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100% found this document useful (1 vote)
1K views88 pages

Manual en US

Uploaded by

Denim Partner
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 88

Software Manual

— Original manual —

Copyright ©2015 by JEANOLOGIA, with all rights reserved. As it is protected by copyright laws, the manual must not
be fully or partially copied or reproduced on this or any other medium without the express consent of JEANOLOGIA.
Authorised copies must be identified with the same copyright and property notes as in this manual. By law, “copy”
includes translations into other languages. Please bear in mind that, although every effort has been made to ensure
that the information contained in this document is correct, the texts, diagrams, illustrations, tables, specifications and
diagrams in this manual may be subject to changes without prior notification.
INDEX
1 INTRODUCTION .....................................................................................................................................5
1.1 Responsibility.................................................................................................................................6
1.2 Contact .........................................................................................................................................6
2 OVERVIEW OF EMARK ............................................................................................................................7
2.1 eMark 2.0......................................................................................................................................8
2.2 Operating environment and system configuration ................................................................................8
2.3 eMark flow from Start-up to Operation ..............................................................................................9
2.4 Start eMark ...................................................................................................................................9
3 REGISTRATION .................................................................................................................................... 10
3.1 Software registration..................................................................................................................... 11
3.2 Hardware registration.................................................................................................................... 11
4 EMARK WORKSPACE ............................................................................................................................ 12
4.1 eMark Interface............................................................................................................................ 13
4.2 Start page.................................................................................................................................... 13
4.3 Document tabs............................................................................................................................. 14
4.4 Managing toolbars and panels ........................................................................................................ 14
4.5 Changing the screen mode ............................................................................................................. 15
4.6 Drawing toolbar ........................................................................................................................... 15
5 EMARK BASICS .................................................................................................................................... 16
5.1 Understanding vector graphics and bitmaps ...................................................................................... 17
5.2 Creating a new design ................................................................................................................... 17
5.3 Opening a design .......................................................................................................................... 20
5.4 Save/Save as a design .................................................................................................................... 20
5.5 Undoing and redoing actions .......................................................................................................... 20
5.6 Cut, copy and paste....................................................................................................................... 21
5.7 Changing the user ......................................................................................................................... 21
5.8 Quitting eMark ............................................................................................................................. 21
6 WORKING WITH OBJECTS...................................................................................................................... 22
6.1 Object list.................................................................................................................................... 23
6.2 Zooming and panning .................................................................................................................... 23
6.3 Selecting objects........................................................................................................................... 24
6.4 Drawing lines ............................................................................................................................... 25
6.5 Drawing squares and rectangles ...................................................................................................... 26
6.6 Drawing ellipses and circles ............................................................................................................ 26
6.7 Drawing polylines ......................................................................................................................... 26
6.8 Adding text .................................................................................................................................. 27
6.9 Transforming objects..................................................................................................................... 27
6.10 Aligning objects ............................................................................................................................ 28
6.11 Setting the same width/height for all objects..................................................................................... 28
6.12 Mirror......................................................................................................................................... 29
6.13 Combining / Uncombining objects ................................................................................................... 29
6.14 Importing vectorial images ............................................................................................................. 30
6.15 Importing raster images ................................................................................................................. 30
6.16 Inserting a chevron ....................................................................................................................... 31
6.17 Inserting a whisker........................................................................................................................ 31
6.18 Inserting a used design .................................................................................................................. 32
6.19 Insert ripper................................................................................................................................. 32
6.20 Insert scraper............................................................................................................................... 32
6.21 Inserting a background photo ......................................................................................................... 32
6.22 Measuring tool ............................................................................................................................. 33
6.23 Cropping objects........................................................................................................................... 33
6.24 The Eraser tool ............................................................................................................................. 33
6.25 Transform tool ............................................................................................................................. 34

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6.26 Wash effect ................................................................................................................................. 35
6.27 Getting a picture from the camera ................................................................................................... 35
6.28 Red pointer.................................................................................................................................. 36
7 GENERAL PROPERTIES .......................................................................................................................... 37
8 LASER PROPERTIES............................................................................................................................... 41
9 GALLERY ............................................................................................................................................. 46
9.1 Add gallery .................................................................................................................................. 48
9.2 Deleting a gallery .......................................................................................................................... 49
9.3 Creating a new design type............................................................................................................. 49
9.4 Inserting a design from the gallery in the marking area........................................................................ 50
9.5 Importing a design from the current design to the gallery .................................................................... 50
9.6 Import a design to the gallery from .JEAN ......................................................................................... 50
9.7 Deleting a design from the library.................................................................................................... 51
10 CREATING A FIT ................................................................................................................................... 52
10.1 Creating a FIT with an external camera ............................................................................................. 53
10.2 Design with a FIT template ............................................................................................................. 54
11 CREATING A PRODUCTION TABLE ........................................................................................................... 56
11.1 Mannequin production .................................................................................................................. 57
11.2 Rotary table production (ROTATEX).................................................................................................. 58
11.3 Fixed table production (MT)............................................................................................................ 60
11.4 Continuous marking table production (CMT)...................................................................................... 63
12 MARKING MENU ................................................................................................................................. 66
13 HARDWARE TEST AND DIAGNOSTIC MENU .............................................................................................. 68
13.1 Status signals ............................................................................................................................... 69
13.2 Laser status signals........................................................................................................................ 70
13.3 Motor status ................................................................................................................................ 71
14 PREFERENCES ...................................................................................................................................... 72
14.1 General configuration.................................................................................................................... 73
14.2 Machine configuration................................................................................................................... 74
14.3 Advanced configuration ................................................................................................................. 76
14.4 Marking parameter configurations for vectorial objects ....................................................................... 77
14.5 Marking parameter configuration for raster objects (bmp, jpg, jean...) ................................................... 77
14.6 DIODE adjustment ........................................................................................................................ 78
14.7 USER Administration ..................................................................................................................... 79
15 CAMERA CALIBRATION ......................................................................................................................... 80
16 STATISTICS.......................................................................................................................................... 82
16.1 Production report ......................................................................................................................... 83
16.2 Error report ................................................................................................................................. 83
A COMPATIBILITY WITH EASYMARK 2011 ................................................................................................... 84
B KEY SHORTCUTS .................................................................................................................................. 86

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INTRODUCTION

CHAPTER 1
INTRODUCTION

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INTRODUCTION

Thank you in advance for having chosen one of our products for your work.
JEANOLOGIA‘s aim is to achieve the full satisfaction of our customers and this requires a constant desire to achieve
and improve product quality. The quality system in our manufacturing plants in Barcelona has received ISO 9001:
2008 certification, which clearly demonstrates this quality commitment.
The design of this system is appropriate for many configurations and applications. Its optimum design, intuitive
ergonomics and simple maintenance ensures that it is easy to install, use and maintain.
It is essential to follow all precautions appropriately for this type of product. Carrying out inspections or adjustments
or applying procedures other than those specified in this manual can cause dangerous exposure. To prevent injury or
damage to people or equipment, following the established safety instructions.
The reproduction or transfer of this manual to third parties without prior, written authorisation from JEANOLOGIA is
absolutely prohibited.

1.1 Responsibility
This equipment has been certified for compliance with the regulations required by State bodies and has obtained a
safety certificate in accordance with security standards, according to the regulations.
Modifications can compromise the equipment’s compliance with these safety regulations.
Those carrying out modifications or repairs to the equipment shall be solely responsible for the consequences arising
from such operations.
JEANOLOGIA therefore accepts no responsibility in the case of malfunction or damage caused by changes outside the
recommended use or, in the case of an incident deriving from the use of the equipment for purposes other than that
for which it was designed. The user is solely responsible if the precautions required for the use of the equipment are
not taken.
Users are also responsible for consequences deriving from the use of the equipment if they are not in accordance
with its proper use as described by JEANOLOGIA.
JEANOLOGIA accepts no responsibility if the safety instructions are not followed or if basic safety rules applicable to
the use and maintenance of our equipment are breached.
If you have any queries or questions concerning the safety of the equipment, do not hesitate to contact
JEANOLOGIA‘s customer service centre, sales office or dealer.

