0% found this document useful (0 votes)
173 views16 pages

Log

The document contains log messages from a game execution. It reports that several file assets marked as Streaming Assets were compressed, which is not allowed. It also logs loading a manifest from a server and initializing helpshift and hardware backtrace integration.

Uploaded by

Tim Skibenko
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
173 views16 pages

Log

The document contains log messages from a game execution. It reports that several file assets marked as Streaming Assets were compressed, which is not allowed. It also logs loading a manifest from a server and initializing helpshift and hardware backtrace integration.

Uploaded by

Tim Skibenko
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 16

[Assert:1] BetterStreamingAssets: file assets/adapters.

json seems to be a Streaming


Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/audience_network.dex seems to be a


Streaming Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/countries.json seems to be a


Streaming Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/fyb_iframe_endcard_tmpl.html seems to


be a Streaming Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/fyb_static_endcard_tmpl.html seems to


be a Streaming Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/hs__data seems to be a Streaming


Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/ia_js_load_monitor.txt seems to be a


Streaming Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/ia_mraid_bridge.txt seems to be a


Streaming Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/ia_mraid_logged_bridge.txt seems to


be a Streaming Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/networks.json seems to be a Streaming


Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/omsdk/omsdk-v1.js seems to be a


Streaming Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/vas/actionsQueue.js seems to be a


Streaming Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/vas/mraid.js seems to be a Streaming


Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Assert:1] BetterStreamingAssets: file assets/vpaid_html_template.html seems to be


a Streaming Asset, but is compressed. Ignoring.
UnityEngine.Debug:LogAssertionFormat(String, Object[])
ApkImpl:GetStreamingAssetsInfoFromJar(String, List`1, List`1)
ApkImpl:Initialize(String, String)
DreamTeam.AssetBundles.AssetBundleManager:Awake()
UnityEngine.Object:Instantiate(T, Transform, Boolean)
DreamTeam.DependencyInjection.ProjectContext:get_Instance()
DreamTeam.DependencyInjection.EntryPointContext:GetParentContainers()
DreamTeam.DependencyInjection.Context:Awake()
DreamTeam.DependencyInjection.EntryPointContext:Awake()
DreamTeam.SceneLoading.BaseSceneLoadingInitiator:Start()

