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Research Paper Final

This document presents a research paper on the impact of online games on the time management of students. The study aims to understand the negative effects of online games and provide awareness to students. A qualitative research method was used where students aged 15-20 years old were surveyed about their online gaming habits. The findings from the data gathered are presented along with conclusions and recommendations.

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0% found this document useful (0 votes)
219 views52 pages

Research Paper Final

This document presents a research paper on the impact of online games on the time management of students. The study aims to understand the negative effects of online games and provide awareness to students. A qualitative research method was used where students aged 15-20 years old were surveyed about their online gaming habits. The findings from the data gathered are presented along with conclusions and recommendations.

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Garden Emerald
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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OUR LADY OF FATIMA UNIVERSITY

THE IMPACT OF ONLINE GAMES IN TIME MANAGEMENT

OF STUDENTS

A Research Paper Presented to the Faculty of College of Business and


Accountancy - Senior High School
Our Lady of Fatima University - Antipolo

In Partial Fulfillment of the Requirements for the Subject


Practical Research 1

By:
BASA, Kristina
CANO, Quennie
CATANGUE, Ardene
CEDRON, Christina
DELA CRUZ, Kyle
DIONEDA, Justine Allison
DUQUE, Mia Jobelle
FAMINIALAGAO, Daphne
OJEDA, Clarisse Natalie

Submitted to:
Obligar, Gretchen E.

March
2021
OUR LADY OF FATIMA UNIVERSITY

ABSTRACT

As the time goes by, Online Gaming in the Philippines starts to grow and have

different features like high quality graphics, more enjoying the twist of the game and of

course how the game is being played. The researchers aim to show what are the

impacts of it on the time management of a person and how it will affect its life. In this

research topic you'll know what are the negative impacts of online games in students'

time management. The study was conducted to know a person’s opinion about it,

whether this contained advantages and disadvantages.

This research aims to find out how it impacts a person’s life and how time consuming

an online game is. The main purpose of this said study is to aid and spread awareness

to students on the negative and/or positive impact of online games on the time

management of students, and to provide a solution to the negative impacts of said

problem. The qualitative research method was used on this research to gather and

interpret the datas about the present conditions by analyzing the answers of the

respondents on the survey. The respondents of this study were purposely selected

students aged 15-20 years old who are actually engaged in playing online games. After

gathering the data we came up with the findings, together with the conclusion,

recommendations and appendices.


OUR LADY OF FATIMA UNIVERSITY

ENDORSEMENT

This thesis entitled: "The Impact of Online Games in Time Management of Students"
prepared by Mia Jobelle N. Duque, Clarisse Natalie G. Ojeda, Justine Allison E.
Dioneda, Daphne F. Faminialagao, Ardene C. Catangue, Christina Z. Cedron, Kristina M.
Basa, Quennie M. Cano, and Kyle Ashley B. Dela Cruz of Y2-10, in partial fulfillment of
the requirements for the strand of Accountancy and Business Management has been
examined and now recommended for Oral Examination.

This is to certify that Mia Jobelle N. Duque, Clarisse Natalie G. Ojeda, Justine Allison E.
Dioneda, Daphne F. Faminialagao, Ardene C. Catangue, Christina Z. Cedron, Kristina M.
Basa, Quennie M. Cano, and Kyle Ashley B. Dela Cruz, are ready for the Oral
Examination.

Mrs. Gretchen E. Obligar


Research Adviser

This is to certify that the thesis: "The Impact of Online Games in Time Management of
Students" prepared and submitted by Mia Jobelle N. Duque, Clarisse Natalie G. Ojeda,
Justine Allison E. Dioneda, Daphne F. Faminialagao, Ardene C. Catangue, Christina Z.
Cedron, Kristina M. Basa, Quennie M. Cano, and Kyle Ashley B. Dela Cruz of Y2-10, is
recommended for Oral Examination.

Ms. Anikka Ligones


Recruitment Specialist of Casa Amici

Mr. Karl Green Galleli M. Mani


Account Specialist
The Results Company
OUR LADY OF FATIMA UNIVERSITY

ACKNOWLEDGEMENT

The researchers would like to express their sincerest gratitude and appreciation to the
following:

First and foremost, a big praise to our Almighty God for giving knowledge, love, and also
for showering the blessings throughout this research work to be successfully completed.

To our research adviser, Mrs. Gretchen E. Obligar for the full guidance and patience
given on making this research. Importing her knowledge and expertise helped us to
make this research work possible to be completed.

To our parents, we are sincerely grateful for your hard work and sacrifices given just to
provide or support us in terms of financial needs and you also serve as our motivation to
finish this research work.

To our friends, for the moral support and prayers given.

And lastly, to those students who participated to finish this study. We are thankful to all of
you for being part of this research, we will never forget your contributions on this said
study.

The Researchers
OUR LADY OF FATIMA UNIVERSITY

CERTIFICATE OF ORIGINALITY

We hereby declare that this thesis is our own work and that, to the best of our knowledge
and belief, it contains no material previously published or written by another person nor
material to which to a substantial extent has been accepted for award of any other
degree or diploma of a university or other institute of higher learning, except where due
acknowledgement is made in the text.

We also declare that the intellectual content of this thesis is the product of our work,
even though we may have received assistance from others on style, presentation, and
language expression.