1.2 Contact
In order to assess your needs, for more information and/or help about this equipment, contact the sales and after-
sales service:

JEANOLOGIA
Ronda Gugliermo Marconi 12
Parque Tecnológico de Valencia
46980 Paterna — Valencia — SPAIN

[email protected]
Tel. +34 96 131 83 81
Fax. +34 96 393 21 96
www.jeanologia.com

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OVERVIEW OF EMARK

CHAPTER 2
OVERVIEW OF EMARK

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OVERVIEW OF EMARK

2.1 eMark 2.0


eMark is creative software developed by Jeanologia to help production designers with garment laser design and
conception.
General features of the eMark software:
• User-friendly interface.
• Tools for changing designs.
• Virtual profiles for using software on a designer’s desktop.
• Design gallery and “denim elements” provided by Jeanologia or designed by the end user.
• Integration with vision camera to help with positioning the final design on the jeans. This option is available
only if a camera is installed on the machine.
• Different “production tables” for mannequin and table (fixed table, continuous table and Rotatex).
• Production and error statistics for data analysis.

2.2 Operating environment and system configuration


The following system is required to run eMark. Make sure your system provides the following conditions and has the
necessary components:

Item Description
Supported operating systems Windows XP SP3, Windows Vista, Windows 7, Windows
Embedded Standard
CPU From Intel Atom, Intel 3.
RAM 2 GB min. (4GB recommended)
Graphic card 256 MB RAM min., Open GL, Open CV 2.0
Required hard disk space 500 MB min.
Display 1024 x 768 SVGA min.
Connection port Ethernet and USB port

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OVERVIEW OF EMARK

2.3 eMark flow from Start-up to Operation


The flow when using eMark from start-up to marking operation is shown below.

Start eMark

Create an edit a new project Open project

Edit marking parameters

Save project

Start marking operation

2.4 Start eMark


Select Start —> Programs —> eMark —> eMark or double-click the desktop icon.
eMark will start.

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REGISTRATION

CHAPTER 3
REGISTRATION

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REGISTRATION

eMark software should be registered with an encryption key. It has two registration levels: software level (used in
designer desktop and machine application) and hardware level (machine application).

3.1 Software registration


The first time the software is installed on a PC or machine, it is installed with a virtual machine profile. This allows
software registration, it is fully functional at interface level and is usable for designing on any PC.
When the software is started up, the system asks for a registration key and launches the message “Contact Jeanologia
technical support to get the registration key”.

3.2 Hardware registration


eMark registers the hardware level in different software registration processes. The hardware should be registered to
enable the production level:
1) Start eMark with userAdministrator.

2) Select the Machine profile by clicking on the icon Preferences —> Machine.

Figure 3.1. Profile menu.

3) Open the Machine —> Register Machine menu and ask the Jeanologia technical service for your area for the
activation key.

Figure 3.2. Machine registration menu.

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EMARK WORKSPACE

CHAPTER 4
EMARK WORKSPACE

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EMARK WORKSPACE

4.1 eMark Interface


The eMark laser marking software has a multi-document main control interface where the different elements and
working areas are easy to identify.
1 2 6

3
4
7

8
5

10

1. Current user: Identifies the logged-in user. All accessible menus and options depend on the profile associated
with this user.
2. eMark’s menu bar: Menu where is possible to find settings, machine configurations and default value settings.
3. Options toolbar: Quick access toolbar with common tools.
4. Context toolbar: Shows the options for each tool selected on the drawing toolbar.
5. Drawing toolbar: Quick access toolbar with drawing tools.
6. Working area: Main design working area.
7. General properties panel: General properties for the selected object in the working area.
8. Laser properties panel: Laser marking properties for the selected object in the working area.
9. Object list panel: List of objects in the selected design.
10. Zoom viewer panel: Allows you to view design in detail.

4.2 Start page


The start page is always shown when you start eMark. You can enable or disable it by checking the box at the bottom
.

NOTE
If the start page is disabled, you can show it by clicking View —> Start Page.

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EMARK WORKSPACE

4.3 Document tabs


eMark allows you to open multiple designs by providing a separate tab for each document so you can quickly move
between them. The properties and start page are also shown in a separate tab.

[1] [2] [3] [4]

Figure 4.1. [1] Start page tab. [2] New design tab. [3] New design 2 tab. [3] Preferencess tab.

4.4 Managing toolbars and panels


You can create a custom workspace by moving toolbars and panels.

IMPORTANT
The eMark workspace will be saved if you quit the program. The positions of the panels and toolbars will be the same
for all users. So you cannot manage different workspace for each user.

MANAGE TOOLBARS:
You can display the toolbar in a single column, or side by side in two columns. To rearrange the order, just drag the
toolbar to a new location.

Figure 4.2. Left: Toolbars are displayed in a single column. Right: Toolbars are displayed in two columns.

MANAGE PANELS:
To move a panel, click on the panel’s name and drag. As you move panels, you see blue highlighted drop zones: areas
where you can move the panel. For example, you can move a panel above or below another panel. You can also join
panels in a dock. If you drag to an area that is not a drop zone, the panel returns to its previous position.
To resize a panel, drag any side of the panel.

You can also close any panel by pressing the cross in the top right-hand corner. If you want to restore any closed
panel, click View —> Show and select the panel you want.

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EMARK WORKSPACE

4.5 Changing the screen mode


You can change the screen mode to hide or show the windows bar. Choose View —> Full screen.
Tip
Use the shortcut key Alt + Intro to change the screen mode.

4.6 Drawing toolbar


The drawing toolbar is on the left of the workspace. It provides access to the direct drawing tools and allows files or
elements to be imported into the current design.
When you select one of these tools, it is shown at the beginning of the context toolbar. The options relating to the
tool are then shown.

#EXAMPLE. The erase tool is selected.


The erase tool is selected on the drawing toolbar [1]. It is shown on the context toolbar [2]. Next, some erasing
options appear, such as the eraser diameter and opacity [3].

[2] [3]

[1]

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EMARK BASICS

CHAPTER 5
EMARK BASICS

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EMARK BASICS

5.1 Understanding vector graphics and bitmaps


The two main types of eMark graphics are vector graphics and bitmaps. Vector graphics are made of lines and curves
and they are generated from mathematical descriptions that determine the position, length, and direction in which
lines are drawn. Bitmaps, also knows as raster images, consist of small squares called pixels. Each pixel is mapped to a
location in an image and has a numerical colour value.
Vector graphics are ideal for logos and illustrations because they are resolution-independent and can be scaled to any
size or printed and displayed at any resolution without losing detail and quality.
Bitmaps are excellent for photographs and digital paintings because they reproduce colour gradations well. Bitmaps
are resolution-dependent — that is, they represent a fixed number of pixels. They look good at their actual size, but
they can appear jagged or lose image quality when scaled, or when displayed or printed at a resolution higher than
their original resolution.
You can create vector graphics like circles, text, squares, etc. and import them in DXF, SVG and other formats. You can
also import bitmaps (such as BMP, GIF, JPEG, PNG, PBM, PGM, PPM, TIFF files) into eMark and add them to your
drawings.

Figure 5.1. Left: A vector graphic consists of lines and fills. Right: A bitmap is made up of pixels.

When combining vector graphics and bitmap images in a design, it is important to remember that they have different
laser marking properties.

5.2 Creating a new design


To create a new design do one of the following:

• On the start page, click the NEW icon , or

• Click the NEW icon on the Toolbar, or


• Click File —> New.
Tip
You can also create a new design by pressing CTRL+N.

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EMARK BASICS

An assistant is shown in the screen. Depending on the machine model, you can choose from different types of design
(stand alone design, mannequin design, table design or table design for uninterrupted production):

The following table shows the types of design each machine model can make:

Table design for


Stand alone design Mannequin design Table design uninterrupted
production
Nano •
Marcatex • •
Flexi 3e • • •
Flexi e • • •
Flexi HS • • • •
Flexi HS 3D • • • •
Twin 3e •
Twin HS •
Furia • •
Dynamic • •

• CREATE STAND ALONE DESIGN. A simple design will be created.

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EMARK BASICS

• CREATE MANNEQUIN DESIGN. Select this option only if your machine is working with a mannequin. The design
will have two positions, FRONT and BACK.

• CREATE TABLE DESIGN. Select this option if you are working with a table. The system will present four
positions to be managed: FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT.

• CREATE UNINTERRUPTED PRODUCTION DESIGN. The part you are editing is shown on the screen: FRONT
LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT.

