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A Project Report On

This document is a project report on an e-commerce website for handicrafts and handloom products from Northeast India. The aim is to create a one-stop online store to showcase cultural products from the region and make it easier for buyers to search, view, and purchase items. Local artisans can add and restock products on the website. Buyers can search for products, view details, and track their orders placed through the website. The project was developed under the guidance of faculty members at Assam Engineering College to fulfill the requirements for a Master's degree in Computer Applications from Assam Science and Technology University.

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Arindom Gogoi
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© © All Rights Reserved
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0% found this document useful (0 votes)
220 views78 pages

A Project Report On

This document is a project report on an e-commerce website for handicrafts and handloom products from Northeast India. The aim is to create a one-stop online store to showcase cultural products from the region and make it easier for buyers to search, view, and purchase items. Local artisans can add and restock products on the website. Buyers can search for products, view details, and track their orders placed through the website. The project was developed under the guidance of faculty members at Assam Engineering College to fulfill the requirements for a Master's degree in Computer Applications from Assam Science and Technology University.

Uploaded by

Arindom Gogoi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 78

A PROJECT REPORT ON

“HANDICRAFTS AND HANDLOOM PRODUCTS FROM THE NORTH-EAST

AND THEIR E-TRADING”

Submitted to

(Department of Computer Applications)

ASSAM ENGINEERING COLLEGE

in partial fulfillment of the requirement for the Degree of

Master of Computer Applications (M.C.A)

to be awarded by

Assam Science and Technology University

Session: 2017-2020

Under the guidance of

Internal Guide Organizational guide

Mr. Nelson R. Varte Mr. Rintu Das

Assistant Professor Scientist-C

Department of Computer Applications NIELIT, Guwahati

Assam Engineering College

Submitted by:

Shalini Borthakur

Roll no. : 170620014025

Assam Engineering College

1|Page
CERTIFICATE

This is to certify that the project work entitled “Handicrafts and Handloom products from
the North-East and their e-trading” by Shalini Borthakur, roll no. 170620014025, for the
degree of Master of Computer Applications (MCA) under Assam Science and Technology
University (ASTU), Guwahati, Assam is accepted by the Department of Computer
Applications, Assam Engineering College, Jalukbari, Guwahati.

Date: Dr. Subhrajyoti Bordoloi


Place: Head of the Department
Department of Computer Applications
Assam Engineering College
Guwahati-13

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CERTIFICATE

This is to certify that the project work entitled “ Handicrafts and Handloom products from the
North-East and their e-trading” bonafide work done by Shalini Borthakur, Department of
Computer Applications, Assam Engineering College, bearing roll no. 170620014025, during
the 6th semester of the Master of Computer Applications (MCA) course.

Date: External Examiner

3|Page
CERTIFICATE

This is to certify that the project work entitled “Handicrafts and Handloom products from
the North-East and their e-trading” by Shalini Borthakur, roll no. 170620014025, for the
degree of Master of Computer Applications (MCA) under Assam Science and Technology
University (ASTU), Guwahati, Assam is accepted by the Department of Computer
Applications, Assam Engineering College, Jalukbari, Guwahati.

Date: Mr. Nelson R. Varte


Place: Internal Guide
Department of Computer Applications
Assam Engineering College
Guwahati-13

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CERTIFICATE

This is to certify that Shalini Borthakur, a 6th semester student, roll no. 170620014025, of
Department of Computer Applications, Assam Engineering College, Guwahati, has
successfully completed her project work entitled “Handicrafts and Handloom products of
North-East and their e-trading”, under my supervision from February, 2020 to June, 2020.

Her work has been prepared as partial fulfillment of the requirement for the degree of Master
of Computer Application, to be awarded by Assam Science and Technology University.

Her performance during work was found to be satisfactory. During her stay at NIELIT she has
displayed very sincere and consensus attitude towards work. I wish her success in all future
endeavors.

Project Guide
Rintu Das
Scientist-C
NIELIT Guwahati

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ACKOWLEDGEMENT

The satisfaction and euphoria that accompany the successful completion of the project would
be incomplete without mentioning the people who made it possible.

At the very outset, I take the opportunity to express my honest salutation & sincere gratitude to
my external guide, Sri. Rintu Das, Scientist-C, National Institute of Electronics & Information
Technology, Guwahati, Assam, for providing unwavering support, opportunity to work in this
institution and also for the valuable guidance throughout the completion of this project.

