Sound On Sound (May 2005) Document
Sound On Sound (May 2005) Document
quick and easy to use. Last month's column aroused plenty of response so Paul
continues his thoughts on whether guitars or keyboards are
Edirol UA101 best-suited to being 'controllers'.
USB 2 Audio Interface (PC)
Edirol have pioneered USB 2.0 as a format for connecting Technique
audio interfaces, and their latest unit offers 10 inputs and Digital Performer: EQing Tracks
outputs at a price that compares well with Firewire
Digital Performer Notes
alternatives.
This month, how to tweak your tracks with MOTU's answer to
Fervent Software Studio To Go Sony's Oxford EQ and speed up your workflow with the
essential DP keyboard shortcut selection!
Bootable Linux Software Suite for PC
If you are attracted by the idea of Linux and open-source Pro Tools: latest news
music software, but put off by the thought of installing it on
Pro Tools Notes
your PC, there is another way: a bootable CD-ROM
Our new-look Pro Tools Notes column brings you all the
containing both the OS and all the software you need,
latest news from the Digidesign universe...
ready to go.
Reason: New Refills & Tips
JBL LSR6328 & LSR6312
Reason Notes
Active Monitors & Subwoofer
This month: new Refills and tweaking techniques for Reason
JBL's new monitors incorporate Room Mode Correction
v3, plus the usual haul of time-saving tips.
technology which claims to be able to reduce the bass
problems caused by standing waves at the listening Sonar: Studio or Producer?
position. But does it really work in practice?
Sonar Notes
Korg Kontrol 49 It's time to address the Studio versus Producer question, as
well as looking into a new Sonar remote-control option.
USB MIDI Controller Keyboard
Korg's Microkontrol was a highly versatile, yet compact Apple GarageBand 2, PowerBooks & iPods
MIDI controller — but perhaps, with its three octaves of
Apple Notes
miniature keys, it was too compact. With its four-octave,
Although intended as an entry-level application to introduce
full-size keyboard, the Kontrol 49 looks set to put that
new people to computer-based music making, Apple's
right...
GarageBand has received acclaim from beginners and
Mindprint Trio professionals alike. In this special extended Apple Notes we
look at version 2, which adds score editing, multitrack audio
Processor & Monitor Controller
recording, and more...
Mindprint cram mic and line channel strips, monitor
control, and talkback into a single desktop unit. Catch and Link modes in Logic
Native Instrument Battery 2 Logic Notes
Combining Logic's Catch and Link modes can greatly
Virtual Drum Module (Mac/PC)
increase the usefulness of multi-window Screensets, but it is
Two years on from its original release, Native's virtual
not always clear, especially to new users, how the various
drum module gets its first full upgrade. Is it all John
options work.
Bonham tom mayhem, or is it limper than a Kraftwerk
drum solo? CLASSIC TRACKS: The Who 'Who Are You?'
PMC TB2SA & DB1SA Producers: Jon Astley, Glyn Johns
The Who's final album with Keith Moon took almost a year to
Powered Monitors
record and pushed the band to the limit. Engineer and
Pioneering digital amplifiers are combined with PMC's
producer Jon Astley tells the remarkable story behind Who
proven transmission-line cabinet designs to deliver
Are You?'s title track.
spectacular monitoring performance at a project-studio
price. Composite Vocal Recording (Using Sonar 4)
Propellerhead Reason v3 Masterclass
The audio sequencing facilities we have at our disposal these
Virtual Electronic Studio (Mac OS X/PC)
days make it easier than ever before to produce world-class
Astonishingly, Reason is now over four years old! Version
vocal recordings by taking the best parts from a series of
3 adds performance-enhancing features and mastering
takes and producing a composite from them. Here's how to
facilities, losing only Mac OS 9 support on the way. We
do the job in Sonar 4.
Competition
WIN: Digidesign 002 Digital Audio
Workstation
Sound Advice
Q Can I use a mono compressor for
stereo compression?
Q How do I convert a split-stereo file to
interleaved stereo?
Q How should I sync up my digital
inputs?
Q Is there any advantage to using two
subwoofers?
Q Should I buy a vintage analogue synth
or a modern modelling synth?
Q Will my PC run Garritan Personal
Orchestra?
In this article:
Smooth Presentation
Allen & Heath Xone VF1
In The Xone: Studio Analogue Filter
Listening Tests Published in SOS May 2005
Comprehensive MIDI Print article : Close window
Functionality
Reviews : Effects
Optional Built-in RIAA
Equalisation
DJ Dream Machine
Click here to email modes) and blue (for filter switching). With no audio clicks generated when you
www.allen-heath.com push them, they are exactly the kind of thing that inspires confidence.
Two large chunky knobs control cutoff and resonance. Smaller knobs set the rate
and depth of the onboard LFO, and also adjust envelope-follower and overdrive
amounts. Add switches for LFO waveform selection, envelope-follower decay,
and the routing of envelope follower to overdrive, and you have a simple yet
powerful set of options at your fingertips.
Where the front panel is a streamlined, ergonomic delight, the rear is as fully
populated as Jordan's T-shirt! There are balanced inputs and outputs on both
XLRs and TRS jacks, while unbalanced I/O is courtesy of phono sockets,
although the TRS jacks happily connect to balanced or unbalanced gear. With
the aid of a screwdriver, you can prod a tiny blue recessed button which sums
the inverted filter output with the raw input to create cancellation effects. This
inverted signal is then sent to the TRS jacks without affecting the signal routed to
the XLR outputs. Versatility is the name of the game; accordingly, you can use all
outputs at once.
When powered on, the orange glow of the valve is clearly visible through a grill
on the top of the unit. The manual advises against obstructing this ventilation
grill, so a little thought is needed in terms of placement in your rack. Thoughtful
placement becomes an even more important issue when you realise that the rear
panel has a couple of buttons on it. One of these, the Mono button, transforms
the VF1 into a single-channel 24dB/octave filter. In this mode, the right input is
ignored and the processed signal is sent to both outputs equally. Switching to a
steeper filter slope adds extra depth and resonance — handy qualities for bass
or solo instruments. Thus, positioning such a useful button on the back could
prove jolly inconvenient on a piece of gear designed to spend its days in a rack
or flightcase.
The other rear-mounted button is Local Off, which routes the front-panel controls
via the MIDI processor. Don't worry that MIDI control involves any sacrifices; you
can still use the large, friendly cutoff knob, for example, and the resulting filter
sweeps are smooth enough for Local Off to be activated permanently. MIDI In
and Out sockets are provided for transmission and reception of MIDI data.
Perhaps we can forgive Allen & Heath for the lack of a MIDI Thru because, on
such a densely-packed panel, you'd be hard pushed to find room for one! A
further audio output — the stereo Monitor Out jack — is provided as a means of
previewing the effect of the filter even when it's bypassed — ideal for live mixing
situations. The IEC power socket and fuse holder round off this well-provisioned
rear.
Getting up and running is ludicrously easy, in part because the VF1 features no
input controls or level indicator. This is a conscious decision on the part of Allen
& Heath based on the philosophy that DJs shouldn't have access to level
controls! With a unity-gain structure and a healthy +22dB of headroom,
interfacing with most equipment should be a doddle. Indeed, I found the VF1
coped with a wide range of signals — keyboards, mixer sends/groups, and entire
mixes — without complaint.
After making the audio connections and enabling the VF1 with the Filter On
button, I set overdrive and modulation to zero, activated low-pass mode and
played a chord on one of my digital synths. The filter has a range from 20Hz up
to 20kHz, and a full rotation of the cutoff knob resulted in my jotting down terms
such as rich, smooth, and sweet as my first impressions. Several weeks of daily
use later, I'd classify the VF1 as ideal for enhancing a wide variety of material,
never dominating in the manner of, for example, the Sherman Filterbank. Not that
comparisons are really appropriate, but I believe the Xone VF1 would slot into a
mix far more readily, and thus see more general use, than a filter with more
'attitude'.
Valve overdrive with an analogue filter is a marriage made in heaven — well, any
heaven that is famous for its pasties anyway! Low levels of overdrive introduce
soft clipping, adding a subtle warming effect. At higher levels, hard clipping
imposes a cutting distortion perfect for adding bite to solo instruments, basses,
percussion... you name it! A make-up gain circuit is used to maintain a relatively
constant level as you increase the overdrive amount.
For maximum tonal variety, any combination of the filter-mode buttons may be
pushed simultaneously. For example, activating low-pass, band-pass, and high-
pass produces an 'all-pass' filter that adds a gentle fizziness to any source as
you crank up the resonance. low-pass and high-pass in combination create a
notch filter, whilst high-pass and band-pass together conjure up a gorgeous,
almost icy presence.
Having spent some time establishing a feel for the tone of the VF1, I increased
the LFO depth, adjusted the modulation speed, and enjoyed some traditional
filter warbles. Two LFO waveforms are available: triangle for smooth cutoff
changes and square for alternating stepped effects. Modulation rates vary
between 0.2Hz and 16Hz. The more experimentally-minded may wish for faster
speeds, but in this context I feel the range is judged correctly.
The filter can also be modulated using the envelope follower, its amount set
using a single knob. The envelope follower sets the response of the filter to input
signal level; the higher the depth, the more the input will drive the cutoff
frequency. A switch sets whether the envelope follower has a fast or slow decay;
for loops or full mixes, a fast decay can give unusual artificial 'pumping' effects,
but when used to filter synths, guitars, and so forth, a slow decay can sound
more natural. A second switch determines whether the envelope follower will
drive the output of the valve distortion. With dynamic sources this is very
effective, adding a controlled overdrive effect that is responsive to the source
transients.
As shipped, the unit responds to MIDI channel 16. To change this, power on
whilst holding down the high-pass button and then set the channel using
combinations of all four buttons — a chart in the manual shows you how. The
VF1 responds to MIDI Continuous Controller (CC) numbers 80-83, which govern
the status of the filter mode and bypass buttons. Additionally, MIDI CC74 controls
the filter cutoff. By sending these MIDI controllers, you can remotely access or
automate key features via your master keyboard or sequencer. Helpfully, the
buttons and cutoff knob all transmit as well as receive their respective MIDI
controllers, but there is no way to control any other parameter, such as
resonance or LFO speed.
However, that's not the full story of MIDI control. Additional functionality is
available in the form of three additional MIDI input modes and, as when setting
the MIDI channel, these modes require powering down to change. To do this,
power up holding down the filter on/off switch and set the three available modes
using the three filter buttons. When complete, normal operation is resumed by
pressing the filter button again.
My only significant complaint about the VF1 is that it lacks a power switch, which
means that resetting the MIDI input mode requires you to pull out the mains plug
— not something I'd consider mid-performance, and I'm sure I'm not alone! The
additional modes are useful enough for this to be quite annoying, and Allen &
When the second input mode is enabled, the filter cutoff tracks the pitch of
incoming MIDI notes, provided that they are on the VF1's MIDI channel. You can
therefore play a synth and process its output whilst using MIDI to track the pitch.
Another fun technique is to direct MIDI notes to 'play' the filter whilst you're
processing an entire track or mixer subgroup.
The last of the MIDI input modes is the 'keyboard mute mode'. This makes the
current filter active only as long as an incoming MIDI note is held. As soon as all
notes are released, the filter is deselected, resulting in no output. This is superb
for gating effects — particularly when you trigger the mute function from devices
such as sequencers or drum machines.
What's even better is that the MIDI input modes can be used in any combination
— for example you could combine keyboard muting with keyboard tracking. In
conjunction with your sequencer, this provides an endless source of freaky
chopped-up mixes, with filters changing modes faster than your fingers could
move. And all without glitches or annoying cracks and pops.
One final MIDI facility worth mentioning is that two VF1s can be linked together
via MIDI to implement stereo 24dB/octave operation, both units being set to
mono. Connect the MIDI Out of your first filter to the MIDI In of the second and
the filter switches and cutoff frequency can be controlled remotely from the first.
Nifty as this option may be, in most cases I actually found the 12dB/octave mode
was just fine for stereo mixes; the 24dB mode seemed best suited to processing
individual instruments.
DJ Dream Machine
From the moment I first unpacked the VF1, it screamed 'quality!' at me — and not
just in terms of looks. Every sound source I put through it, from virtual analogue
pads to drum loops and even full mixes, became more malleable and sonically
gratifying. The effects on offer range from subtle and uncoloured to hard and
overdriven. Low levels of overdrive add warmth, but at high levels a gritty
underbelly of distortion is exposed.
Yet even at its extremes the VF1 remains usable and controllable; careful design
wards off the harshness and squealing sometimes associated with analogue
filters. As the envelope shaper can optionally drive the overdrive effect too,
there's plenty of mileage in muckying up loops and samples. In fact, I'd say it's
more or less obligatory!
Using MIDI control of gating, filter selection, and filter cutoff, there's a wealth of
signal-chopping and swooshing activities to indulge in. Although not all
parameters are MIDI controllable, the options chosen work well. Indeed, the VF1
has relatively few shortcomings, but its inability to switch freely between MIDI
modes without pulling the plug certainly counts as one of them!
The keys to the VF1 are its simplicity and versatility — it just insists on being
tweaked! To this end, the smooth knobs and soft switches are a delight and
every feature seems to have a range of operation yielding only practical results. If
you're looking for a stand-alone stereo analogue filter, the Xone VF1 comes
highly recommended.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
What's In The Tin
Apple Mac Mini
First Impressions Desktop Computer
Time For An Upgrade Published in SOS May 2005
Performance Print article : Close window
Adding More Memory
Reviews : Computer
Build-To-Order Price List
Test Spec upgradeable to 1GB, an ATI Radeon 9200 graphics processor with AGP 4X and
32MB of dedicated Double Data Rate (DDR) video memory, along with a slot-
Apple 1.42GHz Mac Mini
running Mac OS 10.3.7. loading Combo drive capable of reading DVDs at 8x and CD media at 24x speed,
and writing CD-Rs at 24x and CD-RWs at 16x speed.
Apple Logic Pro 7.0.1.
1GB memory chip from
In terms of connectivity, the Mac Mini offers one Firewire 400 port, two USB 2.0
Crucial (CT431640).
ports, a headphone output mini-jack, a modem, 10/100 Ethernet, and a DVI port.
Putty knife. That the Mac Mini has a DVI port is actually pretty neat, and while Apple supply a
DVI-to-VGA adaptor, the Mac Mini is capable of driving LCD monitors with a
resolution of up to 1920 x 1200; or, in other words, a 23-inch Apple Cinema
Display. For wireless networking, the Mac Mini is compatible with Apple's Airport
Extreme cards, and there's also a build-to-order Bluetooth option. It's worth
pointing out that another 'feature' that puts the Mini into Mac Mini is the lack of
keyboard and mouse. This is obviously a cost-cutting move as well, although
because the Mac Mini's target market is partly those Windows users who might
just want to add a Mac to their system, Apple justify it by reasoning that those
buyers will already have a spare keyboard and mouse sitting around.
In addition to the base models described above and on Apple's web site, there
are many build-to-order options from the Apple Store, along with a slightly more
beefed-up model Apple sell to certain retailers, and this is the area where the
Mac Mini has come in for the most criticism. Once you start configuring your
dream Mac Mini, complete with 1GB memory, a Superdrive, Airport, Bluetooth
and so on (see the Build-To-Order Price List box), it's easy to go over the 1000
figure in any currency, which starts to make the Mac Mini look rather less of a
bargain, and probably too expensive for what you end up with. To Apple's credit
(and not in the financial sense), though, the company did respond to this issue a
few weeks after the Mac Mini's release and lowered the cost of many of the build-
to-order options. Arguably, if you want to get a really powerful Mac system, you
probably shouldn't be looking at a Mac Mini in the first place, since the product is
clearly aimed at the lower end of the market.
First Impressions
Despite the consumer orientation of the Mac Mini, I couldn't resist buying one
and seeing if it actually could be of interest to those who use Macs for music and
audio purposes, although this was initially harder than expected. On the day of
the Mac Mini's release, I visited my local Apple Store in the US and already the
Mac Mini had sold out. The on-line Apple Store, while fulfilling pre-orders, was
clearly going to be a bit of wait, but in the end I found another web-based store
that was able to supply a basic 1.42GHz Mac Mini a few days after the product's
release — interestingly, they sold out completely a couple of days after this.
One factor that helps keep the Mac Mini small is that the power supply is an
external unit, which looks much the same as those used in Apple's current range
of Cinema Displays. At first I thought the external power 'brick' might spoil the
small aesthetic of the Mac Mini, but the leads are plenty long enough to hide the
power supply away from the computer. That the power supply isn't in the
computer also helps with cooling, and although I worried that the Mac Mini might
suffer from getting rather hot in the same way as Powerbooks, I didn't notice this
being an issue in practice.
After switching on the Mac Mini and proceeding with the now familiar Mac OS X
registration process, the Mac Mini did initially feel a little more sluggish than the
more powerful Macs I'm used to using. Even using the Finder made it clear that
more memory was definitely going to be necessary.
At the time of my Mac Mini purchase, it was impossible to order a unit with more
than 256MB memory and get it delivered the next day; ordering 512MB or 1GB
memory from Apple would have cost £50 or £220 respectively. Instead, I ordered
a 1GB memory chip from Crucial for $161.99 (the equivalent cost in the UK from
Crucial's UK web site would be £102.21), which obviously worked out a little
cheaper. However, there are two things to bear in mind: firstly, the Mac Mini only
has one memory slot, so upgrading actually means taking out the current
memory chip and putting a completely new one in. And secondly, if you do order
the memory chip to put in the Mac Mini yourself, it's not quite the easy upgrade
that Power Mac and Powerbook users are used to.
It turns out that the way to take the Mac Mini apart (which you'll see was
achieved quite successfully in the photo on the last page of this article) is to use
a putty knife, although it's probably a good idea not to recycle the same tool used
to retile your bathroom! A very thin blade can be inserted between the point
where the upper case meets the base of the Mac Mini to unlatch the clips so you
can slide the top of the computer away from the base. It might take a little
courage the first time you try this, and it's still questionable whether doing it
yourself voids the warranty, but it's actually fairly simple and takes very little time.
Obviously, neither myself or Sound On Sound accept any liability if you try to
perform your own Mac Mini upgrades, but I can say that I did do this on my own
unit and ran into no problems.
Performance
Given the specifications of the Mac Mini, it goes without saying that this isn't
going to be the most powerful Mac system on the planet for music and audio
purposes. However, given the attractive nature of the machine, both in terms of
the aesthetic and cost, just how much can you reasonably expect? To answer
this question, I carried the usual array of tests that I've written about in previous
Mac reviews and in Apple Notes, using Logic Pro 7.01 and some of the built-in
instruments and effects: Platinumverb, Space Designer, EXS24, and, just to
spice things up a little, Sculpture. To begin with, I carried out the tests using the
base 1.42GHz Mac Mini with just the stock 256MB memory installed.
Moving onto Space Designer, the 1.42GHz Mac Mini managed four instances
comfortably, while a fifth instance caused problems even though the User CPU
figure was only at 86 percent. The iMac was able to run 17 instances in this
same test, and the Powerbook performed the same as the Mac Mini, also
running four instances.
Next I tried Logic's EXS24 sampler. Since the 256MB memory of the Mac Mini
wasn't enough to load my favoured harp from the Vienna Symphonic Library, I
opted for the 30.6MB Stereo Grand instrument from Logic's stock library. With no
filter enabled and the standard 16-bit storage mode selected in EXS24's
preferences, I was able to play 150 voices across three instances with a 95
percent User CPU reading. With a filter, this value went down to 64 voices from
one EXS24 instance, using 85 percent User CPU. Enabling EXS24's 32-bit
storage mode, where the Stereo Grand instrument now required 61.3MB
memory, it was possible to play 256 voices across four instances with 98 percent
User CPU, although the system was admittedly very sluggish at this point. With
the filter turned on, the polyphony dropped to 86 voices and 94 percent User
CPU.
As a comparison, using the VSL harp with 16-bit storage, the 1.5GHz Powerbook
G4 played 276 voices with the filter disabled and 84 voices with the filter enabled;
with 32-bit floating-point storage used instead, the same Powerbook played 660
voices with the filter disabled and 106 voices with the filter enabled.
Since the performance of Mac OS X benefits from having more memory installed,
I repeated the same tests on my Mac Mini after installing a 1GB chip. With
Platinumverb I could comfortably run 21 stereo instances with 95 percent User
CPU, but with Space Designer I was only able to run the same four instances,
this time with 91 percent User CPU. With EXS24 the results in terms of
polyphony were identical, and the only real difference was that with Logic taking
advantage of more physical memory, its general performance was less sluggish,
even with the high polyphony of the EX24 in 32-bit floating-point storage mode
with no filters enabled. And using Sculpture I was able to get six eight-voice
instances running, with the user interface slightly sluggish, but not completely
killing the system, with 96 percent User CPU; five instances used 90 percent.
The fact that with a relatively empty song, these tests show little difference
between having 256MB or 1GB installed opens up an interesting application for
the basic Mac Mini, which is to use it as an alternative to something like TC
Electronic's Firewire Powercore for running Logic instruments and effects via
Logic Pro 7's distributed audio functionality. Indeed, as covered in last month's
Apple Notes, setting up a network via Firewire and getting the Mac Mini to boot
automatically into Logic Node is fairly trivial, and the cost of the Mac Mini makes
it quite an affordable option for Powerbook users, as an example, who want to
run a few more Space Designer or Sculpture instances for around £400 — see
screenshots for an example of this in action. And as a bonus, you're actually
getting another Mac that might have uses beyond simply running Logic Node.
Overall, it's hard not to like the Mac Mini. Aesthetically, it's great. Financially, it's
great. And for those users just getting started who might want to play around with
Logic Express or an M Box, it really is a great product. Even for more demanding
users, the Mac Mini can be valuable, for instance as a Logic Node system.
Normally the highest compliment a reviewer can pay a product is to say they
bought the unit after review; in this case, I bought the unit before writing the
review. And while I have to confess to loving new toys, the Mac Mini is a great
and fairly affordable toy that has surprising usefulness in the studio.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Technical Specifications
ART TCS
Preset Convenience With Dual Compressor
Manual Control Published in SOS May 2005
Variable Voicing Print article : Close window
In The Studio With The TCS
Reviews : Microphone
V3 Verdict
Housed in a 1U steel rack case and powered directly from the mains via an IEC
connector, the ART TCS offers the user a choice of both balanced XLR and
unbalanced jack inputs and outputs operating at +4dBu and -10dBV respectively.
There's also a TRS insert jack that can be used to place other processors
Variable Voicing
I've left the most important control until last, and that is the V3 voicing knob. This
operates a rotary switch to give different preset and manual processing modes
with either optical or VCA compression. Within the optical compression selection
there are settings for Bass, Mixes, Vocals, and Choral, as well as the fully
manual setting — the Vocals option includes a built-in de-esser for reducing
vocal sibilance, and different noise reduction (gate or expander) is used in each
case, as detailed in the manual. Switching to VCA mode reveals presets for
Vocals, Mixes, Percussion, and Bass, as well as the manual setting, and the
vocal preset includes de-essing again.
The manual doesn't make it entirely clear exactly how the front-panel controls
interact with the presets, but looking at the gain-reduction meter, it's obvious that
they adjust whatever attack and release times are called up, which seem to differ
quite a lot between one preset and another. This is to be expected, as part of the
art of using a compressor is selecting the correct attack, release, and ratio
settings for specific instrument types. The tonality of the sound remains
reasonably consistent between presets, but the character of the compression
definitely changes, with the optical modes sounding smoother and more rounded
than the VCA alternatives.
Having a vocal de-esser built in is also a nice touch, and though this isn't as
effective or transparent as a dedicated de-esser that attenuates only problem
frequencies, it is very welcome for the bonus feature that it is. The in-built noise
reduction also works smoothly enough and saves having to use a separate gate
or expander, though I couldn't find any means of monitoring the noise-reduction
side-chain filter or the effects of processors connected into the side-chain insert
point.
Switching in the valve circuit leaves the top end sounding much the same as
before, but there's definitely more weight and warmth at the lower end of the
spectrum. This function works equally well on guitar, bass, and vocals, and
seems to strike a good balance between being hyped and being too subtle to be
significant. On balance, the presets work pretty well for the sources for which
they're intended, and having the option to tweak them means you never have to
accept something that isn't quite right. I particularly liked the optical compressor
character, and the modes that combine this with a VCA limiter are particularly
useful, as you get the benefits of both processes in a single preset.
V3 Verdict
Overall I like ART's approach to compression, and though there are more
esoteric compressors out there, few offer this amount of flexibility at this UK price
and few are easier to use thanks to the wide range of presets and the switchable
valve stage. There's even a side-chain filter on the noise gate/expander. You can
also use the ART TCS in stereo mode, as two completely independent mono
channels, or as an instrument DI with comprehensive compression, so there's no
shortage of applications. Given the very attractive price, I've no complaints.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Roger That
Audio Ease Rocket Science
Into Orbit Effects Plug-ins (Mac OS)
Take Me To Your Leader Published in SOS May 2005
Fly Away Print article : Close window
Roger is a 'Multiple Gender Vowel Bank'. It's not Roger himself who's of multiple
gender: the term is explained by the presence of his companions Cindy and
Patty. Together they provide filtering effects that make it sound as if your audio is
to some extent being 'pronounced' by voices of three different pitches.
The final trick up Roger's sleeve is MIDI control. As long as your sequencer can
send MIDI to plug-ins, you can choose between all 30 vowel types (10 for each
character) by playing MIDI notes between C2 and B4, with the Bandwidth and
Portamento values being set by key velocity or cc1 (mod wheel). This type of
vowel selection, in particular, can make for some rhythmic effects which sound
absolutely superb.
Into Orbit
Your own position in the virtual room is set by dragging an icon showing two
speakers either side of what appears to be the planet Saturn (why not?), whilst
the audio you're treating is shown as a red ball. This always represents a mono
sound source, so if you place Orbit on a stereo track the two channels are
summed to mono in order for the location of the red ball to be meaningful. Having
set the distance your speakers (or indeed headphone drivers) are apart — which
can make quite a difference to the final sound — you can then start
experimenting with different room sizes and sound-source placements.
It is possible to just set your speakers and your sound source's positions and
leave it at that, but Orbit goes further, and lives up to its name, by offering some
movement paths for the sound source via a colourful pop-up menu. The sound
source can move smoothly from one position to another, as determined by your
mouse clicks and the Speed parameter, or continuously around the perimeter of
an adjustable oval (in either direction). It can also, as the Rocket Science manual
wryly observes, 'move randomly about like a drunk' within the oval. Where this all
gets interesting is when you put the 'listening position' inside the oval path of the
sound source, so the sound source seems to encircle you — that's where the
psychoacoustic filtering comes in. It's also possible to place the listening position
right on the sound source's path, which can make it sound like the sound is
passing right through your head. Additionally, with the right room size and
movement speed, Orbit will do a fire-engine-like Doppler effect.
element in a way that a conventional panner can never achieve. Linked with a
really good reverb, perhaps Audio Ease's own Altiverb, I could see this as being
a viable tool for speech recording post-production, for example. It works nicely for
instruments, too, creating a tangible sense of separation. The 'moving' modes
are impressive but could clearly get tiresome if used for too long.
Follo, an 'Energy Driven Band Booster', is another filter effect, but it's very
different to Roger. It's a resonant band-pass filter whose cutoff frequency is
determined by the input level to the plug-in and limited to a frequency range set
by a couple of sliders. The sensitivity of the cutoff frequency to input level is set
with the Analysis parameter, the overall strength of the effect with the Bandwidth
knob, and what can only be described as the 'squelchiness factor' by the Release
time. If this doesn't seem terribly complex that's because it's not — Follo is
brought to life by the audio it treats, and then it's simply a case of tweaking the
relatively few parameters to tease out the effect you want.
Fly Away
There's a lot to like about Rocket Science. To some extent the individual plug-ins
are one-trick ponies, in the way that some off-the-wall freeware efforts often are.
But that's where any comparison with freeware or shareware ends: Roger, Orbit
and Follo absolutely ooze quality, as much from their user interfaces as from the
often ravishing sounds they conjure up. Just as with Riverrun, a plug-in from
Audio Ease's Nautilus bundle which is without doubt one of my 'desert island'
effects, Rocket Science might not be what you reach for on every project, day-in,
day-out, but it has an uncanny ability to inspire and refresh, and also to create
some extremely novel and distinctive sounds. Also, the effects are not so limited
in scope that you'd hardly ever use them. I could imagine whipping out Follo and
Orbit fairly often, and Roger as often as I could! It helps, too, that the plug-ins run
very efficiently, even on my low-end dual G4, so you can experiment with them
without feeling they need to be handled with kid gloves.
Gripes? I don't have any, but it should be pointed out that AU versions of the
Rocket Science plug-ins don't support automation via manipulation of their
graphic interface controls. This could be a problem for some Logic users, but it's
possible to control virtually every parameter and setting with MIDI messages, and
the manual contains exhaustive information on this.
The bottom line is that Rocket Science won't appeal to everyone, and doesn't try
to, but for those creative types who are always on the lookout for something
unusual and distinctive it could fit the bill perfectly. It's always a pleasure to work
with software of this quality, and Rocket Science is certainly an extremely
welcome addition to my own plug-ins folder.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
In-depth Studio Tests
Audix SCX25
Self-noise & Polar Pattern Condenser Microphone
Verdict Published in SOS May 2005
Print article : Close window
Audix SCX25 £595
pros Reviews : Microphone
Very compact size allows
easy placement, especially in
pianos.
Effective internal
shockmount. Large-diaphragm mics don't have to be bulky and
A slightly lean but natural unwieldy, as this compact new contender from Audix
sound that cuts through a mix. demonstrates.
cons
Subcardioid polar pattern.
Restricted SPL capability. Hugh Robjohns
No internal pad facility.
summary The Audix SCX25 is a large-diaphragm
A very compact large- studio condenser mic with a fixed
diaphragm capacitor mic with cardioid polar pattern, but housed in an
a slightly lean sound, boasting unusually small body. While there will
a very effective internal always be the need for physically large
shockmount. Minimal
microphones to help make the vocal
proximity effect coupled with a
limited bass extension allows talent feel cherished, large-diaphragm
close-miking, and a high mics in compact cases are a lot easier
presence peak provides a to place, and far more visually discreet.
sense of air and detail. Photo: Mark Ewing
The SCX25 represents the top of the
information company's capacitor mic range, and is produced entirely in America. It is shipped
SCX25, £595; SCX25 in a smart foam-lined wooden box within a cardboard outer sleeve, and is
matched pair, £1395; D-Clip accompanied with a sheet of generic specs and suggested applications.
mounting hardware, £8.49.
Prices include VAT.
Stirling Audio +44 (0)20
A side-address microphone, it displays more than a passing resemblance to a
8963 4790. lollipop — a 50mm disk supported from a 95mm stem. The physical design is
+44 (0)20 8963 4799. claimed to minimise acoustic reflections and diffractions, and enables the
Click here to email capsule head to be positioned with ease even in congested areas. The
www.stirlingsyco.com microphone is mounted to a stand using a simple clip-on bracket (complete with
3/8-inch thread adaptor) which slips onto the slim 20mm-diameter stem. The
www.audixusa.com
SCX25 is not supplied with a shockmount adaptor, but Audix claim that it doesn't
need one thanks to a patented capsule suspension within the housing disk.
The microphone body is made of brass, anodised matt black, with a highly
polished frame around the capsule and at the top of the stem body. The solid-
state, transformerless impedance-conversion electronics are contained within the
stem, which terminates in the usual three-pin male XLR connector. The front of
the mic is indicated by the Audix name and model number etched into the brass
stem just below the capsule.
The capsule is hard to see through the dense but slightly flexible wire grilles on
either side of the disk, but it is apparently one inch in diameter with a five-micron,
gold-sputtered mylar diaphragm. This is a true externally polarised capacitor mic
that requires phantom power (quoted as 48-52V, but no figures are given for
supply current). The sensitivity is a generous 27mV/Pa, with self-noise of 14dBA,
and a maximum SPL of 135dB (for one percent distortion). The frequency
response is given on the supplied spec sheet as simply 20Hz-20kHz, but
elsewhere I found a rather wide tolerance range of +5/-2.5dB. What you see is
what you get with this mic — the polar pattern is fixed, and there are no high-
pass filter or pad switches. The mic weighs 170g, but much of that weight is in
the capsule, making it noticeably top-heavy.
the overall impression was that it sounded slightly 'smooth' and light — no bad
thing in the right circumstances.
The microphone exhibits relatively little proximity effect and I found it possible to
work far closer with the SCX25 than with other mics before the sound became
excessively boomy, something that was particularly noticeable on acoustic guitar.
However, recording close vocals with the SCX25 demands the use of a proper
pop screen — it is simply not possible to work without one.
On a 12-string acoustic I found the SCX25 tended to lose control of the complex
harmonics and delivered a slightly confused, almost harsh sound in comparison
to the reference mics, but as a percussion overhead it worked well to provide
clean, clear detail with crisp transients, without excessive splashiness from
cymbal crashes. However, on a couple of occasions there was a hint of transient
clipping in this application, which I'm fairly sure can be attributed to the mic rather
than the preamp, so this may not be the ideal overhead mic if you are working
with a powerful drummer.
The relatively high (by modern standards) self-noise was evident when compared
directly with the TLM103 and the M930, and it was also a brighter hiss. To be
fair, in musical applications I doubt the mic's self-noise will ever be an issue, but
the SCX25 might not be the best choice for spoken-word applications.
The polar pattern was, I found, subcardioid at low and mid-range frequencies,
and almost omni at the high end, albeit with a significant flattening of the sides at
extreme high frequencies. The latter is to be expected with a large-diaphragm
mic, but the poor cardioid shape across the entire range was something of a
disappointment, and made the mic much more prone to picking up unwanted spill
than my other references. When used for solo vocals, for example, the SCX25
captured noticeably more of the room sound than the M930 or TLM103. The rear
null was never particularly deep, reaching maybe 10dB around 1kHz and less
everywhere else. However, the off-axis response is quite smooth and reasonably
neutral, so at least the spill doesn't sound too coloured or phasey.
One of the specialist applications recommended for the SCX25 is that of miking
pianos, and in this role the mic's attributes work well in its favour. The slim design
allows it to sit above the strings of a grand piano very neatly (or within the body
of an upright piano), and with suitable miniature stands the lid can be supported
on the short stick or even closed completely. The insignificant proximity effect
and the slightly curtailed bass also help to prevent the sound from becoming
boomy, and the integral shockmount minimised mechanical damper noise. Of
course, close miking of this kind doesn't suit every musical genre, but where a
'pop sound' is appropriate, the Audix mic works very well indeed, producing a
detailed but clean and precise result. I used a small table stand sitting on the
soundboard to support the mic in a grand piano, but Audix can supply the
optional D-Clip for the SCX25 which is designed to clamp onto the dividing bars
of a grand piano's frame.
Verdict
The lack of proximity effect allows close placement, but I would place a question
mark over the maximum SPLs it can handle, and also over it's poor directionality.
The tonal quality tends towards the lightweight, with a noticeable, though smooth,
high presence peak, but this will often help instruments to cut through in a mix
without you having to resort to the EQ. The mic also tends to suit male vocalists
with 'deep brown' voices more than female and high male voices, and would
make a good alternative for those who find the TLM103 too thick or boomy.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Broomstick Basics
Bornemark Broomstick Bass
Bass Box Virtual Bass Player Instrument (Mac/PC)
Touching All The Basses Published in SOS May 2005
Auto Pilot Print article : Close window
Manual Control
Reviews : Software
Big Bottom
Style File
Verdict
Bornemark Broomstick
So how is your plug-in band coming on, then? With a
Bass £169
combination of Steinberg's Groove Agent and Virtual
pros
Guitarist plus Yamaha's Vocaloid, all that is required
Very well designed and
easy to use. is a bass player. Enter, stage left, Bornemark's
While Auto mode is the key Broomstick Bass...
selling point, Manual mode is
also excellent.
Good value for money John Walden
considering the range and
quality of the sample library
alone. Given how well received products such
cons as Virtual Guitarist and Groove Agent
were, it is perhaps surprising that a
Relatively modest effects
section. 'virtual bass player' hasn't appeared
Could benefit from more hip-
before now. Just like buses, you wait
hop, R&B or other modern for ages for one and two arrive
styles. together. Off the mark slightly before
summary Steinberg's own Virtual Bassist is
Bornemark's Broomstick Bass Bornemark's Broomstick Bass. The
provides a solid and reliable Bornemark name might not immediately
virtual bass player. While the be familiar to many SOS readers, but
auto-accompaniment is Sven Bornemark led the production
perhaps the main selling teams for both Groove Agent and
point, the quality of the bass
sounds, plus their various Virtual Guitarist, so his pedigree is well
articulations, means that this established.
plug-in also makes an Broomstick Bass in Auto mode with its
excellent 'manual' sample- namesake instrument selected. The Memory
based bass instrument. Of course, musical auto- Tab at the top of the window allows 16
accompaniment is not a new idea, but snapshots of the plug-in settings to be
information saved for later recall.
the type of 'virtual band member'
£169 including VAT. provided by Groove Agent or Virtual
MI7 +44 (0)1446 754350. Guitarist has taken the process to a new level by including a high-quality sample
+46 40 6992509. collection. Whatever your own personal take on auto-accompaniment in the
Click here to email creative process, with virtual guitarists, drummers and singers already available,
www.mi7.com bass players were the next obvious target. So is Broomstick Bass a valuable
www.bornemark.se 'session musician in a box' or a bunch of 'cheesy keyboard-style' presets? Let's
The third element is the DSP section. This provides a collection of the more
common processing options used with bass sounds and includes a three-band
EQ, a pitch-shifter, compressor, chorus and overdrive. Finally, a Manual mode is
included where Broomstick Bass can be used as a playable virtual instrument
using any of the sampled instruments from the library.
Bass Box
The plug-in itself is provided on a single DVD-ROM (not a CD-ROM) with a slim
printed manual. The latter is very well written and covers both the operation and
concept/background to the instrument. Installation is simple, and allows user
selection of the sample library location. Registration of Broomstick Bass can be
completed on-line using the supplied serial number, and this provides access to
updates and extras. These already include a 'gift pack' (a 14MB download)
containing samples for two additional instruments and a dozen additional styles.
Both the manual and the web site suggest that further add-ons will be made
available to registered users at no charge — an attractive feature of the product.
After installation, the plug-in was recognised without a problem by Cubase SX on
my test system.
The bottom section of the window contains In Manual mode, Broomstick Bass
a virtual keyboard. This can be used for offers a selection of different
triggering patterns or individual notes if an performance articulations.
external MIDI keyboard is not available. The
shaded area of the keyboard is the 'Control Octave' and this is used to select
patterns in Auto mode or articulations in Manual mode. Both of these modes are
described more fully below.
The 'Stop' and 'Bar 1' options within the Control Octave provide further
possibilities. The 'Bar 1' switch forces any of the longer patterns (some run to
four bars) to play only bar 1, while holding down the 'A' key stops the auto bass
line until another key outside the Control Octave triggers it again. Usefully, while
holding down the 'Stop' key, you can play your own bass line (similar to working
in Manual mode). The modulation wheel on a MIDI keyboard also provides
access to this basic 'manual' mode; pushing the mod wheel towards the top of its
travel stops the auto playback and allows you to play the plug-in as a normal
bass instrument. Additionally, with the mod wheel set between 10 and 90 percent
of its travel, the pattern engine will just play repeated notes (usually the root note
of the current chord) and this can be very useful for linking between chords or
over rapid chord changes. Bringing the mod wheel back down to below 10
percent of its travel restarts Auto mode.
Other useful Auto mode features include the Latch option. With this on, a pattern
can be triggered by hitting a chord and, even if that chord is released, the pattern
will continue until the next chord is played. The Speed button allows patterns to
be played in half-time or double time, while the Shuffle knob can be used to add
swing to a straight bass riff (turn the knob clockwise) or to straighten out a bass
line that is already swinging (turn the knob anticlockwise). Just as Groove Agent
can output its rhythms over MIDI, Auto mode in Broomstick Bass includes the
ability to output the bass lines created as a MIDI track. I've always found this
The whole operation of the Auto mode The MIDI output function allows the auto-
is very well thought-out and, once you generated bass line to be recorded (the
have a basic chord progression for lower track) from a sequence of chords (the
upper track). This worked flawlessly in
your song, creating a suitable bass line Cubase SX.
is a breeze — even if you do then
decide to edit this further. At first
glance, I was only really surprised by one feature of the Auto engine — the rather
limited range of chord types that are supported. Essentially, Broomstick Bass will
play patterns based on only major, minor and 7th chords and, while a much fuller
range of chord types are recognised by the software, they are essentially
truncated to one of these three basic types. Even using this fairly narrow chord
palette (which, incidentally, is the same as Virtual Guitarist Electric Edition with
the exception of sus2), Broomstick Bass is capable of producing solid, credible
bass lines. Aside from real jazz aficionados, most users are unlikely to find this a
significant restriction.
Manual Control
While Auto mode might be the main selling point of Broomstick Bass, the Manual
mode is also well featured. In this mode, Broomstick Bass operates as a normal
sample-based virtual instrument and, as well as velocity-sensitive sample layers,
each of the instruments also contains articulation layers, accessed via the
Control Octave. As well as the 'normal' sustained notes, Staccato, Slide Up,
Hammer On/Off, Slide Down and Legato articulations are provided. For the
acoustic and electric basses, further options of Fret Noise, Ghost Note (a heavily
damped note where the pitch is unclear) and Smack sounds can also be added
for additional realism. While this type of 'key-switching' system can add great
flexibility to a performance, it does require considerable practice to make it work
effectively.
When playing the same note in quick succession (for example, a simple bass line
playing eighth notes on the root of the chord) 'machine-gun' effects can often
befall sample-based sounds, as it soon becomes obvious that the same sample
is being played repeatedly. Broomstick Bass avoids this problem as the playback
engine detects repeated notes. For normal notes, re-pitched adjacent samples
will be thrown in to add variety, while for Staccato playing, a random selection of
four samples for each note are used. This end result does sound very natural,
with enough subtle variation to fool the ears.
Big Bottom
So much for the technical details — what do the various instruments sound like?
The simple answer is very good indeed. With the exception of the broomstick
bass itself (for which I'm not sure I could find a genuine musical application!), all
the instruments are eminently usable and appear to have been well recorded and
edited. The recording methods obviously varied; while some have been recorded
via a mic/amp combination, others seem to have been recorded direct. The
manual includes an interesting section that details some of the methods used.
The Edit screen provides access to various bass-orientated effects which are
both simple and effective in operation. The EQ section permits a reasonable level
of tonal control if some minor fine-tuning is required to make the bass sit within a
mix. The compressor and overdrive work well enough but don't overcook things,
while the chorus sounds really nice and can easily add a little movement and
character to any of the sounds. The pitch-shifter, while working well enough with
the keyboard-based instruments, did not produce very usable results with the
acoustic and electric basses. All these controls can be automated and the MIDI
controller numbers are listed in the manual. The Edit screen also includes
various settings that control how Broomstick Bass operates. For example, the
MIDI Output function can be enabled here. Depending upon the size of your
master keyboard, the other useful option provided is the ability to move the
position of the Control Octave to any one of four positions.
Style File
There are several dozen individual styles included with Broomstick Bass. These
are grouped into a number of broad musical types including jazz, rockabilly,
boogie, blues, pop, rock, prog rock, reggae, funk, dance, and fusion. There are
also a few stranger headings, such as 'Classic Synth' and 'Odd Meters', and a
group named 'Streets Of....' which includes a small selection of bass styles from
around the world (eg. Rio, Dublin, Dakar).
The blues and rock styles are pretty safe and solid but right on the money, while
the funk styles contain some excellent material with plenty of slapping. The classic
synth and dance groups include great '70s and '80s moods, particularly the Disco
styles. While there is plenty of choice, I wonder whether Bornemark might add
some more styles aimed at hip-hop, R&B and other modern styles. These could,
of course, be easy targets for future 'Gift Pack' downloads.
Verdict
By the time you read this, Steinberg's Virtual Bassist may also be available and it
will be very interesting to see exactly how Virtual Bassist and Broomstick Bass
compare — look out for a review of the former in a forthcoming SOS. However, if
you are keen to get a virtual bass player on board as soon as possible, then
Broomstick Bass is a pleasure to use and comes highly recommended. A 15MB
downloadable demo is available from the Bornemark web site for those that wish
to try before they buy.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Duo Auto Dehiss
CEDAR Audio Duo Auto Dehiss
Setting Up Broad-band Noise-reduction Processor
Action Stations Published in SOS May 2005
Duo Auto Declickle Print article : Close window
Performance
Reviews : Processor
CEDAR Audio Duo Auto
Dehiss £4113
pros
Fast, accurate automatic This slimline new rack processor makes CEDAR's
configuration, with flexible fine-
tuning facilities latest class-leading audio-restoration algorithms
Options to process channels remarkably quick and easy to use.
separately or in Middle &
Sides format.
Phenomenally effective Hugh Robjohns
noise-reduction algorithm.
No audible side effects if
used sympathetically.
For anyone involved in the specialised crafts of audio restoration and 'forensic
audio', CEDAR Audio will be a familiar name. This Cambridge-based company
cons
have long been the standard bearer for the kind of highly specialised digital
This degree of signal-processing tools required in these professions. In recent years, the
sophistication doesn't come
cheap.
advances in computer processor speeds and general DSP functionality have
enabled many manufacturers to develop their own audio-restoration programs,
summary
and many are very cost effective, but to date no-one has quite managed to match
The CEDAR Audio Duo Auto the class-leading functionality and quality of the highly evolved CEDAR
Dehiss represents another
step forward in the technology algorithms.
of hiss-removal tools. Both
the hardware and the Most of CEDAR's restoration tools are available on a variety of software and
algorithm have benefited from
updating, enabling this new
hardware platforms. The company's flagship software platform is called the
unit to offer even more CEDAR Cambridge, a PC-based system which can be equipped with a wide
impressive performance range of the latest signal-processing 'modules' to suit a variety of restoration and
controlled through a forensic applications. Many of the same core modules are also available as plug-
remarkably simple but flexible ins for DAW platforms including AMS Neve workstations, Merging Technologies
user interface.
Pyramix, Studio Audio & Video SADiE, and Sydec Soundscape. However, this
information review is of CEDAR's latest generation of hardware, the new Duo series, which
£4112.50 including VAT. effectively supersedes some of the previous Series X rackmount units.
CEDAR Audio +44 (0)
1223 881771.
+44 (0)1223 881778.
Click here to email
www.cedaraudio.com
Photos: Mike Cameron
The Series X Dehisser was called the DHX (reviewed in SOS July 2000). It
boasted a 50 megaflops DSP engine, with all-digital I/O and three simple rotary
controls to adjust the critical dehiss algorithm parameters (level, variance and
attenuation). By comparison, the new Duo Auto Dehiss reflects the advancing
technology of the last five years very clearly, both in terms of its looks and its
specifications.
The first impression when unpacking the unit is that the steel case has a very
similar design to that of its forebear, with three horizontal engraved lines running
across the full width of the matt-black front panel and highlighted with a subtle
gloss-black CEDAR logo. The case extends a modest 200mm behind the rack
ears according to my ruler (although the handbook claims 240mm), but the new
model is almost twice as heavy as the older DHX, tipping the scales at 4kg.
