Manual en US
Manual en US
— Original manual —
Copyright ©2015 by JEANOLOGIA, with all rights reserved. As it is protected by copyright laws, the manual must not
be fully or partially copied or reproduced on this or any other medium without the express consent of JEANOLOGIA.
Authorised copies must be identified with the same copyright and property notes as in this manual. By law, “copy”
includes translations into other languages. Please bear in mind that, although every effort has been made to ensure
that the information contained in this document is correct, the texts, diagrams, illustrations, tables, specifications and
diagrams in this manual may be subject to changes without prior notification.
INDEX
1 INTRODUCTION .....................................................................................................................................5
1.1 Responsibility.................................................................................................................................6
1.2 Contact .........................................................................................................................................6
2 OVERVIEW OF EMARK ............................................................................................................................7
2.1 eMark 2.0......................................................................................................................................8
2.2 Operating environment and system configuration ................................................................................8
2.3 eMark flow from Start-up to Operation ..............................................................................................9
2.4 Start eMark ...................................................................................................................................9
3 REGISTRATION .................................................................................................................................... 10
3.1 Software registration..................................................................................................................... 11
3.2 Hardware registration.................................................................................................................... 11
4 EMARK WORKSPACE ............................................................................................................................ 12
4.1 eMark Interface............................................................................................................................ 13
4.2 Start page.................................................................................................................................... 13
4.3 Document tabs............................................................................................................................. 14
4.4 Managing toolbars and panels ........................................................................................................ 14
4.5 Changing the screen mode ............................................................................................................. 15
4.6 Drawing toolbar ........................................................................................................................... 15
5 EMARK BASICS .................................................................................................................................... 16
5.1 Understanding vector graphics and bitmaps ...................................................................................... 17
5.2 Creating a new design ................................................................................................................... 17
5.3 Opening a design .......................................................................................................................... 20
5.4 Save/Save as a design .................................................................................................................... 20
5.5 Undoing and redoing actions .......................................................................................................... 20
5.6 Cut, copy and paste....................................................................................................................... 21
5.7 Changing the user ......................................................................................................................... 21
5.8 Quitting eMark ............................................................................................................................. 21
6 WORKING WITH OBJECTS...................................................................................................................... 22
6.1 Object list.................................................................................................................................... 23
6.2 Zooming and panning .................................................................................................................... 23
6.3 Selecting objects........................................................................................................................... 24
6.4 Drawing lines ............................................................................................................................... 25
6.5 Drawing squares and rectangles ...................................................................................................... 26
6.6 Drawing ellipses and circles ............................................................................................................ 26
6.7 Drawing polylines ......................................................................................................................... 26
6.8 Adding text .................................................................................................................................. 27
6.9 Transforming objects..................................................................................................................... 27
6.10 Aligning objects ............................................................................................................................ 28
6.11 Setting the same width/height for all objects..................................................................................... 28
6.12 Mirror......................................................................................................................................... 29
6.13 Combining / Uncombining objects ................................................................................................... 29
6.14 Importing vectorial images ............................................................................................................. 30
6.15 Importing raster images ................................................................................................................. 30
6.16 Inserting a chevron ....................................................................................................................... 31
6.17 Inserting a whisker........................................................................................................................ 31
6.18 Inserting a used design .................................................................................................................. 32
6.19 Insert ripper................................................................................................................................. 32
6.20 Insert scraper............................................................................................................................... 32
6.21 Inserting a background photo ......................................................................................................... 32
6.22 Measuring tool ............................................................................................................................. 33
6.23 Cropping objects........................................................................................................................... 33
6.24 The Eraser tool ............................................................................................................................. 33
6.25 Transform tool ............................................................................................................................. 34
CHAPTER 1
INTRODUCTION
Thank you in advance for having chosen one of our products for your work.
JEANOLOGIA‘s aim is to achieve the full satisfaction of our customers and this requires a constant desire to achieve
and improve product quality. The quality system in our manufacturing plants in Barcelona has received ISO 9001:
2008 certification, which clearly demonstrates this quality commitment.
The design of this system is appropriate for many configurations and applications. Its optimum design, intuitive
ergonomics and simple maintenance ensures that it is easy to install, use and maintain.
It is essential to follow all precautions appropriately for this type of product. Carrying out inspections or adjustments
or applying procedures other than those specified in this manual can cause dangerous exposure. To prevent injury or
damage to people or equipment, following the established safety instructions.
