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Ece-Vii-dsp Algorithms & Architecture U2

This document discusses the architectural features of programmable digital signal processing (DSP) devices. It describes key components like multipliers, adders, and accumulators that are optimized for speed in DSP applications. Multipliers are discussed in detail, including parallel multipliers, multipliers for signed numbers, and considerations like accuracy, dynamic range, and speed. Barrel shifters are also covered, which can perform multiple shift operations in one clock cycle. The document emphasizes that DSP architectures are designed to efficiently implement functions that require successive multiplications and accumulations.

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0% found this document useful (0 votes)
47 views

Ece-Vii-dsp Algorithms & Architecture U2

This document discusses the architectural features of programmable digital signal processing (DSP) devices. It describes key components like multipliers, adders, and accumulators that are optimized for speed in DSP applications. Multipliers are discussed in detail, including parallel multipliers, multipliers for signed numbers, and considerations like accuracy, dynamic range, and speed. Barrel shifters are also covered, which can perform multiple shift operations in one clock cycle. The document emphasizes that DSP architectures are designed to efficiently implement functions that require successive multiplications and accumulations.

Uploaded by

torchbearer one
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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DSP Algorithm and Architecture 10EC751

UNIT-2
Architectures for Programmable Digital Signal Processing
Devices
2.1 Basic Architectural Features
A programmable DSP device should provide instructions similar to a conventional
microprocessor. The instruction set of a typical DSP device should include the following,
a. Arithmetic operations such as ADD, SUBTRACT, MULTIPLY etc
b. Logical operations such as AND, OR, NOT, XOR etc
c. Multiply and Accumulate (MAC) operation
d. Signal scaling operation
In addition to the above provisions, the architecture should also include,
a. On chip registers to store immediate results
b. On chip memories to store signal samples (RAM)
c. On chip memories to store filter coefficients (ROM)
2.2 DSP Computational Building Blocks
Each computational block of the DSP should be optimized for functionality and speed and in
the meanwhile the design should be sufficiently general so that it can be easily integrated with other
blocks to implement overall DSP systems.

2.2.1 Multipliers
The advent of single chip multipliers paved the way for implementing DSP functions on a
VLSI chip. Parallel multipliers replaced the traditional shift and add multipliers now days. Parallel
multipliers take a single processor cycle to fetch and execute the instruction and to store the result.
They are also called as Array multipliers. The key features to be considered for a multiplier are:
a. Accuracy
b. Dynamic range
c. Speed

The number of bits used to represent the operands decides the accuracy and the dynamic range
of the multiplier. Whereas speed is decided by the architecture employed. If the multipliers are
implemented using hardware, the speed of execution will be very high but the circuit complexity will
also increases considerably. Thus there should be a tradeoff between the speed of execution and the
circuit complexity. Hence the choice of the architecture normally depends on the application.

2.2.2 Parallel Multipliers


Consider the multiplication of two unsigned numbers A and B. Let A be represented using m
bits as (Am-1 Am-2 …….. A1 A0) and B be represented using n bits as (Bn-1 Bn-2 …….. B1 B0).
Then the product of these two numbers is given by,

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This operation can be implemented paralleling using Braun multiplier whose hardware structure is as
shown in the figure 2.1.

Fig 2.1 Braun Multiplier for a 4X4 Multiplication

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2.2.3 Multipliers for Signed Numbers

In the Braun multiplier the sign of the numbers are not considered into account. In order to
implement a multiplier for signed numbers, additional hardware is required to modify the Braun
multiplier. The modified multiplier is called as Baugh-Wooley multiplier.

Consider two signed numbers A and B,

2.2.4 Speed
Conventional Shift and Add technique of multiplication requires n cycles to perform the
multiplication of two n bit numbers. Whereas in parallel multipliers the time required will be the
longest path delay in the combinational circuit used. As DSP applications generally require very high
speed, it is desirable to have multipliers operating at the highest possible speed by having parallel
implementation.