As on the DHX, the rear panel carries only a few connectors: a pair of XLRs for
stereo AES digits in and out, a pair of phono sockets for S/PDIF in and out, and a
trio of MIDI sockets (In, Out, and Thru) for remote control. One new addition is a
USB socket (apparently for factory use only), and the IEC mains inlet feeds an
internal universal mains power supply accepting voltages from 85V to 260V at
50Hz or 60Hz.
Whereas the DHX could only operate at sample rates of 44.1kHz or 48kHz, the
Duo accepts any sample rate between 32kHz and 96kHz. The I/O supports 24-bit
word lengths (although the internal resolution is 32-bit), and the available DSP
power is an impressive eight times greater than on the DHX — a pair of Sharc
DSPs providing 400 megaflops of signal-processing power.
The front panel also reflects half a decade of technological advances. For a start,
the old-fashioned green power LED of the Series-X models has been upgraded
to the new millennium's omnipresent blue indicator. In fact, there are two blue
LEDs at the right-hand end of the front panel: one marked Power, and the other
Standby. As on the DHX, there is no mains isolation switch — the unit is
permanently powered as long as it is plugged in — but a front-panel rocker
switch enables a power-saving standby mode. Another sign of the times is that,
while the operating power consumption of the Duo is the same as that of the
DHX at 15W, the standby mode curtails the power consumption to just 1W
instead of the 10W of the older DHX.
Possibly a slightly less welcome change for the Duo is the replacement of the
DHX's three simple physical controls with a blue (what else?) LCD menu screen,
six soft keys, and a rotary encoder. The screen is very clear and the menu
operation simple and intuitive, thanks in part to the bright/dim illumination of the
backlit blue buttons to indicate which functions are available and which are not.
Setting Up
After you switch the unit on, the LCD screen shows the CEDAR logo and the
product serial number for a couple of seconds while the software boots up. After
this, the main operating menu is displayed, with the three principal user
parameters on the left-hand side, and mode and menu options on the right. The
middle right soft key accesses the Menu mode, providing six new options
labelled Setup, Audio I/O, Process Mode, Memory, Close, and Status — and I
suspect the functions of most of these will be self-evident. The Setup menu
allows the screen contrast and MIDI channel number to be changed, as well as
displaying the software version and hardware serial numbers. There is also a
facility here to clear the user memories and restore the factory defaults.
The Audio I/O menu enables the output word length to be selected (16, 18, 20, or
24 bits, with TPDF dithering) and the output gain to be adjusted over ±10dB.
There is also a numerical signal-level display with a peak-hold function.
Strangely, there is no means of selecting a specific input — the unit apparently
selects whichever has a valid signal. So what happens if there is a valid signal on
both? The handbook recommends against this to avoid an incorrect automatic
selection being made! Both outputs are active at all times, and any status bits
present on the active input are mirrored to the outputs. The Status menu
indicates the input connection and clock lock status, along with the measured
input sample rate and the current state of the two DSP chips (indicated as either
OK or Error, the latter with numeric fault codes).
The Memory menu provides access to the 99 user memories, with the usual
Store, Recall, Rename, and Delete functions, while the final Process Mode menu
allows the unit to be configured for manual or automatic operation, and to
process stereo signals in either L-R (left-right) or M-S (Middle & Sides) formats.
This menu is, however, mostly redundant as these configuration modes can be
changed directly from the main operating screen.
Action Stations
In the default automatic mode, the screen shows the settings of three adjustable
parameters on the left, each accessed by pressing the adjacent soft key and then
using the wheel encoder to change the value. I'll return to these user parameters
in a moment. The right-hand side of the screen shows the processing mode at
the top (L-R or M-S) with underlines to indicate which channel is being
processed. Repeated pressing of the adjacent soft key cycles between left, right,
and both (or Middle, Sides, and both), and holding the button down for three
seconds changes the mode between L-R and M-S.
In automatic mode, the software itself identifies the hiss element of the signal and
optimises the various program parameters accordingly. The screen displays
three adjustable parameters, labelled Bias, LF Bias, and Atten. Normally, the last
is the only control that requires setting, as this determines the amount by which
the hiss is attenuated. This is a subjective decision and will vary with the material
and the desired effect.
The Bias and LF Bias controls allow the user to offset the program's automatic
hiss detection. Setting a positive Bias effectively instructs the program that there
is more hiss present than it has detected, and the output will therefore be
processed more heavily. A lower Bias setting does the reverse, which helps to
retain more ambience in the signal, although with a greater risk of noise artefacts
slipping through. The LF Bias control does exactly the same, but only influences
the system for frequencies below 5kHz — low and mid-range frequencies. This
allows the hiss reduction to be tailored to suit the spectral character of the
medium. An analogue tape, for example, where the hiss is most audible across
the higher frequency range, might benefit from less low and mid-range hiss
reduction, and the LF Bias control could be reduced accordingly.
Adjusting either of the Bias controls normally requires the Atten setting to be
tweaked as well, and there is an iterative process of optimising the bias settings
and fine-tuning the attenuation to get the best results. However, the effect of
each control is quite audible with a little experience, and in practice setting things
up is reasonably quick.
In manual mode, the menu screen looks much the same. The three right-hand
buttons perform the same functions as before: channel selection, menu access,
and bypass (with the same 'long press' options working as before). The three left-
hand parameters initially look the same too. The Atten and LF Bias controls are
exactly as before. However, in place of the Bias control the manual mode
provides a Level control. This is used to instruct the software of the absolute level
of hiss within the signal, and operates across the entire audio spectrum. In effect,
this is the parameter which is set automatically in automatic mode.
Clearly, this parameter is critical to the effective operation of the dehiss process,
although finding the optimum position is actually quite intuitive. If set too high,
Performance
The Duo Auto Dehiss is certainly an impressive tool, and the algorithmic
improvements over the previous generation are obvious, both when setting it up
and when listening to the processed output. This new version seems more
assured of what to class as noise within a signal, and the distinct 'twittering' and
'glugging' artefacts incurred while adjusting the Level parameter of the Series X
machine have been replaced with a more intuitive noise-pumping effect.
No dehiss program will ever be able to remove every trace of noise perfectly
while leaving low-level ambience and reverb tails completely intact, but the Duo
Auto Dehiss comes very close to that ideal in a fuss-free way. I used the machine
to clean up a selection of classic jazz recordings on quarter-inch tape, some
dating back nearly forty years. The results were very good indeed, and optimising
the settings was always intuitive — although it certainly pays to fine-tune the
Bias, LF Bias, and Level controls in a reiterative loop a couple of times, because
adjusting one seems to have knock-on effects for the others. The more care and
attention paid during setting up, the better the end results, as you might expect.
While a lot of the material was mono, I found the M-S mode very useful with
some of the stereo tapes, and the ability to bypass the hiss removal processing
made it easy to assess the effect on reverb and ambience, as well as making it
easier to recognise any low-level artefacts. I suspect longer familiarity with the
product would result in very effective 'ear-training' which would allow the optimal
settings to be found even more quickly.
Like all CEDAR products, the new Duo Auto Dehiss is relatively costly — this
kind of R&D is expensive to fund — but it provides a real-time solution to the
problem of unwanted hiss. The automatic mode seems to optimise the settings
very well, and there are no audible artefacts from the processing if you use it
sympathetically. Overall, a very worthwhile improvement over its predecessor.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
In The Blue Corner
Edirol UA101
Edirol UA101 Brief USB 2 Audio Interface (PC)
Specifications Published in SOS May 2005
Installation Print article : Close window
Control Panel
Reviews : Computer Recording System
Testing Testing
Final Thoughts
processor with You'd be forgiven for assuming that the FA101 and UA101 were otherwise
Hyperthreading, Asus P4P800
Deluxe motherboard with Intel
identical, barring a different colour scheme and the replacement of the pair of
865PE chip set running rear-panel Firewire sockets by a single USB 2.0 port. However, closer inspection
800MHz front side buss, 1GB shows that there are plenty of other differences between the two, the most
DDR400 RAM, running intriguing being a front-panel button labelled Limiter.
Windows XP with Service
Pack 2.
Tested with Cakewalk Sonar
4.0, NI Pro 53, Rightmark
Audio Analyser 5.4, Steinberg
In The Blue Corner
Cubase SX 3.0 and Wavelab
5.00a, Tascam Gigastudio 160 The two front-panel Neutrik inputs of the UA101 are fed to a pair of 'professional
v3.04. grade' mic preamps identical to those of the FA101, with up to 40dB gain
controlled via rotary sensitivity knobs, and optional +48 Volt phantom power. As
with the FA101, the button to switch this is on the rear panel — fine for mobile
and desktop use, but not very handy if you've bolted the unit into a rack. There's
the same optional high-impedance button for input 2 allowing you to use the
inner TRS jack socket to plug in an electric guitar.
The rest of the rear panel is straightforward, with 10 TRS-wired output sockets
instead of the FA101's eight (the extra two are dedicated stereo Monitor Outs,
hard-wired to the monitor mixer outputs along with the headphone output), plus
MIDI input and output sockets, a USB connector, and the input for the supplied
DC power supply.
The left-hand end of the front panel is completed by the aforementioned Limiter
switch, which places a limiter with a -4dBFS threshold in the signal path on inputs
1 and 2, plus the Toslink optical input and output sockets. The five-LED meter is
another improvement on the four LEDs of the FA101, and can display the peak
levels of any input or output. The five LEDs come on at -42, -30, -18, -12 and -6
dBFS, so they provide a useful graph from signal present through to imminent
clipping.
The black area at the right-hand end of the panel is devoted to digital and
monitoring options, looking almost identical to the same area of the FA101, and
comprises sample-rate selection, Digital In and associated Sync LED for internal/
external clock selection, two buttons and one rotary control for monitoring, which
I'll come to in a minute, the rotary level control for the dedicated monitor and
phones outputs, the phones socket itself, and power and 'USB active' indicators.
Installation
I received the final version of the hardware and Windows XP drivers, but a
preliminary Control Panel utility and no printed or PDF manual, so this was an
ideal opportunity to see just how easy the UA101 was to use. The driver CD-
ROM contained a Setup.exe file, so in keeping with most other USB and Firewire
audio interfaces, I ran this before I plugged in the interface, and was pleased to
find it provided on-screen instructions on the installation procedure, including
when to plug in and power up the UA101 — not everyone reads the manual after
all, even when it's supplied!
The UA101 can't be powered from the USB buss, so you need to plug in the
bundled 9 Volt DC line-lump PSU and switch on the UA101 via the switch
associated with the Phones/Monitor output rotary level control before it's
detected by Windows. For those interested in mobile recording who have both
USB 2.0 and Firewire ports available, this gives the FA101 an advantage over
the UA101, since it can be powered from the Firewire buss if your computer is
capable of doing so.
Like its USB 2.0 stablemate the UA1000, the UA101's drivers only currently
support Windows XP, but this is after all what most PC musicians are now using,
and I was up and running within a couple of minutes. I was pleased to see that
Edirol are bucking the trend by offering multiple stereo WDM drivers in addition to
a single multi-channel one, which is very handy for those whose applications only
support stereo pairs. The UA101 offers five stereo pairs of driver playback
options (1/2, 3/4, 5/6, 7/8 and 9/10 digital) in addition to the multi-channnel one,
while the recording options add to this list the Monitor output from the UA101's
40-bit internal mixer. However, I was disappointed that Edirol still seem to be
ignoring Gigastudio owners, and there's no GSIF driver support at all.
Control Panel
I experienced a strong dose of déjà vu when I located the Edirol UA101 software
utility among my Windows Control Panel options and launched it: it was identical
to the one I last saw when reviewing the UA1000, even down to still having
'Edirol UA1000 Control Panel' displayed in its title bar. The UA101 will ship with a
control panel that looks rather more elegant, but its patchbay and monitor mixer
functions remain fairly similar, so let's remind ourselves briefly of what's on offer.
The main control panel display is devoted to the monitor mixer, with on/off, solo,
pan, fader and link controls for each of the Wave Outs and physical inputs, plus a
signal 'blinky' for each of these channels and a pair of monitor master level
controls. Across the bottom there's a status display of various parameters
including current sample rate, internal/external clock, and the direct-monitor
Mono and Soft Ctrl buttons. The hardware front panel has the same unusual Mix
control as the FA101, with a centre detent marking the default mix, and clockwise
movements favouring the Input monitor mix, and anti-clockwise moves the
Output monitor mix. There's also a front-panel Mono button that affects the input
monitor mix. Overall, the monitoring facilities are comprehensive once you get
your head round them.
Testing Testing
My double-blind listening tests against Emu's 1820M and Echo's Mia proved
interesting. Once again I picked out the Emu for its superior imaging and ability to
present greater front-to-back positioning during reverb tails, but I couldn't decide
which I preferred of the other two. The Mia was warmer and 'cosier', whereas the
UA101 gave a slightly more intimate sound, possibly because as I found later it
exhibits a slightly boosted playback response above 6kHz, rising to a tiny peak of
+0.3dB at 20kHz with a 44.1kHz sample rate. However, these are very subtle
differences, and given its similarities with the FA101, I'd agree with the
judgements Mike Bryant made in his review of that unit: it has a clean, open
sound and good stereo imaging.
While recording, the limiter option on inputs 1/2 proved extremely useful in
avoiding clipping, and let me achieve significantly higher input levels in a
transparent way without worrying about compromising audio quality — only by
applying input levels high enough to clip the analogue stages preceding the
limiters did I start to experience any distortion.
Like both the UA1000 and FA101, the UA101's sample rate can only be changed
from the front-panel switch, and the unit must be rebooted before this takes
effect. However, whereas the on/off switch for the FA101 is on the rear panel,
making it inaccessible if the unit is bolted into a rack, both UA units have the
practical advantage of front-panel on/off switches. The control panel utility
provides a handy readout of the unit's current sample rate, but it's up to users to
make sure that this is the same as the one set in their audio application — I
received no error messages when attempting to play back or record files through
the UA101 at one rate when it was set to another, but my RMAA results
displayed peculiar frequency responses when I did so.
As with the FA101, switching to 24-bit/192kHz reduces the I/O count from 10
channels to six, which is sufficient to play back DVD-Audio discs in 5.1 surround,
while anyone who needs to plug into a low-bandwidth USB 1.1 port instead of a
Hi-Speed USB 2.0 one will find themselves reduced to using analogue inputs and
outputs 1/2 at 44.1 or 48 kHz only.
The slider to adjust the buffer size of the ASIO drivers is simply labelled from Min
to Max, rather than stating number of samples or latency in milliseconds, but the
default setting equates to an unusual value of 432 samples, resulting in 10ms
latency at 44.1kHz. I experienced no glitching with Cubase SX at this setting, and
was eventually able to drop the value down to the lowest setting on my system
with no problems, giving a 3.3ms latency. The WDM drivers managed an even
better 2.0ms with Sonar 4, and the Direct Sound and MME drivers proved to be
as good as any I've tried under Windows XP, achieving 30ms and 45ms Play
Ahead settings respectively with NI's Pro 53 soft synth.
Final Thoughts
Edirol have placed the UA101 into an already congested part of the market, and
at a price of around £400 you can also buy various Firewire audio interfaces such
as M Audio's Firewire 1814 and Guillemot's Hercules 1612FW. The Firewire
1814 provides the most potential I/O with its eight-in/four-out analogue plus eight-
channel ADAT support, and the highest dynamic range at a measured 109dBA. It
can be buss-powered, but its analogue inputs aren't balanced, and its outputs
don't offer the higher +4dBu levels compatible with more professional gear.
For those with more demanding recording requirements, the Hercules 1612FW is
another strong contender with its 12-in/eight-out analogue plus co-axial and
optical S/PDIF, word clock, and two MIDI Ins and Outs. It has very similar audio
performance to the FA/UA101 boxes, but it doesn't support 192kHz at all. Both
the 1814 and 1612FW also provide GSIF drivers, though, unlike the Edirol range.
However, the UA101's closest competitor is probably its own stablemate, the
FA101. If you don't have a Firewire port then you can buy one on a card fairly
cheaply, but nearly all modern PCs are already equipped with USB 2.0 ports, so
which is the best option? Well, a USB 2 interface might have the advantage
where high track counts are required from a Firewire hard drive, since it won't be
sharing the same bandwidth. On the other hand, some armchair experts say
USB 2 is unsuitable for professional audio, but I've now reviewed both the
UA1000 and the UA101, the only available multi-channel USB 2 interfaces, and
have had no practical problems with either. Since its launch, moreover, the
UA1000 has gone on to win an enviable reputation for its reliability.
The strengths of both the UA101 and FA101 are their robust and compact half-
rack cases, which make them the smallest of all these units, while their almost
identical eight-in/eight-out analogue audio quality is on a par with the Hercules
and only slightly behind the Firewire 1814. In its favour, the FA101 can be buss-
powered, which is handy for mobile recording sessions, but the UA101 provides
an additional stereo monitoring output, more flexible -10/+4 input options, and
slightly better metering. Its most significant advantage, however, is the stereo
limiter — the only other interface I can recall with this feature was the ill-fated
Lexicon Core 2, but it remains a powerful incentive for anyone wanting to record
anything cleanly when faced with unpredictable levels. For small live sessions,
this is a big advantage, and should push the UA101 a long way up your shortlist.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
On The Go
Fervent Software Studio To Go
System Requirements Bootable Linux Software Suite for PC
Trying It Out Published in SOS May 2005
ALSA Dancing Print article : Close window
On The Go
Test Spec
Custom audio PC with AMD Fervent Software have done something similar to Apple with Studio To Go, which
Opteron 240 and 1GB RAM,
takes the form of a single, bootable CD-ROM. Linux is available in native
with M Audio Audiophile PCI
card. versions for just about all processors, including the IBM chips found in the Apple
G5 machines, but since most people have PCs, Studio To Go was compiled for
Dell Optiplex GX270, P4
the Intel 32-bit architecture, which includes the Pentiums and the Athlons.
2.6GHz, 512MB RAM, Intel
onboard sound chip set.
Acer Aspire, Athlon XP 2000 Because Linux-based systems are licensed in a very different way to proprietary
+, 256MB RAM, VIA onboard software products, it's quite legitimate to use the same software on any number
sound chip set. of machines you have access to. The principle behind these 'live' Linux
distributions aimed at musicians — and there are now at least half a dozen
available — is that you can have all your music-making tools in one portable
package, without needing to carry a laptop around. These distributions load the
Linux software into the available RAM and won't touch any software or data
already present on the hard disk, unless you want them to. A USB memory stick
is a popular complement to live distributions, as it allows you to take personal
data and settings around with you.
The bootable format has both advantages and disadvantages. On the plus side,
the software isn't tied down to any particular machine and there's little risk of
damaging the system other than by breaking the CD-ROM itself. On the other
hand, loading software from CD-ROM is slower and noisier than loading it from
hard disk, and will become tedious if the PC isn't a recent one with plenty of
RAM. Most live distributions offer the possibility of a permanent install to hard
disk if you're happy to wipe the system or data that's on there already.
Fervent Software are the first company to produce a live Linux distribution for
musicians in a retail package with a technical help service: buyers of the boxed
set can register for 30 days' support by email and in customer forums. The
company intend to market this product to both home-studio users and the
education sector, the idea being that students will be able to have access to a full
suite of music tools which they can take home and use without the fear of a raid
from the software police. To this end, Fervent Software intend to offer volume
pricing deals to educational institutions.
System Requirements
A PC compatible with 32-bit Intel software.
800MHz Pentium minimum; 1.2GHz or faster recommended.
256MB minimum RAM; 512MB or more recommended.
Any sound/MIDI chip set with ALSA driver available.
CD-ROM drive, the faster the better.
2GB or more hard disk space for optional hard disk install.
Trying It Out
I tried Studio To Go with a 64MB memory stick on generic Dell and Acer PCs,
and my own Opteron-based workstation, which was built specifically to run Linux
audio software. First, you have to make sure the PC is booting from CD rather
than hard disk. Once that's taken care of, there's a whir from the CD-ROM drive
and a boot prompt appears. At this stage you can press the Enter key for default
settings, or choose from several boot options if automatic configuration has failed
on a previous attempt. Assuming everything works on your particular PC, you
then see a loading screen followed by the KDE desktop, which should feel
familiar to anyone coming from a Windows or Mac background.
The Dell machine threw up an immediate problem: the screen resolution was a
pitiful 640 x 480 instead of the 1280 x 1024 I would have expected. The auto-
configuration of the display had not worked properly, and a Google search
demonstrated that this was a known problem on this specific model — the
amount of video memory allocated by the BIOS was only 1MB. Linux can
sometimes highlight cases where hardware is buggy, and PC manufacturers
bodge a machine to get it working with Windows XP and out of the door as
quickly as possible. A flash update with a newer BIOS, available on demand from
Dell technical support, is the proper solution in this case.
Other than the resolution problem, the Dell machine worked smoothly, with
program launching reasonably responsive and the JACK sound server
distributing audio between applications without buffer glitches, or xruns as JACK
calls them. The same couldn't be said of the bargain-basement Acer PC, which
required an increase in the number of periods per buffer to process audio
properly, and suffered from serious delays when launching applications. This isn't
really the fault of Studio To Go, since there are a lot of PCs out there which just
aren't up to the task of working with real-time audio, and JACK, by design, is
extremely unforgiving of inadequate machines. The lack of performance on the
Acer PC could have been due to low-quality hardware, or perhaps daft interrupt
assignment. Disabling ACPI in the BIOS was suggested by Fervent Software as
a possible fix; poor implementations of this standard also cause problems with
Windows XP on certain PCs.
ALSA Dancing
Drivers from the ALSA project are included in a single package, so Studio To Go
either will support your sound hardware or it won't — since a live distribution is
run from a read-only disc, you can't download drivers to it. To sum up the current
status of ALSA driver support: PCI cards and motherboard chip sets tend to
work, some PCMCIA interfaces have drivers, USB devices work if they are
standards-compliant, and Firewire devices can be assumed not to work. This is
not due to a lack of Firewire support under Linux, but because audio interface
manufacturers hardly ever stick to the proper Firewire specification, and they
Fervent Software also support the Rosegarden project, so it's no suprise that this
MIDI + Audio sequencer, with classical notation support, is at the core of Studio
To Go. Audio recording and editing programs include Ardour, Audacity, Sweep
and Rezound, providing a choice of both destructive and non-destructive, disk-
based and RAM-based editing. A collection of soft synths, including the
Hydrogen drum machine and native DSSI plug-in instruments, means that there
is plenty of software to make music with, and VSTis can also be loaded from the
host machine's hard disk. Utilities such as software mixers for sound interfaces
are included, and there is also a collection of general-purpose tools including
Konqueror, KDE's combined file manager and web browser.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
LSR6328 Active Monitor
JBL LSR6328 & LSR6312
JBL Transducer Active Monitors & Subwoofer
Technologies Published in SOS May 2005
LSR6312 Powered Print article : Close window
Subwoofer
Reviews : Monitors
Room Mode Correction
Listening Tests
The Final Word
Harman Pro UK +44 (0) The integral amplifier's heat sink is on the rear panel, along with the connections,
1707 668222. setup controls and a rear-facing Linear Dynamics Aperture (LDA) port. (For more
+44 (0)1707 668010. information on LDA and other proprietary terms, take a look at the 'JBL
Click here to email Transducer Technologies' box elsewhere in this article.)
www.harmanprouk.com
www.jblpro.com The driver complement comprises an eight-inch bass unit with an unusually low 2
(omega) nominal impedance, and a 4(omega) one-inch titanium/composite
tweeter mounted in an Elliptical Oblate Spheroidal (EOS) waveguide. An LED
between the two drivers illuminates when the system is powered. The amplifier
chassis is a two-channel Class-AB design with a 120W monolithic (chip) amplifier
for the high-frequency driver and an all-discrete 250W circuit for the low-
frequency driver.
The rear control panel is surprisingly complex at first sight, but the handbook
provides clear setup instructions and a Room Mode Calibration Kit is supplied to
help configure the system (see 'Room Mode Correction' box for more details).
The audio input is hooked up via a combi jack/XLR connector with an associated
and recessed input-level trim control. Mains is provided via the usual IEC socket
with an adjacent power button. A set of eight DIP switches, three recessed rotary
switches, a bypass button, and remote control socket complete the configuration
facilities.
Three of the DIP switches configure the input, enabling the input level trimmer or
presetting the input level to +4dBu, +8dBu, or +12dBu sensitivity. The LSR6328's
input trimmer is aligned at the factory such that a -10dBV input provides
96dBSPL at one metre (in an anechoic environment). The fourth switch activates
low-frequency protection circuitry which replaces the default 24dB/octave high-
pass filter with a 36dB/octave filter. The next pair of switches adjust the high-
frequency level, introducing a subtle shelf to the response above 2kHz,
amounting to a very modest 1dB up or down. The final pair provide low-
frequency boundary compensation, with a shelf cut of -1.5dB, -3dB, or -4.5dB
below about 250Hz.
The LSR6312 powered subwoofer measures 394 x 635 x 292mm (hwd) and
weighs 23kg. The cabinet features a front-facing port and contains a single 12-
inch driver powered by a 260W discrete Class-AB amplifier. The frequency
response is given as 28-80Hz (-6dB points), and maximum SPL is 112dB/1m.
The 6312 incorporates bass management for a three-channel satellite/subwoofer
system, as well as RMC facilities. Combi jack/XLR inputs and associated outputs
are provided for three channels (left, centre, and right) plus a fourth Sub Direct
input (with a 10dB gain-boost button). An eighth XLR socket provides a summed
bass output for additional subwoofers.
The three-channel input signals are summed together and then low-pass filtered
at 80Hz before being combined with the direct input (normally used for a
dedicated LFE signal. At the same time the input signals are individually high-
pass filtered at 80Hz and presented to the corresponding outputs to feed the
A recessed input trimmer and six DIP switches provide similar input-level options
as those on LSR6328 monitor, supplemented with a polarity inversion option, a
boundary compensation mode (a -4dB shelf below 50Hz), and an RMC bypass
mode. The RMC facilities are the same as before.
Listening Tests
With all the configuration controls in their default positions I found the tonal
balance to be a tad on the hard side, but in a more heavily damped control room
I suspect it would sound pretty neutral from the off. In my listening room I found
setting the high-frequency shelf to the -1dB position was all that was needed to
The trumpeted Room Mode Correction will be useful in some situations, but I
can't help feeling that messing up the speaker's low-frequency response in an
effort to correct a physical standing-wave issue is not the right way to go about
things! Having said that, the calibration tools are well thought out and easy to
use, and when applied carefully they can at least help to tame response peaks at
the listening position.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
The 49er
Korg Kontrol 49
USB & Kontrol 49 USB MIDI Controller Keyboard
Summing Up Published in SOS May 2005
Print article : Close window
Korg Kontrol 49 £319
pros Reviews : Keyboard
Full-sized keys, separate
pitch-bend and mod controls,
and the Microkontrol's vector
joystick.
Programming easy via the Korg's Microkontrol was a highly versatile, yet
software interface, with loads compact MIDI controller — but perhaps, with its three
of ready-to-use templates.
octaves of miniature keys, it was too compact. With
Powered via USB.
MIDI interface capability.
its four-octave, full-size keyboard, the Kontrol 49
looks set to put that right...
cons
Functionality over USB
limited to users of Mac OS
Nicholas Rowland
10.2 and higher, and
Windows XP.
Similarly, the editing These days we are blessed with a wide
software and presets cannot choice of brilliant, affordable music
be used with any other
software whose power and versatility
operating system on the host
computer. often puts far more creativity at our
fingertips than the hardware which
summary
inspired it, and so, not surprisingly,
A competitively priced, well
most of us are becoming more
thought-through package
that's also easy-to-use software-centric in our music-making.
(especially if you can run the Which is why we're seeing a growth
bundled editor/librarian industry in hardware control surfaces, Photos: Mike Cameron
software). and particularly those that are easily
information configurable to work with many different programs, often simultaneously.
£319 including VAT.
Korg UK Brochure Line Korg's new Kontrol 49 is intended as just such a 'universal' device and one
+44 (0)1908 857150. particularly suited to the computer-based musician whose wallet and studio
+44 (0)1908 857199. space are both relatively modest. Its grand title is 'USB/MIDI Studio Controller': in
Click here to email a nutshell, it's a controller keyboard equipped with a fair amount of knobularity
www.korg.co.uk plus a great deal of programmable MIDI intelligence enabling it to interface at the
deepest level with any music software (or hardware) you can shake a MIDI
parameter at.
If you think those sleek silvery looks are Korgishly familiar, then you're right. Look
into my eyes, look into my eyes... and cast your mind back to the Korg
Microkontrol reviewed by Paul White in SOS March 2004. Those with long
memories (or with browsers pointing to www.soundonsound.com/sos/mar04/
In terms of its flexibility and intuitive handling, the Microkontrol generally earned
itself a big thumbs-up from Paul. However, it was precisely in the big thumbs
department that it wouldn't score so highly, being equipped with mini keys, and
only 37 of them at that. So Korg have administered a portion of Alice's 'Eat Me'
cake, and created the more grown-up version you see here, sporting 49 or four
octaves of full-size keys (which incidentally, can be transposed up or down to
give you a range of C1 to C9).
The 49er
The keyboard itself is of the non-weighted variety, and is velocity sensitive with
eight programmable velocity curves to suit different styles. However, a true
player will bemoan the fact that there's no aftertouch. As on a lot of keyboards/
synths, pressure control has to be applied through either the programmable
modulation or pitch-bend wheels — features which were missing on the
Microkontrol. A Vector joystick is also present with separate control messages
assignable to the X (up/down) and Y (left/right) axes. Compared to the rest of the
package, which feels solid and well-built, this control does seem rather flimsy and
lightweight to the touch.
CD-ROM has an extensive collection what, though the eight-character limit makes
of templates covering all mainstream some descriptions rather cryptic.
packages from the major software
houses, including Ableton Live, Propellerhead Reason, IK's Sampletank 2, most
NI instruments, and the major sequencers.
Using the editor I was quickly able to assemble the included templates into a
custom Scene set, giving me control over my Cubase mixer and EQ screens,
Steinberg's A1 software synth, Native Instruments' Battery, which I use as a VST
instrument within Cubase, and also a Korg Electribe.
Of course, you can also use the Kontrol 49's front panel to edit patches or create
your own from scratch, but to be perfectly honest, it really is a lot less hassle and
kinder on the tips of your fingers just to fire up the editor and do it all via the big
screen. Unfortunately, like the USB drivers, the editor software is only for users
of Windows XP and Mac OS 10.2 and above. What's more, 12 scene memories
is not that many, and if you need to control lots of different packages (or aspects
of packages) then you will probably find yourself swapping between different
Scene sets quite regularly.
Summing Up
In both the Microkontrol and the Kontrol 49, Korg have succeeded in producing a
cost-effective way of providing flexible and relatively intuitive control over a
typical collection of studio software. If you're the kind that knows your NRPNs
from your RPNs and devours MIDI implementation charts in the way others do
romantic novels, then the level of programmability you can achieve with the
Kontrol 49 is impressive. But the good news is that if you're the sort who doesn't
particularly want to get down and dirty with arcane MIDI parameters, then the
included templates do seem to work straight out of the box.
Personally, I think it's actually the combination of the hardware with the editor/
librarian that really makes this an appealing package, which makes the cheese
very hard indeed if you're not running the right operating system.
The Microkontrol deserved its positive review, and with the benefit of its refined
software and its bigger complement of full-sized keys, the Kontrol 49 is a
welcome extension (if you'll pardon the pun) of the original offering.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Front End For DAW Studios
Mindprint Trio
Input Conditioning Processor & Monitor Controller
Connectivity Published in SOS May 2005
Working With The Trio Print article : Close window
Clearly Mindprint have tried to provide all the essential front-end and monitoring
features required for use with a typical desktop recording setup, though they've
steered clear of including a USB or Firewire computer interface, as different
users will have different requirements in this area. All the analogue inputs may be
used at the same time, and there are also two separate headphone amps, each
with its own volume control. Latency-free monitoring is catered for by allowing the
input signal to be routed directly to the monitoring section during recording,
though this obviously means switching off software monitoring in the computer to
avoid hearing both the direct and delayed signals.
All the channel-strip controls are located on the left of the unit, and all the monitor
control facilities are on the right. Those controls relating to the zero-latency
monitoring have their own section at the bottom centre of the panel, where you'll
also find the auxiliary input's level control. All the pots have red caps with clear
white marker lines, and most of the buttons are chunky rubber affairs with in-built
status LEDs. Power comes from the obligatory power adaptor, and there's a
ground terminal (of the type used to earth record decks) on the rear panel — this
is a useful addition for systems powered entirely from mains adaptors, as you
may get a hum if you have no grounds at all. Also on the rear panel are three DIP
switches for setting the optical S/PDIF to internal or external sync and for
selecting 44.1kHz, 48kHz, 88.2kHz, or 96kHz sample rates.
Input Conditioning
The Trio has two input channels that are mixed before being fed to your DAW,
the main one being the instrument/mic channel. This features a gain control with
switchable 80Hz low-cut filter, a two-band EQ tuned for vocals, and a Fat knob
which brings in the compression. Unlike the more general-purpose EQ in the line
channel (which features shelving at 120Hz and 9kHz), the mic-channel EQ's
shelving frequencies are set to 100Hz and 7.5kHz and have a Chebyshev curve,
which simply means there's a bit of a dip before the boost comes in to give it a
vintage EQ character. All the EQ bands have a ±12dB range. A round button
activates the phantom power, while a further knob sets the output level being
mixed with the line channel, the latter accommodating mono or stereo line
signals.
Connectivity
The mic input is on a balanced XLR, while the mono instrument input and stereo
line inputs are on quarter-inch jacks. A pair of quarter-inch jacks provide an insert
point that may be used for connecting additional processors between the preamp
and the compressor. As separate send and return jacks are provided, the send is
always active and can be used as a further output without upsetting the signal
flow. The stereo mix of all the possible input sources is fed to the stereo DAW
Interface Out which, in this case, is on unbalanced phono connectors, as is the
corresponding DAW Interface In.
There is, however, a cunning set of DIP switches on the bottom panel which
serves two functions: firstly, it allows the routing of the mic and line channels to
the DAW Interface Output jacks to be configured; and, secondly, it lets you
determine how the channels are monitored, so an overdub can be monitored in
the left ear while the original track plays in the right, for example. The default
setting is to have all four switches on, which sends both the mic and line signals
to both sets of DAW inputs as well as to both channels of the monitoring system.
The DAW output, also on phonos, is fed via an internal 24-bit converter to the
optical S/PDIF connector. Both optical S/PDIF ports are located at the lower
edge of the rear panel along with the DIP switches for setting the sample rate
and sync status. Two further Aux In phonos feed the monitor section directly. As
mentioned earlier, these could be used as a two-track return, but you could also
use them to play a CD, keyboard, or guitar preamp directly into the monitors
without the computer being on.
The integral talkback mic routes into the headphone outputs. The switch is non-
latching and any other audio being monitored is dimmed when the talkback is
active. A Monitor On switch allows the input channels to be routed directly to the
monitor section‚ again useful for trying things out without your computer running.
Similarly, a DAW On button provides a fast way to feed the outputs from the
computer's audio interface to the monitor section. Separate latching buttons are
used to switch on the monitors, so all three pairs can be active at once when
needed — the Mono and Dim buttons apply to whichever monitors are selected.
The Trio proved to be very easy to set up and work with, and with very few
exceptions it worked impeccably. The mic preamp sounds clean and solid,
though a little hiss is evident when you turn up the HF EQ controls, even when
using a sensitive capacitor mic close up. This probably wouldn't be noticeable
under normal vocal-recording conditions, but could become audible when
recording more distant sources or particularly quiet vocalists with less sensitive
microphones. The EQ frequencies and curves seem well chosen from a musical
standpoint, while the compressor is particularly impressive in thickening up
vocals without making them sound excessively processed.
Although the general monitoring facilities are comprehensive and the phones
feed is both loud and clear, there is quite a loud 'clonk' when you activate the
talkback. This is simply the mic picking up the switch operation, but if you have
your phones turned up loud, it's rather like having your head in the bucket and
somebody tapping on it with a spanner. Looking on the bright side, it certainly
gets the attention of your listeners on the other end of the cable!
Overall I really like the concept of the Trio, and it delivers a lot of quality and
flexibility for the UK price. Its mic amp is at least the equal of what you'd expect
to find in a mid-price mixer, and I think the compressor is exceptional for
Of course you can't provide all the features to satisfy everyone without hiking up
the cost to the point where people aren't prepared to pay for it, so a line has to be
drawn somewhere. I would have liked balanced I/O for connecting to the DAW,
rather than phonos, though this won't be a significant shortcoming in most studio
setups. My feeling is that Mindprint have come up with a great product. For those
musicians who record only one or two audio parts at a time, it combines all that is
essential in a stereo monitor controller with a simple yet very smooth-sounding
front end, and it therefore does away with the need for a separate channel strip
or mixer. For the desktop studio user who works mainly alone or with one
musician at a time, Mindprint's Trio is a very appealing all-in-one product for
recording and monitoring.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
The Master Section
Native Instrument Battery 2
Sample Matrix Virtual Drum Module (Mac/PC)
Edit Pane Published in SOS May 2005
Conclusions Print article : Close window
The user interface is similar to that of the original version of Battery, with its rows
of 'Cells' containing your samples, but NI have tidied up the main panels and
arranged them more logically. The Battery window is conceptually and physically
divided into three sections, comprising the Master Section, the Sample Matrix
and the Edit Pane (see the large screenshot opposite). The Master section is
where drum kits are managed and where the overall volume of Battery is
controlled. The Sample Matrix, which dominates the window, maps out the Cells
containing the samples into columns and rows, much like a spreadsheet, and
gives you an overall view of the current kit. The Edit Pane, in the bottom third of
the window, is where you get down to modifying the behaviour of Cells and the
samples within those Cells.
This section, at the top of the Battery window, contains drop-down menus for
File, Edit and View functions and a 'quick-select' drop-down menu for selecting
kits stored in the hard drive location specified by Battery 2's sample 'path'. Useful
information displayed here includes polyphony/used polyphony, memory
requirements for the currently selected kit and the master volume.
activity.
A new 'Import' function brings all of the supported file formats together into a
browser window, similar to that used in Kontakt. I've never been totally convinced
by this browser window, even in Kontakt; I find it a bit pokey and I'd also prefer to
have access to some simple file-management functions from here, such as the
ability to rename, copy and move samples — the browser format merely hints at
such possibilities. I would also like to see the double-pane approach adopted,
like the standard Windows Explorer panel, to make the navigation area less
restrictive.
Choices for saving information have been given some attention too. There's now
the option to save pointers to your samples, rather than have them replicated by
Battery in its own folders — although you can still choose that method for
maximum flexibility. You can save selections of Cells, making it easier to build
kits from these collections, rather than having to load them one at a time, or start
from another full kit. It's simple to save a Cell collection of your favourite
percussion rack and then pop it into any kit. Brilliant! This has the potential to
avoid an enormous amount of repetitive work.
Sample Matrix
The spreadsheet-like Sample Matrix displays your currently selected kit. Each Cell
represents a sample, or collection of samples assigned to a specific MIDI note
number, or range of notes. Up to 128 samples can be held in a Cell and these are
layered, or split across velocity ranges (with or without crossfades) as required.
The number of Cells is no longer fixed, as it was in the previous version. You can
add or delete rows up to a maximum of 72 Cells and view them in rows of six or
12 Cells. Individual Cells may be soloed or muted, or you can select non-
contiguous Cells with combinations of modifier keys. Selecting, muting, or soloing
rows and columns of Cells is a one-click task, and you can similarly combine the
selection of both rows and columns. Personally, I like to separate kicks, snares,
cymbals, toms, percussion and loops onto separate rows for selective muting/
soloing. A pair of indicators at Cell, row and column level show whether they are
muted or soloed.
Just to the right of the mute/solo buttons in each Cell is a field that can display
one parameter, such as volume, pan position, filter cutoff, or one of many other
values. This parameter can be fixed, or can change depending on the parameter
you are currently editing. One feature that I sorely miss from the earlier version of
Battery is the ability to see a Cell's full key range in this display field. You can now
see either the low or high key value in there, but not both simultaneously. This is
no doubt down to screen space restrictions, but it's certainly going to slow me
down, and I'll wager I'm not alone. However, it is possible to move, copy and swap
Cells, with or without their associated key range. This is the real strength of
Battery's ability to organise drum kits quickly and easily.
Edit Pane
The Edit Pane is where detailed sample editing takes place. Here, Cells can be
treated to an array of editing options and individual samples can be tweaked into
shape. And when I say 'tweaked' you can read 'mangled beyond all recognition'!
Firstly, setting up sample layers is much easier than it was with the original
Battery, and is helped enormously by the user-friendly, Kontakt-like assignment
display (shown on page 209). I'd still balk at the thought of mapping 128 velocity
layers in a Cell, but if you've got the time, Battery 2 will allow you to do it.
The basic editing features are familiar from the original version of Battery,
including all the typical features you'd expect, such as volume, pitch, and also
amplitude and pitch envelopes. A bit-reduction control has been added, in case
you long for the days of the Akai S900, and there's a sample-frequency reduction
control if you really want to get back to the days of the Sinclair Spectrum! Gone is
the 'Shape' control of Battery 1, but the 'Saturation' knob does a similar job,
adding distorted higher harmonics, as its name suggests, and is always worth a
turn if you feel that your drums need a little more energy.
If there's one feature I always felt was missing from Battery's armoury it was a
dynamic filter. I have quite a few old samples that have a great attack phase, but
Battery 2 also adds a built-in compressor, and this is welcome, removing the
need for external processors in many cases. It doesn't have all the control and
flexibility of a dedicated dynamics processor, but I believe it would get the job
done in all but the most critical cases. More importantly, it can be applied on a
Cell-by-Cell basis, rather than across the output of the entire instrument, so it
may allow you to avoid having to tie up outputs simply to add compression to one
sound. Controls are provided for Threshold, Ratio, Gain, Attack and Decay.
Battery has never been a loop player in the way of tools such as Phatmatik or
Intakt, and that hasn't really changed (although there's absolutely no reason why
you can't use Battery to trigger loops), but NI have added some simple looping
tools. Up to four loops can be created within a sample, with crossfades and
variable tuning. Each loop can repeat a fixed number of times, or infinitely. While
we're on the subject, I often use Battery to split a single-hit drum sound from a
loop by setting the sample start position and using the volume envelope to isolate
a particular sound. Using this method means you can keep the loop as a single
sample, but use variants across a range of Cells to pick out other drum hits you
want to use. Battery 2 makes this very easy. Finally, each Cell now has the
choice of being sent to one of up to 16 mono and eight stereo outputs. This
number of outputs is a vast improvement over the previous version and wins
another big smile from this reviewer.
Conclusions
All in all, I'm a big fan of Battery 2 and its many enhancements. I'm still not keen
on the Browser window in its current form, and I am going to miss the
simultaneous high/low note display in the matrix. If I were to compile a wish list I
would suggest the ability to use one or two outputs as aux/effects sends. I'd also
like to be able to choose the colour of Cells to assist my brain in finding its way
around — no matter how I arrange the matrix, I can't seem to find things quickly
enough. A mixer page with faders would assist when balancing kits, perhaps with
the ability to choose the parameter (other than simply volume) that the faders are
currently controlling — balancing tom tunings, for example, can be a bit long-
winded on a Cell-by-Cell basis. The library material, although high on quality, is
somewhat lacking in breadth. I would really have liked some Simmons drums,
classic analogue drum machines or some more 'produced' acoustic kits. I've
often used Battery's simple interface to play bass lines and vocal samples, so
some more examples of this nature would be useful to show off Battery's
potential.
I liked the original Battery so much that I had it plugged into my default song, so
that it fired up with Cubase. The best praise I can give to Battery 2 is that it is so
good that it makes Battery seem cumbersome and inflexible! Battery 2 is now
loading with my default song, and I doubt I'll ever look back. In my opinion, there
is simply no easier way to get your drum samples into a host sequencer than by
using Battery 2.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
The Mystery Of Model
PMC TB2SA & DB1SA
Names Powered Monitors
Technical Specifications Published in SOS May 2005
Flying Mole Amplifier Print article : Close window
Listening Tests
Reviews : Monitors
PMC TB2SA & DB1SA
£1616/£1169
pros
Tweeter and crossover Pioneering digital amplifiers are combined with PMC's
upgrades have raised the
standards yet again. proven transmission-line cabinet designs to deliver
Uncanny bass extension spectacular monitoring performance at a project-
and power handling from such studio price.
small boxes.
Superb resolution and
stereo imaging.
Hugh Robjohns
The Flying Mole
amplification approaches that
of the Bryston amps, but The Professional Monitor Company —
without the weight, heat, or now known more simply as just PMC
cost. — have built up a phenomenal
The tweeter upgrade and reputation for their entire range of
Flying Mole amps are
available for older systems.
monitors, from the massive BB5/XBD
system down to the tiny DB1. These
cons products can be found in mastering
You'll have to take them houses, film dubbing suites, recording Photos: Mark Ewing
home once you've auditioned The TB2SA and DB1SA monitors (outside
them!
and broadcast studios, and outside
broadcast trucks, and are increasingly and inside, respectively), complete with their
summary making inroads into the homes of well-
Flying Mole amplifier packs.
PMC's two smallest passive heeled hi-fi buffs.
monitors are now available
with an integrated Class-D
amplifier to form self-powered Many of these products have already been reviewed in the pages of Sound On
Activated monitors that deliver Sound, including the DB1, TB2, FB1, and AML1, and all employ highly
class-leading performance in
a convenient and cost-
sophisticated transmission-line loading principles unique to PMC. The majority of
effective package. The PMC's products are passive, meaning that they employ high-level crossovers
remarkable quality of the constructed from passive components — albeit highly specified components laid
Flying Mole amplifiers, out with enormous care on huge and complex circuit boards behind the terminal
coupled with recent upgrades panels. Only the largest systems — the BB5 and MB2 speakers — and the
to the DB1 and TB2 monitors,
produces stunning sound
compact AML1 are available in fully active configurations.
quality that has to be heard to
be believed. PMC have long argued that while the active approach has some significant
information advantages over a passive design, it is an expensive solution requiring high-
TB2SA, £1616 per pair; quality active components — filters and amplifiers. The large active BB5 and
DB1SA, £1169 per pair. MB2 systems, for example, employ specially modified Bryston active crossovers
Prices include VAT. and Bryston amplifiers throughout. Even the AML1 employs Bryston circuitry built
PMC +44 (0)870 444 under licence.
1044.
+44 (0)870 444 1045.
Click here to email
Making active speakers to suit the budgets of the home-studio market while still
meeting the quality threshold demanded by Peter Thomas, Managing Director
www.pmc
and Chief Designer of PMC, has so far proved impossible — not, apparently,
loudspeaker.com
through lack of trying! To date, Peter has simply not found a way of incorporating
www.flyingmole.co.jp
active crossovers and amplifiers of sufficient quality at a low enough price to
make this dream a reality, and the company has long recommended instead
partnering their passive speakers with a top-quality amplifier to achieve the
product's performance potential.
To that end, they have long offered the neat solution of the Bryston Powerpac
amplifiers — single-channel self-contained units, available in a range of powers
from 60W to 240W, which can be bolted to the rear panels of the speakers to
produce a convenient 'powered speaker' — an approach PMC like to call
Activated. While this solution lacks the 'tweakability' featured in many active
designs, and it is relatively expensive, it works very well indeed and the
resolution and quality surpasses many similarly priced active designs.