The reproduction or transfer of this manual to third parties without prior, written authorisation from JEANOLOGIA is
absolutely prohibited.
1.1 Responsibility
This equipment has been certified for compliance with the regulations required by State bodies and has obtained a
safety certificate in accordance with security standards, according to the regulations.
Modifications can compromise the equipment’s compliance with these safety regulations.
Those carrying out modifications or repairs to the equipment shall be solely responsible for the consequences arising
from such operations.
JEANOLOGIA therefore accepts no responsibility in the case of malfunction or damage caused by changes outside the
recommended use or, in the case of an incident deriving from the use of the equipment for purposes other than that
for which it was designed. The user is solely responsible if the precautions required for the use of the equipment are
not taken.
Users are also responsible for consequences deriving from the use of the equipment if they are not in accordance
with its proper use as described by JEANOLOGIA.
JEANOLOGIA accepts no responsibility if the safety instructions are not followed or if basic safety rules applicable to
the use and maintenance of our equipment are breached.
If you have any queries or questions concerning the safety of the equipment, do not hesitate to contact
JEANOLOGIA‘s customer service centre, sales office or dealer.
1.2 Contact
In order to assess your needs, for more information and/or help about this equipment, contact the sales and after-
sales service:
JEANOLOGIA
Ronda Gugliermo Marconi 12
Parque Tecnológico de Valencia
46980 Paterna — Valencia — SPAIN
[email protected]
Tel. +34 96 131 83 81
Fax. +34 96 393 21 96
www.jeanologia.com
CHAPTER 2
OVERVIEW OF EMARK
Item Description
Supported operating systems Windows XP SP3, Windows Vista, Windows 7, Windows
Embedded Standard
CPU From Intel Atom, Intel 3.
RAM 2 GB min. (4GB recommended)
Graphic card 256 MB RAM min., Open GL, Open CV 2.0
Required hard disk space 500 MB min.
Display 1024 x 768 SVGA min.
Connection port Ethernet and USB port
Start eMark
Save project
CHAPTER 3
REGISTRATION
eMark software should be registered with an encryption key. It has two registration levels: software level (used in
designer desktop and machine application) and hardware level (machine application).
2) Select the Machine profile by clicking on the icon Preferences —> Machine.
3) Open the Machine —> Register Machine menu and ask the Jeanologia technical service for your area for the
activation key.
CHAPTER 4
EMARK WORKSPACE
3
4
7
8
5
10
1. Current user: Identifies the logged-in user. All accessible menus and options depend on the profile associated
with this user.
2. eMark’s menu bar: Menu where is possible to find settings, machine configurations and default value settings.
3. Options toolbar: Quick access toolbar with common tools.
4. Context toolbar: Shows the options for each tool selected on the drawing toolbar.
5. Drawing toolbar: Quick access toolbar with drawing tools.
6. Working area: Main design working area.
7. General properties panel: General properties for the selected object in the working area.
8. Laser properties panel: Laser marking properties for the selected object in the working area.
9. Object list panel: List of objects in the selected design.
10. Zoom viewer panel: Allows you to view design in detail.
NOTE
If the start page is disabled, you can show it by clicking View —> Start Page.
Figure 4.1. [1] Start page tab. [2] New design tab. [3] New design 2 tab. [3] Preferencess tab.
IMPORTANT
The eMark workspace will be saved if you quit the program. The positions of the panels and toolbars will be the same
for all users. So you cannot manage different workspace for each user.
MANAGE TOOLBARS:
You can display the toolbar in a single column, or side by side in two columns. To rearrange the order, just drag the
toolbar to a new location.
Figure 4.2. Left: Toolbars are displayed in a single column. Right: Toolbars are displayed in two columns.
MANAGE PANELS:
To move a panel, click on the panel’s name and drag. As you move panels, you see blue highlighted drop zones: areas
where you can move the panel. For example, you can move a panel above or below another panel. You can also join
panels in a dock. If you drag to an area that is not a drop zone, the panel returns to its previous position.
To resize a panel, drag any side of the panel.
You can also close any panel by pressing the cross in the top right-hand corner. If you want to restore any closed
panel, click View —> Show and select the panel you want.
[2] [3]
[1]
CHAPTER 5
EMARK BASICS
Figure 5.1. Left: A vector graphic consists of lines and fills. Right: A bitmap is made up of pixels.
