UNIT-4: Logic Based Testing
UNIT-4: Logic Based Testing
UNIT-4
This unit gives an indepth overview of logic based testing and its implementation.
At the end of this unit, the student will be able to:
INTRODUCTION:
o The functional requirements of many programs can be specified by decision
tables, which provide a useful basis for program and test design.
o Consistency and completeness can be analyzed by using boolean algebra,
which can also be used as a basis for test design. Boolean algebra is
trivialized by usingKarnaugh-Veitchcharts.
o "Logic" is one of the most often used words in programmers' vocabularies but
one of their least usedtechniques.
o Boolean algebra is to logic as arithmetic is to mathematics. Without it, the
tester or programmer is cut off from many test and design techniques and tools
that incorporate thosetechniques.
o Logic has been, for several decades, the primary tool of hardware logic
designers.
o Many test methods developed for hardware logic can be adapted to software
logic testing. Because hardware testing automation is 10 to 15 years ahead of
software testing automation, hardware testing methods and its associated
theory is a fertile ground for software testingmethods.
o As programming and test techniques have improved, the bugs have shifted
closer to the process front end, to requirements and their specifications. These
bugs range from 8% to 30% of the total and because they're first-in and last-
out, they're the costliest ofall.
o The trouble with specifications is that they're hard toexpress.
o Boolean algebra (also known as the sentential calculus) is the most basic of all
logicsystems.
o Higher-order logic systems are needed and used for formalspecifications.
o Much of logical analysis can be and is embedded in tools. But these tools
incorporate methods to simplify, transform, and check specifications, and the
methods are to a large extent based on booleanalgebra.
o KNOWLEDGE BASEDSYSTEM:
The knowledge-based system (also expert system, or "artificial
intelligence" system) has become the programming construct of
choice for many applications that were once considered very
difficult.
Knowledge-based systems incorporate knowledge from a
knowledge domain such as medicine, law, or civil engineering into
a database. The data can then be queried and interacted with to
provide solutions to problems in thatdomain.
One implementation of knowledge-based systems is to incorporate
the expert's knowledge into a set of rules. The user can then
provide data and ask questions based on thatdata.
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DECISION TABLES:
Figure 6.1 is a limited - entry decision table. It consists of four areas called the condition
stub, the condition entry, the action stub, and the actionentry.
Each column of the table is a rule that specifies the conditions under which the actions
named in the action stub will takeplace.
The condition stub is a list of names ofconditions.
A rule specifies whether a condition should or should not be met for the rule to be
satisfied. "YES" means that the condition must be met, "NO" means that the condition
must not be met, and "I" means that the condition plays no part in the rule, or it is
immaterial to thatrule.
The action stub names the actions the routine will take or initiate if the rule is satisfied. If
the action entry is "YES", the action will take place; if "NO", the action will not takeplace.
The table in Figure 6.1 can be translated as follows:
Action 1 will take place if conditions 1 and 2 are met and if conditions 3 and 4 are not met
(rule 1) or if conditions 1, 3, and 4 are met (rule2).
"Condition" is another word forpredicate.
Decision-table uses "condition" and "satisfied" or "met". Let us use "predicate" and TRUE /
FALSE.
Now the above translationsbecome:
1. Action 1 will be taken if predicates 1 and 2 are true and if predicates 3 and 4
are false (rule 1), or if predicates 1, 3, and 4 are true (rule2).
2. Action 2 will be taken if the predicates are all false, (rule3).
3. Action 3 will take place if predicate 1 is false and predicate 4 is true (rule4).
In addition to the stated rules, we also need a Default Rule that specifies the default
action to be taken when all other rules fail. The default rules for Table in Figure 6.1 is
shown in Figure6.3
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DECISION-TABLEPROCESSORS:
o Decision tables can be automatically translated into code and, as such, are a
higher-order language
o If the rule is satisfied, the corresponding action takesplace
o Otherwise, rule 2 is tried. This process continues until either a satisfied rule
results in an action or no rule is satisfied and the default action istaken
o Decision tables have become a useful tool in the programmers kit, in business
dataprocessing.
DECISION-TABLES AS BASIS FOR TEST CASE DESIGN:
0. The specification is given as a decision table or can be easily converted into
one.
1. The order in which the predicates are evaluated does not affect interpretation
of the rules or the resulting action - i.e., an arbitrary permutation of the
predicate order will not, or should not, affect which action takesplace.
2. The order in which the rules are evaluated does not affect the resulting action -
i.e., an arbitrary permutation of rules will not, or should not, affect which action
takesplace.
3. Once a rule is satisfied and an action selected, no other rule need be
examined.