[Log:1] GameExecutionSystem: Do execution by Default executive


[Log:1] Web request started (HEAD): http://bundles.dteamstudio.com/fun-story-
staging/Android/1.6.0.229/manifest.json
[Log:13] [LoadBundleManifestFromWebProcess] Manifest modification time latest:
'07/24/2020 12:50:22' server: '07/24/2020 12:50:22'.
[Log:13] [LoadBundleManifestFromWebProcess] Loaded latest manifest. Hash:
f4eeb7a5812d1abc7ddceb61f293a2d6. Last modified: 07/24/2020 12:50:22.
[Log:37] [Helpshift] install
[Log:37] [HBI SDK] [MESSAGE] GPU info: ARM Mali-T760 OpenGL ES 3.2 v1.r12p1-
03dev0.206ff0f450f30c996d535cf712f779ee
[Log:37] [HBI SDK] [MESSAGE] SDK has been initialized properly
[Log:37] [HBIAnalyticsService] HBI UserID:
5d6129e551831278134b680ad89eb5a12018cfc04c20a43c60fa67ecb1766913
[Log:37] [AnalyticsSystem] UserId: 0907f4a1-0fef-44d0-ae07-d940ebf92064
[Log:37] [Helpshift] LoggedIn
[Log:37] [Helpshift] RefreshUnreadMessagesCount
[Log:37] [DevToDev] DeviceId: 494a19a5-be62-4bca-bd59-dd40e28f5859
[Log:37] [DevToDev] AppKey: 4adb0723-8c21-0e94-8b5e-5189e272128f
[Log:37] [DevToDev] AppSecret: eMLkZ5WHh0anm6wFEqKs1BYoQACSTlOP
[Log:37] [DevToDev] ce_playtester(playtester: false)
[Log:37] [Facebook] tester(
[Log:37] AF.cs init
[Log:37] [AppsFlyer] Initialized 1595596644969-1743374190839016280
[Log:-1] AF.cs start tracking
[Log:37] Firebase Analytics API Initializing
[Log:37] analytics API Initialized
[Log:-1] AF.cs trackAppLaunch
[Log:39] [ANDROID][AndroidAutoRotationLockWorkaround] - is allowed setting: 1
[Log:39] [AppsFlyer] launch()
[Log:39] [HBI] internet_mode: wi-fi, sound: True, music: True, bundles_version:
07/24/2020 12:50:22, version: 1.6.0.229, time_zone: +03:00, diagonal: 8.0, name:
launch, st1: launch, sku: funstory, online: True, axgroup: Tester, config_version:
07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-d940ebf92064,
account_level: 681, secondary_level: 1, networth: 74196, power_measurement_4: 1.09,
external_id: D9E8418A3E7EF542, device_id: f0edbe01035b9b6f47d296398015d476,
resource1_balance: 70313, resource2_balance: 0, resource3_balance: 649,
resource4_balance: 1, resource5_balance: 0, resource6_balance: 2,
resource7_balance: 1, resource8_balance: 2, resource9_balance: 2,
resource10_balance: 3, sessions: 3, games_started: 4, games_finished: 3
[Log:39] [DevToDev] ce_app_launch(internet_mode: wi-fi, sound: true, music: true,
bundles_version: 07/24/2020 12:50:22, version: 1.6.0.229, time_zone: +03:00,
diagonal: 8.0)
[Log:39] [Firebase] ce_app_launch(internet_mode: wi-fi, sound: true, music: true,
bundles_version: 07/24/2020 12:50:22, version: 1.6.0.229, time_zone: +03:00,
diagonal: 8.0)
[Log:39] Using Facebook Unity SDK v7.19.1 with FBAndroidSDK/6.5.1
[Log:39] Logging in DeviceId f0edbe01035b9b6f47d296398015d476
[Log:40] ErrorReportSystem is initialized.
[Log:43] [Helpshift] RefreshUnreadMessagesCount
[Log:43] [Helpshift] Unread message count: -1
[Warning:53] Caching is not ready when trying to load
http://bundles.dteamstudio.com/fun-story-staging/Android/1.6.0.229/levels
[Log:54] Logged in DeviceId. Id: D9E8418A3E7EF542
[Log:54] Start loading saves.
[Log:92] [HBI] battery_level: 17, battery_status: charging, memory: 2762,
game_state: none, st3: BankPopup, preload: False, name: start, st1: custom_events,
st2: scene_load, sku: funstory, online: True, axgroup: Tester, config_version:
07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-d940ebf92064,
account_level: 681, secondary_level: 1, networth: 74196, power_measurement_4: 1.09,
external_id: D9E8418A3E7EF542, device_id: f0edbe01035b9b6f47d296398015d476,
resource1_balance: 70313, resource2_balance: 0, resource3_balance: 649,
resource4_balance: 1, resource5_balance: 0, resource6_balance: 2,
resource7_balance: 1, resource8_balance: 2, resource9_balance: 2,
resource10_balance: 3, sessions: 3, games_started: 4, games_finished: 3
[Log:92] [DevToDev] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: none, scene_name: BankPopup, preload: false)
[Log:92] [Firebase] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: none, scene_name: BankPopup, preload: false)
[Log:93] Saves are already up to date
[Log:97] [AdMobProviderBase] Test mode is enabled for device id:
F0EDBE01035B9B6F47D296398015D476
[Log:97] AppLovin intialize received
[Log:97] [HBI] battery_level: 17, battery_status: charging, memory: 2762,
game_state: none, st3: LocationCommon, preload: False, name: start, st1:
custom_events, st2: scene_load, sku: funstory, online: True, axgroup: Tester,
config_version: 07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-
d940ebf92064, account_level: 681, secondary_level: 1, networth: 74196,
power_measurement_4: 1.09, external_id: D9E8418A3E7EF542, device_id:
f0edbe01035b9b6f47d296398015d476, resource1_balance: 70313, resource2_balance: 0,
resource3_balance: 649, resource4_balance: 0, resource5_balance: 0,
resource6_balance: 2, resource7_balance: 1, resource8_balance: 2,
resource9_balance: 2, resource10_balance: 3, sessions: 3, games_started: 4,
games_finished: 3
[Log:97] [DevToDev] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: none, scene_name: LocationCommon, preload: false)
[Log:97] [Firebase] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: none, scene_name: LocationCommon, preload: false)
[Log:97] UnityIAP Version: 1.23.4
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.tier02': AppleAppStore
: com.dteamstudio.funstory.tier02, GooglePlay : com.dteamstudio.funstory.tier02,
AmazonApps : com.dteamstudio.funstory.tier02
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.tier06': AppleAppStore
: com.dteamstudio.funstory.tier06, GooglePlay : com.dteamstudio.funstory.tier06,
AmazonApps : com.dteamstudio.funstory.tier06
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.championpack':
AppleAppStore : com.dteamstudio.funstory.championpack, GooglePlay :
com.dteamstudio.funstory.championpack, AmazonApps :
com.dteamstudio.funstory.championpack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.tier03': AppleAppStore
: com.dteamstudio.funstory.tier03, GooglePlay : com.dteamstudio.funstory.tier03,
AmazonApps : com.dteamstudio.funstory.tier03
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.tier04': AppleAppStore
: com.dteamstudio.funstory.tier04, GooglePlay : com.dteamstudio.funstory.tier04,
AmazonApps : com.dteamstudio.funstory.tier04
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.megapack':
AppleAppStore : com.dteamstudio.funstory.megapack, GooglePlay :
com.dteamstudio.funstory.megapack, AmazonApps : com.dteamstudio.funstory.megapack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.funpack':
AppleAppStore : com.dteamstudio.funstory.funpack, GooglePlay :
com.dteamstudio.funstory.funpack, AmazonApps : com.dteamstudio.funstory.funpack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.giantpack':
AppleAppStore : com.dteamstudio.funstory.giantpack, GooglePlay :
com.dteamstudio.funstory.giantpack, AmazonApps : com.dteamstudio.funstory.giantpack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.starterpack':
AppleAppStore : com.dteamstudio.funstory.starterpack, GooglePlay :
com.dteamstudio.funstory.starterpack, AmazonApps :
com.dteamstudio.funstory.starterpack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.tier05': AppleAppStore