When combining vector graphics and bitmap images in a design, it is important to remember that they have different
laser marking properties.
An assistant is shown in the screen. Depending on the machine model, you can choose from different types of design
(stand alone design, mannequin design, table design or table design for uninterrupted production):
The following table shows the types of design each machine model can make:
• CREATE MANNEQUIN DESIGN. Select this option only if your machine is working with a mannequin. The design
will have two positions, FRONT and BACK.
• CREATE TABLE DESIGN. Select this option if you are working with a table. The system will present four
positions to be managed: FRONT LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT.
• CREATE UNINTERRUPTED PRODUCTION DESIGN. The part you are editing is shown on the screen: FRONT
LEFT, FRONT RIGHT, BACK LEFT, BACK RIGHT.
IMPORTANT
The design cannot be placed in the grey area. You must place it in the white area.
To UNDO an action:
To REDO an action:
Tip
You can also UNDO using the shortcut key CTRL+Z and REDO using CTRL+Y.
To COPY an object:
To PASTE an object:
CHAPTER 6
WORKING WITH OBJECTS
To modify the marking order, use the sorting arrows in the bottom right-hand corner of the object
list.
To automatically sort the entity list, click the sort button (double arrow button) in the bottom left-hand corner
of the Object list panel. The software will reorder the list to optimize marking.
Another way to pan is by using the MOVE CANVAS tool . When the tool is selected, a zoom slider is shown in the
Context toolbar. The same slider is on the Zoom viewer panel. Drag it to change the magnification.
To move the view of an image, drag the proxy view area in the image thumbnail. You can also click the image
thumbnail to designate the viewable area.
[1] [2]
Figure 6.1. [1] Zoom slider on Context toolbar. [2] Zoom slider on Zoom viewer panel.
NOTE
All objects are treated as filled, so you can select any unfilled object by clicking on its outline or the area surrounded
by the outline.
MULTIPLE SELECTION:
Do one of the following:
• Use the SELECT OBJECTS tool . You can select different objects by enclosing them with a rectangular
selection area.
• To select non-contiguous objects, hold down CTRL and click each object that you want to select. This action can
be carried out from a canvas or from the Object list panel.
• To select multiple contiguous objects in order they were created, select the first object on the object list panel,
hold down SHIFT, and click the last object.
[1] [2]
[3]
and mirror the object. If you click , new handles appear. You can use these handles to rotate and skew the
object.
Figure 6.2. [1] Corner selection handle. [2] Middle selection handle. [3] Rotation handle. [4] Skew handle.
To size or scale an object, drag a corner selection handle. Hold down SHIFT while dragging a corner and it will be
scaled proportionally.
To stretch an object, drag a middle selection handle.
To skew an object, drag a skew handle
To rotate an object, drag a rotation handle.
CENTRE AN OBJECT:
Centres one object, several selected objects or a group in the marking area.
6.12 Mirror
When you select an object, mirror tools appear in the Context toolbar:
Figure 6.3. Individual objects retain their attributes when they are grouped.
To group objects, first select the objects and click the COMBINE OBJECTS INTO A SINGLE OBJECT tool from the
context toolbar. This operation simplifies and reduces the number of objects in the “Object list” panel.
To ungroup a group, select it a and click BREAK OBJECT DOWN INTO BASIC OBJECTS from the context toolbar.
This operation multiplies the list of entities on the entity list. Every entity created inherits all laser marking properties
from the original entity.
IMPORTANT
The COMBINE and BREAK DOWN tools work only for vectorial objects.
To import a vectorial image, click on the IMPORT VECTORIAL IMAGE icon. Place the cursor on the canvas and
click. Select the folder and name. The image will appear on the canvas.
Available vectorial image formats are .dxf or .svg.
When a raster image is selected, some advanced operations are available next to the Context toolbar:
This conversion can be reversed by selecting the ripper design and clicking the icon.
This conversion can be reversed by selecting the ripper design and clicking the icon.
To insert a whisker, click on the INSERT WHISKER icon and hold. A menu with all the available designs is
shown. Select one of the designs, place the cursor on the canvas and click. The whisker will appear on the canvas.
To insert a used design, click on the INSERT USED icon and hold. A menu with all the available designs is shown.
Select one of the designs, place the cursor on the canvas and click. The used design will appear on the canvas.