I would also like to thank Sri. Rintu Das Sir, Scientist-C, National Institute of Electronics &
Information Technology, Guwahati, Assam, for his guidance and timely suggestion during the
entire project period and so without him the completion of this project would have been barely
possible.

I convey my sincere thanks to Dr. Subhrajyoti Bordoloi, Head of Department of Computer


Applications, and Mr. Nelson R. Varte, Assistant Professor, Assam Engineering College for
his keen interest, constant encouragement and valuable suggestions throughout the project.

I would like to express my indebtedness towards my respected parents, all the faculty members
of Department of Computer Applications, Assam Engineering College, and the entire staff
of NIELIT, Guwahati for their kind consent, expert guidance, valuable suggestions and
affectionate encouragement.

My further heartiest thanks to all my classmates, friends for their most cordial and helpful role
during the entire work period.
Shalini Borthakur

MCA 6th semester

Assam Engineering College

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DECLARATION

I, Shalini Borthakur, hereby declare that the project report is an authentic record of my
project, “Handicrafts and Handlooms Products from the Northeast and its e-trading”, carried
out by me at National Institute of Electronics and Information Technology (NIELIT)
GUWAHATI, ASSAM, under the guidance of my external guides, Sri. Rintu Das, Scientist-C
of NIELIT, Guwahati and my internal guide, Mr. Nelson R. Varte, Assistant Professor, Assam
Engineering College.

The project work is my original work and no part of it has been submitted for any other
degree purpose or published in any other form till date.

Shalini Borthakur

MCA 6th semester

Roll no. 170620014025

Assam Engineering College

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ABSTRACT

The project entitled “Handicrafts and Handloom products from North-East and its e-
trading” is a web based e-commerce portal.
The main objective of this website is to make it a “one-stop” store where all the traditional
and cultural products of the northeastern states are showcased. It would make searching,
viewing and selection of a product easier.

The seller/local artisans can add their respective products as well as re-stock them based on
their availability. Buyers can view, search and order different products from the website and
track their orders as well.
The search feature provides an easy and convenient way to search for products where a user
can Search for a product and would refine the products available based on the buyer’s
input. The buyer can then view the complete specification of each product.

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CONTENTS

CHAPTER 1: INTRODUCTION PAGE NO.


1.1 About the Organization .......................................12
1.2 Project Overview .................................................13
1.3 Aim of the Project ...............................................13
1.4 Objective of the Project .......................................13

CHAPTER 2: BACKGROUND STUDY


2.1 Existing System ..................................................15
2.2 Proposed System ................................................15

CHAPTER 3: FEASIBILITY STUDY


3.1 Economic Feasibility ..........................................17
3.2 Technical Feasibility ..........................................17
3.3 Behavioral Feasibility ........................................17
3.4 Project Planning .................................................17-19
3.5 Gantt Chart .........................................................19

CHAPTER 4: SYSTEM
4.1 Entity-relationship diagram ..............................21-22
4.2 Use case diagram ..............................................23-27
4.3 Activity diagram ...............................................28-31
4.4 State diagram.....................................................32-36
4.5 Sequence diagram .............................................37-39
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CHAPTER 5: IMPLEMENTATION
5.1 Tools and Technologies used……………….. 41-46

CHAPTER 6: TESTING AND TEST CASES


6.1 Testing Methods................................................48
6.2 White-Box Testing ............................................48
6.3 Black-Box Testing ............................................48
6.4 Test Cases .........................................................49-52

CHAPTER 7: SNAPSHOTS .................................................... 54-74

CHAPTER 8: CONCLUSIONS & FUTURE WORK


8.1 Conclusion ........................................................76
8.2 Future Work ......................................................77