IMPORTANT
The design cannot be placed in the grey area. You must place it in the white area.

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EMARK BASICS

5.3 Opening a design


To open a design, carry out one of the following actions:

• On the start page, click the OPEN icon , or

• Click the OPEN DESIGN icon on the Toolbar, or


• Click File —> Open.
Find the folder where the design is stored, select it and click OPEN.
Tip
You can also open a design using the shortcut key CTRL+O.

5.4 Save/Save as a design


By default, drawings are saved in the eMark file format (.JEAN).
“Save” simply saves your work by updating the last saved version of the file to match the current version you see on
your screen. Use ”Save As” when you want to create a new document based on the one you already have open. That
action brings up a prompt to save your work as a file with a different name.
To save a drawing:

• Click the SAVE icon on the toolbar , or


• Click File—> Save/Save as.
If it is the first time you have saved a design, type a filename in the Name box and find the folder where you want to
save the file.
Tip
You can also save a design using the shortcut key CTRL+S.

5.5 Undoing and redoing actions


You can undo the actions you perform in a design, starting with the most recent action. If you do not like the result of
undoing an action, you can redo it. Reverting to the last saved version of a design also allows you to remove one or
more actions.

To UNDO an action:

• Click the UNDO ACTION icon on the toolbar , or


• Click Edit —> Undo.

To REDO an action:

• Click the REDO ACTION icon on the toolbar , or


• Click Edit —> Redo.

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EMARK BASICS

Tip
You can also UNDO using the shortcut key CTRL+Z and REDO using CTRL+Y.

5.6 Cut, copy and paste


To CUT an object:

• Click CUT OBJECT on the toolbar , or


• Click Edit —> Cut.

To COPY an object:

• Click COPY OBJECT on the toolbar , or


• Click Edit —> Copy.

To PASTE an object:

• Click PASTE OBJECT on the toolbar , or


• Click Edit —> Paste.
Tip
You can also can use the shortcut keys:
Cut: CTRL+X.
Copy: CTRL+C.
Paste: CTRL+V.

5.7 Changing the user


To change the current user without restarting the application, select CHANGE USER from the EDIT menu: Edit — >
Change user. The system will prompt you to confirm the new user identification and password.

5.8 Quitting eMark


To quit the program, click File —> Quit.

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WORKING WITH OBJECTS

CHAPTER 6
WORKING WITH OBJECTS

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WORKING WITH OBJECTS

6.1 Object list


All entities on the canvas are shown into the Object list. This list shows the marking order of the entities.
To hide an object on the canvas, you just need to click the eye icon on the left of the object name. This is useful,
for example, if there are two or more entities superimposed and you want to erase part of one object. If the erased
part is in superimposed entities, both entities will be erased. But if one of them is hidden with this tool, only one
entity will be erased.

To modify the marking order, use the sorting arrows in the bottom right-hand corner of the object
list.

To automatically sort the entity list, click the sort button (double arrow button) in the bottom left-hand corner
of the Object list panel. The software will reorder the list to optimize marking.

6.2 Zooming and panning


You can change the view of a drawing by zooming in to get a closer look or zooming out to see more of the drawing.
You can experiment with a variety of zoom options to determine the amount of detail you want.
If you use a movement wheel, the wheel zooms in and out. You can also click the wheel and drag to pan over the
image.

Another way to pan is by using the MOVE CANVAS tool . When the tool is selected, a zoom slider is shown in the
Context toolbar. The same slider is on the Zoom viewer panel. Drag it to change the magnification.
To move the view of an image, drag the proxy view area in the image thumbnail. You can also click the image
thumbnail to designate the viewable area.

[1] [2]

Figure 6.1. [1] Zoom slider on Context toolbar. [2] Zoom slider on Zoom viewer panel.

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WORKING WITH OBJECTS

6.3 Selecting objects


Before you can change any object, you must select it.

TO SELECT ONE OBJECT:


Do one of the following:

• Use the SELECT OBJECTS tool .


• Select the object from the object list panel.
A bounding box appears around a selected object and an “X” appears on top of it.

NOTE
All objects are treated as filled, so you can select any unfilled object by clicking on its outline or the area surrounded
by the outline.

MULTIPLE SELECTION:
Do one of the following:

• Use the SELECT OBJECTS tool . You can select different objects by enclosing them with a rectangular
selection area.

• To select non-contiguous objects, hold down CTRL and click each object that you want to select. This action can
be carried out from a canvas or from the Object list panel.

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WORKING WITH OBJECTS

• To select multiple contiguous objects in order they were created, select the first object on the object list panel,
hold down SHIFT, and click the last object.

TO SELECT ALL OBJECTS:


To select all objects in the design, choose Select —> All.

TO DESELECT ALL OBJECTS:


To deselect all objects in the design, choose Select —> Deselect.

TO SELECT THE UNSELECTED OBJECTS:


If the design contains various objects and you want to select precisely the objects that are not selected, choose Select
—> Inverse.

TO SELECT OBJECTS BY COLOUR:


You can also select objects by picking a colour. Choose Select —> By colour. Pick the colour of the desired selected
objects.

6.4 Drawing lines


To draw a single line, select the DRAW LINES tool .
Click on the start point (a square will appear) and drag to the end point and click.

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WORKING WITH OBJECTS

6.5 Drawing squares and rectangles


To draw a square or rectangle, select the DRAW RECTANGLES tool .
Position the pointer where you want the start point, click and hold, then drag to the end point.

6.6 Drawing ellipses and circles


To draw an ellipse or circle, select the DRAW CIRCLES AND ELLIPSES tool .
Position the pointer where you want the start point, click and hold, then drag to the end point.

6.7 Drawing polylines


To draw a polyline, select the DRAW POLYLINES tool.
Position the pointer where you want the start point and click (a square will appear). Drag and until the next point and
click. Repeat this process until you want finish the polyline. Then double-click.

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WORKING WITH OBJECTS

6.8 Adding text


To add text, select the DRAWING TEXT STRING tool .
Position the pointer where you want to add the text and click. A menu will appear.
You can select Laser fonts or True Type fonts [1]. Laser fonts are designed specially for laser marking applications,
with coding. True type fonts are the typical Windows fonts. Below is a list of fonts [2]. Add the text in the square at
the bottom [3].

[1] [2]

[3]

6.9 Transforming objects


To transform an object, you must first select an object.
The object’s bounding box appears. The bounding box includes eight selection handles you can use to size, stretch

and mirror the object. If you click , new handles appear. You can use these handles to rotate and skew the
object.

[1] [2] [3] [4]

Figure 6.2. [1] Corner selection handle. [2] Middle selection handle. [3] Rotation handle. [4] Skew handle.

To size or scale an object, drag a corner selection handle. Hold down SHIFT while dragging a corner and it will be
scaled proportionally.
To stretch an object, drag a middle selection handle.
To skew an object, drag a skew handle
To rotate an object, drag a rotation handle.

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WORKING WITH OBJECTS

6.10 Aligning objects


When you select an object, a list of positions and alignment tools appears in the Context toolbar.

CENTRE AN OBJECT:
Centres one object, several selected objects or a group in the marking area.

LEFT ALIGN OBJECTS:


Arranges all the elements with the same vertical left edge.

RIGHT ALIGN OBJECTS:


Arranges all the elements with the same vertical right edge.

TOP ALIGN OBJECTS:


Arranges all the elements with the same top horizontal edge.

BOTTOM ALIGN OBJECTS:


Arranges all the elements with the same bottom horizontal edge.

ALIGN OBJECTS HORIZONTALLY BY MIDDLE POINT:


Arranges all the elements horizontally on the same central line.

ALIGN OBJECTS VERTICALLY BY MIDDLE POINT:


Arranges all the elements vertically on the same central line.

6.11 Setting the same width/height for all objects


When you select an object, two transform tools appear in the Context toolbar:

SET SAME WIDTH FOR ALL SELECTED OBJECTS:


Adjusts the width of the elements.

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WORKING WITH OBJECTS

SET SAME HEIGHT FOR ALL SELECTED OBJECTS:


Adjusts the height of the elements.

6.12 Mirror
When you select an object, mirror tools appear in the Context toolbar:

MIRROR OBJECT BY X AXIS:


Mirror transformation of the object on the Y axis.

MIRROR OBJECT BY Y AXIS:


Mirror transformation of the object on the X axis.