To insert a ripper, click on the INSERT RIPPER icon. Place the cursor on the canvas and click. Select the folder
and name. The image will appear on the canvas.
To insert a scraper, click on the INSERT A SCRAPER icon. Place the cursor on the canvas and click. Select the
folder and name. The image will appear on the canvas.
To insert a background photo, click on the INSERT A BACKGROUND PHOTO icon. Place the cursor on the
canvas and click. Select the folder and name. The image will appear on the canvas.
You can measure the distance between two points. Use the MEASUREMENT TOOL , click and hold the initial
point and drag to the final point. The distance is shown.
CROP lets you remove unwanted areas in objects quickly. When cropping objects, you define a rectangular area
(cropping area) that you want to keep. Portions of the object outside the cropping area are removed.
[1]
IMPORTANT
The CROP OBJECTS tool is available only for raster images. If there are different objects (raster and vectorial) on the
canvas, only the raster objects will be cropped.
The ERASER tool allows you to erase unwanted portions of bitmaps. The eraser tool works just like a pencil
eraser, removing any part of the image on which you click and drag.
When a tool is selected, options appear in the Context toolbar: you can change the eraser’s diameter and opacity. You
can also enable or disable the anti-aliasing option.
The anti-aliasing option smoothes the jagged edges of an object by softening the colour transition between edge
pixels and the background.
[1]
[2]
IMPORTANT
The ERASER tool is available only for raster images.
The TRANSFORM TOOL allows you to change the appearance of objects on the canvas to fit on to denim. When
the tool is selected, a red grid appears on the object. The grid has nodes and control handles which you can use to
change the object’s shape.
IMPORTANT
The TRANSFORM tool is available only for raster images.
IMPORTANT
The Camera button is not available on all laser machine models.
Designs do not keep pictures taken with the camera when they are closed and reopened. Only entities are saved. If
you want to save the picture, you must create a FIT design.
Another tool to help to place the entities on the correct side of the canvas is the red pointer.
If you select an entity, the red pointer shows only the selected entity. If no entity is selected, the red pointer show all
the entities.
Figure 6.8. Only one entity is selected (left). All entities are selected (right).
It is possible to move entities over the canvas while the diode is on. The red pointer will show the final position after
the movement.
CHAPTER 7
GENERAL PROPERTIES
All marking objects have different properties: most of them are common to all types of object, but some are special
depending the object type: vector – raster – ripper – scrape. All of them are displayed in the General Properties
panel.
The following table shows the relationship between properties and object types.
[1] Name: Design Name. You can change this by double clicking and editing the name.
[2] Position.
• X: the X coordinate of the point in the top left-hand corner of the object selected.
• Y: the Y coordinate of the point in the top left-hand corner of the object selected.
• Width: Object width (cm, mm or inch, depending on the configuration).
• Height: Object height (cm, mm or inch, depending on the configuration).
[9] Outline: Enable or disable to show and mark the current object’s contour line.
[10] Hatch: Filling vectorial objects with laser lines inside.
[11] Hatch angle: Angular orientation of the lines used for filling the entity.
Figure 7.1. (Up): Hatch angle 0º. (Down): Hatch angle 90º.
[13] Hatch offset: Distance between the outline and the first hatch line.
[14] Head movements:
[15] Lines per curve:
[16] Laser font: Font used to write text. A true type font is a standard Windows font. A laser font is a “one-stroke”
font.
[17] Text: String marked. To change the string, click on the existing value, change it and press Enter.
[18] Font family: Types of fonts.
[19] Font size: Select the font size.
[20] Bold: Converts to bold font.
[21] Italic: Converts to italic font.
[22] Underline: Add an underline.
[23] Strikeout: Add a strikeout.
[24] Kerning: Kerning refers to the repositioning of two characters to balance the optical space between them. For
example, kerning is often used to reduce space in character pairs such as AW, WA, VA or TA. Kerning improves
readability and makes letters appear balanced and proportional.
CHAPTER 8
LASER PROPERTIES
All marking objects have different laser marking properties depending the object type: vector – raster – ripper –
scrape. All of them are displayed in the Laser properties panel.
Laser properties control the scan system and marking parameters to control the laser during the marking process.
The following table shows the relationship between properties and the object types.
[1] Laser tube: Laser tube used to mark the object. Only needed in TWIN machines.
[2] Duty cycle: Percentage of laser emission time. The maximum percentage is 50%, 55% 60% or 100%, depending on
the laser tube used.
