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Bca-601: Multimedia Concepts & Application

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BCA 6th Semester

BCA-601: MULTIMEDIA CONCEPTS & APPLICATION

UNIT I
Multimedia concepts, Introduction to basic techniques of multimedia development and delivery, Process of
multimedia Production, Hardware/Software requirement for multimedia, Components of multimedia: Textual
information, images, Animation, Digital Audio, Digital Video, Planning and Design of Multimedia, Production of
multimedia, Distribution of Multimedia

UNIT II
Multimedia development Tools, Features of Software required for Multimedia: Integrating Multimedia Elements,
Script Language Programs, Icon based programs, DLL, Hypertext, Cross Platform Capability, Runtime player for
distribution, Authoring tools: author ware, Everest Authoring System, Icon author, Image Q, QuickTime

UNIT III
Elements of Hypertext: Nodes, Links, Annotations, Buttons, Editors, Browsers, Trails; Application of Hypertext:
Business Applications, Computer Applications, Educational Applications, Entertainment and Leisure Applications;
Planning Multimedia Program/Application: Goal, Outlining, Logic Flowchart, Program Story board, Creation of
Building blocks, Copyright issue and management

UNIT IV
Developing multimedia building blocks: Text, Graphics, Sound and Video in multimedia applications, Application
areas of Multimedia: Entertainment, Edutainment, Business Communications, Public Access, Knowledge transfer;
Multimedia- an interactive system for Teaching and Learning: Simulations, Composition; Multimedia- as a
technological challenge for developers.

SUGGESTED READINGS:

1. Tay Vaughan. “Multimedia make it work”. 5th ed, TMH 2001.


BCA – 602: ARTIFICIAL INTELLIGENCE

UNIT -I

Introduction
Introduction to Artificial Intelligence, Simulation of sophisticated & Intelligent Behavior in different area
problem 3OIving in games, natural language, automated reasoning, visual perception, heuristic algorithm
versus solution guaranteed algorithms.

UNIT - II
Understanding Natural Languages.
Parsing techniques, context free and transformational grammars, transition nets, augmented transition
nets, Fillmore's grammars, Shanks Conceptual Dependency, grammar free analyzers, sentence generation,
and translation.

UNIT III
Knowledge Representation
First order predicate calculus, Horn Clauses, Introduction to PROLOG, Semantic Nets, Partitioned Nets,
Minskey frames, Case Grammar Theory, Production Rules Knowledge Base, The Interface System,
Forward & Backward Deduction.

UNIT - IV
Expert System
Existing Systems (DENDRAL, MYCIN) domain exploration Meta Knowledge, Expertise Transfer, Self
Explaining System

UNIT - V
Pattern Recognition
Introduction to Pattern Recognition, Structured Description, Symbolic Description, Machine perception,
Line Finding, Interception Semantic & Model, Object Identification, Speech Recognition.
Programming Language
Introduction to programming Language, LISP, PROLOG

References:

1. Charnick “Introduction to A.I.”, Addision Wesley


2. Rich & Knight, “Artificial Intelligence”
3. Winston, “LISP”, Addision Wesley
4. Marcellous, “Expert System Programming”, PHI
5. Elamie, “Artificial Intelligence”, Academic Press
6. Lioyed, “Foundation of Logic Processing”, Springer Verlag
BCA-603: WEB TECHNOLOGY

UNIT: 1
History of the Internet and World Wide Web, Growth of the Web, Protocols- HTTP,FTP, SMTP, POP3,
MIME,IMAP, Choosing an ISP, Introduction to Internet Services, E-mail concepts, Sending and Receiving secure
E-Mail, Introduction to XML.

UNIT: 2
Web project, Web Team, Communication Issues, the Client, Multi- departmental & large scale Websites, Quality
Assurance and Testing, Technological advances and Impact on Web Teams, Overview of Static or Dynamic Web
page, Portal, Search engine.

UNIT: 3
HTML: Concept of Hypertext, Versions of HTML, Elements of HTML, Formatting Tags, Links, Hyperlinks, Image
& Image map, List, Tables, Frames, Forms, Style sheets, Background and Color Controls.
DHTML: Introduction to DHTML, Advanced Netscape DHTML, Advanced Microsoft DHTML & Cross
browser DHTML.

UNIT: 4
The .NET framework : Introduction, Common Language Runtime, Common Type System, Common Language
Specification, The Base Class Library, The .NET class library, Intermediate language, Justin-Time compilation,
garbage collection, Application & Assemblies, Web Services, Unified classes.

UNIT: 5
ASP.NET: Features of ASP.NET, Differences between ASP and ASP.NET, Create an ASP.NET Web application,
ASP.NET Web forms, ASP.NET Controls- Validation Controls, Web Server Controls, ADO.NET.

SUGGESTED READINGS:-
1. Burdman, “Collaborative Web Development”, Addison Wesley.
2. Sharma & Sharma, “Developing E-Commerce Sites”, Addison Wesley.
3. Ivan Bayross, “Web Technologies Part II”, BPB Publications.
4. “ASP.NET 21 Days”, TMH.
5. “Web Technology”, Laxmi Publication.
6. DOT NET Framework with ASP.NET & C#”, Dhanpat Rai Publication
7. Magic with HTML, DHTML and Javascript”, Laxmi Publication
BCA-604 Introduction to .NET
UNIT 1

An overview of the .NET framework. Common Language Runtime (CLR), the .NET
Framework class library (FCL), ASP.NET to support Internet development and ADO.NET to
support database applications. Languages supported by .NET., An introduction to Visual Studio
.NET.

UNIT 2
An introduction to C#, Program structure., Basic IO, including output to the console and
messages boxes., Data types, Arithmetic operations and expressions, Relational and logical
operations, Control structures. These include "if", "while", "do-while", "for", and "switch",
Namespaces and methods supplied by the FCL. Writing methods. Recursion and overloading
Scoping rules.Arrays and data representation.Class definitions.Properties, indexers, and access
control.Inheritance and polymorphism.Delegates.Exception handling.

UNIT 3
GUI Programming. This section will involve the use of forms to build GUI applications. The
concept of event handling will be introduced. The creation of various dialog boxes and menus
will be discussed.

UNIT 4
Files. This is an important topic beyond its obvious purpose. The same tools that allow us to
access file data also allow use to read data from internet sites and databases.

UNIT 5
The Framework Class Library (FCL) , Containers. Multithreading. Graphic programming.

SUGGESTED READINGS
1. Dietel et al. Visual C# 2008 How to program. Prentice-Hall Inc, 2009.

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