6.13 Combining / Uncombining objects


When you group two or more objects, they are treated as a single unit but retain their individual attributes (object
and laser properties). Grouping lets you apply the same formatting and other changes to all the objects within the
group at the same time. You can create nested groups by grouping existing groups.

Figure 6.3. Individual objects retain their attributes when they are grouped.

To group objects, first select the objects and click the COMBINE OBJECTS INTO A SINGLE OBJECT tool from the
context toolbar. This operation simplifies and reduces the number of objects in the “Object list” panel.

To ungroup a group, select it a and click BREAK OBJECT DOWN INTO BASIC OBJECTS from the context toolbar.
This operation multiplies the list of entities on the entity list. Every entity created inherits all laser marking properties
from the original entity.

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WORKING WITH OBJECTS

IMPORTANT
The COMBINE and BREAK DOWN tools work only for vectorial objects.

6.14 Importing vectorial images

To import a vectorial image, click on the IMPORT VECTORIAL IMAGE icon. Place the cursor on the canvas and
click. Select the folder and name. The image will appear on the canvas.
Available vectorial image formats are .dxf or .svg.

6.15 Importing raster images


To import a raster image click the IMPORT IMAGES icon. Place the cursor on the canvas and click. Select the
folder and name. The image will appear on the canvas.
Available raster images formats are .BMP, GIF, JPEG, PNG, PBM, PGM, PPM, TIFF, XBM, XPN.

When a raster image is selected, some advanced operations are available next to the Context toolbar:

TRANSFORM IMAGE TO RIPPER:


eMark allows you to create rippers. Using this tool you can convert a selected image to a Ripper design. This
conversion is visible because the object previously in greyscale is changed to black. Laser properties change from
raster properties to Ripper properties.

This conversion can be reversed by selecting the ripper design and clicking the icon.

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WORKING WITH OBJECTS

TRANSFORM IMAGE TO SCRAPER:


eMark enables you to create scraped jeans. Using this tool you can convert a selected image to a scrape design. This
conversion is visible because the object previously in greyscale is changed to blue. Laser properties change from
raster properties to Scraper properties.

This conversion can be reversed by selecting the ripper design and clicking the icon.

6.16 Inserting a chevron


To insert a chevron, click on the INSERT CHEVRON icon and hold. A menu with all the available designs is shown.
Select one of the designs, place the cursor on the canvas and click. The chevron will appear on the canvas.

6.17 Inserting a whisker


Whiskers are a prefabricated creases that you can create in the denim

To insert a whisker, click on the INSERT WHISKER icon and hold. A menu with all the available designs is
shown. Select one of the designs, place the cursor on the canvas and click. The whisker will appear on the canvas.

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WORKING WITH OBJECTS

6.18 Inserting a used design


There is a tool that imitates the worn areas by rubbing to created used denim.

To insert a used design, click on the INSERT USED icon and hold. A menu with all the available designs is shown.
Select one of the designs, place the cursor on the canvas and click. The used design will appear on the canvas.

6.19 Insert ripper


This tool inserts a raster image and converts the inserted design into a damaged design (also known as “destroyed” or
“breakage”).

To insert a ripper, click on the INSERT RIPPER icon. Place the cursor on the canvas and click. Select the folder
and name. The image will appear on the canvas.

6.20 Insert scraper


A scraper allows cloning or scraped looks and creates authentic virtual slubs on jeans.
This tool inserts a raster image and converts it with the scraper effect. This effect creates a hand-brushed effect on
the garment.

To insert a scraper, click on the INSERT A SCRAPER icon. Place the cursor on the canvas and click. Select the
folder and name. The image will appear on the canvas.

6.21 Inserting a background photo


You can insert an image (bmp, jpeg, tiff, png...) to be used as a background image, with properties equivalent to
images from the integrated camera.

To insert a background photo, click on the INSERT A BACKGROUND PHOTO icon. Place the cursor on the
canvas and click. Select the folder and name. The image will appear on the canvas.

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WORKING WITH OBJECTS

6.22 Measuring tool

You can measure the distance between two points. Use the MEASUREMENT TOOL , click and hold the initial
point and drag to the final point. The distance is shown.

6.23 Cropping objects

CROP lets you remove unwanted areas in objects quickly. When cropping objects, you define a rectangular area
(cropping area) that you want to keep. Portions of the object outside the cropping area are removed.

[1]

Figure 6.4. Cropping area [1].

IMPORTANT
The CROP OBJECTS tool is available only for raster images. If there are different objects (raster and vectorial) on the
canvas, only the raster objects will be cropped.

6.24 The Eraser tool

The ERASER tool allows you to erase unwanted portions of bitmaps. The eraser tool works just like a pencil
eraser, removing any part of the image on which you click and drag.
When a tool is selected, options appear in the Context toolbar: you can change the eraser’s diameter and opacity. You
can also enable or disable the anti-aliasing option.

The anti-aliasing option smoothes the jagged edges of an object by softening the colour transition between edge
pixels and the background.

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WORKING WITH OBJECTS

[1]

[2]

Figure 6.5. [1] With anti-aliasing. [2] Without anti-aliasing.

IMPORTANT
The ERASER tool is available only for raster images.

6.25 Transform tool

The TRANSFORM TOOL allows you to change the appearance of objects on the canvas to fit on to denim. When
the tool is selected, a red grid appears on the object. The grid has nodes and control handles which you can use to
change the object’s shape.

#TRANSFORM TOOL EXAMPLE


If you add a design from the Gallery, you can modify the nodes and the handles of the design to fit on to denim. It is
like changing the perspective of the object to fit exactly the same shape as the denim.

IMPORTANT
The TRANSFORM tool is available only for raster images.

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WORKING WITH OBJECTS

6.26 Wash effect


By default, the design view is selected when you start a new project. But it is possible to switch to wash view to
preview the final result on the garment. The laser effect is simulated approximately (with a raster image) on the
garment. You can switch between these views by clicking buttons on the right of the canvas.
Wash view is particularly used to set the final position of the design on the garment with the help of a camera
picture.

Figure 6.6. Design view (left). Wash view (right).

6.27 Getting a picture from the camera


When you are working with a table or mannequin, it is sometimes difficult to predict exactly where the laser will mark
the design on the garment. Getting a picture from the marking area always helps to place the entities on the right
side of the canvas.
To get a picture from the camera press the CAMERA button. The picture will be displayed on the canvas.
If you are working with a mannequin, you can take a picture from the back too. Just click the TURN button. The
mannequin will automatically rotate and a picture will be taken and shown on the canvas.

Figure 6.7. Camera button (left). Turn button (right).

IMPORTANT
The Camera button is not available on all laser machine models.
Designs do not keep pictures taken with the camera when they are closed and reopened. Only entities are saved. If
you want to save the picture, you must create a FIT design.

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WORKING WITH OBJECTS

6.28 Red pointer

Another tool to help to place the entities on the correct side of the canvas is the red pointer.
If you select an entity, the red pointer shows only the selected entity. If no entity is selected, the red pointer show all
the entities.

Figure 6.8. Only one entity is selected (left). All entities are selected (right).

It is possible to move entities over the canvas while the diode is on. The red pointer will show the final position after
the movement.

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GENERAL PROPERTIES

CHAPTER 7
GENERAL PROPERTIES

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GENERAL PROPERTIES

All marking objects have different properties: most of them are common to all types of object, but some are special
depending the object type: vector – raster – ripper – scrape. All of them are displayed in the General Properties
panel.
The following table shows the relationship between properties and object types.

Vector Text Raster Ripper Scrape


[1] Name • • • • •
[2] Position • • • • •
[3] Rotation angle • • • • •
[4] Printable • • • • •
[5] Diode • • • • •
[6] Dpi • •
[7] Number of prints • •
[8] Object color • •
[9] Outline • •
[10] Hatch • •
[11] Hatch angle • •
[12] Hatch spacing • •
[13] Hatch offset • •
[14] Head movements • •
[15] Lines per curve • •
[16] Laser font •
[17] Text •
[18] Font family •
[19] Font size •
[20] Bold •
[21] Italic •
[22] Underline •
[23] Strikeout •
[24] Kerning •

[1] Name: Design Name. You can change this by double clicking and editing the name.
[2] Position.
• X: the X coordinate of the point in the top left-hand corner of the object selected.
• Y: the Y coordinate of the point in the top left-hand corner of the object selected.
• Width: Object width (cm, mm or inch, depending on the configuration).
• Height: Object height (cm, mm or inch, depending on the configuration).

