Vital User Manual
Vital User Manual
==================
Author: Zachary Hill | Hookline | [email protected] | h ps://www.djhookline.com/music
Table of Contents
0.0 Disclaimer..........................................................................................................................................................2
1.0 General Info.......................................................................................................................................................3
1.1 Sizing.............................................................................................................................................................3
1.2 General Navigation.......................................................................................................................................3
1.3 Presets...........................................................................................................................................................3
1.4 Parameter Adjustments..................................................................................................................................4
2.0 Voice...................................................................................................................................................................5
2.1 Oscillators.....................................................................................................................................................5
2.1.a Pitch Settings.........................................................................................................................................6
2.1.b Routing Options.....................................................................................................................................7
2.1.c Wavetable View.....................................................................................................................................7
2.1.c.i Wavetable Editor.............................................................................................................................7
2.1.d Unison and Phase Settings.....................................................................................................................8
2.1.e Oscillator Modulation Knobs................................................................................................................8
2.2 Sampler.......................................................................................................................................................10
2.2.a Pitch Settings.......................................................................................................................................10
2.2.b Routing Options...................................................................................................................................11
2.2.c Sample View........................................................................................................................................11
2.2.d Sample Playback Options....................................................................................................................12
2.3 Filters...........................................................................................................................................................12
3.0 Modulation and Macros...................................................................................................................................16
3.1 Envelopes....................................................................................................................................................17
3.2 LFOs............................................................................................................................................................18
3.3 Random.......................................................................................................................................................20
3.4 Other Modulation Sources..........................................................................................................................22
3.5 Macros.........................................................................................................................................................23
3.6 Keyboard.....................................................................................................................................................23
4.0 Matrix...............................................................................................................................................................24
4.1 Modulation List...........................................................................................................................................24
4.2 Modulation Remap Curve...........................................................................................................................25
5.0 Effects..............................................................................................................................................................27
5.1 Chorus.........................................................................................................................................................27
5.2 Compressor.................................................................................................................................................28
5.3 Delay...........................................................................................................................................................30
5.4 Distortion.....................................................................................................................................................31
5.5 EQ...............................................................................................................................................................33
5.6 Filter............................................................................................................................................................34
5.7 Flanger.........................................................................................................................................................35
5.8 Phaser..........................................................................................................................................................36
5.9 Reverb.........................................................................................................................................................37
6.0 Global Settings.................................................................................................................................................39
7.0 Advanced Settings............................................................................................................................................40
7.1 Oscillator Advanced Settings......................................................................................................................40
7.2 Global Advanced Settings...........................................................................................................................42
0.0 Disclaimer
I am not employed by or associated with Vital Audio.
I was not there when this synthesizer was being developed.
I have developed this user manual by using my background of producing music for over 10 years, my ears,
oscilloscopes, and frequency spectrum analyzers.
There are certain things in this user manual where I theorized what the synthesizer is doing.
For example, some of the oscillator morph algorithm descrip ons may not be 100% accurate.
With that being said this manual should be sufficiently accurate to learn the ins and outs of Vital.
1.1 Sizing
Click on the Vital symbol in the upper le hand side of the synth to adjust the viewing size of Vital.
In the sizing menu is an op on which allows Vital to automa cally search for updates.
This can be toggled on or off.
1.3 Presets
At the top of the synth are preset op ons
The components are labeled below
1. Preset Selector
2. Save Preset
3. Preset Op ons
Preset Selector
Clicking on the preset selector will bring up the preset browser.
The le hand side of the browser contains a descrip on of the currently selected preset as well as preset
folders and style tags.
The right hand side of the browser shows the specific presets in a list. The presets can be sorted by name,
author, style tag, or date created.
Click the star icon next to a specific preset to add the preset to the favorites folder. Once the preset has been
added to the favorites folder the start next to the preset will be shown in purple.
Save Preset
Saves the current se ngs in Vital as a preset in the user presets folder.
When saving a preset, provide the preset name, author, style tags, and a brief descrip on of the preset in the
comments sec on.
Preset Op ons
Browse Presets: Opens preset browser
Save Preset: Saves the current se ngs in Vital as a preset in the user presets folder
Open External Preset: Opens a Vital preset from anywhere your computer has access to
Export Preset: Exports preset so it can be shared with others
Import Bank: Imports many presets as preset folder(bank)
Export Bank: Exports many presets as a preset folder(bank)
Ini alize Preset: Loads default se ngs for Vital
Load Tuning File: A tuning file can be loaded here. Read advanced se ngs for more info.
Log Out: Log out of Vital Audio account
1. Knob
2. Slider
3. Numeric field
4. Percentage field
5. Text Field
Double clicking a parameter will return the knob to it's default value.
Alterna vely, rick click the parameter and select "Set to Default value"
2.0 Voice
The voice sec on of Vital comes equipped with 3 wavetable oscillators, 1 sampler, and 2 filters.
The oscillators and sampler are run in parallel.
However, each oscillator can receive frequency or ring modula on from other oscillators or the sampler.
The filters can be applied to any of the oscillators, the sampler, or the other filter.
2.1 Oscillators
Below is the Vital Oscillator with its components labeled.
1. Ac vator
2. Level Knob
3. Pan Knob
4. Pitch Se ngs
5. Rou ng Op ons
6. Wavetable View
7. Unison Se ngs
8. Phase Se ngs
9. Le Modula on Knob
10. Right Modula on Knob
Each oscillator can be turned on or off using the ac vator the upper le corner of the oscillator.
When turned on the oscillator will light up, and when off the oscillator will be dim and gray.
The pitch adjustment on the le will adjust the incoming midi note by that number of semitones.
This is set to 0 by default so that the oscillator will play the incoming midi note as is.
The pitch adjustment on the right will adjust the incoming midi note by that number of cents. With 100 cents
being 1 semitone.
This is set to 0 by default so that the oscillator will play the incoming midi note as is.
The keyboard under the word "pitch" will open the transpose snap se ngs.
Once open, select specific semitones that you would like to limit the le pitch
adjustment knob to.