Regular Sound On Sound readers will already know that I have used a pair of
TB1s, Activated by Bryston Powerpac 120s, for many years with no complaints
whatever. The sound quality and resolution are superb given the system's size,
although the combination is relatively heavy and quite expensive. However,
these criticisms have now been addressed with the launch of the TB2SA and its
diminutive brother the DB1SA. Essentially these are standard TB2 and DB1
speakers with re-engineered cabinets to incorporate Flying Mole monobloc digital
amplifiers in a very neat package. The amplifier is incredibly lightweight and
highly cost-effective, while giving remarkably little away in sound quality terms to
the heavy and expensive Bryston. It may sound too good to be true, but the proof
is in the listening!
First off, it might be useful to explain the logic behind the model names and some
of the recent developments, which have left some potential purchasers a little
confused. The TB2 is named as the second generation of the 'tiny box'
loudspeaker — it's older and discontinued sibling being the TB1. The newer
model introduced improvements to the transmission line and crossover, as well
as rounded baffle edges to enhance stereo imaging. The 'S' in the model name
refers to the Studio version — the most cost-effective model in the range, with a
painted black cabinet rather than the more expensive range of real wood veneers
favoured by up-market studios and hi-fi types. Finally, the 'A' suffix points to the
Activated status of the model, with the incorporated Flying Mole amplifier.
Interested parties may become confused by another suffix — the '+' model.
Recently, PMC decided that economies of scale would allow the original metal-
Last but not least, is the 'M' version, which means that the monitor is
Magnetically Corrected — this is only available as an option, rather than being
built in as standard. Given the almost universal use of LCD computer monitors,
and the growing use of LCD and Plasma TV screens, magnetic shielding is far
less important than it once was, and hence many will enjoy the reduction in cost
that derives from making the shielding an optional extra.
Phew! Hope you were paying attention, because I'll be testing you later...
Technical Specifications
Supplied for review were pairs of both DB1SA and TB2SA monitors. The TB2S
and DB1S have both been reviewed before (in SOS November 2001 and
January 2003 respectively), so rather than go over exactly the same ground
here, I'll concentrate mainly on the differences. First, though, it might be worth
giving the outline specs of each model as a reference point. The TB2 measures
400 x 200 x 350mm (hwd) and weighs just over 9kg. The amplifier is mounted
vertically in a cabinet extension from the upper half of the rear of the speaker,
and the connection between amp and speaker is courtesy of a right-angled
Speakon connector that protrudes from the foam of the transmission-line port at
the bottom of the rear panel. It is a very neat solution, and the integration of amp
and speaker is elegant and practical. The new rear panel is equipped to accept
an Omnimount bracket for wall mounting, if required. PMC claim the usable
frequency range for the TB2 to be 40Hz-25kHz, with a peak SPL (at one metre)
of 111dB. The bass driver employs a doped-paper cone in a 170mm cast-alloy
chassis, coupled at 2kHz to a 27mm fabric soft dome.
The DB1 and its amplifier housing are constructed in a very similar way to those
of the TB2, but with scaled-down dimensions. Again, the new rear panel is
equipped for wall mounting, but rather than a standard Omnimount system PMC
supply an optional bespoke wall bracket. This tiny speaker measures 290 x 155 x
283mm (hwd) and weighs just 5kg. The soft-dome tweeter and crossover
frequency are the same, but the doped-paper bass driver is mounted in a 140mm
cast-alloy chassis. As you would expect, the low-frequency extension is not as
great, and neither is the power handling, with specifications of 50Hz and
108dBSPL, respectively.
The Flying Mole amplifier unit is fitted so that its power switch and volume control
are both at the top, while the bottom panel provides an XLR input, IEC mains
inlet, and the pre-connected Speakon output. The amplifier power output is
quoted as 120W when coupled to the PMC monitors, and the manufacturer
claims a power conversion efficiency of over 85 percent — hence a power
consumption of just 25W (6W when in standby mode with no input signal) and no
heat to worry about!
650g. In fact, the amplifier is so lightweight that during the review a heavy speaker
cable was easily able to pull it off the desk!
In addition, there are dual AC/DC versions of each of the above, equipped with a
12V DC power input in addition to the standard IEC mains inlet. The DC input is
useful for portable and outside-broadcast applications, and the amp draws a
modest 5A of current at full power! There are also various brackets and mounting
kits available to fix the amps to the rear of any speaker, to a 1U rackmount shelf,
or in a six-pack lump!
Listening Tests
I have owned a pair of TB1S speakers for many years and use them when
recording on location. Recently they were upgraded to the TB2+ spec with the
soft-dome tweeters and crossovers. As already mentioned, Bryston Powerpac
120 amplifiers are bolted to their back panels and provide plenty of clean,
articulate 'welly' to allow the monitors to deliver their best. As it happens, I also
have a pair of DB1S speakers (with the original metal-dome tweeters) and a pair
of stand-alone Flying Mole amplifiers which I use when editing — so all in all,
there are sufficient elements to hand to provide valuable references and
comparisons.
The first thing to mention is the significant improvement wrought by the new
tweeter and amended crossovers — to both the TB2 and DB1. The old metal-
dome tweeter was certainly no slouch, but the soft dome — which is admittedly a
much more expensive device — has clear advantages in terms of the precision
and naturalness of the high frequencies. The crossover changes that the new
tweeter required have improved the mid-range resolution too. If the TB2 speaker
rated at an eight out of 10 before, it's the full 10 out of 10 now, and the DB1 has
benefited from a similar improvement in resolution.
tell the difference! The Bryston is large, heavy, and very expensive, while the
Flying Mole is none of those things — and yet they produced near identical
sound. Okay, so in the final analysis the Bryston retained the edge, with more
headroom, better bass control and sustain, and the ability to convey transients
and dynamic changes with an effortless ease that the Flying Mole couldn't quite
equal. But without a direct A/B comparison it would be very hard to tell them
apart. Not all Class-D designs are equal, and I share the view expressed by
Peter Thomas that the Flying Mole amps are in a class of their own — the first
switching amp that comes within a whisker of equalling the best analogue
designs.
Overall, then, the new Activated versions of the DB1 and TB2 are unqualified
successes. All of the qualities of the original monitors have been retained — the
superb bass extension and control, the consistent sound balance regardless of
monitoring level, the vast three-dimensional sound stages, the wide sweet spot,
and the neutral presentation with high levels of resolution. The '+' updates with
the better tweeter and revised crossovers have improved mid-range and high-
frequency resolution and accuracy, and have also made the sound character
more consistent across the entire PMC range. The Flying Mole amps are the
icing on the cake, matching a powerful, high-performance, high-resolution
amplifier to the speaker to form a convenient, effective, and affordable package.
The problem with passive speakers as good as PMC's is that they can reveal the
failings of inadequate amplifiers just as easily as they can poor mixes or mic
placement issues. Unfortunately, the cost of a really good amplifier often
matches or exceeds that of the monitors, so the complete package can appear
very expensive when compared to some of the active monitors aimed at the
home-studio market. The Flying Mole amplifiers, whether in stand-alone form or
fitted to the DB1SA and TB2SA, redress that balance very well, and allow the
PMC monitors to deliver a superlative performance at a far more reachable price.
It is hard to find fault with the combination in any way at all, and if you are in the
market for good nearfield studio monitors, these Activated monitors make ideal
reference points.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
What's New
Propellerhead Reason v3
A Remote Possibility Virtual Electronic Studio (Mac OS X/PC)
Combinator Published in SOS May 2005
MClass Mastering Suite Print article : Close window
Enhanced File Browser
Reviews : Software
Bits & Pieces
Conclusions
Propellerhead Reason
v3 £299
Astonishingly, Reason is now over four years old!
pros Version 3 adds performance-enhancing features and
Combinator. Full stop.
mastering facilities, losing only Mac OS 9 support on
Excellent mastering
processing. the way. We bring you the first UK review of the full
Close integration with some release version...
hardware control surfaces.
Expanded factory Refill
collection. Derek Johnson
cons
More demanding of host An incremental software update is a
computer. milestone for most software, especially
No new sound makers or if it's a really popular package. When
audio recording. that software is Propellerhead's
No real moves forward with Reason — the yardstick by which other
the linear sequencer.
virtual studios are measured — there
summary are plenty of users holding their breath.
Live or in the studio, Reason
remains top software, offering
an enviable combination of Reason's last update, to v2.5, was free
great sound and value for and introduced a host of powerful new
money. Existing users, devices. The latest release, v3.0,
upgrade now! doesn't initially seem to be in quite the
information same league (and it's not free!), but
Reason v3 £299; just a little investigation reveals that
upgrade from previous Propellerhead have enhanced their This overview provides a glimpse of the
versions £69; upgrade from Reason rack with a modestly equipped
flagship package in some unexpected Combinator installed — it takes up a lot of
Reason Adapted £199.
ways. room!
Prices include VAT.
M Audio UK +44 (0)1923
204010. If Reason is new to you, a quick recap is in order. Should you require more
+44 (0)1923 204039. detail, check out some SOS back issues: Reason was first reviewed in March
Click here to email 2001, v2.0 surfaced in September 2002, and v2.5 made a splash in December
www.maudio.co.uk 2003. In between, check out a 'Making The Most Of...' two-parter in November
www.propellerheads.se and December 2002, and have a gander at SOS's on-going Reason Notes
column, which started 11 months ago.
Test Spec
PC REVIEW SYSTEM
For many readers, the ideal hardware electronic studio would be a mix of classic
analogue synths, drum machines, step sequencers, samplers, effects units and
3.06GHz Pentium 4 PC with an audio mixer. In essence, this is what Propellerhead took as their inspiration
512MB of RAM running
Windows XP.
when developing Reason. Its on-screen representation of these elements houses
them in a virtual rack and adds linear sequencing, automation and easily
MAC REVIEW SYSTEM configurable real-time control from hardware control surfaces. It also offers a
450MHz Apple Mac G4 with brilliantly elegant virtual jack-based interconnection system, a lot of knobs and
896MB of RAM running Mac sliders, and instant integration with a wide range of other software via the Rewire
OS v10.3.8. protocol.
Propellerhead Reason
version reviewed: v3.0.
What it has never had is an audio input, either to audio tracks or the sample-
based devices. I'll get the bad news over with now: this feature is still lacking in
v3.0. Anyone requiring linear audio tracks needs a MIDI + Audio sequencer that
supports Rewire to host Reason, and the creation of custom samples for
importing into Reason sample players requires separate sample-acquisition and
editing software.
What's New
There are two major developments in v3.0. First of all, the new Combinator turns
Reason into more of a real-time performance instrument than it has been before.
Just like the 'performance' level of a workstation synth, this new instrument
groups Reason devices into one super-device. You can layer and set up key and
velocity splits, but that's just the beginning: unlike most workstation synths,
Combinator puts no limits on the number or configuration of devices it holds,
save those imposed by the host computer's CPU and RAM. It sits in the rack as
one device, addressable from one MIDI sequencer track.
A Remote Possibility
Reason is not known for being buggy — release versions usually work first time. A
trawl around the Propellerhead web site, though, does reveal a problem with v3.
Basically, the problem is with Keyboard Control (previously known as Keyboard
Remote), the system whereby computer keys can be assigned to Reason
functions. What has been discovered is that if you set up mappings and then
change them, the mappings may change unpredictably and can occasionally
cause the software to crash. The big problem is that making changes in a song,
saving it, and then reloading it, could crash Reason. Songs with no mappings are
problem-free. Propellerhead advise users to not make any Keyboard Control
assignments in v3 until the problem has been solved. Visit the site for a full
discussion of the issues, a strategy to minimise problems if you have made
assignments, and await an update!
Combinator
At its simplest, Combinator is reduced to a single rack strip, like any other
Reason device, offering patch selection and name display, plus input and output
level metering. Clicking a little arrow causes the Controller panel to fold out. The
business end of Combinator, this panel offers four assignable rotary control
knobs and four assignable buttons, plus pitch-bend and mod wheels. These
controls can be assigned to any parameters in any device in the Combinator, so
one knob or button can control one parameter on each of several devices if you
wish.
Devices appear in a list to the left of the keymap display, and highlighting a
device allows you to access the Modulation Routing section for that device, to the
right: the knobs and buttons on the controllers are assigned to device parameters
here.
The last Controller button — labelled 'Show Devices' — unfolds the Combinator
even further, so that it shows all of the devices that have been loaded into it.
Adding devices can be done in three ways. First of all, it's possible to highlight a
group in the main rack and use the Edit menu's 'Combine' command. A Combi
containing those devices is instantly created (Combinators can also be
'uncombined'). Devices can easily be added using the 'Create' menu or
contextual menu option. And finally, any device in the rack can simply be
dragged into the Combi. You can't drag one Combinator into another, though —
doing so simply adds all the modules from the one you're dragging to the other.
This is a nifty option, allowing you to combine, say, effects chains and layered
synths in a new Combinator. However, the new devices added in this way tend to
automatically link to any available inputs on the main Remix in your rack, if you
Each Combinator has a flexible audio routing system, consisting of two pairs of
stereo input jacks and two pairs of stereo outs. Devices in a Combi are routed to
a stereo pair labelled 'From Devices', and thence to the rack's main mixer from
the pair labelled 'Combi Output'. Thus you can see a mixer is needed in most
circumstances, to reduce the outputs from all the combined devices to a single
stereo stream, whether you're combining synths, samplers and drum machines
or the outs from a parallel effects setup.
There is one area in which the devices in a Combinator are still dealt with on an
individual basis: automation. Try to record a parameter change with your mouse
for a device in a Combinator patch and it won't work. The only parameters that
can be automated are the knobs, buttons and wheels of the Combinator's
controller panel (plus aftertouch, breath control, sustain pedal and expression
pedal). To automate the parameters of one of the devices, you have to assign
that device to its own sequencer track.
Combinator even has a collection of gate and CV connections: the four rotary
Controller knobs can be assigned a CV from elsewhere in the Reason rack for
programmable modulation, and sequencer control gate and CV inputs mean that
a Combinator can be played by a Matrix pattern sequencer. Finally, I note that
the rear panel of the Combinator Programmer is amusingly labelled 'TS8450
Touch Sensitive Display Unit. We wish, guys, we wish...
The four-strong MClass suite offers a mastering EQ, stereo imager, compressor
and maximiser. Each is a full-sized device, with a full complement of controls.
And to make it even easier for you, Propellerhead have made a Mastering Suite
Combi available from the 'Create' menu; it has all four devices in it, and a
collection of specific factory patches to start you off (see above).
The MClass EQ is actually larger than the remaining three devices, to show off
its curve display, a larger version of that used by the original half-rack PEQ2. The
MClass EQ is worlds beyond that device, however, offering high and low shelving
bands, two parametric bands, plus a 30Hz low-cut switch. The range of the EQ is
quite impressive, with the low band operating from 30Hz. Though the high band
tops out at 12kHz, both mid bands have a range of 39Hz to 20kHz. I was slightly
disappointed to not be able to change EQ response by dragging the curve in the
display, but that's just a personal thing!
I can't be alone in playing with delays to increase the perceived width of mixes,
so the dedicated MClass Stereo Imager is most welcome. Not only does this
device control stereo width, but it operates on high and low frequency ranges
independently, with user control over the crossover frequency, and offers
Lastly, the MClass Maximiser allows you to make your mixes as loud as possible
without clipping. There's a large, detailed peak/VU meter display and control over
input and output gain, with a three-way switched control over Attack and Release
(Release again has an adaptive programme-dependent option, for a more
natural-sounding result). A soft clipping control appears after the final gain stage,
and enabling the 4ms look-ahead option lets the Maximiser examine audio
before it's processed, and limit it if you wish.
The MClass suite is fab — I've already imported a couple of mixes into NN19,
just to process them with these effects — but there is still more. One further
device has been added to the rack: the Micromix stereo line mixer. While it's
ideal as a sub-mixer inside Combis, it has, of course, a life elsewhere in the rack.
Many of us have been using v2.5's Spider audio device as a simple audio mixer/
combiner, and will welcome the option to add a bit of panning and an effect send
for more demanding applications that don't require the facilities or CPU overhead
of the full-blown Remix module.
Another MIDI enhancement affects the main linear sequencer: it's possible to
record automation to several tracks at once, though you can still only record one
note-based MIDI performance at a time. The sequencer itself benefits from a bit
of tidying up: it now has sensible Mute and Solo buttons, a much clearer 'MIDI In'
indicator column, and record-enable switching. There are no major new editing
options, though, and neither is there a tempo track yet, nor a score display.
The two supplied Refills (Orkester and the Factory Sound Bank) have been
enhanced and enlarged — they both now total 1.22GB in size, and take
advantage of new features such as the Combinator and the MClass processors.
Some of the stacks and layers sound fabulous! Refill installation now occurs as
part of the overall installation, too. The fab Electro Mechanical Refill added some
months ago is not part of the Reason v3 package, but is still a free download for
registered users.
At the other end of the process from installation — bouncing a finished mix to
disk — dithering has been added to the audio export options, and sample load
times for Redrum, NNXT and NN19 have been sped up.
Conclusions
As ever, I had a ball with Reason. It's just so much fun to work with, and the new
features enhance that feeling. You'll never want to be without Combinator again,
and the mastering suite really is in a (n M) Class of its own. Overall, the software
remains the one to beat just for sheer facilities and user-friendliness.
To temper this slightly, I'm not so delighted about the way v3 will only run on up-
to-date operating systems and exhibits sluggishness on older computers, even
with simple Songs. Perhaps Propellerhead are readying their software for some
as-yet unrevealed features.
Furthermore, my own bias is towards sound sources, and there are no new ones
in this update (although admittedly Combinator offers a powerful way of applying
what's already there). And Reason remains a closed zone to plug-ins, so you
can't add any yourself. I also have a soft spot for arpeggiators, and no matter
how existing devices can be pulled together to create arpeggiator-like effects, it's
not the real thing! Finally, there will always be users who wish audio recording
was available, and that goes for me too, if only to see how Propellerhead's
engineers would present the feature.
But as much as I try to play devil's advocate with Reason, it remains the music
software I use most. Whenever I feel nostalgic for all the old synths and effects
units my studio no longer has to accommodate, I fire up Reason, and I'm in the
future. Now.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Case & Connections
RME ADI2 & ADI4 DD
RME ADI4 DD: AES-ADAT A-D/D-A Converter & Digital Format Converter
Digital Format Converter Published in SOS May 2005
Front-panel Controls Print article : Close window
Technology & Specifications
Reviews : A-D/D-A Converter
Audible Benefits
The case of the ADI2 is constructed from three folded-steel panels to provide a
very strong and fully screened enclosure for the internal circuitry. The front panel
is made from aluminium sections, using blue-painted panel areas and clear silver
legends to highlight the various controls. The rear panel is painted black with
large white legends, and the connections are all very obvious. The analogue line-
level inputs to the A-D are catered for with Neutrik combi jack/XLR sockets,
accepting either XLR or TRS connectors. The input circuitry employs clever
'servo amplifiers' that can accommodate balanced or unbalanced signals equally
well, automatically compensating for the 6dB lower signal level that can
otherwise occur when connecting an unbalanced signal to an electronically
balanced input.
The unit can be configured from the front panel for one of three operating levels,
where 0dBFS (digital peak) equates to +19dBu, +13dBu, or +4dBu. These are
designed for compatibility with professional high-level, standard +4dBu, and semi-
professional -10dBV equipment respectively. The first two options effectively just
change the available headroom from 15dB to 9dB (relative to +4dBu), while the
third reduces the sensitivity to accommodate the lower semi-pro operating levels.
In this case, the stated +4dBu peak level equates to +2dBV, thus offering a
nominal 12dB of headroom above -10dBV.
The A-D's digital output is presented on both a coaxial phono connector and a
Toslink optical port, although you can choose different data formats — a front-
panel selector enables the output format to be switched between Consumer (S/
PDIF), Pro (AES), and ADAT. The phono connector is used to output S/PDIF or
AES data: changing the format from Consumer to Pro increases the signal level
(from 0.8V to 2.3V peak-to-peak) and changes the status flags to comply with the
relevant standards. The phono socket is electrically isolated from the chassis and
connected via a transformer so that it is fully floating. Thus, a properly balanced
AES output can be obtained simply by wiring the tip and sleeve of a phono plug
to pins two and three of an XLR plug respectively. Valid audio data appears to be
present at this output regardless of whether the optical socket is configured for
Pro/Consumer or ADAT operation. All sample rates are catered for up to 192kHz,
using the single-wire double- or quad-speed transmission method which is now
more or less the standard.
Moving over to the D-A side of things, digital inputs are catered for once again
with a phono socket and a Toslink optical input. The data format arriving at each
The line-level analogue outputs are provided on both XLRs and TRS sockets,
featuring the same kind of servo amplifier idea so that the correct signal level is
maintained regardless of whether the output is connected to balanced or
unbalanced equipment. As with the input-sensitivity selection, a front-panel
control allows the output level to be switched between the same three settings,
giving peak signal levels of +19dBu, +13dBu, or +4dBu (+2dBV).
The ADI2, like its predecessor, is too compact to allow a mains power supply to
be incorporated, so a coaxial power connector is present on the rear panel,
complete with a metal hoop through which the power lead can be threaded to
prevent it falling out if accidentally tugged. Like many other RME products, this
unit is remarkably flexible in its powering options. It can accept DC supplies
between 8V and 28V DC (of either polarity), or low-voltage AC supplies between
8V and 20V AC. So battery powering from a range of sources is perfectly viable.
A compact third-party mains power unit is also included in the package, and this
can accept mains voltages between 100V and 240V AC at 50Hz or 60Hz, to
produce a 12V DC output suitable for powering the ADI2.
Front-panel Controls
Having completed the geek's tour of the connectors, the front panel needs little
explanation, as most of the facilities have already been mentioned. There are
only five buttons, a rotary control, and a quarter-inch stereo headphone socket to
master — although the 31 LEDs make it look a little more complex than it really
is! Starting at the left-hand side, the first button cycles through the three input-
level options, each with a green LED to indicate the current setting. Next up is a
vertical bar graph meter with two columns of six LEDs, showing the A-D's digital
output level. The bottom four lights are green, followed by a yellow and a red
LED, and the ensemble is scaled -60, -30, -12, -6, -3 and 'Over' (although,
strictly, this is not an 'over' warning at all since it can only indicate digital signals
reaching 0dBFS.) The meter is actually a lot more informative than this
description implies, as each LED has several intensities which help to bridge the
gaps between adjacent LED levels. AT the bottom end, signals as low as -
76dBFS can be identified, while, at the top, peaks of -2dBFS or -1dBFS are
easily distinguished. Only signal peaks that actually hit 0dBFS cause the peak-
hold function to activate, maintaining the red LED's illumination for one second to
attract attention.
The central section of the front panel is concerned with clock-rate and I/O
selections. The first button cycles through the clocking functions, with six LEDs to
indicate the status. There are three internal crystal-based sample-rate options —
32kHz, 44.1kHz, and 48kHz — followed by an external sample rate derived from
the selected digital input. Further pushes of the button cycle through these four
options again, but with a 'x2' multiplier for the internal rates, and then again with
a 'x4' multiplier. So getting to 192kHz is a tedious process, but simple enough
and with clear indications along the way.
The next two buttons configure the digital I/O, the first selecting the coaxial or
optical digital input, and the second configuring the digital outputs for ADAT, Pro,
or Consumer formats, as described earlier. Once again, LEDs indicate which
input connectors and output modes have been chosen. The last button selects
one of three analogue output levels, again with LEDs to show the current status.
The final control is a rotary volume knob for the built-in headphone monitor which
auditions the output from the D-A converter. The quarter-inch socket sits
alongside the control for easy access, and there is sufficient 'oompf' from the
amplifier to enable this output to be used to drive unbalanced line inputs, should
that ever become necessary.
The earlier ADI1 employed 20-bit Crystal and AKM converters and operated at
only the standard sample rates — although this was the state of the art for
'budget' converters back then. Such limitations wouldn't be countenanced these
days, of course, and it is interesting to see just how far RME have evolved in the
intervening six years. The current unit uses the latest high-resolution AKM chips:
the 5385 A-D and 4395 D-A converters (the latter with built-in automatic de-
emphasis facilities in the unlikely event that they are needed).
The published specs make impressive reading, with an A-D signal-to-noise ratio
of 113dBA and distortion below 0.0003 percent. The D-A boasts a signal-to-noise
figure of 119dBA and distortion below 0.0007 percent. Compared to the ADI1,
the signal-to-noise ratios are nearly four times better, and the distortion has
improved by an order of magnitude! Perhaps even more impressive are the jitter
figures, which are roughly half that of any comparable product — less than 0.8ns
on the internal crystal and only 1ns when slaved to an external clock reference,
with around 30dB of jitter suppression from wobbly external sources! Apparently
the Steady Clock technology that provides these impressive results was
developed originally to recover stable clocks from the multi-channel version of
the AES interface — MADI — which typically suffers a monumental 80ns of jitter!
Audible Benefits
The ADI2 is a very straightforward and compact unit, the simplicity (and
comparatively low UK price) of which belies its superb quality. This really is a star
performer which compared favourably against my trusty Apogee PSX100, as well
as the rather nice converters in the Drawmer DC2476 mastering processor.
Noise and distortion are completely inaudible, even when working with generous
headroom; the audio spectrum is open and airy (especially at the double and
quadruple sample rates); and the stereo imaging is three-dimensional and
completely stable — always the sign of a good clock — with wide and deep
sound stages. The only relevant negative comment I could raise is that the low
bass seems a little thin when compared to some more expensive converters —
but you have to move a very long way up the price scale before the RME's
inevitable shortcomings start to become noticeable at all.
Leaving the sonic merits to one side, the ADI2 has some practical limitations
compared to many state-of-the-art converters. For example, the A-D and D-A
stages can't be used as completely separate units, running at different clock
rates; the output cannot be dithered down to lower word lengths to suit CD-R and
DAT recorders; there is no external word-clock input (separate from that
embedded in the digital inputs); and there is no 'soft-limiting' facility to minimise
peak overloads when working with minimal headroom. However, these features
are not important — let alone necessary — to the vast majority of semi-pro users
in our modern 24-bit world.
On the plus side, the I/O flexibility in terms of connections, formats, and operating
levels is excellent, the simplicity of configuration a joy, the built-in headphone
monitoring a useful facility, and the cost-performance ratio astounding. I'm not a
fan of in-line or wall-wart power supplies, but given the sonic and fiscal benefits
of this unit, I feel pleasantly disposed to overlook such a minor issue!
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Previous SOS Fantom
Roland Fantom Xa
Reviews Workstation Synth
The Synthesizer Published in SOS May 2005
Keyboard Fantoms Print article : Close window
Compared
Reviews : Keyboard workstation
The Sampler
The Sequencer
In Use
The Fantom Editor
Conclusions At £1099, the Xa is the most affordable keyboard in
the Fantom range. But inevitably, features have been
Roland Fantom Xa £1099
removed to make it such a bargain. Have Roland
pros
thrown out the works from the workstation?
The cheapest Fantom
keyboard to date.
Still an extremely powerful
synth.
Gordon Reid
Built-in sampler, expandable
to 516MB of RAM. The Fantom Xa is the eighth model to
appear in Roland's Fantom range of
Many additional facilities,
such as arpeggiators, chord workstations and is, with the exception
generators, rhythm patterns,
of the Fantom XR rack module, also
and more.
the cheapest. To achieve this, many of
Included Editor makes it a
pleasure to program.
the facilities found on the other
Sounds superb.
Fantoms have been removed. In
principle, this makes it immediately
cons attractive, but in some ways it's clearly Photos: Mike Cameron
Lower-quality keyboard than less powerful than its forebears.
any other Fantom.
Much smaller display than
on previous Fantoms. Most obviously, the 320x240-pixel colour screen of the X-series has gone, to be
Only one SRX expansion replaced by a 240x64-pixel greyscale screen. Ironically, given that this is the first
slot. Fantom keyboard to sport a small LCD, the soft-keys and the on-screen
Sampler still has limitations commands now line up perfectly. There's even a bit of panel artwork to ensure
of previous models. that you notice this (on all previous Fantoms, the buttons and commands were
Non-touch-sensitive sample offset from one another). Reducing the screen resolution by 80 percent is a
pads. significant change, but, thanks to a cleverly implemented set of zoom pages for
Outdated effects structure. graphical displays and grid representations for programming, I was generally
External power supply. able to obtain the results I wanted on the Xa itself.
summary
Like its siblings, the Fantom Gone too are the likeable semi-weighted keyboards of the Fantom S, X6 and X7.
Xa is a well-specified
Roland have removed the weights from underneath the keys, which makes the
combination of an expanded
XV synth engine, an MRC Pro keyboard feel springy and unpleasant, and they've also removed pressure
sequencer, and 'groove'-style sensitivity. Peculiarly, although the keyboard can't generate aftertouch, the
sampling, with oodles of keyboard's real-time controllers can be assigned to do so, and the Xa will both
extras such as user- transmit and respond to channel aftertouch. Even more peculiarly (and perhaps
programmable arpeggiation, as a leftover trait from the full X-series workstations), the sequencer can also
rhythm patterns, and an
included software Editor.
generate polyphonic aftertouch. This implies that the Xa will respond to poly-
However, it lacks several of aftertouch generated internally or received over MIDI, but I can't find any
the niceties of previous modulation destination that responds to it.
Fantoms, the removal of
which has made it both
cheaper but also less usable In short, Roland have made the Xa unsuitable for piano and, to a lesser extent,
for some players. I suspect orchestral playing. Given that the Xa still costs over a thousand pounds, this is
that it will be seen as an good rather disappointing, unless you view a keyboard as a set of buttons for triggering
price/performance arpeggios and patterns. But perhaps this is in keeping with some of the more
compromise for cash-
strapped, dance-oriented
Groovebox-like aspects of the Xa. For example, some of the X-series' PCMs
musicians and producers, and appear to have been replaced with drum and percussion samples aimed
that it will be a success. squarely at dance music production, and then there are the illuminated pads on
information the right-hand side of the panel, introduced on the Fantom S. The Xa has 10 of
these compared to the S- and X-series' 16, but they can still operate as drum
£1099 including VAT.
pads, as well as triggers for other features such as Real-Time Phrase
Roland UK +44 (0)1792
515020. Sequences, rhythm patterns, and samples. This all seems to be... well, Groovy.
+44 (0)1792 799644. In the past, I have complimented Roland on focusing products at their target
www.roland.co.uk markets, and in this light, the more 'dancy' sounds make sense — you just need
to be aware that if you're after an orchestral or rock & roll synth, the Xa is
www.roland.com
perhaps less suitable than previous Fantoms.
But groove instruments still need to be capable of expression, and the Xa's 10
pads not only lack the poly-aftertouch of the previous incarnations, they are not
capable of outputting any aftertouch. Nor are they velocity sensitive; you can set
up fixed MIDI velocities for each, or a common velocity for them all. In fact, the
pads have been reduced to the role of mere switches, not the sensitive
performance controls they were. Further casualties of the transition to the
Fantom Xa include expandability and the S and X-series' internal power supplies.
The Xa has just a single SRX card expansion slot, and an external 9V AC/DC
converter (boo!). Despite all this, though, there's still much to be praised...
The Synthesizer
As far as the sound engine is concerned, the Xa retains the maximum polyphony
of 128 voices and the 16-part multitimbrality of the rest of the 'X' series, but the
ROM has shrunk back to the 'S' specification, with 1228 PCM waveforms rather
than the full complement of 1480. Lest you think that this is a problem... it isn't.
The Fantom S was and remains a phenomenally powerful synth, and I defy
anybody to plumb fully the depths of the Xa's ROM, its 10 types of patch
structure, its cross-modulation (FM) capabilities, the boosters, the ring
modulators, the hugely flexible modulators and modulation matrix, and the many,
many ways that patches can be modified with up to six (reasonably) assignable
effects units.
Like the 'S' and 'X' series, the Xa also has a three-band compressor/limiter
placed across its main outputs, which Roland call the 'Mastering Effect'. Three-
band compressors like these are becoming ubiquitous on hard disk editors as
well as keyboard workstations, but I think that unless they're used with great care
and subtlety, they can do more harm than good — and they're certainly no match
for the handiwork of a good mastering engineer. Still, you don't have to use them!
Also unchanged from the Fantom S spec, the Xa offers the full complement of
rhythm patterns and memories, as well as preset and user-programmable
arpeggios. Nevertheless, some functions have been lost, and not just because
the hardware has changed. For example, the 'Live Setting' section of the full X-
series instruments is gone (which is strange, given the performance orientation of
the Xa) as is the ability to use the pads to jump to favourite edit screens, and the
voice monitor that showed how the polyphony was used. But when it comes to
the crunch, the patch, performance, and effects structures of the Xa are all but
identical to those of a full 'X', so we need say no more about them here.
The Sampler
Apart from the loss of the user interface supported by the large screens of
previous models, and the lack of the other Fantom Xs' digital inputs, sampling on
the Xa appears to be largely unchanged from the 'S' and 'X' series. The means of
accessing it is different (there's no Input Setting button, either), but the basis is
the same. You can sample, import WAVs and AIFFs, truncate, loop, normalise,
amplify sections, stretch, chop and recombine to your heart's content. I
particularly like the Auto Divide function, which breaks samples up at moments of
near silence and assigns the next sample number to the ensuing audio. This is
an elegant way to sample sources such as drum kits, but I also find it excellent
for resampling phrases played on the Xa itself. I am less enamoured of the
sampling input effects; I'd rather apply effects after sampling, and thereby use
the more sophisticated MFX algorithms. It's nice to see skip-back sampling here,
though — once you get used to this, you'll never want to work any other way.
Introduced on the Fantom S and retained on the Xa, this feature simply means
that the sampler is continually recording whatever you present to its input. If you
like something that you hear, you can save it even though you haven't told the
sampler to start sampling.
The Xa's sampler lacks a couple of features that I really miss. Alt (bi-directional)
looping is one; I use this extensively on my S700-series samplers. It would be
simple to implement this on a processor as powerful as the one in the Xa, so why
haven't Roland done it? Secondly, the Xa is still unable to import existing
multisamples correctly. Overcoming this by converting and loading individual
samples, re-looping and then re-allocating them to the keyboard is too long-
winded for words. Just as I was finishing this article, Roland resolved this
problem for the rest of the Fantom X series, but the fix does not work on the Xa
— see the box on page 60.
The Sequencer
The Xa's sequencer appears to be identical to that of the other Fantom Xs, with
16 channels, each of which can hold data across all 16 MIDI channels. Song
data can be directed to the internal sound engine, to external MIDI products, or to
both simultaneously, and live 'mutes' allow you to inspect what's doing what to
what. All the expected editing and MIDI data manipulation tools are included, but
I won't list them all; if you know the way that Roland write sequencing software,
you'll know what's here. Nevertheless, one facility deserves special mention; the
provision of 71 templates for quantising and 'shuffling' selected data in various
musical styles. That's an excellent touch.
If you're not comfortable using the sequencer in a linear mode, you may enjoy
the provision of short sequences called 'phrases' that you allocate to pattern
memories and then trigger to build tracks and songs. I'm not a fan of phrase
sequencers on 'pro' instruments because the philosophy feels too similar to that
of auto-accompaniment keyboards. But if you're tempted by this way of working,
the Xa offers everything that you need. You can trigger and loop patterns by
pressing a single note or pad, and combine up to eight of them simultaneously to
create music that you couldn't play 'live' with just two hands. You can also
include the patterns within longer sequences.
In Use
Given the clear focus of the Xa on dance music and Roland's proven expertise in
this area, it's not surprising that it excels in creating and manipulating all manner
of beats and grooves. The step LFOs, arpeggiated patterns and synchronised
rhythms make the Xa an instant groovebox — the Xa's sales blurb even speaks
of 'instant dancefloor inspiration'. Of course, the danger with these kinds of
sounds is that they can quickly become last summer's craze, unless you're
prepared to delve deeper than the presets. On the other hand, the list of
percussion samples, rhythm sounds and patterns listed at the back of the manual
is huge, so there's plenty of scope for you to plough your own furrow.
Of course, there is also a superb selection of lead sounds, pads, guitars, organs,
and orchestral instruments, so the Xa is capable of acting as a first-class
expander. Unfortunately, I found that layering my patches in a Performance led
to a great deal of note stealing as the polyphony dropped. This is because, while
the Fantom has a maximum polyphony of 128 notes, this is obtainable only if you
restrict every sound to a single, monophonic PCM. If you use the full XV-engine
capabilities in patch mode, the polyphony drops to just 32 notes. If you then start
to layer patches, the polyphony can drop to 16, 10, eight or even fewer notes.
So, while you may have 128 individual tones available, it is how you use them
that will define the polyphony. Of course, this limitation is not unique to Roland's
workstations and, to their credit, they explain it in the manual. Furthermore, to
minimise the unpleasant side-effects of note-stealing, they have introduced an
innovative note priority mode called 'Loudest'. With this selected, the quietest of
the current notes is silenced, rather than the oldest, or the highest, or the lowest.
This is an excellent innovation.
Whichever types of sounds you use, the Xa provides a great deal of control, both
over the patches themselves and the effects that you apply to them. You can
On the other hand, if you see a synth primarily as a keyboard instrument, the fact
that the Fantom Xa offers many other performance options does not make up for
the low-quality keyboard; this makes the Xa far from ideal as a conventional
performance synth. This brings me to the subject of the Xa's piano sounds. The
grand piano sound of the S88 is not included, but given the price point of the Xa
and where it seems to be aimed, that's not surprising. However, that's no reason
to make the piano sounds that are included less than overwhelming. To be fair to
Roland, I am not greatly enamoured of the pianos provided by anybody's
workstations, but I find the Xa's to be particularly lifeless. The best have only four
velocity layers, and most of them have only two, quiet and loud. What's more, the
velocity splits are obvious, with no attempt to crossfade from one to the next. If
you require a realistic piano sound and action, this is not the instrument for you.
Conclusions
Much of what made the Fantom X6 good has survived in the Fantom Xa. But
nevertheless, the Fantom Xa has left me in a bit of a quandary. You can look at it
like this:
Roland have taken the rather tasty Fantom X6, and removed all the bits that
gave it an edge in a highly competitive marketplace. Gone is the very playable
keyboard, to be replaced by something that lacks aftertouch and does not permit
the highest standards of keyboard playing. Gone are the touch-sensitive pads, to
be replaced by mere switches. Gone is the large, colour LCD that make editing
so simple and such fun, to be replaced by a monochrome screen. And gone is
the huge ROM that made the other Fantom Xs special, to be replaced with the
sound engine of the previous generation of Fantoms.
On that basis, who could recommend the Fantom Xa? But you can also look at it
like this:
Roland have taken the rather tasty but over-specified Fantom X6 and stripped
out several expensive and largely unnecessary facilities to create a lower-cost
workstation while sacrificing none of its essential features. Gone is an expensive
keyboard unnecessary for producing and triggering dance grooves, to be
replaced by something that does the job just as well at a fraction of the price.
Gone are the unnecessary touch-sensitive pads, to be replaced by cheaper ones
that still trigger all your favourite rhythms and samples. Gone is the large and
expensive colour LCD, to be replaced by something that still allows you to tweak
your sounds. And gone is the overblown ROM full of unnecessary concert piano
sounds, to be replaced by an otherwise equally powerful but cheaper sound
engine more in tune with current trends.
On that basis, who could fail to recommend the Fantom Xa? I would say, though,
that since the Xa seems in many ways to be a groovebox at heart, and is aimed
squarely at dance music production, it might have been better to strip it out still
further; in its current form it may still be too complex (and expensive) for its
prospective market.
Clearly, the Fantom Xa is not going to appeal to all potential customers, but in
many ways it is still a well-crafted instrument that offers astonishing power for a
price that (as always) would have been unthinkable a few years ago.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
VC1 & VariOS
Roland VC1
Schizo Synth D50 RAM Card for Roland V-Synth & VariOS
Patches Published in SOS May 2005
Virtual Digital? Print article : Close window
Editor & CD-ROM
Reviews : Sound/Song Library
Conclusions
Fast forward to 2003, when Roland launched a very different flagship, the V-
Synth. My first encounter with it came at a trade show and by May, when the
Sound On Sound review was published (see www.soundonsound.com/sos/
may03/articles/rolandvsynth.asp), I had fallen under its spell. The V-Synth
bundles together virtual analogue oscillators, user sampling and COSM
processors; it also renders PCM waveforms malleable in ways they usually
aren't, by cunning use of Variphrase processing. Add to this a superior user
interface and a set of expressive performance controls, and you can see why I
was hooked.
Naturally, when I heard of a means to transform the V-Synth into a D50 without
any kind of invasive surgery, I was intrigued. I also wondered whether the
transformation would be of novelty value only, or whether 'digital retro' might truly
have something to offer.
Schizo Synth
The PC Card slot at the rear of the V-Synth (and at the front of the VariOS
module) is a valuable means of storing data, exchanging files and so on. With
appropriate software present, it is also the means by which the V-Synth can boot
with an entirely different personality. This was already a familiar concept on the
VariOS, but it is rather unusual for a flagship synthesizer to be capable of such a
drastic 'brain swap'.
The first of the mooted 'alternative identities' to be available for the V-Synth is
provided in the form of the VC1 or 'V-Card' (a VC2 Vocal modelling card was
announced at this year's Winter NAMM, but was yet to be released when this
was written). The VC1 card looks similar to a laptop PCMCIA adaptor, and you
insert it into the V-Synth's card slot. Installation is now complete — you simply
power on and the V-Synth boots as a D50.
In order to achieve this, Roland engineers apparently descended into the vaults
to retrieve the original D50 code, which was stored on 5.25-inch disks. Running
The V-Synth's Time Trip Pad is an intuitive replacement for the D50's joystick
and can be used to vary the levels of partials or the balance between Upper and
Lower tones. Similarly, you can assign the D-Beam to take on the duties of the
mod wheel, aftertouch or pitch-bender, or to act as a volume control or even a
hold pedal.
The D50 was not blessed with knobs — you had to purchase the PG1000
programmer separately for that kind of real-time control. Even with the
programmer, editing wasn't exactly a joy because you had to constantly retrigger
notes in order to hear the changes made by the sliders. With the V-Synth's
onboard knobs, you can tweak happily with no such restriction. You select a
partial or partials for editing by means of the touchscreen or via the V-Synth's
Structure buttons, and from then on it's simply a matter of turning knobs.
Although these don't map exactly to D50 functions, they are mapped out logically
enough and, in conjunction with the screen (because there are far more
parameters than V-Synth knobs), editing is way easier than it ever was on the
original. Most of the controls can even be remapped. If you select the small
controller icon in the bottom left-hand corner of the main Play screen, you can
then navigate around the V-Synth panel, plucking any parameters you like from
the huge selection available. Provided you ignore the physical labels on the V-
Synth, you can quickly memorise your way around.
The V-Synth has an arpeggiator, but the D50 did not, so nor does the VC1-based
version, as you would expect. The V-Synth's Arpeggiator button is therefore used
to activate the D50 Chase function, which is like a built-in MIDI-based delay; the
V-Synth's Hold button sets portamento on or off and the Arpeggio Speed knob
Patches
The VC1 is supplied with all of the D50's original presets, plus the sound libraries
for the D50/D550. In addition, 64 new patches are supplied using 28 extra
waveforms that were too large to fit into the original synth (these include a
passable mellotron string sample, and several electric pianos). There are an
impressive 384 presets — but that isn't the end of the story. It's worth repeating
that the VC1 is functionally identical to the real thing, meaning you have
complete SysEx compatibility with any existing D50 patches. Therefore it's
helpful that the card has a RAM area into which you can place up to eight banks
of your own D50 sounds — that's another 512 patches on tap! If you don't have
enough original creations to populate these banks, a quick Google search on the
phrase 'free D50 patches' should yield enough to keep you happily occupied for
weeks.
Virtual Digital?
Was the D50 the world's first virtual analogue? I occasionally hear people
mistakenly suggest that it had true analogue oscillators and filters when, in fact, it
was an entirely digital machine. This is a testament to Roland's programmers,
who emulated analogue oscillators and filters with uncanny skills. Ironically, in
1987, the synth world was looking to distance itself from analogue; it was another
eight years before the circle was complete and the Clavia Nord Lead appeared on
the scene.
The supplied CD-ROM contains a Uniquest editor for both the V-Synth and
VariOS. It's compatible with a variety of operating systems, from Windows 98
through to XP and also Mac OS X or OS 9, and is an excellent means of editing
patches or managing user banks. As well as graphical editing of parameters,
options such as randomise, blend, mix and morph ensure you should never get
bored when seeking new patch ideas. I was surprised to be able to throw up
plenty that sounded genuinely different using these morphing techniques. I also
generated several that were silent or constantly droning, but as you can produce
whole banks with indecent haste, this isn't exactly an issue!
Logically, since there is only one card slot in the V-Synth, the VC1 has to be a
RAM card in order to store user patches and be fully self-contained. But this also
means that you might inadvertently delete some of the files needed for the VC1
to operate. For this reason, Roland include on the supplied CD-ROM a copy of
the all-important program files and details on how to restore the card, should that
ever be necessary.
Conclusions
I don't think for a moment that I'd want a D50 to permanently replace my V-
Synth, but of course that's not the idea — when you want your V-Synth back
again, you simply remove the card and reboot as normal to restore the V-Synth's
functions. However, I really enjoyed my refresher course in LA synthesis —
there's still plenty of mileage left in it, especially when you delve into the supplied
editor. If that isn't enough to convince you, it's worth remembering that strings,
brass, and organs were not really the focus of the original V-Synth factory set,
and given the abundance of free D50 patches on the Internet, the VC1 is a great
way of adding more conventional sounds to the Roland V-Synth.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Jam Pack 4: Symphony
Sample Libraries: On Test
Orchestra **** Sample Shop
Sonic Boom Box **** Published in SOS May 2005
Downbeat Leftfield **** Print article : Close window
Platinum Essentials *****
Reviews : Sound/Song Library
Star Minerals
***** Cummingtonite
**** Khanneshite
Jam Pack 4: Symphony Orchestra ****
*** Dickite
APPLE LOOPS
** Fukalite
* Sillimanite Garage Band may not be considered a serious piece of recording software by
some, but in reality it does most of what the majority of us actually need from a
sequencer, and Apple Loops, far from being gimmicks, have lots of applications
in songwriting and even in the creation of original music. Building whole songs
from 'cut and paste' elements may seem a bit of a cop-out, but many pieces of
TV music are already made that way and, after hearing this library for myself, I
can understand why this is possible — the quality is seriously impressive.
Once the installation has been carried out from the two
DVDs, containing around 10GB of material, you'll find
that you have over 2000 orchestral loop elements that
can be used in Garage Band 2, Logic Pro 7, or Logic
Express. There are also over 30 sample-based
orchestral instruments, which Logic users can load into
EXS24 or EXS24P (though some of the clever mod-
wheel/pitch-bend tricks may not come over with the
samples). The loops are mainly solo instrument phrases
covering a number of classical and film styles, and all
the ones I auditioned sounded smooth and lush, with
exactly the right character and an appropriate amount of
added ambience — I can envisage many of the parts sitting nicely in pop songs
or soundtracks. In addition to the vast range of loops, there's also a great
selection of sample-based orchestral instruments divided into strings, brass/
woodwind, and keyboards/percussion, again with a suitable ambience added at
source.
