. The engineer focuses on engineer capabilities within each component.
These capabilities are-

Specified tasks.
Implied tasks.
Assets available.
Limitations (constraints and restrictions).
Risk.
Time analysis.
Essential tasks.
Restated mission.
SPECIFIED TASKS
Specified tasks are those derived directly from the WO, OPORD, or commander's intent. Examples include obstacle
zones, obstacle belts with intents, the required number of breaching lanes, and the type of breach designated by the
higher commander.

IMPLIED TASKS
Implied tasks are developed by analyzing the mission in conjunction with the facts and assumptions developed earlier.
For example, obstacle-handover coordination during a relief-in-place mission, if not specified, is an implied task. A
classic example of an implied task is identifying and planning a river-crossing operation to support an attack to seize an
objective if a river crossing is necessary to accomplish the mission but is not specified in the higher OPORD.

ASSETS AVAILABLE
The engineer should have already identified the available engineer assets in the EBA. He should also examine the total
force structure of the combined-arms team. This will help him as he develops the SOEO. For instance, the amount of
firepower available may help to determine whether the force should conduct an in-stride versus a deliberate breach.

LIMITATIONS
Constraints are those specified tasks that limit freedom of action. Designated reserve targets, obstacle belts (with
intents), and breach-lane requirements are examples of constraints the engineer must consider in his mission analysis.
Restrictions are limitations placed on the commander that prohibit the command from doing something. Therefore, they
impact greatly on the COA development. Obstacle zones and belts are excellent examples of restrictions because they
limit the area in which tactical obstacles can be placed.

RISK
A commander might specify a risk he is willing to accept to accomplish the mission. For instance, the priority obstacle
effort in a defense may be employed on the most likely enemy AA while situational obstacles are to be planned on the
most dangerous AA as an economy-of-force measure. The engineer must understand how a risk involving an engineer
capability will specifically impact on combined-arms operations and advise the commander accordingly.

TIME ANALYSIS
The engineer must ensure that engineer operations are included in the combined arms time analysis. First, he
determines the actual total time available. While preparing the friendly capabilities portion of the EBA, he established a
fact or assumption of the time available. He now refines this time analysis. A good tool to use in this process is a basic
time-line sketch that includes such items as the-

Supported unit's OPORD.


Engineer unit OPORD.
Movement times.
LD or prepare-to-defend times.
Rehearsals.
Hours of darkness or limited visibility.
This technique assists the engineer in accurately refining the estimate of the amount of time actually available and
adjusting the friendly engineer capability accordingly.

ESSENTIAL TASKS
Specified and implied tasks that are critical to mission success are identified as essential tasks. The engineer focuses
the development of his plans, staff coordination, and resource allocation on the essential tasks. The engineer does not
ignore the other specified and implied tasks, but his planning centers on the essential tasks.
RESTATED MISSION
The restated mission follows the same format as any mission statement. The who, what, where, and why are based on
the mission analysis. The restated mission must clearly articulate the engineer's task and purpose during the operation.

DEVELOP THE SCHEME OF ENGINEER OPERATIONS


The engineer needs to receive planning guidance to tailor his SOEO. The amount of guidance required is based on the
experience of the engineer and the maneuver commander, the time available, whether habitual relationships between
the engineer and maneuver units have been established, and SOPs. Some areas in which the engineer might require
guidance are-

Situational obstacle planning.


The use of digging assets (survivability versus countermobility).
The use of maneuver forces in the obstacle effort.
Risk acceptance of M/S tasks.
Interpretations of the higher commander's intent pertaining to M/S.
COA development centers on employing maneuver forces. However, the engineer assists in the process by considering
the impact engineer operations have on maneuver. The engineer must participate in order to tailor the SOEO for each
COA. He develops an SOEO for each maneuver COA. He does not develop complete plans, just his concept. It is
developed using the same steps as the maneuver COA but without the detailed force allocation. If time permits, the
engineer may begin working on the details for each plan (see Table A-12).

Table A-12. SOEO development


Development Process
Analyze relative combat power.

Identify engineer missions and allocate forces/assets.

Develop an SOEO.

Balance assets available with support requirements.

Integrate into the maneuver COA.

ANALYZE RELATIVE COMBAT POWER


The engineer compares the anticipated enemy engineer capability with the friendly engineer capability needed to
defeat it. For example, in the offense, the engineer considers the enemy doctrinal norms, confirmed intelligence, recent
activities, and the time the enemy has to prepare and then determines if the friendly engineer capability is sufficient to
overcome the enemy capability. Likewise, in the defense, he looks at enemy breaching capability and where and when
he expects that capability to be employed. Then he determines what obstacle effect will defeat it and what assets are
available to ensure success.

IDENTIFY ENGINEER MISSIONS AND


ALLOCATE FORCES
Based on the maneuver COA, situation analysis, mission analysis, and commander's intent, the engineer assesses the
engineer requirements. This is the most important step in developing an SOEO.