When a semitone is selected it will lite up in purple.
If no semitones are selected, then all semitones are allowed.
Global snap is set up similar to transpose snap, but will limit the possible midi output notes. This can be used
to force midi notes played to be in a specific scale or key.
Each oscillator can be routed to either filter 1, filter 2, filter 1 & 2, effects, or direct out.
If any of the filter choices are selected, the signal will flow into the effects rack a er the filter.
If a filter choice is selected and the filter is not turned on, then the signal will simply flow into the effects rack
with no filter applied.
If direct out is chosen then the oscillator's output will come out of the synth with no filters or effects applied.
1: Wavetable Visual
2: Wavetable Selector
3: Wavetable Visual selector
4: Wavetable Slider
5: Wavetable Editor
The wavetable can be chosen by clicking on the wavetable selector, selec ng a folder on the le and then
selec ng a specific wavetable on the right.
Click the star icon next to a specific wavetable, and the star will turn purple. The wavetable will be added to
the favorites folder.
On the le side of the unison se ngs, the number of unison voices can be set to any integer between 1 and
16.
Note that using many unison voices will increase CPU usage.
On the right side of the unison se ngs, is the % of detune applied to the unison voices.
A value of 0% will apply no detune. (However unison may s ll have an impact on the sound due to the phase
of different voices.)
A value of 100% will apply the full amount of detune as set in the advanced oscillator se ngs.
The default detune range is 2 semitones. Meaning 2 semitones up and 2 semitones down.
On the le side of the phase se ngs, the star ng posi on of the waveform can be selected.
A phase of 180 degrees will start in the middle of the waveform.
A phase of 0 degrees will start at the le most side of the waveform.
A phase of 360 degrees will start at the rightmost side of the waveform. Since the waveform repeats, we have
come full circle and this is iden cal to 0 degrees.
The le modula on knob morphs the shape of the waveform using different algorithms.
The right modula on knob has some addi on algorithms to morph the shape of the waveform,
but also includes the op on to perform frequency modula on or ring modula on on the oscillator by using
another oscillator or the sampler as input.
Harmonic Stretch: Keeps fundamental harmonic in place while shi ing all other harmonics up and down the
harmonic series. (Does not allow harmonics to go below fundamental harmonic)
Inharmonic: Keeps fundamental harmonic in place while shi ing all other harmonics up or down not in line
with the harmonic series. (Does not allow harmonics to go below fundamental harmonic)
Random Amplitudes: Randomizes the amplitude of each part of the waveform while holding onto some
con nuity. Not pure randomness.
Low Pass: Applies a low-pass filter to the waveform. This effec vely removes the higher order harmonics un l
the knob is turned all the way to le when only the fundamental harmonic remains, which results in a sine
wave.
High Pass: Applies a high-pass filter to the waveform. The effec vely removes all the lower order harmonics
un l all of the harmonics in the human hearing range have been removed which results in silence when the
knob is turned all the way to the right.
Phase Disperse: Disperses phase of the waveform. Think about it as randomly spreading out the waveform
horizontally.
Shepard Tone: A shepherd’s tone is a sound that appears to be con nuously increasing in pitch forever.
This auditory illusion occurs when a sound is increasing in pitch and slowly fades out as another pitch an
octave below it slowly fades in. The knob when dragged slowly from the le to the right will perform this
auditory illusion.
Formant: Repeats the waveform and squishes the waveform but also makes the amplitudes of the waveform
approach 0 the closer they get to 0 degrees or 360 degrees.
This is similar to sync, but it avoids introducing dc offset
Quan ze: Quan zes the waveform to a grid. The grid gets less refined the more the knob is turned to the right.
This is essen ally bit/sample reduc on.
Bend: Pinches waveform at 180 degrees and morphs the rest of the wave form to the right or the le
respec vely depending on which way the knob is turned.
Squeeze: Pinches waveform at 0, 180, and 360 degrees and morphs the rest of the wave form to the right or
the le respec vely depending on which way the knob is turned.
Pulse: Pulse width modula on. Pinches waveform 0 degrees. Squishes waveform into this point. Added area of
waveform is flat.
Frequency Modula on: Plays the current oscillator at the frequency of another oscillator or sampler. This
results in complex sounds with dis nct harmonic characters and is widely used in modern sound design.
To learn more watch the following videos
h ps://www.youtube.com/watch?v=r3EQQ-XF3jA&ab_channel=FloydSteinberg
h ps://www.youtube.com/watch?v=LnoqZ45ooB8&t=385s&ab_channel=ZenWorld
Ring Modula on: Plays the current oscillator with the amplitude modulated from another oscillator or
sampler.
To learn more watch the following videos
h ps://www.youtube.com/watch?v=rYdBHWF1_2k&t=230s&ab_channel=Runningonair
h ps://www.youtube.com/watch?v=DCPxe6P1KWo&ab_channel=Sweetwater
2.2 Sampler
Below is the Vital Sampler with its components labeled.
1. Ac vator
2. Level Knob
3. Pan Knob
4. Pitch Se ngs
5. Rou ng Op ons
6. Sample View
7. Sample Playback Op ons
The sampler can be turned on or off using the ac vator the upper le corner of the sampler.
When turned on the sampler will light up, and when off the sampler will be dim and gray.
The pitch adjustment on the le will adjust the incoming sample by that number of semitones.
This is set to 0 by default so that the sampler will play the incoming sample as is.
The pitch adjustment on the right will adjust the incoming sample by that number of cents. With 100 cents
being 1 semitone.
This is set to 0 by default so that the sampler will play the incoming sample as is.
Note that samples will be sped up or slowed down to increase or decrease pitch.
There are no granuliza on op ons available.
The keyboard under the word "pitch" will open the transpose snap se ngs.
Once open, select specific semitones that you would like to limit the le pitch
adjustment knob to.
When a semitone is selected it will lite up in purple.
If no semitones are selected, then all semitones are allowed.