2.2.5 Bus Widths


Consider the multiplication of two n bit numbers X and Y. The product Z can be at most 2n
bits long. In order to perform the whole operation in a single execution cycle, we require two buses of
width n bits each to fetch the operands X and Y and a bus of width 2n bits to store the result Z to the
memory. Although this performs the operation faster, it is not an efficient way of implementation as it
is expensive. Many alternatives for the above method have been proposed. One such method is to use
the program bus itself to fetch one of the operands after fetching the instruction, thus requiring only
one bus to fetch the operands. And the result Z can be stored back to the memory using the same
operand bus. But the problem with this is the result Z is 2n bits long whereas the operand bus is just n
bits long. We have two alternatives to solve this problem, a. Use the n bits operand bus and save Z at
two successive memory locations. Although it stores the exact value of Z in the memory, it takes two
cycles to store the result.
b. Discard the lower n bits of the result Z and store only the higher order n bits into the memory. It is
not applicable for the applications where accurate result is required. Another alternative can be used
for the applications where speed is not a major concern. In which latches are used for inputs and
outputs thus requiring a single bus to fetch the operands and to store the result (Fig 2.2).

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Fig 2.2: A Multiplier with Input and Output Latches

2.2.6 Shifters

Shifters are used to either scale down or scale up operands or the results. The following
scenarios give the necessity of a shifter
a. While performing the addition of N numbers each of n bits long, the sum can grow up to n+log2 N
bits long. If the accumulator is of n bits long, then an overflow error will occur. This can be overcome
by using a shifter to scale down the operand by an amount of log2N.
b. Similarly while calculating the product of two n bit numbers, the product can grow up to 2n bits
long. Generally the lower n bits get neglected and the sign bit is shifted to save the sign of the product.
c. Finally in case of addition of two floating-point numbers, one of the operands has to be shifted
appropriately to make the exponents of two numbers equal.
From the above cases it is clear that, a shifter is required in the architecture of a DSP.

2.2.7 Barrel Shifters

In conventional microprocessors, normal shift registers are used for shift operation. As it
requires one clock cycle for each shift, it is not desirable for DSP applications, which generally
involves more shifts. In other words, for DSP applications as speed is the crucial issue, several shifts
are to be accomplished in a single execution cycle. This can be accomplished using a barrel shifter,
which connects the input lines representing a word to a group of output lines with the required shifts
determined by its control inputs. For an input of length n, log2 n control lines are required. And an
dditional control line is required to indicate the direction of the shift.
The block diagram of a typical barrel shifter is as shown in figure 2.3.

Fig 2.3 A Barrel Shifter

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Fig 2.4 Implementation of a 4 bit Shift Right Barrel Shifter

Figure 2.4 depicts the implementation of a 4 bit shift right barrel shifter. Shift to right by 0, 1, 2 or 3
bit positions can be controlled by setting the control inputs appropriately.

2.3 Multiply and Accumulate Unit


Most of the DSP applications require the computation of the sum of the products of a series of
successive multiplications. In order to implement such functions a special unit called a multiply and
Accumulate (MAC) unit is required. A MAC consists of a multiplier and a special register called
Accumulator. MACs are used to implement the functions of the type A+BC. A typical MAC unit is as
shown in the figure 2.5.

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Fig 2.5 A MAC Unit

Although addition and multiplication are two different operations, they can be performed in parallel.
By the time the multiplier is computing the product, accumulator can accumulate the product of the
previous multiplications. Thus if N products are to be accumulated, N-1 multiplications can overlap
with N-1 additions. During the very first multiplication, accumulator will be idle and during the last
accumulation, multiplier will be idle. Thus N+1 clock cycles are required to compute the sum of N
products.

2.3.1 Overflow and Underflow


While designing a MAC unit, attention has to be paid to the word sizes encountered at the
input of the multiplier and the sizes of the add/subtract unit and the accumulator, as there is a
possibility of overflow and underflows. Overflow/underflow can be avoided by using any of the
following methods viz
a. Using shifters at the input and the output of the MAC
b. Providing guard bits in the accumulator
c. Using saturation logic

Shifters
Shifters can be provided at the input of the MAC to normalize the data and at the output to de
normalize the same.