[3] Frequency: Laser pulse frequency. Generally speaking:
• Low frequencies (5 kHz) emit fewer pulses per second with high surface penetration.
• High frequencies (25 kHz) emit more pulses per seconds but with less surface penetration.
Jump delay, marking delay and polygon delay are parameters to control the behaviour of the scanners and the laser,
to create a specific interaction between the piece being worked on and the laser radiation. They are described in
detail below:
[5] Jump delay: When making a jump the mirrors first have to be accelerated to the preset jump speed. At the end of
the jump, a certain settling time is necessary for the mirrors to reach the set position within a degree of accuracy.
Because of the inertia of the mirrors, a lag occurs between the set position and the actual position. If the jump delay
is too short after a jump, the first marking vector begins before the scanners have settled. A running-in oscillation will
be visible. If the jump delay is too long, there are no visible effects. However, scanning time will be extended.
Jum
p
Mark
Jump
Mark
Mark
p
Jum
Mark
Jum
p
[6] Marking delay: To make sure the scanners reach the final set position properly, a marking delay is inserted after a
single mark. If the marking delay is too short, the end of the marking vector is turned towards the direction of the
jump vector. There are no visible effects if the mark delay is too long, but the scanning effect time will be increased.
Jum
p
Mark
p
Jum
Mark
Mark
p
Jum
Mark
Jum
p
[7] Polygon delay: There is no need for the scanners to be entirely stopped between two successive marks (i. e.
polyline), so the marking delay is replaced by a polygon delay. So the laser remains on. If the polygon delay is too
short, the corners of the polyline are rounded off. If the polygon delay is too long, a burn-in effect will occur.
Mark Mark
Mark
Mark
Mark
Mark
Jum Jum
p p
Jum Jum
p p
Figure 8.3. (Left) Polygon delay too long. (Right) Polygon delay too short.
Laser on/off are parameters to control the behaviour of the laser, to create a specific interaction between the piece
being worked on and the laser radiation. They are described in detail below:
[9] Laser on delay: Defines the moment when the laser turns on at the beginning of marking. The mirrors have to be
accelerated up to the defined marking speed. If the laser on delay is too long, the first part of the vector will be cut
off (not marked). But if the laser on delay is too short, a burn-in effect may occur.
Jum Jum
p p
Mark Mark
p p
Jum Jum
Mark
Mark
Mark Mark
p p
Jum Jum
Mark Mark
Jum Jum
p p
Figure 8.4. Hatch lines and border example: (Left) Laser on delay too short. (Right) Laser on delay too long.
[10] Laser off delay: Defines the moment when the laser turns off at the end of marking. After marking, the laser
should not be turned off immediately because the scanners have not yet reached the final set position. So a laser off
delay is inserted before the laser is turned off. If the laser off delay is too short, the last part of the vector will be cut
off (not marked). But if the laser off delay is too long, a burn-in effect may occur.
Jum Jum
p p
Mark Mark
Jump Jump
Mark
Mark
Mark Mark
p p
Jum Jum
Figure 8.5. Hatch lines and border example: (Left) Laser off delay too long. (Right) Laser off delay too short.
[11] Pixel time: Sets the time for moving over the pixel length when the laser is marking.
[12] Threshold colour: Threshold level applied to the greyscale to optimize image marking. Values could be between
0–255 grey levels. This will minimize the number of pixels treated and optimize printing time.
Figure 8.6. (Left) Threshold set to 220. (Right) Threshold set to 100.
[17] Slub type: The type of scraper pattern. Allows the cloning of worn or scraped looks and creates authentic virtual
slubs on jeans. The types of slubs that can be marked are shown below:
Figure 8.7. Slub type: [1] Multi-count. [2] Authentic. [3] Modern. [4] Original. [5] Classic.
[18] Crosshatch: Two scraper axes are available. In Slub type figure [2] crosshatch is ON.
[19] Grit: 200 or 400 grit selection. In Slub type figure [4] grit size is set to 200.
CHAPTER 9
GALLERY
The eMark software includes a design gallery provided by Jeanologia. By pressing the OPEN GALLERY button
users can browse the different design libraries, selecting a design and inserting it into their own design or selecting
part of a design to create different combinations mixed with elements of other designs.
These design libraries can be supplied with your own designs or designs provided by Jeanologia to create different
collections and usable libraries, customizing your own system.