Duque, Mia Jobelle


Ojeda, Clarisse Natalie
Principal Investigator:

Members:
Basa, Kristina
Cano, Quennie
Catangue, Ardene
Cedron, Christina
Dela Cruz, Kyle Ashley
Dioneda, Justine Allison
Faminialagao, Daphne

Mrs. Gretchen E. Obligar


Thesis Adviser:

Date:
OUR LADY OF FATIMA UNIVERSITY

TABLE OF CONTENTS

Page

Title Page…………………………………………….……………………………………….. i

Abstract……………………………………………………….……...………………………. ii

Certificate of Endorsement……………………………………………………………….. iii

Acknowledgements..………………………………………………………………..….….. iv

Certificate of Originality…………….……………………………………………….......… v

Table of Contents……………………………….……………………………………...…… vi

List of Figures……………………………………….…………………………….……..….. vii

1. THE PROBLEM AND ITS SETTINGS

Introduction 1

Statement of the Problem 2

Significance of the Study 2

Scope and Delimitation of the Study 3

2. METHODOLOGY

Method of Research 4

Key Informants Selection 5

Research Instruments 6

Data Gathering Procedure 6


OUR LADY OF FATIMA UNIVERSITY

3. RESEARCH DESIGN AND METHODOLOGY

Methods and Techniques Used 9

Population and Sample of the Study 9

Instrument of the Study 10

4. PRESENTATION, ANALYSIS, AND INTERPRETATION OF DATA 11

5. SUMMARY OF FINDINGS, CONCLUSION, AND RECOMMENDATIONS

Summary of Findings 17

Conclusion 18

Recommendations 19

BIBLIOGRAPHY 20

APPENDICES

Appendix 1 Survey Questions 21

Appendix 2 Answers 22

Appendix 3 Curriculum Vitae 36


OUR LADY OF FATIMA UNIVERSITY
Chapter 1

THE PROBLEM AND ITS SETTINGS

Introduction:

The Internet as a source of data plays a vital part in creating one's intellect and

life encounters by making profitable works in schools, workplaces, and indeed at

domestic. These days, this may be a person's most efficient strategic device for

empowering himself to require charge and adapt to the quickly developing technology.

Online gaming is one of the widely used leisure activities by many people. For some

people, it is said that playing video games has several reasons to be played, for it can be

a stress reliever, challenge and competition, relaxation, enjoyment, social interaction,

and even mentally escaping from the real world. For most people, online gaming is one

of the best pastimes that they acquire especially for teenagers, youngsters, and

students. According to Kuss & Griffiths [2], teens who play online games are just having

fun. They do not just actually play because of some sort of seriousness, but also

because they just want to feel relief. During school hours, students tend to feel stressed

due to loads of school work, and playing it will relieve their stress. As the time goes by,

Online Gaming in the Philippines starts to grow and have different features like high

quality graphics,more enjoying the twist of the game and of course how the game is

being played. The researchers aim to show what are the impacts of it on the time

management of a person and how will affect its life. The study was conducted to know a

person’s opinion about it, whether this contained advantages and disadvantages. This

research aims to find out how it impacts a person’s life and how time consuming an

online game is.


OUR LADY OF FATIMA UNIVERSITY

Statement of the problem:

The main purpose of this said study is to aid and spread awareness to students

on the negative and/or positive impact of online games on the time management of

students, and to provide a solution to the negative impacts of said problem. The

obstacles faced by the students might be caused by the lack of time management skills

of a student and their lack of knowledge on how to overcome the negative effects of this

problem, giving them a hard time organizing the things they have to do.

This study aims to answer the following questions:

1. What are the difficulties experienced by the students that had the negative impact of

online games to their time management?

2. What are the positive effects of online games to their time management?

3. What are the solutions available to the affected students so that they can ease away

from these negative impacts?

Significance of Study:

The underlying success of this research paper will be greatly benefited to the

following:

Parents. This study will help parents in guiding their children to greatly change

their time management skills and lessen the stress their children may partake in. This

also helps parents understand their children more, creating way less stress and

conflict when helping out their children on things they do not have a deep understanding

of.
OUR LADY OF FATIMA UNIVERSITY

Students. This study will further help you know what you lack in your time

management skills and help you develop said skills so that in the future you won't have

any more problems in this said field.

Teachers. This paper will further enhance your understanding on how students

behave. This will also help you on scheduling your activities with students as some

subjects may collide with your’s and eventually stack up on students.

Scope and Delimitation of the Study:

This study focuses on the different impacts of Online Games on a students’ time

management. The researchers will conduct a study on those students that are 15-20

years old since most of those ages are most likely to be a player of Online Games.

Mainly the respondents will just be selected from the range of 15-20 years old. The

survey will be done out and in the coverage of the campus. So, for the chosen

respondents, in conducting the study, the method to be used is an online

survey-questionnaire method. The researchers will choose a minimum of 5 and

maximum of 10 as the respondents


OUR LADY OF FATIMA UNIVERSITY

Chapter 2

METHODOLOGY

This chapter deals with research design, the population, sampling, instruments and

procedures for data collection and analysis. Criteria for establishing trustworthiness and

ethical consideration were also discussed.

Method of Research

This research focuses on the positive and negative impact of online games on

the time management of the students. The main tool used by the researchers to collect

the data is the process of survey. Moreover, the questions will be answered based on the

situation and experience of the students.

The qualitative research method was used on this research to gather and interpret

the datas about the present conditions by analyzing the answers of the respondents on

the survey. Moreover, by using this method it emphasizes the present status of a certain

phenomenon. It portrays a current situation, person and process. The students who play

online games at the same time studying are the one to possess the necessary

information about the issue being investigated upon.

Crossman (2020) features that the Qualitative research is a type of social science

research that collects non-numerical data and works with it, so we can understand the

social life of a particular population or places on these studies. With this type of research

, the research can be universal, because of the data gathered it can be related to words
OUR LADY OF FATIMA UNIVERSITY

and situations. It gives us a comprehensive understanding of the answers of those

chosen respondents. Qualitative research involves collecting and analyzing

non-numerical data (e.g., text, video, or audio) to understand concepts, opinions, or

experiences. It can be used to gather in-depth insights into a problem or generate new

ideas for research. Qualitative research is used to understand how people experience

the world. While there are many approaches to qualitative research, they tend to be

flexible and focus on retaining rich meaning when interpreting data.(Published on June

19, 2020 by Pritha Bhandari).

Key Informants Selection

The respondents of this study were purposely selected students aged 15-20

years old who are actually engaged in playing online games. There were (number of

corresponding respondents). The inquisitors used purposive sampling techniques. The

purposive sampling is also known as judgemental,selective or subjective sampling which

relies on the judgement of the researchers when it comes to selecting the units

(e.g.,people, cases/organisations,events, pieces of data) that are to be studied.

This study used this kind of method for the reason that there are specific

characteristics that the study needed. These techniques will surely manifest in the

reason of selecting non probability sampling based on the specific reason.