Guard bits
As the normalization process does not yield accurate result, it is not desirable for some
applications. In such cases we have another alternative by providing additional bits called guard bits in
the accumulator so that there will not be any overflow error. Here the add/subtract unit also has to be
modified appropriately to manage the additional bits of the accumulator.

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Saturation Logic
Overflow/ underflow will occur if the result goes beyond the most positive number or below
the least negative number the accumulator can handle. Thus the overflow/underflow error can be
resolved by loading the accumulator with the most positive number which it can handle at the time of
overflow and the least negative number that it can handle at the time of underflow. This method is
called as saturation logic. A schematic diagram of saturation logic is as shown in figure 2.7. In
saturation logic, as soon as an overflow or underflow condition is satisfied the accumulator will be
loaded with the most positive or least negative number overriding the result computed by the MAC
unit.

Fig 2.7: Schematic Diagram of the Saturation Logic

2.4 Arithmetic and Logic Unit


A typical DSP device should be capable of handling arithmetic instructions like ADD, SUB,
INC, DEC etc and logical operations like AND, OR , NOT, XOR etc. The block diagram of a typical
ALU for a DSP is as shown in the figure 2.8.
It consists of status flag register, register file and multiplexers.

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Fig 2.8 Arithmetic Logic Unit of a DSP

Status Flags
ALU includes circuitry to generate status flags after arithmetic and logic operations. These flags
include sign, zero, carry and overflow.

Overflow Management
Depending on the status of overflow and sign flags, the saturation logic can be used to limit the
accumulator content.

Register File
Instead of moving data in and out of the memory during the operation, for better speed, a large set of
general purpose registers are provided to store the intermediate results.

2.5 Bus Architecture and Memory


Conventional microprocessors use Von Neumann architecture for memory management
wherein the same memory is used to store both the program and data (Fig 2.9). Although this
architecture is simple, it takes more number of processor cycles for the execution of a single
instruction as the same bus is used for both data and program.

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Fig 2.9 Von Neumann Architecture

In order to increase the speed of operation, separate memories were used to store program and
data and a separate set of data and address buses have been given to both memories, the architecture
called as Harvard Architecture. It is as shown in figure 2.10.

Fig 2.10 Harvard Architecture

Although the usage of separate memories for data and the instruction speeds up the processing,
it will not completely solve the problem. As many of the DSP instructions require more than one
operand, use of a single data memory leads to the fetch the operands one after the other, thus
increasing the delay of processing. This problem can be overcome by using two separate data
memories for storing operands separately, thus in a single clock cycle both the operands can be fetched
together (Figure 2.11).

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Fig 2.11 Harvard Architecture with Dual Data Memory

Although the above architecture improves the speed of operation, it requires more hardware
and interconnections, thus increasing the cost and complexity of the system. Therefore there should be
a trade off between the cost and speed while selecting memory architecture for a DSP.

2.5.1 On-chip Memories


In order to have a faster execution of the DSP functions, it is desirable to have some memory
located on chip. As dedicated buses are used to access the memory, on chip memories are faster.
Speed and size are the two key parameters to be considered with respect to the on-chip memories.
Speed
On-chip memories should match the speeds of the ALU operations in order to maintain the single
cycle instruction execution of the DSP.
Size
In a given area of the DSP chip, it is desirable to implement as many DSP functions as possible. Thus
the area occupied by the on-chip memory should be minimum so that there will be a scope for
implementing more number of DSP functions on- chip.

2.5.2 Organization of On-chip Memories


Ideally whole memory required for the implementation of any DSP algorithm has to reside on-
chip so that the whole processing can be completed in a single execution cycle. Although it looks as a
better solution, it consumes more space on chip, reducing the scope for implementing any functional
block on-chip, which in turn reduces the speed of execution. Hence some other alternatives have to be
thought of. The following are some other ways in which the on-chip memory can be organized.