The designs included in the gallery are . JEAN files, containing all elements of the design: front and back on the
mannequin or in each marking table position.
[1] [2]
[3]
[4]
You can also roll over designs with the mouse wheel, click or arrow keys.
1)
2)
3)
NOTE
The DELETE ALL option completely erases the gallery and the designs inside the machine.
1)
2)
3)
1)
2)
CHAPTER 10
CREATING A FIT
By default, normal designs (.jean) do not keep the photographs taken with the camera when they are saved. If you
want to save the picture, you must save the design as a .fit file. Go to FILE —> SAVE AS FIT.
To open a .fit design, go to FILE —> OPEN FIT.
FITs are very useful for designers who want create new designs without having a laser machine connected.
You can also create .fit designs without any integrated camera in the system.
7) The calibration wizard will appear. First set the measurement point with the mouse and then click the NEXT
button.
8) On the second wizard screen, indicate the second calibration point on the opposite diagonal from the first
selected point to calibrate both axes.
Once the template is loaded, it can be positioned on the FIT template as is done with a camera picture and all the
laser marking parameters can be modified:
Once the design is complete it can be saved and sent as a .JEAN laser marking file using the FILE —> SAVE AS menu.
CHAPTER 11
CREATING A PRODUCTION TABLE
Once the design has been created, the next step is to mark it on the garment. If you want to mark the design many
times continuously, you need to create a production table.
The production table allows you to carry out continuous laser marking production.
To create a production table go to the PRODUCTION menu. Three types of table production are allowed, depending
on the peripheral you are working: mannequin production, table production and uninterrupted production.
Note that each .JEAN file loaded in the table includes the front part (FRONT) and the back part (BACK) in an single file:
Figure 11.1. Front mannequin design (left). Back mannequin design (right).
Note that each . JEAN file loaded in the table includes 4 positions. Position 1 and 2 correspond to the front of the
garment while position 3 and 4 correspond to the back:
Figure 11.2. Position 1: table design (left). Position 2: table design (right).
Figure 11.3. Position 3: table design (left). Position 4: table design (right).
The laser will first mark the design inserted in box 1. (Remember that this design has 4 positions). Then, when the
four positions of design 1 have been marked, if there is a design in box 2, it will be marked. If not, laser starts marking
the design in box 1 again. That cycle will be repeated continuously. If a different number of copies is selected, the
laser will mark X repetitions for the design inserted in position 1, then X copies for the design inserted in position 2,
etc.
2) When the rotary table detects the End marking signal, it automatically rotates.
3) The laser will mark position 2. When it has finished, the laser sends an End marking signal to the rotary table.
4) The rotary table rotates.
5) The laser will mark position 3. When it has finished, the laser sends an End marking signal to the rotary table.
6) The rotary table rotates.
7) The laser will mark position 4. When it has finished, the laser sends an End marking signal to the rotary table.
8) The rotary table rotates.
The above steps work for one garment, but the rotary table allows up to 16 garments. In that case, you must select
the number of copies depending on the number of garments you have on your table.
To look at an example: if you have only 8 garments, you must select 8 for the number of copies. Then the procedure
will be different:
1) The laser will always mark Position 1 first. When it has finished, the laser sends an End marking signal to the
rotary table.
2) When the rotary table detects the End marking signal, it automatically rotates X degrees. (X = 360/number of
copies). In this case we have 8 copies, so the rotary table will rotate 45 degrees.
3) The laser will mark Position 1 again. And it will be repeated until the 8 garments are finished. That means the
rotary table will have completed a full turn.
4) The laser will start marking Position 2 on the first garment.
5) These steps will be repeated until Position 4 is marked on all 8 garments.
Note that each . JEAN file loaded in the table includes 4 positions. Position 1 and 2 correspond the front of the
garment, while position 3 and 4 correspond the back:
Figure 11.4. Position 1: table design (left). Position 2: table design (right).
Figure 11.5. Position 3: table design (left). Position 4: table design (right).
The laser will first mark the design inserted in box 1. Then, when the four positions of design 1 have been marked, if
there is a design in box 2, it will be marked. If not, laser starts marking the design in box 1 again. If a different number
of copies is selected, the laser will mark X repetitions for the design inserted in box 1, then X copies for the design
inserted in box 2, etc.
#EXAMPLE
Suppose you have 3 different designs (design 1, design 2, design 3) [1] inserted in the table production and 2 copies
are selected [2].