This means that the researchers will get the targeted sample quickly because of

the effectiveness of the selected technique.


OUR LADY OF FATIMA UNIVERSITY

Research Instruments

The Research Instrument is usually determined by researchers and is tied to the

study methodology. This includes the survey or checklist the researches needed to

conduct. And the way that the surveyor came up with the participants. You may be asked

open-ended questions by the use of technology, where the respondents will be given an

opportunity to express their views and insights about the given question. And the

participants needed to answer the questions that the surveyor’s going to ask, they could

answer by their own words that would make them comfortable to answer. They will be

given an online questionnaire to participants who are able to answer it. Using technology

devices such as phones,laptops or computers, they will be given an ample of time to be

able to answer the survey.

Data Gathering Procedure

The researcher's study entitled " The Impact of Online Games in Time

Management of Students" purposely imply the problems of students in time

management. This study uses the purposive sampling . It is a non-probability sample

that is selected based on characteristics of a population and the objective of the study

(Crossman , 2020) . In this research the researchers use this because their main goal is

the response from students who are playing online games while studying so they can

definitely see the weaknesses or strengths and to be able to raise an awareness or

encouragement to students who want to play games and study as well.


OUR LADY OF FATIMA UNIVERSITY

The researchers constructed a letter of consent for the specified students before

gathering the data and information of respondents, and making sure it is secured first

and given permission to respondents during the gathering of data.Before giving away the

consent and questionnaire of the survey of researchers it has to be checked by the

research teacher, the research teacher is expected to validate and inspect the

formulated questions regarding the topic. The researchers will give questions to the

selected respondents, and answer it in their own word and opinion freely. After gathering

data and information, it has to be recorded, summarized and analyzed by the answer of

respondents given.

REFERENCES

Crossman A. (2020). An overview of Qualitative Research Methods. Retrieved from

https://www.thoughtco.com/qualitative-research-methods-3026555

Bhandari, P. (2020). An Introduction to qualitative research. Retrieved from

https://www.scribbr.com/methodology/qualitative-research/

Crossman A. ( 2020). Understanding Purposive Sampling. Retrieved from

https://www.thoughtco.com/purposive-sampling-3026727

Definition of purposive sampling. Retrieved from


OUR LADY OF FATIMA UNIVERSITY

Rehttp://study.com/academy/lesson/what-is-sampling-in-research-definition-methods-im

portance.html

Kuss, D., Griffiths, M. (2012). Adolescent online gaming addiction. Education and Health.

Retrieved from https://owl.english.purdue.edu/...resource/560/07/

Dumrique, D., Castillo, J. (2017). Online Gaming: Impact on the Academic

Performance and Social Behavior of the Students in Polytechnic University of the

Philippines Laboratory High School. Retrieved from

https://knepublishing.com/index.php/KnE-Social/article/view/2447/5372#info/contributor_

2
OUR LADY OF FATIMA UNIVERSITY

Chapter 3

RESEARCH DESIGN AND METHODOLOGY

This chapter discusses the methods, techniques, research design, the

population, sampling, instruments and procedures for data collection and analysis.

Methods and Techniques used

This research focuses on the negative and positive effects of online games in

students' time management. The main tool used by the researchers to collect the data is

the process of survey. Moreover, the questions will be answered based on the situation

and experience of the students.

The researchers used the qualitative method of research to gather information

about the students who play online games.

The researchers use purposive sampling techniques, because in general we

want to access a specific sub-group of folks, as all study participants are really chosen

because they essentially fit a specific profile, they thought.

Population and Sample of the Study

The respondents of this study were ten purposively selected from students in or

out of the campus and aged between 15 to 20 years old and playing online games.

The researcher used the purposive or judgement sampling a frequently-applied

conceptually-driven approach. It involves the researcher deliberately and purposefully


OUR LADY OF FATIMA UNIVERSITY

selecting the sample they believe can be the most fruitful in answering the research

question. This selection process can be guided by consideration of the variables or

qualities of potential participants that affect the contribution they could provide to the

study. These variables may be simple demographics such as age, gender and

socioeconomic status but can also include more nuanced aspects such as specific

attitudes or beliefs.[Farrugia 2019]

Therefore , researchers would get the sample easily and rapidly because of the

usefulness of this technique.

Instrument of the Study

Survey

Structured Interview. The structured interview is when the interviewer asks a

particular set of predetermined open-ended questions. In structured interviews ,question

are planed, and create in advance so you may be asked question about what do you

play online games,what did you like about online games and other casual question, we

used structured interview because we conducted by the used of technology.

Wherein the respondents will be given an opportunity to express their views and

insights about the given question. And the participants needed to answer the questions

that the surveyor’s going to ask, they could answer by their own words that would make

them comfortable to answer.


OUR LADY OF FATIMA UNIVERSITY

Chapter 4

PRESENTATION, ANALYSIS AND INTERPRETATION OF DATA

This chapter presents the analysis and interpretation of the data accumulated

by the researchers. The data was analyzed and interpreted utilizing thematic analysis to

answer the research questions addresses brought up in chapter 1.

The collected qualitative data become the basis of knowing the impact of

playing online games in time management of students.

Results

1. What are the difficulties experienced by the students that had the negative

impact of online games to their time management?

Four themes were identified to answer the first research questions. They are as

follows:

Theme 1: Losing focus on studying

From the data gathered, it showed that two participants claimed that their

learning was affected. Because of spending more time playing online games it creates a

negative impact on their academic performance.

Participant 1 stated "Most of the time, we forget what our priorities are because

of the online games. We focus more on this rather than attending our online classes and

doing our school work." Participant 2 stated "Having not enough energy when attending

class because I'm lack of sleep." The statement claims that lack of sleep affects a

person's mood. It causes loss of appetite or loss of self.


OUR LADY OF FATIMA UNIVERSITY

Theme 2: Addiction to games

From the data gathered, three participants agreed that playing online games is

addictive. When you start playing it, there is a possibility that you will become obsessed

with it and this can be caused by losing control of yourself in spending time here.