4. If several actions can result from satisfying a rule, the order in which the
actions are executed doesn'tmatter
DECISION-TABLES AND STRUCTURE:
o Decision tables can also be used to examine a program'sstructure.
o Figure 6.4 shows a program segment that consists of a decisiontree.
o These decisions, in various combinations, can lead to actions 1, 2, or 3.
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o Similalrly, If we expand the immaterial cases for the above Table 6.1, it results
in Table 6.2 asbelow:
R1 RULE 2 R3 RULE 4 R5 R6
CONDITION A YY YYYY YY NNNN NN NN
CONDITION B YY NNNN YY YYNN NY YN
CONDITION C YN NNYY YN YYYY NN NN
CONDITION D YY YNNY NN NYYN YY NN
PATH EXPRESSIONS:
GENERAL:
o Logic-based testing is structural testing when it's applied to structure (e.g.,
control flowgraph of an implementation); it's functional testing when it's applied
to aspecification.
o In logic-based testing we focus on the truth values of control flowpredicates.
o A predicate is implemented as a process whose outcome is a truth-functional
value.
o For our purpose, logic-based testing is restricted to binarypredicates.
o We start by generating path expressions by path tracing as in Unit V, but this
time, our purpose is to convert the path expressions into boolean algebra,
using the predicates' truth values (e.g., A and ) asweights.
BOOLEAN ALGEBRA:
o STEPS:
1. Label each decision with an uppercase letter that represents the
truth value of the predicate. The YES or TRUE branch is labeled
with a letter (say A) and the NO or FALSE branch with the same
letter overscored (say ).
2. The truth value of a path is the product of the individual labels.
Concatenation or products mean "AND". For example, the straight-
through path of Figure 6.5, which goes via nodes 3, 6, 7, 8, 10, 11,
12, and 2, has a truth value of ABC. The path via nodes 3, 6, 7, 9
and 2 has a value of .
3. Iftwo or more paths merge at a node, the fact is expressed by use
of a plus sign (+) which means "OR".
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o Using this convention, the truth-functional values for several of the nodes can
be expressed in terms of segments from previous nodes. Use the node name
to identify thepoint.
o There are only two numbers in boolean algebra: zero (0) and one (1). One
means "always true" and zero means "alwaysfalse".
o RULES OF BOOLEANALGEBRA:
Boolean algebra has three operators: X (AND), +(OR)and (NOT)
X :meaning AND. Also called multiplication. A statement such as
AB (A X B) means "A and B are both true". This symbol is usually
left out as in ordinaryalgebra.
+ :meaning OR. "A + B" means "either A is true or B is true or both".
In all of the above, a letter can represent a single sentence or an entire boolean
algebraexpression.
Individual letters in a boolean algebra expression are called Literals (e.g. A,B)
The product of several literals is called a product term (e.g., ABC, DE).
An arbitrary boolean expression that has been multiplied out so that it consists of the
sum of products (e.g., ABC + DEF + GH) is said to be in sum-of-products form.
The result of simplifications (using the rules above) is again in the sum of product form
and each product term in such a simplified version is called a prime implicant. For example,
ABC + AB + DEF reduces by rule 20 to AB + DEF; that is, AB and DEF are prime implicants.
The path expressions of Figure 6.5 can now be simplified by applying the rules.
The following are the laws of boolean algebra:
Similarly,
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The deviation from the specification is now clear. The functions should have been:
Loops complicate things because we may have to solve a boolean equation to determine
what predicate-value combinations lead to where.
KV CHARTS:
INTRODUCTION:
o If you had to deal with expressions in four, five, or six variables, you could get
bogged down in the algebra and make as many errors in designing test cases
as there are bugs in the routine you'retesting.
o Karnaugh-Veitch chart reduces boolean algebraic manipulations to graphical
trivia.
o Beyond six variables these diagrams get cumbersome and may not be
effective.
SINGLEVARIABLE:
o Figure 6.6 shows all the boolean functions of a single variable and their
equivalent representation as a KVchart.
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oThe charts show all possible truth values that the variable A canhave.
oA "1" means the variable’s value is "1" or TRUE. A "0" means that the
variable's value is 0 orFALSE.
o The entry in the box (0 or 1) specifies whether the function that the chart
represents is true or false for that value of thevariable.
o We usually do not explicitly put in 0 entries but specify only the conditions
under which the function istrue.
TWOVARIABLES:
o Figure 6.7 shows eight of the sixteen possible functions of twovariables.
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o Each box corresponds to the combination of values of the variables for the row
and column of thatbox.
o A pair may be adjacent either horizontally or vertically but notdiagonally.
o Any variable that changes in either the horizontal or vertical direction does not
appear in the expression.
o In the fifth chart, the B variable changes from 0 to 1 going down the column,
and because the A variable's value for the column is 1, the chart is equivalent
to a simple A.
o Figure 6.8 shows the remaining eight functions of twovariables.
