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Readme

The document describes a minimal first person controller asset for Unity. It includes basic movement and optional components like jump, crouch, and zoom that can be added. It uses a rigidbody for movement and physics and the legacy input system.

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Nishant Kumar
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0% found this document useful (0 votes)
22 views2 pages

Readme

The document describes a minimal first person controller asset for Unity. It includes basic movement and optional components like jump, crouch, and zoom that can be added. It uses a rigidbody for movement and physics and the legacy input system.

Uploaded by

Nishant Kumar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Mini First Person Controller

A first-person controller in its most basic state.

Minimal Controller 🦰
Minimal controller with simplest movement.

Full Controller 👨
Full controller with all optional components like jump, crouch, zoom.

Components

Jump ↗

Adds a vertical force to the player’s rigidbody to make


them jump. Uses a groundCheck object to know when the player is on the ground.

Crouch ↘

Lowers the player camera and the player capsule collider


if they are provided. If a groundCheck object is provided the controller will only be
able to crouch when on the ground.

Ground check ⤓

Used by Jump and Crouch to know when the player is


touching the ground. Fires a ray downwards to check for a collider. If no collider is
found, then the player is not grounded.

Zoom 🔎

1
Uses the camera FOV to zoom. The script should
be placed on the player camera.

Remarks
Uses a rigidbody for movement for simpler player physics.
Uses the legacy Unity Input System.
Copyright: You can use this asset in any project, even for a commercial game.

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