Collision and Broadcast Domain
Collision and Broadcast Domain
Collision domain
A collision domain is, as the name implies, the part of a network where packet collisions
can occur. A collision occurs when two devices send a packet at the same time on the
shared network segment. The packets collide and both devices must send the packets
again, which reduces network efficiency. Collisions are often in a hub environment,
because each port on a hub is in the same collision domain. By contrast, each port on a
bridge, a switch or a router is in a separate collision domain.
NOTE
Remember, each port on a hub is in the same collision domain. Each port on a bridge, a
switch or router is in a separate collision domain.
Broadcast domain
A broadcast domain is the domain in which a broadcast is forwarded. A broadcast
domain contains all devices that can reach each other at the data link layer (OSI layer
2) by using broadcast. All ports on a hub or a switch are by default in the same
broadcast domain. All ports on a router are in the different broadcast domains and
routers don’t forward broadcasts from one broadcast domain to another.
8.A bridge uses a filtering table; a router uses a routing table. Can you explain
the difference?
A filtering table is based on physical addresses (MAC); a routing table is based on the logical
addresses (IP address)
A bridge can filter, flood or forward based on its MAC address forwarding table. The bridge will
note any MAC address that is the source address on a frame and the port that the frame was
received. Then it will forward or filter depending upon the forwarding table. If a MAC address is
found on more than one port (because of loops in the network) then the frame is forwarded on
both ports. If a frame is received on a port and the destination MAC address is only found on
that port then the frame is filtered and discarded. If the destination MAC address is not found
in the forwarding table, then the bridge will flood the frame out all ports except the receiving
port.
A router will build a routing table based on the routing protocol that is being used in the router.
The routing protocol (RIP, RIPv2, AS-AS, OSPF etc) will have a method of identifying the best
route to send the IP packet to the destination. When an IP frame is received then it will be
routed on the best route to the destination.
Routing Information Protocol (RIP) is a dynamic protocol used to find the best route or path
from end-to-end (source to destination) over a network by using a routing metric/hop count
algorithm.