CHAPTER 9: REFERENCES ................................................ 78-79

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CHAPTER 1
INTRODUCTION

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1.1 ABOUT THE ORGANIZATION: NIELIT(GUWAHATI):
The National Institute of Electronics & Information Technology (NIELIT)
Guwahati (formerly DOEACC Society Guwahati/ Tezpur Centre) is one of
the centres of NIELIT an autonomous scientific society under the Deptt. of
Electronics & Information Technology, Ministry of Communications and
Information Technology, Govt. of India.
“NIELIT Guwahati” is in operation w.e.f 5th August’1998, in the name and
style of “CEDTI Tezpur” after signing of an MOU between Tezpur
University and erstwhile Dept. of Electronics, Govt. of India. The centre
started its operations from the Tezpur University campus. However, due to
operational difficulties, the location was later shifted to Law College, Tezpur.
As per the decision of the Executive Committee meeting held on 18-7-2002,
the CEDTI, Tezpur has been renamed as “CEDTI, North East (Upper)” with
an area of operation extending to the states of Assam, Arunachal Pradesh,
Meghalaya and Sikkim and to initially function from Guwahati and Tezpur
with administrative set up at Guwahati. After the merger of CEDTI’s ith
DOEACC Society (except CEDTI, Mohali) in December 2002, the centre as
renamed as DOEACC Center Gauhati/Tezpur and later on as the “DOEACC
Society Guwahati/Tezpur Center”. In October 2011, it was renamed as
“National Institute of Electronics and Information Technology (NIELIT)”and
the centre is thus renamed as “NIELIT Guwahati”. Today there are five
extension centres in Assam- Tezpur, Jorhat, Dibrugarh, Kokrajhar and Silchar
under NIELIT Guwahati.
The vision of NIELIT is to be the leader in the development of industry
oriented quality education and training and be the country’s premier
institution for examination and certification in the field of Information,
Electronics and Communications Technology (IECT).

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1.2 PROJECT OVERVIEW:
The project “Handicrafts and Handloom products from the North-East and
its e-trading” deals with developing an e-commerce portal for online
product sale. It provides the user with a catalog of different northeastern
handicrafts and handloom products available for purchase in the store.
In order to facilitate online purchase a shopping cart is provided to the
user. This is a Django based project with the objective to develop a basic
website where a consumer is provided with a shopping cart application
and also to know about the technologies used to develop such an
application.
1.3 AIM OF THE PROJECT:
The northeastern part of the country is filled with talented handloom
weavers and people who are good at handicrafts. This project will focus on
the handloom and handicraft industry of the northeastern region. With the
help of this project, the local artisans will get an exposure to showcase their
art and crafts.
The repository will have all different kinds and types of handicrafts and
handloom products from different northeastern region. The whole project
will be e-commerce enabled where the local artisans will add their latest
crafts. This project will help the local artisans to have a source of income.

1.4 OBJECTIVE OF THE PROJECT:


The objective of the project is to showcase the handlooms and handicrafts of
The Northeastern India region, to empower the economic sector of the state
and the local artisans, to provide a one-stop platform where all the
northeastern handloom and handicrafts can be showcased and be purchased.

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CHAPTER-2
BACKGROUND STUDY

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2.1 THE EXISTING SYSTEM:

The system which we are working at currently does not have any existing
system as there is no “one-stop” e-commerce website for all the
Northeastern Handicrafts and Handloom products showcased together.

All the Northeastern states have their own individual websites for
Handicrafts and Handloom products.

2.2 THE PROPOSED SYSTEM:

➢ The proposed system has three users: Admin, Seller and Buyer.

➢ In the proposed system the Admin and the Seller needs to register
themselves by providing their personal details.

➢ The Admin can add or delete seller details and products as well as
product details.

➢ The Seller can add/delete their respective products, re-stock their


products, keep a track on the ordered products and delivery of the
products.

➢ The Buyer needs to login/register first, view the products and their
details in the online store, can add the products in the cart and order
them.

➢ The Buyer can also check his/her orders in the ‘My orders” section
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and can track them.

➢ This system is user friendly because the retrieval and storing of


CHAPTER-3
FEASIBILITY STUDY

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3.0 INTRODUCTION:
Feasibility study is the testing of the proposed system according to its
workability. The purpose of feasibility study is not to solve the problem,
but to determine whether the problem is worth solving. During the study
the problem definition is centralized and aspects of the problem to be
included in the system are to be determined.
The assessment of feasibility study is based on the following factors:

3.1 ECONOMIC FEASIBILITY:


This proposed system is economically feasible because the software
namely the community edition of Pycharm and the python based web-
framework, Django etc are open source.
3.2 TECHNICAL FEASIBILITY:
The required hardware exists and no new hardware has to be installed. The
SQLite3 is the default database of the Django framework which is already
present. Also Python, Pycharm are compatible with Windows 10. The
system is completely reliable with proper backup and data security. Hence
the proposed system is technically feasible.