With these thoughts, participants 1,2 and 3 said that It is difficult to control

themselves when they are addicted to playing it.

Theme 3: Poor mental health

It has been demonstrated that video game addicts suffered poorer mental health

and cognitive functioning, and increased emotional difficulties, such as enhanced

depression and anxiety, as well as more social isolation.

Participant 1 stated that "Based on my own experience the negative effect of

online games or playing online games is lack of sleep and at the same time they can

damage your eyesight”, Participant 10 stated that "It may affect your health. You may

have a lack of sleep because you spend more time playing online games." Some of the

respondents have poor mental health because of online games.

Theme 4: Not prioritizing important tasks

From the data gathered, some of the respondents are not prioritizing the important

tasks like doing household chores, doing school work and also not prioritizing their family

and other surroundings because of online gaming.


OUR LADY OF FATIMA UNIVERSITY

Participant 3 stated that "Online games consumed most of the family and study

time. It also hinders us to have some social time and to not explore about different things

around us anymore..", Participant 6 stated that “Masyadong maraming oras ang

ginagamit para sa para sa paglalaro ng online games at hindi na masyado nakakatulong

sa bahay at kulang na rin sa tulog.". Participant 9 stated that "Bilang isang online gamer,

I think the negative effect of online games in my own experience ay hindi ko na

nasusunod yung mga utos ng parents or ate ko dahil kailangan kong tapusin yung laro

ko at dahil doon nagagalit sila sa akin at pinagmumulan na ito ng away.". The answers of

participant 3, 6 and 9 representing that they're not prioritizing their tasks and because of

that the relationship of their family is having a quarrel every time.

2. . What are the positive effects of online games to their time management?

Four themes were identified to answer the second research question. They are

as follows:

Theme 1: Socializing

Multiplayer Online Games (MOGs) like Defense of the Ancients and StarCraft II

have attracted hundreds of millions of users who communicate, interact, and socialize

with each other through gaming.

Participant 1 stated that "You learn how to socialize with others and then make

new friends.", socializing through games is one of the best in gaming especially when

you feel sad and lonely and also because of socializing you can gain friends or
OUR LADY OF FATIMA UNIVERSITY

game buddies. In gaming one of the positive impacts is the students will improve their

social skills.

Theme 2: Stress Reliever

Stress reliever is something that relieves the stress. Based on the answers of the

respondents, gaming is one of the ways to relieve the stress.

Participant 4 stated that "Stress reliever, one way to communicate to your

friend who's playing the same game, having a great time and enjoyment.", Participant 5

stated that "It will save you from sadness, pero pag puro talo lumbay ka.", Gaming is one

of the stress relievers especially for the students and also gaming can save you from

sadness.

Theme 3: Learning English

Learning English is usually learned by the students from the school but based

on the answer of one of the respondents, some students who play online games can

also learn English through gaming especially when the student is socializing with

different players around the world.

Participant 6 stated that "I learn English and I've found some playing

buddies.". Finding playing buddies in different countries is one of the best experiences in

gaming. Chatting with players who live in different countries is one of the ways to learn

different languages, especially English.


OUR LADY OF FATIMA UNIVERSITY

Theme 4: Gaining Friends

Gaining friends through gaming is also one the best. Having online

friends is fun and exciting. Online friendships can develop in places like forums, gaming

sites, blogs, online groups, Facebook, or even from websites that help you meet friends.

Participant 8 stated that "I can play with my friends", Participant 9 stated that

“I'm Ineovina and because of online games I have a lot of friends.” Based on the

answers of the participant 8 and 9, gaming is also a way to find and gain friends. Gaming

is exciting especially if you have friends with you in the game.

Online gaming has positive effects like the answers of the respondents like

socializing, gaining friends, learning English and also gaming is a stress reliever

especially on the teenagers and youngsters

3. . What are the solutions available to the affected students so that they can

ease away from these negative impacts

One theme was identified to answer the third research question. They

are as follows:

Theme 1: Time and Self - Management

Time and Self-Management can help students to focus on what they need to do

and prioritize things and organize it, Managing your time and self little by little can help

you get through to your task and finish your goal clearly and smoothly.

Participants 1 and 10 advise that “ Time Management “ are important. While

Participants 2 , 6 and 9 advise that “do your chores and activity first before playing
OUR LADY OF FATIMA UNIVERSITY

online games”, “i would suggest that try to prioritize their activities first”,“ do your activity

first before you play”. Participant 5 says that “ Practice self-management and self-control

and not only the time” . And the rest of participants advise that keep on going on what

you love but do not forget your studies and know your limitations.
OUR LADY OF FATIMA UNIVERSITY

Chapter 5

SUMMARY OF FINDINGS, CONCLUSIONS, RECOMMENDATIONS

The purpose of this study was to know and identify the impact of online games

especially in the time management of the students. There were ten respondents who

were purposely chosen.

The study used qualitative research design. And also by gathering data, the

study used surveys as the main tool. The data were analyzed using thematic analysis.

SUMMARY OF FINDINGS

After interpreting the data, the researchers came up with the following findings:

1. What are the difficulties experienced by the students that had the negative

impact of online games to their time management?

The researcher have gathered the common difficulties encountered by the

students' time management, and the difficulties are that [1] the students forget what is

their priorities because of playing online games, [2] the students are losing focus on

studying, not getting enough sleep, [3] the students are not doing household chores

because they’re only focusing in playing online games.


OUR LADY OF FATIMA UNIVERSITY

2. What are the positive effects of online games to their time management?

The researchers found out that playing online games has positive effects in

students' time management. Some of them said that it is their way to release stress,

some said that it is their one way to communicate with friends who are playing the same

game, to learn how to socialize with other people and make friends with them.

3. What are the solutions available to the affected students so that they can

ease away from these negative impacts?

The researchers found out the solutions students ease the negative impacts of

online gaming in their time management. According to the point of view of students,

Most of them said that prioritize your study first,and also focus on other things not just

playing online games, and learn to have self control and balance your time.

CONCLUSION

In this part,states here that the students are having lack of time management in

their studies because they are playing at the same time.This statement is based on all

parts of the research that will be input. It says that many students are experiencing some

lack of time management due to the pandemic.