[2]
[1]
7) The operator must place the new garment on the table, close the doors and press the START button on the
remote control.
8) The laser will mark position 1 from design 2. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
9) The laser will mark position 2 from design 2. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
10) The laser will mark position 3 from design 2. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
11) The laser will mark position 4 from design 2. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
The third garment is now finished. The operator must remove the garment and place a new one.
12) The steps from 7 to 11 will be repeated, because 2 copies are selected.
The fourth garment is now finished. The operator must remove the garment and place a new one.
13) The operator must place the new garment on the table, close the doors and press the START button on the
remote control.
14) The laser will mark position 1 from design 3. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
15) The laser will mark position 2 from design 3. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
16) The laser will mark position 3 from design 3. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
17) The laser will mark position 4 from design 3. When it has finished, the operator can open the doors and
replace the garment, close the doors and press the START button.
The fifth garment is now finished. The operator must remove the garment and place a new one.
18) The steps from 13 to 17 will be repeated, because 2 copies are selected.
The sixth garment is now finished. The operator must remove the garment.
The procedure ends here.
Note that each .JEAN file loaded in the table includes 4 positions:
Figure 11.6. Position 1: uninterrupted design (left). Position 2: uninterrupted design (right).
Figure 11.7. Position 3: uninterrupted design (left). Position 4: uninterrupted design (right).
The laser will first mark the design inserted in box 1. Then, when the four positions of design 1 have been marked, if
there is a design in box 2, it will be marked. If not, laser starts marking the design in box 1 again. That cycle will be
repeated continuously.
The normal procedure with a continuous marking is to work with two garments at the same time:
[2] [1]
But the designs and procedures will be different, depending on whether only FRONTS will be marked or FRONTS and
BACKS:
• If you are going to mark FRONTS only, designate a design in box 1.
• If you are going to mark FRONTS and BACKS, designate designs in box 1 and box 2.
1 2 3 4
5 6 7 8
CHAPTER 12
MARKING MENU
The Marking menu allows the marking of designs with the laser.
This menu is configured differently depending on the configuration of the machine, cancelling the options that are
not necessary in each configuration.
[1]
[2]
[3]
[4]
[5]
[6]
CHAPTER 13
HARDWARE TEST
AND DIAGNOSTIC MENU
To carry out a test or hardware diagnosis, go to Machine —> Test menu. This screen shows the state of the input
connections (PLC, alarms etc...), activates the outputs and checks the laser tube.
NOTE
TEST screens are accessible only to TECHNICIAN and ADMINISTRATION levels (machine users).
Three different tabs are visible on the bottom part of the test and diagnostic menu:
NOTE
This tab is available only in FLEXI HS 3D configuration.
It is possible to check the head-turning internal status in the Flexi HS 3D. To read the motor status just click the GET
MOTOR STATUS button.
CHAPTER 14
PREFERENCES
To modify various preferences in the program, as well as the language, units of measurement etc. click the
PREFERENCES icon . Several menu options are shown on the left. Each of these configurations is detailed below:
IMPORTANT
Each configuration can be different depending on the user logged in.
[1]
[3]
[2]
[4]
[5]
By clicking on the arrow you can select eMark’s language [1]. The available languages are: English, Spanish, French,
Italian, Portuguese, traditional Chinese, Turkish and Japanese.
NOTE
To apply a change of language, eMark must be restarted.
[2] The start page can be disabled and is also possible to set the units used in all the software by selecting them in the
units combo box [3]. The available units are: mm, cm, inch.
The toolbar can be displayed in one or two columns [4] and the mouse position can be disabled in the design area [5].
NOTE
This panel can change depending on the configuration of your machine.
[2]
[1]
[3]
[8]
[4]
[10]
[5]
[6]
[7]
[9]
GAIN ADJUSTMENT:
To adjust the gain follow the procedure:
1) Set the initial value of the gain to 100.
2) Mark a square with maximum area (depending on the focal length) on the surface.
3) Measure the marked square. Modify gain values with the formula (both axes):
Gain value = 100*(Theoretical Value / Real measurement)
4) Mark the square again and check the marked dimensions.
5) Repeat the process from point 2 until the expected and measured distances coincide.
1) Press the DIODE-L1 [8] and DIODE-L2 [10] buttons. Ensure that the diodes light up and go to the centre of the
laser axis.