3.3 BEHAVIOURAL FEASIBILITY:

It is behaviorally feasible because it is easy to use and access. It is simple


and does not require any special training for operating system.

3.4 PROJECT PLANNING:

Project planning involves estimating several characteristics of the subject


and then planning the project activities based on the estimates made.
Project planning is undertaken immediately after the feasibility study phase

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and before the requirement analysis and specification phase. The initial
project plans that are made are revised from time to time as the project
progresses and more project data becomes available.

SDLC USED:

The proposed system is being developed using Agile methodologies that are
the best candidates for e-commerce systems that incorporate the innovative
and dynamic nature of the web. This approach is more efficient and
powerful to ensure every piece of functionality is delivered early in the
development stage and improves throughout the life of the web application.
This methodology follows planning, requirements analysis, designing,
coding, testing and documentation in parallel during the stage of production
process. Customer involvement during the development process by getting
their feedback improves the confidence of making changes, error free, and
customer-oriented approach.

AGILE vs TRADITIONAL SDLC MODELS

Agile is based on the adaptive software development methods, whereas the


traditional SDLC models like the waterfall model are based on a predictive
approach. Predictive teams in the traditional SDLC models usually work
with detailed planning and have a complete forecast of the exact tasks and
features to be delivered in the next few months or during the product life
cycle. Agile uses an adaptive approach where there is no detailed planning
and there is clarity on future tasks only in respect of what features need to
be developed. There is feature-driven development and the team adapts to
the changing product requirements dynamically. The product is tested very
frequently, through the release iterations, minimizing the risk of any major
failures in future.

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Customer Interaction is the backbone of this Agile methodology, and open
communication with minimum documentation are the typical features of Agile
development environment. The agile teams work in close collaboration with
each other and are most often located in the same geographical location.

3.5 GANTT CHART:

Gantt charts are mainly used to allocate resources to activities. Gantt charts
are useful tools for analysis and planning more complex projects. They help to
plan out the task that needs to be completed.

❖ It gives a basis for scheduling when these tasks will be carried out.
❖ Allows to plan the allocation of resources needed to
complete the project.

Handicrafts and Handloom products of North-East and its e-trading

Fig: Gantt chart.

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CHAPTER-4

SYSTEM DESIGN

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4.0 INTRODUCTION:

System design is the process of defining the architecture,


components, modules, interfaces and data for a system to satisfy
specified requirements. It is a solution to the question of how to
approach to the creation of a new important phase composed of
several steps. It facilitates the understanding and procedural
details for implementation of the system recommended in the
feasibility study.

4.1 ENTITY RELATIONSHIP DIAGRAM:

The ER diagram consists of the entities Seller, Buyer, Cart,


Products, Orders and Order updates with their respective
attributes. Payment is the weak entity here. The Admin manages
both the seller and buyer details. The seller can view, add or
delete products and also product quantity. The buyer can add
products to cart and give order.

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Fig: ER diagram of the system.

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4.2 USE-CASE DIAGRAM:
In the Unified Modeling Language (UML), a use case diagram can summarize the
details of your system's users (also known as actors) and their interactions with the
system. To build one, we will use a set of specialized symbols and connectors.

LEVEL 0 DIAGRAM-

Fig: Context level diagram.

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USE-CASE OF THE ADMIN:

Fig: Use-case of the Admin.

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USE-CASE OF THE SELLER:

Fig: Use-case of the Seller.

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USE-CASE DIAGRAM FOR BUYER:

Fig: Use-case diagram of buyer.

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4.3 ACTIVITY DIAGRAM:
Activity diagram is basically a flowchart to represent the flow from one activity to
another activity. The activity can be described as an operation of the system. The
basic purpose of activity diagrams is to capture the dynamic behavior of the
system.. It is also called object-oriented flowchart.

ACTIVITY DIAGRAM FOR THE SYSTEM:

Fig: Activity diagram for the system.

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ACTIVITY DIAGRAM OF THE ADMIN:

Fig: Activity diagram of the Admin.

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ACTIVITY DIAGRAM OF THE SELLER:

Fig: Activity diagram of the Seller.

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ACTIVITY DIAGRAM FOR BUYER:

Fig: Activity diagram for buyer.

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4.4 STATE DIAGRAM:
A state diagram is a type of diagram used in computer science and related fields to
describe the behavior of systems. State diagrams require that the system described
is composed of a finite number of states; sometimes, this is indeed the case, while
at other times this is a reasonable abstraction.