All the main orchestral instruments are represented, and the sounds have a
mature, mellow quality which contrasts with some of the strident samples that
I've heard from other libraries. The strings are particularly good, though it's hard
to fault the wind samples either. There may not be a great depth of multi-velocity
sampling going on (usually just two layers), but the sounds just seem to work
together, which is really all that matters. Furthermore, the designers have made
full use of the modulation and pitch-bend wheels to add expression to specific
instruments — for example, the orchestral oboe changes timbre depending on
the mod wheel position and eventually produces staccato notes at the extreme
mod wheel position. The pitch-bend wheel sets the starting volume, so it can be
used to dynamically control notes. I did manage to get some of the loops to click
by wiggling the mod wheel excessively during playback, but reloading the
instrument seemed to cure this problem.
The pianos and harps also sound the part, and while this pack may not give
Vienna Symphonic Library a hard time, it's incredible value, both for its loops and
its sample-based instruments. Only some audible sample looping (which would
probably go unnoticed in a real composition) prevents me giving this the full five-
star treatment. As it is, it's a worthy four. Paul White
While many of the Apple Loops products I've looked at so far concentrate on a
specific genre, Sonic Boom Box could be considered the Apple Loops equivalent
of a workstation synth, albeit with a dance-music bias, and as such it's a good
starting-point for your collection, especially if you work in diverse pop genres.
The loop material is nicely produced, rarely needing additional processing to
make it sound good, and while the included instruments are pretty simple, they
still manage to sound strong and 'right for the job'. I particularly like the quality of
the percussion and rhythm loops, though some are a bit too 'off the wall' for my
taste — words like 'chemical' and 'acid' come unbidden to mind. In all, there's
some great stuff in here and it's certainly easy to get the basis of a groove
together to stimulate your creativity, which is where I think these packages score
best. If you like variety and have a penchant for loops that are a bit 'out there',
Sonic Boom Box is a bargain. Paul White
The Loopmasters Origin Series, of which this library forms a part, aims to offer
100-percent copyright-free loops, multisamples, and single sounds in a value-for-
money format. All the CDs in the series include WAV loops, REX 2 files for all the
loops, and some Propellerhead Reason instrument patches. As suggested by the
title of this CD, the collection of samples here were all recorded at lower tempos
(100bpm and slower), while the musical content is both dark and somewhat
quirky — hence the 'leftfield' tag. The library totals some 700MB of data, with 275
REX 2 loops, 700 WAV files, and samples for 21 different drum kits included.
Aside from the drum loops, the rest of the collection provides a diverse set of
instrument loops and sounds. These include a folder of bass loops (plus a small
collection of Reason NNXT bass patches) whose moods match the drum loops
very well, so there is plenty of scope for mixing and matching between these. A
further folder of 'instrument' loops is subdivided into guitar, keyboard, pad/
atmosphere, strings, vocoder, and woodwind (dominated by solo sax lines)
groups. This is a pretty mixed bag. For example, the keyboard group includes a
good number of chilled Rhodes loops while, in contrast, the pad/atmosphere set
provides a mixture of both chill-out and much darker moods. Two further folders
complete the collection. Firstly, a sound effects folder contains various bleeps,
bloops and other noises — all very disturbing. Secondly, the Vibes & Atmos
folder contains a mixture of bed-style pads and sound effects, plus a collection of
turntable scratches.
In use, there is plenty to get your teeth into in this collection, and the loops from
the various groups can easily be mixed together to produce a complete musical
arrangement. The single hits, REX 2 loops, and instrument patches (for Reason
users) add extra flexibility. For styles moving from Zero-7 chill-out through to
darker hip-hop moods, Downbeat & Leftfield has plenty to offer. The only
downside is that, while the material is all very useable from a musical
perspective, I'm not sure there is anything radically new offered here. That said,
the sample set is competitively priced and certainly does offer good value for
money. John Walden
This title aimed squarely at fans of West-Coast hip-hop has been produced by
Keith 'Clizark' Clark, a man who already has 10 million record sales to his name
having worked with such names as Snoop Dogg and the Eastsidaz. The single
split-format disc acts as both a normal audio CD and a WAV CD-ROM (all
samples are duplicated in both formats), and the audio comprises 20
construction kits followed by a small group of additional synth samples.
The construction kits cover tempos of 93-103bpm, and each track begins with a
mixed track featuring MPC-style sampled drums, bass, synths, and some guitars
— this lasts less than a minute. Most of these mixes exude an understated yet
powerful menace which would be well complemented by the kind of smoothly
murderous rapping that Snoop Dogg has nailed. The rhythm programming is
beautifully done, creating that head-nodding momentum that so often seems to
separate the hits from the 'B' sides — the fact that Clizark has made this difficult
Clearly, then, I was delighted to find that all the drum loops and single hits from
each full mix were included in each construction kit. However, I wasn't quite as
delighted to find that this was pretty much all that was provided in the way of
separate elements — none of the guitar licks, synth pads, and other pitched
samples which had helped round out the mixed tracks so successfully. Anyone
expecting a more traditional construction-kit format would justifiably feel a little
cheated. The small selection of synth multisamples at the end of the CD help
make up for this a bit by including ten rather nice sets of 'one note per octave'
bass-synth samples, which are pretty much to the standard of the drum sounds.
However, the other synth sounds are a wash-out, and don't sit well against the
rest of the library content.
If it weren't for the bargain UK price, I'd be rather in two minds about giving
Platinum Essentials as a whole our top star rating. On the one hand there are
drum sounds here which would outshine many five-star releases; on the other,
the incomplete track breakdowns, measly 32-minute running time, and wafer-thin
documentation leave me with a sneaking feeling that someone's having a laugh!
The bottom line for me, though, is that the drums and basses are worth the
mockery, and at this price that's got to mean five stars. Mike Senior
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Back To Basics
Steinberg Groove Agent 2
Installation Virtual Drummer Instrument (Mac/PC)
New Styles Published in SOS May 2005
New Sounds Print article : Close window
Copy Protection
Reviews : Software
More Control
In Use
Verdict
Using Groove Agent 2 Under
Logic From the same team that brought you Virtual
Guitarist, Groove Agent has had an impressive
Steinberg Groove Agent
2 £170 upgrade, and is now claimed to work better under
pros
non-Steinberg hosts. We put it through a proper multi-
Incredibly easy to use with
platform test.
Cubase SX.
Wide range of usable styles.
Martin Walker
Loads of different, easily
tweakable kits.
cons From Bornemark, the same Swedish
As our Logic-based tests developers that gave us Virtual
show, users of other hosts Guitarist and Broomstick Bass
may face a frustrating time! (reviewed elsewhere in this issue),
Sounds have fewer velocity Groove Agent is essentially an 'instant
layers than some competitors. drummer' for those that either can't or
summary don't have the time to program their
While it doesn't offer the most own drum rhythms, or who want some
sophisticated multi-layered kit rhythmic inspiration. Plenty of us fall
sounds, Groove Agent 2 is into these categories, yet when I first
perfect (at least under a
saw version 1 displayed at the Frankfurt
Steinberg host) for any
musician who wants to Musikmesse in 2003 I was tempted to
explore a huge range of dismiss it as a gimmick — that is, until I
drumming styles with the was given a proper demonstration of its
minimum of fuss and the capabilities. The sounds are all high-
maximum of enjoyment.
quality 24-bit audio (mostly recorded
information onto analogue tape), and although you
£169.99; upgrade from can use it as a simple drum machine, it
version 1, £55. Prices actually provides far more creative
include VAT. possibilities.
Arbiter +44 (0)20 8970
1909.
+44 (0)20 8202 7076. Version 2 offers many more rhythm
www.arbitermt.co.uk style options (81 instead of version 1's
www.steinberg.net 54) including grunge, punk, and trip-
hop, plus nine new kits, and there are
Test Spec now up to eight stereo outputs available Groove Agent 2 looks very similar to v1
for more refined mixing options. What's apart from the extra Solo buttons for the
PC REVIEW SYSTEM
more, you can now bypass the internal eight groups.
2.8GHz Intel Pentium 4C PC sample-playback engine and output
with 1GB of DDR400 RAM
MIDI data to trigger your own preferred drum sounds, and you can capture MIDI
running Windows XP with
Service Pack 1, and based on performances to a MIDI file independent of any host application. Let me fill in the
an Asus P4P800 Deluxe details...
motherboard with an Intel
865PE chipset, running an
800MHz Front Side Buss.
Steinberg Groove Agent v2.0. Back To Basics
Steinberg Cubase SX v3.01.
Cakewalk Sonar v4.0. We reviewed version 1 back in SOS July 2003, but here's a brief recap. Groove
Agent can play drums in a variety of styles, arranged chronologically across the
Tonewise DirectiXer v2.5.
upper curving timeline slider, starting in the 1950s with 'Swing' and moving
MAC REVIEW SYSTEM through five decades to the 21st century and 'Mini Club'. Each style has an
Dual 2GHz Apple Mac G5 associated drum/percussion setup, but you can unlink the lower part of the slider
with 1.5GB of RAM running to marry any kit with any style. Furthermore, each style provides 25 complexity
Mac OS v10.3.8. levels from laid-back to incredibly busy, chosen from the lower slider, each with
1.3GHz Apple G4 its own unique 'fill', and once again you can link/unlink the fills from the
Powerbook with 512MB of complexity level.
RAM running Mac OS v10.3.8.
Apple Logic Pro v7.01 (both Other refinements include the choice of snare or sidestick, buttons to trigger
machines).
accents or fills on demand, a half-tempo feel, and a random option that plays
Apple Logic Pro v6.4.3 (both slightly varying patterns. A set of rotary knobs down the left-hand side of the
machines). window lets you create a triplet shuffle feel, loosen the timing, add simple limiting,
and control the Ambience balance by mixing together dry, two-metre, and seven-
metre distant miked versions of the same sounds.
Installation
Besides the jump in required hard drive space from 300MB to 450MB, system
requirements are much the same as for version 1 (a 1.4GHz PC Pentium or
Athlon processor for PC users, or a Power Mac G4 Dual and 1.25GHz), although
Windows 2000 and Mac OS 9 support have been quietly dropped. 512MB of
RAM is also recommended, but I'd increase this to 1GB for a typical user who's
running a host sequencer and other softsynths alongside.
Those upgrading from version 1, like me, will be forgiven for initially thinking that
they've been sent the old version by mistake, since until you notice the '2'
appended to the Groove Agent logo, there's very little visual difference between
the two, and exactly the same list of Styles appears across the top slider. The
secret is that many are now displayed in a different colour, and if you right-click
on these options, a pull-down menu appears with further related style options
(see the 'New Styles' box above for full details).
New Styles
Unlike the historical linking of kits and styles to the timeline in version 1, the 27
new styles included in version 2 are somewhat more arbitrary, and are tucked in
among the originals as right-click menu options. Here's the complete lowdown in
the order in which they appear along the timeline.
First up is 'Bop' for jazz standards, then there are two strange ones in 1953 under
'Paint' (presumably a Jackson Pollock reference?). 'Ominous' uses a palette of
heartbeats, morse code, and deep mechanical noises for some unsettling
soundscapes, while 'Machinery' mixes thuds, rattles, taps, and escaping steam to
form relentless, pulsing rhythms ideal for future city soundtracks.
Rather more traditional are '6/8' (this handy time signature was missing altogether
from version 1), 'Slow Blues' for jam sessions, 'Steady Beat' for straightforward no-
surprises drumming, and the latin-influenced 'Mozambique'. Next up are 'Bombay
Dance Hall' and 'Roots' (the latter utilising the new 'Noisy' kit), both filed under the
'Reggae' style, but with very different flavours.
The Hard Rock section has been fleshed out considerably, with extra entries for
'Grunge', 'Indie Punk', 'Unplugged', and 'Ballad', while 'Basic Hip-Hop' has been
supplemented with a simpler 'Live' and a 'Sloppy' version inspired by the Beastie
Boys. Meanwhile, analogue drum machine freaks will rejoice that the rather
generic 1981 'Elektro' style is now joined by 'Vintage FR3', 'TR7', 'CR8', 'Meek
Ballad' (where the 25 complexity levels simply add more and more beats to the
same pattern), and the harder sounds of 'Axis Y'.
The hard rock 1984 'Arena' style now has 'HM Straight' and 'Triplet' feels for
metalheads, the busy eighth-note feel of 'Grind', and the technique and busy fills
of 'Progressive'. 'Daft' provides simple rhythms, and 1994's 'Trip-Hop' style is now
supplemented by the acoustic sounds of Portishead-inspired 'Bristol Trip'. Finally,
'Kelly' is an additional R&B style that's slow and heavy with double-tempo hi-hats.
New Sounds
New Solo buttons feature alongside each instrument, making it far easier to
tweak individual sounds in the mix. Version 1 already offered plenty of internal
editing possibilities, including velocity response for selecting the softer or harder
end of each instrument's sample splits, ±1 octave tuning, decay, individual
ambience, volume, and output selection. However, version 2 expands the
number of possible stereo outputs from four to eight, so that you can now treat
each of the eight 'groups' (kick, snare, toms, hi-hat, ride, crash, percussion 1, and
percussion 2) through separate effects if you wish.
Because you can choose from one to eight stereo outputs in version 2, the
'Ambience to output 4' option from version 1 (located under the Setup lid at the
bottom right of the window) has now become 'Ambience Split', which routes the
ambient and reverberated versions of all parts to the highest available audio
output (dependent, of course, on how many you've chosen).
And the sounds? Version 1 offered '50s jazz, '60s pop, '70s rock, and '80s studio
kits, plus various percussion instruments and extras such as brush and mallet kit
sounds. Version 2 adds a top-of-the-range Studio kit for clean, modern sounds
including three new snares (a Slingerland Radio King, a Slingerland copper, and
a model handmade in Prague), and a hard-sounding Heavy Kit designed for
metal styles with busy kick-drum patterns, and with ride and crash cymbals
specially selected to cut through the sound of multiple distorted guitars.
The 'Noisy' Kit uses tiny traditional drums including a 10-inch mini-snare, treated
through digital effects to give them a modern and much bigger lo-fi sound, plus a
mixture of rare vintage and knackered modern cymbals. There's also a handful of
electronic drum sounds including the Simmons SDS9, TR7, and CR8, treated
with ambience from a vintage EMT plate reverb, and combined into a versatile
selection of electronic kits.
This new selection of sounds adds freshness and variety to the new styles, but
given that you can bypass any or all of the instruments pre-selected for each kit
in favour of any other allocated to the same sound 'group', Groove Agent offers
incredibly versatile options — for instance, there's now a total of 36 snares, 25
kick drums, and 28 toms on offer, while the two percussion groups together
encompass 76 instruments from tambourine, triangle, and shakers to handclaps,
djembe, bottles, and tabla.
Copy Protection
Although I'm always loath to devote review space to discussing copy protection,
this is the first time I've been sent a product that requires a dongle but doesn't
ship with one, so here are the pertinent details. Like the majority of Steinberg's
latest applications and software synths, Groove Agent 2 won't run unless you plug
in a properly-licensed Syncrosoft USB dongle. Anyone who already has products
such as Cubase SX, Nuendo, Hypersonic or Virtual Bassist will already have one
or more of these, and thankfully, a single dongle can hold licences for multiple
Steinberg software applications, so you won't have to invest in an extra USB hub
to plug them all in at once! You can also transfer licences from one dongle to
another at any time.
However, Steinberg don't include a dongle with Groove Agent 2, so anyone who
normally uses other host applications such as Logic or Sonar may have to buy
one separately — they cost £20 in the UK. All that is supplied is a 32-digit
Activation Code, which you must use with the supplied Syncrosoft Licence Control
Center software that is installed along with Groove Agent 2. You run its 'Licence
Download' Wizard, enter the supplied code, and must then go on-line so it can
interrogate Steinberg's database, declare the code a valid one, and then
download the corresponding licence into the dongle. Once you've done this
successfully, Steinberg's on-line database will no longer accept the same code to
prevent those with multiple dongles licensing them all, although safeguards are
built in to ensure that if for any reason your download fails part of the way through,
you can try again.
In fairness to this approach, licensing for those whose music computers are
without an Internet connection has been improved — you no longer have to install
the Syncrosoft software on another computer with Internet access, as I described
in PC Notes in February this year. Instead, you can now generate a 'Pending
Licence' with an associated Challenge File, copy/paste this document into a
computer with Internet access, and then copy/paste the resulting on-line
generated Response file back into your music computer and use that to generate
the licence.
However, I already know of some non-Cubase users who have been extremely
disgruntled to find themselves expected to fork out an extra £20 to run the
software they have just bought in all good faith. Given that old-timers may now
have several redundant dongles lying around, Steinberg perhaps ought to provide
a recycling scheme to bring down the cost to new users.
More Control
If you find a pattern that works well in a particular song apart from one particular
group part, you can mute this and play in your own manually from a MIDI
keyboard. All the individual drum sounds are available from MIDI keys, as are the
pattern selection, stop/run, accent, fill, and various other settings, while MIDI
controllers can be used to alter the rotary control settings. If you feed Groove
Agent from an even-numbered MIDI channel rather than an odd one, the keys
used for selecting pattern complexity instead control the mute buttons for the
eight groups.
So far this is as it was in version 1, but version 2 adds further muting options —
the toggle mutes of version 1 can be velocity switchable (playing the key softly
acts as a mute, while hitting it hard unmutes it), or operate 'while held', so that
their individual mute status toggles to the opposite as long as you hold down a
key. The Stop/Run buttons now also have a new option to pause or stop Groove
Agent's output when you stop your sequencer.
In Use
Cubase SX3 proved to be the perfect host, and I had absolutely no problems
running Groove Agent 2 within it, recording its MIDI output directly into a Cubase
MIDI track, controlling it remotely from an external MIDI keyboard, or directly
automating any of its controls by moving them on the VSTi and recording these
moves directly into Cubase in multiple passes. In fact, I found the whole
experience a rewarding one, and when I really tried to find limitations, such as
some styles with busy ride cymbals or tom rhythms that became a little
mechanical, a little automation of the Velocity Offset knob worked wonders in
adding a little variation.
Verdict
I was a fan of Groove Agent, and version 2 has more of everything. Its '1970s hi-
fi' user interface isn't very inspiring, but don't let looks put you off — there's an
impressive engine under the bonnet! Audio quality is very good, and the kits
range all the way from ultra-traditional through analogue to occasionally weird. I
can recommend it unreservedly to Steinberg users, although those running other
plug-in hosts may not have as smooth a ride.
For me, Groove Agent 2 excels in its immediacy and in its much larger range of
instantly available styles, while its interface makes it incredibly easy to generate
and capture your real-time performances. If, like me, you want to be able to work
quickly when inspiration strikes, Groove Agent 2 can be up and drumming in no
time at all. I loved it!
and other events occur by changing the timing of controller data. Editing can be
rendered a lot more intuitive by setting up a Mapped Object in the Environment,
which allows you to rename notes with their Groove Agent function, but you can't
easily address all of the parameters within Groove Agent using this method alone.
At the other extreme, you can choose to
abandon any semblance of real-time
interraction with Groove Agent and just
manually write automation data directly into
Logic to control it. When you activate
automation on a Groove Agent audio
instrument track, all the automatable
parameters appear listed in alphabetical order
(see right). You just choose what data you
want to write, and enter the necessary nodes
to create the required data values where you
want them to occur. It's far from intuitive, but
you can be very precise. Square vector points,
for 'clean' transitions between discontiguous
values (say, switching from Pattern 5 to 19)
can be created by 'rubber-banding' the
automation line while holding down the Shift, Activating automation on a track
Alt, and Control keys. This creates a pair of containing Groove Agent 2 brings
nodes, and you can then grab the line in up all of the instrument's
between and move it up or down, which is parameters ready for automation.
much quicker than trying to get four nodes in
exactly the right place yourself! Curiously, some of Groove Agent's switched (On/
Off) functions seem to need to flip from 0 to 127 rather than just between 'zero
and anything above zero', while others seem content with any value above 63. In
some instances, I found that any 'above zero' value would be enough to switch
Groove Agent's user interface, but that a 127 value was actually required to
activate the function. All the parameters are named in their separate automation
lanes (as shown in the screenshot on the left) so you can see their potential
interactions, such as when fills are triggered with repect to changes in the fill
pattern number, and you can easily move their relative positions for working on
specific combinations of parameters.
Mixing the automation-based and the real-time, keyboard-based working methods
described here seems to offer the best combination of flexibility and reliability. It
makes sense to use note data for basic pattern selection and fill triggering, to
maintain a degree of performance spontaneity, whilst manually written automation
takes care of everything else. If you're going to do this, though, it doesn't seem to
be a good idea for Logic users to heed the advice in the manual about setting up
Groove Agent to follow your sequencer's Start button. Once you've connected the
plug-in's Start parameter to Logic's transport, it no longer seems to be solely
under the control of the programmed note or automation data, and you will often
find that it 'free runs' (albeit in perfect beat sync) when you shuttle back to an
earlier point in the track, or even past a programmed Stop instruction.
The best way I found to work with notes triggering patterns was to use Force
Legato (Select All, then Shift, Tab) combined with Logic's Chase Notes facility
(File>Song Settings>MIDI>Chase:Notes). This ensures that Groove Agent
receives a Start instruction for the correct pattern wherever you choose to restart
the sequencer within the song.
Another possible working method would be to use a keyboard or hardware mixing
surface mapped to the plug-in's automation parameters, but the Groove Agent/
with a fill, a pattern change and an instruction to drop to half time and use the
sidestick with a hint of triplet shuffle, all at the same time. Nevertheless, using
note-triggering, Force Legato and Chase Notes, combined with Groove Agent
running as a multi-channel instrument and deselected as the MIDI Thru
instrument, I have gone up to three days without a dropout! I'd hesitate to call it a
cure, but it's looking like an acceptable workaround.
Version 2 does offer a workaround for
Groove Agent's inability to send MIDI
note data to a non-Steinberg host in the
form of the 'Write to File' facility. As
Martin Walker says, if you flip the 'Live <
> File' switch under the Setup lid, the
plug-in is supposed to generate a MIDI
file of its note data that you can import
into the song for editing. In practice, I
found this to be a rather hit-and-miss
affair in Logic. You can't determine
where the file goes or what it is called,
and sometimes I got one and sometimes
I didn't. Sometimes it would only appear
when I quit Logic, and other times not at
all.
Once you've established a working
method that suits you, I do recommend
making use of Logic's Aux Environment
objects to give independent control over
Groove Agent's output groups,
separating out kick, snare, hi-hat, and
perhaps virtual overheads (toms and
cymbals) for individual treatment. Logic
7 creates two Aux objects by default, so
you will need to create some more (by
selecting 'Aux' from the Audio objects list
under the 'New' menu in the
Environment) and then set Groove
Agent's outputs as the Aux objects' input
and your audio mix output as their
output (see the screenshots below). Selecting (right) inputs to Aux objects
from Groove Agent and (far right)
Note that Groove Agent numbers its
individual outs from Groove Agent to
outputs from one to eight (each one a Logic.
stereo output), while the Aux objects
number them from one to 16. Once
you've done that, you can insert individual processing into the different streams,
treating the snare and toms to EQ, compression and a reverb, say, while the kick
and hi-hat remain dry. You can also send Groove Agent's own ambience to a
separate output for even more mixing control.
I must also add a caveat for Logic users to Martin's thoughts on Steinberg's new
copy protection system (see overleaf). If you save a Logic song with Groove
Agent 2 in it and then try to open it without the Steinberg key plugged in, not only
will the song not open, but Logic will crash. Hardware key or no, Groove Agent
really should fail a little more elegantly than this — if the key isn't present, why
can't it simply disable itself within the song like most other plug-ins?
One final anomaly; Groove Agent occasionally sounds as though it is gently
phasing or flanging, almost as if two versions of it are running at the same time,
although my Mac's processor metering proves that this cannot be the case. This
seems to happen most often during fills (maybe it is just more audible during
busier passages), and suggests perhaps that some samples are being triggered
twice. 'Suggests'... 'maybe'... 'sometimes'... I accept that that this all sounds
somewhat unscientific, but it is almost impossible to be definitive about something
as seemingly random as these phenomena. In the end, I just got on with using it
and accepted the possibility of having to edit a couple of bars of the final audio to
excise any compromised bits and fill in any gaps. On the whole, I still consider the
rewards of using Groove Agent to be worth the effort — although I would entirely
understand if others didn't, for it manages to be simultaneously the most
stimulating and frustrating software tool in my studio. Dave Lockwood
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
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In this article:
Installation
Tascam FW1082
Front Panel Firewire Audio & MIDI Interface / Control Surface (Mac/PC)
Supported Applications Published in SOS May 2005
Rear Panel Print article : Close window
Bundled Software
Reviews : Effects
In Use
Windows XP Service Pack 2. Installing the FW1082 is straightforward. The necessary drivers are supplied on a
Steinberg Cubase LE version CD-ROM, and after running the installer program it's simply a question of
1.07. rebooting your machine and attaching the device. Under Windows (2000 or XP)
the FW1082 supports the ASIO and WDM (MME) standards. Under Mac OS X
(10.2.8 or later) Core Audio and Core MIDI are supported.
Full marks to Tascam for supplying proper, printed documentation. The user
manual and a useful setup guide are both presented on paper, which makes the
business of finding your way around a lot easier. Some other useful documents
(as well as duplicates of the printed booklets) are supplied as PDF files on the
installation CD, but all the most important stuff is covered in print.
The FW1082 communicates with the host computer via the IEEE 1394 Firewire
protocol. All recent Macs will have suitable connectors already built-in, and PC
Firewire support is becoming more universal. It should be pointed that the
FW1082's manual specifically warns against connecting the device to the
smaller, four-pin variety of IEEE 1394 connectors found on some laptops,
recommending that the larger six-pin type be used instead. I experimented very
briefly with attaching the FW1082 to my laptop's four-pin connector, and didn't
encounter any immediate, obvious problems. Nevertheless, I would be inclined to
heed Tascam's warning, and to use a computer with a six-pin connector for all
serious work. For the purposes of this review, I installed an inexpensive Belkin
PCI IEEE 1394 card in my desktop PC, and it worked without a hitch.
Once the drivers are installed, a software control panel is available, from which
it's possible to adjust various settings, including ASIO buffer size and sample
rate. The control panel can be launched either from within your DAW software, or
simply by pressing the Control Panel button on the FW1082's front panel.
Front Panel
Over in the right-hand corner are three 'mode' keys, which are used to switch the
FW1082 between its three different modes of operation. The precise functions of
many of the FW1082's other controls depend upon which mode is selected. In
Computer Control mode, the FW1082 closely integrates with your computer and
DAW software. All fader and knob movements and button presses are
transmitted to the computer, and interpreted by the software. Data can be sent
back by the computer to adjust fader positions, or illuminate LEDs. Several
different control protocols are available — see the 'Supported Applications' box
for more details.
In Monitor Mix mode, the FW1082 can be used as a straightforward audio mixer.
This allows for easy, zero-latency monitoring of the input signals, and the main
audio outputs from the DAW software — ideal for overdubs. You can choose
between monitoring only the inputs, only the DAW outputs, or both together.
The lower half of the front panel is dominated by the main channel controls. Each
of the eight channels has its own fader (a ninth fader controls the master level),
illuminated mute and solo buttons, a Select button, and a red LED to indicate
recording status. In Computer Control mode, pressing a Select button simply
selects the relevant channel in the DAW software. Pressing the red Rec button
and the Select button together arms that channel for recording. In Monitor Mix
mode, the Select button causes the selected channel's pan position to be
indicated by the channel record LEDs: channel 1's LED indicates hard left,
channel 8's LED indicates hard right, while channels 4 and 5 illuminated together
indicates centre. In MIDI Control mode, each Select button can be programmed
to send a control message of your choice.
The FW1082's different modes and multi-function buttons and knobs can be a bit
confusing to begin with, but I've probably made them sound more complicated
than they are. The front-panel layout is quite logical, and with a little practice it
quickly becomes second nature.
There's also a pair of bank selection keys, which can be used to switch the
channel controls between banks of eight DAW channels. For instance, if your
DAW project has 32 tracks in total, you can use these keys to switch between
four groups of eight channels. The motorised faders really come into their own
here, swiftly updating their positions to reflect the selected group's settings. Other
useful buttons include Locate, Set, In and Out keys, which can be used to move
location markers and set punch-in points in DAW software, and four cursor-key
buttons for navigating around other on-screen parameters. Finally, there are
knobs for setting monitor and headphone levels, plus LEDs to indicate MIDI
activity, Firewire connectivity and so on.
Supported Applications
A device like the FW1082 is really only useful in conjunction with suitable DAW
software, and Tascam have attempted to make it compatible with a variety of
different applications. When in Computer Control mode, the FW1082 supports
several different control protocols. 'Native Protocol' is the default, and this can be
used with Cakewalk's Sonar and MOTU's Digital Performer, via special software
plug-ins for each. These plug-ins are included on the installation CD, and in both
cases there are detailed PDF installation guides explaining how to get things up
and running.
'Mackie Emulation Protocol' allows the FW1082 to imitate the control messages
sent by Mackie's Mackie Control device. Theoretically, therefore, any application
which supports the Mackie Control should be able to understand the FW1082. In
fact, the special 'Cubase LE' protocol built into the FW1082's software control
panel appears to be a variant on the Mackie Emulation Protocol, since activating it
requires you to add a Mackie Control device in Cubase's preferences.
Presumably the same applies to the full Cubase SX, should you have it.
'HUI Emulation Protocol' is much like Mackie Emulation Protocol, except designed
with a different Mackie device in mind: the Mackie HUI (Human User Interface).
Neither the FW1082 manual nor the Tascam web site makes specific claim to
support any other applications apart from Cubase LE, Digital Performer and
Sonar, although this may change. Nevertheless, if your preferred application is not
one of these, but supports either the Mackie Control or Mackie HUI (or, as in the
case of Logic, both), it seems reasonable to assume that it will be possible to get
it working with the FW1082. That said, you should certainly ask your local Tascam
dealer for a demonstration before parting with any money, just to be sure it works
as you want it to.
Rear Panel
The rear panel is where the FW1082's various sockets and connectors can be
found, and there's no shortage of these. Two MIDI In and two MIDI Out ports are
available, and there are two Firewire ports, although the manual advises against
daisy-chaining Firewire devices. Each of the eight input channels has a
balanced, line-level quarter-inch jack socket, and channels 1 and 2 also have
quarter-inch TRS (tip, ring, sleeve) insert sockets, which can be used to insert an
external processor such as a compressor or EQ into the signal path. The input
for channel 8 offers switchable impedance suitable for DI'd guitars and basses,
while channels 1 to 4 provide XLR connectors and built-in microphone preamps.
These sockets can also deliver 48 Volts of phantom power to any mics that
require it.
The only analogue outputs are a pair of monitor outputs on quarter-inch balanced
jacks, and a headphone socket which mirrors these monitor outputs. Digital I/O is
provided by a pair of stereo co-axial S/PDIF sockets, on standard RCA
connectors. The digital output can be set (via the software control panel) to
simply mirror the analogue monitor outputs, or it can be used independently. A
further jack socket allows you to use a footswitch to punch in and out of record
mode.
Bundled Software
Tascam have bundled a couple of useful, mid-range software applications along
with the FW1082 hardware: their own Gigastudio 3 LE, and Steinberg's Cubase
LE. Gigastudio LE is a 64-voice version of the popular, hard disk streaming
software sampler application for Windows XP. It offers many of the same features
as the full version including Rewire support and VST plug-in capability, and
represents a nice bonus for Windows users. No Mac version is available.
Cubase LE, on the other hand, is available for both Windows and Mac OS X. It's a
cut-down version of Steinberg's flagship Cubase SX sequencer, and although the
bundled version is based on version 1 of SX rather than the current version 3, it's
still a powerful audio and MIDI recording, editing and sequencing package in its
own right. Up to 48 audio and 64 MIDI tracks are available, and audio tracks can
take full advantage of the FW1082's 24-bit, 96kHz capabilities. It also includes
Rewire and VST plug-in support, reasonable score editing and printing features,
and a very nice time-stretch processor for audio parts. Hardware control surfaces
including the FW1082 are, unsurprisingly, supported.
An upgrade path to Cubase SX is available, if and when you feel you've outgrown
the limitations of Cubase LE.
In Use
For all its complexity, the FW1082 is easy to get along with. The analogue signal
path is clean and clear, without a hint of noise or interference. The mic preamps
sound good, with no obvious coloration. Monitor Mix mode makes zero-latency
monitoring easy, but I also found I was able to get sufficiently low latency out of
the FW1082's ASIO drivers that monitoring via software could usually be
managed quite comfortably.
Integration with Cubase LE is seamless and easy, and recording and playback of
fader movements is a no-brainer. The shuttle dial works well, and provides a
convenient way to quickly seek back or forwards through a track. (The faders
ignore any automation data while the dial is turning, and update themselves
when the song position indicator comes to rest, which seems sensible.)
In the past I've worked with cheaper control surfaces, and found myself still
habitually reaching for the mouse to make mixer adjustments. Not so here. The
FW1082 is very comfortable and responsive, and with judicious use of the
various function keys it's possible to get plenty of work done — at least in terms
of recording and mixing, if not editing — without touching your computer. Once or
twice I found myself wishing that Tascam had fitted independent EQ and aux
send knobs for each channel, but to do so would have required a lot more space
on the front panel, and doubtless bumped up the manufacturing costs and retail
price considerably.
MIDI Control mode is a bonus, and some users may seize upon the opportunity
to start programming custom controllers for their favourite hardware or software.
Many, I suspect, will be more than satisfied with the basic DAW control functions.
It's hard to find fault with the FW1082. It's easy to install, quite straightforward to
use, and works well. In the course of the couple of weeks I was testing it, it
sprung no nasty surprises on me, and gave the impression of being very solidly
built and dependable. All in all, it does a convincing job of providing high-quality
multi-channel audio, comprehensive MIDI I/O, and a very usable control surface.
If you're in the market for a hardware DAW controller, the FW1082 deserves
serious consideration.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
PCI And Firewire
Terratec Phase 88 Rack FW
Overview Firewire Audio Interface (Mac/PC)
The Phase 24 Published in SOS May 2005
Installation Print article : Close window
Terratec Phase 88 Rack FW
Reviews : Computer Recording System
Brief Specifications
Summing Up
Test Spec
The PCI version has drivers that With a comprehensive monitor mixer, clear
support Windows 98SE, Me, 2000, XP display of clock settings, and software
and Mac OS X Core Audio/MIDI, and switching of mic/line input sensitivity, the
its S/PDIF I/O is provided in co-axial Terratec Control Panel provides
comprehensive control over the Rack FW.
format on the PCI card. This card is
identical to the one bundled with the
original Phase 88 model, which means that you can internally synchronise the
Phase 88 Rack PCI with other Terratec products including the Phase 88 and
EWS 88MT/D and EWS Mic 2/8, using the on-card Sync In and Out connectors.
The PCI drivers support up to four cards, so you can achieve up to 40
simultaneous audio inputs and outputs. However, if you want to switch between
word clock or S/PDIF external clock, you have to do it using a jumper on the PCI
card — not much fun once it's fitted inside your computer!
Meanwhile, the Firewire version only supports Windows XP SP1 and higher or
Mac OS 10.3.4 or higher, cannot at present be cascaded to expand the I/O
totals, and loses the card's co-axial S/PDIF I/O in favour of a pair of optical
Toslink connectors on the rack's rear panel. This time you can freely switch
between word clock and S/PDIF clock using the Control Panel utility. Finally, if
you power up the unit without a Firewire connection, the Rack FW version can be
used as a stand-alone A-D/D-A converter box, and you can even alter its digital
mixer settings in real time using MIDI controller data, instead of using the
software Control Panel.
Overview
We received the Firewire version of the Phase 88 Rack for review, although as I
noted, there was nothing on the box to indicate which version was inside. It was
bundled with a generous four-metre-long six-pin to six-pin Firewire cable, a four-
pin to six-pin adaptor for laptop use, and associated 12V AC wall-wart power
supply — like many others, this interface can't be powered from the Firewire
buss.
The front panel contains a pair of XLR mic input sockets, a pair of five-pin DIN
MIDI In and Out sockets, eight input gain controls with associated signal and
clipping LEDs, a button providing global 48V phantom power for the mic inputs,
and an LED power indicator. The rear panel houses 16 quarter-inch jack sockets
for unbalanced/balanced operation of the eight line inputs and outputs, the
second MIDI In and Out, S/PDIF optical in and out, a 15-pin connector for the
supplied word clock breakout cable which terminates in a pair of BNC sockets,
the PSU input socket, and the interface panel, which is different for FW and PCI
versions.
On the Firewire review model this panel houses an identical pair of Firewire
sockets, plus four LEDs to indicate successful IEEE 1394 communication, word
clock selected, external clock sync (from S/PDIF or word clock), and valid sync.
My only layout quibble is that these indicators would be much better placed on
the front panel; thankfully, the software utility displays successful sync each time
you change sample rate, which does provide reasonable feedback.
The Phase 24
Along with the Phase 88 Rack FW
described in the main text, Terratec
also sent their Phase 24 FW, a
compact interface with a single pair
of balanced analogue inputs and
outputs on the back panel, plus S/
PDIF co-axial in and out, single
MIDI In and Out, and a further
unbalanced stereo output on the
front panel with thumbwheel level
control, which can either be used for
headphones or another stereo line
output. It's housed in an attractive
and robust metal case and bundled
with its own Velcro-sealed carry-
case. Unlike its stablemate, the Unlike its larger brother, the Phase 24 FW
Phase 24 FW can be powered from can be powered from the Firewire buss.
the Firewire buss, but a 9V AC wall-
wart is also supplied for those whose computers only offer four-pin Firewire ports.
Unlike the Phase 88 Rack FW, the 24 FW's converters support sample rates up to
192kHz, and it provides a typical 109dBA signal-to-noise ratio for its A-D
converters — 9dB quieter than the Rack — and 111dBA for the D-A converters,
again slightly better than its big brother. Its drivers are also totally different,
although they too support only Windows XP SP1 or Mac OS 10.3.4 or later. The
Control Panel provides a useful relay-switched low/mid/high sensitivity option for
the inputs to cope with different signal levels, and a similar range of monitor mixer
settings to its bigger brother.
I confirmed the 109dBA dynamic range at 44.1kHz sample rate using Rightmark's
Audio Analyser, and as expected, this dropped slightly to 103dBA at 96kHz and
101dBA at 192kHz, although the analogue bandwidth didn't extend at all at these
higher rates, with a -0.5dB point just above 20kHz in each case. Nevertheless, my
usual double-blind listening tests against my own Emu 1820M and Echo Mia soon
showed that once again the Emu's low-jitter clock provide the most focused and
warm sound, closely followed by the Phase 24 (giving it similar audio quality to the
192kHz-capable converters of both M Audio's Audiophile 192 and ESI's Julia),
with the Mia slightly behind with a touch of harshness from its its AK4528
converters.
Driver quality seemed good too: as with the Phase 88 Rack FW I managed a
2.2ms ASIO latency in Cubase SX 3, while the GSIF driver once again worked
faultlessly, even when I allocated the same pair of outputs to each application.
The MME-WDM drivers were again multi-channel, but performed well. Overall, I
was impressed with this robust and straightforward interface, which provides
excellent audio quality for the price, and as many ins and outs as many musicians
will ever need for either a desktop or laptop setup. It looks good, sounds good,
and is easy on the pocket — what more could you ask?
Installation
As usual, I installed the drivers for Windows XP, and for the first time ever found
that the manufacturer had supplied me with a CD-R containing drivers newer
than those on the web site. Terratec are unusual in providing their GSIF drivers
for Gigastudio owners as a separate install option, but I had no problems getting
the MME-WDM, ASIO and GSIF drivers installed, along with the associated
Control Panel utility.
Opening the case did let me confirm that the Phase 88 Rack uses the same
AK4524 converters as its EWS88MT and Phase 88 predecessors. The Control
Panel of the Phase 88 Rack is likewise almost identical to that of the Phase 88,
apart from extra options to switch inputs 7/8 between the rear-panel Line sockets
and the front-panel Mic sockets. However, for the Firewire series Terratec have
streamlined various features.
The largest area is devoted to the Digital Mixer, used for monitoring purposes,
with level sliders, mute and stereo link buttons for the eight analogue inputs, the
stereo digital input (greyed out until a valid signal is detected), and for any two of
the eight analogue or two digital WAV playback channels. These signals are
mixed together and then sent to the Master section, which has its own master
fader, mute and stereo link buttons, while its routing selector lets you decide
where the stereo output of the mixer is routed, chosen from the four stereo pairs
of analogue outputs, the stereo digital output, or 'Mixer Off', which leaves all
physical outputs routed by default to the appropriate WAV playback channel.
Terratec's previous EWS 88MT and Phase 88 have suffered from ground-loop
problems in some setups, and one of the benefits of the Phase 88 Rack's fully
balanced analogue I/O is that for those with compatible gear, most ground-loop
problems disappear. I certainly found it quiet and relatively clean, and despite
using exactly the same converters, the Phase 88 Rack FW managed a dynamic
range of 100dBA at 24-bit/44.1kHz, exactly in line with the manufacturer's spec,
and 4dB better than the Phase 88. At 96kHz both models had slightly worse
background noise levels of 99dBA, but the dynamic range of the Rack model
dropped to 93dBA due to the presence of a crop of low-level spectral lines above
1kHz. Its 96kHz frequency response was also -0.5dB down at 20kHz compared
with the 44kHz of the Phase 88, although at the low end it was more extended,
being only -0.2dB down at 4Hz. Stereo crosstalk figures for the Rack model
measured about 4dB better, although 50Hz hum levels were about 8dB higher —
not that this will usually be audible.
I had no problems using the mic inputs, although there's a hefty click when you
switch between mic/line sensitivity using the Control Panel, so turn your monitors
down first. The S/PDIF and MIDI I/O also worked fine. Driver quality seemed
good too — I didn't quite achieve the lowest available ASIO latency setting of
2.0ms on my PC when running Cubase SX 3, but did manage a very close
2.2ms, and the GSIF driver also worked faultlessly with Gigastudio, even when I
allocated the same pair of outputs to each application.
The MME-WDM drivers are multi-channel, like those of many recent interfaces.
This makes them more difficult to use with applications that prefer their drivers to
show up as multiple stereo pairs, but they managed a very typical 45ms Play
Ahead setting in NI's Pro 53, while the Direct Sound drivers achieved a better
than average 25ms. Sonar's lowest successful Effective Latency with the WDM
drivers proved to be a reasonably good 10.2ms, but in ASIO mode I once again
achieved 2.2ms.
Summing Up
Terratec always seem to provide great value for money with their products,
although sometimes the clever shortcuts they take to keep their prices keen can
end up being confusing to the user. I was, for instance, a little puzzled about the
differences between the PCI and Firewire variants, and slightly concerned by the
problems I had getting the review model to work. Nevertheless, the Phase 88
Rack FW provides good subjective audio quality, even though its AKM 4524
converters are outclassed by many more recent designs (including its cheaper
Phase 24 stablemate!), and £360 is an excellent retail price for an eight-in/eight-
out analogue product.
If you're prepared to pay a little more, you could consider the greater number of
inputs provided by Guillemot's Hercules 1612 FW or the ADAT expansion
potential of M Audio's Firewire 1814, but the closest competitor to the Phase 88
Rack FW must be Edirol's FA101, now selling on the street at around the same
price. It also offers fully balanced analogue I/O with two mic input options, but in
its favour one of these can be switched to high-impedance instrument mode for
use with guitars; it also has an additional headphone output, supports 192kHz
sample rate, can be powered from the Firewire buss, and its case is half the size,
making it more suitable for location work. On the other hand, the Phase 88 Rack
FW offers twice as many MIDI inputs and outputs, handy individual level controls
on each analogue input, and it looks more impressive when mounted in a rack!
Only you can decide which feature set is more appropriate to your needs —
Terratec have just made your final choice just that little bit more difficult.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Connectivity & Internal
Ursa Major Space Station
Processing Digital Reverb & Effects Processor
Control Layout Published in SOS May 2005
In Use Print article : Close window
Sounds Of The '70s
Reviews : Effects
Ursa Major Space
Station £899
pros
Accurate recreation of the The original 3U monster that was the SST282 Space
original SST282 algorithms.
Station has been reissued by Seven Woods Audio as
Vintage sound character
and effects. this small desktop unit. Not content merely to offer all
Attractive control surface. the classic sounds, though, the new incarnation has a
Sophisticated new Room number of fresh tricks up its sleeve...
program.
cons
Only digital I/O. Hugh Robjohns
No preset memories.
Imposing handbook. The Ursa Major Space Station — the original
No block diagram to explain SST282 3U rackmounting monster — was launched
controls. in 1978 as one of the first generation of digital
summary reverbs, competing directly with the classic EMT
An accurate recreation of the 250. The Space Station was a multitap delay-based
original Space Station's device providing echo, ambience, and reasonable
effects using modern reverb effects, and it remained on sale for the best
technology in a very compact
part of a decade, until technology advances allowed
and elegant package.
Supplemented with a brand- far more sophisticated products at much lower
new and highly sophisticated prices.
Room algorithm, plus updated
wide-bandwidth versions of
the original SST echo and To remove any confusion, let me just clarify that
reverb programs. Ursa Major was the name of the company (based in
information Belmont, USA) which was set up by Christopher
Moore to produce the Space Station. It quickly
£899 including VAT.
became a classic reverb — more than a reverb really — and its contribution
DACS Audio +44 (0)191
438 2500.
became an identifiable element of much music of the time, especially as a guitar
+44 (0)191 438 2511.
and vocal effect. In fact, the mystique of the Space Station has remained, and
Click here to email
Chris Moore, working with Princeton Digital, has already produced a software
replica of the Space Station as a TDM plug-in for the Pro Tools platform.
www.dacs-audio.com
Princeton Digital have been involved in the recreation of several vintage digital
www.seven
products, including the Eventide SP2016 reviewed back in SOS May 2004.
woodsaudio.com
The new hardware incarnation of the Space Station has been produced by a
company called Seven Woods Audio, again with the direct involvement of the
originator Chris Moore. It has acquired a new model number along the way —
SST206 — and has shrunk from a 3U rackmount beast to what initially appears
to be a remote control but is, in fact, the entire unit! It has also gained a new
state-of-the-art algorithm to supplement the original echo and reverb effects. The
handbook includes a note from Chris Moore to explain that the new Room
program is the 'best reverb that I know how to create with today's best hardware'.
The heart of the new Space Station is a single 140MHz Motorola DSP chip
programmed with faithful recreations of the original Space Station's algorithms,
some updated versions, plus the new Room reverb. The unique aspect, though,
is that the unit is packaged in a slim panel with wooden side cheeks, which is
designed to sit on a desk. It measures just 165 x 127 x 150mm (hwd) and weighs
next to nothing, with a four-metre connecting cable which terminates in a pair of
XLR connectors and a compact universal mains power supply. The latter accepts
the usual IEC mains lead and operates on AC voltages from 90V to 260V,
consuming less than one Watt of power.
Audio connections are provided only in digital form, with stereo AES input and
output provided on flying XLR connectors. The SST206 is a stereo output device,
like the original, but where it differs is that it accepts a stereo source where the
original was a mono-input device. However, the stereo input is a convenient by-
product of adopting the AES input format, and the stereo input is summed to
mono to feed the delay/reverb processor. A dedicated Dry Level control allows a
percentage of the stereo source signal to be passed through to the stereo
outputs, if required.
The unit is optimised for use at a 48kHz sampling rate with 24-bit resolution. It
will also operate happily at 44.1kHz and even 32kHz — although the control
calibration will be inaccurate at these lower sample rates since the delay and
decay times are related to the sampling rate. Similarly, it can also be used at
88.2kHz and 96kHz (but only with the SST Reverb and Echo programs), with
proportionally shorter delay and decay times again.