Global snap is set up similar to transpose snap, but will limit the possible midi output notes. This can be used
to force midi notes played to be in a specific scale or key.
The sampler can be routed to either filter 1, filter 2, filter 1 & 2, effects, or direct out.
If any of the filter choices are selected, the signal will flow into the effects rack a er the filter.
If a filter choice is selected and the filter is not turned on, then the signal will simply flow into the effects rack
with no filter applied.
If direct out is chosen then the oscillator's output will come out of the synth with no filters or effects applied.
When the sample is played the amount of the waveform that has been played will be highlighted.
The sample can be chosen by clicking on the tle of the sample, selec ng a folder on the le and then
selec ng a specific sample on the right.
Click the star icon next to a specific sample, and the star will turn purple. The sample will be added to your
favorites folder.
1. Ac vator
2. Filter Type Chooser
3. Filtered Frequency Response Curve
4. Cutoff Frequency
5. Resonance
6. Filter Type Blend
7. Filter Input Rou ng
8. Drive Knob, Mix Knob, and Keytracking Knob
Each filter can be turned on or off using the ac vator in the upper le corner of the filter.
When turned on the filter will light up, and when off the filter will be dim and gray.
In the middle of each filter is a visual of the filter's frequency response curve.
Surrounding the filter frequency response curve are 3 sliders which control the filter's cut off frequency,
resonance, and filter type blend.
Note that Formant, Comb, and Phase filters may have different sliders.
The cut off frequency sets the frequency where filtering will begin to be applied.
Cutoff frequency and resonance can be adjusted simultaneously by clicking and dragging inside the filter
frequency response curve box.
Filter type blend will smoothly transi on from one type of filter to another.
Typically each specific filter will have 2 or 3 types of filters for different posi ons on the slider.
For example, the default filter "Analog : 12dB", smoothly transi ons from low-pass, to band-pass, to high-pass
filter when dragging the slider.
The drive knob will add a small amount of satura on a er the filter is applied.
The mix knob adjusted the dry/wet signal of the filter and the drive knob.
Note that there may be some strange shapes on the frequency response curve when adjus ng the mix knob.
This is normal, and has to do with the way filters work regarding phase.
The keytracking knob will adjust the filter cutoff frequency according to the incoming midi note.
If set to 100%, the cutoff frequency will perfectly correlate to the incoming midi note.
Nega ve values for keytracking will set the cutoff frequency lower for higher pitches and higher for lower
pitches.
Filter types
The different filter types achieve the same goal but do so with different algorithms.
The differences in the filter types become significantly more apparent when using self oscilla on, turning up
the filter drive, or applying post processing distor on.
12db: Frequencies are 12 decibels quieter for each octave distance from the cutoff frequency.
Note that an octave is either half or double a frequency value.
Blend, blends between a low-pass, band-pass, and high-pass filter.
24dB: Frequencies are 24 decibels quieter for each octave distance from the cutoff frequency.
A 24 db filter has twice the slope of a 12 db filter.
Blend, blends between a low-pass, band-pass, and high-pass filter.
Notch Blend: Blend, blends between a low-pass, notch, and high-pass 24 dB filter.
B/P/N: Band Peak Notch. Blend, blends between a band-pass, peak and notch filter.
Diode
Diode is supposed to mimic the diode ladder filter from Roland.
Think of an Acid House Bass sound.
Many of the filter controls are different for the formant filter compared to the previous filter types.
The resonance and frequency cutoff sliders, are replaced with formant X and Y sliders.
These will alter the rela onship of the peaks and valleys which can be used to produce different vowels.
Comb
Comb filters are a series of notch filers.
Typically placed exponen ally apart or as part of the harmonic series.
Comb filtering can achieve the same sound of a flanger due to the way a flanger works with phase cancella on.
However, you should not think of a comb filter as the same as a flanger, because they do two different things.
They are two separate tools and approaches that can be used to achieve the same result.
Nega ve comb filters mimic a flanger where the delayed sound is inverted from the original sound.
Posi ve comb filters mimic a flanger where the delayed sound is not inverted from the original sound.
Posi ve results in more even order harmonics, while nega ve results in more odd order harmonics.
Phaser
A comb filter with a less notches.
Comb filtering can achieve the same sound of a phaser due to the way a phaser works with phase cancella on.
However, you should not think of a comb filter as the same as a phaser, because they do two different things.
They are two separate tools and approaches that can be used to achieve the same result.
Blend blends between the amount of notches in the filter (goes hand in hand with poles in a phaser).
Nega ve mimics a phaser where the delayed sound is inverted from the original sound.
Posi ve mimics a phaser where the delayed sound is not inverted from the original sound.
Posi ve results in more even order harmonics, while nega ve results in more odd order harmonics.
3.0 Modulation and Macros
Parameters in Vital can be modulated in a number of different ways including but not limited to envelopes,
LFOs, randomness, and macros.
While a midi note is played, a cyan line or curve is shown on the parameter to create a visual of how much
modula on is being applied to the parameter.
If the mouse hovers over a modulated parameter with mul ple modula on sources,
a modula on circle for each modula on source will appear with a descrip ve label.
Clicking and dragging a modula on circle will increase or decrease the modula on amount.
The pie in the modula on circle is a visual of the modula on amount.
Addi onally a cyan line or curve on the parameter will be shown to visualize the modula on amount.
Holding CTRL while clicking and dragging a modula on circle will allow for fine tuning.
Holding ALT while clicking and dragging a modula on circle will allow for modula on amount to be typed in as
a specific value.
Make Bipolar: The parameter moves symmetrically above and below the original parameter value
Make Unipolar: The parameter moves in one direc on away from the original parameter value and back.
Make Stereo: Modulate the le and right parameters in opposite direc ons for the le and right channels
3.1 Envelopes
In the upper right hand corner of the envelope view is a magnifying glass.
Click and drag on this magnifying glass to zoom in and out of the envelope.
Dragging up will zoom in, and dragging down will zoom out.
Note that me is labeled in seconds or milliseconds on the x axis and has ver cal grid lines.