STATE DIAGRAM FOR REGISTRATION:

Fig: State diagram for registration.

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STATE DIAGRAM FOR LOGIN:

Fig: State diagram for login.

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STATE DIAGRAM FOR THE ADMIN:

Fig: State diagram for the Admin

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STATE DIAGRAM FOR THE SELLER:

Fig: State diagram for the Seller.

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STATE DIAGRAM FOR BUYER:

Fig: State diagram for Buyer.

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4.5 SEQUENCE DIAGRAM:
A sequence diagram shows object interactions arranged in time sequence. It
depicts the objects and classes involved in the scenario and the sequence of
messages exchanged between the objects needed to carry out the functionality of
the scenario.

SEQUENCE DIAGRAM OF THE SYSTEM:

Fig: Sequence diagram of the system.

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SEQUENCE DIAGRAM FOR PRODUCT:

Fig: Sequence diagram for product module.

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SEQUENCE DIAGRAM FOR CART:

Fig: Sequence diagram for cart.

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CHAPTER-5

IMPLEMENTATION

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5.1 TOOLS AND TECHNOLOGIES USED:

❖ HARDWARE-

The minimum hardware facilities in order to develop the proposed


system are as follows:

Processor : Intel Core(2 GHz)

RAM : 4GB or more

Hard Disk : 20 GB or more

❖ SOFTWARE-

The various software specifications necessary for the environment in


order to develop the project are given below:

Front-end: HTML5, CSS3, JavaScript.

Back-end: Python, SQLite3.

Framework: Django 3.

IDE: Pycharm.
HYPERTEXT MARKUP LANGUAGE(HTML):

HTML is the standard markup language for creating web pages and applications. Web
browsers receive HTML documents from a web server or from local storage and render
them into multimedia web pages. HTML describes the structure of a web page
semantically and originally included cues for the appearance of the document.

CSS:

Cascading Style Sheets (CSS) is a style sheet language used for describing the presentation
of a document written in a markup language. CSS is a cornerstone technology of the World
Wide Web, alongside HTML and JavaScript. CSS is designed to enable the separation of
presentation and content, including layout, colors, and fonts.

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This separation can improve content accessibility, provide more flexibility and control
in the specification of presentation characteristics, enable multiple web pages to share
formatting by specifying the relevant CSS in a separate css file, and reduce complexity
and repetition in the structural content.

JAVASCRIPT:

JavaScript, often abbreviated as JS, is a high-level, just-in-time compile object-oriented


programming language. JavaScript enables interactive web pages and is an essential
part of web applications. The vast majority of websites use it, and major web browsers
have a dedicated JavaScript engine to execute it.
As a multi-paradigm language, JavaScript supports event- driven, functional, and
imperative (including object-oriented and prototype-based) programming styles. It has
APIs for working with text, arrays, dates, regular expressions, and the DOM, but the
language itself does not include any I/O, such as networking, storage, or graphics
facilities. It relies upon the host environment in which it is embedded.

PYTHON:

Python is an interpreted, object-oriented, high-level programming language with


dynamic semantics. Its high-level built in data structures, combined with dynamic
typing and dynamic binding make it very attractive for Rapid Application Development,
as well as for use as a scripting or glue language to connect existing components
together. Python's simple, easy to learn syntax emphasizes readability and therefore
reduces the cost of program maintenance. Python supports modules and packages,
which encourages program modularity and code reuse. The Python interpreter and the
extensive standard library are available in source or binary form without charge for all
major platforms, and can be freely distributed.

DJANGO:

Django is a free and open source web application framework written in Python. A
framework is nothing more than a collection of modules that make development easier.
They are grouped together, and allow us to create applications or websites from an
existing source, instead of from scratch.

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Django MVT

The MVT (Model View Template) is a software design pattern. It is a collection of


three important components Model View and Template. The Model helps to handle
database. It is a data access layer that handles the data. The Template is a presentation
layer that handles the User Interface part completely. The View is used to execute the
business logic and interact with a model to carry data and renders a template.

Although Django follows MVC pattern but maintains its own conventions. So, control
is handled by the framework itself. There is no separate controller and a complete
application is based on Model View and Template. That's why it is called the MVT
application. See the following graph that shows the MVT based control flow. Here, a
user requests for a resource to the Django, Django works as a controller and check to
the available resource in URL. If URL maps, a view is called that interact with model
and template, it renders a template. Django responds back to the user and sends a
template as a response.