Control Layout
The original Space Station (and its TDM plug-in version) was driven via a
combination of rotary controls and buttons which configured the delay line's
outputs and feedback paths in various ways. The fundamental design involved
24 separate delay-line taps. One was used for the echo effect, feeding back to
the input through a decay control. In the reverb mode, the delay time of 15 taps
was modulated before being fed back to the input. The last eight taps were called
the Audition Delay Taps and were configured in pairs to feed the processor's
stereo outputs. The buttons selected from 16 different tap configurations to
The new version shares the same delay-line topology, but employs twelve rotary
controls to configure the unit: two black, three red, four blue (all with pointers and
calibrated from zero to 10), and two without pointers. This last pair select the
required program and delay tap pattern, which are indicated with LEDs. There is
also a small bar-graph meter to show the summed input level, calibrated for -30, -
15, -6 and 0dBFS levels. The controls are all clearly labelled in white against a
dark-grey background, making the unit very easy on the eye.
The first black control sets the input level, while a blue control underneath sets
the level of dry input signal sent to the outputs. The next black control sets the
echo delay time (and doubles as the pre-delay time control for the new Room
program). The red knobs adjust the overall decay with separate tweaks for the LF
and HF decay times. The decay time is essentially a feedback control, passing
some of the delay-line's output back to the input to extend the effective decay
time. The input to the delay line passes through a simple bass/treble equaliser
controlled with the LF and HF decay-time parameters, so these enable the
character of the reverb or echoes to be tailored to simulate dark or bright spaces.
The tap outputs are controlled in pairs, with the odd-numbered taps feeding the
left channel and the even-numbered taps feeding the right channel. By varying
the levels of the different taps, the character of the effect can be changed
dramatically, and this is completely independent of the Echo Delay and Decay
Time parameters — the virtually unlimited combinations make this a very
versatile machine.
However, it is worth pointing out that the SST206 has no facility for factory or
user presets — you have to create and adjust the desired effect manually each
time you use the machine. For some, that will be a creative pleasure, while
others will find it an intellectual challenge, depending on their respective points of
view! Furthermore, the operation is not particularly intuitive at first sight, and the
new model lacks the block-diagram graphic of the original to help explain what
each control is doing. However, with a little practice and familiarity it soon
becomes easy to adjust the parameters as required, and it is rewarding to create
and shape the wanted effect.
The two original progams — the SST Echo and SST Reverb — each have two
variations, as mentioned earlier. The accurate original algorithms impose a 7kHz
bandwidth to the delayed signal with an 80dB dynamic range (11 bit), indicated
with a steady-mode LED. The updated version is indicated with a flashing LED
and provides a full 20kHz (or greater) bandwidth with 120dB dynamic range. It
also boasts less modulation noise in the reverb mode and an 'infinite delay' in the
echo mode.
The all-new Room program is a more conventional (in the modern sense) reverb
algorithm featuring a true stereo input. When in this mode some of the controls
take on new functions — Echo Delay becomes a Pre Delay, and the four output
tap controls adjust early-reflection delay time and level, reverb level, and room
size. The Delay Pattern control determines the length of the early reflections.
This algorithm uses the full power of the Motorola DSP to generate a very
sophisticated and natural-sounding reverb, which compares very well indeed to
the professional Lexicon and TC effects. However, the mode can only be used at
44.1kHz an 48kHz.
In Use
The supplied handbook takes quite a bit of reading, made harder by the dense
and uninviting layout. However, there is a lot of helpful information in there on
how to get the best from the SST206 — which is needed given the less-than-
intuitive controls. It is a great shame that the very clear and simple block diagram
that featured so prominently on the original could not be squeezed onto the new
control surface, and its ommision from the handbook is inexcusable. They say a
picture is worth a thousand words and that was never truer than in this case!
Hooking the Space Station up was simple enough. I used it in conjunction with a
Yamaha DM1000 console, configuring a pair of AES inputs and outputs from one
of the interface cards to act as an aux send and effects return. Since the device
is optimised for operation at 48kHz, I performed most tests at that sample rate,
although some material required me to use 44.1kHz, and I also ran a brief test at
96kHz. Although the parameters all become 10 percent larger at 44.1kHz, this
has little practical effect on the character of the processing. With double-sample-
rate operation, the new Room reverb mode is unavailable, of course, and all the
other parameters have half their original delay lengths — which does have a
significant knock-on effect for the sound and character of some effects,
especially the longer delays and reverbs, for obvious reasons.
It's not impossible to use the SST206 at 88.2kHz or 96kHz, but it becomes a lot
less versatile and flexible. As a result, I ended up using the slightly bizarre
combination of a D-A/A-D converter combination on the input with a sample-rate
converter on the output to allow me to operate the Space Station at 48kHz with
96kHz source material. Given that I wanted to use a particular effect with a 7kHz
bandwidth, the lack of 24-bit/96kHz integrity hardly seemed to matter!
The sound of the SST206 is impressive, both in the original 'vintage' mode and
with the full bandwidth and dynamic range. There is something special about the
way the delay effects are generated and controlled that gives it a unique
character — perhaps it is the slightly imperfect and grainy quality. Similarly, the
SST Reverb mode has a quality that is identifiably 'vintage' yet eminently usable,
especially for ADT and flutter echoes on keyboard and guitar parts, and for
applying grungy, analogue-like delay effects to vocals.
The original Space Station was designed and used at a time when recording
engineers were technically minded and were used to having to configure
equipment by hand to create the desired effects. These days, I suspect 80
percent of home-studio users rely entirely on factory presets, particularly in the
case of reverb and delay effects — partly through laziness and partly because
the sophistication of modern effects processors makes manual adjustment a
complex business. However, the new SST206 demands personal creative input
to create and shape every single effect. Given the digital technology involved, it
does seem strange that factory and user presets are not available, and that
favourite settings therefore have to be noted on the supplied control template.
A technical understanding of what is going on under the panel is not essential for
creating interesting and appropriate effects, but it certainly helps. Having said
that, I dare say many will discover suitable effects simply through semi-random
knob-twiddling — the range and diversity of sounds available in the SST206 is
vast.
The new room reverb is a very classy effect, with a very lifelike quality. A good
example of this can be heard when you adjust the room size — as the size is
reduced the sound takes on more distinct room-mode colorations that really do
give the impression of a small, believable space. The ability to adjust the delay,
length, and level of the early reflections separately from the main body of the
decay allows a wide range of room characters to be simulated. More importantly,
however, the reverb can be tailored to sit nicely in a mix without clogging up the
space between instruments. I would rate this program to be the equal, on quality
grounds, of many of those found in devices like the Lexicon PCM90 and the
more sophisticated TC products, although the fact that each effect has to be
dialled in from scratch makes it a little less usable than those more familiar
references.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
A Quick Recap
Yamaha Motif Rack ES
About Studio Connections Workstation Synth Module
What's New? Published in SOS May 2005
The Benefits of USB Print article : Close window
Preset & User Memories
Reviews : Sound Module
Motif Rack & Motif Rack ES
Compared
The Arpeggiator
The PLG150AP Piano
Expansion Board Yamaha's original Motif Rack was a fine-sounding,
The Big Issue well-specified synth module, but it suffered from
Conclusions MIDI timing problems when reviewed in SOS. Two
Yamaha Motif Rack ES years on, we put the follow-up Motif Rack ES to the
£949 test...
pros
Does not suffer from the
Nick Magnus
MIDI timing problems
affecting the original Motif
Rack. When SOS reviewed the Motif Rack
An extremely versatile synth back in June 2003, we were left in a bit
module. of a quandary. Whilst being a great-
High-quality effects. sounding, versatile synth module with
Insert effects doubled to bags of creative potential, the Motif
eight in Multi mode.
Rack suffered from some serious
Multiple USB output ports Photos: Mike Cameron
timing problems. Specifically, this
allow up to 33-part
multitimbrality with PLG meant that the unit played out of time
boards installed. in response to incoming MIDI messages — not only relatively within itself, but
Bundled Studio Manager very noticeably when played from within a MIDI sequencer in parallel with other
and editing software allow full MIDI instruments (see the original review at www.soundonsound.com/sos/jun03/
integration with compatible articles/yamahamotifrack.asp for full details). Yamaha acknowledged the
DAWs.
problem, and undertook to find the cause and fix it. Changes were subsequently
cons made to the unit in a bid to alleviate the problem, and although matters were
No editing of parts at slightly improved, the problem was not solved beyond all reasonable doubt. Now,
element level from within the
Multi-part editor software.
nearly two years later, Yamaha have released an updated model, the Motif Rack
ES. The ES features a number of enhancements over the original Rack — but
No per-key editing of drum
parts within a Multi. have Yamaha successfully addressed the crucial issue of the MIDI timing?
summary
Two years ago I liked the
original Motif Rack's vibrant
sounds and its potential for A Quick Recap
expandability via PLG boards.
The many minor
improvements in the Motif
The Voice architecture of the ES has been carried over from the original Rack,
Rack ES, such as the details of which you can find in that June 2003 review (for more details of the
doubling of simultaneously Motif concept, see the review of the Motif 7 keyboard in SOS September 2001,
addressable insert effects, viewable on-line at www.soundonsound.com/sos/sep01/articles/yamahamotif7.
have made the Rack ES an
even more versatile creative asp). Briefly, the Motif Rack is a 16-part multitimbral synth module, employing
tool. But the real winner is the Yamaha's long-established AWM2 sample-based subtractive synthesis, and
resolution of the original capable of playing a maximum of 128 notes of polyphony. Each complete synth
Rack's MIDI timing problems,
Voice (or Patch) consists of up to four split or layered Elements (think of these as
allowing me to give the Motif
Rack — in its ES incarnation, oscillators) and up to two different insert effects. Voices can either be played
at least — a thoroughly singly, or from within Performances or Multis. Performances layer up to four
enthusiastic thumbs-up. Voices together, either split, layered or a combination of both, on a single MIDI
information channel. When played from within a Multi, Voices can be assigned their own
£949 including VAT. MIDI channels for a full 16-part multitimbral sequencer-driven performance.
Yamaha-Kemble
Brochure Line +44 (0)1908
369269.
+44 (0)1908 368872.
About Studio Connections
www.yamaha-
music.co.uk The Studio Connections Initiative comes as a by-product of the long-standing
alliance between Yamaha and Steinberg (now cemented by the Japanese
conglomerate's recent purchase of the German firm). The initial aim is to integrate
hardware-specific editing applications within software DAWs using Yamaha's
Open Plug-in Technology (OPT) software format. In effect, this allows compatible
hardware devices to appear within the DAW, and be edited or automated as if
they were software plug-ins. All the hardware settings (or simply those for a single
device) can be stored along with the sequencer song data and recalled instantly.
This concept is referred to as Total Recall.
The software that makes this all
possible, Yamaha's Studio Manager
(currently at v2.1.2), is bundled on a
CD-ROM supplied in the box with
the ES. When installed, it can be
directly invoked from within an OPT-
compatible DAW, providing
transparent access to, for example,
a Motif ES voice editor, without
having to run the editor as a
separate, external application.
Additionally, devices' editing
applications can be operated
Yamaha's Studio Manager software — if you
remotely, meaning that a Yamaha have Steinberg's Cubase SX3, Nuendo 3, or
01X control surface, for example, Yamaha's own SQ01 sequencer, you can
could be configured as a hardware use them with this application to recall
control surface for the Rack ES. So settings on compatible hardware.
what products are able to make use
of this system? Currently, the DAWs
compatible with Total Recall are Steinberg's Cubase SX3 and Nuendo, while the
hardware devices currently supported are Yamaha's DM2000, DM1000, 02R96,
01V96, the 01X and the Motif ES keyboard and Rack synths (note that the mixers
are only compatible from OS v2 onwards).
Also bundled on the CD-ROM are the Motif ES Voice Editor and the Multi-part
Editor. At least they are both meant to be on the disk according to the manual —
only the Multi-part editor was included on the review disc. In case you suffer from
a similar problem, the missing ES Voice editor can be downloaded from www.
What's New?
Apart from the new grey livery, there are no obvious visual clues to suggest that
the ES is significantly different from the original Rack. The panel legending sports
only two minor additions, and the red LEDs are now yellow. The rear-panel
connections remain unchanged — however, a journey through the Edit pages
reveals a number of improvements. Possibly the most significant changes
concern the effects. Firstly, the number of insert effects has risen from 107 to
116, whilst five new choruses have been added to the global effects, taking their
total to 49. The most telling improvement is the way in which insert effects are
deployed within Multis. On the original Rack, up to four parts could be specified
to use the insert effects pair originally programmed for their assigned Voices.
This is a good system, in that those particular Voices are guaranteed to sound
pretty much the same in a Multi as they do when played in single Voice mode
(although the Multi's global effects will also have a bearing on the way the parts
eventually sound). Having only four insert-effectable parts could be seen as a
little restrictive, so the ES has improved on this situation, allowing up to eight
parts the luxury of their own insert effects. Add to this the global reverb and
chorus effects, which are accessible by all 16 parts, and the ES begins to look
extremely well endowed, with 18 simultaneously available effects.
Further improvements include a new Master Effects section; this can be applied
On the original Rack, only basic offsets (cutoff, amplitude envelope, filter
envelope) could be applied to each Voice as a whole in Multi mode. The ES,
however, allows for detailed Multi-part editing at the Element level, in the same
way as on Roland's JV, XP and XV synths, for example. Drum parts can still only
be edited from within a Multi at the Common level though, unlike the Roland
synths. If you want to edit the drums on a per-key basis, or create customised
drum layouts, you must do this in Voice mode and store the results to a User
drum patch first.
SysEx librarian or a non-USB hardware sequencer or data filer, these still have to
be performed over a standard MIDI connection.
The number of Preset and User banks has been augmented on the ES — there
are now six Preset banks plus one GM bank, giving a total of 896 presets. A third
User bank has also been added, bringing that total to 384. The number of Drum
kits remains the same, at 65 presets and 32 User kits. A further change has been
implemented in the arrangement of Performances and Multis. On the original
Rack, there was a library of preset Multis, split into two banks. Of these, Bank 1
contained 59 Performance types, while Bank 2 provided 65 Multi types. Any of
these presets, when edited, could then be saved to the User Multi bank. If this
sounds a little clunky, then Yamaha obviously thought so too — the ES now has
separately defined Performance and Multi banks, each filled with 128 presets, all
of which can be overwritten. This makes much more sense; preset Multis are
useful for demonstration purposes, but are highly likely to be overwritten in the
long term... right?
The Arpeggiator
The arpeggiator on the original Rack was fairly well stocked with 256 assorted
patterns, but unlike its keyboard version, had no user-definable arpeggios. The
ES still has no user-definable patterns, but instead has upped the number of
patterns to a whopping 1787. These are grouped into 18 different categories,
including not only 'traditional' arpeggios, but complete musical phrases, lead
lines, bass lines, guitar strums, drum patterns, and even some 'noteless'
arpeggios containing only controller data — think gated effects and the like. Up to
five different arpeggio patterns can be stored along with each Voice,
Performance or Multi. Any one of these five patterns can be selected while the
arpeggio is playing, either manually using the Page buttons or by external control
change messages, allowing for automated pattern changes in a sequence. Five
little boxes at the upper right of the display indicate (with a note icon) which of the
five slots have arpeggios assigned to them. If a new slot is selected while the
arpeggio is in the middle of a phrase or pattern, its note icon turns to an arrow to
indicate that it will be taking over at the beginning of the next measure, allowing
for seamless changes. This is a really neat idea, and makes it all the more of a
shame that Multis can still only use one global arpeggio at a time. If each part
could run its own patterns, there would be much potential multitimbral fun to be
had. Nevertheless, the arpeggiator's output can be recorded into a sequencer, so
you could always build up a song in this way part by part.
by increasing the Amp EG Decay time doesn't actually make any difference, as
the samples' decay amplitude seems to be written in stone — a characteristic I
seem to remember also affecting Roland's SRX piano expansion board. You
could always apply a little compression to flesh out the body of the tone, but you'll
never make the notes any longer. As a consequence, I was reaching for the
reverb send level to try and extend the notes' length by any means possible!
Despite these niggles, both the
Motif's internal piano and the
PLG150AP stand up very well
against the competition, and the
PLG board has the benefit of its
own 64-note polyphony, which will
be indispensable to anyone using
any of the Motif range to produce
piano-heavy arrangements.
The modular plug-in boards
currently available for the Motif The new PLG150AP optional piano
Rack are as follows: expansion board.
PLG150AP (Yamaha's CF3S concert
grand piano).
PLG150AN (analogue physical modelling).
PLG150PF (pianos).
PLG150DX (FM synthesis).
PLG150VL (acoustic-modelling synthesis).
PLG150DR AWM2 (drums with dedicated effects).
PLG150PC AWM2 (percussion with dedicated effects).
PLG100XG (XG/GM synth).
But for many reading this, the big question is: does the ES play in time over
MIDI? Well, I'm delighted to report that the ES's timing is good. In fact, it's
astonishingly good. In the previous tests on the original Rack, its timing was
compared to that of other MIDI modules, which generally have an inherent
latency to them, as we know, but which nevertheless performed very favourably
compared to the Motif Rack! On this occasion, the Rack ES was subjected to a
potentially cruel and unfair test — its timing was compared to that of a virtual
instrument plug-in (in this case Cakewalk's TTS synth). For those who aren't
aware, virtual instruments have virtually no latency when played back from a
sequencer. The ES was bombarded with one of my mind-numbingly trite, yet
action-packed multitimbral test ditties. The drum part was copied to a separate
track and assigned to the TTS synth, which played along with the ES. The result?
The two drum parts stuck to each other like glue. No obvious flamming, no
hesitations. I wouldn't go so far as to claim they were phase-accurate, but they
were as close as you could reasonably expect — and certainly as tight or tighter
than the other hardware MIDI instruments in my rack. Bearing in mind that
sequencers prioritise tracks according to their position in the track list, I moved
the ES's drum part from track 2 to track 16, at the bottom of the list. Incredibly,
the timing remained just as solid as before. These tests were performed using
the ES's five-pin MIDI connections and the USB connection. In order to
accurately measure the difference in response time between the TTS virtual
synth and the ES, the drum part from the TTS synth was rendered to audio, as
were the various MIDI/USB/track number variations of the ES drum part.
Surprisingly, there was virtually no difference in timing between the ES's MIDI
and USB port outputs. And best of all, the average difference in timing between
the ES and TTS was in the order of between 4ms to 6ms. So yes, it looks like
Yamaha have got the timing problem well and truly licked.
Conclusions
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The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
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The views expressed are those of the contributors and not necessarily those of the publishers.
Sound Advice
I was wondering if it's possible to use a single mono compressor that can
be stereo linked (the Focusrite ISA430, for example) as a stereo
compressor using the following method. Play a mono mix of the stereo
signal through the unit and record the Link Out signal; play the left
channel through the unit at the same time as the recorded Link Out signal
is fed into the Link In input, and record the output; do the same thing
with the right channel; combine the two mono recordings back into stereo.
I guess I'd have to be pretty careful about compensating for any delays. Also, the ISA430 (for one) doesn't
specify what levels the link signals work at. But might this work?
Firstly, you are assuming that the signal used to link two units
together for stereo operation is a normal audio signal. It might be, The Focusrite ISA430 MkII can be linked to a
but equally, it might be a DC-referenced control signal, and the DC second unit for stereo compression.
reference would be lost if you were recording the signal into a DAW.
Similarly, any gain changes that occur anywhere in the recording and replaying of the link buss signal will
upset the compression settings.
Next, assuming that you can record and replay the link signal, there is the danger of disturbing the delicate
phase relationships between the left and right channels when each is processed separately and re-recorded.
This will upset the stereo imaging. Remember that both audio channels are going through two A-D/D-A stages,
both subject to random jitter effects controlled by different clocks at different times. Furthermore, the link buss
signal is going through another two conversion stages twice.
Furthermore, there's the delay introduced by the A-D/D-A conversion process to take into account. Remember
that the side-chain control signal will have to pass through an A-D stage on recording, and then a D-A stage on
replay to control the compressor. The left or right channel passes through a similar pair of D-A and A-D stages.
But in order to create the side-chain control signal, the mono sum track used also passes through a D-A stage.
Hence, the control signal will be one converter delay out of sync with the original audio, and hence you risk
When you also factor in the practical difficulty of optimising the compressor settings, plus the huge amount of
time and effort this process will take, it appears to be a futile triumph of technology over sense! Why bother
trying to benefit from the sonic quality of a unit like the Focusrite ISA430 when you are inherently trashing it by
using the process you describe? Given that pretty much everything you produce will need a pass through a
compressor sooner or later, why not simply buy or hire a decent stereo compressor?
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
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The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
Sound Advice
What's the best way to convert a split-stereo audio file into an interleaved
stereo file? I use Cool Edit, Wavelab and Logic. Do I just bring up the left
and right mono tracks in a Cool Edit multitracker window and bounce
them to stereo? What would be the best way to do this?
Reviews Editor Mike Senior replies: You can do this directly from
Logic's Audio window.
First you have to make sure that the files have the '.L' and '.R'
suffixes on them as these are required for Logic to recognise them as
left- and right-channel files. This is the case on the Mac; if you're
using an older version of Logic on a PC, if I remember correctly,
there's a similar system, and I suspect you may be using the PC
version given your other choices of software.
Import the two files into the Audio window by choosing Add Audio File
from the window's Audio File menu. Once the files are in the audio
window, select Reconnect All Split Stereo Files from the Audio
window's Edit menu (see screenshot, left) — this step may not be
necessary, because Logic may do this by default as you import. Then select the connected split-stereo file in
the Audio window and choose one of the Convert To SDII/AIFF/WAV Stereo options from the Audio window's
Audio File menu.
This should save the interleaved stereo file in the same folder location as the split file, although it won't add the
interleaved file to the Audio window automatically. If you want to use the interleaved file in the Audio window,
then use the Add Audio File menu option again, but make sure that the Force Record & Convert Interleaved
Into Split Stereo Files box in the Audio Preferences is unticked, or it'll split the file again!
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
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The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
Sound Advice
The Emu card can obviously be made a slave sync'ed to either the
ADAT or the S/PDIF input, so that's easy. You could then use a
Word Clock cable to couple the SPL and Focusrite, making either
one the master and the other the slave, and setting the 1212M's
sync source accordingly. That way, both the S/PDIF out of the SPL
and the ADAT out of the Focusrite will be sync'ed to the same clock, The Emu 1212M soundcard provides a
and everything will work happily. range of sync'ing options.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
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The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
file:///H|/SOS%2005-05/Q%20How%20should%20I%20sync%20up%20my%20digital%20inputs.htm9/27/2005 9:24:26 PM
Q Is there any advantage to using two subwoofers?
Sound Advice
However, the upper frequency limit of the sub (and thus the lower limit of
the satellites) has to be set very carefully. A lot of home theatre systems,
for example, use ludicrously small satellites and thus require the sub to
operate well into the range of directional frequencies.
Because the EMES Black TV Active
monitors are full-range speakers,
There are two 'proper' standards for crossovers in the home cinema world when they're used with the Amber
(for sensible-sized speakers, not mini satellites) — one is 120Hz and the subwoofer, the crossover can be
other is 80Hz. Personally, I favour the latter, as I think it is possible to comfortably set at 80Hz rather than
locate 120Hz fundamentals. 120Hz.
However, the major fly in this particular ointment is that distortion in low-frequency speakers is inherently quite
high, especially in the case of ported cabinet designs. Distortion produces harmonics, and those harmonics,
although low level, are in the directional frequency range and hence the location of the sub becomes very
obvious.
The result is that unless the sub is located close to the centre of the frontal sound stage, low-frequency content
will tend to produce harmonics which will pull the stereo image towards the location of the sub. And you can't
normally place the sub close to the centre of the frontal sound stage, because that will tend to excite the most
pronounced room modes and produce a very lumpy and uneven bass response.
So, one way around this problem is to ensure that the crossover point between the satellites and subwoofer is
as low as possible (80Hz for example), even though that means that reasonably-sized satellite speakers are
needed (not usually a problem in music studios, but not common in the cheap home theatre systems), and that
the subwoofer has to have extremely low distortion figures.
Of course, there are some systems that do work very well, and there
are undeniable practical and fiscal advantages to 2.1 (or 2.2) setups
in certain situations, but they all take a huge amount of careful Subwoofers which employ a closed cabinet
setting up, both in calibrating and positioning the subwoofer(s). design, like the Dynaudio BM9S, can offer a
We've touched on these issues in these pages and elsewhere in more precise low-frequency response, but at
the expense of efficiency.
Sound On Sound on a number of occasions — have a look at
Mallory Nicholls' article on subwoofers from SOS July 2002 (www.
soundonsound.com/sos/jul02/articles/subwoofers.asp) and the Studio SOS feature in SOS April 2003 (www.
soundonsound.com/sos/apr03/articles/studiosos0403.asp). Ideally, I'd always prefer a full-range stereo
system, but the constraints of space and budget mean that for most people this is rarely practical in a domestic
situation.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
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electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
Sound Advice
Ben Slater
SOS contributor Steve Howell replies: As was pointed out in Sounding Off in SOS February 2004 (www.
soundonsound.com/sos/feb05/articles/soundingoff.htm), analogue synths are not without their pitfalls. Firstly,
assuming you can actually find a good example of the synth you favour, they can be costly to buy but, more
importantly, they can also be costly to maintain.
You must also check out the keyboard. Often, the keyboard mechanism on these old synths is very simple and
it is all too easy for the contacts to break (or become bent or twisted so that they don't make contact). You can
sometimes fix these yourself if you're handy with a soldering iron, but getting them repaired or replaced by a
specialist is likely to set you back a few bob! And what about MIDI? Most old synths don't have it, although
they can usually be triggered by control-voltage (CV) and Gate signals. So if you want to integrate the vintage
synth into an existing sequencing setup, you're going to have to seek out an example that has a MIDI retrofit,
or budget for some kind of MIDI-to-CV converter.
Then there's the sound-generating circuitry itself. By definition, it's going to be old, and components may be
failing, leading to tuning and other instabilities as well as noisy outputs — I once tried an ARP Axxe that
sounded as though someone was frying bacon in the background! Not only are these problems potentially
costly to repair but it could well be that some components are simply not available any more, especially if the
manufacturer used any integrated circuits that are now in short supply, or worse, custom components.
Of course, if you buy the synth from a reputable dealer who specialises in vintage synths, a lot of these issues
can be avoided, as the stuff they sell will invariably be refurbished (or at least serviced prior to sale) and will
often carry some form of warranty. You will pay a bit more for that peace of mind, understandably, but it can be
worth it.
You should also listen carefully to anything you are thinking about buying — or even do a blindfold test — and
ask yourself, "Does it actually sound good?". Do not allow yourself to be deluded by the attractive retro looks
or the allure of owning a genuine analogue. Due to component tolerances (and failing components), not every
analogue synth sounds good (or even the same as another identical model). And just because it has a Moog
badge on it (or whatever), don't consider that a guarantee of 'fatness', 'warmth' or any other adjectives that are
applied with dewy-eyed nostalgia to anything vintage.
Modern, modelled synths are often a much better bet as a long-term investment. To all intents and purposes,
and perhaps contentiously, they sound equally as good as the majority of vintage synths, if not better in some
respects. They are inherently more flexible, are usually polyphonic, and are often more versatile, with sound-
shaping facilities that the originals could only have dreamt of. They are also usually multitimbral, come with
effects to polish the sound built in, and may have sophisticated (and often programmable) arpeggiators. They
might not sound exactly like a vintage Moog, ARP, or Roland, but they're pretty close, and (unless you're very
unlucky) won't spend much time being serviced.
I guess the only slight downside to these modern, modelled synths is that whilst many have plenty of knobs,
they don't always have a control or switch for every parameter, unlike original analogue synths. Often, the less
frequently used parameters on the modelled versions are accessed via an LCD and menus. However, it's
perfectly possible to create very vibrant and convincing analogue synth sounds without ever having to delve
into the more obscure aspects of the synth's programmability.
No-one has a greater respect for old synths than I do — after all, they paved the way to the technology we
enjoy today. But just because a synth is old and carries a badge doesn't make it good. Witness the Polymoog
— what a weak-sounding, unreliable crock! There are some great old synths out there if you can find a good
example of one that satisfies your requirements and budget, but don't dismiss the more recent modelled
hardware synths.
If you're still in the market for analogue, check out Gordon Reid's guide to buying a vintage keyboard from
SOS September 1994 — see: www.soundonsound.com/sos/1994_articles/sep94/vintagesynths.html. And for a
more detailed idea of some of the things that can go wrong with vintage gear, check out the two-part feature on
equipment
servicing that appeared in SOS in March and April 1996 (see www.soundonsound.com/sos/1996_articles/
mar96/servicing.html and www.soundonsound.com/sos/1996_articles/apr96/servicing2.html).
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
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The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
Sound Advice
Rob Shillito
SOS Reviews Editor Sam Inglis replies: Clock rates can be a useful guide to the performance of different
CPUs, but they can also be confusing. Apple have spent much PR effort debunking the so-called 'Megahertz
myth', but it's perhaps not so well known that this is applicable to Intel and AMD processors as well. The
Pentium M processor does indeed use somewhat different technology from other Pentium CPUs, which
enables it to carry out more instructions in each clock cycle. A 1.3GHz Pentium M is, in performance terms, the
equivalent of a standard Pentium 4 running at 2.2GHz or thereabouts. See Mark Wherry's article on Centrinos
in SOS February 2004 for more details (www.soundonsound.com/sos/feb04/articles/centrinos.htm).
For the last few years, AMD have also been engaged in a marketing campaign designed to show that their
CPUs are equivalent to Pentium 4s running at much faster clock speeds. For instance, AMD's Athlon XP 2800
+ is supposed to be the equivalent of a 2.8GHz Pentium 4 (hence the 2800+ in the name), even though it is
actually clocked at 2.25GHz. Similarly, AMD's Opteron 64-bit processors have relatively low clock speeds but
offer performance comparable to the very fastest Pentium 4s.
It sounds as though your computer probably has AMD's 1700+ CPU, which in theory should offer performance
comparable to a 1.7GHz Pentium 4, closer to the recommended requirement. Running any piece of software
on a machine that barely reaches the recommended spec is never very much fun, and you may find yourself
running out of notes before you'd like, or being unable to do much else within your sequencing host, but I
would think you would be able to get some use from it on your machine — the recommended spec is to 'get
the best out' of the library, not a minimum spec required to use it at all.
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The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Jacoba
Business End
David Kenny Reader Tracks Evaluated
This Month's Panel Published in SOS May 2005
Print article : Close window
People : Miscellaneous
Jacoba
Track 1 -
Coral Worman (CW): "This is very well recorded; it's
2.3Mb
very professional-sounding. I just don't think that it
has a unique sound. Although I like it, it's just too
derivative of other bands.
"They obviously play live a lot and I reckon the stuff they're playing on this goes
down well live — I think that would have been their yardstick for including these
tracks."
"When you're sending a demo, it's like first impressions when you meet
somebody."
GN: "You have to be so ruthless about it, and think that it's the first and possibly
only chance you'll have to get something out of this. That first song isn't going to
get you anything apart from somebody going 'I've heard it before'. We're
reasonably humane about these things, but we get so many of them that you
start to wonder why you should take it seriously if the band themselves aren't.
And if they haven't figured out that most rudimentary of things, as Michael says,
the first impression is 'why bother?'"
MN: "The first track is so strongly reminiscent of other groups who, in their turn,
are reminiscent of other things. Sometimes you think 'I'll make this sound like
such-and-such, because it's familiar, and other people will feel that', but it can
count against you if you're sending it to industry people. I'd recommend trying to
do — or at least trying to present — something more original. It's no less risky
than sending something that everybody already knows. And then if people love it,
they're going to really love it, because it's individual."
GN: "Last year, in one of the band databases, one of these listings agencies,
there was this figure — apparently, there are about 10,000 working bands in the
London area alone. I mean we, Double Dragon, are very small and in one week,
we will still receive maybe 60 to 80 demos. I know exactly how this would be
treated — 10 seconds into the first song, I'd hear the voice, and skip on a track.
The second song would probably get about five seconds. A publisher might give
it a little bit longer, because, like with the first song, there is something of a
melody there, some structure. It's not particularly well thought-out, but there is
something."
MN: "I think differently — because I don't get 60 or 80 demos sent to me a week,
I'd listen to the whole thing. You might find track three should have been the first
track, and that could make a difference.
"They might be at a stage where, as they say in artistry, the first stage is
emulating your heroes. Well that's fine, it's a good thing; you have to master
everything, your sound and your intentions, and then you can move on to
becoming yourself. So with a third or fourth track, you might hear a glimpse of
that. But I've probably got more time to give it than someone from a record label.
For me it's some combination of sometimes an interesting lyric or a twist in how a
song is presented or a structure, someone who's writing in an unpredictable way,
not a predictable verse-chorus thing."
CW: "The things that make a demo stand out for me are the song and the voice.
I'll always go for the voice. It doesn't have to be good, just distinctive."
MN: "But then on the other hand, complete uniqueness isn't always a virtue
either, because no-one knows how to deal with it. It's a fine enough thing to be
good example within your genre. You could say that Radiohead, for example,
have influenced Muse, who, in turn, have influenced the first track on this.
There's one Radiohead album that's influenced loads of bands, but that doesn't
automatically make those bands bad or terrible. Muse have made a whole career
so far out of one, to my ears, slice of that sound and they do very well, so you
can't knock it. But you have to be really, really good within your area. So
uniqueness isn't everything, but you still have to be good and bring something to
the party."
GN: "There's nothing here that says 'we know what we're about'. They are very
good players but, well — 10,000 other bands..."
MN: "If we were on the Isle of Man and saw them play a whole gig, we might say
something different but we've only got a CD with three songs. It's quite a hard
call in a way to have a full perspective from that, but they have to realise that
when they send a CD in, people like Gavin are getting 60 or 80 of them a week,
so they have to think about that a bit more."
GN: "I've been in publishers' offices when they've been listening to stuff, and
their ears are a little bit more open. I have to look at it and say 'where's the
uniqueness?' With something like this, where they obviously have a very
commercial sound, there needs to be something to make it stand out. Michael
mentioned Muse, and I remember when I first heard their early recordings,
there's just something, you know, like the X-factor, something not quantifiable —
and there's nothing here which says that to me."
CW: "Muse have unusual arrangements, though. When I heard them, it didn't
seem to me like they cared; it wasn't standard."
CW: "Yes, exactly. Long verses and a lot of space in the middle. There's no
space in this; it's quite traditional. I think that's what I mean when I say 'be more
original'. You can get away with it with guitar music, with punky guitar music, it's
not pop, where you're made to work to very strict formulas.
They're obviously a good band — they can play and he can sing. Try not to be so
much like other bands, find that one thing for you and concentrate hard on the
writing.
"Nothing is ever truly original — someone really cool said that, but I can't
remember who it was! The real problem here is that each track here seems to be
derived from a different band that they're influenced by — they need to be
consistent. If you're marketing to media, no matter how much you like to not be
pigeonholed, the buying public need to think 'I like this because it's like T Rex
used to be' or 'I like this because it's punky' or 'I like this because it's like the
Strokes'."
David Kenny
CW: "He could have almost pulled that off, but he so can't sing. Listening to the
second track, though, I can say right now that he could have a real future in
stand-up comedy."
MN: "I like the fact that his voice sounds English."
GN: "With the third song, you can't really hear the lyrics because of the guitar
sound."
GN: "You know that old trick of using a headphone as a mic when you've got no
microphone; I think he could be doing that. He's got some really strong
production ideas in here — there's a real identity."
GN: "It's a terrible phrase to use but the fourth track's like protest music, like
protest rock or hip-hop."
MN: "It's realist sort of stuff — it's good. I'd say that this is a successful demo,
because it makes me want to listen to the whole lot. I know we haven't got time
right now, but it would definitely make me want to hear more.
"He's got confidence, he sounds like where he comes from, which gets my vote
— you know what I mean? He's not got an American accent and he's not rapping
in an American style; it's realist and I like that. It doesn't sound premeditated, it
sounds like something that's just got to come out."
GN: "I can think of labels in Europe and America who would release this. Very
simply because it gives the finger to just about everything and it doesn't give a
fuck about airplay. It's what it is. It's the Ronseal of music — it does exactly what
it says on the tin. You could start a great ball rolling by just getting it into an MP3
chart where nobody cares about how much swearing there is."
CW: "It's very clever lyrically and it's completely real. I'm sure there are so many
people who would like this."
MN: "It's tongue-in-cheek, it's got a bit of a swagger. It makes me think of things
like the Fall and the Happy Mondays, a real interesting mixture of things."
GN: "Yeah — Shaun Ryder. I think that on its own is enough to get me
interested. They were one of the last bands in a long time where you thought
'they really don't care'. They don't care what people like me at a record label
think, they just think 'Fuck you!' Which is great!"
MN: "It's not as primitive as that, though, is it? It's the way he does it; there's an
engaging aspect to it as well."
CW: "There's a lot of distortion on the recording but for me, with demos, it really
doesn't matter how bad the quality is, you can hear through that. At least he's not
sitting at home whining because he hasn't got the money to go into a studio."
MN: "No, you're right. It sounds like he's into some simple beats, a bit of funk,
and he's into playing guitar and singing and all of those things come across.
"On a recording, the technical quality is down to taste really. You could say that
this isn't a hi-fi, audiophile thing, but I don't think that's his intention at all. I don't
think he's got techno-lust as much as a desire to write music, which is the right
way around."
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Stars & Stripes
Crosstalk: readers' writes
Live: Going Solo Your letters, emails, faxes
Everything To Gain Published in SOS May 2005
Print article : Close window
People
Well... I tried the new 'audio barcode' technology, and I have to say I'm a little
confused! Unfortunately, being left-handed I instinctively disregarded the stated
instructions and used my right forefinger to scan the code from right to left, rather
than left to right. All I heard was a garbled mess with faintly distinguishable Latin
phrases in a rather demonic-sounding voice — very disturbing, to say the least! I
would suggest displaying a warning in the future for your younger readers.
A Concerned Reader
Another reader seems to think that a prominent breakfast cereal company has
beaten us to the punch by some 35 years! Back to the drawing board we go...
With regard to the April Fool strip gag in the April issue of SOS, I'm afraid you're
a few decades late — not only is that technology real, but I remember it from the
1960s/very early '70s. OK — it wasn't exactly the same, but I do remember that
Kellogg's did a Frosties promotion involving a strip of red plastic, with a long
series of raised ridges, similar to the raised 'bar code' you made up. The
instructions were to make a small slit in the Frosties box, insert the red strip and
then pull it out through the slit as fast as possible. The result, using the box to
amplify the sound, was that you heard Tony the Tiger saying 'rrroooaarrr'! Well, it
was more of a fart than a tiger roar (akin to running a knife along a plastic round-
wound bass string), but it was an early design...
Wil Walker
All this makes for an incredibly flexible and sensible soloing system, one that
allows me much more freedom, and less accidental ear-blasting, than any other
DAW I've tried.
Ben Dunkley
Everything To Gain
In reviewing the Phonic T8100, T8200, and T8300 valve processors [see SOS
April 2005], Paul White takes the manufacturer to task for the meters used on the
units, the legending of which is described as "ridiculously small". How about "just
plain wrong"?
Andre Knecht
Editor In Chief Paul White replies: If the meters had been large enough to fit
on a scale you could read easily, then it would have made sense for Phonic to
put on a second gain reduction scale, which most dual-purpose (level/gain
reduction) meters have. However, the unit in question is fairly inexpensive, and
adding a second scale would have probably made the meters even more
unreadable, so I can understand why they chose not to.
In reality, the position and dynamic behaviour of the meter needle should give
enough feedback to set the compressor adequately, but I have to agree that such
sloppy metering wouldn't be acceptable on a more professional unit. Despite this
shortcoming, the Phonic units still delivered a musically viable sound at an
attractive price, so the lack of a gain-reduction scale shouldn't put you off
checking them out.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Going To (Southern)
Greg Ladanyi
California Jackson Browne, Don Henley & The SoCal Sound
Running On Empty Published in SOS May 2005
Other Records, Other Print article : Close window
Continents
People : Artists/Engineers/Producers/Programmers
Toto IV
Escaping The Eagles
Empty Again
Dan Daley
In the early 1970s, he had shifted to doing live sound for bands as well as
managing a few of them. His first position was at a studio called Stronghold in
LA. Initially, he was responsible for booking and marketing the facility as well as
In 1974, he got a job as a runner at Sound Factory, which along with Wally
Heider's, Goldstar and Sunset Sound formed the recording nucleus of Southern
California pop music. The first key thing that took place there was that Ladanyi
found himself being mentored by David Hassinger, the studio's owner and
engineer for dozens of major rock and pop artists, including the Four Seasons,
the Rolling Stones, the Grateful Dead and producer Phil Spector. "This guy was
a true pioneer of music recording," he says. "I don't think I could have gotten the
same education anywhere else but working with David day after day."
said 'You've got the gig.' I was elated, I was nervous, I was everything you'd
expect at a moment like that. I'd learned a lot by assisting with David Hassinger
and Val Garay; they gave me my technical backbone as an engineer. But this
was the moment when I had connected one-on-one with the artist."
At this point, Ladanyi makes a particularly trenchant observation. "I had the
technical background. But I had also learned engineering while working on a
group of very particular artists, like Jackson. They were meticulous song-crafters.
The song was the centre of every project, the jumping-off point for every record
and session. That was the genius of Southern California rock at the time — it
was all about the song. Jackson Browne, the Eagles, Linda Ronstadt, Warren
Zevon — they all worked off the song. The sound built itself up around the song.
If I had learned to make records in a more pop-music culture, I would have had a
whole different character as an engineer and later as a producer. The sounds
stemmed from the songs. The sounds came later. It was the writing, the chords,
that determined the sounds. If I had started out working on Metallica, my
understanding of the basics of audio technology would have been the same, but I
would have looked at sound differently."
The SoCal Sound was characterised by vocals that rode clearly above the track,
recorded into warm German condenser microphones with lots of low end, and
with organic instruments like acoustic guitars playing chords that often contained
suspended seconds and fourths and lots of open strings. The capo — referred to
as 'the cheater' by the Wrecking Crew generation of guitarists who prided
themselves on being able to play Monkees records in the key of 'E' flat —
became the equivalent of an effect on SoCal sessions. "The musicians were
incredible players — Lee Sklar and Craig Doerge and Danny Kortchmar and
Russ Kunkel," says Ladanyi. "But they were about playing together around the
song and the artist. No sequencers, no synthesizers. The energy at the time was
of a nucleus of a band playing, as much as possible, what the song was about.
There were overdubs and fixes, but the records really got developed as they
were played down by the band."
Running On Empty
How much of a role the band played on the records is exemplified by Jackson
Browne's Running On Empty, a chronicle of a band on the road in 1977,
recorded in concert halls, hotel rooms and buses during a US tour. It's one of
only two live albums of non-repeat material ever to have spawned a US hit single
(the other was Frampton Comes Alive).
"It was to be a total concept record," says Ladanyi. "When Jackson first brought it
up, people thought he was crazy. But he was determined he was going to do it."
Ladanyi was able to revive his old live mixing capabilities and combine them with
his newfound studio skills. "The guitars played through the same amps as they
used in the studio, which were little Vox and Fender Bassmans," says Ladanyi.
"The concert dates were recorded to a Studer A80 24-track two-inch at 15ips
Dolby A — we just took a line-level feed from the stage directly to each track on
the Studer, with not much control over levels. Jackson still owns that same
Studer machine. We ended up with around 150 reels of tape.
"The sessions recorded in the bus [a Continental Silver Eagle tour bus on the
road in New Jersey], like 'Nothing But Time', were done in a little control room we
had set up in the rear, with a Technics 12-channel mixer and a Revox two-track.
It was a simple mix of Jackson and Danny [Kortchmar] on guitars, and Craig
[Doerge] on Wurlitzer; we overdubbed bass drum — Russ [Kunkel] playing a
cardboard box — and other percussion after bouncing the two tracks onto the
Studer 24. But the lead vocals and guitars were all live. There was a lot of low-
frequency rumble on those tracks, but that's what it sounds like on a
bus." (Ladanyi says even more detail will be heard on the forthcoming DVD-A
version. "At the beginning of 'Running On Empty', for example, you can faintly
hear Jackson having a conversion with Danny Kortchmar. He sings the first line
of the first verse to let him know what's going on, and then counts 'one, two,
three, four' into the song.")
"Other tracks were recorded in hotel rooms and lounges — 'The Road' was
recorded in Room 301 at the Cross Keys Inn, Columbia, Massachusetts;
'Cocaine' and 'Shaky Town' were done in Room 124 at the Edwardsville, Illinois,
Holiday Inn — recorded by the Record Plant truck parked outside with a Studer
24-track running at 30ips, non-Dolby."
Ladanyi recorded the entire record over the course of numerous performances in
several months on the road, using no monitor speakers and only the occasional
headphone. "Everything was happening so fast, I just used the meters to tell me
if the levels were right," he remembers. "I had to have total faith in my recording
techniques. It was quite a risk, but I wasn't really nervous about it — except when
microphones."
Toto IV
As the '80s went on, the demand for more tracks increased, and Ladanyi was
also employing more automation. "What everyone was looking for in the 1980s
was ways to experiment more, and more tracks were necessary for that," he
declares. "However you got them — sync'ing two analogue decks, MIDI, going to
digital decks — everyone wanted more flexibility than having to combine 10
tracks of drums to six just to open up four more tracks."
Of course, it's a common complaint that this dramatic increase in the number of
available tracks led to deferred decision-making on the part of engineers and
producers, resulting in records that presented dozens if not hundreds of options
when it came time to mix. Ladanyi's response is surprising: "You have to balance
that against the enhanced level of experimentation that additional tracks affords
you. Experimentation that can take a record or an artist to a different place.
Granted, if there's too much stuff, the record can lose its focus and organic core.
There are pros and cons to what happened. It wasn't all good or all bad."
Empty Again
Today, Ladanyi works in a small home studio based around a Nuendo system. "It
was the first hard disk recording program that worked at 96kHz with 24 tracks,"
he says. "I do all my recording and mixing inside Nuendo with a front end
comprised of the Groove Tubes Vipre mic pre and Groove Tubes compressor,
Tube-tech EQ/compressor, and assorted microphones."
Ladanyi has been quite active in recent years. Recent successes include The
Crickets & Their Buddies, where he engineered and produced performances by
Eric Clapton, Grahan Nash, John Prine, Waylon Jennings, Nancy Griffith, Albert
Lee, Peter Case, Johnny Rivers and others with members of Buddy Holly's
original band, and Joe Cocker's Heart & Soul, which Ladanyi mixed.
"For the live concerts we wanted to put the listener inside the audience — with
the band coming from the front speakers, just as they would at the concert —
while for the tracks recorded in hotel rooms [and on the bus] we wanted to
duplicate the musicians' positions around the microphone, with the listener in the
very centre of room.
"We had to clean up some buzzes on the bass track, for example, using tight EQ
notches — you would not hear them in the stereo mix, but here with six channels
you cannot hide them any more, so we needed to do a little cleaning up. I like to
use compression as an 'enhancer' of an overall performance, particularly on
vocals, bass and guitars, where it can bring up the bottom end. We used different
mix techniques, capturing early reflections from the recording environment and
placing them in the mix to add a reality around the audience."