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a. As many DSP algorithms require instructions to be executed repeatedly, the instruction can be
stored in the external memory, once it is fetched can reside in the instruction cache.
b. The access times for memories on-chip should be sufficiently small so that it can be accessed more
than once in every execution cycle.
c. On-chip memories can be configured dynamically so that they can serve different purpose at
different times.

2.6 Data Addressing Capabilities

Data accessing capability of a programmable DSP device is configured by means of its


addressing modes. The summary of the addressing modes used in DSP is as shown in the table below.

2.6.1 Immediate Addressing Mode


In this addressing mode, data is included in the instruction itself.

2.6.2 Register Addressing Mode


In this mode, one of the registers will be holding the data and the register has to be specified in
the instruction.

2.6.3 Direct Addressing Mode


In this addressing mode, instruction holds the memory location of the operand.

2.6.4 Indirect Addressing Mode


In this addressing mode, the operand is accessed using a pointer. A pointer is generally a
register, which holds the address of the location where the operands resides. Indirect addressing mode
can be extended to inculcate automatic increment or decrement capabilities, which has lead to the
following addressing modes.

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2.7 Special Addressing Modes


For the implementation of some real time applications in DSP, normal addressing modes will
not completely serve the purpose. Thus some special addressing modes are required for such
applications.

2.7.1 Circular Addressing Mode


While processing the data samples coming continuously in a sequential manner, circular
buffers are used. In a circular buffer the data samples are stored sequentially from the initial location
till the buffer gets filled up. Once the buffer gets filled up, the next data samples will get stored once
again from the initial location. This process can go forever as long as the data samples are processed in
a rate faster than the incoming data rate.
Circular Addressing mode requires three registers viz
a. Pointer register to hold the current location (PNTR)
b. Start Address Register to hold the starting address of the buffer (SAR)
c. End Address Register to hold the ending address of the buffer (EAR)

There are four special cases in this addressing mode. They are

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a. SAR < EAR & updated PNTR > EAR


b. SAR < EAR & updated PNTR < SAR
c. SAR >EAR & updated PNTR > SAR
d. SAR > EAR & updated PNTR < EAR
The buffer length in the first two case will be (EAR-SAR+1) whereas for the next tow cases (SAR-
EAR+1)
The pointer updating algorithm for the circular addressing mode is as shown below.

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Fig 2.12 Special Cases in Circular Addressing Mode

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2.7.2 Bit Reversed Addressing Mode


To implement FFT algorithms we need to access the data in a bit reversed manner. Hence a
special addressing mode called bit reversed addressing mode is used to calculate the index of the next
data to be fetched. It works as follows. Start with index 0. The present index can be calculated by
adding half the FFT length to the previous index in a bit reversed manner, carry being propagated from
MSB to LSB.
Current index= Previous index+ B (1/2(FFT Size))

2.8 Address Generation Unit


The main job of the Address Generation Unit is to generate the address of the operands
required to carry out the operation. They have to work fast in order to satisfy the timing constraints. As
the address generation unit has to perform some mathematical operations in order to calculate the
operand address, it is provided with a separate ALU.
Address generation typically involves one of the following operations.
a. Getting value from immediate operand, register or a memory location
b. Incrementing/ decrementing the current address
c. Adding/subtracting the offset from the current address
d. Adding/subtracting the offset from the current address and generating new address according to
circular addressing mode
e. Generating new address using bit reversed addressing mode

The block diagram of a typical address generation unit is as shown in figure 2.13.

Fig 2.13 Address generation unit

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2.9 Programmability and program Execution


A programmable DSP device should provide the programming capability involving branching,
looping and subroutines. The implementation of repeat capability should be hardware based so that it
can be programmed with minimal or zero overhead. A dedicated register can be used as a counter. In a
normal subroutine call, return address has to be stored in a stack thus requiring memory access for
storing and retrieving the return address, which in turn reduces the speed of operation. Hence a LIFO
memory can be directly interfaced with the program counter.