Delay is the amount of me in seconds a er the midi note plays un l the envelope begins.
A ack is the amount of me in seconds that it takes for the envelope to get from it's star ng value to its
maximum value.
Hold is the amount of me in seconds that the envelope will stay at its maximum value if the midi note is s ll
being played.
Decay is the amount of me in seconds that it takes for the envelope to get from its maximum value to its
sustain level a er the amount of hold me if the midi note is s ll being played.
Release is the amount of me in seconds a er the midi note is released that it takes for the envelope to move
from the sustain level to the minimum level.
3.2 LFOs
LFO stands for low frequency oscillator.
At its core, an LFO is a modula on parameter that repeats at a specific frequency.
Vital's LFO can modulate parameters in an essen ally infinite amount of different shapes by using built in LFO
shapes or crea ng new ones.
Click the squiggly line to the le of the LFO Shape Chooser to smooth out all angles in the LFO shape.
Grid Op ons
The grid number on the le will determine the amount of horizontal grid lines.
The grid number on the right will determine the amount of ver cal grid lines.
Brush Tool
Click on the brush icon to ac vate the brush tool.
Note that the brush icon will become highlighted when ac vated.
Click on the shape to the right of the brush icon to choose a brush shape to draw with.
While the brush tool is ac vated, clicking in the LFO Shape Visual will draw the brush shape in between each
horizontal grid with the level at the height of the mouse.
Note that clicking and dragging across the LFO visual will draw across the en re visual with ease.
Holding CTRL while the mouse is hovering over the LFO display will toggle the brush tool on and off.
Trigger: Starts LFO at LFO phase slider posi on each me midi note is played. When the LFO reaches the end of
the shape, the LFO starts from the beginning of the shape.
Sync: Starts LFO at LFO phase slider posi on according to the BPM in the project. When the LFO reaches the
end of the shape, the LFO starts from the beginning of the shape.
Envelope: Starts LFO at LFO phase slider posi on each me midi note is played. When the LFO reaches the end
of the shape, the modula on stops.
Sustain Envelope: Starts LFO at beginning of LFO each me midi note is played. When the LFO reaches the LFO
phase slider, the modula on stops.
Loop Point: Starts LFO shape at beginning of LFO each me midi note is played. When the LFO reaches the end
of the shape, the LFO starts from the LFO phase slider posi on.
Loop Hold: Starts LFO shape at beginning of LFO each me midi note is played. When the LFO reaches the LFO
phase slider posi on, the LFO starts from the beginning of the shape.
Tempo: Repeats are in frac onal intervals of project BPM. For example eighth notes (1/8)
Tempo Do ed: Repeats are in frac onal intervals of project BPM. For example do ed eighth notes (1/8)
Tempo Triplets: Repeats are in frac onal intervals of project BPM. For example eighth note triplets (1/8)
Key track: Frequency is set to the frequency of the incoming midi note. The frequency can be offset from the
incoming midi note by semitones or cents on the le side of the LFO frequency se ngs for this style.
LFO Knobs
On the bo om of the LFO display are three knobs.
The smooth knob will cross-fade the beginning and end of the LFO together over the course of a specified me
in seconds.
Right clicking the word "SMOOTH" allows for replacing the smooth knob with a fade in knob.
The fade in knob determines the amount of me in seconds for the LFO to be faded from a dry unaltered signal
to a fully wet modulated signal.
The delay knob determines the amount of me in seconds a er the midi note is played before the LFO will be
applied.
The stereo know allows for an offset in the LFO phase slide between the le and right channels.
3.3 Random
Random allows for random modula on to be applied to parameters.
True randomness is non con nuous.
Modula ng a parameter in a non con nuous way will most likely introduce digital ar facts and clicks.
For things to sound musical we would prefer to use specific randomness algorithms that allow for con nuity.
In general these algorithms will move a small amount from their current posi on to their next posi on to allow
for a more con nuous type of randomness.
Below is the Vital Ranom Modula on Generator with its components labeled
Perlin: Perlin Noise. Developed by Ken Perlin to create natural forms of randomness in textures for graphics in
the movie Tron. Perlin received an Academy Award for Technical Achievement for crea ng this algorithm.
Sample and Hold: Holds at an amount then randomly jumps to another held amount, then randomly jumps to
another held amount, and so on and so forth. Between randomly held amounts the modula on has a quick
(but not completely ver cal) slope to allow for smooth transi ons free of digital ar facts and clicks.
Randomness Visual
The randomness visual shows the amount of modula on applied as midi notes are played.
Tempo: Frequency is in frac onal intervals of project BPM. For example eighth notes (1/8)
Tempo Do ed: Frequency is in frac onal intervals of project BPM. For example do ed eighth notes (1/8)
Tempo Triplets: Frequency is in frac onal intervals of project BPM. For example eighth note triplets (1/8)
Key track: Frequency is set to the frequency of the incoming midi note. The frequency can be offset from the
incoming midi note by semitones or cents on the le side of the LFO frequency se ngs for this style.
Randomness Sync Op on
In the top of the randomness view is a Sync op on.
Clicking on the word Sync will highlight the word and enable the op on.
If the sync op on is on, then randomness starts with the value it previously le off on at the end of the
previous midi note.
If the sync op on is off, then randomness starts from the beginning of the randomness algorithm each me a
midi note is played.
Randomness Stereo Op on
In the top of the randomness view is a Stereo op on.
Clicking on the word Stereo will highlight the word and enable the op on.
If the stereo op on is on, then a randomness algorithm will be generated for the le and right channels
separately.
Velocity: Modulates parameter by an amount depending on the velocity of the midi note played at the
beginning of the midi note played.
Li : Modulates parameter by an amount depending on the li of the midi note played at the end of the midi
note played.
Oct Note: Similar to note, but modula on amounts for each note repeat every octave.
Stereo: Modulates sets different parameter values for le and right channels.
Random: Modulates parameter by a random amount at the beginning of each midi note played.
3.5 Macros
Macros can be used to control mul ple parameters at once.