The only thing he says he would have changed 27 years later is the addition of a
few more audience microphones. Given Ladanyi's remarkable career, that's
about all one would change.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Breaking In
Manny Marroquin
Rules Of The Road Mixing For Kanye West & Alicia Keys
One On One Published in SOS May 2005
Kanye West Print article : Close window
From Maroon To Pink
People : Artists/Engineers/Producers/Programmers
What It's All About
Dan Daley
Breaking In
Marroquin began mixing full time about six years ago, after a stint engineering at
various Southern California studios. He moved from Guatemala City to Los
Angeles with his family when he was nine, at the height of an intense civil war
that gripped Guatemala and much of the rest of Central American in the 1970s
and '80s. "I don't think it affected me like it could have," he says. "I don't
remember it as shocking or scary. War... was just a part of life then."
There was no one magic moment that enabled him to transition from assistant
engineering to the first chair. Rather, he remembers it as a progression of
projects, each more complex than the last, and meeting a succession of
producers to whom he could prove himself. As a result, he says, "I treat every
mix as if it is my last and never take anything for granted."
Rap and hip-hop seem to Marroquin to have more facets than other genres.
"Rock, for instance, has certain rules," he explains. "You have guitars, drums and
vocals. If the kit is recorded well, you're not going to change the sound of it that
much. Why would you want to, unless you were trying for a specific sound?
"Urban music, though, that's the Wild West, man. The sounds can be very varied,
from so many different sources, and all of them encourage you to get more
creative with how you put them together. The percussion is made up of a lot of
samples from a lot of different sources, so, unlike a drum kit, if you change the
balance slightly between kick and snare and hi-hat — for example, if you make
the hat 2dB hotter than it would normally be — the feel of the track changes. You
move the fader a half dB and nothing's the same. Rock's about sound and sonics
Interestingly, Marroquin liked the way that that LP's progress through numerous
studios in LA, New York, London, Paris and Amsterdam upset his routine — just
enough, he says, to put an edge on his mixes that he wouldn't have gotten
staying in his own studio. "It's good to get out now and then," he says. "I was
following the production around, and I would ride the cab at night through the
streets of the cities. You get inspired in a different way."
One On One
The discography on Manny Marroquin's web site at www.mannymarroquin.com
takes the trouble to list the specific tracks he worked on for each artist's project.
This degree of transparency is unusual these days, especially in urban music
genres, where credits are often a meaningless recitation that fails to separate
posse members and hangers-on from front-line engineers and musicians.
"It seems like it gets out of hand sometimes," he says, on that topic. "I think it has
to do with being organised — or not. When you're young you don't really know
how the whole record-making process works, and more people can learn it on
their own now because they can record at home. There are so many people
involved in productions that it's hard to know who to give credit to. They don't
realise that you can create a better sound and a better feel in the studio with one
or two guys working consistently on the same project together. Really great music
is the result of collaboration, but there's a point at which too many collaborators
can diminish the outcome, lose some of the focus. I think sometimes that the
business gets to the point where lives get so crazy that they just don't have the
time to work like a team. It's like a luxury these days for producers to be able to
bring one engineer everywhere he has to be to work on an entire album from start
to finish."
Kanye West
Kanye West has become a household name as an artist — his very public
frustrations at missing out on new artist honours throughout 2004 seemed to
have made his Grammy win in February as much a vindication as a prize. But
Marroquin regards West first as the exceptional producer that he is, citing his
work with Jay-Z in particular. Marroquin mixed virtually all of West's Grammy-
winning The College Dropout LP, including the singles 'Through The Wire', 'All
Falls Down' and 'Jesus Walks'. "He wanted one person to mix the album," he
says. "That's a rare thing these days, but I hope it becomes more common again
because of the consistency you get in the end. I see this as a trend — in the
1990s I used to get one or two songs on a record; now more often than not I'm
getting half the record or more. It's not me — it's the idea that working with a
consistent team can give you a better result."
Fairchild 670. For example, I'll put all the drums through that to give them some
'glue' and then make a stem out of them with the bass. You can also get a
compression-like effect without squashing the tracks by using EQ. As you know,
compression brings out certain frequencies in different instruments, so you find
them and you tweak them with EQ. I like the way guitars sound through a Neve
33609 and a Motown EQ to bring out a pleasant high end."
For Usher's 'Can You Handle It' from the Confessions album, he applied an anti-
sibilance technique he says is painstaking but worth the effort. "One of the
hardest things to do is to get rid of sibilance using only EQ without affecting the
presense of the vocal," he says. "It's an art. I use a Dbx 902 de-esser, which is
one of the best-sounding de-essers out there. But it only has one frequency per
curve. So I do the de-essing using the SSL EQs through a side-chain. They allow
you to really key in on the affected frequencies. Then you send the output to a
compressor preset for the frequencies you've been tweaking, and when those
frequencies trigger the compressor, they get backed down into the track where
they belong. I learned that technique from [the late] Barney Perkins, who used to
use it on a lot of the Babyface and LA Reid stuff he worked on. I was a huge
Teddy Reilly fan — the New Jack Swing sound, I loved that sound even before I
started working on SSL consoles and I found that he built his sound around the
G-series compressor. I started using that compressor and it was love right from
the beginning. Now, the XL reduces the amount of outboard gear that I need to
use because of its great musical-sounding dynamics section."
Unlike some hip-hop and R&B mixers, Marroquin also feels quite at home on
rock tracks. He recorded and mixed Maroon 5's contribution to the Spiderman 2
soundtrack, and their track on a Sly & The Family Stone tribute record, the
classic 'Everyday People'. "I tell you, it was hard to do because of Arrested
Development's version of that song, which really set the bar," he says. "So we
decided to take the real indie-rock approach to the sound, putting a lot of the
tracks through foot pedals and distortion. And we used programmed drums, so
we have this contrast of the essence of garage rock and the essence of hip-hop
on the same track. The tricky thing is to do all this and keep them sounding like
Maroon 5 — a pop band doing a soul music track with a garage-band vibe."
Carlos Santana's 'Game Of Love' was a huge European hit that Marroquin says
had nothing to do with hip-hop or Latin genres. "We kept the emphasis off the
kick and snare and put it on the guitars and bass," he says. "With the drums, the
kit sounds more cohesive, with less individual emphasis on the kick and snare,
like you get in urban music. I'll use the sub-compression a lot more, to give the
'glue' effect and also to add the kind of analogue tone that compression brings to
a track."
Marroquin picked up a Grammy nomination for Cher's 'Love One Another', which,
like all Cher records, required vocals very far out in front. "The problem with that
is that it's easy for the vocals to get separated from the rest of the track," he
cautions. "What I would do is add tube compression to the vocal. That adds
warmth on the low end, around 150Hz, better than EQ can give you there. With
Cher, she already has a lot of low-mid tone to her voice, so I would go to the high-
mids with an Avalon 2055 equaliser and add a little there."
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
Sounding Off
Mr X
Published in SOS May 2005
Print article : Close window
Julian Bentwood
When most of us think of free software, we simply think of software that doesn't cost us anything; those useful
VST plug-ins we can download from the web without first having to supply our credit card details, for example.
However, there is another, more specific definition of free software which has been attracting a lot of attention
in recent years, thanks to a steady growth of interest in the GNU/Linux operating system.
Advocates of this kind of free software make a distinction between software that is
available at no cost, and software that is Free in a larger sense. For software to be
truly Free, the argument goes, a specific set of freedoms and rights must be granted
to its users — including the right to redistribute copies.
Many supporters of this species of Free Software argue that all software ought to be
Free — not because this represents the most efficient or cost-effective method of
distribution, but because it is morally better; better for society as a whole.
I'm not writing to argue either for or against Free Software in principle, although I think
there are some interesting arguments to be had. I'm writing this piece because I'm
About The
increasingly convinced that, regardless of the arguments for and against, those of us
Author
who use computers to compose, record and produce music may well find ourselves
dependent on Free Software before too much longer. Julian Bentwood is a
pseudonym. The
man in the bag has
This may seem like a strange claim to make. At present only a minority of enthusiasts worked for several
use exclusively Free Software for anything, and a still smaller minority is of the major music
experimenting with Free Software for music. Even these 'early adopters' would software companies
probably concede that Free audio applications still lag some distance behind their and wishes to
remain anonymous.
commercial counterparts, in terms of both features and usability.
So why am I convinced that Free Software is our future? To use a military metaphor, while commercial
software may be winning the features arms-race, it has already lost the political battle for hearts and minds.
One of the central tenets of the Free Software philosophy is that users ought to be free to make and distribute
copies of software, so that more people may benefit. This is condemned as piracy by commercial software
developers — and yet it's exactly what a great many musicians and producers do already, without giving it a
second thought.
If you don't know what I'm talking about, and if neither you nor any of your friends has ever used any pirated
software, then you can congratulate yourselves on belonging to a virtuous minority. To say that, in my
experience, the use of pirated software is 'widespread' would be an understatement.
The people involved in this unauthorised redistribution may have given little thought to the arguments on either
side of the Free Software debate. However, whether they realise it or not, their actions represent an implicit
endorsement of one of the key claims of Free Software advocates — namely that the social benefits of sharing
software outweigh any harm done by refusing to recognise the intellectual property rights of commercial
software developers.
A great many computer users, perhaps even the majority, apparently do not feel that the limits these
developers seek to impose on them are reasonable. Consequently they abide by neither the letter nor the spirit
of the End User Licence Agreements they supposedly consent to by clicking 'OK'.
You may feel this is lamentable. You might even point to it as evidence of the intrinsically iniquitous and selfish
nature of human beings (although you'd be open to an accusation of cynicism if you did). I would ask you what,
practically speaking, you think can be done about it.
Copy-protection is not the answer. I'm talking about changing people's minds; persuading them that it's actually
more important to respect the wishes of software developers than it is to allow their Internet peers to upload. I
don't know how this can be done, or even if it's possible. As things currently stand, commercial software
developers appear to swimming against the tide, and I see no sign that the tide is about to turn. If unauthorised
software copying is anything like as widespread as I suspect it is, it must represent a considerable disincentive
for programmers to continue developing commercial products.
Whether you're convinced by the arguments of Free Software advocates or not, it's hard to deny that their
vision of how things ought to be done much more closely resembles the reality of what actually happens than
the average End User Licence Agreement. In the end, Free Software may win by default.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Synchronising Cubase SX
Studio SOS
To A Roland VS2480 East Norfolk Sixth Form College
VS2480 Tips Published in SOS May 2005
V-Fader Control Print article : Close window
Mixing Horns & Rhythm
People : Studio SOS
Guitars
Carl's Comments
Homeward Bound
Mike Senior
Dealing with the VS2480 was fairly quick — in the Utility menu the Sync page
needed its MIDI Out Sync Gen parameter setting to MTC so that the multitracker
would output MIDI Time Code, and I also checked that the MMC Mode switch in
the MIDI settings page was at its default Master position. Transmission of SysEx
messages is usually switched on by default, but I also checked this while I was in
Knowing that we'd tested the VS2480 with the QY700, there was little doubt that
the multitracker was set up correctly. Furthermore, MIDI was definitely reaching
the sequencer, as could be seen from the MIDI input meter on Cubase SX's
Transport panel. This led us to suspect that we hadn't routed the MIDI Time
Code correctly in the sequencer, so we tried setting different MIDI interface input
ports from the Synchronisation Setup window. All of a sudden Cubase SX sprang
into life, synchronising perfectly with the VS2480. When we'd first configured the
Synchronisation Setup we'd set the wrong MIDI input port! It's at times like these
that it pays off to have worked methodically — if we hadn't tested that the
VS2480 was set up correctly before tangling with Cubase SX it could have taken
us much longer to get to the crux of the problem.
VS2480 Tips
While I was working on Carl's
VS2480, I noticed a number of things
which would help him work more
efficiently. For example, he had
paired the channels of very few of his
stereo signals, because he wanted
independent control over the
individual pan parameters. However,
you can still access individual pan
settings for stereo-linked channels if
you cursor over to the Pan control in
the channel parameter screen and
press Enter — this brings up a little
window with the separate pan values
and the communal balance.
Another thing which speeds up the
mixing process is setting the Knob/Fader Assign Switch in the Utility menu's
Global pages to its Fader setting. This means that you can easily view and adjust
aux send levels across sixteen channels at once, which is very useful when you're
trying to remember which channels are sending to which effects. I also showed
Carl how the User Knob/Fader Assign mode can be used to transform the channel
fader into an EQ bypass switch for when you're setting up the channel equalisers
— after all, it's very good practice to keep switching the processing in and out of
circuit while you're deciding on the right setting.
The multitracker's internal patchbay was another source of frustration. Carl had
been having to keep resetting it for each new project, because the default
template wasn't suitable for the college's setup. Fortunately, the VS2480 patchbay
has an option to save routing templates, and I demonstrated that these could be
shared between different projects to solve his problem.
Finally, I demonstrated how, when using the VGA monitor option, you can lock the
unit's LCD to show the waveform display permanently — very useful if you do a
lot of editing. First you have to press the Page button by the LCD until the IDWave
option appears over the F3 button. This switches you to waveform view, and then
pressing F6 (IDHold) locks this view to the LCD — however, this waveform
display will always show the currently selected channel.
V-Fader Control
The second task was to sort out the best way to control Cubase SX's mixer from
the VS2480's faders and rotary controls. The VS2480 has a dedicated fader
layer (called V-Fader) within its digital mixer specifically designed for controlling
external units. You enter the V-Fader mode by holding down the Shift key and
pressing the bottom right-hand one of the Fader buttons above the master fader
— the button has the V-Fader label underneath it. Each channel of the V-Fader
layer sends out MIDI data on a separate MIDI channel, so the eighth fader and
rotary control both send out MIDI on channel eight, for example. The controls can
only send MIDI Continuous Controller messages, but you can specify which one
each individual control transmits from the Utility menu's V-Fader pages. To start
with we left the controllers at their default settings, so the faders and rotary
controls were sending out Continuous Controller numbers seven and ten
respectively.
Knowing that the VS2480's audio-mixer faders can send and receive MIDI
controllers, and that Carl was only using a handful of these for mixing the
VS2480's analogue inputs, I decided to quickly try using these to control Cubase
SX in place of the faders on the V-Fader layer. Unfortunately, the sequencer's
MIDI Thru function caused the hardware faders to 'fight' me whenever I
attempted to move them, because the Cubase SX audio Faders were re-
transmitting every Continuous Controller message back to the VS2480 as they
were received. In the end, Carl settled for controlling the Cubase SX mixer from
the V-Fader layer — at least this allowed sensible hardware control for projects
up until the point at which software mixer automation was used.
Speaking of reverb, Tom and I felt there was too much of it on the horn tracks,
giving rather a long reverb tail which seemed rather out of keeping with the
overall sound of the mix. The first thing to do was to take off all the processing
and check the balance of the three mic signals. After a small bit of track
rearrangement we managed to get the three channels up on adjacent faders, and
it turned out that only a little re-balancing was required to get the horns to sound
more 'authentic' — funk horn sounds are often pretty dry, so there was little need
to add reverb. I also thought that the compression settings used were a bit harsh,
and compromised the punchiness of the original dynamics. I felt that switching off
the dynamics processing was an improvement, and that where the odd phrase
poked a little too far out of the mix it would probably be best to sort this out with
the VS2480's automation at mixdown.
Tom pointed out that the rhythm guitars sounded quite middly and were having to
compete directly with the horns, muddling the overall mid-range. Carl and the
students had already EQ'd the guitars quite severely — low-end shelving and
high-frequency boost — to get them to cut through more, but there was more that
needed to be done. The EQ processor's high-pass filter proved a better tool for
the job, allowing us to progressively remove low end until the mid-range cleared
up satisfactorily.
Carl's Comments
"I really appreciate the guys from
SOS coming down to the college to
help us out. We all learnt an awful lot
about the capabilities of MIDI, and
also received some helpful tips
regarding our studio setup. Since the
visit we have progressed on from
just using the VS2480 as a mixer
surface to control volumes and
panning, and we're now using the
faders to adjust individual channel
settings (EQ settings, effect sends,
dynamics controls, and so on) and the parameters with Hypersonic and Reason.
We're also going to begin to investigate using the VS2480 to control the
parameters in our Korg Triton as well. Is there no end to this unit's capability? I
hope not, as it gives us something to do in the classroom... Thanks again!"
Homeward Bound
The flagship digital multitrackers are complex beasts which present a serious
learning curve to the home studio owner, and computer sequencers are even
more complex, trying to be all things to all people. So it's hardly surprising that
getting a multitracker to work with a software sequencer can be a headache.
Most apparent hardware/software faults in the home studio are the result of
incorrect setup — indeed, it was an erroneous MIDI port setting that threw a
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Early Beginnings
The Dust Brothers
Boutique Sounds Sampling, Remixing & The Boat Studio
The Boat Published in SOS May 2005
The Benefits Of Print article : Close window
Sampling
People : Artists/Engineers/Producers/Programmers
Old Methods, New
Tools
Boat For Hire
A Little Home Studio
A Piece Of History The Dust Brothers changed the course of record production
Things To Come with a new approach to sampling. In their first ever in-
depth technical interview, John King and Mike Simpson
explain their unique way of making records and open the
doors of their remarkable LA studio, The Boat.
Paul Tingen
Meanwhile, the Brothers have also been developing a state-of-the-art recording studio.
The Boat was opened for commercial use in 2003; based around a vintage Neve 8028
desk from 1969 and a Pro Tools HD3 system, it has become one of Los Angeles's most
happening studios (see boxes).
Early Beginnings
"My musical background came from collecting records," recalls Mike Simpson, "and sort
of studying the sounds and arrangements and the way they were recorded. I grew up in
New York listening to black music, and I was there for that famous summer in the mid-
1970s when hip-hop started. When I moved out to California in 1978 there was no hip-
hop or rapping culture here, so I lived on cassettes sent to me by friends. In 1986 I
enrolled in a local community college, where I did a class in electronic music. That was
my first opportunity to really do computer sequencing and work seriously with samplers.
I'd been doing a college radio show since 1983, during which I played hip-hop music,
and I began playing the music I was putting together in class on the radio show. I met
John in 1985, and he joined me in putting on the show and putting together tapes."
"King and Simpson are pretty common names," explains the latter, "and we decided that
we'd better come up with a cool name. At the time we were bringing back music that no-
one was listening to any more, so we wanted the name to be an anachronistic reference
to things of the past. While we were working for Delicious Vinyl, many people had been
describing our music as 'dusted,' and that's where we took the name from. The state of
hip-hop was pretty minimal at the time, and we were doing these very textural, tripped-
out, almost hallucinogenic remixes of things. Angel dust was just an additional whacked-
out reference that also fitted with what we were doing."
Boutique Sounds
During these first years in the recording studio, the Dust Brothers were predominantly
engaged in dusting down, or perhaps dusting up, old favourite records, and giving them
new leases of life. They applied their sampling skills with considerable success on Tone
Loc's Loc'd After Dark (1989) and Young MC's Stone Cold Rhymin' (1989). Then they hit
upon a project that became the landmark Paul's Boutique. Did the duo actually set out to
change the music industry, or did they just stumble into prominence? The latter, claims
Simpson, with estimable modesty.
"Up until that point in hip-hop, people had been using samples very sparsely and
minimally. If anything, they would use one sample in a song and take a drum loop and
that would be the foundation. But what we were doing was making entire songs out of
samples taken from various different sources. On Paul's Boutique everything was a
collage. There was one track on which the Beastie Boys played some instruments, but
apart from that everything was made of samples. But we never had a grand vision of
trying to make groundbreaking music. We just enjoyed making music in a way that was
an extension of our DJing, combining two or three songs, but with greater accuracy than
you could do with turntables."
In the early 1990s, with anti-sampling legislation and attitudes tightening, the Dust
Brothers were mainly busy remixing, while cutting their teeth on engineering, composing
and producing. Their increasing fame offered them lots of opportunities to apply these
skills, but Simpson admits that they spent several years climbing a steep learning curve.
"It was tough. People asked us why our stuff from the late 1980s sounded so good, and
we said that it simply was because the original recordings that we sampled sounded so
good. After Paul's Boutique we signed a publishing deal that gave us some money to
live, and we took the opportunity to buy a house and build a home studio. We spent
three or four years there learning how to record and engineer stuff. Paul's Boutique and
Odelay were sort of the crowning achievements, but there were a lot less great records
in between."
The Boat
The Boat, in Silverlake, Los Angeles, was built in 1941 for live radio broadcast. The Dust
Brothers acquired it in 1997 and proceeded to completely renovate it. The building looks
like a boat — hence its name — and its striking architecture makes it a Silverlake
landmark. A quick look at the lengthy equipment list reveals the old-meets-new
philosophy behind the place. On the new side there's the Pro Tools Accel system and Pro
Control console, Ableton Live software, and a list of Pro Tools plug-ins so long you can't
even begin to shake a stick at them.
At the same time, pride of place goes to the 1969 56-input Neve 8028 desk, with 1073
and 1066 modules and four built-in Neve 2254A compressors. There's also a vintage
analogue MCI JH114 16/24-track tape recorder, and an astonishing amount of vintage
and/or valve outboard gear and microphones. The list is far too long to reproduce here,
but is available on the studio web site at www.theboatstudio.com.
drums. Obviously the centrepiece of the studio is the wonderful Neve console. It's such a
nice-sounding board. Being able to record and pump channels back through the console
really makes a huge difference."
The Boat also sports an impressive array of monitors: Urei 813C, plus Genelec 1031A,
Yamaha NS10, Westlake Audio BBSM6 and 10, JBL 4408A, Tannoy AMS 10A and
Auratone 2B monitors. All this combines to make it the ultimate mix environment,
according to John King. "One thing is that the mixes we did here sounded fantastic
everywhere else. I really trust the room and the monitoring, especially the Urei main
monitors, which are great. The only thing we've mixed so far at The Boat is Beck's new
album and I'm so happy with how that came out. We didn't really use much outboard
during the mix, because it was already sounding so great. We used the SSL compressor
pretty much on every mix. If nothing else it's a security blanket, and it lets you adjust the
levels nicely as the mix is going back into Pro Tools."
The Dust Brothers' house was in Silverlake, Los Angeles. They created their studio in a
spare bedroom and, pushing the angel dust reference, called it PCP Labs. The studio
existed from 1991 to 2001, and sported a 24-channel Soundcraft Spirit desk. "We loved
this board," says Simpson. "We tracked a lot of great songs through this board, including
all the songs from Odelay." PCP was split into two control rooms in 1996, with two
Yamaha 02Rs in King's room and a 64-input Amek Einstein in Simpson's section.
Despite the legal issues, substantial elements of the Dust Brothers' college-era collage
approach to music continued to survive, and with Beck's Odelay they finally found the
perfect marriage between this and their newly acquired engineering and production
skills. Beck's attitude and way of working gave them a perspective on an additional
reason why previous efforts had met with such variable success. The Dust Brothers
found that musicians who were not familiar with the new technology often approached
recording in a manner that was at odds with their way of working.
"We sometimes would record musicians the way you would traditionally record a live
band, and then add samples," Simpson explains. "Not very successfully, I would say.
Because for some of the more traditional musicians we worked with, the idea of
sampling was sort of foreign, and they wanted to play things right. But we don't
necessarily want you to play things right, we want you to play things cool. You play over
a groove until you have a good bar, and then we take that bar and loop it. I always say
that our best music comes from mistakes that happen. You're trying to do one thing, and
then someone makes a mistake and that mistake ends up being the hook of the song,
the coolest part of the song.
"Beck really understood the benefits of sampling from the beginning, and he understood
all along what our goal was. It's a different mindset for a musician, and Beck really got
that. He's totally uninhibited, and not necessarily trying to play it right. He's just trying to
play it with attitude and flavour. That makes it easy for us, and it's why we have had
such great success in working with him. He really understands the medium and what we
do, and hand-delivers us these great out-of-control performances that leave us with
tracks that we can draw all these great loops from."
Guero is Beck's eighth studio album, and as on Odelay, Simpson and King worked on
almost all of the album's songs. "Beck wanted to do more of a contemporary R&B
record," says Simpson. "To me it picks up where Odelay left off. There's a little bit of
everything: there are some rock songs, some great hip-hop songs, some great blues-
inspired songs, some 1980s dance-inspired songs, and so on. It's a melting pot of all the
types of songs Beck loves. Sometimes there will be a few genres within one song. But
some songs that were more rock were left off because they didn't fit the mould.
"The way it started was that we had worked with Beck on some songs for Midnite
Vultures, and we finished off only two in time to make the record. There were six other
songs that were pretty well developed, sometimes only needing Beck to finish his vocals
and some sprucing up here and there. Beck loved those songs, and wanted to revisit
them. So we pulled them up and took some of them apart and reconstructed them.
Pretty much the moment we came into the studio and heard the stuff, the feeling was
'Yeah, let's do new stuff too.' We began this the way we did with Odelay, pulling up
loops or samples, pulling out records, saying 'Oh yeah, I want to do a song that sounds
like that.' But whereas Paul's Boutique was made from samples, a lot of Odelay and the
new record is more based on sound than on the samples themselves. We were after the
sound and the vibe more than anything else.
"Our [non-record] samples come from years of tracking. Everything we ever tried or
worked on, apart from the Stones' material, which we were forced to turn over, ended up
on hard disk. When making backups we would pull out all the beats and other samples
and put those on a separate drive. At one point we had one of our employees compile
all the samples from throughout our history, and we now have one sample library called
Dust Beats, containing all the beats in one folder, and there's a folder with bass grooves,
and guitar grooves, and so on. Using Ableton Live you can so effectively scroll through
these sample libraries, and see whether they fit."
John King agrees that "the creative process in making the new album was very similar
to the making of Odelay," adding, "it was about Mike, Beck and me in a room, having
fun, coming up with ideas, then embellishing and finishing them." Yet King quickly goes
on to elaborate on the dissimilarities. "The major difference is that we're doing
"For this new album we began songs written from scratch in Ableton Live, running with
Pro Tools. I love Ableton. It's a quick way for me to get the ball rolling, and quickly make
ideas happen that Beck likes and then plays over. I get that going and then I set up
microphones, like the SM57 combined with Neumann 47 or 47 FET for electric guitars
— I tend to use 47s on almost everything — sometimes a Royer 122 ribbon mic, using
an LA3A compressor, and a 47 with Royer for acoustic guitars, and so on.
"I record all that stuff in Pro Tools, and pick out my
favourite things and cut and paste and create verses
and choruses. Then I see what Beck likes and start
some arrangement. We continue to go back and forth
with each other until I feel the song is there, at which I
hand things over to the studio's Pro Tools assistant,
Danny Kalb, who continues to work with Beck on
overdubs.
"In terms of the end result, there's more live playing, and it's thicker with sound, but the
spirit is similar. One thing Beck remarked on was that we did everything so fast this time.
He remembered with Odelay having a lot of time to sit around and write lyrics or
melodies, while I was converting playing into samples and thinking about how to make it
all work. By the time I was ready for him it seemed like he had a finished song ready to
go, and we'd do a first take. But this time he had to sit and listen more to what we were
whatever level people want it to come out at, and they can come back a week or month
later and do a recall. We also got the SSL X-Logic FX384 compressor, because it's such
a recognised industry sound, and the GML EQ, which is probably the cleanest clearest
EQ there is. With the rest of the vintage outboard, and us having every plug-in on the
market, people have a complete mix solution here."
With The Boat being almost constantly booked out, the Dust Brothers can hardly get into
their own studio any more, and so both have their own, not-to-be-sniffed at home
facilities. Their gear mania doesn't only cover "every keyboard ever made", it also
extends to a huge collection of vintage and/or valve outboard gear. Much of it is located
at The Boat, but substantial amounts are also in use at their respective home studios.
Simpson's "little home studio setup" contains a full Pro Tools HD3 rig, "with a couple of
Neve mic pres and LA2A compressors. Basically all the stuff we have at The Boat,
minus the Neve desk. I have probably one third of what The Boat has in terms of
outboard gear."
"And we use tons of synthesizers. You name it, we have it. They are all hardware
synths. I don't like using soft synths. I like to have knobs. I don't really like presets, I like
to be able to tweak things. We have every keyboard ever made. Many of them are in
The Boat, but we also have them in storage. I have closets here at home that are
stacked floor to ceiling with all kinds of crazy keyboards. We have all kinds of Moogs
and I'm a big fan of the whole Korg line of keyboards, so I have Korg polysynths and
Monopoly. We mostly bought them via eBay, and few of them are MIDI-fied. They are in
their original state. I can play them well enough to get something into a computer and
make it sound good."
Despite their avalanche of rare and vintage gear, the Dust Brothers wax most lyrically
about Pro Tools and especially Ableton Live, repeatedly saying that they now finally
have the equipment at their disposal that they have "always dreamed of". "Because of
the way I produce things and create things with samples and loops," states King,
"especially Ableton is what I dreamed of back in the mid-1980s, when I was using
primitive software with numbers flashing across the screen. I had to program it all and it
was just so complicated. I knew that the ability would be there to do what Ableton does,
which is that you can work with loops and time-stretching in real time. If I have a beat
going or even maybe just a tempo running, I can click on Files in my library and then on
Samples, and audition beats or music or guitars or basses or whatever, and they will
instantly play back to whatever I'm playing.
"The sequencer we used on Paul's Boutique was very primitive software called Texture
by a guy called Roger Powell. This was when computers still had no user interface, it
basically was just a bunch of letters and numbers across a green screen. After that we
used this very primitive sync box, the JL Cooper PPS1, that allowed us to sync the
computer to tape. We also had an Allen & Heath console with very primitive automation
with which you could create mute events. So we basically filled all tracks on a multitrack
with loops, and arranged songs by using these automated mute things. It was such a
painful process. I remember thinking 'God, why couldn't we just have a timeline across a
screen and chunks for each sample and a visual representation for the waveforms
across the time line? Why do I have to sit here and type all these numbers and MIDI
times?'"
A Piece Of History
John King and Mike Simpson are quite happy to see their old sampling and sequencing
gear relegated to the dustbin of history, but they had to go back to their bad old Emax HD
for a song called 'Hell Yes' from the new Beck album. "Beck was into a song that I had
carried around on a cassette since 1989," King elaborates. "It had been composed on an
MPC 60 and the Emax sampler, the same one we used on Paul's Boutique. At the time I
had just bought some new records and had pulled a few things and programmed this
beat. It was very hip-hop.
"Beck and I decided to use it, and started working with it from cassette, while my
assistants and I were frantically searching all storage areas for the original disks. When
we finally found them I had to contact the Experience Music Project Museum in Seattle,
because we had donated our Emax sampler to the hip-hop exhibit for its grand opening.
They sent the sampler back to us, and I popped in the disk and lo and behold, it worked!
We also managed to load the MPC60 disk into Mike's MPC2000, so we were able to get a
more pure sound than we had from the cassette, which had a lot of hiss on it and didn't
have a lot of dynamics."
This might sound like a lot of trouble, but attempting to recreate the original from scratch
would have risked losing the magic. "I certainly know better than to try to re-record or
recreate things that sound cool," says John King. "Record companies used to do demos,
and that's something Mike and I always fought against early in our career. When
something sounds great, it's done. You don't want to go back and re-record something
that sounds great. The way we recorded with computers in our history, the quality was
always good enough. You don't want to repeat golden moments. We always felt like 'We
don't do demos, we only do finished product.'"
King still has an MPC 3000 and an MPC 4000, and remarks "It's more fun to have pads to
bounce than mousing in notes. But to be honest, I rarely use it."
"We'll do a bit of MIDI programming," Simpson adds, "usually to augment a loop. We may
program in some 808 kicks or snares. We also use Reason sometimes to augment beats."
Things To Come
So if Ableton Live has finally made the Dust Brothers' dreams come true, what ambitions
do they still hold for the future? Above all, it seems, they'd like to do an album as artists
in their own right. One of their soundtrack albums, 1999's Fight Club, was released
under the Brothers' own name, but John King stresses that "Fight Club is not a Dust
Brothers album, it's a Fight Club album. It was music done for a film and not meant to
stand alone. We've been working on a Dust Brothers album since 1987, but songs
continually get given to artists we work with. And now we're both so busy with things
we're working on, and we both have families, and there's life, that it's hard to get round
to doing your own thing..."
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In fact, it's probably fair to suggest that the more polyphony an instrument offers, the less expressive it tends to
be (another great subject for forum debate). A guitar used to play solo lead lines, for example, is far more
expressive than one used to play chords, though even with chords you can go way beyond what a keyboard
can do. Same with a violin, and solo instruments such as sax and flutes can be enormously expressive, as
everything goes into that one note. There's simply no argument — pianos and organs are poor controllers
when it comes to putting expression into synthetic sounds that need articulation and subtlety. If you don't
believe me, try playing a sax sample from a MIDI piano and then from a MIDI guitar and see which is closest to
sounding like the real thing. At the risk of pouring more fuel on the flames, I'd suggest that synths became less
expressive and less interesting as soon as they became polyphonic. In their mono guise, they were
instruments of wonder, but once polyphony came along, we ended up with something little more expressive
than an organ played through a wah-wah pedal.
Of course keyboard players will tell us that they have MIDI controllers to help add expression, and they are
right, but the way these work is pretty limited and the expression has to come from juggling these additional
controls rather than from the way the note itself is played. Perhaps the most natural hardware controller is the
breath controller, but sadly these never really caught on, because drool isn't cool! If you need more convincing
that MIDI controllers aren't the same thing as a direct means of adding expression and timbral variation,
consider the analogy of the automated sci-fi monster controlled by complex hydraulics. These remote controls
are akin to MIDI controllers and allow some semblance of natural movement to be emulated, but they still don't
come close to the fluid movement of a real person or animal.
Finally, I didn't write last month's Leader to run down keyboards — we all use them, and for some things they
are very good — but when it comes to injecting expression into a wide range of synthetic non-keyboard-style
sounds, I just don't think they're up to the job. They're also a lot more reliable than the current crop of pitch-
tracking guitar synths — a technology that I think is headed in the wrong direction. True expression comes
from fingers on strings or lips on reeds, not from add-on wheels, levers and optical beams — fun though all
these things are to play with. Given that the guitar is capable of translating so much of the player's actions into
timbral and dynamic variations, and accepting that a lot of people play guitar, it just seemed to me that a new
form of synthesis driven directly from the guitar strings and linked to their harmonic content would be a better
way forward than trying to force the keyboard into being something that it's not, and never will be.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Keyboard Shortcuts
Digital Performer: EQing Tracks
Quick Tips Digital Performer Notes
Published in SOS May 2005
Print article : Close window
Robin Bigwood
Users of Digital Performer who've upgraded to version 4.5 now have at their
disposal what I think is one of the best software EQ plug-ins out there:
Masterworks EQ. In sonic terms, it bears comparison with the very best offerings
in both native (Waves) and 'powered' (TC, Mackie) plug-in formats, but remains
extremely flexible and easy to work with. Use it on a track and its presence is
often very obvious. It can do 'warm and subtle' as well as 'harsh and edgy', but it
doesn't pretend to be phase-accurate, and the resultant 'smearing' gives a
reassuringly analogue-style effect that can add warmth, life and fluidity to many
sources. If you want phase coherence and ultimate accuracy (for classical or
mastering work, for example), you'd be better off looking at something like the
Waves LinEQ or the superb and under-rated Periscope, by Audio Ease. But for
general multitrack mixing, Masterworks EQ should find plenty of uses.
Fundamentally, MW EQ is a five-band
parametric design with additional low-
pass and high-pass filters, but each of
the seven bands can be enabled
individually — in fact, by default the
plug-in instantiates with none of the The characteristic 'overshoot' curve that
bands enabled — so things can be as Masterworks EQ's shelf filters can produce
simple or complex as you like. Also, when used with a high Q value — much
there's nothing pre-determined about smoother sounding than a conventional shelf.
the frequency ranges on which the five
parametric bands work so, in effect, MOTU's 'Low', 'Low Mid', 'Mid', 'High Mid'
and 'High' terminology is provided for convenience only. You could, if you
wanted, set the 'High' centre frequency at 20Hz! What is set in stone, though, is
the way in which only the Low Mid and High Mid bands are capable of being
shelving-type filters. The other three main bands are peaking (or 'bell') type only.
All in all, it's a very flexible system that provides plenty of open-endedness but
retains a link to the 'British large console EQs' that it's apparently modelled on.
III: Warmer again, bandwidth increasing with gain. At low gain settings, very
smooth, broad curves are possible. This type is excellent for dialling in relatively
small amounts of boost or cut on individual tracks. It's a contemporary-sounding
EQ that's most like the best analogue EQs and other decent digital EQs such as
Waves' Renaissance EQ.
IV: This filter type is capable of almost 'table-top' EQ curves and has the very
widest bandwidth for any gain or Q setting. It's something of a blunt tool for
making corrections to individual tracks but is superb for subtle treatments on sub-
mixes or even final mixes.
Even the shelving curves, available on the LM and HM frequency bands, are
quite 'grown-up' and analogue-like. The Q control remains active for shelving-
type curves and effectively determines the steepness of the start of the shelf
'curve', but high Q settings cause an 'overshoot'. Visually the effect is obvious
(see the screen below) and musically the overshoot leads to a smoother result.
The final trick up Masterworks EQ's sleeve is a real-time FFT frequency-analysis
display, superimposed on the EQ curve window. I'd like a bit more gain on this
display, so that really low-level sounds are as visible as loud ones, but just as
with Periscope, it makes zoning in on problem areas that much easier.
Keyboard Shortcuts
With the advent of the Consolidated Window, the whole DP user experience has
improved no end. It's undeniable, though, that it's still faster to work with most
software using good old keyboard shortcuts. In this regard DP is better than most
apps: keystrokes can be set up (or modified) for virtually all commands via the
Commands window (Apple-L). But there are literally hundreds of keystrokes
already in force by default. Here's a round-up of those I find utterly indispensable:
The
vast
The keyboard shortcuts for selecting editing windows and tools in DP are amongst
the easiest to learn, and using them can massively speed up workflow.
Play: Enter
Stop: 0 (zero)
Record: 3
Fast-forward: +
Rewind: 4
Memory-cycle on/off: 7
Count-off: =
Overdub record: *
You can also turn on Auto-record (punch in/out) by hitting Alt-3. Then define
punch-in and punch-out points by locating to the appropriate point in your
sequence and hitting F3 and F4 respectively. Similarly, memory-cycle start and
stop points are defined by F1 and F2. Those are two shortcuts I couldn't possibly
live without!
This is absolutely the best way to quickly move the playback wiper from place to
place in a sequence. Hit '.' (the full-stop key on your keypad, otherwise known as
'dot') and you can type in a value for the first part of whatever time format you're
using. If it's measures, you'll be typing in a bar number. Hit the dot again and you
can enter beats. Hit it once more and you can enter ticks. When you've defined
your desired playback position, just hit the Enter key and the wiper moves
straight there. The joy of this technique is that as well as being quick, it's also
extremely flexible — you don't have to enter all information for any given time
format. If you want to locate to bar 36, for instance, no matter where you are
already '[dot] 36 [enter]' takes you there.
Speaking of time formats, I find myself using Alt-Apple-T a lot to bring up the
Time Format window and switch between the formats on offer, especially when
moving from time-based to measure-based projects.
Windows
These are amongst the easiest shortcuts to learn, and the most useful. Hold
down Shift first, and you then get single-key access to all the main DP windows:
Tracks Overview: T
Sequence Editor: S
Graphic Editor: G
Mixing Board: M
Event List: E
Drum Editor: D
Audio monitor: A
Less well known, but a lovely shortcut, is Shift-F. This brings up the window of
whichever plug-in is in the uppermost slot (slot A) for any track that is selected.
What this means in practice is that you don't even need to have the Mixing Board
open to gain access to plug-ins, and since all plug-in windows have both track
and insert-slot pop-up menus, it's easy to access any plug-in. This works
brilliantly when you're editing virtual instruments in DP: just select something in
the Instrument track, hit Shift-F, and there's your instrument.
While we're on the subject of windows, remember that the Mac-standard Apple-
W closes any DP window, and an offshoot from this — Shift-Control-Apple-W —
closes all plug-in windows. Plug-ins' graphic interfaces, particularly if they're
animated in any way, can consume precious processor power, so this one is
worth learning.
Tools
Also easy to learn, the keyboard shortcuts for DP's editing tools beat using the
mouse and Tools palette any day. They're all genuine single keystrokes (no
modifier keys at all) and have a 'momentary' action, so when you let go of them
you should revert to whatever tool you last selected with the mouse in the Tools
palette, which most often is the 'arrow' or 'pointer' tool.
Pencil: P
Reshape: R
I-Beam: I
Zoom: Z
Mute soundbite: M
Scrub: S
Loop: L
Arrow/Pointer: A
Standard modifiers
All the tool shortcuts work hand-in-hand with the Mac's 'standard' modifier keys
to achieve specific actions in DP.
Perhaps most useful is the use of the Alt key for duplicating data, although how
this applies to different types of data is a touch inconsistent. If you want to
duplicate some MIDI data, such as notes, pitch -bend or controllers, you can
simply select it, then point at the data while holding down the Alt key, and drag.
For soundbites, you can additionally start dragging first and then hold down the
Alt key. It is possible to hold down Alt first, but you must then drag the 'body' of
the soundbite, not its title bar. Fortunately, automation data isn't picky at all about
the use of the Alt key!
The Control key has two uses. First, you use it for 'throwing' soundbites, either
against other soundbites or to the beginning of the sequence. Just select the
soundbite (or soundbites), hold down Control, drag in the direction you want to
throw, and let go. When a soundbite is not selected, holding down Control and
dragging on the soundbite lets you make a time-range selection, even across
multiple soundbites.
The Apple key has only one main use, but it's a very important one. During any
editing action — moving, duplicating or selecting — holding down the Apple key
toggles the current state of the edit grid on or off. So if you're doing an edit and
everything's snapping to grid and you wish it wasn't, just hold down the Apple key
and un-snappy dragging behaviour is restored. The opposite of this situation
holds just as true.
Don't overlook the humble Shift key, either. Using Shift, you can add to a current
selection, whether that's data, tracks, soundbites or any other kind of selection.
By its nature this shortcut is 'non-contiguous' — so if you Shift-select events in a
list, say, that are not next to each other, you don't select all the ones between the
selected ones too. However, you can also de-select, or remove from a selection,
using Shift. If you've ever used the scissors tool to cut up a selected soundbite
you'll know that all the resultant soundbites become selected too. When you want
to then move just one of them, you can hold down Shift, click around to de-select
all the unwanted ones, and drag the remaining one, all in one action. This makes
more sense when you try it!
Quick Tips
Yet more keyboard shortcuts...
New MIDI tracks, Instrument Tracks and mono and stereo voice tracks can be
created by hitting Shift-Apple-M, -I, -A or -S, respectively, while aux and master
fader tracks can be summoned up with Control-Apple-A and -M.
Alt-spacebar plays whatever is selected in your sequence: superb when you're
working with audio, so that you don't have to keep messing around with the
playback wiper.
Apple-/ (forward slash) clears all clipping indicators — in the Mixing Board,
Sequence Editor, plug-in windows and Performance Monitor window, amongst
others.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
New Plug-ins
Pro Tools: latest news
Getting Convolved Pro Tools Notes
More Plug-ins Published in SOS May 2005
Education, Education, Print article : Close window
Education
Technique : Pro Tools Notes
Current Versions
Mac OS X (10.3.7)
Pro Tools HD and HD Accel:
v6.7cs8. Our new-look Pro Tools Notes column brings you all
Pro Tools Mix and Mix Plus: the latest news from the Digidesign universe...
v6.4.1cs3.
Pro Tools LE systems:
v6.7cs8. Mike Thornton
Windows XP (with Service
Pack 1 or 2) You might notice that from this month, the format of Sound On Sound's Pro Tools
Pro Tools HD and HD Accel: coverage has changed. From now on, this column will be devoted to bringing you
v6.7cs8. the latest news and updates on all things Pro Tools-related, and there'll be
Pro Tools Mix and Mix Plus:
separate workshop features elsewhere in the magazine where we can talk
v6.4.1cs3. technique in even more detail.
Pro Tools LE systems:
v6.7cs8. New Plug-ins
This month's news seems to fall into three obvious groups: modelling plug-ins,
convolution reverbs, and training (see box on the next page). On the first front,
we say hello to new versions of existing plug-ins from Line 6 and IK Multimedia,
and a new modelling plug-in from Waves.
Waves' Q-Clone plug-in models hardware equalisers in real time. It's a common
problem: you have a classic outboard equaliser that sounds great, so you want to
use it on several tracks — but you only have one device. What do you do? Until
now, your only choice was to process and print each track separately, which
meant you couldn't hear the entire mix until you were finished, and that any EQ
changes were tedious and extremely time-consuming. With Waves' Q-Clone plug-
in, you insert an outboard equaliser on a channel, adjust it to get the sound you
want, then click a button to capture the sound of that equaliser with your chosen
settings and replicate it in plug-in form, thus allowing you to use a single
'hardware' EQ on as many tracks you need.
Getting Convolved
Talking of which, the leading players in convolution reverb plug-ins for Pro Tools
have both released new versions of their products. TL Space version 1.1 and the
new TL Space on-line IR library are now available for download from Trillium
Lane Labs' web site at www.tllabs.com to registered TL Space users. The TL
Space on-line IR library features the first instalment of regular IR updates, a set
of 24 new impulse responses in a selection of categories, including churches,
concert halls, rooms, effects and vintage analogue reverb units. TL Space 1.1 is
a free upgrade for all TL Space users, and is available for Pro Tools LE and TDM
systems on Mac OS X and Windows XP.
Meanwhile, Waves have expanded their IR convolution reverb plug-in series with
three new or improved plug-ins. IR360 is for multi-channel surround sound.
Initially available only in HTDM format, it offers surround sound capabilities by
More Plug-ins
If that's not enough new plug-ins for you, Trillium Lane have also announced a
new product called TL Drum Rehab, a tool for augmenting or replacing drum hits
with samples whilst retaining the original dynamics, offering up to 16 levels of
multisampling. TL Drum Rehab will ship with an extensive library on DVD,
including samples from leading drum libraries, and additional drum samples will
be available on-line from the Trillium Lane Labs web site. It's an RTAS-format
plug-in for Pro Tools LE and Pro Tools HD systems on Macintosh OS X and
Windows XP and is expected to ship in March 2005.
Further plug-in action comes from Izotope, who have released all their plug-ins
for Mac OS X in HTDM, RTAS and Audiosuite formats. The release includes the
Ozone mastering suite, the Trash distortion, amp and cabinet simulator, and the
intriguing Spectron. Spectron is a versatile spectral-based effect which separates
incoming audio into thousands of frequency bands which can be processed
individually through combinations of effects such as morphing, filtering panning,
delay and feedback. Izotope also offer the free Vinyl record simulator, which
makes input audio sound as if it was a record being played on a record player. It
provides the user with control over parameters ranging from the amount of dust
to the year the record player was created.
www.izotope.com
www.elementalaudio.com/
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Re-release Refills
Reason: New Refills & Tips
Going Flatpacking Reason Notes
Quick Tips Published in SOS May 2005
Bands Apart Print article : Close window
Derek Johnson
Of course, this month's most important Reason news is that v3 is now available.
A full review can be found starting on page 32 of this issue, so have a glance
over that to see if Propellerhead have been reading your mind as to which new
features to add.
The enhancements and additions, while not perhaps filling all the gaps in our
favourite virtual studio, are pretty impressive. Certainly, existing users should
order their updates as soon as possible: the new mastering tools and the
awesome Combinator are well worth the expenditure. If you need any persuasion
to make the upgrade, or simply like the sound of a good deal, surf over to
Propellerhead's web site and visit the shop (www.propellerheads.se). Here, you'll
not only be able to simply buy the £69 v3 update (which can alternatively be
sourced from your local hi-tech music dealer), but can also be tempted by one of
five special bundles featuring T-shirts and/or special deals on Recycle and the
Drum Kits and Strings Refills.