2.9.1 Program Control


Like microprocessors, DSP also requires a control unit to provide necessary control and timing
signals for the proper execution of the instructions. In microprocessors, the controlling is micro coded
based where each instruction is divided into microinstructions stored in micro memory. As this
mechanism is slower, it is not applicable for DSP applications. Hence in DSP the controlling is
hardwired base where the Control unit is designed as a single, comprehensive, hardware unit.
Although it is more complex it is faster.

2.9.2 Program Sequencer


It is a part of the control unit used to generate instruction addresses in sequence needed to
access instructions. It calculates the address of the next instruction to be fetched. The next address can
be from one of the following sources.
a. Program Counter
b. Instruction register in case of branching, looping and subroutine calls
c. Interrupt Vector table
d. Stack which holds the return address
The block diagram of a program sequencer is as shown in figure 2.14.

Fig 2.14 Program Sequencer


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Program sequencer should have the following circuitry:


a. PC has to be updated after every fetch
b. Counter to hold count in case of looping
c. A logic block to check conditions for conditional jump instructions
d. Condition logic-status flag

Problems:
1). Investigate the basic features that should be provided in the DSP architecture to be used to
implement the following Nth order FIR filter.

Solution:-

y(n)= ∑h(i) x(n-i) n=0,1,2…


In order to implement the above operation in a DSP, the architecture requires the
following features

i. A RAM to store the signal samples x (n)


ii. A ROM to store the filter coefficients h (n)
iii. An MAC unit to perform Multiply and Accumulate operation
iv. An accumulator to store the result immediately
v. A signal pointer to point the signal sample in the memory
vi. A coefficient pointer to point the filter coefficient in the memory
vii. A counter to keep track of the count
viii. A shifter to shift the input samples appropriately

2). It is required to find the sum of 64, 16 bit numbers. How many bits should the
accumulator have so that the sum can be computed without the occurrence of
overflow error or loss of accuracy?
The sum of 64, 16 bit numbers can grow up to (16+ log2 64 )=22 bits long. Hence
the accumulator should be 22 bits long in order to avoid overflow error from occurring.

1. In the previous problem, it is decided to have an accumulator with only 16 bits


but shift the numbers before the addition to prevent overflow, by how many bits
should each number be shifted?
As the length of the accumulator is fixed, the operands have to be shifted by an
amount of log2 64 = 6 bits prior to addition operation, in order to avoid the condition of
overflow.
2. If all the numbers in the previous problem are fixed point integers, what is the
actual sum of the numbers?
The actual sum can be obtained by shifting the result by 6 bits towards left side after the sum
being computed. Therefore
Actual Sum= Accumulator content X 2 6

3. If a sum of 256 products is to be computed using a pipelined MAC unit, and if the MAC
execution time of the unit is 100nsec, what will be the total time required to complete the
operation?
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As N=256 in this case, MAC unit requires N+1=257execution cycles. As the single MAC
execution time is 100nsec, the total time required will be, (257*100nsec)=25.7usec

4. Consider a MAC unit whose inputs are 16 bit numbers. If 256 products are to be
summed up in this MAC, how many guard bits should be provided for the
accumulator to prevent overflow condition from occurring?
As it is required to calculate the sum of 256, 16 bit numbers, the sum can be as
long as (16+ log2 256)=24 bits. Hence the accumulator should be capable of handling
these 22 bits. Thus the guard bits required will be (24-16)= 8 bits.
The block diagram of the modified MAC after considering the guard or extention bits is as shown in
the figure

5. What are the memory addresses of the operands in each of the following cases of indirect
addressing modes? In each case, what will be the content of the addreg after the memory
access? Assume that the initial contents of the addreg and the offsetreg are 0200h and 0010h,
respectively.
a. ADD *addreg
b.ADD +*addreg
c. ADD offsetreg+,*addreg
d. ADD *addreg,offsetreg-