Vital comes equipped with 4 macros on the le hand side of the synth.
Each macro has a macro knob, and associated modula on square beneath it.
The only difference between macros and other modula on sources is that the macro knob needs to be turned
to modulate the associated parameters.
The macro knob can be turned manually by clicking and dragging, using another Vital modula on source such
as LFO, using DAW automa on, or midi controller mapping.
3.6 Keyboard
On the bo om of Vital is a keyboard with a pitch wheel and a modula on wheel.
When a midi note is played it will be highlighted in purple on the keyboard.
The keys can also be clicked with the mouse and will play.
The pitch wheel will allow bending the midi note up to a maximum amount determined by the bend
amount in the global se ngs off to the right.
The pitch wheel and modula on wheel can be used to modulate parameters using the pitch wheel,
and mod wheel modula on squares located above the controls on the keyboard.
4.0 Matrix
The matrix menu shows a list of all ac ve parameter modula ons, and a modula on remap curve for the
selected modula on
#: Row number. Clicking on the row number will change the number to an X and will bypass this modula on
mapping un l the X is clicked again.
Source: Modula on source (LFO, Envelope, Macro, Velocity, Pitch Bend, etc…)
Stereo: Contains a switch that decides if the modula on is stereo or mono. Stereo will move the modula on in
opposite direc ons from the original value for the le and right channel.
Morph: Contains a curve control for how the modula on will be applied to the parameter. Note that this curve
and the curve the modula on remap curve are different curves and will both be applied for the final result.
This curve can be used for quick simple curves, while the modula on remap curve can be used for finer tuning,
or they can be used in combina on.
Amount: Modula on amount. Nega ve values will move the modula on in the opposite direc on of posi ve
values.
Des na on: Modula on des na on. Can be any parameter in vital. While the modula on is being applied a
cyan line visual appears in this cell.
Click the squigly line to the right of the grid op ons to smooth out all angles in the modula on curve.
Grid Op ons
The grid number on the le will determine the amount of horizontal grid lines.
The grid number on the right will determine the amount of ver cal grid lines.
Brush Tool
Click on the brush icon to ac vate the brush tool.
Note that the brush tool will become highlighted when ac vated.
Click on the shape to the right of the brush icon to choose a brush shape to draw with.
While the brush tool is ac vated, clicking in the modula on curve visual will draw the brush shape in between
each horizontal grid with the level at the height of the mouse.
Note that clicking and dragging across the modula on curve visual will draw across the en re visual with ease.
Holding CTRL while the mouse is hovering over the modula on curve display will toggle the brush tool on and
off.
5.0 Effects
Vital has a total of 9 effects which can be added to the effects rack.
These are some of the most common effects used in sound design and can be used to create very complex,
rich sounds.
The effects rack signal flows from top to bo om with the output of each effect flowing into the input of the
next.
5.1 Chorus
Chorus is used to make a single instrument sound like a group of the same instrument playing at once.
This is why it is called a chorus. Because it turns a singer into a group of singers (AKA a chorus).
Chorus duplicates the original sound at different modula ng delay mes with slightly modula ng pitches.
This is to mimic a group of instruments playing the same sound at slightly different mes and pitches.
1. Ac vator
2. Delay Visual
3. Delay Voices Parameter
4. Delay Modula on Frequency
5. Delay Timing Knobs
6. Feedback Knob
7. Filter Frequency Response curve
8. Filter Knobs
9. Dry/Wet Mix Knob
Delay Visual
Shows a visual of the spacing of the delayed voices for the chorus.
Voices
Chooses the amount of pitch modulated delays for the chorus.
Can be set to 4, 8, 12, or 16.
Think about this as how many instruments will be playing in the group.
Note that this se ng is visualized in the delay visual.
Delay Modula on Frequency.
Determines the amount of me before delay me modula on repeats itself.
Can be set as a me in seconds, or a frac on of the songs BPM.
Can be set to freeze to remove delay me modula on.
Note that this se ng is visualized in the delay visual.
Feedback Knob
Feeds a percentage of the chorus output back into the chorus input.
Nega ve percentages will feed a phase inverted version of the chorus output back into the chorus input.
Nega ve feedback can be useful for solving phase cancella on issues especially for short delays with a lot of
feedback.
Filter Knobs
A filter can be applied to the chorus output.
Spread: mixes between a band-pass filter and no filter.
Cutoff: Sets a cutoff frequency for the band-pass filter.
Note that these se ngs are reflected in the filter frequency response curve
Mix Knob
Mixes the dry unaltered sound with the chorus output.
5.2 Compressor
The compressor in vital allows for mul -band or single band downward or upward compression.
This allows for gentle compression, all out OTT squashing, or anything in between.
Downward compression turns a signal down by a specific ra o once the signal is above a certain threshold.
For example if a signal is 4db above its threshold and has a 4:1 ra o, then the signal will be turned down 3db
so the output is only 1 db above the threshold.
Upward compression turns a signal up by a specific ra o once the signal is below a certain threshold.
For example if a signal is 4db below its threshold and has a 4:1 ra o, then the signal will be turned up 3db so
the output is only 1 db below the threshold.
Both downward and upward compression reduce the dynamic range of the original signal, which can be used
to make an instrument sound he y and large.
Below is the Vital compressor with its components labeled.
1. Ac vator
2. Compressor Banding Op ons
3. Compressor Visual
4. A ack and Release Knobs
5. Post Compressor EQ
6. Compressor Mix Knob
Compressor Visual
The opaque bright green meters in the forefront of the visual represent the output levels of the compressor.
The small horizontal white lines hovering around the peak of the meters represents the input level of the
compressor.
The distance between the meter peak and the horizontal white lines is the amount of compression a enua on
being applied.
The transparent green rectangles in the background control the compressor threshold and ra o.
Note that upwards compressors are slightly more transparent than downwards compressors.
Click and drag on the upper/bo om edge of these rectangles to adjust the threshold for a given compressor.
Hold shi while clicking and dragging to adjust the threshold for all compressors at once.