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GENERAL PROPERTIES

[3] Rotation angle: Angular rotation of the object (in degree).


[4] Printable: If selected, the object will be printable with the laser.
[5] Diode: If selected, the object is positioned with the red pointer.
[6] Dpi: Image resolution used for object marking (dots per inch).
[7] Number of prints: Number of marking copies.
[8] Object colour: Colour used in vectorial display. It can be used to select entities. Colour can be changed by clicking
the 3 points on the right-hand side and selecting the colour from the colour palette displayed. After colour selection,
click OK.

[9] Outline: Enable or disable to show and mark the current object’s contour line.
[10] Hatch: Filling vectorial objects with laser lines inside.
[11] Hatch angle: Angular orientation of the lines used for filling the entity.

Figure 7.1. (Up): Hatch angle 0º. (Down): Hatch angle 90º.

[12] Hatch spacing: Distance between two hatch lines.

Figure 7.2. (Up): Hatch spacing 6. (Down): Hatch spacing 10.

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GENERAL PROPERTIES

[13] Hatch offset: Distance between the outline and the first hatch line.
[14] Head movements:
[15] Lines per curve:
[16] Laser font: Font used to write text. A true type font is a standard Windows font. A laser font is a “one-stroke”
font.
[17] Text: String marked. To change the string, click on the existing value, change it and press Enter.
[18] Font family: Types of fonts.
[19] Font size: Select the font size.
[20] Bold: Converts to bold font.
[21] Italic: Converts to italic font.
[22] Underline: Add an underline.
[23] Strikeout: Add a strikeout.
[24] Kerning: Kerning refers to the repositioning of two characters to balance the optical space between them. For
example, kerning is often used to reduce space in character pairs such as AW, WA, VA or TA. Kerning improves
readability and makes letters appear balanced and proportional.

Figure 7.3. (Up): Kerning is enabled. (Down): Kerning is disabled.

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LASER PROPERTIES

CHAPTER 8
LASER PROPERTIES

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LASER PROPERTIES

All marking objects have different laser marking properties depending the object type: vector – raster – ripper –
scrape. All of them are displayed in the Laser properties panel.
Laser properties control the scan system and marking parameters to control the laser during the marking process.
The following table shows the relationship between properties and the object types.

Vector Raster Ripper Scrape


[1] Laser Tube • • • •
[2] Duty Cycle •
[3] Frequency •
[4] Mark Speed •
[5] Jump delay •
[6] Mark delay •
[7] Polygon delay •
[8] Jump speed •
[9] Laser on delay •
[10] Laser off delay •
[11] Pixel time • •
[12] Threshold color • •
[13] Speed Optimization •
[14] Vertical •
[15] Bidirectional HS •
[16] Breakage type •
[17] Slub type •
[18] Crosshatch •
[19] Grit •

[1] Laser tube: Laser tube used to mark the object. Only needed in TWIN machines.
[2] Duty cycle: Percentage of laser emission time. The maximum percentage is 50%, 55% 60% or 100%, depending on
the laser tube used.
[3] Frequency: Laser pulse frequency. Generally speaking:
• Low frequencies (5 kHz) emit fewer pulses per second with high surface penetration.
• High frequencies (25 kHz) emit more pulses per seconds but with less surface penetration.

[4] Marking speed: Speed of the scanners during marking.

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LASER PROPERTIES

Jump delay, marking delay and polygon delay are parameters to control the behaviour of the scanners and the laser,
to create a specific interaction between the piece being worked on and the laser radiation. They are described in
detail below:
[5] Jump delay: When making a jump the mirrors first have to be accelerated to the preset jump speed. At the end of
the jump, a certain settling time is necessary for the mirrors to reach the set position within a degree of accuracy.
Because of the inertia of the mirrors, a lag occurs between the set position and the actual position. If the jump delay
is too short after a jump, the first marking vector begins before the scanners have settled. A running-in oscillation will
be visible. If the jump delay is too long, there are no visible effects. However, scanning time will be extended.

Jum
p

Mark

Jump

Mark
Mark

p
Jum

Mark
Jum
p

Figure 8.1. Jump delay too long.

[6] Marking delay: To make sure the scanners reach the final set position properly, a marking delay is inserted after a
single mark. If the marking delay is too short, the end of the marking vector is turned towards the direction of the
jump vector. There are no visible effects if the mark delay is too long, but the scanning effect time will be increased.

Jum
p

Mark

p
Jum
Mark

Mark

p
Jum

Mark
Jum
p

Figure 8.2. Marking delay too short.

[7] Polygon delay: There is no need for the scanners to be entirely stopped between two successive marks (i. e.
polyline), so the marking delay is replaced by a polygon delay. So the laser remains on. If the polygon delay is too
short, the corners of the polyline are rounded off. If the polygon delay is too long, a burn-in effect will occur.

Mark Mark
Mark

Mark
Mark

Mark

Jum Jum
p p
Jum Jum
p p

Figure 8.3. (Left) Polygon delay too long. (Right) Polygon delay too short.

[8] Jump speed: Scanner speed at jumping time.

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LASER PROPERTIES

Laser on/off are parameters to control the behaviour of the laser, to create a specific interaction between the piece
being worked on and the laser radiation. They are described in detail below:
[9] Laser on delay: Defines the moment when the laser turns on at the beginning of marking. The mirrors have to be
accelerated up to the defined marking speed. If the laser on delay is too long, the first part of the vector will be cut
off (not marked). But if the laser on delay is too short, a burn-in effect may occur.

Jum Jum
p p

Mark Mark

p p
Jum Jum
Mark

Mark
Mark Mark

p p
Jum Jum

Mark Mark
Jum Jum
p p

Figure 8.4. Hatch lines and border example: (Left) Laser on delay too short. (Right) Laser on delay too long.

[10] Laser off delay: Defines the moment when the laser turns off at the end of marking. After marking, the laser
should not be turned off immediately because the scanners have not yet reached the final set position. So a laser off
delay is inserted before the laser is turned off. If the laser off delay is too short, the last part of the vector will be cut
off (not marked). But if the laser off delay is too long, a burn-in effect may occur.

Jum Jum
p p

Mark Mark

Jump Jump
Mark

Mark

Mark Mark

p p
Jum Jum

Mark Mark Jum


Jum p
p

Figure 8.5. Hatch lines and border example: (Left) Laser off delay too long. (Right) Laser off delay too short.

[11] Pixel time: Sets the time for moving over the pixel length when the laser is marking.
[12] Threshold colour: Threshold level applied to the greyscale to optimize image marking. Values could be between
0–255 grey levels. This will minimize the number of pixels treated and optimize printing time.

Figure 8.6. (Left) Threshold set to 220. (Right) Threshold set to 100.

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LASER PROPERTIES

[13] Speed optimization: Internal image treatment optimization.


[14] Vertical: Makes scanning vertical instead of horizontal.
[15] Bidirectional HS: Bidirectional marking.
[16] Breakage type: Intensity of light ripper power. Values could be between 0– 50. The following image shows an
example of the results for different values.

[17] Slub type: The type of scraper pattern. Allows the cloning of worn or scraped looks and creates authentic virtual
slubs on jeans. The types of slubs that can be marked are shown below:

[1] [2] [3] [4] [5]

Figure 8.7. Slub type: [1] Multi-count. [2] Authentic. [3] Modern. [4] Original. [5] Classic.

[18] Crosshatch: Two scraper axes are available. In Slub type figure [2] crosshatch is ON.
[19] Grit: 200 or 400 grit selection. In Slub type figure [4] grit size is set to 200.

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GALLERY

CHAPTER 9
GALLERY

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GALLERY

The eMark software includes a design gallery provided by Jeanologia. By pressing the OPEN GALLERY button
users can browse the different design libraries, selecting a design and inserting it into their own design or selecting
part of a design to create different combinations mixed with elements of other designs.
These design libraries can be supplied with your own designs or designs provided by Jeanologia to create different
collections and usable libraries, customizing your own system.
The designs included in the gallery are . JEAN files, containing all elements of the design: front and back on the
mannequin or in each marking table position.

[1] [2]

[3]

[4]

Figure 9.1. General view of the design gallery.