Based on the findings of interpretation of the study in the previous chapter, the following

conclusion was formulated.


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1. Majority of the students say "yes" rather than "no" in the first question "Does time

management help you?".

2. Majority of the students say "do my activities first" in the question of "Activity first or

Online games?".

3. Some of the students answer "for stress relief" and some of them are "for fun" in the

question of "Why do you play online games?".

4. And lastly, some students answer "2-3 hours" and some of them are "4-6 hours" on

the question of "How many hours do you spend playing online games?".

RECOMMENDATIONS

1. The researchers would like to recommend to parents that they should be aware

of the possible impacts of online gaming on their children's time management so

that they will know how to guide or monitor their children.

2. The researchers would like to recommend to the students that they must know to

play responsibly; they should know how to balance their time on online gaming

and other personal matters. They can set a time limit so that they will not

consume too much time on playing online games

3. For teachers, the researchers would like to recommend to inform the students

about the possible impacts of online gaming and also teach them how to manage

their time properly.


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BIBLIOGRAPHY

Farrugia, B., WASP (Write a Scientific Paper): Sampling in qualitative research,

Early Human Development,Volume 133,2019,Pages 69-71,ISSN 0378-3782,

https://doi.org/10.1016/j.earlhumdev.2019.03.016.

(https://www.sciencedirect.com/science/article/pii/S0378378219301859)

Wang, JL., Sheng, JR., & Wang, HZ. (2019, September 06). The Association

Between Mobile Game Addiction and Depression, Social Anxiety, and Loneliness.

Retrieved May 5, 2021 from https://www.ncbi.nlm.nih.gov/pmc/articles/PMC6743417/

Jia, AL., Shen, S., De Bovenkamp, RV., & Losup, A. (2015, October). Socializing

by Gaming: Revealing Social Relationships in Multiplayer Online Games. Retrieved

May 5, 2021 from https://dl.acm.org/doi/10.1145/2736698

Staff Author, (2017, July 14). What Really Constitutes an Online Friend?.

Retrieved May 5, 2021 from

https://www.liveabout.com/what-really-constitutes-an-online-friend-1385663
OUR LADY OF FATIMA UNIVERSITY

APPENDICES

APPENDIX A

SURVEY QUESTIONS

1. As a student and gamer at the same time, do you manage your time effectively?

If yes, how? If no, why?

2. Does time management help you?

3. What would you do if you are having a short time doing your activities in school

because you play online games first?

4. Would you rather do your activities first and play online games first in your free

time?

5. Why do you play online games?

6. Do online games affect your schedules? If yes, how?

7. What do you think is the positive effect of online games based on your

experience?

8. How many hours do you spend playing online games?

9. What is your advice to those students who wanted to try playing online games

while studying?

10. What do you think is the negative effect of online games based on your

experience?
OUR LADY OF FATIMA UNIVERSITY

APPENDIX B

PARTICIPANT 1.

1. As a student and a gamer at the same time, do you manage your time

effectively? If yes, how? If not, why?

PARTICIPANT 1: "No, because i'm not really a gamer"

2. Does time management help you?

PARTICIPANT 1: "As a student, yes"

3. What would you do if you are having a short time doing your activities in

school because you play online games first?

PARTICIPANT 1: "If I am a gamer, I would suggest prioritizing first the

school activities before playing."

4. Would you rather do your activities first and play online games in your

free time?

PARTICIPANT 1: "In my free time, I prefer to prioritize my activities so that

when I play I won't have any problems."

5. Why do you play online games?

PARTICIPANT 1: "For stress relief and to socialize with others."

6. Do online games affect your schedules? if yes, how?

PARTICIPANT 1: "No, before I game I finish my task first."

7. What do you think is the positive effect of online games based on your

experience?

PARTICIPANT 1: "You learn how to socialize with others and then make

new friends."
OUR LADY OF FATIMA UNIVERSITY

8. How many hours do you spend playing online games?

PARTICIPANT 1: "30 minutes to 1 hour"

9. What is your advice to those students who wanted to try playing online

games while studying?

PARTICIPANT 1: "I would suggest that they prioritize their activity first."

10. What do you think is the negative effect of online games based on your

experience?

PARTICIPANT 1: "Based on my own experience the negative effect of

online games or playing online games is lack of sleep and at the same

time they can damage your eyesight"

PARTICIPANT 2.

1. As a student and gamer at the same time, do you manage your time

effectively? If yes, how? If no, why?

PARTICIPANT 2: "Yes, because of the limiting time on gaming"

2. Does time management help you?

PARTICIPANT 2: "Yes"

3. What would you do if you are having a short time doing your activities in

school because you play online games first?

PARTICIPANT 2: "I put my free time to do activities and if I'm done I go to

play online games."

4. Would you rather do your activities first and play online games in your

free time?
OUR LADY OF FATIMA UNIVERSITY

PARTICIPANT 2: "Exactly"

5. Why do you play online games?

PARTICIPANT 2: "because of my happiness while playing"

6. Do online games affect your schedules? if yes, how?

PARTICIPANT 2: "Yes, because sometimes I having addicted in playing

online games"

7. What do you think is the positive effect of online games based on your

experience ?

PARTICIPANT 2: "The positive is I use my brain while playing."

8. How many hours do you spend playing online games?

PARTICIPANT 2: "5 or 6 hours"

9. What is your advice to those students who wanted to try playing online

games while studying?

PARTICIPANT 2: "Time Management."

10. What do you think is the negative effect of online games based on your

experience?

PARTICIPANT 2: "Playing online games for a long time will create a

negative impact in your academic performance. The more you spend

playing online games, the sooner they fall asleep. Lack of concentration

will be an issue to you that spend more time in playing online games
OUR LADY OF FATIMA UNIVERSITY

PARTICIPANT 3.

1. As a student and gamer at the same time, do you manage your time

effectively? If yes, how? If no, why?

PARTICIPANT 3: "Yes, because I know what I should prioritize and I

know how to balance my time."

2. Does time management help you?

PARTICIPANT 3: " Yes."