6. A DSP has a circular buffer with the start and the end addresses as 0200h and 020Fh
respectively. What would be the new values of the address pointer of the buffer if, in the course
of address computation, it gets updated to
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a. 0212h
b. 01FCh
Buffer Length= (EAR-SAR+1) = 020F-0200+1=10h
a. New Address Pointer= Updated Pointer-buffer length = 0212-10=0202h
b. New Address Pointer= Updated Pointer+ buffer length = 01FC+10=020Ch

7. Repeat the previous problem for SAR= 0210h and EAR=0201h


Buffer Length= (SAR-EAR+1)= 0210-0201+1=10h
c. New Address Pointer= Updated Pointer- buffer length = 0212-10=0202h
d. New Address Pointer= Updated Pointer+ buffer length = 01FC+10=020Ch

9. Compute the indices for an 8-point FFT using Bit reversed Addressing Mode
Start with index 0. Therefore the first index would be (000)
Next index can be calculated by adding half the FFT length, in this case it is (100)
to the previous index. i.e. Present Index= (000)+B (100)= (100)
Similarly the next index can be calculated as
Present Index= (100)+B (100)= (010)
The process continues till all the indices are calculated. The following table summarizes
the calculation.

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Recommended Questions:

1. Explain implementation of 8- tap FIR filter, (i) pipelined using MAC units and (ii) parallel
using two MAC units. Draw block diagrams.
2. What is the role of a shifter in DSP? Explain the implementation of 4-bit shift right barrel
shifter, with a diagram.
3. Identify the addressing modes of the operands in each of the following instructions & their
operations
i)ADD B ii) ADD #1234h iii) ADD 5678h iv) ADD +*addreg
4. Draw the schematic diagram of the saturation logic and explain the same.
5. Explain how the circular addressing mode and bit reversal addressing mode are implemented in
a DSP.
6. Explain the purpose of program sequencer.
7. Give the structure of a 4X4 Braun multiplier, Explain its concept. What modification is
required to carry out multiplication of signed numbers? Comment on the speed of the
multiplier.
8. Explain guard bits in a MAC unit of DSP. Consider a MAC unit whose inputs are 24-bit
numbers. How many guard bits should be provided if 512 products have to be added in the
accumulator to prevent overflow condition? What is the overall size of the accumulator
required?
9. With a neat block diagram explain ALU of DSP system.
10. Explain circular buffer addressing mode ii) Parallelism iii) Guard bits.
11. The 256 unsigned numbers, 16 bit each are to be summed up in a processor. How many guard
bits are needed to prevent overflow.
12. How will you implement an 8X8 multiplier using 4X4 multipliers as the building blocks.
13. Describe the basic features that should be provided in the DSP architecture to be used to
implement the Nth order FIR filter, where x(n) denotes the input sample, y(n) the output
sample and h(i) denotes ith filter coefficient.(Dec.09-Jan.10, 8m)
14. Explain the issues to be considered in designing and implementing a DSP system, with the help
of a neat block diagram. (May/June10 , 6m)
15. Briefly explain the major features of programmable DSPs. (May/June10, 8m)

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16. Explain the operation used in DSP to increase the sampling rate. The sequence x(n)=[0,2,4,6,8]
is interpolated using interpolation sequence bk =[1/2,1,1/2] and the interpolation factor is 2.find
the interpolated sequence y(m). (May/June10, 8m)
17. Explain with the help of mathematical equations how signed numbers can be multiplied.
(Dec.10-Jan.11, 8m)
18. The sequence x(n) = [3,2,-2,0,7].It is interpolated using interpolation sequence bk=[0.5,1,0.5]
and the interpolation factor of 2. Find the interpolated sequence y(m).(Dec.10-Jan.11, 6m)
19. Why signal sampling is required? Explain the sampling process. (Dec.12, 5m)
20. Define decimation and interpolation process. Explain them using block diagrams and
equations. (Dec.12, 6m).

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