Click and drag within a rectangle to adjust the ra o a given compressor.
Note that ra os are not shown numerically. The ra o is determined by the amount of grid lines in the rectangle
compared to the amount of grid lines on the background.
When the grid lines for a downward compressor match the grid lines in the background, the ra o is 1:1 and
the compressor is effec vely bypassed.
When the grid lines for one of the compressors on the bo om half of the display become larger than the grid
lines in the background the compressor becomes more opaque. This is because having a ra o of less than 1:1
on an upward compressor results in downward compression.
Note that a ack and release very important controls on a compressor. Adjus ng them can allow for a sound to
be fla ened, bring out the transients, or even crea ng pumping sounds.
Post Compressor EQ
Allows for post compression signal to be EQed using a Low Shelf, Mid Shelf, and High Shelf.
The low frequency shelf cuts off at approximately 150 Hz.
The high frequency shelf cuts off at approximately 3000 Hz.
The frequency band cutoffs can not be changed.
Mix Knob
Mixes the dry unaltered sound with the post compressor post eq output.
5.3 Delay
Delay repeats the original signal at a specific frequency.
Op onally a filter can be applied to each repeat.
This can be a great tool for adding depth to a sound.
1. Ac vator
2. Delay Visual
3. Delay Time Frequency
4. Delay Mode Op ons
5. Feedback Knob
6. Filter Frequency Response curve
7. Filter Knobs
8. Dry/Wet Mix Knob
Delay Visual
Shows visual of the delayed repeats of the original signal for the le and right channels.
Le is on top. Right is on bo om.
Stereo: Repeats the le and right channels at poten ally different mes which can be set in the two delay me
frequency se ngs.
Ping Pong: Repeats a mono summed version of the original signal alterna ng on the le and right side.
The delay me frequency se ng on the right determines the me un l the first repeat (on the right channel),
and the me a er the repeat on the le channel to repeat on the right channel.
The delay me frequency se ng on the le determines the amount of me a er the repeat on the right
channel to repeat on the le channel.
Mid Ping Pong: Similar to ping pong, but channels are not summed to mono. Addi onally a repeat that plays
both the le and right channel repeats simultaneously is added.
So the signal will repeat right, le , stereo, right, le , stereo, etc.
Feedback Knob
Feeds a percentage of the delay output back into the input.
Nega ve percentages will feed a phase inverted version of the output back into the input.
Nega ve feedback can be useful for solving phase cancella on issues especially for short delays with a lot of
feedback.
Filter Knobs
A filter can be applied to the delay output.
Spread: mixes between a band-pass filter and no filter.
Cutoff: Sets the cutoff frequency for the band-pass filter.
Note that these se ngs are reflected in the filter frequency response curve
Mix Knob
Mixes the dry unaltered sound with the delay output.
Note that this se ng is visualized in the delay visual.
5.4 Distortion
Vital’s distor on is a waveshaping distor on.
Waveshaping distor on shapes the sound waves of a signal by mapping amplitude input levels to amplitude
output levels. Addi onally a gain knob is used to boost or lower the incoming input signal.
To learn more about how wave shape relates to harmonics, watch the following video on the Fourier
transform. h ps://www.youtube.com/watch?v=spUNpyF58BY&ab_channel=3Blue1Brown
1. Ac vator
2. Waveshaping Input Vs. Output Chart
3. Drive Knob
4. Waveshape Type Chooser
5. Filter Placement Op on
6. Filter Frequency Response Curve
7. Filter Control Knobs
8. Dry/Wet Mix Knob
Typically a func on that maps numbers from an infinite range to a small fixed range will be used.
For example the chart of 2*arctan(x)/pi is shown below.
Note that this func on can take an infinite range as input, but the output lives between -1 and 1.
These types of func ons are useful because in digital audio the amplitude has to live between the values of -1
and 1.
Drive Knob
The drive knob increases or decreases the amplitude of the input signal before the waveshapping is applied.
Note that the Waveshapping Input Vs Output chart will react to changes in the drive knob.
This is because the x axis will reflect the input a er it has been turned up or down by the drive knob.
So Clip: Loud signals propor onally become infinitely close to full amplitude, but never actually reach full
amplitude. This results in a round curve before the signal is fla ened when it reaches it’s amplitude limits.
This is useful for adding some harmonics without changing the original sound too much.
Hard Clip: Signals are above full amplitude are set to full amplitude. This results in the signal abruptly
fla ening with a hard angle when it reaches it’s amplitude limits. This is useful for adding odd order harmonics
and changing the original sound to be more aggressive.
Linear Fold: Signals above full amplitude are reflected back the other way. This is useful for adding a unique set
of harmonics, and significantly changing the original sound.
Sine Fold: Similar to linear fold, but the edges of the reflec ons are rounded off. This is useful for adding a
unique set of harmonics, and significantly changing the original sound, but less aggressive than linear fold.
Bit Crush: Output Amplitude Levels are restricted to certain values. The drive knob controls how many
amplitude levels are allowed. This is essen ally the same as bit reduc on.
Bit depth is the amount of possible amplitude levels an audio file can read. For reference, 16 bit files contain
2^16=65,536 possible amplitude levels.
Down Sample: Same as bit crush, but the drive knob has a different sensi vity curve.
Filter Placement Op on
A filter can op onally be applied before or a er the distor on.
This useful because distor on introduces a lot of harmonics, so it may be nice to reduce the amount of
harmonics before or a er distor on is applied. This can be used to reduce the harshness that some mes
comes with distorted sounds.
Note that when the filter is turned on, the Filter Frequency Response Curve is highlighted in red.
Mix Knob
Mixes the dry unaltered sound with the distorted output.
5.5 EQ
An equalizer with 3 a enua on points that can be set as a low-pass, low-shelf, high-pass, high-shelf, notch, or
peak.
Below is Vital’s EQ with its components labeled.
1. Ac vator
2. EQ Visual
3. A enua on Point Chooser
4. A enua on Point Type Chooser
4. A enua on Point Control knobs
EQ Visual
The EQ frequency response curve is shown as an off-white curve.