3. What would you do if you are having a short time doing your activities in

school because you play online games first?

PARTICIPANT 3: "I will fix my schedule when it comes to playing online

games"

4. Would you rather do your activities first and play online games in your

free time?

PARTICIPANT 3: "Of course activity because I can play naman after

doing my schoolworks."

5. Why do you play online games?

PARTICIPANT 3. "To have fun and to also ease my boredom."

6. Do online games affect your schedules? if yes, how?

PARTICIPANT 3: "Yes, sometimes because I forgot some of my

schoolworks then sometimes I stayed up late just to play games online."

7. What do you think is the positive effect of online games based on your

experience ?

PARTICIPANT 3: "I learn to balance my personal matters and gaming."


OUR LADY OF FATIMA UNIVERSITY

8. How many hours do you spend playing online games?

PARTICIPANT 3: " Maximum of 3 hours"

9. What is your advice to those students who wanted to try playing online

games while studying?

PARTICIPANT 3: "Know your limits and know what you should prioritize

when it comes to playing and some matters."

10. What do you think is the negative effect of online games based on your

experience?

PARTICIPANT 3: "Online games consume most of the family and study

time. It also hinders us to have some social time and to not explore

different things around us anymore.."

PARTICIPANT 4.

1. As a student and a gamer at the same time, do you manage your time

effectively? If yes, how? If not, why?

PARTICIPANT 4: "Yes, just focus on academics and have

self-management at playing games."

2. Does time management help you?

PARTICIPANT 4: "Unfortunately no, because you cannot manage time

but you can manage ourselves."

3. What would you do if you are having a short time doing your activities in

school because you play online games first?


OUR LADY OF FATIMA UNIVERSITY

PARTICIPANT 4: "Practice self-management and self-control, or just have

alternative games that take less time to play than other games that have

30+ mins games that take your free time."

4. Would you rather do your activities first and play online games in your

free time?

PARTICIPANT 4: " Do activities first!"

5. Why do you play online games?

PARTICIPANT 4: "For my opinion, playing games is one way to calm

yourself and to relieve some stress."

6. Does online games affect your schedules? if yes, how?

PARTICIPANT 4: "No! because I am doing my task first because studies

is the one I should prioritize."

7. What do you think is the positive effect of online games based on your

experience?

PARTICIPANT 4: "Stress reliever,one way to communicate to your friend

who's playing the same game, having a great time and enjoyment."

8. How many hours do you spend playing online games?

PARTICIPANT 4: "2 hours usually and 4-5 hrs if it is weekends."

9. What is your advice to those students who wanted to try playing online

games while studying?

PARTICIPANT 4: "Practice self-management and self-control all the time!"


OUR LADY OF FATIMA UNIVERSITY

10. What do you think is the negative effect of online games based on your

experience?

PARTICIPANT 4. "There's a lot of negative effects of online games. For

example, not eating at the right time, losing focus on studying, not enough

energy when attending class because of lack of sleep, and forgetting to

do projects. "

PARTICIPANT 5.

1. As a student and a gamer at the same time, do you manage your time

effectively? If yes, how? If not, why?

PARTICIPANT 5: "Yes."

2. Does time management help you?

PARTICIPANT 5: " Yes. "

3. What would you do if you are having a short time doing your activities in

school because you play online games first?

PARTICIPANT 5: "I will do my first activities before I play. Study first"

4. Would you rather do your activities first and play online games in your

free time?

PARTICIPANT 5: "Yes."

5. Why do you play online games?

PARTICIPANT 5: "Because I’m bored, that's it."

6. Does online games affect your schedules? if yes, how?

PARTICIPANT 5: "No."
OUR LADY OF FATIMA UNIVERSITY

7. What do you think is the positive effect of online games based on your

experience?

PARTICIPANT 5: "It will save you from sadness, pero pag puro talo

lumbay ka. "

8. How many hours do you spend playing online games?

PARTICIPANT 5: "It depends on the internet."

9. What is your advice to those students who wanted to try playing online

games while studying?

PARTICIPANT 5: " Go lang kaya niyo yan."

10. What do you think is the negative effect of online games based on your

experience?

PARTICIPANT 5: "Addiction to games, limit on my academic process,

some violence in social life.

PARTICIPANT 6.

1. As a student and a gamer at the same time, do you manage your time

effectively? If yes how? If not, why?

PARTICIPANT 6: "yes, i can manage my time in online games and in

personal life, i can balance my time"

2. Does time management help you?

PARTICIPANT 6: "Yes"

3. What would you do if you are having a short time doing your activities in

school because you play online games first?


OUR LADY OF FATIMA UNIVERSITY

PARTICIPANT 6: "I'll focus on my school work to do it in time."

4. Would you rather do your activities first and play online games in your

free time?

PARTICIPANT 6: "do my activities first "

5. Why do you play online games?

PARTICIPANT 6: "to relieve stress and escape the reality "

6. Do online games affect your schedules? if yes, how?

PARTICIPANT 6: "No."

7. What do you think is the positive effect of online games based on your

experience?

PARTICIPANT 6: "I learn english and I've found some playing buddies."

8. How many hours do you spend playing online games?

PARTICIPANT 6: "2-3 hours"

9. What is your advice to those students who wanted to try playing online

games while studying?

PARTICIPANT 6: " Do your chores and activity first before playing online

games."

10. What do you think is the negative effect of online games based on your

experience?

PARTICIPANT 6: "Masyadong maraming oras ang ginagamit para sa

para sa paglalaro ng online games at hindi na masyado nakakatulong sa

bahay at kulang na rin sa tulog."


OUR LADY OF FATIMA UNIVERSITY

PARTICIPANT 7

1. As a student and a gamer at the same time, do you manage your time

effectively? If yes how? If not, why?

PARTICIPANT 7: "Yes"

2. Does time management help you?

PARTICIPANT 7: "Oo."

3. What would you do if you are having a short time doing your activities in

school because you play online games first?

PARTICIPANT 7: "I finish my activities in school before playing online

games."

4. Would you rather do your activities first and play online games in your

free time?

