Distance Education Council: Handbook On Transformation of Print Materials Into Self Learning Materials
Distance Education Council: Handbook On Transformation of Print Materials Into Self Learning Materials
Distance Education Council: Handbook On Transformation of Print Materials Into Self Learning Materials
Handbook
On
Transformation
Of Print
Materials
Into
Self Learning
Materials
Prepared
By:
Manjulika Srivastava
Acknowledgements
I acknowledge the idea given by Dr. Sanjaya Mishra,
Reader, STRIDE and Prof. P K Biswas. Prof. STRIDE
to develop this CD-ROM along with the printed
handbook. We have jointly done several workshops
on transformation of print materials into SLMs and
therefore a few slides have been borrowed from their
presentations too.
Contents
Theoretical Base
Section 1: Defining Self Learning Materials
Practical Guide
Section 3: Transformation into SLMs
Retention
+
Practice
+
Thinking
+
Application
= Learning
Special features of self learning materials
Derek Rowntree (1994)
• Clearly stated objectives
• Advice about how to study the material
• User-friendly, “You to study the material”
• Shortish, manageable chunks of learning
• Fewer words than usual per page (or screen)
• Plenty of helpful examples
• Reference to the learner’s experience
• Illustrations used where they are better than words
• Headings to help learners find their way around
• Links to other media where appropriate
• Obvious awareness of different learners to use the materials
• Space for learners to write down their own ideas
• Feedback to help learners check their own progress
• Suggestions about getting help from other people
• Summary and Glossary at the end of every unit.
CHARACTERISTICS OF SELF-LEARNING
MATERIALS
Self -Explanatory
Learner can understand without external support.
Self-Contained
Learner may not need additional materials
Self-Directed
Learner is given necessary guidance, hints,
suggestions at each stage of learning
Self-Motivating
Materials arouse curiosity and are related to familiar
situations
Self-Evaluating
Self assessment questions/ exercises, activities, unit-
end questions, etc. for providing feedback on
performance
Relationship between Access Devices and
Interactive Instructional Steps
Production of SLMs
MAIN BODY
Thematic Content
Illustrations/ Photos
Diagrams/Tables
Graphics/Charts
Activities
References
ENDING SECTION
Summary
Possible Answers
List of References
Bibliography
Glossary
Further Readings
Model Questions
SUMMARY
SLMs are a combination of interactive
instructional steps and access devices,
which help a learner to easily access
and assimilate the contents. Access
devices help the learners find their way
into the text. The interactive
instructional steps perform the task of
tutoring by providing subject matter in
sections and sub-sections, followed by
in-text questions, activities and so on.
Section 2
Evaluation C
O
Synthesis G
N
Analysis I
T
Application I
Comprehension V
E
Knowledge
Levels of Learning
Addie
Gagne-Briggs Model
David Merrill
Dick and Carey
Hannafin and Pack
Gerlach and Ely
More than hundred models exist.
Systems Approach to ID
Analyze: define the needs and constraints
Design: specify learning activities, assessment
and choose methods and media
Develop: begin production, formative
evaluation, and revise
Implement: put the plan into action
Evaluate: evaluate the plan from all levels for
next implementation
Theories of Learning
•Behaviourism: Based on observable changes in behaviour. Behaviourism
focuses on a new behavioural pattern being repeated until it becomes
automatic.
•Experiential Learning: Based on the fact that adults use the experience to
create and construct their knowledge through observation, reflection,
generalization, and testing.
Behaviorism Cognitivism Constructivism Experiential
Behaviourism:
• Learning happens when a correct
response is demonstrated following the
presentation of a specific environmental
stimulus
• Learning can be detected by observing an
organism over a period of time
• Emphasis is on observable and
measurable behaviours
Behaviourism:
• Instruction is to elicit the desired response
from the learner who is presented with a
stimulus
• Instruction utilizes consequences and
reinforcement of learned behaviour
• Learner must know how to execute the
proper response as well as the conditions
under which the response is made
Piaget, Vygotsky, Bandura, Jerome, Ausubel,
Bruner
Cognitivism:
• Learning is change of knowledge state
• Learner is viewed as an active participant in
the learning process
• Focus is on how learners remember,
retrieve and store information in memory
• Examine the mental structure and processes
related to learning
Cognitivism:
Constructivism:
• Learners build personal interpretation of
the world based on experiences and
interactions
• Knowledge is embedded in the context in
which it is used (meaningful realistic
settings)
• Believe that there are many ways (multiple
perspectives) of structuring the world and
its entities
Constructivism:
• Instruction is a process of supporting
knowledge construction rather than
communicating knowledge
• Engage learners in the actual use of the
tools in real world situations
• Learning activities should be authentic and
should centred around the “problem” as
perceived the learners
Impact of Theories of Learning on
Instructional Design
Behaviourism: Programmed instruction teaching
Watson, Thorndike, Pavlov, machines
Matter in small steps
Watson, Skinner Learning objectives
Activities, SAQs, etc
Cognitivism: Assignments
Piaget, Vygotsky, Bandura, Sequencing of content
Jerome, Ausubel, Structuring of knowledge
Bruner Motivating experience
Problem oriented learning
Constructivism: Learner profile based objectives
Mead, Jonassen, Merrill Learner centered approach
& Perkins Questioning, critical analysis,
application and reflection
How to Foster a Learning Culture
• Motivate learners
• Make learning problem-centered
• Help learners assume control of their
learning
• Provide meaningful practice
Designing for Instructional Events