Re-release Refills
I've had a listen to the first three updated collections, and the quality and variety
is great. I'm sure I recognise some samples from Sonik Synth 2, but this is no
great problem: I liked a lot of that material, and having it available in the form of
NNXT patches is very convenient. The new Combis are also pretty good,
stretching the raw material into more sophisticated shapes. For example, the
electric pianos and organs of Retro Keys are given a classic or modern sheen
courtesy of appropriate layering and effect processing. Check out www.
propellerheads.se or the web site of Sonic Reality (and Propellerhead) UK
distributor M-Audio (www.maudio.co.uk) for more details.
Going Flatpacking
Another developer quick off the v3 mark is Lapjockey. You may recall their first
release, the Flatpack Refill reviewed back in July 2003's Sound On Sound. This
large and varied romp through the sounds of classic synths, keyboards and drum
machines scored with slick presentation and audio quality. Again, some of this
group's work can be found in the expanded v3 factory Refill, and a demo of the
forthcoming Flatpack 2 is included on v3's installation disks.
The team have developed several 'shells' that form the basis of their patches.
Kilburn powers classic synth recreations: raw synth waveforms have been
sampled, and then a given instrument's signal path is emulated using Reason
devices in the Combinator. The Scope shell is dedicated to the generation of
"soundscapes, pads, textures and just about any kind of rich evolving sound
beds you can imagine". Boxmoor is the shell for the creation of Combinator-
based drum machines, and Rex Dex is a collection of REX-based loop players.
Existing and new effects have also been 'combined' into a new collection of
patches.
Flatpack 2 is due soon, and I'm sure SOS will give it the once over when it's
available. Until then, www.lapjockey.com is worth a visit for more info.
Quick Tips
If you already have your v3, here's a little routine you might like to try. If you've
used individual songs to collect chains of effects or other interconnected devices,
for re-use in other contexts, why not spend some down time turning the elements
you want into combis? It's literally as simple as highlighting the desired devices
and choosing 'Combine' from the Edit menu (see main body). After sorting out the
input and output audio routing, and perhaps adding a mixer of some sort to merge
any parallel audio streams that might be orphaned, name and save the result as a
Combinator patch for even easier access later. Of course, devices can be cut and
pasted from the main rack into Combinator, if desired. A development of this idea
is highlighting an entire rack of devices and turning it into a combi. Having such
'template songs' as Combinator patches rather than normal songs could save you
some time. It's still possible to address individual devices in a combi from the
main sequencer, and choosing 'Uncombine' from the Edit menu removes the
Combinator and places its combined devices in the main rack.
The new Micromix stereo line mixer in v3 has just one auxiliary send. If you'd
ideally like to feed more than one effect from a single instance of Micromix (and
don't just want to add a Remix to whatever session or Combi you're using), use a
Spider Audio to split the aux send to multiple effects. You may not have individual
control over each 'send', but it can be a good compromise for parallel processing.
A new test routine not previously available within Reason comes courtesy of the
MClass Stereo Imager. Both its upper and lower bands have a range of mono
through normal stereo to very wide stereo. Set both bands to mono, place the
device at the end of the audio chain, then use the device's bypass/on switch to
create an instant test for mono compatibility. Audio is heard in mono, or effectively
in mono, in many environments, and it's useful to have a handle on phase issues
(which can be caused by excessive use of the Stereo Imager's extreme width
settings) that can cause problems for a mix when played in mono.
If you own Propellerhead's Recycle, you may already know that some annoying
clicks can be quickly removed from slices that are not quite accurate by simply
adjusting the Attack and Decay parameters in the amplitude envelope. Doing so
can save lots of time over doing it properly in Recycle (by moving slices markers
individually). If you haven't done so and find a loop to be a bit clicky when loaded
into Dr:Rex, the Attack and Decay parameters can be used to eliminate clicks
without changing the character of the loop too much. Having said that, changing
the character of the loop may inspire you to go further with your envelope
experiments. A slightly soft attack allied to a fast decay can make a REX loop
sound very different from the original audio file. Tempo-sync'd LFO effects, routed
to pan or filter cutoff, can also change the feel of a REX loop immensely.
A simple way to create a fat, phasey sound in a device such as Subtractor or
Malström is to enable both oscillators and detune them. Adjust the fine-tuning
control in a positive direction for one oscillator and in negative values for the
other. Anything up to +7/-7 sounds rich and moving, but further detuning will start
to sound, well... out of tune! A similar idea could be used in Combinator, where
two whole devices could be detuned against each other in the same way. Panning
detuned devices can also add to the space and width of the resulting stereo
image.
Bands Apart
Reason v3's new MClass processor collection adds the kind of mastering tools
that many have tried to emulate with what was previously available in Reason.
Without further ado, here's a technique for creating a simple multi-band
compressor (just two independent frequency bands) with MClass devices. You
need a Stereo Imager and two Compressors from the MClass family, plus a
Micromix stereo line mixer. To create this ganged processor, we'll be exploiting
the Stereo Imager's 'separate output'. This device provides stereo width
enhancement on two bands, separated by a simple crossover-frequency control.
It's equipped with a 'separate' output, so that one band can be processed
separately from the other.
That's pretty much all there is to it: the Stereo Imager's crossover-frequency
control determines the frequency range of each band. If it's set full left,
everything below 100Hz will be treated by the 'low band' Compressor and
everything else by the 'high band'. You still have full control over the stereo
image of each band.
Moving the low band's width control towards mono can give the processed audio
a more focused bottom end, while the opposite (extreme width enhancement of
the low-frequency range) creates a 'fuzzy' mix (low frequencies don't have much
directional information and make more impact if not over-processed by stereo
effects).
It would be possible to use a Spider Audio device to merge the two MClass
Compressor outputs, using their output gain controls to balance the frequency
bands, but the Micromix facilitates a tidier setup, complete with solo'ing and
muting options that you can use while you're setting everything up.
Effect chains such as this are ideal for converting into a Combinator combi. Make
this setup in Combinator to start with, or highlight all the devices and select
'Combine' from the Edit menu. The result is an instant Combinator patch.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Red Power
Sonar: Studio or Producer?
Sonar Studio Or Producer? Sonar Notes
Published in SOS May 2005
Print article : Close window
Craig Anderton
I'm a fan of hands-on control, particularly when mixing, but remote control is also
useful when tracking. With so many musicians now recording in the same room
as their gear, hard drives and other noise sources are problematic. And, for
guitarists, standard magnetic pickups can pick up hum and grunge, which often
necessitates standing in a 'sweet spot' (seldom next to your computer keyboard)
to minimise noise.
Although there are many comprehensive remote controllers, sometimes all you
want is something simple, inexpensive and small — like the ADS Tech Red
Rover. I originally bought one of these to control Cool Edit Pro (now Adobe
Audition), but the good news for Sonar users is that they can now download a
Red Rover control-surface plug-in from www.cakewalk.com.
Red Rover lists for around £150, but is also bundled with Audition for around
£270. Although you might think of choosing the less expensive option because
you already have Sonar, Audition's noise-reduction tools are excellent for
cleaning up tracks — and if you're into creating loops, Audition is one of the few
editors that leaves Sonar's groove clip markers intact even if you change bit
depth or sample rate. Sonar is a full-featured program but it's not a digital audio
editor, and Audition can fill that gap.
Red Power
Back to Red Rover, which connects to the computer via a 10-foot USB cable
(which you can extend with an active USB driver) and is buss-powered. The front
A few Sonar 3 users have asked whether to pay the premium for Sonar's
Producer Edition, or get the Studio Edition now, then upgrade to Producer when
Sonar 5 comes out. They've done the maths, and based on past US dollar
pricing it would cost about $70 less to buy Sonar 4 Studio Edition now and step
up to Sonar 5 Producer Edition later ($99 upgrade to Studio, then $229 to
Producer) compared to going for Sonar 4 Producer now ($199), then upgrading
to Sonar 5 Producer when it appears (presumably another $199).
Under some circumstances, the choice is obvious: if you plan on doing surround
or video, you'll need Producer. Beyond that, the decision hinges more on
subtleties. The next 'big-ticket' item in Producer is the Sonitus suite of plug-ins,
which lists for $299 if purchased separately. Although the plug-ins that come with
Studio Edition are decent, I prefer Producer's. There are some good free plug-ins
on the net, so perhaps a set of plug-ins isn't essential. But if you don't have a
good suite, the Sonitus set is a pretty good deal when bought as part of the
Producer Edition, especially given its quality.
For most people, an upgrade to Producer would be fairly easy to justify. For first-
time buyers, the cost savings made by going with Studio are more substantial.
But as long as Cakewalk continue their relatively benign upgrade policies, you
can always step up when the next major revision hits.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Knowing The Score
Apple GarageBand 2, PowerBooks & iPods
Garage Band In SOS Apple Notes
New Tools For The Garage Published in SOS May 2005
Powerbooks & iPods Print article : Close window
What A Performance
Technique : Apple Notes
Power Of Two
Mark Wherry
One year on, Apple released Garage Band 2, featuring a basic score editor,
multitrack audio recording, new audio tuning tools, and more, so this month we'll
take a look at the new features in a little more depth.
One of the big new features in Garage Band 2 is a notation view for editing your
MIDI regions in traditional musical notation. Once the Track editor is visible, you
can toggle between the new notation view and the original graphic view editing
mode, which allows you to edit MIDI notes in a piano-roll-style editor or work with
a limited selection of MIDI controllers (modulation, sustain, expression, foot, pitch
bend). One change in the graphic view for is that the transpose and velocity
parameters now appear in the main Region section of the Track editor, rather
than in the Advanced section, and the Transpose parameter has been renamed
Region Pitch. This is for consistency with the new audio features, as we'll see
later.
While it might seem odd, the feature I like the most in the Garage Band 2
notation view is the way in which the MIDI lengths of notes are expressed. While
the shape of a note head on the stave is what tells you how long that note should
be played for, this isn't particularly precise when you compare how a piano-roll-
style editor (like the graphical view) displays length. So when you select a note in
Garage Band 2's notation view, a horizontal bar is displayed by that note to
illustrate the note's precise length. You can hover and drag the mouse over the
bar to adjust the length of the note, just as you would in the graphical view. As
you change a note's length, the actual note head (and any rests around that
note) are redrawn to keep the notation correct. This is particularly neat,
especially because of the built-in 'clean lengths' feature. It's a really nice addition
that overcomes a limitation found in the majority of notation editors — even in
professional applications.
As with the graphical view (and Regions in the Region editor), you can create
new notes in the notation view by Apple-clicking on the stave. The length of the
note you're adding is set in a pop-up menu in the Advanced section of the Track
editor. You can also select sustain-pedalling symbols from this pop-up menu, and
the menu itself can actually be opened from anywhere in the Track editor area by
Control-clicking in an empty space.
Following on from the notation view, Garage Band 2 adds the ability to import
MIDI files. To do this, you must first make sure you have a Song already open in
the application — you can't load a MIDI file from the 'Open Song' window. To
import a MIDI file, simply drag the required file from the Finder into the Garage
Band 2 window. As you drag the file, you'll notice a vertical line appearing in the
main area, to show you at what point in time the MIDI file will be imported into the
song. When you release the mouse button, the file is imported into newly created
Tracks and, rather neatly, Garage Band 2 will make an effort to assign the tracks
in the MIDI file to suitable instruments in the Tracks in your Song, by reading any
program-change numbers in the file, based on the General MIDI standard.
For those in education, the wealth of MIDI files of art music available online for
study means that the MIDI file import is especially valuable; but it's also useful for
those times when you might have forgotten your sequencer's copy-protection
dongle and you need to quickly check a couple of notes in a MIDI file. I'm sure
I'm not the only one who's ever used the Quicktime Player application to get a
basic idea of what was in a MIDI file...
For entering MIDI data, Garage Band 2 also features a mode called Musical
On the audio side, Garage Band 2 will now import ACID files, in exactly the same
way as importing MIDI files. Simply drag an ACID-format WAV from the Finder to
the place where you want it in your Song and Garage Band 2 will automatically
add a new audio track containing the converted audio file. Garage Band 2 won't
automatically add an imported ACID file to your Apple Loop library, but thanks to
the new 'Add To Loop Library' command, you can now make your own audio
recordings, along with imported ACID files, into Apple Loops. Simply select the
Region you want to add to the library, select Edit / Add To Loop Library, and a
sheet will appear where you can give the loop a name, set whether it's a loop or
a one-shot sample, and specify musical scale, genre, instrument and mood
descriptors for searching.
Two new audio-processing tools have been added to the audio view of the Track
editor to enhance the tuning and timing of audio regions. The Enhance Tuning
function works in a similar way to processes such as that offered by Auto Tune,
but has just one slider to specify how much the tuning should be 'enhanced' or
effectively quantised to the nearest chromatic note. There's also a 'Limit to Key'
toggle, which, if selected, quantises the pitch using only the notes in the key of
the current Garage Band 2 Song. And to help you stay in tune in the first place,
Garage Band 2 also features a tuner mode, which can be enabled by selecting
an audio track and clicking the tuning-fork icon on the transport area, pressing
Apple-F, or choosing Control / Show Instrument Tuner. Finally, the Enhance
Timing process attempts to quantise the timing of your recorded audio, based on
the tempo and time signature of the current Song. Like Enhance Tuning, it has
one slider for you to specify how strongly the process should be applied.
the first offers a 1.5GHz G4 processor and Combo drive for £1379 and the second
has a 1.67GHz G4 processor (the fastest yet seen in a Powerbook) and 8x
Superdrive for £1579.
At the top of the Powerbook family tree is, of course, the 17-inch Powerbook,
which retails for £1849 and features a 1.67GHz G4 processor, a 100GB Ultra
ATA/100 5400RPM drive, an 8x Superdrive, and ATI Mobility Radeon 9700
graphics with 64MB of DDR SDRAM and dual-link support. The new Powerbook
G4 line should tide Mac musicians over until a G5 model becomes available,
although it's perhaps disappointing that no Powerbooks feature 7200RPM drives,
especially the 17-inch, even in build-to-order configurations.
Apple also updated the company's popular iPod range this month, with changes
to both the Mini and Photo models. The iPod Mini is now available in a 6GB model
for £169, while a 4GB model (the previous limit for the iPod Mini) costs just £139.
Both iPod Mini models feature an improved specification, offering up to 18 hours
of playback on a single battery charge, meaning that the iPod Mini now offers the
longest battery life of any iPod (compared to 15 hours for the iPod Photo and 12
hours for the standard iPod and Shuffle models). Another interesting change is
that the iPod Mini is now supplied only with a USB 2.0 cable and is capable of
charging via this cable, not just via the now-optional Firewire 400 cable.
Originally introduced last October in both 40GB and 60GB configurations, costing
$499 and $599 in the US respectively, the iPod Photo is now available in either
30GB or 60GB configurations for £248.99 and £309, which makes the iPod Photo
far more affordable than previously. Like the new iPod Mini, the new iPod Photo
models also support charging via USB 2.0 and, again, only this type of cable is
now supplied with the iPod Photo — a Firewire cable is an optional purchase, just
like the dock that's also no longer supplied as standard.
What A Performance
One aspect that people noticed about the first release of Garage Band 2 was that
performance wasn't exactly great on slower computers, especially those with a
G4 processor. Part of the reason for this was perhaps the number of effects each
track uses by default, which is why the ability to use global reverbs and delays
was added to an interim release. On the subject of performance, Apple's Director
and Lead Architect of Audio and Music Applications, Emagic co-founder Dr
Gerhard Lengeling, has stated many times that Garage Band 2 uses no more or
fewer resources for audio processing than Logic.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
The Catch Button
Catch and Link modes in Logic
Link & Contents Link Logic Notes
Have Your Say! Published in SOS May 2005
Powerful Linked Screensets Print article : Close window
Contents Catch
Technique : Logic Notes
Current Versions
Mac OS X: Apple Logic Pro
v7.0.1
Mac OS 9: Emagic Logic Pro Combining Logic's Catch and Link modes can greatly
v6.4.2
increase the usefulness of multi-window Screensets,
PC: Emagic Logic Audio
Platinum v5.5.1
but it is not always clear, especially to new users,
how the various options work.
Len Sasso
The Catch button has two modes: it is on The Catch mode is enabled when the
when the button is blue and off when it is 'running man' button at the top left-hand
gray. When Catch is on, the window corner of a window is illuminated blue.
automatically scrolls to keep the Song With Catch enabled, you can choose
Position Line (SPL) in view. Two methods between two different scrolling methods
by ticking or unticking the Scroll In Play
of scrolling are supported; one keeps the option in the window's View menu.
SPL centred while the data scrolls behind
it, and the other jumps to reposition the
SPL at the left-hand edge of the window each time it reaches the right-hand edge.
The first of these methods is called Scroll In Play, and it can be switched on via
each window's View menu. Although it can seem more intuitive to have Scroll In
Play switched on all the time, it does require more graphic processing, so may
cause problems in complex Songs where your computer's processor is already
under pressure. Note that scrolling in the Event List is vertical, and scrolling in
the Score window is page-wise when in Page Edit view.
The Catch mode is available in all windows that have a time dimension; that
includes the Arrange window and each of the editors. The Audio, Project
Manager, Track Mixer, Transform, Transport, and Environment windows have no
time dimension, and therefore no Catch button.
The Link button has three modes: Link when the button is red, Contents Link
when the button is orange, and neither when the button is gray. Contents Link
mode is activated by double-clicking the button. The key to understanding the
difference between the Link and Contents Link modes is knowing which windows
display objects, which display the contents of those objects, and which display
both. Three kinds of objects are relevant for our purposes: MIDI sequences,
which hold MIDI data; audio regions, which hold audio data; and folders, which
can hold MIDI and audio regions as well as other folders.
A window in Link mode will always display whatever data is selected in another
window, if it is capable of displaying that kind of data. For example, a Linked
Event List window will display any sequence, region, or folder selected in an
Arrange window or another Event List. Alternatively, it will display any MIDI data
selected in any MIDI editor, such as a Matrix Edit or Score window.
A window in Contents Link mode will always display the contents of an object
selected in another window, if it is capable of displaying that kind of data. For
example, a Contents Linked Arrange window will display the contents of any
Folder selected in another Arrange window or Event list. A Contents Linked
Track Mixer window will display the channel strips of tracks inside any Folder
selected in an Arrange window — a great way to set up submixes. A Contents
Linked Matrix Edit window will display the MIDI data in a MIDI sequence selected
in an Arrange window or Event List.
Sample Editor don't have a Contents is set to Link, so that it shows the positions
Link mode. The Audio window only and lengths of the MIDI sequence objects in
the Arrange window, and also shows which
displays audio objects and the Sample are selected. The Matrix Edit window is set
editor only displays the contents of to Contents Catch mode so that it always
audio regions, so the Link button Links shows the contents of the current MIDI track.
the Audio window with other object-
displaying windows (such as the Arrange window and Event list) and it Contents
Links the Sample Edit with object-displaying windows (such as the Audio
window).
Contents Catch
Catch and Contents Link modes used together have a special function for the
MIDI editors (though not for the Sample Edit). Once a MIDI region is selected on
an Arrange track, the contents of other MIDI regions on that track will
automatically be displayed as the SPL passes over them — in other words, as
they play.
The basic rules of thumb when opening multiple windows in a Screenset are to
use Link mode to synchronise MIDI editors to each other so that each displays
the same data for editing. Use Contents Link mode to synchronise a window that
displays data (such as a MIDI editor or the Sample Editor) with a window that
displays objects (such as the Arrange window). Also, use Contents Link mode to
display the contents of Folders s
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
It's Who You Know...
CLASSIC TRACKS: The Who 'Who Are You?'
In The Kitchen Producers: Jon Astley, Glyn Johns
Drinking & Singing Published in SOS May 2005
On The RAK Print article : Close window
Taking Over The Reins
Technique : Recording/Mixing
Separate Lives
The Producer's Intuition
Flying Faders
Write, Demo, Edit
Taken Away The Who's final album with Keith Moon took almost a
The Missing Minutes year to record and pushed the band to the limit.
Engineer and producer Jon Astley tells the remarkable
story behind Who Are You's title track.
Richard Buskin
Moon relocated from Los Angeles to London for rehearsals, which took place at
the band's Ramport Studio in Battersea, and right from the start it was clear that
he might just have an attitude problem. On one of the first days, bored with all the
hanging around, he used his gold-plated lighter to set a noticeboard on fire; and
when producer Glyn Johns' assistant, Jon Astley, assiduously set about miking
the drum kit with a setup far more intricate than the simple technique which
Johns had traditionally employed, his work was quickly undone in classic Moon
fashion.
"Glyn trusted my engineering, and for the first time he was interested in getting
away from big, open miking and actually trying something different with close
miking," Astley explains. "He was open to some of the things that I wanted to try
and do, and it was quite interesting that he would let me do that — I used a
Not that Jon Astley was all that unfamiliar with the band members and their
idiosyncracies. His sister Karen was then married to Pete Townshend, who had
initially bonded with the teenage Jon by taking him to some of the group's gigs
back in the mid-'60s. "Pete was courting Karen at the time, so it was probably to
keep my parents happy that he'd take me off their hands," Astley surmises with a
smile. "I was a Who fan anyway, and although I was a bit young to be a Mod
[Astley was born in 1951], I embraced the whole Mod thing. Then, after my sister
married Pete and I finished college in 1971, I bought a house in Twickenham, not
far from where they lived. After working at the Radio Luxembourg studios for a
couple of weeks, I then got my big break, working as a tape operator at Olympic
in Barnes. For me, this was the home of rock & roll — the Stones had recorded
there and, very soon after I joined, the Eagles were there, too, and that's when I
met Glyn Johns."
During his time at Olympic Studios, Astley worked on David Bowie's Diamond
Dogs as well as Tim Rice and Andrew Lloyd-Webber's Jesus Christ Superstar. In
the mid-'70s, he became full-time assistant engineer to Johns, producer and/or
engineer of choice for everyone from Led Zeppelin, the Eagles, Eric Clapton,
Joan Armatrading and the Steve Miller Band to the Beatles, the Rolling Stones
and the Who. "Glyn and I did a couple of Eric Clapton albums together,
Slowhand and Backless, on which I was officially assisting, but some days Glyn
didn't show up and Eric would say 'Oh, let's do a whole track. We'll show him!' In
fact 'Tulsa Time' was all me — producing, engineering, the whole lot — and Glyn
In The Kitchen
Housing a newly built custom Neve 8088 black 40-input console, a 24-track 3M
tape machine and 16-track Studer, Ramport had what was purported to be one of
the first quadrophonic control rooms, with four huge JBL speakers at the front
and two at the back.
"Pete would come in with a new song, which would serve as the backing track for
the Who to perform on, and John [Entwistle] would do the same," says Astley.
"Pete had a Polymoog that was programmed to play his backing tracks, and then
the other guys would overdub their parts. The problem was, Pete was bringing in
24-track demos and Glyn wanted to work 16-track, because the sound coming off
a two-inch head block with 16 tracks was so much better than a 24-track with
Dolbys and everything else. In fact, the Dolbys at Ramport never seemed to be
lined up properly — one day it used to sound bright, the next day it would sound
dull, and I could never tell what was going on. Every night there was a different
line-up of maintenance men, and the result was that things never sounded the
same from one day to the next. It was very, very odd."
Not that this was the biggest problem during the recording and overdubbing
sessions that took place during the last third of 1977. "Every time we came to
overdub Keith, it wasn't great," remarks Astley with considerable understatement.
"His timing was out, which was unusual for him, and this became frustrating for
everybody. He was drinking a lot and taking drugs to stop himself putting on
weight — which wasn't making that much difference — and while he was still the
jovial Keith character, it sometimes wore a bit thin with everyone else."
With tensions mounting, something had to give, and this is precisely what
happened during a playback of 'Sister Disco' on Thursday, October 27, 1977.
"Roger leaned over the desk while Glyn was sitting there and he said 'Can I hear
a bit more bass?'" Astley remembers. "Glyn stopped the machine and said
edge. It's very difficult to say exactly what that edge is, but it's a really good tone
that cuts through stuff, and that disappears when his voice smooths out. Although
that initially sounds nice, it isn't nice at all in real terms. And unless he's been on
the road, singing every night, that happens in the studio after four or five takes.
Having said that, I did comp his vocal from multiple takes on 'Who Are You', and
he also had to come back in and sing 'Ah, who the hell are you?' for the radio
version, and I then matched it up. After the track had been picked as the single,
we were worried that radio wouldn't play it because of him twice singing 'Ah, who
the fuck are you?', so I had him come in and redo those parts when I was mixing
the record at CTS in Wembley.
"I also remember getting Roger back to try to do some harmonies with himself on
certain songs. However, he's one of those great singers who's note-perfect when
doing a lead vocal and knows what he wants to do, but struggles when it comes to
singing backing vocals. He'll pick harmonies that cross, and if you say 'I just want
the third harmony on this line,' he might have a hard time. However, this seems to
be a common thing with lead vocalists."
On The RAK
Things staggered on until the end of the year. That December, string sessions
took place at Olympic, with Jon Astley's father Ted — composer of the music and
theme tunes to such well-known British TV shows as The Saint, Danger Man,
Department S and Randall & Hopkirk (Deceased) — taking care of the
arrangements for 'Had Enough' and 'Love Is Coming Down'. Then it was time for
a very welcome Christmas break; a break that quickly evolved into an extended
sojourn after Pete Townshend put his hand through a window and Roger Daltrey
had surgery following a throat infection. Only in mid-March did the band
reconvene, this time at RAK Studios in St. John's Wood, where Glyn Johns was
interested in trying out the API console and, more to the point, experimenting
with a much-needed change of scenery. This lasted less than a week.
the last 16 tracks into Record it wiped the first eight. Townshend for 12 years.
We were 10 seconds into it and I went 'Hang on a
minute! Stop!' We'd already wiped John's backing track, although by managing to
stop it before we got too far into the song I was able to copy a verse and splice it
onto the front.
"I was thinking 'Oh no, I don't believe this day, I don't believe this day.' Keith was
awful, Glyn went home early, the rest of us went out for a bit of dinner, and I sat
down with the Who in a restaurant in St. John's Wood where they told Keith that
he was out of the band. It was a case of 'Unless you do something drastic, Keith,
we've got to find a new drummer.' I think Keith thought he'd been playing all right,
but his attitude was like 'Oh yeah, OK. Whatever.' He probably went home and
got depressed about it, but at the time he appeared to take it in his stride."
Another break followed, this time for a few weeks, before the sessions resumed
at Ramport that April with Keith still behind the kit but without Glyn Johns behind
the desk. Officially, this was due to a prior commitment, but there can be little
doubt that he'd also had his fill of the Who. Suddenly, Jon Astley found himself
producing as well as engineering.
But didn't Astley's promotion irk his erstwhile mentor, Glyn Johns? "No. If
anything, it caused more of a problem between me and Pete. He said 'This is
work, that's family. They're different things.' He was trying to be a normal dad
and have a normal relationship with his family while making a record for this
legendary rock & roll band. It was very, very odd. I remember him hating the
drive to and from Battersea, so he bought himself a speedboat, thinking he could
belt up and down the Thames at 90 miles per hour. He'd get to Battersea quicker
than if he was driving... of course, he was wrong.
"When it came to his guitar playing, he did let it rip every now and again. For
instance, when he did the main part with a Gibson Les Paul on 'Who Are You',
recorded in the control room by Glyn, using a Gelf preamp and some nice plate
echo, everybody stopped and went 'Shit!' He reminded us of how great he was.
And this must have been when Pete was starting to go deaf in one ear, because
he had a specially built headphone box that would cut out whenever anything got
too loud."
Separate Lives
Aside from the overdubbed lead vocal, lead guitar, bass, drums and Rod
Argent's piano, most of the title track comprises the demo that Townshend
recorded in his home setup, including the acoustic guitar, rhythm guitar,
keyboards, handclaps and omnipresent backing vocals that he tracked himself.
Forget the promo video, filmed at Ramport in early May of '78, which features the
band members all gathered around the mic and working together as a band — in
reality, their parts were overdubbed separately. On previous records the band
had played together, even when overdubbing, but this time around Keith's
faltering abilities dictated otherwise, and this was hardly aided by the six o'clock
nightly routine of a maintenance engineer announcing 'The bar is open,
gentlemen.'
Meanwhile, given one more chance, and with his back now firmly up against the
wall, Keith Moon finally got his act together, laying down all of his drum parts
within about 10 days. "He was great," asserts Astley. "The band couldn't believe
it. When they did '905', which was bass drum, snare, off-beat, on-beat,
everybody went 'That can't be Keith playing!' It was so unlike him. The timing
was great and it was difficult to do, but he pulled it off. The only thing on which he
couldn't play, which Pete warned me about, was 'Music Must Change'. Pete said
'It's in 6/8 and he doesn't feel 6/8. He never has, he never will. Don't even go
there.' He was right. We ended up putting footsteps on the track. On Pete's demo
he was walking around in a circle, and had it been quadraphonic it would have
been wonderful to listen to — you could hear his squeaky shoes, and the sound
of him walking around in a circle was the pace of the record... I mean, never mind
6/8, Keith never really felt 2/4 either. He felt orchestra — timpani here and big
cymbals there. It was acting, it was theatre, and he really was great. I loved him.
"After completing all his drum parts, he got a job working for the Who as a PR
man. He used to come into the studio and announce [in a very authoritative,
upper-crust voice], 'Yes, well, I have another meeting today. I have to go and see
these people...' He'd also go riding in Hyde Park. He just loved playing the
English gentleman. Very odd."
Flying Faders
When it was time for the mix, Jon Astley initially got the cold shoulder as a result
of the Who getting cold feet. "Pete came to me with this extraordinary excuse,"
Astley recalls. "He said 'Jon, this is the first thing you've ever produced, and
we're worried that, if it backfires and becomes a complete flop, it won't be good
for your career.' I thought 'Oh yeah, you fucker. I know what you're thinking.' Of
course, I just said 'Oh, OK, Pete. All right,' and he said 'We've asked Glyn to mix
it.'
By this time, I was working with Glyn on Eric Clapton's Backless album, so I
asked 'When's he doing it?' 'He's doing it at Olympic next week.' 'Oh, right. I
wondered what I was booked for.' As a result, Glyn and I spent an excruciating
few weeks inside Olympic's Studio One, where Glyn would push up a fader and
give me this quizzical look across the room, as if to say 'What the fuck's that?'
"John was with me for the mix at CTS, and the Photo: Michael Ochs
Neve we were using was the first ever board to Archives / Redferns
have little faders on motors going up and down. It Keith Moon at KROQ radio
was incredible. Then again, thanks to the great big studio, Los Angeles, 1977.
motor, it was impossible to grab hold of a fader for
just a second. I kept thinking 'Oh, I wish I could lift that snare drum just there,'
and of course I couldn't. Anyway, after I had finished mixing the album, we had a
playback session at Ramport, everybody loved it, and [management exec] Bill
Curbishley came in and said 'Jon, I've got a pair of Concorde tickets here 'cause
I know you love flying, and I want you to go and master the record in New York.'
All my life I've loved aircraft, and the opportunity to fly on Concorde was
amazing, so off I went to Masterdisk. That was management's way of saying
'Thank you for getting us through this,' which was really nice."
to work on 16-track, I actually edited the 24-track demo that Pete had made, and I
had pieces all around the control room marked with Chinagraph, indicating where
the various sections came from. God, it was such an absolute nightmare.
"I put together the middle section and I thought 'Oh yeah, that works. That's quite
interesting.' Originally, it had gone on for about 15 minutes, whereas now it lasted
about 90 seconds, representing all my favourite little bits. The whole thing was
driven by Pete's angular rhythm guitar part, played through an ARP 2600 suitcase
synth which had an auto-pan and a filter that was opening in time with the auto-
pan. This created a kind of wah-wah synth sound, and since it was played in four-
bar sections it was easy to edit together. Anyway, I bounced the whole thing down
onto about six tracks of the 16-track, and when everyone returned we played the
16-track Studer and Glyn went 'Yeah, it sounds good. What do you think, Pete?'
'Yeah, it sounds good.' And that was it. That became 'Who Are You', along with a
slightly reworked intro. The song was down to around seven minutes, and there
was a further edit that we did later when we took out another verse, but the lost-
verse version has since appeared on the [1996 CD] reissue of Who Are You."
Taken Away
"He had got quite excited towards the end of making the record," recalls Astley,
who is now a full-time mastering engineer for the likes of Tori Amos, Chris Rea
and the Go-Betweens, while his remastering credits include all of the Who's
recordings and others by Led Zeppelin, George Harrison, Abba, Them, John
Mayall, Tears For Fears and Level 42. "I remember Keith really, really liking
'Guitar And Pen' and the things we did on that, and he was generally very up
about the record. However, although he'd pulled himself together after being
given the ultimatum, as soon as we finished the drum parts I know he went
partying and clubbing. As it happens, John also went clubbing every night... but
he did it in a very quiet way."
Lastly, whatever happened to the 15 minutes of middle section that were edited
out of 'Who Are You' (see box, below)? Sitting in the upstairs studio of his
Twickenham house that overlooks the home of British blues, Eel Pie Island —
the house formerly owned by ex-brother-in-law Pete between 1968 and 1980 —
John Astley looks pensive. "The stuff I cut out included Pete fiddling on piano
and more acoustic guitar parts," he says. "I'd love to know what happened to it
all. It must be on a reel somewhere, and it might be worth digging up... I bet it's
down the road from here. Can you imagine putting together the original 20-
minute version? The only problem is, most of it wouldn't have any lead guitar..."
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Composite Recording In
Composite Vocal Recording (Using Sonar 4)
Sonar Masterclass
Editing Time Published in SOS May 2005
Just Because We Can, Print article : Close window
Should We?
Technique : Sonar Notes
Clean-Up Time
Additional Tips
Craig Anderton
In the days of tape recording (analogue or digital), the singer often recorded new
takes on individual tracks. By a process of muting and soloing, the best sections
would be isolated and then bounced down, in real time, to an empty track. The
old tracks could then be erased to make space for additional instruments or
takes. Where track counts were limited, punching-in came into the picture as
well. Sections that were judged not good enough were punch-recorded and
replaced, leaving the rest of the track untouched. However, with today's DAWs
and their virtually unlimited track counts, it's now no problem to spread a vocal
over just about as many tracks as you'd like.
Sonar has always been able to do composite recording, but version 4 adds
several new tools that make the process far easier and quicker.
The first aspect of composite recording is loop recording, which is what allows
you to put down take after take without having to stop recording.
Next, decide whether you want each take to go in its own track, or be layered
with other takes in a single track. You can set the desired option by going
Transport / Record Options, then selecting the one you want under Loop
Recording (the Recording Mode setting doesn't matter). Prior to Sonar 4, I
would have recommended storing takes in separate tracks, because takes
stored in a single track had to be separated out into tracks manually anyway.
But version 4 allows the track to be opened up so that each take is displayed as
a separate layer (similar to how loop recording is handled in Cubase SX). This
is very convenient for editing, so I'd advise ticking 'Store Takes in a Single
Track' (see screen on the first page of this article).
I suggest doing no more than a half dozen takes at a time, for three reasons:
first, you don't want to have to wade through a million takes when you're trying to
locate and isolate the best sections; second, if you can't get a good performance
in six or seven takes, you (or whoever is performing) may need to practice the
part more; and third, you'll want to hear what you've done before committing to
When you click Stop, the track For editing composite takes, it's important to
automatically unfolds to reveal all the be able to mute over specific ranges of times
layers. Note that you can unfold and re- rather than the entire clip.
fold the layers anytime by right-clicking
anywhere within the track, and respectively ticking or unticking 'Show
Layers' (see screen above).
Editing Time
Before you begin editing, make sure Automatic Crossfading is turned off. You
can do this with the Auto Crossfade button (located to the right of the Snap-To-
Grid button in the Track View toolbar), or just use your computer keyboard's 'X'
key as a shortcut. The reason why you must disable automatic crossfading is that
Sonar has no way of differentiating between times when you want overlapping
takes within a track to crossfade and times when you don't. If you're doing a
composite recording, as described here, you'll have lots of overlapping takes, so
if you attempt to move one Sonar will instantly want to create a crossfade with
the other takes.
Now it's time to take advantage of Sonar 4's Mute tool. Generally, I expand the
track height to make it easy to see the waveforms of the various loop-recorded
takes. The Mute tool has two options, selected via the drop-down menu to the
right of the Mute tool icon: Mute Time Ranges, or Mute Entire Clips (see screen,
left). For this application, Mute Time Range should be selected. The Mute tool is
the only Sonar tool whose function changes depending on its position in relation
to the height of the clip. Dragging over the lower half of the clip mutes the audio
under the area over which you dragged. Dragging over the upper half unmutes
any audio that was previously muted.
Now it's time to compare sections of each take to decide which you like best.
Reset the loop points around the area being evaluated. Start with all the tracks
muted, then unmute the area you want to listen to in one track. Keep muting and
unmuting various sections until you isolate all the parts that sound good (see
screen above).
Clean-Up Time
At this point, if you untick 'Show Layers', the remaining regions will collapse into
a single track. That's useful, but the splits will remain, so if you want to
manipulate the clips (process them, move them, and so on), you have to make
sure that you select them all. I find it most convenient to bounce all the pieces
into a single clip, which is easier to manipulate. To do this, select all the clips by
drawing a marquee around them, then go Edit / Bounce to Clip(s) (see screen
below).
Additional Tips
By this point, you have a track that represents the pinnacle of musical
expressiveness... or at least something worth hearing! But you may want to take
the process just a bit further.
However, because you don't hear previous takes as you sing new ones, it's by no
means certain that the phrasing of takes sung at different times will be exactly
the same. It's also possible that the reason why you chose a particular take as
the best is because it stood out from the others for one reason or another,
making it even more unlikely that there will be any other matches in the pool of
takes. One technique that works for me is putting together the composite vocal,
then listening to it and singing along until I've learned the 'new improved' part. At
that point, I do a second composite vocal to create the doubled track.
Whatever method works for you, the important thing to remember is that you
should always choose the phrases you want to combine based on musical
continuity, not simply musical perfection. The technology should be there to
serve you — not the other way around.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Free Souls
Demo Doctor
Doctor's Advice: Marketing Reader Recordings Analysed
and Music Published in SOS May 2005
The Running Culprits Print article : Close window
QUICKIES
Technique : Recording/Mixing
How To Submit Your
Demo
Demos should be sent on CD
or cassette to: Demo Doctor,
Sound On Sound, Media Resident specialist John Harris offers his demo
House, Trafalgar Way, Bar diagnosis and prescribes an appropriate remedy.
Hill, Cambridge CB3 8SQ, UK.
Please enclose a covering
letter with details of your
recording setup and a band/ Free Souls
artist photograph and/or demo
artwork (which we may use Venue: Home
here and on our web site to Equipment: Apple Mac G5, M Audio Firewire Track 1 -
illustrate your demo review). 1.4Mb
Samples from the two main 410 interface, Apple Logic Pro, Edirol PCR80
Track 2 -
demos reviewed will be placed controller keyboard, Rode NT1A microphone.
on our web site. Including 1.4mb
contact information, such as a Track 3 -
telephone number, web site Composer Davey Walker creates his atmospheric 1.4Mb
URL or email address, will music using vocal samples, ethnic sounds and
enable anyone who is synthesizer textures. It's an approach particularly
interested in your material to
suited to the Logic Pro setup, where everything can be accomplished in one
contact you.
place using the tools provided. And in singer Jenn Muir, he has found a voice
sympathetic to his compositions.
The second track builds nicely, showing skill in the arrangement and choice of
sounds. For instance, the use of a mellow organ sound with a simple chord
structure is an effective counter to the busy percussion and effects. It's also the
perfect backing for Jenn Muir, whose distinctively English voice adds a certain
vulnerability to the song. Even so, I don't think harmony vocals, if used sparingly,
would weaken the intimate atmosphere created by the song, and, in combination
with the existing lead vocal, they might help create a more polished and
commercial production sound. Incidentally, I liked the use of EQ on the echo
applied to the vocal, deliberately thinning out the repeats and giving them an
ethereal quality.
'Something Special' is the title of the third piece and once again it's the
percussion that tends to dominate. The introduction features some nice Gamelan-
style tuned percussion, cabasa, kick drum and claves. It's a combination that
works well and builds subtly, with the pattern changing and extra percussion
being added towards the end of the arrangement. This gives the track a hypnotic
quality and it wouldn't be out of place on the shelves of 'New Age' shops or in
chill-out tents at festivals.
I'm not quite sure why the band chose to put the least finished track first on this
demo but then they do say they are looking for useful suggestions about the
song. It starts with a nicely recorded bass solo that might be good as a short
track in itself on a longer album, but here it's out of context. What follows has a
chorus but no verses as such, just an instrumental groove. Without some singing
or an obvious melodic hook, there isn't quite enough going on here to sustain
interest. As for the sounds, the drums come off the best, although the toms aren't
mixed high enough. The natural-sounding kit has too much of the overhead
microphones in the mix and a relatively small room acoustic is thereby exposed.
A touch of longer reverb on the overhead mics can sometimes give the illusion
that the whole kit is being played in a bigger room. However, looking at the
equipment list, the reverb options are limited, so it might be worth investing in a
good plug-in or outboard unit some time in the future to rectify this. Generally
speaking, closer overhead miking in a small room will give you more control
when adding reverb later on.
Listening to the guitar on the second and third tracks, I was impressed with the
way that guitarist Tom Clements uses echo, tremolo and volume swells to create
sound textures. He also manages to combine acoustic and electric guitar sounds
very nicely indeed, especially on the second song where, despite some buzz
from the acoustic, he's layered the two parts really well. I also liked the use of
high notes on the guitar with a tremolo effect applied. Yet it's the third song that
features the best acoustic guitar sounds, cleverly coaxing a classy sound from
budget instruments.
QUICKIES
Boondocks
This German band have sent in a demo of
classic rock cover versions designed to get
them more gigs. It's more or less recorded live
with no attempt to add production sparkle, but
at least the promoters will know that what they
hear is what they're going to get. The playing
is tight with some good sounds in the right vein
for the genre. The Mesa Boogie-style amp
simulations produced by the Line 6 Pod are
especially convincing, and the drum sounds
are good, but could benefit from a tighter,
more punchy reverb sound, like a gated or short room program on the group's
Lexicon MPX100. For synth fans, there are also some classic keyboard sounds
with more than a nod to Jan Hammer. The arrangements have been interpreted
pretty well, with Whitesnake's 'Ain't No Love In The Heart Of The City' sounding
particularly good.
Michael Phillips
Michael has produced a demo CD of jingles and stings designed for commercial
use. These include orchestral hits, groovy 16th-note synthesizer loops with a
touch of filter modulation and shorter and longer versions of various themes. The
mixes are good enough but the production is all a bit lightweight, and some more
work on the basic sounds to make them bigger and more powerful wouldn't do
any harm. For example, the orchestral hits lack low-frequency energy — a dose of
EQ boost in that area wouldn't go amiss. 'House Heaven' is a tad polite, the kick
drum needing more edge and the mix lacking energy and attack. Conversely, a
mellow piano-based composition entitled 'Quiet Expectation' is the best thing on
the CD. I also really liked Michael's funky wah-wah style synthesizer loops even
though they are in danger of being over-used on this sampler. With a view to
selling this music, it used to be easier to get into this market but now personal
recommendations and a decent agent are essential, so get networking.
Rioja
While reminiscent of American punk and new-
wave bands like the Ramones and Television,
this band also have a sense of humour. Songs
like 'Getting Married For All The Wrong
Reasons' are sure to hit the mark with a large
percentage of the CD-buying public. The
recording itself is a bit rough and ready and the
playing isn't always the tightest, to the point
where at times it sounds like they're only just
holding it all together. I was particularly
impressed with the way they manage to get
their Roland V-Drums to sound punky yet tight. However, the erratic signal levels
from the bass player's spirited performance don't aid the timing, and are a
candidate for compression at the mixing stage. With such a dynamic performance,
it may be that two compressors will need to be used in series — there's a chance
that the bass sound would be ruined by the extreme settings that would be
required if using only one compressor. The CD cover is fun, so it was a surprise to
discover that Rioja have a rather tame web site which sadly only features one
song for download. This means you won't be able to hear the highly
recommended and amusing 'Jenny's Got A Big Mouth'. So come on, guys — let's
have some more mp3 tasters!
www.rioja.org.uk.
Horizon 9
The copious reverb and harsh EQ on these
mixes emphasise a deliberately aggressive
style with more than a touch of goth and
industrial about it. Against this backdrop, the
electric piano and atmospheric storm sounds
which introduce the second song come as a
pleasant surprise. The bass line and piano
improvisation provoke comparisons with
'Riders on the Storm' by the Doors, but that's
not a bad thing. The aforementioned large
amount of reverb worked on everything but the
vocals in this song — they should be more intimate and upfront. I thoroughly
approved of use of textured synthesizer and sound effects using backwards and
heavily vibrato'd chords. This really helped the song's dynamics and, with a bit
more work on the vocal sound, could turn the song into a moody classic for the
band.
Stuart Churchill
Stuart's songs bear the hallmarks of the Welsh working men's clubs where
country music is still in favour. His backings are unfussy and would benefit from
some classy melodic instrumentation in the form of electric-guitar or pedal-steel
fills, which he could obtain from sample CDs. He should also try miking up the
acoustic guitar with his Rode NT1 mic instead of DI'ing the signal from the pickup.
This will give a more classy sound, even if it takes a bit longer to set up. The
vocals sound good, and I'm so glad he avoided the temptation to add too much
reverb, which people who've played the clubs for years invariably seem to do on
their demos. He also sings decent harmony vocals and arranges these well.
Some real percussion like tambourine or cabasa might spice up the basic drum
tracks on these generally well-mixed songs.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Taskbar Tips
Maximum RAM
Awareness Counts PC Notes
Flat Issues Published in SOS May 2005
Tweaking Flat-screen Print article : Close window
Monitors
Technique : PC Notes
Native Resolution
Martin Walker
Many PC musicians are still quite happy using 512MB of RAM, although I
suspect that the majority have now upgraded to 1GB, like me, so that they can
load more soft synths. An increasing number of musicians want to install even
more, perhaps to achieve greater polyphony with soft samplers such as HALion
and Kontakt, or they may want to have multiple sampled loops in RAM for real-
time pitch-shifting and time compression/expansion. Once in RAM, such loops
can be accessed almost instantaneously, and you may be able to reduce your
soundcard's latency as a result.
It's comparatively easy to install and use up to 2GB of RAM with Windows XP,
but although most motherboards support 4GB and beyond, making best use of
more than 2GB can be tricky. The currently 32-bit Windows XP supports an
address range of 4GB, but if you install 4GB of RAM it will, by default, only give a
32-bit application half of this. Fortunately, Windows XP Professional SP2 (but not
Home Edition) users can add a '/3GB' switch to their Boot.ini file to force their
PCs to allocate up to 3GB to programs (see screenshot, overleaf).
Taskbar Tips
In Windows 98, opening more and more instances of the same application
resulted in new taskbar icons appearing, and their width becoming ever narrower,
until eventually they spilled over onto a second or even third row of hidden icons,
accessed by a scrollbar, or by dragging up the top edge of the taskbar to increase
its height.