The present harmonics in the output of the EQ are shown in the background.
The a enua on points are shown as off-white circles.
The currently selected a enua on point will be a filled in circle.
Clicking and dragging on an a enua on point will adjust the cutoff frequency and gain of the a enua on
point.
5.6 Filter
An addi onal filter iden cal to the filters in the voice sec on of the synth.
The only difference is that this filter is routed in the effects chain.
5.7 Flanger
A flanger is a sound produced when the original sound is played with a duplicate of itself at a low but changing
delay me.
This was originally done by pu ng a finger on a tape machine, so that the duplicate track would play just a ny
bit late at a changing amount of delay. This starts to introduce notch filters because the duplicate track starts
to cancel some of the frequencies of the original track. These notches naturally start at the top of the
frequency range and work their way down as the delay me is increased. This results in a comb filter.
For more informa on on the history of flangers and how they work watch the following videos.
h ps://www.youtube.com/watch?v=Q1dB7skqrks&ab_channel=OmegaStudiosSchool
https://www.youtube.com/watch?v=Ici_YOVDl_0&t=203s&ab_channel=ProAudioFiles
https://www.youtube.com/watch?v=gYF2h5ry3kY&ab_channel=EmpressEffects
For simplicity, the Vital flanger is the specific type of comb filter that would be the result of an actual flanger,
rather than an actual flanger itself.
1. Ac vator
2. Flanger Visual
3. Feedback knob
4. Center Frequency Knob
5. Center Frequency Modula on Frequency Se ngs
6. Center Frequency Modula on Depth Knob
7. Stereo Offset
8. Dry/Wet Mix Knob
Flanger Visual
The flanger visual shows the frequency response curve for the comb filter being applied to the sound.
Note that when the offset knob is not set to 0 or 360 degrees, there are two transparent frequency response
curves. One is for the le channel and the other is for the right channel.
Feedback Knob
Feeds a percentage of the flanger output back into the input.
Nega ve percentages will feed a phase inverted version of the output back into the input.
Posi ve percentages result in more even order harmonics, while nega ve results in more odd order harmonics.
Stereo Offset
Offsets the comb filter center frequency for the le and right channels by a degree amount.
The degree represents the degree of the center frequency modula on cycle.
Mix Knob
Mixes the dry unaltered sound with the flanger output.
5.8 Phaser
A phaser duplicates the original sound runs it through an all-pass filter and then plays that back with the
original sound.
All-pass filters have a flat frequency response curve, but adjust the phase of certain frequencies.
Thus, a phaser causes frequencies to cancel out in a few bands which is the same as a few notch filters.
This process can be repeated mul ple mes to create more frequency bands that have been canceled out.
For more informa on on the history of phasers and how they work watch the following video.
h ps://www.youtube.com/watch?v=gYF2h5ry3kY&ab_channel=EmpressEffects
For simplicity, the Vital phaser is a series of notch filters that are commonly the result of a real phaser, rather
than an actual phaser itself.
1. Ac vator
2. Phaser Visual
3. Notch Slider
4. Feedback Knob
5. Center Frequency Knob
6. Center Frequency Modula on Frequency Se ngs.
7. Center Frequency Modula on Depth Knob
8. Stereo Offset
9. Dry/Wet Mix Knob
Phaser Visual
The phaser visual shows the frequency response curve for the notch filters being applied to the sound.
Note that when the offset knob is not set to 0 or 360 degrees, there are two transparent frequency response
curves. One is for the le channel and the other is for the right channel.
Notch Slider
Sets the number of notches in the series of notch filters.
In a classic phaser, adding more all pass filters would result in more notches.
On many phasers the number of all pass filters is called “poles”.
Feedback Knob
Feeds a percentage of the phaser output back into the input.
Stereo Offset
Offsets the series of notch filters center frequency for the le and right channels by a degree amount.
The degree represents the degree of the center frequency modula on cycle.
Mix Knob
Mixes the dry unaltered sound with the phaser output.
5.9 Reverb
Used to create the sound of a room.
Digital reverbs are typically a fast delay, with a high amount of feedback and different comb and all pass filters
on each delay.
This is trying to replicate sound traveling through the air and bouncing off different surfaces within a room.
The delay replicates the me it takes for the sound to travel from the source to your ear, then to a wall, then
back to your ear, then to another wall, and so on and so forth.
The comb filters represent the frequencies that are lost each me the sound bounces off a different surface.
The all pass filters represent the change in phase for different frequency bands as they travel through the air.
Each digital reverb can work in different ways, but these are the key ideas.
Pre Reverb EQ
Pre Low Cut: Applies a high-pass filter to the input before reverb is applied.
Pre High Cut: Applies a low-pass filter to the input before reverb is applied.
Post Reverb EQ
A low-shelf or a high-shelf can be applied a er the reverb to apply damping.
The EQ frequency response curve is shown in the visual as a purple curve.
The a enua on points are shown as purple circles.
The currently selected a enua on point will be a filled in circle.
Clicking and dragging on an a enua on point will adjust the cutoff frequency and gain of the a enua on
point.
Note that gain is restricted to values between -6db and 0db.
Clicking on “LOW”, or “HIGH” will select the low, or high a enua on point respec vely.
Selec ng an a enua on point will fill in the respec ve circle on the EQ visual and will pull up the respec ve EQ
control knobs.
Pre-Delay Knob
Reverb can be put on a delay such that the original signal can be played by itself for a small amount of me
before the reverb starts. This allows the original signal to be heard more clearly.
The pre-delay knob determines the delay me for the reverb signal in seconds.
Mix Knob
Mixes the dry unaltered sound with the reverb output.
6.0 Global Settings
At the bo om of the right hand panel are some of the global se ng for Vital.
Voices: Determines the amount of midi note that can be played at once. Note that this is different than
Oscillator Unison voices
Bend: Determines the amount of possible midi pitch bend in semitones from original pitch. For example a
bend amount of two would allow the midi note to be bent two semitones up or down.