[1] Show/hide folder tree.


[2] Zoom in/out on preview.
[3] Gallery preview mode (list, preview or roller).
[4] Selected design.

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GALLERY

You can also roll over designs with the mouse wheel, click or arrow keys.

9.1 Add gallery


You can create an empty gallery or insert an existing one.
1) Right-click with the mouse on the tree view gallery area.
2) Select the ADD GALLERY option.
3) The application asks if you want to CREATE A NEW GALLERY or ADD AN EXISTING GALLERY.

1)
2)

3)

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GALLERY

9.2 Deleting a gallery


1) Right-click with the mouse on the tree view gallery area.
2) Select the DELETE CURRENT GALLERY option.
3) The application asks if you want to DELETE ALL or REMOVE GALLERY ONLY.

NOTE
The DELETE ALL option completely erases the gallery and the designs inside the machine.

1)
2)

3)

9.3 Creating a new design type


1) Right-click with the mouse on the tree view gallery area.
2) Select the ADD DESIGN TYPE option.
3) Write the name of the design type.

1)
2)

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GALLERY

9.4 Inserting a design from the gallery in the marking area


To insert a design from the gallery in the marking area there are two different processes:
1. Select a design and drag and drop it into an open marking area (drag & drop). This procedure is active in the
Preview and Roller views.
2. Double-click on the design. A pop-up question appears so you can decide the final tab of the selected design:
active document or new document.

9.5 Importing a design from the current design to the gallery


A design can be inserted into the gallery from the marking area or from a .JEAN file. The import process is:
1. Right-click on the design type where the design will be inserted and select the ADD DESIGN option.
2. On the pop-up, select the option: ADD FROM CURRENT TAB.
3. Write the name you want to give the design.
4. The application inserts the design and creates a preview.

9.6 Import a design to the gallery from .JEAN


1) Right click on the design type where the design will be inserted, and select the ADD DESIGN option.
2) On the pop-up, select the option: ADD FROM JEAN FILE.
3) Select the original .JEAN file in the browser.
4) The application inserts the design and creates a preview.

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GALLERY

9.7 Deleting a design from the library


1) Select the file to be deleted.
2) Right-click with the mouse and select the DELETE CURRENT DESIGN option.

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CREATING A FIT

CHAPTER 10
CREATING A FIT

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CREATING A FIT

By default, normal designs (.jean) do not keep the photographs taken with the camera when they are saved. If you
want to save the picture, you must save the design as a .fit file. Go to FILE —> SAVE AS FIT.
To open a .fit design, go to FILE —> OPEN FIT.
FITs are very useful for designers who want create new designs without having a laser machine connected.
You can also create .fit designs without any integrated camera in the system.

10.1 Creating a FIT with an external camera


To create a FIT without an integrated camera, follow the procedure described below:
1) Get a picture of the garment in production, with the right lighting, and the camera centred on the scanhead.
Always using the same position to get pictures of different FITs for each machine is recommended.
2) Measure the reference lines on the garment.
3) Edit the picture in a PC and crop the garment.

4) Insert a background picture from eMark.


5) Centre the picture.
6) Right-click with the mouse and select CALIBRATE.

7) The calibration wizard will appear. First set the measurement point with the mouse and then click the NEXT
button.

8) On the second wizard screen, indicate the second calibration point on the opposite diagonal from the first
selected point to calibrate both axes.

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CREATING A FIT

9) Give the real measurement and click the FINISH button.

10) Save the FIT with FILE —> SAVE AS FIT.

10.2 Design with a FIT template


When working on a virtual machine or without a camera, you can load a previously created template or FIT of some
trousers and position the design on it, without the need for a camera.
After finishing positioning and setting the parameters for laser marking, this design can be saved in a .JEAN file and
sent to any machine with eMark software to be loaded and marked without the need for major changes.
The process for loading a template or FIT is as follows:
1) Load a template (FIT) from the FILE —> OPEN FIT menu.
2) Select the template you require.
3) Click the OPEN button.

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CREATING A FIT

Once the template is loaded, it can be positioned on the FIT template as is done with a camera picture and all the
laser marking parameters can be modified:

Once the design is complete it can be saved and sent as a .JEAN laser marking file using the FILE —> SAVE AS menu.

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CREATING A PRODUCTION TABLE

CHAPTER 11
CREATING A PRODUCTION TABLE

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CREATING A PRODUCTION TABLE

Once the design has been created, the next step is to mark it on the garment. If you want to mark the design many
times continuously, you need to create a production table.
The production table allows you to carry out continuous laser marking production.
To create a production table go to the PRODUCTION menu. Three types of table production are allowed, depending
on the peripheral you are working: mannequin production, table production and uninterrupted production.

11.1 Mannequin production


If your laser machine is working with a mannequin you must select the MANNEQUIN PRODUCTION option.
The table allows you to load up to 8 designs corresponding to 8 different sizes of garments. These sizes can be
selected by the mannequin’s PLC by external selection. For more information about selecting the size, consult the
Mannequin user manual.

Note that each .JEAN file loaded in the table includes the front part (FRONT) and the back part (BACK) in an single file:

Figure 11.1. Front mannequin design (left). Back mannequin design (right).

For this configuration, the usual procedure as follows:


1) The operator must select the garment size.
2) The laser will always mark the front part (FRONT) first. When it has finished, the laser sends an End marking
signal to the mannequin.
3) When the mannequin detects the End marking signal, it automatically twists the mannequin to show the back
of the garment.
4) The laser will mark the back of the garment (BACK).

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CREATING A PRODUCTION TABLE

11.2 Rotary table production (ROTATEX)


If your laser machine is working with a rotary table, you must select the TABLE PRODUCTION option.

Note that each . JEAN file loaded in the table includes 4 positions. Position 1 and 2 correspond to the front of the
garment while position 3 and 4 correspond to the back:

Figure 11.2. Position 1: table design (left). Position 2: table design (right).

Figure 11.3. Position 3: table design (left). Position 4: table design (right).

The laser will first mark the design inserted in box 1. (Remember that this design has 4 positions). Then, when the
four positions of design 1 have been marked, if there is a design in box 2, it will be marked. If not, laser starts marking
the design in box 1 again. That cycle will be repeated continuously. If a different number of copies is selected, the
laser will mark X repetitions for the design inserted in position 1, then X copies for the design inserted in position 2,
etc.

For this configuration, the usual procedure as follows:


1) The laser will always mark position 1 first. When it has finished, the laser sends an End marking signal to the
rotary table.

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CREATING A PRODUCTION TABLE

2) When the rotary table detects the End marking signal, it automatically rotates.
3) The laser will mark position 2. When it has finished, the laser sends an End marking signal to the rotary table.
4) The rotary table rotates.
5) The laser will mark position 3. When it has finished, the laser sends an End marking signal to the rotary table.
6) The rotary table rotates.
7) The laser will mark position 4. When it has finished, the laser sends an End marking signal to the rotary table.
8) The rotary table rotates.

The above steps work for one garment, but the rotary table allows up to 16 garments. In that case, you must select
the number of copies depending on the number of garments you have on your table.

To look at an example: if you have only 8 garments, you must select 8 for the number of copies. Then the procedure
will be different:
1) The laser will always mark Position 1 first. When it has finished, the laser sends an End marking signal to the
rotary table.
2) When the rotary table detects the End marking signal, it automatically rotates X degrees. (X = 360/number of
copies). In this case we have 8 copies, so the rotary table will rotate 45 degrees.
3) The laser will mark Position 1 again. And it will be repeated until the 8 garments are finished. That means the
rotary table will have completed a full turn.
4) The laser will start marking Position 2 on the first garment.
5) These steps will be repeated until Position 4 is marked on all 8 garments.

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CREATING A PRODUCTION TABLE

11.3 Fixed table production (MT)


If your laser machine is working with a continuous marking table (CMT) you must select the UNINTERRUPTED
PRODUCTION option.

Note that each . JEAN file loaded in the table includes 4 positions. Position 1 and 2 correspond the front of the
garment, while position 3 and 4 correspond the back:

Figure 11.4. Position 1: table design (left). Position 2: table design (right).

Figure 11.5. Position 3: table design (left). Position 4: table design (right).