: com.dteamstudio.funstory.tier05, GooglePlay : com.dteamstudio.funstory.tier05,
AmazonApps : com.dteamstudio.funstory.tier05
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.tier01': AppleAppStore
: com.dteamstudio.funstory.tier01, GooglePlay : com.dteamstudio.funstory.tier01,
AmazonApps : com.dteamstudio.funstory.tier01
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.superpack':
AppleAppStore : com.dteamstudio.funstory.superpack, GooglePlay :
com.dteamstudio.funstory.superpack, AmazonApps : com.dteamstudio.funstory.superpack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.restorationpack':
AppleAppStore : com.dteamstudio.funstory.restorationpack, GooglePlay :
com.dteamstudio.funstory.restorationpack, AmazonApps :
com.dteamstudio.funstory.restorationpack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.boosterpack':
AppleAppStore : com.dteamstudio.funstory.boosterpack, GooglePlay :
com.dteamstudio.funstory.boosterpack, AmazonApps :
com.dteamstudio.funstory.boosterpack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.welcomepack':
AppleAppStore : com.dteamstudio.funstory.welcomepack, GooglePlay :
com.dteamstudio.funstory.welcomepack, AmazonApps :
com.dteamstudio.funstory.welcomepack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.earlypayerspack':
AppleAppStore : com.dteamstudio.funstory.earlypayerspack, GooglePlay :
com.dteamstudio.funstory.earlypayerspack, AmazonApps :
com.dteamstudio.funstory.earlypayerspack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.free_reward_01':
AppleAppStore : com.dteamstudio.funstory.free_reward_01, GooglePlay :
com.dteamstudio.funstory.free_reward_01, AmazonApps :
com.dteamstudio.funstory.free_reward_01
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.dailyoffer.monday1':
AppleAppStore : com.dteamstudio.funstory.dailyoffer.monday1, GooglePlay :
com.dteamstudio.funstory.dailyoffer.monday1, AmazonApps :
com.dteamstudio.funstory.dailyoffer.monday1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.dailyoffer.tuesday1':
AppleAppStore : com.dteamstudio.funstory.dailyoffer.tuesday1, GooglePlay :
com.dteamstudio.funstory.dailyoffer.tuesday1, AmazonApps :
com.dteamstudio.funstory.dailyoffer.tuesday1
[Log:97] [IAPSystem] Added product
'com.dteamstudio.funstory.dailyoffer.wednesday1': AppleAppStore :
com.dteamstudio.funstory.dailyoffer.wednesday1, GooglePlay :
com.dteamstudio.funstory.dailyoffer.wednesday1, AmazonApps :
com.dteamstudio.funstory.dailyoffer.wednesday1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.dailyoffer.thursday1':
AppleAppStore : com.dteamstudio.funstory.dailyoffer.thursday1, GooglePlay :
com.dteamstudio.funstory.dailyoffer.thursday1, AmazonApps :
com.dteamstudio.funstory.dailyoffer.thursday1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.dailyoffer.friday1':
AppleAppStore : com.dteamstudio.funstory.dailyoffer.friday1, GooglePlay :
com.dteamstudio.funstory.dailyoffer.friday1, AmazonApps :
com.dteamstudio.funstory.dailyoffer.friday1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.dailyoffer.saturday1':
AppleAppStore : com.dteamstudio.funstory.dailyoffer.saturday1, GooglePlay :
com.dteamstudio.funstory.dailyoffer.saturday1, AmazonApps :
com.dteamstudio.funstory.dailyoffer.saturday1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.magicpack':
AppleAppStore : com.dteamstudio.funstory.magicpack, GooglePlay :
com.dteamstudio.funstory.magicpack, AmazonApps : com.dteamstudio.funstory.magicpack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.weekendpack1':
AppleAppStore : com.dteamstudio.funstory.weekendpack1, GooglePlay :
com.dteamstudio.funstory.weekendpack1, AmazonApps :
com.dteamstudio.funstory.weekendpack1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.skinoffer':
AppleAppStore : com.dteamstudio.funstory.skinoffer, GooglePlay :
com.dteamstudio.funstory.skinoffer, AmazonApps : com.dteamstudio.funstory.skinoffer
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.moneypack':
AppleAppStore : com.dteamstudio.funstory.moneypack, GooglePlay :
com.dteamstudio.funstory.moneypack, AmazonApps : com.dteamstudio.funstory.moneypack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.improvedboosterpack':
AppleAppStore : com.dteamstudio.funstory.improvedboosterpack, GooglePlay :
com.dteamstudio.funstory.improvedboosterpack, AmazonApps :
com.dteamstudio.funstory.improvedboosterpack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.successpack':
AppleAppStore : com.dteamstudio.funstory.successpack, GooglePlay :
com.dteamstudio.funstory.successpack, AmazonApps :
com.dteamstudio.funstory.successpack
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.piggybank':
AppleAppStore : com.dteamstudio.funstory.piggybank, GooglePlay :
com.dteamstudio.funstory.piggybank, AmazonApps : com.dteamstudio.funstory.piggybank
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.piggybank.d2':
AppleAppStore : com.dteamstudio.funstory.piggybank.d2, GooglePlay :
com.dteamstudio.funstory.piggybank.d2, AmazonApps :
com.dteamstudio.funstory.piggybank.d2
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.piggybank.d1':
AppleAppStore : com.dteamstudio.funstory.piggybank.d1, GooglePlay :
com.dteamstudio.funstory.piggybank.d1, AmazonApps :
com.dteamstudio.funstory.piggybank.d1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.funpack.d1':
AppleAppStore : com.dteamstudio.funstory.funpack.d1, GooglePlay :
com.dteamstudio.funstory.funpack.d1, AmazonApps :
com.dteamstudio.funstory.funpack.d1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.megapack.d2':
AppleAppStore : com.dteamstudio.funstory.megapack.d2, GooglePlay :
com.dteamstudio.funstory.megapack.d2, AmazonApps :
com.dteamstudio.funstory.megapack.d2
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.tier02.d1':
AppleAppStore : com.dteamstudio.funstory.tier02.d1, GooglePlay :
com.dteamstudio.funstory.tier02.d1, AmazonApps : com.dteamstudio.funstory.tier02.d1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.tier04.d1':
AppleAppStore : com.dteamstudio.funstory.tier04.d1, GooglePlay :
com.dteamstudio.funstory.tier04.d1, AmazonApps : com.dteamstudio.funstory.tier04.d1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.starterpack.d2':
AppleAppStore : com.dteamstudio.funstory.starterpack.d2, GooglePlay :
com.dteamstudio.funstory.starterpack.d2, AmazonApps :
com.dteamstudio.funstory.starterpack.d2
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.tier03.d1':
AppleAppStore : com.dteamstudio.funstory.tier03.d1, GooglePlay :
com.dteamstudio.funstory.tier03.d1, AmazonApps : com.dteamstudio.funstory.tier03.d1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.starterpack.d1':
AppleAppStore : com.dteamstudio.funstory.starterpack.d1, GooglePlay :
com.dteamstudio.funstory.starterpack.d1, AmazonApps :
com.dteamstudio.funstory.starterpack.d1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.funpack.d2':
AppleAppStore : com.dteamstudio.funstory.funpack.d2, GooglePlay :
com.dteamstudio.funstory.funpack.d2, AmazonApps :
com.dteamstudio.funstory.funpack.d2
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.superpack.d1':
AppleAppStore : com.dteamstudio.funstory.superpack.d1, GooglePlay :
com.dteamstudio.funstory.superpack.d1, AmazonApps :