2) Turn off diodes L1 and L2.
3) Write the offset values of diode L1 and diode L2. Typical values are:
Typical Values Offset X Offset Y
Laser 1 150000 -5000
Laser 2 -150000 5000
4) Press the RESET BOARDS button [9] to apply the new offset values.
5) Press the DIODE-L1 [8] and DIODE-L2 [10] buttons and check whether the pointers match at the same point.
NOTE
If they do not match, readjust the offset values and repeat points 3, 4 and 5.
PLC CONFIGURATION:
PLC configuration allows the setting of the PLC signal associated with laser machine. The PLC is provided with the
Mannequin, or Rotatex table.
A greater PLC delay time will increase marking time, so increasing the recommended value for this signal (provided by
the PLC model) is not recommended.
[1]
[3]
[2]
[4]
• The ROTATION ANGLE option [1] sets the marking area rotation angle with respect to the orientation of the
mannequin or the position of the table and operator.
• The SCANNING DIRECTION option [2] sets the working mode, TWO-WAY or VERTICAL by default, depending on
the design and production needs. The value finally used can be changed in the entity marking properties in
design time; this value is used only to set defaults.
• The SCANNING CORNER ORIGIN [3], sets the initial point for starting laser marking.
• DRAG DELAY [4] sets compensation for bidirectional marking. The horizontal and vertical delays should be set
separately.
14.5 Marking parameter configuration for raster objects (bmp, jpg, jean...)
The configuration of marking parameters for raster objects is defined in the IMAGES option. These options set default
parameters to all raster objects – BMP, JPG, or JEAN designs – imported from the gallery.
Particular parameters of each object can be modified as particular properties of each object.
[1]
[2]
[3]
[4]
[5]
[1]
[2]
The DISABLE DIODE BOARD option [1] keeps the EasyShaper configuration but sets the internal laser diode as the
working diode. If this box is checked, continuous production will not work.
If the ScanAlone board is not automatically detected on start-up, DIODE BOARD TYPE [2] is automatically set to 0-
NONE. To reactivate it, the external diode should be selected and the software must be restarted.
NOTE
USER preference is available only if you are logged in as an admin user.
CHAPTER 15
CAMERA CALIBRATION
CAMERA CALIBRATION:
IMPORTANT
Before to beginning any camera calibration, the OFFSET and GAIN parameters should first be configured in “Optical
configuration”.
Open eMark:
1) Select correct marking area (1500, 1200, 1000, 800, 500).
2) Select correct working mode (table / mannequin).
3) Put a garment to completely cover the marking area.
4) Open the Machine —> Camera Calibration menu, and click the Camera button.
5) Open the shutter and mark the calibration pattern using the MARK PATTERN DESIGN button [1]. Warning: the
laser will mark the garment. DO NOT MOVE THE MARKED GARMENT UNTIL THE PROCESS IS COMPLETE
6) Click the AUTO CALIBRATE button [2].
7) Adjust the exposure if it is too light or dark.
8) Click the AUTO CALIBRATE button [2].
A pop-up message will indicate that camera has been correctly calibrated and the pattern detected will be
surrounded with a red circle.
If calibration has not been correctly completed, repeat marking the pattern design (without moving the garment) and
increase illumination in the marking area in order to increase the contrast between the marking pattern and the
garment.
[1]
[2]
CHAPTER 16
STATISTICS
The eMark software includes a statistics module to record the number of sessions, users identified and marked
designs, with a design understood as being a complete . jean file, with FRONT-BACK positions, in the case of a
mannequin, and POS1-POS2-POS3-POS4 in the case of a table or rotatex.
[3]
[2] [4]
[1]
[5]
[1] Date and time for initial session. [4] Laser activation time.
[2] Number of finished marks (complete jeans). [5] User.
[3] Number of start signals.
Appendix A
Compatibility with EasyMark 2011
The eMark software is not 100% compatible with EasyMark 2011 software as the internal structure of the files is
different, but it allows the import and export of files with this format.
To import an EasyMark 2011 file, you need to run the FILE / IMPORT / EASY MARK 2011 option and select the file you
want.
To export an EasyMark 2011 file, all you need to do is run the FILE / EXPORT / EASY MARK 2011 (Picture 45) option
and name the destination file.
The compatible versions of EasyMark 2011 are EasyMark 2011 5.4.0 and higher.
Appendix B
Key shortcuts