The laser will first mark the design inserted in box 1. Then, when the four positions of design 1 have been marked, if
there is a design in box 2, it will be marked. If not, laser starts marking the design in box 1 again. If a different number
of copies is selected, the laser will mark X repetitions for the design inserted in box 1, then X copies for the design
inserted in box 2, etc.

#EXAMPLE
Suppose you have 3 different designs (design 1, design 2, design 3) [1] inserted in the table production and 2 copies
are selected [2].

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CREATING A PRODUCTION TABLE

[2]

[1]

For this configuration, the usual procedure is as follows:


1) The operator must place the garment on the table, close the doors and press the START button on the remote
control.
2) The laser will mark position 1 from design 1. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
3) The laser will mark position 2 from design 1. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
4) The laser will mark position 3 from design 1. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
5) The laser will mark position 4 from design 1. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
Now the first garment is finished. The operator must remove the garment and place a new one.
6) The steps from 1 to 5 will be repeated, because 2 copies are selected.
The second garment is now finished. The operator must remove the garment and place a new one.

7) The operator must place the new garment on the table, close the doors and press the START button on the
remote control.
8) The laser will mark position 1 from design 2. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
9) The laser will mark position 2 from design 2. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
10) The laser will mark position 3 from design 2. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
11) The laser will mark position 4 from design 2. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
The third garment is now finished. The operator must remove the garment and place a new one.
12) The steps from 7 to 11 will be repeated, because 2 copies are selected.
The fourth garment is now finished. The operator must remove the garment and place a new one.

13) The operator must place the new garment on the table, close the doors and press the START button on the
remote control.
14) The laser will mark position 1 from design 3. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
15) The laser will mark position 2 from design 3. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.

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CREATING A PRODUCTION TABLE

16) The laser will mark position 3 from design 3. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
17) The laser will mark position 4 from design 3. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
The fifth garment is now finished. The operator must remove the garment and place a new one.
18) The steps from 13 to 17 will be repeated, because 2 copies are selected.
The sixth garment is now finished. The operator must remove the garment.
The procedure ends here.

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CREATING A PRODUCTION TABLE

11.4 Continuous marking table production (CMT)


If your laser machine is working with a continuous marking table (CMT) you must select UNINTERRUPTED
PRODUCTION option.
This configuration allows you to insert only 2 designs:

Note that each .JEAN file loaded in the table includes 4 positions:

Figure 11.6. Position 1: uninterrupted design (left). Position 2: uninterrupted design (right).

Figure 11.7. Position 3: uninterrupted design (left). Position 4: uninterrupted design (right).

The laser will first mark the design inserted in box 1. Then, when the four positions of design 1 have been marked, if
there is a design in box 2, it will be marked. If not, laser starts marking the design in box 1 again. That cycle will be
repeated continuously.
The normal procedure with a continuous marking is to work with two garments at the same time:

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CREATING A PRODUCTION TABLE

[2] [1]

Figure 11.8. Garment 2 (Left). Garment 1 (Right).

But the designs and procedures will be different, depending on whether only FRONTS will be marked or FRONTS and
BACKS:
• If you are going to mark FRONTS only, designate a design in box 1.
• If you are going to mark FRONTS and BACKS, designate designs in box 1 and box 2.

#MARKING FRONTS ONLY


If wish to mark only the FRONTS of the garments, follow this procedure:
1) Create a design number 1. Include all the FRONTS in it. In position 1
2) Place design number 1 in box number 1.
The laser marking flow will be as shown:

1 2 3 4

[1] The left front of garment 1 will be marked. (Position 1 design)


[2] The left front of garment 2 will be marked. (Position 2 design).
[3] The right front of garment 1 will be marked. (Position 3 design).
[4] The right front of garment 2 will be marked. (Position 4 design).

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CREATING A PRODUCTION TABLE

#MARKING FRONTS AND BACKS


If you wish to mark the FRONTS and BACKS of the garments, follow this procedure:
1) Create a design number 1. Include all the FRONTS in it.
2) Create a design number 2. Include all the BACKS in it.
3) Place design number 1 in box number 1.
4) Place design number 2 in box number 2.
The laser marking flow will be as shown:
1 2 3 4

5 6 7 8

The laser will start marking design 1:


[1] The left front of garment 1 will be marked. (Position 1 design 1)
[2] The left front of garment 2 will be marked. (Position 2 design 1).
[3] The right front of garment 1 will be marked. (Position 3 design 1).
[4] The right front of garment 2 will be marked. (Position 4 design 1).

The laser will start marking design 2:


[5] The left back of garment 1 will be marked. (Position 1 design 2)
[6] The left back of garment 2 will be marked. (Position 2 design 2).
[7] The right back of garment 1 will be marked. (Position 3 design 2).
[8] The right back of garment 2 will be marked. (Position 4 design 2).

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MARKING MENU

CHAPTER 12
MARKING MENU

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MARKING MENU

The Marking menu allows the marking of designs with the laser.
This menu is configured differently depending on the configuration of the machine, cancelling the options that are
not necessary in each configuration.

[1]

[2]

[3]

[4]

[5]

[6]

Figure 12.1. Printing menu without selection table.

[1] Show pointer.


[2] Mark on START signal.
[3] Mark one copy.
[4] Mark a number of copies.
[5] Stop marking.
[6] Notification area. Alarms and marking time.

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HARDWARE TEST AND DIAGNOSTIC MENU

CHAPTER 13
HARDWARE TEST
AND DIAGNOSTIC MENU

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HARDWARE TEST AND DIAGNOSTIC MENU

To carry out a test or hardware diagnosis, go to Machine —> Test menu. This screen shows the state of the input
connections (PLC, alarms etc...), activates the outputs and checks the laser tube.

NOTE
TEST screens are accessible only to TECHNICIAN and ADMINISTRATION levels (machine users).

Three different tabs are visible on the bottom part of the test and diagnostic menu:

• Status signals. Input-output and laser quality test tab.


• Laser status signals. Rofin laser diagnostic tab.
• Motor status. Motor diagnostic tab.

13.1 Status signals


On this tab you can read the status of the input port [1] and set the output port [2]. You can also read the fired laser
pulses for alignment and laser measurement [4] purposes, as well as checking the scanhead temperature status [3].

[1] [2] [3] [4]

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HARDWARE TEST AND DIAGNOSTIC MENU

13.2 Laser status signals


On this tab it is possible to check the internal status of the Rofin laser (only 30ix, 40ix and 60ix Rofin lasers have this
connection enabled).
This information is read-only information for checking the internal laser status.

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HARDWARE TEST AND DIAGNOSTIC MENU

13.3 Motor status

NOTE
This tab is available only in FLEXI HS 3D configuration.

It is possible to check the head-turning internal status in the Flexi HS 3D. To read the motor status just click the GET
MOTOR STATUS button.

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PREFERENCES

CHAPTER 14
PREFERENCES

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PREFERENCES

To modify various preferences in the program, as well as the language, units of measurement etc. click the
PREFERENCES icon . Several menu options are shown on the left. Each of these configurations is detailed below:

IMPORTANT
Each configuration can be different depending on the user logged in.

14.1 General configuration


General properties such as setting eMark’s language or units can be found in GENERAL properties.

[1]

[3]
[2]
[4]

[5]

By clicking on the arrow you can select eMark’s language [1]. The available languages are: English, Spanish, French,
Italian, Portuguese, traditional Chinese, Turkish and Japanese.

NOTE
To apply a change of language, eMark must be restarted.

[2] The start page can be disabled and is also possible to set the units used in all the software by selecting them in the
units combo box [3]. The available units are: mm, cm, inch.
The toolbar can be displayed in one or two columns [4] and the mouse position can be disabled in the design area [5].

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PREFERENCES

14.2 Machine configuration

NOTE
This panel can change depending on the configuration of your machine.

To configure the optical corrections select the option MACHINE.


1) Select the Focal distance (marking area adjustment) [1].
2) Select the correction files [2].
3) Adjust the gains (coincidence of the screen measurements with the real ones) [3].
4) Adjust the laser offsets (only in TWIN models) [4].
5) Invert the selection order of the cards (only in TWIN models) [5].
6) Set the Pulse width for the END signal [6].
7) Set the action time for the mannequin [7].

