Design Sprints Process - Sprint Booklet
Design Sprints Process - Sprint Booklet
Design Sprints Process - Sprint Booklet
An Introduction
Introduction
It’s no longer enough to release a well-
designed, perfectly usable product. Google,
Facebook, Airbnb, Uber and even one or two
non-US companies can churn out a polished,
high quality product whenever they want at
this point.
Voting Rules
Defining the Sprint Goal and Sprint Questions are like building
the foundation for the sprint. We want to clearly define and agree
on an overarching goal for the sprint along with 3 key questions
we want the prototype to answer.
Here we once again refer the the top voted How Might We
challenges to create the questions.
Ideate
Now that we’ve created a canvas to guide us
through the rest of the week, we can begin
ideation and solution building. We do not rely on
creativity to get us through this part of the Sprint
as creativity can be a fickle, unrepeatable thing.
We rely instead on proven techniques for solution
and idea production. The first half of the ideation
section is all about quantity, we don’t worry about
having good solutions, just lots of solutions. We
later curate the ideas we like.
Voting Rules
4-part-sketching
Now the time has come to put solutions on paper. Each team
member will work alone on creating a detailed concept for the
challenge the team is trying to solve. We don’t just jump straight
into “sketching” and have a clear 4-part sketching process which
helps ease even the sketching haters into it. By the end of the
sketching session, each team member will give the moderator
one concept to stick on the wall to be viewed in the “Art Gallery”
the next morning. We do not recommend voting at this time of
the day as your decision making abilities will be very impaired.
Sketch Voting
Voting Rules
Storyboarding
The moderator must now work very hard to keep team members
on track with the Sprint Goals and the target. Remember, no
matter how much fun it might be to prototype something
outside of the Sprint questions and the target – this can
easily throw the entire Sprint off track!
Prototype
We’ve made some tough decisions and now have a
clear idea what we want to test. It’s time to build our
prototype! The storyboard makes it absolutely clear
what our prototype has to achieve. It probably sounds
crazy, but it’s perfectly possible to build a viable
prototype you can test with in just 7 hours.
The ideal prototype looks just real enough, a little bit like a movie
set. You want testers to interact with it like a real product and
make them forget it’s just a facade. Luckily, there are dozens of
tools that can help you put together high-fidelity prototypes in a
very short amount of time.
Testing
Now that you’ve created your prototype, it is time to
test all your assumptions and find answers to your
sprint questions. There is no way to skip this step, this
is what you’ve been working for so hard this week:
real life feedback from people not familiar with your
product. If you want to learn to iterate and improve
this has to happen. Really!
After onboarding the user, have her use the prototype and
narrate how she is using it, what works, what she expects to
happen, what really happens. Take notes all the time (ABC:
Always Be Capturing)! Focus on the sections of the test, where
you get answers regarding your sprint questions and hypothesis.