Spread: Se ng this knob all the way to the right will not impact the output of the synth. Turning this knob to
the le will sum the stereo signals to mono.
Glide: Determines the amount of me in seconds it takes for one midi note to glide into the next midi note.
Slope: Determines the curve of the pitch glide between two midi notes.
Always Glide: When ac vated each midi note will pitch glide star ng from the previous midi note played no
ma er what. When deac vated, each midi note will only pitch glide while two midi notes are overlapping.
Octave Scale: When ac vated glide me will depend on the distance of the two midi notes. For example
gliding 3 octaves will take 3 mes as long as it takes to glide 1 octave.
Legato: When voices is set to 1, and legato is ac vated, modula ons such as envelopes or LFOs wont be
retriggered when a new overlapping midi note is played.
7.0 Advanced Settings
The advanced se ngs in Vital are separated into individual oscillator advanced se ngs and Global advanced
se ngs
Below are the advanced oscillator se ngs with the components labeled.
1. Note Tracking Op on
2. Hi Resolu on Wavetable Op on
3. Oscillator Unison Stack Op ons
4. Oscillator Unison Detune Range
5. Oscillator Unison Dry/Wet Knobs
6. Oscillator Unison Spread Knobs
Note Tracking Op on
Deac va ng note tracking will make this oscillator play the same note regardless of the midi note played.
C3 will be played for default oscillator pitch se ngs.
To play a different note, adjust the oscillator pitch se ngs.
Hi Resolu on Wavetable Op on
Wavetables will use a high resolu on.
This is probably unnecessary under most circumstances but may have an impact for wavetables with lots of
high end frequencies.
Center Drop 12: The same as unison, but one voice is dropped down an octave and played in mono.
Center Drop 24: The same as unison, but one voice is dropped down two octaves and played in mono.
Octave: Plays voices with pitches ranging from the bo om of the detune range to the top of the detune range
around the incoming midi note and the octave above it.
2x Octave: Plays voices with pitches ranging from the bo om of the detune range to the top of the detune
range around the incoming midi note, the octave above it, and two octaves above it.
Power Chord: Plays voices with pitches ranging from the bo om of the detune range to the top of the detune
range around the incoming midi note and a perfect 5th (7 semitones) above it.
Major Chord: Plays voices with pitches ranging from the bo om of the detune range to the top of the detune
range around the incoming midi note, a major 3rd (4 semitones) above it, and a perfect 5th (7 semitones) above
it.
Minor Chord: Plays voices with pitches ranging from the bo om of the detune range to the top of the detune
range around the incoming midi note, a minor 3rd (3 semitones) above it, and a perfect 5th (7 semitones) above
it.
Harmonics: The first voice plays the incoming midi note. Each voice added will play the next pitch in the
harmonic series (up to 16 harmonics for 16 voices). Detune will randomly move these harmonics up or down
which will result in an inharmonic sound.
Odd Harmonics: The first voice plays the incoming midi note. Each voice added will play the next pitch in the
odd ordered harmonic series (up to 16 harmonics for 16 voices). Detune will randomly move these harmonics
up or down which will result in an inharmonic sound.
Note that the odd ordered harmonic series excludes octaves.
Stereo Unison: Sums stereo signal to mono when turned all the way to the le .
Spect Spread: Spreads voices throughout different posi ons on the Oscillator’s Le Modula on knob. The
range of knob posi ons is shown visually above.
Dist Spread: Spreads voices throughout different posi ons on the Oscillator’s Right Modula on knob. The
range of knob posi ons is shown visually above.
7.2 Global Advanced Settings
Below are Vital’s advanced global se ngs with the components labeled.
1. Oscilloscope
2. Frequency Spectrum Analyzer
3. Global Oversampling
4. Frequency Units Op on
5. Global Voice Se ngs
Oscilloscope
The Oscilloscope shows a current view of the waveform being played through the synth.
Global Oversampling
Sets amount of oversampling for the synth.
According to the nyquist theorem 2x oversampling should be sufficient for prac cally all sounds that a human
can hear.
However, on certain sounds with a lot of emphasis on high end frequencies, addi onally oversampling may be
a li le bit helpful at the expense of CPU usage.
1x oversampling will likely result in some aliasing for high end frequencies.
Synths with no high end frequencies will not be impacted when set to 1x oversampling and will save some CPU
useage.
Addi onally, aliasing could be used as an experimental sound design technique.
Frequency Units Op on
Frequencies throughout Vital can be viewed in hertz (Hz) or semitones.
Hertz are cycles per second.
Semitones are measured in distance from middle C.
Note that this se ng will stay put even when presets are changed or Vital is closed and opened.
Global Voice Se ngs
Note Priority: When more midi notes are played than global voices, this op on will decide which notes are
played and which are not.
Note that a newly added midi note will always play.
Priority is taken from the pool of exis ng midi notes.
Oldest: Older midi notes are priori zed over newer midi notes
Highest: Higher pitch midi notes are priori zed over lower pitch midi notes
Lowest: Lower pitch midi notes are priori zed over higher pitch midi notes
Tuning
Loads a tuning file to determine the pitch spacing of the midi notes.
Pythagorean is the ancient original standard tuning based en rely on perfect 5ths.
Try pythagorean tuning for orchestral songs or experimental songs.
This tuning system contains some oddi es and some rules le open to interpreta on.
Some older instruments even used to have two pitches for the same note.
This relates to the harmonic series and how some of the higher order harmonics are “out of tune”.
h ps://en.wikipedia.org/wiki/Pythagorean_tuning
Just Intona on is an intona on system that was common in non-western pentatonic music.
Try just intona on for songs built around the pentatonic scale or experimental songs.
h ps://en.wikipedia.org/wiki/Just_intona on
Tune
Adjust the output of the synth by this number of cents. With 100 cents being 1 semitone.
This is set to 0 by default so that the oscillator will play the incoming midi note as is.
Transpose
Adjust the output of the synth by this number of semitones.
This is set to 0 by default so that the oscillator will play the incoming midi note as is.