[2]

[1]

[3]

[8]
[4]
[10]

[5]

[6]
[7]

[9]

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PREFERENCES

ORDER CARD ADJUSTMENT: (only for TWIN lasers)


Check that the Laser 1 control sets the position of Laser 1 (left), and that the Laser 2 control sets the position of Laser
2 (right).
Press the DIODE-L1 button [8], and make sure the laser pointer on the left-hand side of the machine is lit (visible on
the back of the laser).
If the lighter pointer is in the right position:
1) Turn off the DIODE-L1 [8].
2) Check the INVERT LASER BOARDS box [5].
3) Press the RESET BOARDS button [9].
4) Go back to light DIODE-L1 [8] to confirm the correct position of laser 1.

GAIN ADJUSTMENT:
To adjust the gain follow the procedure:
1) Set the initial value of the gain to 100.
2) Mark a square with maximum area (depending on the focal length) on the surface.
3) Measure the marked square. Modify gain values with the formula (both axes):
Gain value = 100*(Theoretical Value / Real measurement)
4) Mark the square again and check the marked dimensions.
5) Repeat the process from point 2 until the expected and measured distances coincide.

OFFSET ADJUSTMENT: (only for TWIN lasers)


The aim is to match the 0 point of the two laser tubes at the same physical point by applying offsets. The offsets
obtained are usually symmetrical.

1) Press the DIODE-L1 [8] and DIODE-L2 [10] buttons. Ensure that the diodes light up and go to the centre of the
laser axis.
2) Turn off diodes L1 and L2.
3) Write the offset values of diode L1 and diode L2. Typical values are:
Typical Values Offset X Offset Y
Laser 1 150000 -5000
Laser 2 -150000 5000

4) Press the RESET BOARDS button [9] to apply the new offset values.
5) Press the DIODE-L1 [8] and DIODE-L2 [10] buttons and check whether the pointers match at the same point.

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PREFERENCES

NOTE
If they do not match, readjust the offset values and repeat points 3, 4 and 5.

PLC CONFIGURATION:
PLC configuration allows the setting of the PLC signal associated with laser machine. The PLC is provided with the
Mannequin, or Rotatex table.
A greater PLC delay time will increase marking time, so increasing the recommended value for this signal (provided by
the PLC model) is not recommended.

14.3 Advanced configuration


The ADVANCED option allows the configuration of the marked position in relation to the laser position, scanning
direction, scanning sense and initial laser reference.

[1]

[3]

[2]
[4]

• The ROTATION ANGLE option [1] sets the marking area rotation angle with respect to the orientation of the
mannequin or the position of the table and operator.
• The SCANNING DIRECTION option [2] sets the working mode, TWO-WAY or VERTICAL by default, depending on
the design and production needs. The value finally used can be changed in the entity marking properties in
design time; this value is used only to set defaults.
• The SCANNING CORNER ORIGIN [3], sets the initial point for starting laser marking.
• DRAG DELAY [4] sets compensation for bidirectional marking. The horizontal and vertical delays should be set
separately.

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PREFERENCES

14.4 Marking parameter configurations for vectorial objects


The configuration of the galvo speed and delays for the vectorial objects are set in the VECTORS option.
These parameters are used in vectorial object marking. Particular parameters of each object can be modified as
particular properties of each object.

14.5 Marking parameter configuration for raster objects (bmp, jpg, jean...)
The configuration of marking parameters for raster objects is defined in the IMAGES option. These options set default
parameters to all raster objects – BMP, JPG, or JEAN designs – imported from the gallery.
Particular parameters of each object can be modified as particular properties of each object.

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PREFERENCES

14.6 DIODE adjustment


The DIODE menu allows the configuration and adjustment of the diode. In the case of TWIN machines, the
configuration of two diodes appears.

[1]
[2]
[3]
[4]

[5]

[1] Diode speed.


[2] Diode threshold.
[3] Gain correction for diode.
[4] Diode offsets.
[5] Diode surround profile.

Adjusting the Diode offset:


1) Draw a 200 x 200 mm rectangle.
2) Centre the rectangle.
3) Mark the rectangle on a flat surface and to focal distance. Do not move the marked surface during the rest of
the procedure.
4) Show the outline of the figure with the diode.
5) Modify the Offset X and Offset Y values on the preferences tab to correct the diode position.
6) Go back to the design screen and show the diode again.
7) If the positions do not match, repeat steps 4->5->6 until the position coincides.

EASY SHAPER (external diode) ADJUSTMENT:


If an external diode is installed on the machine, installation and adjustment can also be configured on the DIODE
menu.

[1]

[2]

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PREFERENCES

The DISABLE DIODE BOARD option [1] keeps the EasyShaper configuration but sets the internal laser diode as the
working diode. If this box is checked, continuous production will not work.
If the ScanAlone board is not automatically detected on start-up, DIODE BOARD TYPE [2] is automatically set to 0-
NONE. To reactivate it, the external diode should be selected and the software must be restarted.

14.7 USER Administration

NOTE
USER preference is available only if you are logged in as an admin user.

[3] [2] [1]

From this menu you can:


• Create and delete users [1].
• Change the user level [2]: Administrator, designer or production (Mark).
• Set the user by default [3]: Default user logged in when application starts.
If there is no default user or if the user changes, the system asks for the user and password at the start of each
session.

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CAMERA CALIBRATION

CHAPTER 15
CAMERA CALIBRATION

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CAMERA CALIBRATION

If the selected profile includes a vision camera, it needs to be correctly configured.

CAMERA CALIBRATION:

IMPORTANT
Before to beginning any camera calibration, the OFFSET and GAIN parameters should first be configured in “Optical
configuration”.

Open eMark:
1) Select correct marking area (1500, 1200, 1000, 800, 500).
2) Select correct working mode (table / mannequin).
3) Put a garment to completely cover the marking area.
4) Open the Machine —> Camera Calibration menu, and click the Camera button.
5) Open the shutter and mark the calibration pattern using the MARK PATTERN DESIGN button [1]. Warning: the
laser will mark the garment. DO NOT MOVE THE MARKED GARMENT UNTIL THE PROCESS IS COMPLETE
6) Click the AUTO CALIBRATE button [2].
7) Adjust the exposure if it is too light or dark.
8) Click the AUTO CALIBRATE button [2].
A pop-up message will indicate that camera has been correctly calibrated and the pattern detected will be
surrounded with a red circle.
If calibration has not been correctly completed, repeat marking the pattern design (without moving the garment) and
increase illumination in the marking area in order to increase the contrast between the marking pattern and the
garment.

[1]
[2]

Figure 15.1. Camera calibration.

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STATISTICS

CHAPTER 16
STATISTICS

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STATISTICS

The eMark software includes a statistics module to record the number of sessions, users identified and marked
designs, with a design understood as being a complete . jean file, with FRONT-BACK positions, in the case of a
mannequin, and POS1-POS2-POS3-POS4 in the case of a table or rotatex.

16.1 Production report


To get the production report, click on the REPORTS menu and select PRODUCTION REPORT.

[3]
[2] [4]

[1]

[5]

[1] Date and time for initial session. [4] Laser activation time.
[2] Number of finished marks (complete jeans). [5] User.
[3] Number of start signals.

16.2 Error report


The error report list displays and exports hardware errors identified while machine is operating for diagnostic and
technical service proposals.
To show the production report, click the REPORTS menu and select ERROR REPORT.

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COMPATIBILITY WITH EASYMARK 2011

Appendix A
Compatibility with EasyMark 2011

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COMPATIBILITY WITH EASYMARK 2011

The eMark software is not 100% compatible with EasyMark 2011 software as the internal structure of the files is
different, but it allows the import and export of files with this format.
To import an EasyMark 2011 file, you need to run the FILE / IMPORT / EASY MARK 2011 option and select the file you
want.

To export an EasyMark 2011 file, all you need to do is run the FILE / EXPORT / EASY MARK 2011 (Picture 45) option
and name the destination file.

The compatible versions of EasyMark 2011 are EasyMark 2011 5.4.0 and higher.

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KEY SHORTCUTS

Appendix B
Key shortcuts

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KEY SHORTCUTS

Ctrl + N New design


Ctrl + O Open design
Ctrl + S Save
Ctrl + C Copy object
Ctrl + X Cut object
Ctrl + V Paste object
Ctrl + Z Undo action
Ctrl + Y Redo action
Ctrl + M Mark design on machine
Alt + Return Full screen
Del Delete an object
R Change between scale and rotation mode

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