PARTICIPANT 7: " Oo."

5. Why do you play online games?

PARTICIPANT 7: " Hilig ko eh "

6. Do online games affect your schedules? if yes, how?

PARTICIPANT 7: " No"

7. What do you think is the positive effect of online games based on your

experience?

PARTICIPANT 7: " sisikat ako sa paglalaro"

8. How many hours do you spend playing online games?

PARTICIPANT 7: " 2 Hours."


OUR LADY OF FATIMA UNIVERSITY

9. What is your advice to those students who wanted to try playing online

games while studying?

PARTICIPANT 7: " Tuloy nyo lang basta unahin niyo muna pag-aaral niyo

bago laro."

10. What do you think is the negative effect of online games based on your

experience?

PARTICIPANT 7: "Most of the time, we forget our priorities because of the

online games. We focus more rather than attending our online class and

doing our online work. It became more accessible to all of us since it's just

a one click away."

PARTICIPANT 8.

1. As a student and a gamer at the same time, do you manage your time

effectively? If yes, how? If not, why?

PARTICIPANT 8: " Yes"

2. Does time management help you?

PARTICIPANT 8: "Yes"

3. What would you do if you are having a short time doing your activities in

school because you play online games first?

PARTICIPANT 8: " I don’t play when i have a loads of activities"

4. Would you rather do your activities first and play online games in your

free time?

PARTICIPANT 8: " Yes"

5. Why do you play online games?


OUR LADY OF FATIMA UNIVERSITY

PARTICIPANT 8: "For enjoyment"

6. Do online games affect your schedules? if yes, how?

PARTICIPANT 8: "No"

7. What do you think is the positive effect of online games based on your

experience?

PARTICIPANT 8: "I can play with my friends"

8. How many hours do you spend playing online games?

PARTICIPANT 8: "3 Hours"

9. What is your advice to those students who wanted to try playing online

games while studying?

PARTICIPANT 8: "Time Management"

10. What do you think is the negative effect of online games based on your

experience?

PARTICIPANT 8: "The negative effect of online games based on my

experience is losing time to my studies that causes low grades".

PARTICIPANT 9.

1. As a student and a gamer at the same time, do you manage your time

effectively? If yes, how? If not, why?

PARTICIPANT 9: "Yes, because I have time management."

2. Does time management help you?

PARTICIPANT 9: "Yes"
OUR LADY OF FATIMA UNIVERSITY

3. What would you do if you are having a short time doing your activities in

school because you play online games first?

PARTICIPANT 9: " I will rush it"

4. Would you rather do your activities first and play online games in your

free time?

PARTICIPANT 9: " Yes "

5. Why do you play online games?

PARTICIPANT 9: " Yes"

6. Do online games affect your schedules? if yes, how?

PARTICIPANT 9: "No"

7. What do you think is the positive effect of online games based on your

experience?

PARTICIPANT 9: " I'm Ineovina and because of online games I have a lot

of friends."

8. How many hours do you spend playing online games?

PARTICIPANT 9: " 4-5 hours"

9. What is your advice to those students who wanted to try playing online

games while studying?

PARTICIPANT 9: " Do your activity first before you play."

10. What do you think is the negative effect of online games based on your

experience?

PARTICIPANT 9. "Bilang isang online gamer, I think the negative effect of

online games in my own experience ay hindi ko na nasusunod yung mga


OUR LADY OF FATIMA UNIVERSITY

utos ng parents or ate ko dahil kailangan kong tapusin yung laro ko at

dahil doon nagagalit sila sa akin at pinagmulan na ito ng away."

PARTICIPANT 10.

1. As a student and a gamer at the same time, do you manage your time

effectively? If yes, how? If not, why?

PARTICIPANT 10: "Yes, because I can do online gaming and acads at the

same time."

2. Does time management help you?

PARTICIPANT 10: " Yes."

3. What would you do if you are having a short time doing your activities in

school because you play online games first?

PARTICIPANT 10: "I'll definitely change my scheds"

4. What would you do if you are having a short time doing your activities in

school because you play online games first?

PARTICIPANT 10: "Activities so I can play afterwards"

5. Why do you play online games?

PARTICIPANT 10: "To use my vacant time and to have fun."

6. Do online games affect your schedules? if yes, how?

PARTICIPANT 10: "Yes, because sometimes I didn't notice that I spent

my time already on online gaming rather than doing some important stuff."

7. What is your advice to those students who wanted to try playing online

games while studying?


OUR LADY OF FATIMA UNIVERSITY

PARTICIPANT 10: "I learn how to concentrate and i also learn how to

weigh my priorities"

8. How many hours do you spend playing online games?

PARTICIPANT 10: " 6hrs"

9. What is your advice to those students who wanted to try playing online

games while studying?

PARTICIPANT 10: " Know your limits when it comes to online games."

10. What do you think is the negative effect of online games based on your

experience?

PARTICIPANT 10: "It may affect your health. You may have a lack of

sleep because you spend more time playing online games."

.
OUR LADY OF FATIMA UNIVERSITY

CURRICULUM VITAE

NAME: KRISTINA M. BASA

ADDRESS: 35 P. Oliveros St. Brgy. DelaPaz Antipolo City

CONTACT NO: +63 967 319 6295

EMAIL: [email protected]

AGE: 16

GENDER: FEMALE

DATE OF BIRTH: JUNE 09, 2004

PLACE OF BIRTH: MANILA

NATIONALITY: FILIPINO

MARITAL STATUS: SINGLE

YEAR LEVEL/ PROGRAM: GRADE 11, ABM

SCHOOL: OUR LADY OF FATIMA UNIVERSITY

PERSONAL INTEREST: TRAVEL, DANCING, MAKING VIDEOS,

AND MAKE UP MY SELF.