com.dteamstudio.funstory.superpack.d1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.superpack.d2':
AppleAppStore : com.dteamstudio.funstory.superpack.d2, GooglePlay :
com.dteamstudio.funstory.superpack.d2, AmazonApps :
com.dteamstudio.funstory.superpack.d2
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.megapack.d3':
AppleAppStore : com.dteamstudio.funstory.megapack.d3, GooglePlay :
com.dteamstudio.funstory.megapack.d3, AmazonApps :
com.dteamstudio.funstory.megapack.d3
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.megapack.d1':
AppleAppStore : com.dteamstudio.funstory.megapack.d1, GooglePlay :
com.dteamstudio.funstory.megapack.d1, AmazonApps :
com.dteamstudio.funstory.megapack.d1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.giantpack.d1':
AppleAppStore : com.dteamstudio.funstory.giantpack.d1, GooglePlay :
com.dteamstudio.funstory.giantpack.d1, AmazonApps :
com.dteamstudio.funstory.giantpack.d1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.giantpack.d2':
AppleAppStore : com.dteamstudio.funstory.giantpack.d2, GooglePlay :
com.dteamstudio.funstory.giantpack.d2, AmazonApps :
com.dteamstudio.funstory.giantpack.d2
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.giantpack.d3':
AppleAppStore : com.dteamstudio.funstory.giantpack.d3, GooglePlay :
com.dteamstudio.funstory.giantpack.d3, AmazonApps :
com.dteamstudio.funstory.giantpack.d3
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.championpack.d1':
AppleAppStore : com.dteamstudio.funstory.championpack.d1, GooglePlay :
com.dteamstudio.funstory.championpack.d1, AmazonApps :
com.dteamstudio.funstory.championpack.d1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.championpack.d2':
AppleAppStore : com.dteamstudio.funstory.championpack.d2, GooglePlay :
com.dteamstudio.funstory.championpack.d2, AmazonApps :
com.dteamstudio.funstory.championpack.d2
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.championpack.d3':
AppleAppStore : com.dteamstudio.funstory.championpack.d3, GooglePlay :
com.dteamstudio.funstory.championpack.d3, AmazonApps :
com.dteamstudio.funstory.championpack.d3
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.tier01.d1':
AppleAppStore : com.dteamstudio.funstory.tier01.d1, GooglePlay :
com.dteamstudio.funstory.tier01.d1, AmazonApps : com.dteamstudio.funstory.tier01.d1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.tier05.d1':
AppleAppStore : com.dteamstudio.funstory.tier05.d1, GooglePlay :
com.dteamstudio.funstory.tier05.d1, AmazonApps : com.dteamstudio.funstory.tier05.d1
[Log:97] [IAPSystem] Added product 'com.dteamstudio.funstory.tier06.d1':
AppleAppStore : com.dteamstudio.funstory.tier06.d1, GooglePlay :
com.dteamstudio.funstory.tier06.d1, AmazonApps : com.dteamstudio.funstory.tier06.d1
[Log:97] [HBI] engagement_score: 2147.30004882813, score_from_boosters: 1860,
score_from_level_lose: 2, score_from_coins_spent: 270, score_from_iap: 0,
score_from_quest: 3, score_from_time: 12.3000001907349, name: engagement_score,
st1: custom_events, st2: user_score, sku: funstory, online: True, axgroup: Tester,
config_version: 07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-
d940ebf92064, account_level: 681, secondary_level: 1, networth: 74196,
power_measurement_4: 1.09, external_id: D9E8418A3E7EF542, device_id:
f0edbe01035b9b6f47d296398015d476, resource1_balance: 70313, resource2_balance: 0,
resource3_balance: 649, resource4_balance: 0, resource5_balance: 0,
resource6_balance: 2, resource7_balance: 1, resource8_balance: 2,
resource9_balance: 2, resource10_balance: 3, sessions: 3, games_started: 4,
games_finished: 3
[Log:97] [DevToDev] ce_engagement_score(engagement_score: 2147.3,
score_from_boosters: 1860, score_from_level_lose: 2, score_from_coins_spent: 270,
score_from_iap: 0, score_from_quest: 3, score_from_time: 12.3)
[Log:97] [Firebase] ce_engagement_score(engagement_score: 2147.3,
score_from_boosters: 1860, score_from_level_lose: 2, score_from_coins_spent: 270,
score_from_iap: 0, score_from_quest: 3, score_from_time: 12.3)
[Log:97] Executing cloud message function: fetchMessages
[Log:98] [Leaderboards Playfab][MagicianContestJuly3] Success get info!
[Log:102] No new cloud messages.
[Log:109] [AdMobProviderBase] Adapter status
com.google.ads.mediation.facebook.FacebookMediationAdapter Ready
[Log:109] [AdMobProviderBase] Adapter status
com.google.ads.mediation.tapjoy.TapjoyMediationAdapter Ready
[Log:109] [AdMobProviderBase] Adapter status
com.google.ads.mediation.adcolony.AdColonyMediationAdapter Ready
[Log:109] [AdMobProviderBase] Adapter status
com.google.ads.mediation.unity.UnityMediationAdapter Ready
[Log:109] [AdMobProviderBase] Adapter status
com.google.ads.mediation.applovin.AppLovinMediationAdapter Ready
[Log:109] [AdMobProviderBase] Adapter status com.google.android.gms.ads.MobileAds
Ready
[Log:109] Calling 'AppLovinPrivacySettings.setHasUserConsent()' with argument: true
[Log:109] Calling 'IronSource.setConsent()' with argument: true
[Log:109] Calling 'Chartboost.restrictDataCollection()' with argument: true
[Log:109] Setting UnityAds metadata with key 'gdpr.consent' to value: true
[Log:109] Calling 'Tapjoy.setUserConsent()' with argument: '1'
[Log:109] Calling 'Tapjoy.subjectToGDPR()' with argument: true
[Log:109] Calling 'AppLovinPrivacySettings.setHasUserConsent()' with argument: true
[Log:109] Calling 'IronSource.setConsent()' with argument: true
[Log:109] Calling 'Chartboost.restrictDataCollection()' with argument: true
[Log:109] Setting UnityAds metadata with key 'gdpr.consent' to value: true
[Log:109] Calling 'Tapjoy.setUserConsent()' with argument: '1'
[Log:109] Calling 'Tapjoy.subjectToGDPR()' with argument: true
[Log:109] Calling 'AppLovinPrivacySettings.setHasUserConsent()' with argument: true
[Log:109] Calling 'IronSource.setConsent()' with argument: true
[Log:109] Calling 'Chartboost.restrictDataCollection()' with argument: true
[Log:109] Setting UnityAds metadata with key 'gdpr.consent' to value: true
[Log:109] Calling 'Tapjoy.setUserConsent()' with argument: '1'
[Log:109] Calling 'Tapjoy.subjectToGDPR()' with argument: true
[Warning:110] Unavailable product com.dteamstudio.funstory.free_reward_01
-com.dteamstudio.funstory.free_reward_01
[Log:110] UnityIAP: Promo interface is available for 52 items
[Log:110] [Ads] Normal fetch for video placement: BonusPlayReward!
[Log:110] [Ads] Rewarded video BonusPlayReward state is set to Loading!
[Log:110] Calling 'AppLovinPrivacySettings.setHasUserConsent()' with argument: true
[Log:110] Calling 'IronSource.setConsent()' with argument: true
[Log:110] Calling 'Chartboost.restrictDataCollection()' with argument: true
[Log:110] Setting UnityAds metadata with key 'gdpr.consent' to value: true
[Log:110] Calling 'Tapjoy.setUserConsent()' with argument: '1'
[Log:110] Calling 'Tapjoy.subjectToGDPR()' with argument: true
[Log:110] Calling 'AppLovinPrivacySettings.setHasUserConsent()' with argument: true
[Log:110] Calling 'IronSource.setConsent()' with argument: true
[Log:110] Calling 'Chartboost.restrictDataCollection()' with argument: true
[Log:110] Setting UnityAds metadata with key 'gdpr.consent' to value: true
[Log:110] Calling 'Tapjoy.setUserConsent()' with argument: '1'
[Log:110] Calling 'Tapjoy.subjectToGDPR()' with argument: true