DEVELOP A SCHEME OF ENGINEER


OPERATIONS
The SOEO focuses on how the engineer effort integrates into and supports the maneuver COA. Like the maneuver
COA, the SOEO is generic without a specific engineer force allocation or unit designation. It must address all phases of
the operation, particularly where engineer priorities must change to support the maneuver.

BALANCE ASSETS AGAINST SUPPORT REQUIREMENTS


The engineer reviews his SOEO in light of the assets he has available (using his EBA product). Hasty estimate tools
(such as belt planning factors, blade-hour estimates, and breach-lane requirements) are used to quickly assess
whether adequate assets are available to support the plan. All shortfalls are noted and the SOEO is refined, if
necessary. The SOEO is refined by-

Shifting assets to the main effort.


Shifting priorities with the phases of the operation.
Recommending to the commander where to accept risk.
Requesting additional assets.

INTEGRATE INTO THE MANEUVER COURSE OF ACTION


The engineer prepares a statement describing the SOEO. This statement addresses how engineer efforts support the
maneuver COA. He integrates the necessary graphics to illustrate this tentative engineer plan (for example, breaching
control measures and obstacle graphics and intents).

WAR-GAME AND REFINE THE ENGINEER PLAN


Staff analysis identifies the best COA for recommendations to the commander. War- gaming techniques are used to
analyze the COAs. War gaming is a systematic visualization of enemy actions and reactions to each friendly COA. The
engineer participates in war gaming to ensure that the SOEO supports the maneuver plan and is integrated with the
other staff elements; to further identify weaknesses in his plan and make adjustments, if necessary; and to ensure that
the S2 integrates enemy engineer assets and actions as he plays the enemy force. There are three techniques for war
gaming: avenue in depth, belt, and box (see Table A-13).

Table A-13. War-gaming techniques


Technique Description
Avenue in This technique concentrates on one AA from start to finish. It is equally applicable to offensive and defensive
depth operations. It allows the engineer to war-game the analyzed impact of enemy obstacles on the attack plan
and the effects of sequential obstacle belts or groups for the defensive plan.

Belt The belt technique divides the battlefield into areas that run the width of the sector, war-
gaming across the
front and multiple avenues at once. This is the preferred technique. It allows the engineer to war-game the
mutual support between obstacle belts and groups. It is the best method for analyzing mutual support and
adjacent engineer support.

Box This technique focuses solely on critical enemy or friendly events in a designated area (box). The advantage
of this method is that it is not time-consuming. It allows the engineer to focus on a particular breaching site
or EA.

After each COA is independently war-gamed, the results are compared. The goal of comparing COAs is to analyze
the advantages and disadvantages of a COA relative to the other plans. Each COA is compared to the others using
specific evaluation criteria. These evaluation criteria may be developed by the staff or may be directed to the staff by
the commander during his planning guidance.

The engineer compares COAs in terms of which SOEO best supports mission accomplishment. His comparison is
only part of the total comparison by the staff.
RECOMMEND A COURSE OF ACTION
The objective of the comparison is to make a unified recommendation to the commander on which COA is best. The
engineer may have to give greater consideration to a COA that he can least support if it looks like it is the best selection
from the other staff perspectives. He must be prepared to inform the maneuver commander where risk must be
accepted or what additional assets he will need to avoid that risk. The engineer must also be prepared to inform the
maneuver commander where those assets may be obtained and what influence the commander may have to exert to
get them. This is where knowledge of the higher and adjacent unit's engineer assets becomes important.

Based on the staff's recommendations, the commander makes a decision on which COA to adopt for final planning.
He may select a specific COA, modify a COA, or combine parts of several COAs. In any event, the commander
decides and issues to the staff additional guidance for developing the plan. This guidance concentrates on
synchronizing the fight, focusing on integrating the TF combat support into the plan.

FINALIZE THE ENGINEER PLAN AND ISSUE ORDERS


The engineer focuses his planning efforts on the SOEO for the selected maneuver COA. The engineer determines the
C2 necessary to accomplish the engineer missions (see Chapter 2 for additional information). The SOEO is fine-tuned
based on the war-gaming process, commander's guidance, and situation updates. As the engineer fills in the details of
his plan, he refers back to his initial mission analysis to ensure that all missions have been taken into account. He
ensures that all engineer tasks are assigned to maneuver and engineer units as part of the subunit instructions. He
makes final coordination with other staff members to ensure total integration and mutual support.

The engineer conveys his written plan through his input in the basic OPORD (SOEO, subunit instructions, and
coordinating instructions paragraphs) and the engineer annex (see Appendix B). As part of the combined-arms staff,
the engineer also participates in the OPORD brief to the assembled command group. As with the other primary staff
officers, the engineer gets only one chance to brief the command group on the SOEO. This is the first step in a
properly executed and well-coordinated engineer plan.

The engineer's focus is to brief the subordinate commanders; the maneuver commander and staff should already
know the plan. Time is always critical; repeating information covered by other staff members should be avoided, and
only critical items should be covered (including SOP items). Above all, the engineer should be thoroughly familiar
with the total plan so that he is comfortable fielding questions.

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