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All About Flash

Flash files have the extension .fla and .swf. The .fla file is the working file, while .swf files are Flash movies that can be embedded on webpages. There are different workspace layouts for classic, design, development, and default modes. Drawing tools allow creating shapes like rectangles and ovals that can be customized. Objects can be drawn or merged, with merged drawing allowing editing and cutting overlapping shapes. Symbols store graphics and animations in the library and can be placed as instances on the stage. Sounds and videos can also be imported and edited with properties like compression settings. Motion and shape tweens animate objects over time by moving or morphing their shape. The motion editor window displays tween properties

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0% found this document useful (0 votes)
53 views4 pages

All About Flash

Flash files have the extension .fla and .swf. The .fla file is the working file, while .swf files are Flash movies that can be embedded on webpages. There are different workspace layouts for classic, design, development, and default modes. Drawing tools allow creating shapes like rectangles and ovals that can be customized. Objects can be drawn or merged, with merged drawing allowing editing and cutting overlapping shapes. Symbols store graphics and animations in the library and can be placed as instances on the stage. Sounds and videos can also be imported and edited with properties like compression settings. Motion and shape tweens animate objects over time by moving or morphing their shape. The motion editor window displays tween properties

Uploaded by

mgelzzz
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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All About Flash!

Basics
 Files:
o .fla
 Main flash working file
o .swf
 A flash movie, all the junk you see that is flash on a webpage is a .swf file 

Customizing your workspace


 Top right  essentials
o Classic- more traditional forms of Flash
o Designer – for designing images more quickly
o Developer – more for code
o Last one – the normal default
 Can customize it by putting something in there with library and such
o Then clicking the essentials
o New workspace…

Drawing tools
 Rectangle primitive
o Allows you to customize the radius/sharpness of the corners of the rectangle, can make them
more rounded
 Oval primitive
o Allows you to edit the inside and outside radius of an oval (in order to make holes in the middle
and such
o End angle and start angle : show only parts of the oval

Different drawing types


 Object drawing
o Places shape in sort of a group element (placed in a box)
 Merge drawing
o In order to change the sort of drawing, must go down to last button on the art menu, turn object
drawing off
o Make a shape, no box around it
o Can then click selection tool, select part of it, and click backspace to delete part of it
o Enables you to cut into shapes
o If shapes overlap, they cut into eachother
 for example, if you draw with merge drawing another shape on top and then delete that
shape, it deletes the overlap too
Symbols
 in order to make into a symbol:
o click image
o modify  convert to symbol
 types of symbols
o movie clip
 typically used to store animations
o button
 errr yea… buttons
o graphic
 simple graphics
 can have animation too
 symbols are stored in the library
 instances are stored on the stage
o to create an instance, just drag the symbol on to the stage
o will make multiple ones
o if change symbol, will change them all on the stage
 to edit a symbol
o double click on the symbol on the stage
o when you change a symbol on stage, you change all of them
o have to double click again and can change things in the group

bitmap images
 import  import to library  choose image
 drag it to the stage

sounds
 file  import  import to stage or library
 to edit sound compression
o double click sound icon in library
 opens up sound properties
o compression types
 ADPCM
 Very little compression, good for only really short sounds
 MP3
 Great for longer sounds
 Raw
 Very little compression, good for only really short sounds
 Speech
 Great for voice over audio
o Bit rate
 Default: 16
 Enhances the quality of the sound
 Ex: he then tried 64 so the sound was better
o Test test the quality of the sound
 You can put sound in your website by just dragging it from the library onto the stage
o Will show up in frame 1 of layer one, will see sound waves
 Control  test movie

Working with a video


 Flash only accepts certain files to edit
 Must open Adobe Media Encoder to fix the file first
o Click the add button on the right
o Select the movie I want to edit
o Format – which sort of file would be allowed with flash
o Present - F4v –
 Will open export window
 On the right will see export settings, preset
 He kept F4V same as source
 Ok
o Output file
 Save name
 Start queue to encode video
 Once its encoded… back to flash!
 Back in flash
o File  import  import video
o Browse
o Load external video with playback component
 Continue
o Can then choose the controls to play the video
 He chose skin: SkinOverPlaySeekMute.swf
 Alpha 40% for color, transparent, grey? #E8E8E8
 Finish
 Test video, you’ll see it!
 I guess this is a way to watch videos in flash?

Understanding tweens
 Motion tweens
o Lets you do a variety of different effects to an object
o Can zoom in to the window
o Can define its path
 Shape tweens
o “morphing”  turns into the image
 “bone” tweens
o Can have certain parts of an object moving
o Ex: arm of hula girl, could make it waving
Creating shape tweens
 Selected a petal of the shape
 Clicked on keyframe 24 on that layer
 Clicked F6 to make those keyframes
 If have something else that you want to also show up for this duration, click that layer, click frame 24, and
press F5
 Back to first layer, right click in between frames 1 and 25 and say “Create shape tween”

Creating motion tweens


 Allows you to animate symbols and create special effects on them
 Must first turn object into a symbol
o Right click object  convert to symbol
 I’m not sure if you want to F5 or F6 time period for this but oh well
 Click on the last frame, and right click it and say create motion tween
 Then click the object and drag it, a dotted line should appear showing the path the object will move

Using the motion editor


 To see this motion editor:
o Window  motion editor

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