Windows XP introduced us to the
delights of 'Button Grouping', where
taskbar buttons for multiple
documents opened by the same
application are all displayed in the
same area of the taskbar, to help
you find them more easily. If you
open up more than a certain
number, Windows combines them
into a single taskbar button labelled You can decide when taskbar buttons will be
with the name of the application. Grouped with TweakUI, and re-order them
This can be expanded into a vertical with Task Arrange.
list of the associated documents, so
that you can choose which one to view.
You can also fine-tune this feature using Microsoft's TweakUI which, under its
'Taskbar and Start Menu' section, has a section for Grouping. Here, by changing
the number under the heading 'Group any application with at least XX windows',
you can decide just how cluttered your taskbar becomes before Grouping leaps
into action on any application. Alternatively, you can decide whether Windows will
arrange the Groups by 'least-used first' or 'most windows first'. If you right-click on
a Group button you can also minimise or close the entire Group of windows in one
hit.
However, if you're really used to the Windows 98 way of doing things you can
disable Button Grouping by right-clicking on a blank area of the taskbar and
selecting Properties, then unticking the 'Group similar taskbar buttons' option.
If, like me, you regularly open a large set of applications in a specific order and
you get used to their relative positions on the taskbar, it can be annoying if one
crashes and ends up on the far right when re-opened, or if they're shuffled during
an Internet glitch. For a quick and easy way to reshuffle your icons at any time, try
downloading the 80KB freeware Task Arrange (www.softpedia.com/get/System/
OS-Enhancements/TaskArrange.shtml). This easy-to-use utility, written by Elias
Fotinis, runs under Windows 95, 98, ME, 2000, and XP and lets you rearrange
taskbar icons into any order at any time.
Awareness Counts
Even when this switch has been added, however, only applications that have
been compiled with their LAA (Large Address Aware) header flag set can take
advantage of the extra RAM. Few developers mention whether their products
have this flag set, but I do know that Steinberg's Cubase SX, Spectrasonics'
Stylus RMX and Mackie's Tracktion all do, and that Tascam's Gigastudio doesn't.
Cakewalk don't currently enable it, but say they probably will on their next
maintenance updates.
I'll do my best to extract this info from other developers, in order to compile a list
of music applications that can take advantage of up to 3GB of RAM. I'm planning
to post this list in the PC Music FAQs section of the SOS web site Forums (www.
soundonsound.com). However, if any of you have official confirmation or practical
experience of getting other apps to address this much RAM, do let me know.
Apparently, it's possible for advanced users to enable the header flag in question
using Microsoft's Editbin.exe tool, supplied with the Visual Studio v6
development software, but as I've only got 1GB of RAM in my PC I've not needed
to try this myself.
Anyone wanting to install 4GB or more should ideally wait for Windows XP x64
Edition to be released later this year, and make sure they have a compatible 64-
bit processor, such as AMD's Athlon 64 or Intel's Xeon 'Nocona', plus 64-bit
device drivers for all their hardware. You'll also need 64-bit-compatible software,
such as Cakewalk's Sonar x64 Technology Preview (see Sonar Notes in the last
issue of Sound On Sound). Your plug-ins and soft synths will need to be ported
to 64-bit too, so I expect that there will be chaos before calm in the world of PC
music.
Flat Issues
Many musicians will have drooled over Apple's new 30-inch Cinema display, with
its massive 2560 x 1600-pixel resolution, but fewer will be able to afford its £2500
price tag. Fortunately, most of us have far more modest visual requirements to
go with our shallower pockets. Judging by the various home studio pics posted
on the SOS Forums, plus my visits to local musicians, many of you are still
running bulky CRT monitors, but recent developments really do mean that even
the most impoverished should consider one or more TFT (Thin Film Transistor)
flat-screen monitors. For one thing, you'll never again see picture distortion at the
edges of the display, due to the geometric limitations of the cathode ray tube or
to magnetic fields from nearby unshielded loudspeakers. Guitarists will no longer
encounter problems with hum pickup when working within a few feet of the
screen either, especially if they make sure that the flat-screen monitor's line-lump
PSU is carefully sited away from audio cables. In addition, flat-screen monitors
don't suffer from flicker, since their image is created in a completely different way
to the rapid-scanning approach of the CRT.
However, the most important factor for me is that prices, after remaining fairly
static during 2004, have now dropped significantly. When I bought a 15-inch TFT
monitor (identical in image size to a 17-inch CRT model) back in November
2001, they typically cost between £300 and £600, but I've just replaced mine with
a 19-inch model, whose display is both sharper and brighter, for just £220.
Native Resolution
and grey-scale accuracy (have a look at the excellent CRT versus LCD
Comparison pages at www.displaymate.com/ crtlcd.html for more details), but in
my experience, and although professional designers still stick to CRT displays,
you can successfully design CD artwork and web sites using a flat screen.
The biggest decision, however, concerns size. One inherent limitation of flat-
screen displays is that they have a 'native resolution', and if you choose a
different resolution, using the Settings page of Control Panel's Display applet,
you may see vertical bands of distortion. For instance, a typical 15-inch TFT
display with a native resolution of 1024 x 768 pixels will lose its sharp image
quality if you change to 800 x 600 pixels. For this reason, it's important to choose
a display with the most suitable native resolution for the task, since you can't
chop and change as you can with a CRT.
The most suitable native resolution depends on where the monitor will be placed.
For instance, my 15-inch Centrino laptop screen has a native resolution of 1400 x
1050 pixels, yet I find its incredibly detailed image perfect because my eyes are
only about 18 inches from it. However, in a studio you'll generally get a better
stereo image with the monitor screen about three feet away so that it's not in
front of your speakers. This also makes it easier for several people to view the
screen simultaneously. With a 15-inch TFT screen at its native resolution of 1024
x 768 pixels, you may find yourself squinting to read text and other fine details
from three feet away. A 17-inch model provides a 1280 x 1024-pixel resolution
and a welcome increase in screen real-estate, but once again may prove
frustrating for viewing fine details and web pages unless you have it close by, as
its pixels are still so tiny.
I found that a 19-inch model with the same 1280 x 1024-pixel native resolution
gave me the perfect combination of extra size and resolution over a 15-inch
model, and although its 5:4 aspect ratio makes the picture 'squarer' (both 800 x
600 and 1024 x 768 displays have a 4:3 aspect ratio), I find the extra height
useful for viewing more audio tracks simultaneously.
The 1600 x 1200-pixel resolution of 20-inch models returns to a 4:3 aspect ratio,
but unless you've got really good eyesight you'll need to work closer to it again,
and this size is still considerably more expensive than a 19-inch (the cheapest I
spotted was £480 — more than double what I paid for my 19-inch Videoseven
L19PS model). Larger sizes, such as 21-inch, still have the same 1600 x 1200
resolution, again making them more suitable for 'distant' viewing, but prices
rocket to over £900, while 23-inch models typically cost £1300. Personally, I
consider a 19-inch TFT monitor the perfect combination of increased size and
competitive price. I'm certainly well pleased with mine!
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
How Vocal Pops Occur
Pop Shields: Why You Need Them
What Is A Pop Shield? Recording Tips
High-frequency Losses Published in SOS May 2005
Wind Shield Or Pop Shield? Print article : Close window
Paul White
It turns out that these pops and thumps occur mainly on what are known as
'plosive' sounds, prime examples being words that start with the letter 'B' or 'P'. If
you were to hold a lighted candle in front of your lips while speaking or singing
'plosives', you'd see the flame flicker, because we tend to expel a blast of air
when making these sounds. By contrast, if you sing a sustained 'Ahh' sound, the
candle will barely flicker at all, because you're mainly just producing sound
vibrations with your vocal cords and expelling very little air in the process.
may ease the overloading problem, but the basic cause of the popping will still
remain.
Capacitor mics of the type we use in the studio tend to be particularly susceptible
to popping, because their diaphragms are very light, so some form of effective
pop shield (or pop screen) is essential. Dynamic mics are a little more tolerant
because of their more massive diaphragm assemblies, but they are by no means
immune.
Even the best controlled singers (who naturally turn to one side or back off from
the mic when singing loudly or plosively) tend to get microphone popping on
occasions, so in most studios you'll see circular nylon-mesh screens that clip to
the mic stand and sit a couple of inches in front of the mic. You can see how
effective these are by trying the candle trick again. A good loud plosive with a
pop screen between the mouth and the candle should barely disturb the flame.
randomised so that the air molecules are no longer all pushing in the same
direction. It's simple, but it works! To make the screens even more effective,
many designs incorporate two layers of mesh a short distance apart, so that
anything that gets by the first layer is mopped up by the second. Such a screen
will tame even the worst plosives. However, it is crucial that the windshield is
spaced a couple of inches in front of the mic capsule — there has to be a volume
of still air between the pop shield and mic capsule.
High-frequency Losses
Although the amount of high-end loss is generally very small, some engineers
still feel that nylon-mesh pop shields have too much effect on the sound.
Fortunately there's an alternative, which is to use a slightly more widely spaced
mesh made from woven or perforated metal. The larger holes have less impact
on high frequencies, but the hole spacing is still small enough to convert blasts of
air to harmless turbulence. Even a metal kitchen sieve will work, though its looks
leave something to be desired!
The reason the wire basket covering the capsule of a typical mic doesn't usually
prevent popping is that it is usually too close to the capsule to be effective,
though some hand-held capacitor models have the capsule set further back to
make the mesh more useful — effective though pop screens are, they're too
visually intrusive for most types of live performance.
The bottom line is that you should always use an effective pop shield when
recording close-up vocals. You don't need one for most instruments (though they
can be useful near hi-hats, which expel gusts of air when closing), and you don't
need them for recording vocals at a distance, such as choirs, but for typical
studio recordings where the singer is only a few inches from the mic, they are
absolutely essential.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Moving Regions Between
Troubleshooting Your Pro Tools System
Sessions Masterclass
Numbers Of The Beast Published in SOS May 2005
Super Get Info Window In Print article : Close window
OS X's Finder
Technique : Pro Tools Notes
Other Troubleshooting Tips
Wheely Useful
Music Math v3
Mike Thornton
The Notes pages dedicated to specific software packages have proved to be one
of the most popular features of Sound On Sound in recent years, so we've
decided to develop our sequencer coverage in more detail. From now on, Pro
Tools Notes will be devoted to news and announcements that affect users of
Digidesign products, but it'll be complemented by an ongoing series of separate
workshop articles. These will provide the same sort of hands-on practical advice
that has been so popular in our existing Notes columns, but in even more depth.
You can force Pro Tools to write region information into an audio file, and
can then choose whether to import the whole file or a specific region.
For the first of our Pro Tools workshops, we're going to look at some of the most
common problems that can occur when you're using the program — usually
when you're in a crucial session, or up against an immovable deadline! As you've
probably found, Pro Tools has a habit of generating some rather cryptic error
messages when things go wrong, so firstly, let's see if we can demistify some of
these.
This can come up for one of two reasons. One is that the drive that you use for
audio (and you aren't using the drive that has your operating system and
applications, are you?) is getting close to full. The best way to resolve this is to
use a different drive with more space on it. Failing that, clear some space on your
audio drive by backing up some old Sessions and then deleting them. To stop
this error message returning you may also need to defragment your drive, so that
the empty space on your drive is all in the same place rather than scattered
across the drive in little pieces. However, if it's an emergency and you don't have
time to clean up your drive properly, you can get some short-term relief from this
error by reducing the Open Ended Record Allocation to a smaller value. This is
done by going into Preferences in the Setup menu; in the Operations tab, set the
recording allocation to 30 minutes or less.
The other reason this error message can appear is if a Pro Tools Session (or
files within a Session) has more than 31 characters for the name, or uses illegal
characters like circumflexes, exclamation marks, brackets, semicolons, forward
and backward slashes, or international characters from other languages (any
characters in the Extended ASCII set, including accented characters). This can
easily happen when you open a Session created on a Mac OS 9 system, where
There are a number of these and they can crop up for a variety of reasons
relating to the computer's inability to get the data off the drives fast enough.
Finally, you can get 'disk too slow' error messages if you're using too many host-
based (non-TDM) plug-ins, because the plug-ins are taking too much computer
processing power for the computer to handle other tasks such as playing the
audio! If you're happy with your plug-in settings, one way of simplifying things is
to use the corresponding off-line version of a plug-in from the Audiosuite menu to
make the effect permanent, rather than using the real-time version. To do this,
open the real-time plug-in from the insert point in the Mix window and copy the
settings to the clipboard. Then open the same plug in from the Audiosuite menu
and paste the settings in. I also tend to use the 'Create Continuous File' and
This error can come up when you are trying to save a Session. The short term fix
is to Save Session Copy on another drive. It is usually caused by a corrupted
Digidesign Database. Locate the Digidesign Databases folders at the root level of
each drive and delete the volume.ddb file. Also, try deleting the Database files
located in /Library/Application Support/Digidesign/Database/Volumes.
If you have one of Digidesign's Firewire interfaces, it should ideally be on its own
dedicated Firewire port. If your computer only has one Firewire 400 port, as most
laptops do, the question arises as to how to connect your Firewire 400 drives to
the computer. The recommended practice is to make sure your 002 or 002R is
the last item on the Firewire chain. If you daisy-chain drives to the 002(R) and for
some reason the computer loses contact with the interface, the drives will
disappear off the desktop and you may well lose data or worse, depending what
was happening at the time.
The following apply to Mac systems only. First, check that the following are set
correctly in System Preferences:
Tools 6.x prefs to the trash. Then intact by copying it to a duplicate Playlist to
apply off-line processing.
empty the trash and restart the
computer.
Something else that can often help when things go wrong is Repair Permissions.
Quit Pro Tools and run Apple's Disk Utility application (left), which you will find in
the Utilities folder inside your main Applications folder. Select your startup
volume, go to First Aid and select 'Repair Disk Permissions'. You should do this
every time you install and/or update any software.
Finally, the Digidesign 'Plug-in Validator' is a utility that will help you check that all
the plug-ins you're running are up to date and compatible with your version of
Pro Tools (the exception is Waves plug-ins). It's in the Applications/Digidesign/
Pro Tools/Pro Tools Utilities folder. Manually remove any unqualified plug-ins
from your plug-in folder and then go and get the latest versions.
Wheely Useful
A mouse with a scroll wheel is extremely useful on both Mac and PC systems, as
it allows you to adjust what you can see without having to move your cursor away
from where you are working.
Without any modifier keys, it will scroll the Edit and Mix windows vertically.
When you hold down Shift, the scroll wheel will scroll the Edit window horizontally.
When you hold down Option (Mac) or Alt (Windows), it will zoom tracks in the Edit
window in and out horizontally keeping the cursor in the centre of the screen.
When you hold down Shift and Option (Mac) or Shift and Alt (Windows), it will zoom
tracks in the Edit window in and out vertically.
Music Math v3
I have just got to tell you about this
latest find! Music Math is an
application which converts values for
musical use. You can calculate the
time-stretching to use on a sample if
you change the tempo, or the
number of semitones to transpose a
sample, the time-stretching to apply
if you transpose a sample and you
don't want to change the duration,
delay times in ms to synchronise
with tempo, and there's even a tap
delay function. Tap the beat on your
keyboard, and the software will tell
you what the tempo is. In addition,
there is a timecode calculator for those of us who can't add up time in their heads!
You can find it at www.macmusic.org/softs/view.php?id=1536 and the best news
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Making Folder Tracks
Using Folder Tracks in Cubase SX
Using Folder Tracks Cubase Notes
Introducing Folder Parts Published in SOS May 2005
What's New In 3.02 Print article : Close window
Editing With Folder Parts
Technique : Cubase Notes
Mark Wherry
Folder tracks are a tremendously useful way of organising the Project window,
allowing you to place regular tracks within specially created Folders, to create a
hierarchical structure in the Project window's track list — just as you might create
folders on computer disks to organise your files. This can be useful for a number
of reasons, including cleaning up the track list to make working with large
numbers of tracks more manageable, and as an editing tool for working with
groups of related tracks.
To create a Folder track and place other tracks within it, select Project / Add
Track / Folder to create a Folder track in the track list. You can now drag other
tracks from the list onto the Folder Track, releasing the mouse button when a
green arrow appears on the Folder track. To move a track out of a Folder again,
simply drag it outside (either above or below) the Folder. Folders can be deleted
in the same way as any other track, although you should bear in mind that
deleting a Folder track will also delete the contents of the Folder.
While dragging a track into a Folder is essentially a very simple thing to do, there
are a couple of quirky rules about how Cubase handles this procedure that are
worth bearing in mind. When you drag a track into a Folder, it will always appear
at the top of the list of tracks within the Folder, although it is possible to re-order
tracks in the Folder by dragging them, in exactly the same way you would
normally re-order tracks in the track list. A caveat to this comment is that you can
The simplest application of a Folder track is to allow you to reduce the number of
tracks shown in the Project window without having to delete anything. To open or
close a Folder track, simply click one of the Expand/Collapse Folder buttons on
the Folder track itself, in the track list: either the small +/- button at the bottom-left
of the track, or the small folder icon. Alternatively, to open or close all Folder
tracks in the track list at the same time, hold down Control/Apple when you click
the +/- button.
You'll notice that Folder tracks have similar controls to regular tracks, including
Mute, Solo, Record, Monitor and Lock buttons, and using any of these controls
affects all the tracks contained within the Folder. For example, pressing the Solo
button will activate the Solo button for all the tracks in the Folder, providing a
quick way to solo different groups of tracks in your Project. This is particularly
useful when you're working with a large number of audio tracks that all need to
be record- or monitor-enabled at the same time: place the audio tracks in a
Folder and use the Folder's record and monitor enable buttons. Finally, the
Folder track's Lock button is also a convenient way of locking the entire contents
of a Folder with a single click.
When you have a Folder track selected in the track list, you'll notice that the
Inspector displays a hierarchical list to represent the contents of the Folder. One
neat thing about this is that you can then select a track in this list in the Inspector,
to display the normal Inspector sections for that track.
Once you've been using Folders for a while, it's inevitable that a certain curiosity
will arise and you'll wonder if it's possible to drag a Folder track into another
Folder track. Fortunately, you can: dragging a Folder into another will move that
Folder and all its contents into the other one, with Cubase preserving a
hierarchical view in the track list and making it very easy to see how the tracks
are organised. But when you're working with sub-folders, bear in mind that any
operation you perform on a sub-folder (or a track within a sub-folder) will have
consequences for every Folder track above or below that track or Folder in the
hierarchy.
Although the features offered by Folder tracks are useful, the most interesting
possibilities are offered by Folder Parts, which are the Parts shown on a Folder
track in the Event display. Folder Parts are created automatically based on the
contents of the tracks contained within a Folder, and because of this you can't
create them manually. For example, say you have a Project consisting of one
Folder track that contains one empty MIDI track. If you create a MIDI Part
between bars one and nine on the MIDI track, because that MIDI track is with a
Folder track, a Folder Part will be created on the Folder track between bars one
and nine.
A useful way of looking at it would be to consider each Folder Part a container for
Parts in its own right, so Parts on tracks within a Folder track are stored in
different Folder Parts, which you can always see in the overview of the Folder
Part if the track's height is sufficient (see screen above). Since it can become
confusing to have different Folder Parts, you may want to merge Folder Parts
together, although unfortunately you can't use Cubase's Glue Tool to do this, as
you might expect. Instead, while it seems a little counter-intuitive, where you
have overlapping Folder Parts you drag the start point of the later Part a little way
back into the earlier Part and when you release the mouse button the Folder
Parts are merged.
Once you get your head around the initially confusing concept of Folder Parts,
they can pretty much be manipulated just like any other Part in the Event display,
and any operations you perform on a Folder Part affect the Parts on the tracks
within the Folder. If you move a Folder Part, the Parts in the Folder are also
moved, if you delete a Folder Part, all the Parts in the Folder are deleted... you
get the idea, although there are a few things to be aware of. Notably, it's easy,
when lassoing Parts, to include a Folder Part by accident and delete a host of
Parts you didn't intend to remove, especially in large Projects with nested Folders.
When you double-click a Folder Part, Cubase will open one or more editor
windows. For example, if a Folder contains only MIDI tracks, double-clicking a
Folder Part will open all the relevant MIDI Parts in the default MIDI editor, which
is normally the Key Editor. Similarly, if you double-click a Folder Part for a Folder
containing only audio tracks, and the audio tracks contain only audio Parts, these
Parts will be opened in a single instance of the Audio Part editor. Otherwise, if
the audio tracks contain audio Events, each Event will be opened in its own
Sample editor. If a Folder contains a mixture of audio and MIDI tracks, Cubase
will open all the MIDI Parts in a single editor, all the audio Parts in a single editor,
and all the audio Events in their own editor windows.
Folder Tracks can be really useful, for example, when you're working with
orchestral arrangements, since an orchestra consists of many recognised
instrumental groups. You can create Folders for each orchestral family, such as
Strings, Brass, Woodwinds, and so on, and place the tracks for each instrument
into the appropriate Folder. The best thing about this method is that when you're
working with the Score editor you can open the Folder Parts for each
instrumental group to see all the staves for the instruments within that folder,
without having to make manual selections of multiple Parts all the time.
Obviously, this example applies to any arrangement where you have a defined
group of instruments, such as a big band arrangement, or a string quartet within
a pop song.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Back To Basics
Why & How To Partition Your Music PC Hard Drive
Location, Location, Location PC Musician
Suitable Partitioning Tools Published in SOS May 2005
Laptop And Single-Drive Print article : Close window
System Tweaks
Technique : PC Musician
Windows Activity
Multiple Drive Configurations
Potential Rewards
Further Reading
Final Thoughts Did you know that sensibly partitioning your hard
drive or, if it's already partitioned, simply swapping
the positions of your audio and sample partitions
could result in a significant improvement in PC audio
performance? We explain the whys and wherefores.
Martin Walker
Back To Basics
As most PC musicians already know, you don't have to leave each of your hard
drives as one huge and rather unmanageable storage area. It's generally far
more productive to split each one into several partitions, to keep your data better
organised, and therefore safer. This also helps to minimise any reduction in
performance due to file fragmentation, by keeping the fragments within a smaller
area of the drive so that the drive's read/write heads don't have to dart about so
much when accessing files.
Most people also agree that having two drives in a music computer is generally
better than one, since you can devote one to Windows and its applications and
the other to audio storage, safe in the knowledge that they won't interfere with
each other in any way that reduces overall performance. This approach also
offers a security benefit: you can back up the data from one drive onto a spare
partition on the other, so that if one drive fails your data can still be retrieved from
the surviving one (although this isn't a substitute for a proper backup regime onto
other media).
There's now a huge number of musicians who run PC laptops on stage, for
location recording, or simply for greater convenience. They generally rely on a
single drive, yet still want to achieve the maximum audio performance from it.
Many musicians are also now using streaming soft-samplers, which brings up
issues surrounding hard drives once again. If you're running one of these
samplers alongside a multitrack audio sequencer, for example, do you need
three drives (one for Windows and its applications, the second for audio tracks,
and the third for sample libraries) to achieve maximum soft-sampler polyphony
without compromising the maximum number of audio tracks? If not, what's the
best way to split your data requirements across one or two drives?
Let's start by considering the implications of partitioning. While it can make our
lives a lot easier, it results in a set of storage areas, each performing slightly
differently, and with the possibility of interactions between them in real time. Let
me explain.
7200rpm drives commonly found in graph shows that it actually varies from
more up-market laptops and the vast 58MB/second on the outside to 30MB/
second on the inside.
majority of desktop PCs tend to be the
most popular for audio work. There are
faster drives available (including 10,000rpm and even 12,000rpm models), but
these are significantly more expensive and often more noisy. In any case,
7200rpm models can already run more simultaneous audio tracks than most
musicians need.
The sustained transfer rate will also vary from the outside to the inside of any
drive, simply because the read/write tracks are arranged in concentric circles.
Since the outer tracks are longer, they contain more sectors, and thus at a fixed
spin-speed more sectors of the outer tracks can be read in a single revolution. So
the fastest area of any hard drive is always on the outside. With most (but not all)
drives, the sustained transfer rate falls steadily from the outside to the inside, and
may typically drop by half in the process (I have seen exceptions where the rate
suddenly jumps up again slightly in the middle, or falls in multiple steps like a
sawtooth waveform, but these seem comparatively rare).
If you want to see how the sustained transfer rate varies across the entire
surface of your drive, try downloading the 1Mb HDTach utility (www.
simplisoftware.com/Public/index.php?request=HdTach). Now up to version 3, this
free hard-drive benchmarking tool provides a useful graphic readout of
Sequential Read Speed from outside (left-hand side) to inside (right-hand side),
as well as Random Access Time (a measure of how fast the drive can retrieve
randomly located sectors) and CPU Utilisation (once again, to check the
effectiveness of your DMA transfers). It's also a Windows-based utility, which
makes it easier on the eye than DskBench.
As you can see from the screenshot, Partition Magic shows exactly the same
arrangement of partitions for my two drives as the Disk Management tool, with the
bonus that they are appropriately scaled to show what proportion of the total drive
they occupy. Partition Magic really comes into its own when you want to
reorganise your data: you can re-size, move, copy, or delete existing partitions at
will, split them or merge them together, convert them from one format or partition
type to another, change their cluster size, or create new partitions, ready to install
additional operating systems.
A few alternatives to Partition Magic are now available, including Paragon
Software's Partition Manager (www.partition-manager.com) and Acronis Disk
Director Suite (www.acronis.com/ homecomputing). Both can be ordered on-line
for $49.95 (compared with the $69.95 of Partition Magic), and both offer a
comprehensive range of functions. Although the Acronis product doesn't currently
offer a couple of options that the other two do, it does support Windows Server
Editions (you need to buy the more expensive 'Pro' versions of the competing
software to do this). On the other hand, Partition Manager does offer an advanced
Defragmentation tool, which looks very useful.
If you have a single drive in your PC and it's formatted as one massive partition
(the default in most mainstream systems), it will seem quite nippy when
delivered. However, it may gradually become more sluggish as you install more
applications and store more data as, inevitably, later storage will be physically
further towards the inside of the drive. Not only will files stored in these areas
suffer from slower transfer rates, but access times may also become longer, as
the hard drive read/write heads have to keep jumping longer distances during
normal use to reach all parts of the drive.
many people, you have a huge 20GB partition devoted to Windows and its
applications, with the rest of the drive devoted to audio duties (Single Drive
Scheme two in the diagrams below, simply swapping the positions of the
partitions could potentially increase your maximum audio track count by 17
percent.
By the way, don't confuse the requirements of streaming sample libraries with
samples that are always loaded into RAM in their entirety. The latter are no
different from patch-based libraries. These two categories (RAM-loaded samples
and patch libraries) should ideally be separated from your streamable sample
libraries and placed into yet another data partition further in on the drive. After all,
the only improvement you'll see if you place these libraries in an outer partition is
a slight reduction in their initial loading times.
Some of you may have noticed from the HDTach screenshots that since most
drive read speeds fall to approximately 50 percent as you move from outside to
inside, buying a larger-capacity drive will help you make the most of the fastest
outer area. On a 200GB drive, for example, there may be little fall-off in read
speed across the outermost 50GB, making this area ideal for large current
projects or sample libraries. So even if you only have one drive in your PC, the
larger its capacity, the less you'll compromise audio performance with the
sampling split of Single Drive Scheme four.
Windows Activity
Swapping the positions of your Windows/applications and audio data partitions
initially sounds like a great idea, until you start worrying that perhaps Windows
and application performance may, in turn, suffer if they're moved to a slower
inside partition. After all, running from a partition with a lower sustained transfer
rate is bound to make Windows boot up more slowly, since its system files will
take slightly longer to load into RAM. Applications will also launch more slowly,
albeit by a tiny amount.
But will this swap also result in
worse real-time performance of your
MIDI + Audio application? After all,
the whole point of the classic-twin
drive Windows + Applications and
Audio setup used by most specialist
music retailers and DIY musicians is
to remove any possibility of
interaction. Splitting a single laptop
drive, or indeed splitting the
Windows + Application drive of a
dual-drive setup to provide
streaming sample storage, would When you're recording or playing back a
seem to go directly against this song, the Windows C: volume (dark blue
philosophy. On the other hand, trace) is rarely accessed, with only two tiny
some PC system builders suggest blips during the several minutes for which I
was recording this disk activity. The vast
that once your MIDI + Audio
majority of disk accesses occur in the P:
sequencer has finished loading, and
projects volume (yellow trace) during
you've loaded whatever additional streaming of audio tracks, and the S:
files are required for running your samples volume (pale-green trace) during
choice of soft synths and plug-ins, streaming of Gigastudio sounds.
neither the application nor Windows
will need to access the drive more
than very occasionally, and often not at all.
I decided to perform some tests to throw some further light on the matter. I started
by running the Filemon utility from Sysinternals (www.sysinternals.com). This
monitors and displays all file system activity so that you can see how Windows
and your applications access and use files. You can decide which volumes to
monitor, and you can stop and start the capture process at any time. Although it's
very easy to get swamped with data, with care you can learn a vast amount about
which files are being accessed on which drives.
After a run-through playing a Cubase SX song with a clutch of audio tracks, I
discovered (as I half expected) that for most of the time the only volume being
accessed was the one containing the audio files used by the song. Further
monitoring showed that only when opening or closing a file dialogue window (load,
save, import, and so on) or exiting Device Setup (when Cubase saved its new
Defaults.xml file) was there any obvious activity on the C: volume. Even when
Gigastudio was running alongside and accessing my dedicated Samples partition
there was still no additional activity on the C: volume. I made similar checks
running Cubase on my XP General partition and found similar results.
Sonar was slightly different: I found that it accessed the C: volume once every 2.5
seconds for a tiny amount of time even when songs weren't playing, and during
playback it accessed its huge TTSRES13.DLL file about five times per second.
However, each access lasted less than a millisecond, leaving the C: volume
inactive for at least 99 percent of the time. I think we can safely assume that
placing an audio or streaming sample partition on the same drive as the Windows
partition won't compromise performance very much.
Other audio applications may differ in their approach, but I suspect that you're
reasonably safe in creating an audio/sample partition on the same drive as
Windows if there's some reason why you can't devote another drive to this task —
just be aware of possible interactions and try to keep them to a minimum. While
you may not achieve 100 percent of the performance that you might get using a
separate audio/sample drive, it might stay near 99 percent most of the time — but
it could possibly plummet very occasionally if the drive is suddenly called on to
perform another task. One possible task might be Window's Paging File, created
by default on the C: volume for use as virtual RAM, particularly when you're
running low on the real thing. I've written about the page file on several occasions
in the past, and on my machine it doesn't seem to get accessed very much.
However, those running video applications often find that they need a huge page
file, which is accessed quite often. If you find yourself in this situation, another
option is to create a small extra partition (of several GB in size) near your audio or
sample partition, to use as a dedicated page-file partition. That should minimise
any disruption of streaming activity.
While some mainstream PCs may arrive with a single massive hard drive, most
PCs intended for audio will be better off with two smaller ones, or one small and
one large — the first for Windows, applications and other data, and the second
for audio duties. This not only removes the possibility of audio accesses being
compromised when Windows wants to read or write a system file, but also
means that you can back up the data from one drive to a partition on the other.
But even with two drives it pays to consider their partition splits carefully.
Although the commonly used split of duties shown in Twin Drive Scheme one
(above) generally works well, it still makes sense to split the Windows drive so
that you can separate your own data (documents, graphics, and so on). Then, if
anything ever happens to Windows, such as corruption or a bad virus attack,
your work will be unscathed, even if you have to re-format the Windows partition
and install your applications afresh. At the same time, it's a sensible move to
create a third partition dedicated to image files of your Windows partition (made
using a utility such as Norton's Ghost), so that you can restore it to full working
condition within a few minutes rather than having to reformat and start again. The
setup just discussed is, in fact, the backup split (Twin Drive Scheme 2).
If your songs contain a lot of audio files, the 'Current Project' audio tweak
suggested earlier for the single-drive setup will also benefit a twin-drive system
(Twin Drive Scheme three), as it ensures that you always achieve the best
performance for the files you're currently using, but you've now got the space to
make the Current Project partition much larger, if you're using the 24-bit/96kHz
format, without compromising Windows performance at all.
If you work mainly with MIDI hardware and software synths and plug-ins, and
your MIDI + Audio sequencer application doesn't show a high reading for hard
drive activity then there's absolutely no point in reorganising — it may make you
feel that your PC is better set up, but you won't notice any improvement in
performance. Creating a special outer 'Current Project' partition might shave a
little off the initial loading time of your songs, while creating a special outer
'Samples' partition to store large non-streaming sample libraries (like those of
Spectrasonics' Atmosphere or Trilogy might instead shave a second off initial
loading times when loading a new patch, but you'll see no real-time
improvements. Even if you're running loads of audio tracks, if you've never found
your drives 'running out of steam', you won't notice any improvement.
Further Reading
I've written on various occasions in the past about partitioning hard drives. Here
are links to the main articles:
Backup Strategies For The PC Musician www.soundonsound.com/sos/aug04/articles/
pcmusician.htm (covers organising your data, file-naming tips, what to include in backups,
data recovery, different media, file compression, dedicated software, sharing data).
Speeding Up Windows www.soundonsound.com/sos/apr03/articles/pcmusician0403.asp
(covers chipset drivers, Intel Application Accelerator, Bootvis, boot-up time, device
initialisation, Windows XP boot time).
The Great Divide: Partitioning PC Hard Drives For Multi-Boot Systems www.
soundonsound.com/sos/mar03/articles/pcmusician0303.asp (covers reasons to split,
format & partition types, partition options, Boot.ini name syntax, Microsoft multi-boot
options, XP boot errors).
One Box Two PCs www.soundonsound.com/sos/may01/articles/pcmusician.asp (covers
swapping drives, multiple operating systems, putting up the partitions, installing a second
OS).
Final Thoughts
You don't have to religiously follow any of the schemes I've outlined here: once
you've grasped the reasons for each of my suggestions you can adapt them to
your needs. For instance, if you've already created dedicated audio and sample
partitions and are currently struggling to achieve a higher sampling polyphony,
but you have no problem running lots of audio tracks, it may benefit you to swap
their positions on your drive or drives. As long as you bear in mind the falling
transfer rate from the outside to the inside of a drive, the relative sizes of
partitions are also entirely up to you. The beauty of the partition utilities
discussed in the box on page 130 is that you can change partition sizes at any
time, if you run out of space in one and find you don't need as much space as
expected in another. It's not uncommon to shuffle partition sizes or even their
relative positions several times before finding the best arrangement.
The central issue is awareness of how placing partitions on a drive affects their
performance — and don't forget that it's still important to keep individual
partitions regularly defragmented and the data within them regularly backed up.
Finally, remember that, however capable the latest partition utilities are, no piece
of software is 100 percent foolproof, so make sure you have backup copies of the
data in each partition before you attempt to move them elsewhere. Then, if the
worst happens during the reshuffle, you won't have lost any data in the process.
Sound On Sound, Media House, Trafalgar Way, Bar Hill, Cambridge CB3 8SQ, UK.
Email: [email protected] | Telephone: +44 (0)1954 789888 | Fax: +44 (0)1954 789895
All contents copyright © SOS Publications Group and/or its licensors, 1985-2005. All rights reserved.
The contents of this article are subject to worldwide copyright protection and reproduction in whole or part, whether mechanical or
electronic, is expressly forbidden without the prior written consent of the Publishers. Great care has been taken to ensure accuracy
in the preparation of this article but neither Sound On Sound Limited nor the publishers can be held responsible for its contents.
The views expressed are those of the contributors and not necessarily those of the publishers.
In this article:
Setting Levels For Mixing
Yamaha AW4416 User Tips
Automatic Muting Masterclass: Part 1
Managing Scenes During Published in SOS May 2005
Mixdown Print article : Close window
Fine-tuning Dynamic
Technique : Recording/Mixing
Automation
Using The Waves Y56K
Card With Scenes
Wave Hello
Saving Space: Editing & Combining the guts of an 02R mixer with a fully
Optimising featured multitrack recorder, the AW4416 ended up
Effective Track Naming being a prodigiously complex beast. Our hands-on
The Value Of
workshop shows you which of those snazzy features
Defragmentation
work best in practice, and how to use them efficiently.
Archiving Songs
Multitrack Mastery
Software Updates & Manual Tom Flint
Supplements
The more basic AW2816, and AW16G were released at a later date, each one
improving on the integration of mixer and recorder, and therefore becoming more
user friendly. By their standards, the AW4416 is a little daunting, but it offers a
great deal of functionality to anyone willing to spend the time getting to grips with
it.
This short series won't attempt exhaustively to describe all the workstation's
features in detail — the two manuals do a fine job in that department already.
What I'll be doing is giving practical examples of how all these features can be
used and abused to best effect during recording and mixing.
Each of the AW's mixer channels has an attenuator, and these become very
handy when preparing for a mix, because they allow each fader to be used over
its optimum range. If you look closely at the faders you will see that they offer the
most control around the 0dB position. For example, moving the fader about a
centimetre from the 0dB position will cut or boost a signal by around 5dB,
whereas when the fader is at the bottom of its travel, the same movement
represents a 40dB change! As a result, mixing is easier and more accurate when
the fader movements are made near to the 0dB mark.
Unless all your sources happen to be at the correct volume straight away, the
chances are that after you've found the right mix balance some faders will be up
at +6dB while others may be hovering down at -40dB. By adjusting the
attenuators on each channel, all the faders can be set at a 0dB starting point.
To do this, start with the track which is mixed the loudest, and is fundamental to
the mix — often the lead vocal. If the track fader is at +4dB, then pull it down to
its unity-gain position, and then use the channel attenuators to bring all the other
channels down by the same amount. The quickest way to apply the change to all
the tracks it by pressing the Ch View button to bring up the channel pages and
then using the Sel buttons in each fader layer to select each track or pair of
tracks in turn, pulling down the attenuator for each one as you go. Once this has
been done, the previous mix balance will be regained, but most of the faders will
still not be at unity gain.
Any faders that are above 0dB should be taken down to unity gain, and their
channel attenuators increased by the same amount to retain the mix balance. For
example, a guitar track which is still faded 2dB up can be taken down by that
amount, and then have its attenuator increased by 2dB. Conversely, any faders
below 0dB gain need to be pushed up — if a fader is moved from -10dB to 0dB
then the attenuator can be lowered by 10dB.
Once this process has been competed for all tracks, the basic mix should sound
the same as before, but all the faders will be in a line at 0dB. When it's time to
create an automix, you will be able to boost and cut from this position. If you find
that one of the tracks needs more boost in places, just attenuate everything else
down a few decibels more to gain the extra headroom. This only takes a few
seconds to do, and it retains the relative balance.
settings will require re-evaluation. Adjusting the output of the dynamic processor
avoids the problem; however, it also means that if you later decide to bypass a
redundant compressor, for example, then the balance will immediately change.
More food for thought is that the dynamics processors allow up to 18dB of gain to
be added, whereas the attenuators do not go above 0dB and therefore reduce
the chances of overloading the output.
If the overall balance is correct, but clipping is occurring on the main Stereo buss,
press the Ch View button and the Stereo track selection button. Here you will find
the attenuator for the stereo buss, as well as EQ and dynamics processing,
allowing the signal to be brought under control.
Automatic Muting
The AW4416 has
to juggle its If you try to record
resources on and play back too
occasion, many tracks
particularly when it simultaneously, the
AW4416 will
is attempting to
automatically mute
play back and some of the playback
record at the same tracks so that it can
time. In 24-bit cope with the
mode, for example, recording duties. If
it often has to mute you don't like its
some playback choice of muting,
tracks if too many then you can change
other tracks are it from the main track
already playing view screen.
back. If you're
using the Quick
Rec 2 page to route the audio for recording, this causes the tracks to mute
automatically, but the tracks that are muted are often ones you actually need to
hear when performing your overdub, so some user intervention can be required.
In the track view screen, the arrow keys allow any track to be highlighted and its
mutes to be turned on or off. However, to change a mute when a track is armed
for recording you will first need to mute an alternative track. At this point, a non-
vital track can be muted leaving the important one available for playback.
I've come to the conclusion that the most efficient way to automate a mix is to
start by laying down a series of Scenes, positioning them at key places
throughout a Song, and identifying their positions with markers. Each Scene can
be used to determine the basic mix palate for the block of audio it precedes, and
it creates a foundation from which smaller changes can be made using the
dynamic automation.
Of course, a whole Song can be automated without the use of Scenes, but
Scenes are a much neater way of working because they act like chapters in a
book, insomuch as they break everything down into manageable lumps. It is also
quicker to apply mix changes to Scenes than it is to work through and edit
masses of dynamic automation bit by bit.
I like to set up a Scene which is relevant to the largest portion of the Song and
then work from there, rather than starting at the beginning and creating a new
Scene for each section as it is encountered. For each section I load the core
Scene, alter it appropriately, and then re-save it with a different name.
Once a series of When you come to mixdown, any fader set far below its unity gain
carefully programmed position makes mixing less accurate, because the resolution of
Scenes is in place, a the AW4416's faders gets coarser at lower gain settings — you
Song actually can tell this from the scale printed to the side of each fader in the
left-hand picture. To bring the fader back to roughly unit gain
requires very few real- while retaining your mix balance, first press the Ch View button
time automation (centre picture) and use the cursor keys to navigate to the
moves before it's channel's attenuation control. In this example channel 11's fader
complete. is about 20dB too low, so the Att control should be adjusted to its -
20dB setting (inset picture) so that the fader can be raised back
to its highest-resolution position (right picture).
When it comes to mixing, there are often occasions when a small block of audio,
possibly just a note or two, gets in the way and needs to be removed. Perhaps
the timing is out, or the notes are just not right. In some circumstances in may be
possible to edit out the offending notes, or simply mute them. However, the
sudden absence of a track of audio can sound unnatural. In such cases a fader
move is a more appropriate solution, as it effectively allows the mix engineer to
bury the unwanted notes. Ducking just a note or two is usually difficult to get right
by hand, but the automation allows a fader move to be tuned almost to perfection.
To tackle the scenario outlined above, solo the offending audio and find the start
of the first duff note. Write down its exact location, using the Waveform display to
help if necessary. Then do the same for the end of the last bum note. Next,
defeat the solo, so that the whole composition is heard, and rewind to just before
the beginning of the section. Set the Automix facility to record fader data, make
sure that the Fader Edit Out mode is set to Return, and start the track playing. At
the start of the duff section, briefly duck the fader and stop recording — at this
stage it doesn't matter if the fader move starts at the right spot or goes to the
right level.
Make your way to the Automix Event List page (the F4 tab in the main Automix
screen) and find the fader data you have just recorded. Using the cursor keys
and data wheel, change the time of the first move to the start time you noted
down, and alter the last event to the end time. You will notice that the smallest
timing increment is 25 milliseconds, so data positioning is not as accurate as
editing, but that still means that there are 40 steps to every second, so you can
get things more or less right. The next step is to reposition the rest of the fader
increments between the two outside points. To keep things smooth, it's probably
best to have the volume drop rapidly in small steps to its benign level, and then
rise back up in the same fashion. The actual fade amount can then be tweaked
until the notes are suitably unnoticeable.
Such methods are time-consuming, but worth considering when a small and
accurate patch-up job is needed. The same basic principles can also be applied
to other automation data, like pan positioning, or the placement of Scenes.
Clearly, eight channels of processing offers a lot of flexibility, but I soon found
myself wanting to swap effects setups around during a Song by using Scenes
with different Y56K chain setups. Unfortunately this is not practically viable,
because you get significant drop-outs when recalling Scenes with drastically
different Y56K chains — the card has to reload its whole internal DSP setup. For
this reason, I plan my basic mix with the relevant channel insert and send
settings for the eight Waves channels, and then make sure they remain the same
throughout a mix. If needs be, I avoid changing Waves chains by editing audio so
that it physically moves to a track with a particular insert effect at the point where
a Scene change happens. That said, it is possible to change, say, an EQ setting
or compressor level within a Y56K effects algorithm under Scene control without
causing the card to reload its whole DSP setup. Another option, of course, if you
think you're going to run out of effects horsepower, is to bounce audio to disk
through the Waves processor, keeping the unprocessed audio safe on a spare
virtual track.
Wave Hello
The Y56K mini-YGDAI card offers
some of the company's most sought-
after processors and effects for use
in both mixing and mastering
situations. I'd certainly recommend it
to any committed AW4416 users
who feel frustrated with the in-built
dynamics, EQ, or delay/reverb
effects that come as standard.
The board does take up a slot that
could otherwise be occupied by a
mini-YGDAI I/O board, although the
Y56K does include eight channels
of ADAT lightpipe I/O. It's also
important to note that the Y56K has If you own the Waves Y56K board, you can
some compatibility conflicts with now download three new plug-ins from www.
other optional I/O boards. Firstly, it y96k.com, although you'll need to update
cannot be used when the AW4416's your card's operating system to run them.
other mini-YGDAI slot has either of
the Apogee converter boards installed — this risks damaging the multitracker. A
similar risk of damage prevents the simultaneous use of a second Y56K. In fact
only the MY4AD, MY8AD, and MY4DA can be used alongside the Y56K.
The standard Y56K tools are the L1 Limiter, L1 Ultramaximizer, Renaissance EQ,
De-esser, Renaissance Compressor, Multitap Delay, and Trueverb reverb.
Current owners may also be interested to learn that there are now three more
Waves products available for download and installation on a standard Y56K card:
the Renaissance Bass, Renaissance Vox, and L2 Ultramaximizer. The first of the
three generates harmonic sub-bass frequencies and is best suited to dance-music
applications. The Renaissance Vox is an easy-to-use compressor and gate
combination specifically designed for use on vocals, and the L2 Ultramaximizer is
an alternative to the L1 Ultramaximizer. All three processors can be bought
together as the Waves Power Bundle, and can be downloaded into the Y56K via a
computer.
Before any new updates can be made, however, the Y56K Maintenance Update
OS has to be installed. The software is also available in download format from the
same site. Whether or not you desire the three extra Waves products, the update
may well be worth installing anyway, as it is free and is said to increase stability
and crash recovery in case of power failures. The installer uses the Y56K's
RS232 connector for performing the update, so a standard RS232 nine-pin serial
cable and a PC with a COM port are needed. Unfortunately the installers are
available only for Windows machines.
www.y96k.com
If you are recording your Songs at 24-bit resolution then you will almost certainly
Curiously, erasing audio from within a track, rather than from the start and end,
does not seem to reduce file size, and for some reason the activity often has the
effect of increasing it by several megabytes! Of course it's not totally necessary
to edit the gaps between vocal lines or guitar breaks, because you can automate
channel muting, and many people will do just that to save time.
Archiving Songs
Although only one Song can be loaded at any time, you can transfer individual
tracks from one Song to another. There are many reasons why this could be a
useful procedure, one of which is Song archiving. For example, if a Song is being
developed over a long period of time it's quite possible that all the virtual tracks
could be used up, or at least a project could become confusingly cluttered with
tracks and virtual tracks in various states of development. This may also result in
a project becoming so large that it has to be saved onto several disks.
One solution is to save the Song with a new name, so that two versions of the
same thing exist. Name one as the archive and one as the working project. Go
through the current version and delete anything which is not immediately
required, freeing up as much space as possible. Work can then continue on the
project, but if a previous bit of audio is required, it can be imported into the
current project from the archived version. Both versions can, of course, be
backed up separately.
Multitrack Mastery
That's all for now, but there's still plenty more to be said about the AW4416, so
tune in again for the concluding instalment of tips next month, where I'll be
covering some methods for making creative use of the effects and signal
generator.
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