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SECURITY ASPECTS OF DJANGO
CROSS-SITE SCRIPTING(XSS) PROTECTION

XSS attacks allow a user to inject client-side scripts into the browsers of other users.
This is usually achieved by storing the malicious scripts in the database where it will be
retrieved and displayed to other users, or by getting users to click a link which will
cause the attacker’s JavaScript to be executed by the user’s browser. However, XSS
attacks can originate from any untrusted source of data, such as cookies or Web
services, whenever the data is not sufficiently sanitized before including in a page.
Using Django templates protects you against the majority of XSS attacks. However, it
is important to understand what protections it provides and its limitations. Django
templates escape specific characters that are particularly dangerous to HTML. While
this protects users from most malicious input, it is not entirely foolproof.

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SQL INJECTION PROTECTION

SQL injection is a type of attack where a malicious user can execute arbitrary
SQL code on a database. This can result in records being deleted or data
leakage. Django’s query sets are protected from SQL injection since their
queries are constructed using query parameterization. A query’s SQL code is
defined separately from the query’s parameters. Since parameters may be user-
provided and therefore unsafe, they are escaped by the underlying database
driver. Django also gives developers the power to write raw queries or execute
custom SQL. These capabilities should be used sparingly and you should
always be careful to properly escape any parameters that the user can control.

CROSS SITE REQUEST FORGERY (CSRF) PROTECTION

CSRF attacks allow a malicious user to execute actions using the credentials
ofanother user without that user’s knowledge or consent. Django has built-in
protection against most types of CSRF attacks, providing you have enabled and
used it where appropriate. However, as with any mitigation technique, there are
limitations. For example, it is possible to disable the CSRF module globally or
for particular views. You should only do this if you know what you are doing.
There are other limitations if your site has subdomains that are outside of your
control. CSRF protection works by checking for a secret in each POST request.
This ensures that a malicious user cannot “replay” a form POST to your
website and have another logged in user unwittingly submit that form. The
malicious user would have to know the secret, which is user-specific (using a
cookie).

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SQLite:

SQLite is a database engine. It is software that allows users to interact with a


relational database. In SQLite, a database is stored in a single file — a trait that
distinguishes it from other database engines. This fact allows for a great deal of
accessibility: copying a database is no more complicated than copying the file that
stores the data, sharing a database can mean sending an email attachment.

PYCHARM:

Pycharm is an IDE(Integrated Development Environment) by Jetbrains. It is used for


development in Python and frameworks like Django.Additionally, it contains modules
and packages that help programmers develop software using Python in less time and
with minimal effort. Further, it can also be customized according to the requirements
of developers.

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CHAPTER-6
TESTING AND TEST-CASES

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6.1 WHITE-BOX TESTING:

White-box testing(also known as clear box testing, glass box testing, transparent box
testing, and structural testing) tests internal structures or working of a program, as
opposed to the functionality exposed to the end-user.
In white-box testing an internal perspective of the system, as well as programming
skills, are used to design test cases.
While white-box testing can be applied at the unit, integration and system levels of the
software testing process, it is usually done at unit level.

6.2 BLACK-BOX TESTING:

Black-box testing treats the software as a “black box”, examining functionality without
any knowledge of internal implementation. The tester is only aware of what the
software supposed to do, not how it does it.
Black-box testing methods include: equivalence partitioning, boundary value analysis,
all-pairs testing, state transition tables, decision tables, fuzz testing, model-based
testing.
One advantage of black box testing is that no programming knowledge is required.

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6.3 TEST CASES:

User Registration Flow:

Test Id Test Case Test Case Input Expected Result Pass/Fail


Description Procedure Output
TC1 User 1. Go to the Username: New user Registration Pass
Registration Account shalini should be done
with new button. registered and successfully.
input details 2. Click on the redirected to
“SignUp” Login page.
3. Fill the
details to
register new
user
4. Click the
submitbutton

TC2 User Username: Old user User is not Pass


Registration 1. Click on the shalini should not be registered and
with existing “SignUp”on registered. redirected to
username the Account User already Login Page
button registered.
2. Fill the Redirected to
details to Login Page
register new
user
3. Click the
submitbutton

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User Login Flow:

Test Id Test Case Test Case Input Expected Result Pass/Fail


Description Procedure Output
TC3 Log in with the 1. Go to the Username: Shop Page Shop page is Pass
TC1 registered Account shalini should be viewed.
user button. viewed and
2. Give the can add
username products to
and cart.
password
3.Clickon
theLogin
Button
TC4 Log in with the 1. Go to the Username: Not a Not a Pass
unregistered “Login” in shalini registered registered
user Account user. Please user. Please
button. register register
2. Give the
username
and
password
3.Clickon
the Login
Button

Buyer Flow:

Test Id Test Case Test Case Input Expected Result Pass/Fail


Description Procedure Output
TC5 Adding 1. Click on the Products Products Pass
products to “Add to cart” should be added.
cart. button. added to
cart.

TC6 Viewing 1. Select the Product Product Pass


Product “Quick details page details page
details. view” should be opened.
button. opened.

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TC7 Checkout 1. Click the Checkout Checkout Pass
checkout page should page
button. be displayed displayed
2. View the and order and order
order details should be has been
and fill out placed. placed.
the address
details.
3. Click
“place
order”button
TC8 Making 1. Click the Orders Orders Pass
payment “place should be stored in the
order” stored in the database
button. database.
2. Make
the
payment.
TC9 View Orders 1.Click on the Orders should Orders Pass
“My orders”. be viewed. viewed.

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CHAPTER-7
SNAPSHOTS

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HOMEPAGE

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ADMIN PAGE

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ADMIN DASHBOARD

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SIGN-UP FOR THE SELLER

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SIGN-IN FOR THE SELLER

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SELLER PANEL

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SELLER PANEL (EDIT ITEM FORM)

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SELLER PANEL (ADD ITEM FORM)

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SELLER PANEL (AFTER AN ORDER IS PLACED)

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SHOP PAGE

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BUYER ACCOUNT SECTION (TOP-RIGHT CORNER)

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BUYER SIGN-UP PAGE

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BUYER SIGN-IN PAGE

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ADDING TO CART

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PRODUCT DETAILS PAGE

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STOCK WARNING WHILE ADDING TO CART

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CHECKOUT

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PAYMENT PAGE

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ORDER TRACKING PAGE

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ORDER TRACKING PAGE WITH DETAILS

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CONTACT PAGE

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CHAPTER-8
CONCLUSIONS AND FUTURE WORK

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CONCLUSION:

The main objective of developing “Handicrafts and Handloom products from


North-East and its e-trading” is to provide an easy, user-friendly and efficient way
of showcasing traditional northeastern products. The system provides stable and
user-friendly access to the users who want to explore the traditional and cultural
products of The North-East. The proposed system makes storing and processing of
data simpler and easier.
This system will help the local artisans to showcase their crafts and sell them
which will in return help them economically. However, the system provides the
scope for future modifications. In future, this system can be enhanced with proper
knowledge and thorough analysis of the system to make it one of the most
demanding websites to access and buy the northeastern products. Due to lack of
tool or system, there was no one-stop platform where all the Handicrafts and
Handloom products of the northeast were showcased together which is why it
gives us a good opportunity to develop such a platform where the local weavers
and artisans can sell their products and make a livelihood out of it.
Despite the pandemic situation in the country, immense efforts have been made to
develop this system in the account of the benefit towards the northeastern local
artisans. Within the stipulated timeline amid the COVID-19 pandemic, all efforts
were made to develop a full-fledged online system where the local artisans &
weavers can promote & sale their traditional/ethnic handloom and handicrafts
products for livelihoods through the use of a digitally equipped e-commerce
platform.

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FUTURE WORK:

Every system has future scope for improvement so do this system.


The proposed system is in development stage, in future, it can be upgraded to the
production level. Various additional features can be added to the system depending
upon the demand of that time.
Few of the features that can be added are:
• The system can be switched to an application for IOS/Android
platforms.
• Invoice generation after a customer places an order and sending it via
email.
• Discount and Refund feature
• Use of AI and Chat bots to help answer customers’ questions and many
more.
• Interactive product visualization by using 3D imaging, virtual reality
etc.
• Use of cookies in the website.
• Product ratings by the customer.

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CHAPTER-9
REFERENCES

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REFERENCES:

• www.python.org/doc/
• https://docs.djangoproject.com/en/3.0/
• www.geeksforgeeks.org/python-tutorial/
• https://nehhdc.com/
• https://advantageassam.com/handloom-and-textile-and-handicrafts

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