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o The first chart has two 1's in it, but because they are not adjacent, each must
be takenseparately.
o They are written using a plussign.
o It is clear now why there are sixteen functions of twovariables.
o Each box in the KV chart corresponds to a combination of the variables'
values.
o That combination might or might not be in the function (i.e., the box
corresponding to that combination might have a 1 or 0entry).
n
o Since n variables lead to 2 combinations of 0 and 1 for the variables, and
2n
each such combination (box) can be filled or not filled, leading to 2 ways of
doing this.
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o Consequently for one variable there are 2 = 4 functions, 16 functions of 2
variables, 256 functions of 3 variables, 16,384 functions of 4 variables, and so
on.
o Given two charts over the same variables, arranged the same way, their
product is the term by term product, their sum is the term by term sum, and the
negation of a chart is gotten by reversing all the 0 and 1 entries in thechart.
OR
THREE VARIABLES:
o KV charts for three variables are shownbelow.
o As before, each box represents an elementary term of three variables with a
bar appearing or not appearing according to whether the row-column heading
for that box is 0 or1.
o A three-variable chart can have groupings of 1, 2, 4, and 8boxes.
o A few examples will illustrate theprinciples:
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o You'll notice that there are several ways to circle the boxes into maximum- sized
coveringgroups.
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Introduction
The finite state machine is as fundamental to software engineering as boolean
algebra to logic.
State testing strategies are based on the use of finite state machine models for
software structure, software behavior, or specifications of softwarebehavior.
Finite state machines can also be implemented as table-driven software, in which
case they are a powerful designoption.
State Graphs
A state is defined as: “A combination of circumstances or attributes belonging for
the time being to a person orthing.”
For example, a moving automobile whose engine is running can have the
following states with respect to its transmission.
Reverse gear
Neutralgear
Firstgear
Secondgear
Thirdgear
Fourth gear
State graph -
Example
For example, a program that detects the character sequence “ZCZC” can be in
the followingstates.
Neither ZCZC nor any part of it has beendetected.
Z has beendetected.
ZC has been detected.
ZCZ has been detected.
ZCZC has beendetected.
States are represented by Nodes. State are numbered or may identified by words or
whatever else isconvenient.
Inputs and Transitions
Whatever is being modeled is subjected to inputs. As a result of those inputs, the
state changes, or is said to have made aTransition.
Transitions are denoted by links that join thestates.
The input that causes the transition are marked on the link; that is, the inputs are
link weights.
There is one out link from every state for everyinput.
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S
t
Big state graphs are cluttered and hard tofollow.
It’s more convenient to represent the state graph as a table (the state
a
table or state transition ttable) that specifies the states, the inputs, the
e
transitions and the outputs.
The following conventions areused:
T
Each row of the table corresponds to astate.
a
Each column corresponds to an inputcondition.
b of a row and a column specifies the next
The box at the intersection
state (the transition) andl the output, ifany.
e
s
State Table-Example
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Important graphs
Equivalent States
Two states are Equivalent if every sequence of inputs starting from one state
produces exactly the same sequence of outputs when started from the other
state. This notion can also be extended to set ofstates.
TransitionBugs-
unspecified and contradictory Transitions
Every input-state combination must have a specified transition.
If the transition is impossible, then there must be a mechanism that prevents the
input from occurring in thatstate.
Exactly one transition must be specified for every combination of input andstate.
A program can’t have contradictions orambiguities.
Ambiguities are impossible because the program will do something for every
input. Even the state does not change, by definition this is a transition to the
same state.
Unreachable States
An unreachable state is like unreachablecode.
A state that no input sequence canreach.
An unreachable state is not impossible, just as unreachable code is notimpossible
There may be transitions from unreachable state to other states; there usually
because the state became unreachable as a result of incorrecttransition.
There are two possibilities for unreachablestates:
o There is a bug; that is some transitions aremissing.
o The transitions are there, but you don’t know aboutit.
Dead States
A dead state is a state that once entered cannot beleft.
This is not necessarily a bug but it issuspicious.
Output Errors
The states, transitions, and the inputs could be correct, there could be no dead or
unreachable states, but the output for the transition could beincorrect.
Output actions must be verified independently of states and
transitions. State Testing
Impact of Bugs
If a routine is specified as a state graph that has been verified as correct in all
details. Program code or table or a combination of both must still beimplemented.
A bug can manifest itself as one of the followingsymptoms:
Wrong number ofstates.
Wrong transitions for a given state-inputcombination.
Wrong output for a giventransition.
Pairs of states or sets of states that are inadvertently madeequivalent.
States or set of states that are split to create in equivalentduplicates.
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