[Log:110] Calling 'AppLovinPrivacySettings.setHasUserConsent()' with argument: true
[Log:110] Calling 'IronSource.setConsent()' with argument: true
[Log:110] Calling 'Chartboost.restrictDataCollection()' with argument: true
[Log:110] Setting UnityAds metadata with key 'gdpr.consent' to value: true
[Log:110] Calling 'Tapjoy.setUserConsent()' with argument: '1'
[Log:110] Calling 'Tapjoy.subjectToGDPR()' with argument: true
[Log:150] [HBI] battery_level: 17, battery_status: charging, memory: 2762,
game_state: location, st3: BettyNotepadPopup, preload: False, name: start, st1:
custom_events, st2: scene_load, sku: funstory, online: True, axgroup: Tester,
config_version: 07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-
d940ebf92064, account_level: 681, secondary_level: 1, networth: 74196,
power_measurement_4: 1.09, external_id: D9E8418A3E7EF542, device_id:
f0edbe01035b9b6f47d296398015d476, resource1_balance: 70313, resource2_balance: 0,
resource3_balance: 649, resource4_balance: 0, resource5_balance: 0,
resource6_balance: 2, resource7_balance: 1, resource8_balance: 2,
resource9_balance: 2, resource10_balance: 3, sessions: 3, games_started: 4,
games_finished: 3
[Log:150] [DevToDev] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: BettyNotepadPopup, preload: false)
[Log:150] [Firebase] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: BettyNotepadPopup, preload: false)
[Log:150] [Ads] Success fetching video BonusPlayReward!
[Log:150] [Ads] Rewarded video BonusPlayReward state is set to Ready!
[Log:151] [Ads] Normal fetch for video placement: FortuneWheel!
[Log:151] [Ads] Rewarded video FortuneWheel state is set to Loading!
[Log:172] [Ads] Success fetching video FortuneWheel!
[Log:172] [Ads] Rewarded video FortuneWheel state is set to Ready!
[Log:173] [Ads] Normal fetch for video placement: Goals!
[Log:173] [Ads] Rewarded video Goals state is set to Loading!
[Log:190] [HBI] appsflyer_id: 1595596644969-1743374190839016280, name:
launch_opened, st1: launch, sku: funstory, online: True, axgroup: Tester,
config_version: 07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-
d940ebf92064, account_level: 681, secondary_level: 1, networth: 74196,
power_measurement_4: 1.09, external_id: D9E8418A3E7EF542, device_id:
f0edbe01035b9b6f47d296398015d476, resource1_balance: 70313, resource2_balance: 0,
resource3_balance: 649, resource4_balance: 0, resource5_balance: 0,
resource6_balance: 2, resource7_balance: 1, resource8_balance: 2,
resource9_balance: 2, resource10_balance: 3, sessions: 3, games_started: 4,
games_finished: 3
[Log:190] [DevToDev] ce_session_start(last_duration: 6.341055, level:
main_Level681, coins: 70313, sessions: 2)
[Log:190] [Firebase] ce_session_start(last_duration: 6.341055, level:
main_Level681, coins: 70313, sessions: 2)
[Log:206] [Ads] Success fetching video Goals!
[Log:206] [Ads] Rewarded video Goals state is set to Ready!
[Log:207] [Ads] Normal fetch for video placement: DailyReward!
[Log:207] [Ads] Rewarded video DailyReward state is set to Loading!
[Log:223] [HBI] battery_level: 17, battery_status: charging, memory: 2762,
game_state: location, st3: LocationCommon, preload: True, name: start, st1:
custom_events, st2: scene_load, sku: funstory, online: True, axgroup: Tester,
config_version: 07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-
d940ebf92064, account_level: 681, secondary_level: 1, networth: 74196,
power_measurement_4: 1.09, external_id: D9E8418A3E7EF542, device_id:
f0edbe01035b9b6f47d296398015d476, resource1_balance: 70313, resource2_balance: 0,
resource3_balance: 649, resource4_balance: 0, resource5_balance: 0,
resource6_balance: 2, resource7_balance: 1, resource8_balance: 2,
resource9_balance: 2, resource10_balance: 3, sessions: 3, games_started: 4,
games_finished: 3
[Log:223] [DevToDev] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: LocationCommon, preload: true)
[Log:223] [Firebase] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: LocationCommon, preload: true)
[Log:236] [Helpshift] RefreshUnreadMessagesCount
[Log:236] [Ads] Success fetching video DailyReward!
[Log:236] [Ads] Rewarded video DailyReward state is set to Ready!
[Log:236] [Helpshift] Unread message count: -1
[Log:237] [Ads] Normal fetch for video placement: FreeCoins!
[Log:237] [Ads] Rewarded video FreeCoins state is set to Loading!
[Log:280] [Ads] Success fetching video FreeCoins!
[Log:280] [Ads] Rewarded video FreeCoins state is set to Ready!
[Log:281] [Ads] Normal fetch for video placement: DoubleCoins!
[Log:281] [Ads] Rewarded video DoubleCoins state is set to Loading!
[Log:312] [DevToDev] ce_play_button_tap()
[Log:312] [Firebase] ce_play_button_tap()
[Log:312] [HBI] battery_level: 17, battery_status: charging, memory: 2762,
game_state: location, st3: MissionBriefingPopup, preload: False, name: start, st1:
custom_events, st2: scene_load, sku: funstory, online: True, axgroup: Tester,
config_version: 07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-
d940ebf92064, account_level: 681, secondary_level: 1, networth: 74196,
power_measurement_4: 1.09, external_id: D9E8418A3E7EF542, device_id:
f0edbe01035b9b6f47d296398015d476, resource1_balance: 70313, resource2_balance: 0,
resource3_balance: 649, resource4_balance: 0, resource5_balance: 0,
resource6_balance: 2, resource7_balance: 1, resource8_balance: 2,
resource9_balance: 2, resource10_balance: 3, sessions: 3, games_started: 4,
games_finished: 3
[Log:312] [DevToDev] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: MissionBriefingPopup, preload:
false)
[Log:312] [Firebase] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: MissionBriefingPopup, preload:
false)
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'CaptionText') is
missing!
[Log:318] [HBI] battery_level: 17, battery_status: charging, memory: 2762,
game_state: location, st3: MissionBriefingPopup, preload: False, value: 268, name:
end, st1: custom_events, st2: scene_load, sku: funstory, online: True, axgroup:
Tester, config_version: 07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-
d940ebf92064, account_level: 681, secondary_level: 1, networth: 74196,
power_measurement_4: 1.09, external_id: D9E8418A3E7EF542, device_id:
f0edbe01035b9b6f47d296398015d476, resource1_balance: 70313, resource2_balance: 0,
resource3_balance: 649, resource4_balance: 0, resource5_balance: 0,
resource6_balance: 2, resource7_balance: 1, resource8_balance: 2,
resource9_balance: 2, resource10_balance: 3, sessions: 3, games_started: 4,
games_finished: 3
[Warning:-1] The referenced script on this Behaviour (Game Object 'CaptionText') is
missing!
[Log:318] [DevToDev] ce_scene_loaded(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: MissionBriefingPopup, preload:
false, loading_time: 268)
[Log:318] [Firebase] ce_scene_loaded(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: MissionBriefingPopup, preload:
false, loading_time: 268)
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'CaptionPanel')
is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'Border') is
missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'CloseButton') is
missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'TapArea') is
missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'Right') is
missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'ButtonImage') is
missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'Left') is
missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'Background') is
missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script (Unknown) on this Behaviour is missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'Canvas') is
missing!
[Warning:-1] The referenced script on this Behaviour (Game Object
'BasePopup_Static') is missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'CloseZone') is
missing!
[Warning:-1] The referenced script on this Behaviour (Game Object
'BasePopup_Static') is missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'CloseZone') is
missing!
[Warning:-1] The referenced script on this Behaviour (Game Object 'CloseZone') is
missing!
[Log:323] [Ads] Success fetching video DoubleCoins!
[Log:323] [Ads] Rewarded video DoubleCoins state is set to Ready!
[Log:324] [Ads] Normal fetch for video placement: OutOfMovesWheel!
[Log:324] [Ads] Rewarded video OutOfMovesWheel state is set to Loading!
[Log:347] [HBI] battery_level: 17, battery_status: charging, memory: 2762,
game_state: location, st3: BoosterPurchasePopup, preload: False, name: start, st1:
custom_events, st2: scene_load, sku: funstory, online: True, axgroup: Tester,
config_version: 07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-
d940ebf92064, account_level: 681, secondary_level: 1, networth: 74196,
power_measurement_4: 1.09, external_id: D9E8418A3E7EF542, device_id:
f0edbe01035b9b6f47d296398015d476, resource1_balance: 70313, resource2_balance: 0,
resource3_balance: 649, resource4_balance: 0, resource5_balance: 0,
resource6_balance: 2, resource7_balance: 1, resource8_balance: 2,
resource9_balance: 2, resource10_balance: 3, sessions: 3, games_started: 4,
games_finished: 3
[Log:347] [DevToDev] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: BoosterPurchasePopup, preload:
false)
[Log:347] [Firebase] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: BoosterPurchasePopup, preload:
false)
[Log:351] [HBI] battery_level: 17, battery_status: charging, memory: 2762,
game_state: location, st3: BoosterPurchasePopup, preload: False, value: 156, name:
end, st1: custom_events, st2: scene_load, sku: funstory, online: True, axgroup:
Tester, config_version: 07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-
d940ebf92064, account_level: 681, secondary_level: 1, networth: 74196,
power_measurement_4: 1.09, external_id: D9E8418A3E7EF542, device_id:
f0edbe01035b9b6f47d296398015d476, resource1_balance: 70313, resource2_balance: 0,
resource3_balance: 649, resource4_balance: 0, resource5_balance: 0,
resource6_balance: 2, resource7_balance: 1, resource8_balance: 2,
resource9_balance: 2, resource10_balance: 3, sessions: 3, games_started: 4,
games_finished: 3
[Log:351] [DevToDev] ce_scene_loaded(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: BoosterPurchasePopup, preload:
false, loading_time: 156)
[Log:351] [Firebase] ce_scene_loaded(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: BoosterPurchasePopup, preload:
false, loading_time: 156)
[Log:352] [Ads] Success fetching video OutOfMovesWheel!
[Log:352] [Ads] Rewarded video OutOfMovesWheel state is set to Ready!
[Log:353] [Ads] Normal fetch for video placement: ProgressReward!
[Log:353] [Ads] Rewarded video ProgressReward state is set to Loading!
[Log:362] [DevToDev] ce_purchase_offered(item: two_bombs, currency: coins, price:
750, currency_amount: 70313, game_place: briefing, level: main_Level681, lives: 0)
[Log:362] [Firebase] ce_purchase_offered(item: two_bombs, currency: coins, price:
750, currency_amount: 70313, game_place: briefing, level: main_Level681, lives: 0)
[Log:377] [DevToDev] ce_items_received(item: two_bombs, count: 3, game_place:
briefing, receiving_type: ingame_purchase, level: main_Level681)
[Log:377] [Firebase] ce_items_received(item: two_bombs, count: 3, game_place:
briefing, receiving_type: ingame_purchase, level: main_Level681)
[Log:377] [HBI] st2: two_bombs, value: 3, movement_reason_name: briefing, name:
buy, st1: reward, sku: funstory, online: True, axgroup: Tester, config_version:
07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-d940ebf92064,
account_level: 681, secondary_level: 1, networth: 74196, power_measurement_4: 1.09,
external_id: D9E8418A3E7EF542, device_id: f0edbe01035b9b6f47d296398015d476,
resource1_balance: 69563, resource2_balance: 0, resource3_balance: 649,
resource4_balance: 0, resource5_balance: 3, resource6_balance: 2,
resource7_balance: 1, resource8_balance: 2, resource9_balance: 2,
resource10_balance: 3, sessions: 3, games_started: 4, games_finished: 3
[Log:377] [DevToDev] ce_ingame_purchase_item_received(item: two_bombs, count: 3,
game_place: briefing)
[Log:377] [Firebase] ce_ingame_purchase_item_received(item: two_bombs, count: 3,
game_place: briefing)
[Log:377] [DevToDev] InAppPurchase(PurchaseId: two_bombs, PurchaseType:
briefing_booster, PurchaseAmount: 1, PurchasePriceAmount: 750,
PurchasePriceCurrency: coins)
[Log:377] [Facebook] fb_mobile_spent_credits(valueToSum: 750, fb_content_id:
two_bombs, fb_content_type: briefing_booster
[Log:377] [Firebase] spend_virtual_currency(item_name: two_bombs, value: 750,
virtual_currency_name: coins)
[Log:377] [DevToDev] ce_items_purchased(item: two_bombs, currency: coins, price:
750, currency_amount: 69563, game_place: briefing, level: main_Level681, lives: 0)
[Log:377] [Firebase] ce_items_purchased(item: two_bombs, currency: coins, price:
750, currency_amount: 69563, game_place: briefing, level: main_Level681, lives: 0)
[Log:383] [DevToDev] ce_purchase_result(item: two_bombs, currency: coins, price:
750, currency_amount: 69563, game_place: briefing, decision: purchase, level:
main_Level681, lives: 0)
[Log:383] [Firebase] ce_purchase_result(item: two_bombs, currency: coins, price:
750, currency_amount: 69563, game_place: briefing, decision: purchase, level:
main_Level681, lives: 0)
[Log:390] [Ads] Success fetching video ProgressReward!
[Log:390] [Ads] Rewarded video ProgressReward state is set to Ready!
[Log:434] [DevToDev] ce_briefing_play(level: endless_grind_gr6_ch3_Level1,
two_bombs: true, dynamite_hat: true, magic_hat: true)
[Log:434] [Firebase] ce_briefing_play(level: endless_grind_gr6_ch3_Level1,
two_bombs: true, dynamite_hat: true, magic_hat: true)
[Log:434] [HBI] battery_level: 17, battery_status: charging, memory: 2762,
game_state: location, st3: Match3, loading_level: lvl_g06_c03_01_id30331, preload:
False, name: start, st1: custom_events, st2: scene_load, sku: funstory, online:
True, axgroup: Tester, config_version: 07/24/2020 12:50:22, server_id: 0907f4a1-
0fef-44d0-ae07-d940ebf92064, account_level: 681, secondary_level: 1, networth:
74196, power_measurement_4: 1.09, external_id: D9E8418A3E7EF542, device_id:
f0edbe01035b9b6f47d296398015d476, resource1_balance: 69563, resource2_balance: 0,
resource3_balance: 649, resource4_balance: 0, resource5_balance: 3,
resource6_balance: 2, resource7_balance: 1, resource8_balance: 2,
resource9_balance: 2, resource10_balance: 3, sessions: 3, games_started: 4,
games_finished: 3
[Log:434] [DevToDev] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: Match3, loading_level:
lvl_g06_c03_01_id30331, preload: false)
[Log:434] [Firebase] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: location, scene_name: Match3, loading_level:
lvl_g06_c03_01_id30331, preload: false)
[Log:485] [HBI] battery_level: 17, battery_status: charging, memory: 2762,
game_state: match3, st3: MissionGoalsOverviewPopup, loading_level:
lvl_g06_c03_01_id30331, preload: False, name: start, st1: custom_events, st2:
scene_load, sku: funstory, online: True, axgroup: Tester, config_version:
07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-d940ebf92064,
account_level: 681, secondary_level: 1, networth: 74196, power_measurement_4: 1.09,
external_id: D9E8418A3E7EF542, device_id: f0edbe01035b9b6f47d296398015d476,
resource1_balance: 69563, resource2_balance: 0, resource3_balance: 649,
resource4_balance: 0, resource5_balance: 3, resource6_balance: 2,
resource7_balance: 1, resource8_balance: 2, resource9_balance: 2,
resource10_balance: 3, sessions: 3, games_started: 4, games_finished: 3
[Log:485] [DevToDev] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: match3, scene_name: MissionGoalsOverviewPopup,
loading_level: lvl_g06_c03_01_id30331, preload: false)
[Log:485] [Firebase] ce_scene_loading(battery_level: 17, battery_status: charging,
memory: 2762, game_state: match3, scene_name: MissionGoalsOverviewPopup,
loading_level: lvl_g06_c03_01_id30331, preload: false)
[Log:485] [DevToDev] StartProgressionEvent(Level: endless_grind_gr6_ch3_Level1)
[Log:485] [Firebase] level_start(level_name: endless_grind_gr6_ch3_Level1)
[Log:485] [AppsFlyer] game_started_05()
[Log:485] [HBI] level: endless_grind_gr6_ch3_Level1, level_version: 1, level_id:
30331, two_bombs: True, dynamite_hat: True, magic_hat: True, name: start, st1:
custom_events, st2: level, sku: funstory, online: True, axgroup: Tester,
config_version: 07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-
d940ebf92064, account_level: 681, secondary_level: 1, networth: 74196,
power_measurement_4: 1.09, external_id: D9E8418A3E7EF542, device_id:
f0edbe01035b9b6f47d296398015d476, resource1_balance: 69563, resource2_balance: 0,
resource3_balance: 649, resource4_balance: 0, resource5_balance: 3,
resource6_balance: 2, resource7_balance: 1, resource8_balance: 2,
resource9_balance: 2, resource10_balance: 3, sessions: 3, games_started: 5,
games_finished: 3
[Log:485] [DevToDev] ce_level_started(level: endless_grind_gr6_ch3_Level1,
level_version: 1, level_id: 30331, two_bombs: true, dynamite_hat: true, magic_hat:
true)
[Log:485] [Firebase] ce_level_started(level: endless_grind_gr6_ch3_Level1,
level_version: 1, level_id: 30331, two_bombs: true, dynamite_hat: true, magic_hat:
true)
[Log:489] [HBI] battery_level: 17, battery_status: charging, memory: 2762,
game_state: match3, st3: MissionGoalsOverviewPopup, loading_level:
lvl_g06_c03_01_id30331, preload: False, value: 1358, name: end, st1: custom_events,
st2: scene_load, sku: funstory, online: True, axgroup: Tester, config_version:
07/24/2020 12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-d940ebf92064,
account_level: 681, secondary_level: 1, networth: 74196, power_measurement_4: 1.09,
external_id: D9E8418A3E7EF542, device_id: f0edbe01035b9b6f47d296398015d476,
resource1_balance: 69563, resource2_balance: 0, resource3_balance: 649,
resource4_balance: 0, resource5_balance: 3, resource6_balance: 2,
resource7_balance: 1, resource8_balance: 2, resource9_balance: 2,
resource10_balance: 3, sessions: 3, games_started: 5, games_finished: 3
[Log:489] [DevToDev] ce_scene_loaded(battery_level: 17, battery_status: charging,
memory: 2762, game_state: match3, scene_name: MissionGoalsOverviewPopup,
loading_level: lvl_g06_c03_01_id30331, preload: false, loading_time: 1358)
[Log:489] [Firebase] ce_scene_loaded(battery_level: 17, battery_status: charging,
memory: 2762, game_state: match3, scene_name: MissionGoalsOverviewPopup,
loading_level: lvl_g06_c03_01_id30331, preload: false, loading_time: 1358)
[Log:600] [HBI] st2: two_bombs, value: 1, movement_reason_name: ingame, level:
endless_grind_gr6_ch3_Level1, goal1_result: 11.1000003814697, name: use, st1:
spent, sku: funstory, online: True, axgroup: Tester, config_version: 07/24/2020
12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-d940ebf92064, account_level: 681,
secondary_level: 1, networth: 73946, power_measurement_4: 1.09, external_id:
D9E8418A3E7EF542, device_id: f0edbe01035b9b6f47d296398015d476, resource1_balance:
69563, resource2_balance: 0, resource3_balance: 649, resource4_balance: 0,
resource5_balance: 2, resource6_balance: 2, resource7_balance: 1,
resource8_balance: 2, resource9_balance: 2, resource10_balance: 3, sessions: 3,
games_started: 5, games_finished: 3
[Log:600] [DevToDev] ce_booster_spent(booster: two_bombs, count: 1, game_place:
ingame, level: endless_grind_gr6_ch3_Level1, goal1_result: 11.1)
[Log:600] [Firebase] ce_booster_spent(booster: two_bombs, count: 1, game_place:
ingame, level: endless_grind_gr6_ch3_Level1, goal1_result: 11.1)
[Log:600] [HBI] st2: magic_hat, value: 1, movement_reason_name: ingame, level:
endless_grind_gr6_ch3_Level1, goal1_result: 11.1000003814697, name: use, st1:
spent, sku: funstory, online: True, axgroup: Tester, config_version: 07/24/2020
12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-d940ebf92064, account_level: 681,
secondary_level: 1, networth: 73779, power_measurement_4: 1.09, external_id:
D9E8418A3E7EF542, device_id: f0edbe01035b9b6f47d296398015d476, resource1_balance:
69563, resource2_balance: 0, resource3_balance: 649, resource4_balance: 0,
resource5_balance: 2, resource6_balance: 1, resource7_balance: 1,
resource8_balance: 2, resource9_balance: 2, resource10_balance: 3, sessions: 3,
games_started: 5, games_finished: 3
[Log:600] [DevToDev] ce_booster_spent(booster: magic_hat, count: 1, game_place:
ingame, level: endless_grind_gr6_ch3_Level1, goal1_result: 11.1)
[Log:600] [Firebase] ce_booster_spent(booster: magic_hat, count: 1, game_place:
ingame, level: endless_grind_gr6_ch3_Level1, goal1_result: 11.1)
[Log:600] [HBI] st2: dynamite_hat, value: 1, movement_reason_name: ingame, level:
endless_grind_gr6_ch3_Level1, goal1_result: 11.1000003814697, name: use, st1:
spent, sku: funstory, online: True, axgroup: Tester, config_version: 07/24/2020
12:50:22, server_id: 0907f4a1-0fef-44d0-ae07-d940ebf92064, account_level: 681,
secondary_level: 1, networth: 73479, power_measurement_4: 1.09, external_id:
D9E8418A3E7EF542, device_id: f0edbe01035b9b6f47d296398015d476, resource1_balance:
69563, resource2_balance: 0, resource3_balance: 649, resource4_balance: 0,
resource5_balance: 2, resource6_balance: 1, resource7_balance: 0,
resource8_balance: 2, resource9_balance: 2, resource10_balance: 3, sessions: 3,
games_started: 5, games_finished: 3
[Log:600] [DevToDev] ce_booster_spent(booster: dynamite_hat, count: 1, game_place:
ingame, level: endless_grind_gr6_ch3_Level1, goal1_result: 11.1)
[Log:600] [Firebase] ce_booster_spent(booster: dynamite_hat, count: 1, game_place:
ingame, level: endless_grind_gr6_ch3_Level1, goal1_result: 11.1)
[Log:1125] Didn't find any valid cell to place MagicHat
[Log:1561] Crashlytics recording exception: Object reference not set to an instance
of an object.
Exception stack trace:

[Exception:1561] NullReferenceException: Object reference not set to an instance of


an object.
DreamTeam.Match3.MagicHat.MagicHatPanel.OnFlightCompleted () (at
<00000000000000000000000000000000>:0)
DreamTeam.Match3.MagicHat.MagicHatFlightPresenter.OnEndAnimationCompleted
(Spine.TrackEntry trackEntry) (at <00000000000000000000000000000000>:0)
Spine.EventQueue.Drain () (at <00000000000000000000000000000000>:0)
Spine.AnimationState.Apply (Spine.Skeleton skeleton) (at
<00000000000000000000000000000000>:0)
Spine.Unity.SkeletonAnimation.Update (System.Single deltaTime) (at
<00000000000000000000000000000000>:0)

[Log:1713] [Leaderboards Playfab][MagicianContestJuly3] Success get info!


[Log:1889] Frame rate increased from: 32 to: 36
[Log:1889] [HBI] battery_level: 17, battery_status: charging, memory: 2762, st3:
match3, value: 36, previous_fps: 32, avg_fps: 29, min_fps: 22, max_fps: 32, st2:
increase, name: target_fps_change, st1: custom_events, sku: funstory, online: True,
axgroup: Tester, config_version: 07/24/2020 12:50:22, server_id: 0907f4a1-0fef-
44d0-ae07-d940ebf92064, account_level: 681, secondary_level: 1, networth: 73479,
power_measurement_4: 1.09, external_id: D9E8418A3E7EF542, device_id:
f0edbe01035b9b6f47d296398015d476, resource1_balance: 69563, resource2_balance: 0,
resource3_balance: 649, resource4_balance: 0, resource5_balance: 2,
resource6_balance: 1, resource7_balance: 0, resource8_balance: 2,
resource9_balance: 2, resource10_balance: 3, sessions: 3, games_started: 5,
games_finished: 3
[Log:1889] [DevToDev] ce_target_fps(battery_level: 17, battery_status: charging,
memory: 2762, game_screen: match3, current_fps: 36, previous_fps: 32, avg_fps: 29,
min_fps: 22, max_fps: 32, fps_changed_status: increase)
[Log:1889] [Firebase] ce_target_fps(battery_level: 17, battery_status: charging,
memory: 2762, game_screen: match3, current_fps: 36, previous_fps: 32, avg_fps: 29,
min_fps: 22, max_fps: 32, fps_changed_status: increase)

You might also like