912445-Search For The Missing Cartographer
912445-Search For The Missing Cartographer
912445-Search For The Missing Cartographer
Cartographer
by EM Hardesty
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players in the city of Neverwinter where a
Overview
This adventure can be played quickly,
roughly under two hours. It starts with the
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Regardless of where they start, the party will
eventually see a young half-elf male running
around, approaching anyone who looks like
an able-bodied soldier or adventurer.
A Lady’s Call
Everyone doesn’t seem interested in what he
has to say but he then spots the party and
approaches. When he does, read the
following introduction:
The adventure begins with the party in the
City of Neverwinter. There are many Greetings! My name is Talwen
notable spots in the city for them to begin in Greywood and I am a messenger
and you can start the party at the following for the Lady Cairwyn Othel. She
locations: requests several keen warriors to
aid her in her plight. If you are
The Driftwood Tavern – the proprietor
interested in earning some coin
is the ever-so-friendly Madame Rosene,
then may I please ask you to follow
an elderly human female who welcomes
me to the Tower District and into
all that come to her establishment. Within
the lady’s manor? She will inform
this area is a barmaid named Lily, a red-
you more herself.
haired female human. She is known by
some as a very reliable source of
information (often referred to as the Talwen will refuse to share any further
well-informed barmaid) and is in fact a details and if forced he will simply cry out for
member of the Harpers. help from any of the roaming city guards or
The Sleeping Dragon Bridge – this is the other adventurers he previously
one of the bridges connecting the approached.
northern half of the city to the southern
half. The other two bridges are the If the players refuse his offer, Talwen will get
Dolphin Bridge and the Winged desperate and offer to give 20 gold pieces
Wyvern Bridge. There isn’t anything to the group just to go in and listen to Lady
much notable here except for a group of Othel. He fears she would fire him if he
passing mercenaries who are marching cannot get anyone interested in the job she
down after successfully hunting a band of has prepared.
orcs causing trouble in the southern roads
When the players agree, they will be taken
out of the city.
through the city and into the Tower District,
The Market District – this location is
which is where some of the noble houses and
filled to the brim with stalls and people
important structures of the city are located.
going about shopping. Not many are
Lady Othel’s manor itself is a simple two-
notable, as most vendors sell trinkets,
floor building and is modest in design,
food and the like. Some shops are
indicating she is only a minor noble and
important, however, particularly the
perhaps of little influence in the city’s
Halfling Artem Hornbottom who has a
political affairs.
stock of 3x Potions of Healing and
basic weapons.
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Lady Othel herself is a middle-aged human, Greetings and I do ask for
well-dressed and wears thin, rectangular forgiveness for bringing you here on
glasses. She always keeps her hair dyed blue such short notice and for not letting
and ties it in a bun. Talwen share details outside of this
room. What I am about to tell you
When the players are brought into her office,
is a secret that I have acquired
she immediately greets them with a smile
from a well-informed barmaid
and then requests Talwen to prepare them
that the final resting place of the
some tea or other hot beverage of their
dwarven hero, Darshan
choice. She then turns to the party and
Hammerheart, has been located
explains her current predicament:
not too far from here.
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Her cartographer is a Halfling named The woods are filled with all sorts of wild
Perrin Autumnbush. He originates from beasts and animals. Just as they make a
Longsaddle and journeyed a long road bend around a grove of bushes the party will
to reach Neverwinter to aid Lady Othel. spot a human soldier entangled in what
She had hired him before and was appears to be a pair of humanoid plants. The
satisfied with his services. Because of this creatures are using their vines to keep the
success, she hired him again for this soldier down and he is being beaten down by
specific job. a trio of bugbears.
The tomb is supposedly located within the
Neverwinter Wood, just East of the If the party heals him and asks that he join
city. It is not too far out; the landmark is in the battle, use the Guard stat block.
a natural rock formation in the shape of a
Encounter #1:
war hammer, right beside an old tree
stump. 3x Bugbear, 2x Vine Blights
Lady Othel requests that the party not
share these details with anyone else. She EXP Total: 800
desires to use Hammerheart’s treasures
to further raise her political seat in
Note: if you have Volo’s Guide to
Neverwinter and fears other nobles might
Monsters, you can substitute the Bugbears
beat her to the tomb if they learn it is so
with 2x Kobold Dragonshield and 1x
close by.
Kobold Scale Sorcerer. Keep the Vine
Once the party has received the required Blights in the encounter. The EXP Total will
information, they can begin their trek out to still be 800.
the East and into the Neverwinter Wood.
The soldier, if he survives, reveals himself to
be Atheos and is the last remaining survivor
Into the Woods of the team sent by Lady Othel to look for
Perrin and his guards.
The party will enter the woods rather quickly According to Atheos, they reached the
given it lies just outside the Eastern edge of landmark Lady Othel told them about but
the city. As the party enters the forest, read there was nothing but a small glade and a
the following: rock wall. They continued searching but were
suddenly attacked by something.
The trees standing around you
Unfortunately, he cannot recall the exact
appear ancient and strong, their
details of the creature because it hid in the
shadows lingering over you like
shadows but he could recall it was something
watchful eyes. You can hear the
big. The only other creatures of note are
trickle of a distant creek and the
some loud, singing birds.
soft chirping of birds. Everywhere
you go you feel the strong, arcane He will also confirm that the landmark is just
force of the fey enveloping you. up ahead, a little ways closer to the stream.
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Atheos will then depart, confirming he can can follow the tracks. If the players fail they
make it back to Neverwinter thanks to the will at least notice another set of tracks,
party’s intervention. The party can then those of Atheos’ search team, along the
continue on towards the landmark. small stream of water.
The first hollow point produces a Roll a 1d4. Compare the results to
distinctive “kah” sound. the following:
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The party will see a small, makeshift stable I have given up most of my
where a soldier lies dead. Beside this are the treasures to the people of the
corpses of three other soldiers, all of which Moonshae Isles and have severed
appear to have been torn apart and eaten. my ties to the Lords Alliance. I
still appreciate everything they
The door to the next room is rigged with a
have done for me and they still hold
simple trap that can be spotted with a DC
high honors for me in memory of
15 Perception Check. It can be studied
my participation in the fight against
with a successful DC 10 Investigation and
the Queen of Dragons. I have no
then disarmed with a DC 15 Slight of Hand
use for riches and the only
Check and Thieves’ Tools. If failed the trap
treasures I hold close to my heart
is triggered: poison darts fire from the
are the ones here in my final
ceiling and floor, dealing 2d6 Piercing
abode. These are the treasures that
damage. The character must pass a DC 12
will prove useful as I continue to
CON Save or suffer 1d4 Poison damage as
live a life of adventure. I only pray
well.
that I will fall in combat and not to
this blasted disease that has begun
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Inside is a musket and a pouch He then attacks the party and does not listen
containing 50 ammunition (DMG to reason. He will only relent to let the party
page 268). A DC 12 History go if they allow him to keep Perrin as his
Check will let a character recall this next meal.
is a very rare weapon, mostly made
by gnomes and dwarves, in the Final Encounter:
distant land of Halruaa. If you do 1x Cyclops
not allow guns in your campaign
you can replace this then with a EXP Total: 2,300
heavy crossbow +1.
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