OUR LADY OF FATIMA UNIVERSITY

CURRICULUM VITAE

NAME: QUENNIE M. CANO

ADDRESS: Lower Citadel Brgy. DelaPaz Antipolo City

CONTACT NO: +63 9665572062

EMAIL: [email protected]

AGE: 17

GENDER: FEMALE

DATE OF BIRTH: MARCH 08, 2004

PLACE OF BIRTH: PASAY CITY

NATIONALITY: FILIPINO

MARITAL STATUS: SINGLE

YEAR LEVEL/ PROGRAM: GRADE 11, ABM

SCHOOL: OUR LADY OF FATIMA UNIVERSITY

PERSONAL INTEREST: TRAVEL, SHOPPING, HIKING, GAMING,

AND OUTDOOR ACTIVITIES


OUR LADY OF FATIMA UNIVERSITY

CURRICULUM VITAE

NAME: ARDENE C. CATANGUE

ADDRESS: 232 Sumulong Highway Mambugan, Antipolo City

CONTACT NO: +63 956 409 3384

EMAIL: [email protected]

AGE: 17

GENDER: FEMALE

DATE OF BIRTH: NOVEMBER 13, 2003

PLACE OF BIRTH: LAS PIÑAS CITY

NATIONALITY: FILIPINO

MARITAL STATUS: SINGLE

YEAR LEVEL/ PROGRAM: GRADE 11, ABM

SCHOOL: OUR LADY OF FATIMA UNIVERSITY

PERSONAL INTEREST: ARTS AND READING


OUR LADY OF FATIMA UNIVERSITY

CURRICULUM VITAE

NAME: CHRISTINA Z. CEDRON

ADDRESS: Blk. 38 Sitio Maligaya Brgy. San Isidro Antipolo City

CONTACT NO: +63 906 550 5761

EMAIL: [email protected]

AGE: 17

GENDER: FEMALE

DATE OF BIRTH: MAY 16, 2003

PLACE OF BIRTH: ANTIPOLO CITY

NATIONALITY: FILIPINO

MARITAL STATUS: SINGLE

YEAR LEVEL/ PROGRAM: GRADE 11, ABM

SCHOOL: OUR LADY OF FATIMA UNIVERSITY

PERSONAL INTEREST: SINGING, WATCHING K-DRAMA, READING,

MAKE UP MYSELF, AND PHOTOGRAPHY


OUR LADY OF FATIMA UNIVERSITY

CURRICULUM VITAE

NAME: KYLE ASHLEY B. DELA CRUZ

ADDRESS: Sitio Pantayen, Brgy Dolores, Taytay, Rizal

CONTACT NO: +63 919 585 1776

EMAIL: [email protected]

AGE: 16

GENDER: MALE

DATE OF BIRTH: SEPTEMBER 15, 2004

PLACE OF BIRTH: TAYTAY RIZAL

NATIONALITY: FILIPINO

MARITAL STATUS: SINGLE

YEAR LEVEL/ PROGRAM: GRADE 11, ABM

SCHOOL: OUR LADY OF FATIMA UNIVERSITY

PERSONAL INTEREST: BIKING, TREKKING, HIKING, MOBILE GAMES,

AND DANCING
OUR LADY OF FATIMA UNIVERSITY

CURRICULUM VITAE

NAME: JUSTINE ALLISON E. DIONEDA

ADDRESS: Ph2 Upper East kamiAs Brgy Sta.Cruz Antipolo city

CONTACT NO: +63 907 033 3448

EMAIL: [email protected]

AGE: 17

GENDER: FEMALE

DATE OF BIRTH: FEBRUARY 06, 2004

PLACE OF BIRTH: SORSOGON CITY

NATIONALITY: FILIPINO

MARITAL STATUS: SINGLE

YEAR LEVEL/ PROGRAM: GRADE 11, ABM

SCHOOL: OUR LADY OF FATIMA UNIVERSITY

PERSONAL INTEREST: TRAVEL, OUTDOOR ACTIVITIES DANCING,

SINGING, COOKING, AND READING


OUR LADY OF FATIMA UNIVERSITY

CURRICULUM VITAE

NAME: MIA JOBELLE N. DOQUE

ADDRESS: 281,Sitio Gumamela Brgy. Sta cruz Antipolo City

CONTACT NO: +63 927 395 0593

EMAIL: [email protected]

AGE: 17

GENDER: FEMALE

DATE OF BIRTH: MARCH 04, 2004

PLACE OF BIRTH: NUEVA ECIJA

NATIONALITY: FILIPINO

MARITAL STATUS: SINGLE

YEAR LEVEL/ PROGRAM: GRADE 11, ABM

SCHOOL: OUR LADY OF FATIMA UNIVERSITY

PERSONAL INTEREST: DANCING, TRAVEL, READING, AND

PLAYING ONLINE GAMES


OUR LADY OF FATIMA UNIVERSITY

CURRICULUM VITAE

NAME: DAPHNE F. FAMINIALAGAO

ADDRESS: #17 Crisostomo St. Mayamot, Antipolo City

CONTACT NO: +63 945 678 5386

EMAIL: [email protected]

AGE: 16

GENDER: FEMALE

DATE OF BIRTH: MAY 16, 2004

PLACE OF BIRTH: LAS PIÑAS CITY

NATIONALITY: FILIPINO

MARITAL STATUS: SINGLE

YEAR LEVEL/ PROGRAM: GRADE 11, ABM

SCHOOL: OUR LADY OF FATIMA UNIVERSITY

PERSONAL INTEREST: SINGING, READING, AND LISTENING TO MUSIC


OUR LADY OF FATIMA UNIVERSITY

CURRICULUM VITAE

NAME: CLARISSE NATALIE G. OJEDA

ADDRESS: #59 Sta. Francesca St., Upper 2 Peñafrancia Hills,

Brgy. Cupang Antipolo City

CONTACT NO: +63 905 487 2252

EMAIL: [email protected]

AGE: 18

GENDER: FEMALE

DATE OF BIRTH: NOVEMBER 07, 2002

PLACE OF BIRTH: ANTIPOLO CITY

NATIONALITY: FILIPINO

MARITAL STATUS: SINGLE

YEAR LEVEL/ PROGRAM: GRADE 11, ABM

SCHOOL: OUR LADY OF FATIMA UNIVERSITY

PERSONAL INTEREST: HAIR AND MAKE-UP ARTIST, READING, SINGING,

TRAVEL, AND HIKING

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