Chess Variants
Chess Variants
Bughouse
The game is played by two teams of two players each. This
requires that two chessboards be placed side by side with
partners sitting on the same side of the table. For each team, one
player plays with white pieces and the other plays with black.
Each pair of contestants plays a normal Chess game which has a
special feature: All captured pieces are given to one’s partner.
Once received they become reserve pieces which can be
dropped onto an empty square on the board to be used as ones
own. This is done in lieu of a board move.
The first mate does not decide the match, and play continues on
the remaining board. Bughouse is played with clocks and with
little time per player (e.g., 5 minutes). When one player runs out
of time, their team loses.
A King may castle with its a-side Rook or its h-side Rook. When
castling a-side, the King and Rook go to the same spaces they
would go when Queen-side castling in Chess. When castling h-
side, the King and Rook go to the same spaces they would go
when King-side castling in Chess.
Alice Chess
The standard game of Alice Chess is played using two boards, A
and B. All pieces move as in standard chess. The normal array is
on board A; board B starts empty.
The rules are very simple. In turn, each player makes a single
move on either board following these three rules:
Atomic Chess
• Whenever a piece is captured, the capturing piece is removed
and all pieces on the immediate horizontal, vertical and
diagonal spaces are also removed.
• Pawns are exceptions to the above rule. Pawns do not
explode, but cause explosions when taking away other pieces.
• Explosions are non-recursive, meaning that only the pieces on
the immediate neighbor fields are removed, not pieces in
further distance (no avalanche effect).
• The King may never capture an enemy piece, as it would
result in his own explosion.
• When you capture or checkmate the enemy King, you win.
When a king takes a piece, it also turns into that kind of piece, but
it stays royal. I.e., if a king takes a pawn, it can only move as a
pawn, but it stays the piece that must be mated. If that king/pawn
reaches the last row of the board, the king/pawn can be promoted
to a king/queen, so now the opponent must mate a piece with the
abilities of a queen - until, of course, that queen also takes a
piece, etc.
Capture Anything
Capture Anything chess allows you to capture your own pieces.
This creates an entirely new strategy and way of playing: No more
smothered mates, and you can sacrifice your own pawns for
faster development.
Extinction Chess
All rules of normal Chess are used, with the following exception.
Check and checkmate do not apply. Instead, the first player that
does not have pieces of all types loses the game. Thus, a player
who loses either his King, his Queen, his two Rooks, his two
Bishops, his two Knights or his eight Pawns loses the game
(barring a promotion).
Torpedo Chess
Pawns may always move forward 1 or 2 spaces. En passant is
always in effect.
Super-Torpedo Chess
Pawns may move forward any number of spaces. En passant is
always in effect no matter how many spaces the pawn moved.
For example, a pawn could move from b4 to b8 (promoting), then
an enemy pawn on c7 could capture with en passant.
Sideways Pawns
In Sideways Pawns, pawns can move sideways. All other rules of
standard chess apply. Pawns still capture as in standard chess.
The only change is, in addition to their other abilities, pawns can
now move one square to the right or left.
Triplets
The usual rules of chess are followed, but with the following
exceptions:
The first turn, both white and black move one pawn. The second
turn, white moves a piece (not a pawn and not the king), and a
pawn, and then black moves a piece (not a pawn and not the
king) and a pawn. All later turns of a player consist of three
separate moves: a move of a pawn, a move of a piece that is not
a pawn or a king, and a move with the king.
A player that is unable to complete his turn, i.e., who cannot make
a pawn-move, a king-move, or a move with a piece that is not a
pawn or king, loses the game. Also, a player that is checkmated
loses the game.
NOTE: Incomplete cycles do not carry over to the next turn. At the
beginning of each player's turn, a new cycle begins.
N-Relay Chess
The usual rules of chess are in effect, with the exception of what
follows.
1. A pawn or a piece (but not the King or a Knight) guarded by
a Knight of the same color is relayed the power to move (and
in particular to capture) as a Knight. This power adds to the
usual power of the pawn/piece and lasts as long as the
pawn/piece is guarded by a Knight.
2. A pawn relayed by Knight does not extend its powers to the
1st or 8th rank; e.g. a white pawn in f6 guarded by a while
Knight in e4 cannot move to (or check the King in) e8 or g8,
etc.
3. A pawn moved back to its 2nd rank regains its right to a two-
step move.
4. Original or promoted Knights do not capture and neither can
be captured.
5. No en passant capture.
Dunsany’s Chess
Black's setup is the same in regular chess; White's army consists
of 32 pawns, filling ranks one through four.
Horde Chess
• Horde chess is a variant where white has 36 pawns and
black needs to destroy the Horde to win. A special starting
position is used:
Marseillais Chess
All rules of normal chess apply, but with the following modification.
Each turn, a player makes two moves. He may move twice with
the same piece, or he may make moves with two different pieces.
Castling counts as one move.
A Pawn that was moved two squares in one move (half a turn)
could be taken en-passant, only if the Pawn moved in the first half
of the turn. The en-passant taking had to be done on the first
move of the turn.
3-Check Chess
3-Check is a simple variant with one clear task in mind: Check the
king as many times as you can! Normal rules apply, but you can
also win a game by checking 3 times in total.
• Games can still end in the traditional ways of checkmate,
stalemate and time-out.
• The game can also end if a player checks their opponent's
king three times.
• A move that results in a double-check only counts as one
check towards the "total check score.”
Undercover Queen
In Undercover Queen, a pawn of each player’s choice (that you
write down on a sealed piece of paper at the start of the game) is
in fact a second queen. You must of course use this very wisely,
for it will become much easier for the opponent once he knows.
This hidden queen can move like a pawn as well obviously, but en
passant is not possible, and should it promote, it will only stay a
queen. Additionally an illegal move loses: you can make sneaky
check threats to the enemy king with the undercover queen (or
just bluff it with another pawn) and capture the enemy king to win
if a piece that was pinned by the undercover queen goes out the
way.
Card Chess
A deck of 52 playing cards is shuffled, and cards are turned one
by one. A red card means that white makes a move, and a black
card means that black makes a move.